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23:18, 24th April 2024 (GMT+0)

Rules For Combat.

Posted by Harbinger of FateFor group 0
Harbinger of Fate
GM, 6 posts
I am the Hand of Fate
Don't make me Slap You
Mon 31 Oct 2016
at 03:49
  • msg #1

Rules For Combat

Everyone knows that combat on RPOL takes forever.So I want to put some rules in place to speed it up for those that are involved.

You rate your own stunts:
Dungeons the Dragoning has it stunt rules ported over from Exalted. Normally you would describe your action, I would rate it and then you would Roll your dice.

That takes too long on RPOL. Instead I am going to trust your judgment on what stunt level Your actions rate. Well at least for the 1 and 2 dice stunts. 3 dice stunts are rare. The first book gives good examples about what each rating entails.

Most actions that you write here will get a 1 dice stunt if they have any merit at all
If your actions do that and use the environment, that rates a 2 dice stunt.

Three dice stunts are the easiest to catagorize. Everyone who reads it will know it is a three dice stunt. Is this a Crowning moment of Awesome? If there is any question if the description warrants a three dice stunt, Then it doesn't

Make all the rolls you can that are relevant for your action:
For example. If you make an attack. You roll your attack roll with all relevant modifiers. And in case you hit, You would also roll your damage. and provide any relevant information. like the attack's penetration and tags.
This message was last edited by the GM at 03:57, Mon 31 Oct 2016.
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