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23:58, 2nd May 2024 (GMT+0)

Barracks Banter [OOC]

Posted by Adeptus CustodesFor group 0
Adeptus Custodes
GM, 351 posts
Fri 17 Feb 2017
at 17:27
  • msg #23

Re: Barracks Banter [OOC]

Yes indeed! I'll write it up tonight after dinner.
GSN 1612091751
player, 141 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 18 Feb 2017
at 04:48
  • msg #24

Re: Barracks Banter [OOC]

GM, will I be able to snap off a shot at each of the remaining 'nids?
Adeptus Custodes
GM, 353 posts
Sat 18 Feb 2017
at 05:06
  • msg #25

Re: Barracks Banter [OOC]

Yeah but I wouldn't waste a shot at Roland's with Jansen storming over.

Then again...he might just pause along the way and burn his action shouting at BOTH medics who chose to defy his order. :/
GSN 1610311843
player, 245 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 05:24
  • msg #26

Re: Barracks Banter [OOC]

He'd already issued an order to me...Reload the gun and get into the fight.

Besides Sawbones is the better medic, lol :D
GSN 1702071903
player, 15 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 13/13 FP: 1/1
Sat 18 Feb 2017
at 05:44
  • msg #27

Re: Barracks Banter [OOC]

quote:
Replace standard melee weapon w/ Common low-tech or add mono to current

What's the Zakurian's standard Melee weapon? All I see in their standard gear is a Combat Shotgun and some grenades. While I admire Zilch's unorthodox use of the Shotgun, I don't think it counts.
GSN 1610311843
player, 246 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 05:48
  • msg #28

Re: Barracks Banter [OOC]

Standard melee weapon is the typical kit issued knife...Which I replaced with my shield.
GSN 1702071903
player, 16 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 13/13 FP: 1/1
Sat 18 Feb 2017
at 06:31
  • msg #29

Re: Barracks Banter [OOC]

I'm almost done. I'm waiting for the GM to okay my sheets and then I get to join you guys for the fun part. I can't wait to die!
This message was last edited by the player at 06:50, Sat 18 Feb 2017.
GSN 1701041631
player, 109 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 06:32
  • msg #30

Re: Barracks Banter [OOC]

Y'all really should be closing to point blank range to negate the melee penalty :)
GSN 1610292302
player, 236 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 18 Feb 2017
at 12:18
  • msg #31

Re: Barracks Banter [OOC]

GSN 1701041631:
Y'all really should be closing to point blank range to negate the melee penalty :)

AC said we couldn't a few posts back.
Adeptus Custodes
GM, 354 posts
Sat 18 Feb 2017
at 12:54
  • msg #32

Re: Barracks Banter [OOC]

GSN 1610292302:
GSN 1701041631:
Y'all really should be closing to point blank range to negate the melee penalty :)

AC said we couldn't a few posts back.


Not entirely. I said using the PB range bonus to hit things beyond the 2+2+2m range for semi was an abuse of the rules as I saw it. I did suggest that, in the future, people should SAY they are maneuvering to within 2m of their target, or see that I post their distance is 2m from their target, before they assume they can use the PB bonus of +30 to hit.

:)
GSN 1612091751
player, 142 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 18 Feb 2017
at 13:09
  • msg #33

Re: Barracks Banter [OOC]

Adeptus Custodes:
Not entirely. I said using the PB range bonus to hit things beyond the 2+2+2m range for semi was an abuse of the rules as I saw it. I did suggest that, in the future, people should SAY they are maneuvering to within 2m of their target, or see that I post their distance is 2m from their target, before they assume they can use the PB bonus of +30 to hit.

:)


I was going off of the Hormagaunts being 0m away according to your posts, but I will admit I did feel a little dirty getting that +30 to my attacks. Only a little bit, though, because that loophole helped me dish out a lot of damage. Which feel good.
Adeptus Custodes
GM, 355 posts
Sat 18 Feb 2017
at 13:12
  • msg #34

Re: Barracks Banter [OOC]

Zero meters away, meaning in melee with the troops. lol

I've got some good bio-acid to wash that dirty feeling right off you. ;)
GSN 1612091751
player, 143 posts
'Ramirez' W: 13/13 F: 1/1
'Emilia' W: 11/11 F: 1/1
Sat 18 Feb 2017
at 13:24
  • msg #35

Re: Barracks Banter [OOC]

Adeptus Custodes:
Zero meters away, meaning in melee with the troops. lol

I've got some good bio-acid to wash that dirty feeling right off you. ;)


Oh, that's not necessary. I already took a shower.
GSN 1610311843
player, 247 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 15:22
  • msg #36

Re: Barracks Banter [OOC]

That's why I did a full aim to counter the melee penalty.
GSN 1701041631
player, 110 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 17:30
  • msg #37

Re: Barracks Banter [OOC]

Also, +10 BS for scatter weapons at short range.  You don't get the +3 damage bonus but I think Zilch will end up hitting.

quote:
Not entirely. I said using the PB range bonus to hit things beyond the 2+2+2m range for semi was an abuse of the rules as I saw it. I did suggest that, in the future, people should SAY they are maneuvering to within 2m of their target, or see that I post their distance is 2m from their target, before they assume they can use the PB bonus of +30 to hit.


The way I interpret it, you close to PB, you can only hit targets within 3m if you anyway since the semi-auto rules don't let you hit targets that are harder to hit than your initial target.  You throw the 2m limitation on top of that and you can really only hit things in a smallish arc in front of you.  Consider the following scenarios (all targets w/in 2m):

Initial target in melee and subsequent targets out of melee, subject to the 2m limitation: OK according to RAW, as the ones out of melee are easier to hit
Initial target out of melee and subsequent targets in melee: NOT OK according to RAW, since targets in melee are harder to hit
Initial target at PB and subsequent targets at short: NOT OK according to RAW

The one boundary condition would be going from a target at short range (+10) to a target at PB in melee (+30-20 = net +10) but that would have to be a highly specialized circumstance given the 2m limitation.
This message was last edited by the player at 17:53, Sat 18 Feb 2017.
GSN 1610311843
player, 248 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 18:50
  • msg #38

Re: Barracks Banter [OOC]

GSN 1701041631:
Also, +10 BS for scatter weapons at short range.  You don't get the +3 damage bonus but I think Zilch will end up hitting.


Totally forgot the +10...

Will have to edit that in.
GSN 1610292302
player, 237 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 18 Feb 2017
at 18:58
  • msg #39

Re: Barracks Banter [OOC]

GSN 1610311843:
GSN 1701041631:
Also, +10 BS for scatter weapons at short range.  You don't get the +3 damage bonus but I think Zilch will end up hitting.


Totally forgot the +10...

Will have to edit that in.


Scatter doesn't get the +10 in Only War I'm pretty sure.
GSN 1610292302
player, 238 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 18 Feb 2017
at 19:02
  • msg #40

Re: Barracks Banter [OOC]

Per Only War

quote:
The standard ammunition of these weapons spreads out
when fired, hitting more of the target. If fired at a foe within
Point Blank range, every two Degrees of Success the firer
scores indicates another hit (use Table 8–2: Multiple Hits
on page 246). However, at longer ranges this spread of
small projectiles reduces its effectiveness. All Armour Points
are doubled against hits from Scatter weapons at Long or
Extreme Range


Per Black Crusade

quote:
The standard ammunition of these weapons spreads out when
fi red, hitting more of the target. At Point Blank Range this
weapon gains a +10 to hit and infl icts an additional +3 Damage.
At Short Range it gains an additional +10 to hit. At Long or
Extreme Range it suffers –3 Damage (to a minimum of 0).


Personally, I like Black Crusade a bit better.  Only War should be Point Blank and Close Range for the scatter bonus to proc in my opinion.
GSN 1610311843
player, 249 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 19:04
  • msg #41

Re: Barracks Banter [OOC]

Only War Living Errata:
Scatter Quality (page 173): Instead of the current entry for
this weapon Quality, text for the Scatter Quality should read
as follows: “At Point Blank Range, this weapon gains +10
to hit and deals +3 Damage. At Short Range, this weapon
gains +10 to hit. At any longer ranges, this weapon suffers
–3 Damage.”

This message was last edited by the player at 19:05, Sat 18 Feb 2017.
GSN 1701041631
player, 112 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 19:12
  • msg #42

Re: Barracks Banter [OOC]

The errata scatter is what let me nigh-obliterate the GS I was wrestling a few rounds ago (yes yes, Ramirez actually got the kill), so I definitely prefer that version.  +40 to-hit for 1d10+7 at PB is pretty badass.  Definitely need a pistol-ish version for dedicated melee use like Zilch suggested a while back.
GSN 1610311843
player, 250 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 19:21
  • msg #43

Re: Barracks Banter [OOC]

Unless AC allows the Micro mod from Rogue Trader there isn't a raw way to make a basic weapon a pistol weapon suitable in close combat.

Hence why the best option is to simply get the chain attachment mod or get the melee weapon attachment and stick a chain/power/whatever on it so that when it becomes close combat we just move from blasting to slashing without a hitch.

Don't get me wrong using a recoil glove like I am now or a pistol grip will let you do the shield (for the defensive parry quality) and weapon combo but by adding that melee attachment or chain attachment you can simply just keep on fighting.
GSN 1702071903
player, 17 posts
Sarge HP:13/13 FP: 1/1
Bull HP: 13/13 FP: 1/1
Sat 18 Feb 2017
at 19:37
  • msg #44

Re: Barracks Banter [OOC]

In reply to GSN 1610311843 (msg # 43):

Compact and Extra Grip. It's still Basic, but it's essentially a pistol at that point.
GSN 1610311843
player, 251 posts
'Zilch' 3/12W 1F Medic
'Everest' 11W 1F Heavy
Sat 18 Feb 2017
at 19:50
  • msg #45

Re: Barracks Banter [OOC]

Well yes, but since it's not officially a pistol class you can't shoot with it in melee combat.

You'd need Micro or use the Hack Shotgun or Shotgun Pistol from Dark Heresy to be truly that and work.  And even then it gets wonkymwith scatter cause it doesn't address melee combat in conjunction with it.  It is neither short nor point blank as you get none of those mods for using it in melee so does it get multiple hits like from PB?  Does it get the damage increase?

There is a common sense answer of course but it would be up to AC wat they want to rule for here.

Ultimately it'll be easier to simply get a chain attachment.
GSN 1701041631
player, 113 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 10/14 FP 2/2
Sat 18 Feb 2017
at 22:03
  • msg #46

Re: Barracks Banter [OOC]

I think the naval ripper gun from HoE is a pistol scatter weapon.  Not quite as badass as modding a combat shotgun, though :)
Adeptus Custodes
GM, 356 posts
Sat 18 Feb 2017
at 23:12
  • msg #47

Re: Barracks Banter [OOC]

Got an invite to a birthday dinner, which works fine so Ramirez has time to shoot more xenos before I get home later to post. Maybe 4-5 hours I'm thinking, as it's a 45 min drive there.
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