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In the Rear with the Gear [OOC]

Posted by Adeptus CustodesFor group 0
Adeptus Custodes
GM, 601 posts
Thu 15 Jun 2017
at 02:21
  • msg #1

In the Rear with the Gear [OOC]

The typical stuff soldiers talk about when they're not getting shot at.
GSN 1610292302
player, 439 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 15 Jun 2017
at 21:36
  • msg #2

In the Rear with the Gear [OOC]

All you noobs sorted out?
GSN 1610311843
player, 437 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Thu 15 Jun 2017
at 22:16
  • msg #3

In the Rear with the Gear [OOC]

Soon as AC answers my talent question I'll be good but then again I'm looking forward to trying to get my hands on Zilch's close combat acquisition for the next mission.

Well that and seeing if we get our upgraded grenades and get to make our next advanced gear choices...
GSN 1706080052
player, 6 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Thu 15 Jun 2017
at 22:43
  • msg #4

In the Rear with the Gear [OOC]

As long as AC has no problem with my character sheet, I'm ready.
GSN 1706062242
player, 6 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Thu 15 Jun 2017
at 22:45
  • msg #5

In the Rear with the Gear [OOC]

should be good here
GSN 1706092117
player, 3 posts
Thu 15 Jun 2017
at 23:16
  • msg #6

In the Rear with the Gear [OOC]

I'm still trying to make sense of some things. I've written up my main character but was waiting for confirmation that I did it right before spending time on my xp advances and comrade
GSN 1610292302
player, 440 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 16 Jun 2017
at 00:59
  • msg #7

Re: In the Rear with the Gear [OOC]

GSN 1706092117:
I'm still trying to make sense of some things. I've written up my main character but was waiting for confirmation that I did it right before spending time on my xp advances and comrade

What spec are you playing.  There's a lot of knowledge within the player base.  Probably easier to have us help than AC since he's busy running the game.  We can field the basic nuts and bolts questions.
Adeptus Custodes
GM, 602 posts
Fri 16 Jun 2017
at 05:51
  • msg #8

Re: In the Rear with the Gear [OOC]

Yeah, I was told I'd be moving up to management again on Monday, so I've got some sorting of things in my old job to get accomplished before that happens. Unions, and all. ;)

I've got every faith that most people who know how to play the game will have a character sheet, and experience point expenditures, that are all clear and accurate. If you think you've made a mistake somewhere, point it out, or ask in the forum here. Otherwise what you make of yourself is fine with me...you may not survive the next mission, so there's no reason to get attached to any hard figures just yet. ;)

I'm posting the intro of the teams when I wake up, so everyone who's got both their characters made can start right off with writing in the main IC thread then.
GSN 1706080052
player, 7 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Fri 16 Jun 2017
at 06:01
  • msg #9

Re: In the Rear with the Gear [OOC]

AC, would there be any objection to my character crafting a Catachan-pattern Auxiliary grenade launcher (aka Slingshot attachment).  :P

Summary executions aside, my primary character is specced out to be a sentinel keeping watch over chokepoints and making sure no-one sneaks up on us, but his stats make him unlikely to survive very many missions.  My comrade does one thing; put bolter rounds into the enemy.   He's a decent spotter as well, but if Silver bites the dust House would do a fighting retreat (Bulging Biceps) and provide covering fire until the Bugs overrun him.
GSN 1610292302
player, 441 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 16 Jun 2017
at 12:39
  • msg #10

Re: In the Rear with the Gear [OOC]

GSN 1706080052:
AC, would there be any objection to my character crafting a Catachan-pattern Auxiliary grenade launcher (aka Slingshot attachment).  :P

Special gear requests is pretty much the only thing we can't help with.

If you need ideas on kit configuration, stat allocation and talents, we can help with that.
GSN 1701041631
player, 333 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 16 Jun 2017
at 13:53
  • msg #11

Re: In the Rear with the Gear [OOC]

GSN 1706080052:
(aka Slingshot attachment)

Moar slingshots!
GSN 1610311843
player, 438 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 16 Jun 2017
at 15:15
  • msg #12

Re: In the Rear with the Gear [OOC]

Yeah if you're going to craft something like that it'll end up taking a few things...

Time.  Which you may or may not have enough of.

Parts.  Which you will likely have to trade for/make acquisition rolls between missions.

Skill.  Which you will likely have to make one or more Trade: Armourer rolls.

Mind you that I'm not AC and what I said above isn't the 'official' rules or even RAW ones, but I think this is akin to how AC might do it.  Of course for the same acquisition roll, when AC asks us for them before the next mission usually, you could try and simply 'find' a spare Aux GL lying around unused and proceed to use it after proper veneration of the machine spirits rite and install it.
This message was last edited by the player at 15:15, Fri 16 June 2017.
Adeptus Custodes
GM, 604 posts
Fri 16 Jun 2017
at 15:28
  • msg #13

Re: In the Rear with the Gear [OOC]

GSN 1706080052:
Summary executions aside, my primary character is specced out to be a sentinel keeping watch over chokepoints and making sure no-one sneaks up on us, but his stats make him unlikely to survive very many missions.  My comrade does one thing; put bolter rounds into the enemy.   He's a decent spotter as well, but if Silver bites the dust House would do a fighting retreat (Bulging Biceps) and provide covering fire until the Bugs overrun him.


There will definitely be vehicles available for use as the missions go forward in the campaign against the bugs, but you should expect them to be one-shot items, not carried over from scene to scene. Having a displaced operator on the battlefield gives me the same mental image as a Dispossessed MechWarrior...which was always an awesome image. Poor desperate bastards!

Also, there's a new Battlemech turn-based game that looks awesome. Check it out!

https://www.youtube.com/watch?v=opxoPpL0jVA

Crafting is something that can be done between missions, yes. You probably won't have time before the next one, though. Things move fast on a battlefield swarming with 'nids!
GSN 1706080052
player, 8 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Fri 16 Jun 2017
at 15:46
  • msg #14

Re: In the Rear with the Gear [OOC]

Oh, I didn't mean he was a Sentinel Walker pilot.  I just meant that he was very alert.  If playing an operator is an option, though, I might switch that for my primary.

I'm not actually worried about the slingshot, though.  With a strength bonus of 4, his range increment is still 12 meters;  not quite as far as the 15m sling range, but still decent.  I was just amused by the visual of a Catachan strapping some wood and nid-tendons on his lasgun and calling it an "auxiliary grenade launcher". :D
GSN 1610311843
player, 439 posts
'Zilch' 7/12W 1F Medic
'Everest' 11W 1F Heavy
Fri 16 Jun 2017
at 15:49
  • msg #15

Re: In the Rear with the Gear [OOC]

Yeah that Battletech game by all respects looks to be amazing.  Sadly I missed being able to be part of the Kickstarter campaign by a few hours which I'm ruing to this day cause of all the cool add-ons that it got.

As an aside...

DAMN Silver and House have fat wounds!
GSN 1610292302
player, 442 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 16 Jun 2017
at 16:27
  • msg #16

Re: In the Rear with the Gear [OOC]

Yeah, the new Battletech game looks fucking epic.  I played a ton of Battletech table top and Mechwarrior computer games (even the newer-ish MWO) game in my life.  One of my favorite franchises.  I will be buying the shit out of that once it comes out.  We can get some multiplayer games going then!
Adeptus Custodes
GM, 605 posts
Fri 16 Jun 2017
at 17:14
  • msg #17

Re: In the Rear with the Gear [OOC]

I've always been a fan of the Thunderbolt, and my brother loved the Shadowhawk. I'm usually a Medium Mech kinda guy like the Griffin or the Starslayer, though once in a while a nice Heavy or Assault design comes along that catches my eye.
GSN 1610311843
player, 441 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 16 Jun 2017
at 17:31
  • msg #18

Re: In the Rear with the Gear [OOC]

Thunderbolt was the first mech I played the game with so I understand your liking of it even if I don't use it much anymore though I still will from time to time as long as it's still 3025 era tech.  when you start pulling in left over Star League tech or Clan arrival and onwards I tend to go lighter and lighter.
GSN 1701041631
player, 334 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 18 Jun 2017
at 22:49
  • msg #19

Re: In the Rear with the Gear [OOC]

I'm a backer for the BT game (in with the alpha strike funding)...the beta is pretty good thus far, although it's pretty funny to watch the fanboy rage about the changes to the AC/10 and heat scale on the forums.  And the Urbie sniper headshots.

Of course, fanboy rage on the BT forum is also like having a tea party with kittens.  So much more civilized than the rest of the intertubes :)
Adeptus Custodes
GM, 606 posts
Mon 19 Jun 2017
at 01:46
  • msg #20

Re: In the Rear with the Gear [OOC]

Having only watched a few short combat clips, I am confused how they let you take called shots on downed mechs regardless of distance, and how melee punches have a chance to his the legs, rather that everything BUT the legs, like the tabletop game I remember.

I get [and agree with] the called shot rule for mechs that overheat, or are made immobile. That's cool. And I like that there are ammo explosions, overheat dangers, and that pilots take damage with degrading stat lines [though I dislike that EVERY single time a mech falls over the pilot takes damage - there used to be a CON test in the old MechWarrior game].

So far, though, so good.
GSN 1701041631
player, 335 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 19 Jun 2017
at 02:05
  • msg #21

Re: In the Rear with the Gear [OOC]

They streamlined a lot of the gameplay so that matches take on the order of 20-30 minutes, so there's a greater variety of ways to finish a match other than sandpaper the opfor to death.  Thus far the usual tactic is to knockdown a 'Mech with missile barrages and then called shot the s*** out of it with ACs.  I recall that there's a penalty attached to hitting a downed 'Mech unless you're right next to it (similar to TT) and there's also a possibility you'll lose line of sight if your only close 'Mech gets downed.  I haven't spent much time looking at the target modifiers, though.

Melee was also streamlined so it combines both kicks and punches.  They also boosted the melee damage of 'Mechs designed for melee like the Shadowhawk, so fisticuffs are definitely going to be a thing :D

Edit: and just in case I don't manage to make a real post over the next couple of days, pretend that Two-bit had a horrible accident with his new bionic heart involving a stick shift and a bowl of chili.
This message was last edited by the player at 02:08, Mon 19 June 2017.
Adeptus Custodes
GM, 607 posts
Tue 20 Jun 2017
at 18:36
  • msg #22

Re: In the Rear with the Gear [OOC]

I have one more "fluff" post to make (tonight or tomorrow) then the following post (probably Thursday night) will me Mission Selection.

I have Saturday off work and will likely be offline from Friday lunch thru Sunday night.
GSN 1610311843
player, 442 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 20 Jun 2017
at 18:47
  • msg #23

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
...and that pilots take damage with degrading stat lines [though I dislike that EVERY single time a mech falls over the pilot takes damage - there used to be a CON test in the old MechWarrior game].


In flat TT it was always a hit as well the test was to see if you went unconscious too.  When you get into the RPG versions yeah there tended to be a test to avoid the damage but often it wasn't an easy test to make so knocking mechs over with a kick or popping them in the head with weapons or fists was the quickest way to bowl them over.  Still it was a rarity in TT regardless if it was straight TT or RPG infused.

Interesting that they did the melee changes for the Shadow Hawk.  That was always fluff and never an actual mechanic.  Leads to questions of if they are going to take other fluff problems into account...weak legs, cramped cockpits, inefficient weapon systems and the like.
GSN 1610292302
player, 445 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 20 Jun 2017
at 18:49
  • msg #24

Re: In the Rear with the Gear [OOC]

The did that fluff stuff with MWO.  Like the Centurion got extra armor on the left arm that has that shield looking thing.

Anyway, I'm good to continue progressing.  Not sure if our Ear to the Ground and/or Commerce investments are going to worth anything at this point.  We're not getting much of a shot to requisition gear.
GSN 1610311843
player, 443 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 20 Jun 2017
at 18:58
  • msg #25

Re: In the Rear with the Gear [OOC]

Never got into the MWO, though my rig is a bit dated so even if I wanted to it wouldn't do very well currently I'd imagine.  It was top of the line...twelve years ago, lol.

Yeah I tried to add in my Ear to the Ground/Commerce into that little fluff e-mail for that ring of unapproved readjustment of former guardsman gear but how it pans out (and if I can try and get those melee adds in time to help in the next mission) is definitely still in question.
Adeptus Custodes
GM, 608 posts
Tue 20 Jun 2017
at 19:14
  • msg #26

Re: In the Rear with the Gear [OOC]

GSN 1610292302:
Anyway, I'm good to continue progressing.  Not sure if our Ear to the Ground and/or Commerce investments are going to worth anything at this point.  We're not getting much of a shot to requisition gear.


To quote the great Morgan Freeman in the movie Robin Hood: "You whine like a mule! You are still alive!"

The requisition always comes after the Mission Selection/Briefing. Most times Jansen will have heard what you want and incorporated it into his own rolls to get stuff. Sometimes he will actually ask. Technically this is only the second sortie despite it being the third mission, so you haven't had enough RP time to be able to rightfully say you haven't had time to use those talents.
GSN 1610292302
player, 446 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 20 Jun 2017
at 19:25
  • msg #27

Re: In the Rear with the Gear [OOC]

Hey!  I'm RPing a soldier.  It's my job to complain!
Adeptus Custodes
GM, 609 posts
Tue 20 Jun 2017
at 19:40
  • msg #28

Re: In the Rear with the Gear [OOC]

One of the very first things I was told when I made Sgt rank in the army was "If your men aren't complaining, something's wrong. Soldiers should always have something to grumble about. It keeps them occupied."

;)
GSN 1612091751
player, 368 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 21 Jun 2017
at 02:05
  • msg #29

Re: In the Rear with the Gear [OOC]

xxxi. Failing to honour the glorious offices of the Departmento Munitorum

Any soldier who, through actions, words or other sedition, knowingly or unknowingly, impugns the glorious name and offices of the Departmento Munitorum shall be immediately shot. (Art. 8533/26q)

Sawbones should be a little more careful about what he says.
Adeptus Custodes
GM, 610 posts
Wed 21 Jun 2017
at 02:12
  • msg #30

Re: In the Rear with the Gear [OOC]

He is sort of like the Kato to my Pink Panther. He is constantly testing the limits of my endurance, to see what exactly is the line to cross to be summarily executed.

Of course, it will be his Comrade who learns from the mistake, since the primary will be ded. ;)
GSN 1610292302
player, 448 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 21 Jun 2017
at 02:15
  • msg #31

Re: In the Rear with the Gear [OOC]

Sawbones absolutely despises inefficiencies more than death itself ;)
GSN 1610311843
player, 445 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Jun 2017
at 02:20
  • msg #32

Re: In the Rear with the Gear [OOC]

Hell Square...

In the last combat mission alone Zilch would then be guilty of:
iv Flogged, Incarcerated for six months and flogged again
xix Stripped of weapon and sent into battle
 |-> Flogged
xx Flogged and dispatched to Penal Colony
xxvii Flogged five times for five jams
xlvi Stripped of rank or flogged

GSN 1610292302
player, 449 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 21 Jun 2017
at 02:25
  • msg #33

Re: In the Rear with the Gear [OOC]

He's Cadian.  Probably jerks off to his copy of the Uplifting Primer / Imperial Munitorum Manual.
Adeptus Custodes
GM, 611 posts
Wed 21 Jun 2017
at 02:44
  • msg #34

Re: In the Rear with the Gear [OOC]

Oh there's still plenty of time for a good flogging before the next mission...
GSN 1706080052
player, 12 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Wed 21 Jun 2017
at 14:55
  • msg #35

Re: In the Rear with the Gear [OOC]

I'm assuming Sarge's post was meant to precede the commissars arrival.
GSN 1610311843
player, 446 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Jun 2017
at 15:00
  • msg #36

Re: In the Rear with the Gear [OOC]

Yeah I was figuring that too...
GSN 1706062242
player, 9 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Wed 21 Jun 2017
at 15:14
  • msg #37

Re: In the Rear with the Gear [OOC]

yep sorry
GSN 1610292302
player, 451 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 21 Jun 2017
at 15:16
  • msg #38

Re: In the Rear with the Gear [OOC]

In reply to GSN 1706062242 (msg # 37):

I'm not las trained.
GSN 1706080052
player, 13 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Wed 21 Jun 2017
at 15:17
  • msg #39

Re: In the Rear with the Gear [OOC]

Did anybody want to call dibs priority on either of the new weapons? The hotshot lasgun certainly looks nice as a single-shot weapon to save on heavy bolter shells, but as the new guys Silver and House are a lower priority.
GSN 1610311843
player, 448 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Jun 2017
at 15:19
  • msg #40

Re: In the Rear with the Gear [OOC]

Zilch just gave his recommendation in the IC thread.  From an OOC perspective the lasgun would be great cause of the integral bayonet but since Zilch doesn't have Las proficiency he'd simply be tossing random bolts about.
GSN 1612091751
player, 369 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 21 Jun 2017
at 16:29
  • msg #41

Re: In the Rear with the Gear [OOC]

Ramirez was designed from the ground up to be an ace with lasguns. Either work pretty well, though the hotshot will be better for when we go up against bigger, nastier things. I have the grenade launcher for clearing out hordes.
Adeptus Custodes
GM, 613 posts
Wed 21 Jun 2017
at 16:38
  • msg #42

Re: In the Rear with the Gear [OOC]

Alright, I'll fix the order of posts, but I have to delete two and re-post them. Apparently, the Bump feature only does the thread, not individual posts like I've always thought it did. Hang on.
GSN 1706062242
player, 10 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Wed 21 Jun 2017
at 16:45
  • msg #43

Re: In the Rear with the Gear [OOC]

sorry for the trouble.
Adeptus Custodes
GM, 615 posts
Wed 21 Jun 2017
at 17:02
  • msg #44

Re: In the Rear with the Gear [OOC]

No trouble at all. It taught me something about the site I didn't already know. A little rainbow flew over my head with words written in it, and everything!
GSN 1706062242
player, 12 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Wed 21 Jun 2017
at 23:13
  • msg #45

Re: In the Rear with the Gear [OOC]

don't know if something was missed but Sarge did not touch anyone's kit.
GSN 1610311843
player, 450 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Jun 2017
at 23:19
  • msg #46

Re: In the Rear with the Gear [OOC]

He likely meant to say Silver and misread cause he did...
GSN 1612091751
player, 371 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 22 Jun 2017
at 01:39
  • msg #47

Re: In the Rear with the Gear [OOC]

Whoops! Mixed up Sarge and Silver, there.
GSN 1706062242
player, 13 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Thu 22 Jun 2017
at 01:44
  • msg #48

Re: In the Rear with the Gear [OOC]

no worries, you can have it out with silver and Sarge really wont care as long as you shoot strait when it comes to the fighting.
Adeptus Custodes
GM, 616 posts
Fri 23 Jun 2017
at 03:00
  • msg #49

Re: In the Rear with the Gear [OOC]

Don't want to leave any of the new guys out of the loop, so I'll delay til tomorrow night to post the mission selection. It will just be a narrative briefing by Jansen tell you the objective, and two possible way to achieve it. In this way, it remains a character-driven storyline, with success or failure and the next mission based on your choices here.
GSN 1706062242
player, 15 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sat 24 Jun 2017
at 15:23
  • msg #50

Re: In the Rear with the Gear [OOC]

okay what's everyone thinking?
Adeptus Custodes
GM, 618 posts
Sat 24 Jun 2017
at 17:48
  • msg #51

Re: In the Rear with the Gear [OOC]

A gentle reminder to the old players, and an FYI to the new ones: the initial mission briefing is bare bones - you get the setting and approach. Then once you've chosen one, the particulars of objectives and terrain and other obstacles become clear. It's really kind of a crap shoot...but it accurately reflects war and bureaucracy as best I can. :)
GSN 1706080052
player, 16 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sat 24 Jun 2017
at 19:13
  • msg #52

Re: In the Rear with the Gear [OOC]

Wide open spaces with snow sound good for minimized contract with the bugs.  I've got grapnel and line on my character(s) if we do need to do any climbing.

That said, with two medics in tow and most of the party using shotguns I can see the caves being better for it overall composition. Plus, with Stand Watch and best-quality melee weapons I'm prepared to help in close quarters.
GSN 1706092117
player, 4 posts
Target (H) W:15/15 F:1/1
Comet (G) W:11/11 F:2/2
Sat 24 Jun 2017
at 23:26
  • msg #53

Re: In the Rear with the Gear [OOC]

Finally got my stuff straight. yeah =D
GSN 1701041631
player, 337 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 25 Jun 2017
at 00:25
  • msg #54

Re: In the Rear with the Gear [OOC]

Underground would be my choice, as mentioned previously shotguns work waaay better in CQC
GSN 1610292302
player, 455 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 25 Jun 2017
at 03:16
  • msg #55

Re: In the Rear with the Gear [OOC]

In reply to GSN 1701041631 (msg # 54):

Caves too.  I got photo visors from the last mission too.  So already partially equipped for it
GSN 1610311843
player, 451 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sun 25 Jun 2017
at 03:19
  • msg #56

Re: In the Rear with the Gear [OOC]

Who needs photovisors when you have an auger in your head giving you info about everything in a 50m range?

;)

I may be shitty at close combat but if I can get some kit req'ed in before we leave for the temple I'll be better off and even if I can't underground gets my vote.
GSN 1706062242
player, 16 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sun 25 Jun 2017
at 03:37
  • msg #57

Re: In the Rear with the Gear [OOC]

That's 5 of us for underground, shotguns all the way!
GSN 1610311843
player, 453 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sun 25 Jun 2017
at 06:06
  • msg #58

Re: In the Rear with the Gear [OOC]

To clarify for the new guys and remind any old ones Zilch has Combat Formation to theoretically aid in squad actions.  That's what he's referencing in his IC post.

Mechanically everyone in the squad gets a +1 to thier Initiative and if you wish you can use my Int Bonus of (4) instead of your Ag Bonus should it be a (3) or less as it will then give you even more of a overall bonus to your Initiative.
GSN 1706080052
player, 19 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sun 25 Jun 2017
at 06:14
  • msg #59

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 58):

THANK YOU!  That helps a lot. with an AGI bonus of 2
GSN 1610311843
player, 454 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sun 25 Jun 2017
at 06:18
  • msg #60

Re: In the Rear with the Gear [OOC]

Brilliant.

You Sir then go from that 1d10+2+(any other mods)

to

1d10+5+(any other mods)

When I get another free set of xp my int will go up to a 52 and then anyone using my Int will also have that number go up by another 1.  It's a win win really except for intense Ag monkeys.
GSN 1701041631
player, 338 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 25 Jun 2017
at 12:25
  • msg #61

Re: In the Rear with the Gear [OOC]

Re: melee--don't forget that you can sharpen your entrenching tool for a far superior melee weapon to a knife.  Not quite as good as having a bayonet affixed but still better than *ahem* bashing a genestealer with the not-business end of a shotgun :)
GSN 1706062242
player, 18 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sun 25 Jun 2017
at 12:33
  • msg #62

Re: In the Rear with the Gear [OOC]

chain sword baby!
GSN 1701041631
player, 339 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 25 Jun 2017
at 14:32
  • msg #63

Re: In the Rear with the Gear [OOC]

Man, just saw the latest Dr. Who ep (on BBCA)...


Spoiler text: (Highlight or hover over the text to view)
Bill's new chestpiece is exactly what I envisioned for Two-bit

GSN 1610292302
player, 456 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 27 Jun 2017
at 16:08
  • msg #64

Re: In the Rear with the Gear [OOC]

last second trip to czech rep, won't be on for a few days.
Adeptus Custodes
GM, 620 posts
Tue 27 Jun 2017
at 17:58
  • msg #65

Re: In the Rear with the Gear [OOC]

It's all good. I'll post a supply run tonight. That will probably take you guys three or four days to complete. Then this weekend I'll get the team together for last minute stuff and move to the location beginning of next week.

Once combat starts...maybe as soon as next weekend (because I want to start AFTER the holiday of the 4th)...it's generally a 48-hour turnaround for posting. I usually put in the end of my posts when I plan on making the next (as most of you already know).
GSN 1706062242
player, 19 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Wed 28 Jun 2017
at 03:06
  • msg #66

Re: In the Rear with the Gear [OOC]

you are too fast Ramirez

and do you guys have extra or is your standard kit just more robust with grenades?
This message was last edited by the player at 03:10, Wed 28 June 2017.
GSN 1612091751
player, 376 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 28 Jun 2017
at 06:36
  • msg #67

Re: In the Rear with the Gear [OOC]

Both Ramirez and Emilia are Weapon Specialists and the Cadian 99th's Favored Basic is a grenade launcher with a clip size of 6. Errata gives WS three 'clips' of ammo, which is 18 grenades each. Before we embarked on the last mission, we passed around the grenade hat and collected a shitton of krak as well. If our grenade launchers are counted as our primaries, it's another 18 grenades to refill, but with the acquisition of the hellgun and the Lasgun talents I'll be taking, we'd be a lot better off using flashlights of varied intensity.

In short, the krak/photon-loaded grenade launchers will make for an excellent back-up, but I'd like to try to focus on flashlights this mission to test out new talents.

EDIT: The total grenade count of the Boom-Boom twins is as follows:
21 Frag grenades
22 Krak grenades
4 incendiary grenades
This message was last edited by the player at 14:58, Wed 28 June 2017.
GSN 1706062242
player, 22 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Wed 28 Jun 2017
at 15:13
  • msg #68

Re: In the Rear with the Gear [OOC]

I was implying that you only turn in you standard kit load of grenades, more accurately would be the standard load for a 31st Zakurian Siege Breakers kit.
GSN 1610311843
player, 456 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 28 Jun 2017
at 15:17
  • msg #69

Re: In the Rear with the Gear [OOC]

*chuckles*

Dem be Cadians.  The Commissar barks to do something, they follow.  It's like breeding really.  It's genetically coded into them to do as said when a person in charge tells them. ;)
GSN 1701041631
player, 343 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 28 Jun 2017
at 15:54
  • msg #70

Re: In the Rear with the Gear [OOC]

House: with special ammo requisitions, whoever gets them should get at least 2 clips per the errata.  For Two-bit, that will be 36 shells of fiery fun :)
GSN 1610292302
player, 458 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 28 Jun 2017
at 16:24
  • msg #71

Re: In the Rear with the Gear [OOC]

quote:
"You will all proceed forthwith to the new quartermaster building that was erected last night. There you will refill your ammunition supplies, then take one additional clip, belt, or magazine for both your primary weapon and your shotgun. Those without a shotgun" he looked at the non-Zakurians in the group "will instead take two additional grenades of either the krak or photon variety. All frag grenades will be surrendered, and replaced with smoke. Team sergeant will also take a haywire grenade." He reached into his coat and pulled out a medal - a campaign ribbon for some place called Asterion - and handed it to Sgt Baker.

"Show this to get the grenades. And make sure two of the shotgunners get some inferno shells." Without further explanation, he turned on his heel and left them, striding across the compound toward his tent.


So to confirm we have the following:

1) If shotgun, +1 clip to weapon of choice
2) If no shotgun (ie not a Zakurian), get 2 grenades: krak or photon
3) All frags converted to smoke
4) 2 clips of inferno to hand out (two-bit + ???)

@AA - Do we have opportunities to use our commerce/ear to ground/other skill to procure or craft items?

@Sarge - I'm BS40 and have already told you I'm a marksmen, so if no one else makes sense, the 2nd clip of infernos would be well served with me.
This message was last edited by the player at 16:43, Wed 28 June 2017.
GSN 1701041631
player, 344 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 28 Jun 2017
at 16:59
  • msg #72

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610292302 (msg # 71):

On point 1, I read it as we get +1 clip for both primary and shotgun, which both encourages and terrifies me :D

That being said, moar dakka is best dakka.
GSN 1612091751
player, 378 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 28 Jun 2017
at 17:09
  • msg #73

Re: In the Rear with the Gear [OOC]

So the Twins will have 21 Smoke grenades by the time they're done turning things in, unless Silver and House get the hint and squirrel away the insane amount of frags that's being handed to them.

I wouldn't mind trading out some of that smoke for photon grenades, or perhaps more spicy nades. With BS 58, I can reliably put a grenade wherever we need it.

AC, how many clips did the hellgun come with?
Adeptus Custodes
GM, 622 posts
Wed 28 Jun 2017
at 17:19
  • msg #74

Re: In the Rear with the Gear [OOC]

None. It's a new weapon in a new case. Ooh...shiny! :)

Also, be prepared, when your Sgt goes to the supply guys to get your stuff, to meet some typical bureaucratic resistance. ;)

Hence, the ribbon from Jansen.
Adeptus Custodes
GM, 623 posts
Fri 30 Jun 2017
at 23:34
  • msg #75

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Also, be prepared, when your Sgt goes to the supply guys to get your stuff, to meet some typical bureaucratic resistance. ;)


Just a reminder. I'm sure some [or all] of you will want to tag along and make some comments. It wouldn't be the military if there wasn't a rivalry between branches!
GSN 1706062242
player, 24 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sat 1 Jul 2017
at 12:17
  • msg #76

Re: In the Rear with the Gear [OOC]

sorry guys, ill have something up tonight
Adeptus Custodes
GM, 624 posts
Sat 1 Jul 2017
at 17:50
  • msg #77

Re: In the Rear with the Gear [OOC]

No biggie. I thought I'd have a couple days off for the holiday and was TOTALLY mistaken. Haha...sigh.

So I'll be around most of every day next week, except tomorrow. I don't really mind if the whole squad wants to go together or if just one or two want to accompany the Sarge on his supply run. I expect the interaction will be four posts from me and three from Sgt, give or take what the others add to the scene. So however long it takes, it takes.

Don't forget that I've mentioned you're all getting 100 xp for roleplaying this set of scenes in the base camp. That is regardless of your actual level of interaction...but be aware that posting less means you generally give your fellow soldiers less to work with, and the whole scene suffers a bit.

Twice a week works for me. More during combat! :)
GSN 1706092117
player, 5 posts
Target (H) W:15/15 F:1/1
Comet (G) W:11/11 F:2/2
Mon 3 Jul 2017
at 02:58
  • msg #78

Re: In the Rear with the Gear [OOC]

Not sure where to come in really XD
Adeptus Custodes
GM, 625 posts
Mon 3 Jul 2017
at 03:12
  • msg #79

Re: In the Rear with the Gear [OOC]

Shoot the shizzle. Clean and stow your gear. Make fun of your squad mates. Be afraid of the servo-skull.

Be very afraid...
GSN 1706062242
player, 26 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Mon 3 Jul 2017
at 03:19
  • msg #80

Re: In the Rear with the Gear [OOC]

In reply to GSN 1706092117 (msg # 78):

and now you are in, and already under the vigilant eye of the Sarge.
GSN 1612091751
player, 380 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 3 Jul 2017
at 05:31
  • msg #81

Re: In the Rear with the Gear [OOC]

Silver, that's 20 frag grenades you've stashed away.
GSN 1706080052
player, 22 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Mon 3 Jul 2017
at 07:22
  • msg #82

Re: In the Rear with the Gear [OOC]

In reply to GSN 1612091751 (msg # 81):

Oh god, that did not compute.  I legitimately thought there be 10 at the most.

Don't ask the death worlder's to do math, folks; they can't even write, never mind count.

There will probably be a humorous scene of Silver pulling frag after frag out of his pack when asked to surrender his explosives, and 'forgetting' to pull out half of them.
GSN 1701041631
player, 346 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 3 Jul 2017
at 15:10
  • msg #83

Re: In the Rear with the Gear [OOC]

I used to run a sniper named "Sliver", I'm getting so confused every time I see "Silver" :)

I'll try to post something for Two-bit today.  It's a bit fun RPing someone who can't talk.
This message was last edited by the player at 15:40, Mon 03 July 2017.
GSN 1610292302
player, 460 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 4 Jul 2017
at 21:53
  • msg #84

Re: In the Rear with the Gear [OOC]

Happy 4th of July fellow Americans!  Non-Americans, you know you love us...even with Trump as President :)
GSN 1706080052
player, 23 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 4 Jul 2017
at 23:15
  • msg #85

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610292302 (msg # 84):

Americans are still loved.  But it's like that friend you invite over to visit who seems always happy to get out of the house; they dress up nice, they take lots of pictures but never invite you to come over.  Then when you show up to surprise them it turns out they were embarrassed because their family is a bunch of bigoted hypocrites who are perpetually screaming at each other throughout the house, nobody cleans up after the cat because they think it's someone else's problem, and no-one realizes the dad has used their social security numbers to run up credit cards in their name while he goes tanning and golfing.

Then you realize why they always want to come over to your house.
Adeptus Custodes
GM, 628 posts
Sat 8 Jul 2017
at 13:59
  • msg #86

Re: In the Rear with the Gear [OOC]

The rest of you can feel free to add flavor to the scene or conversation, or wait for it to resolve on it's own. ;)
GSN 1706062242
player, 29 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Tue 11 Jul 2017
at 16:21
  • msg #87

Re: In the Rear with the Gear [OOC]

waiting for the rest to chime in on their needs
GSN 1610292302
player, 462 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 11 Jul 2017
at 17:55
  • msg #88

Re: In the Rear with the Gear [OOC]

GSN 1706062242:
waiting for the rest to chime in on their needs

I think you can assume we're all getting our kits replenished based on standard orders.  Some people might be withholding some items (frag grenades), but I think that's been stated else where.
Adeptus Custodes
GM, 630 posts
Tue 11 Jul 2017
at 18:16
  • msg #89

Re: In the Rear with the Gear [OOC]

Yep. I plan to give three days for anyone to respond or react like you and Two-bit did, then do a round of actions and responses. So probably tonight or tomorrow.
GSN 1610292302
player, 464 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 12 Jul 2017
at 20:26
  • msg #90

Re: In the Rear with the Gear [OOC]

quote:
Sawbones: to get the Expander rounds you need to roll 35 or less. They aren't part of your normal kit; you started the game with them and it isn't listed in your TO&E.


The expander rounds were from my customized regiment selection so they are part of my standard kit.  My 30 points went into 1) Demo Charge (scarce 10) 2) Sniper Rifle (scarce 10) and 3) Expander rounds (scarce 10).  That counts as standard kit AFAIK as its related to the standard regiment creation process.  Should be auto-refilled as per normal replenishment.

Edit - the whole premise of using the 30 points on consumables is that you don't have to worry about them being replenished.  Otherwise, everyone would take static items (armor, cyber, wargear).
This message was last edited by the player at 20:28, Wed 12 July 2017.
GSN 1612091751
player, 382 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 12 Jul 2017
at 20:37
  • msg #91

Re: In the Rear with the Gear [OOC]

No word on those Krak grenades?
Adeptus Custodes
GM, 632 posts
Thu 13 Jul 2017
at 03:50
  • msg #92

Re: In the Rear with the Gear [OOC]

GSN 1610292302:
quote:
Sawbones: to get the Expander rounds you need to roll 35 or less. They aren't part of your normal kit; you started the game with them and it isn't listed in your TO&E.


The expander rounds were from my customized regiment selection so they are part of my standard kit.  My 30 points went into 1) Demo Charge (scarce 10) 2) Sniper Rifle (scarce 10) and 3) Expander rounds (scarce 10).  That counts as standard kit AFAIK as its related to the standard regiment creation process.  Should be auto-refilled as per normal replenishment.

Edit - the whole premise of using the 30 points on consumables is that you don't have to worry about them being replenished.  Otherwise, everyone would take static items (armor, cyber, wargear).


Close...! You have created a custom character *within* a custom regiment. Your kit is not standard issue; that is what your points were spent on - giving you some shiny stuff that came with you from wherever you were before, or because of your talents on a previous mission [for which you earned additional starting xp above the norm]. If everyone's points made them the norm for their squad or platoon, then it would, effectively, give everyone a pool of 30 x [number of PCs] to choose what they want and then swap out later, as needed.

So, make the roll, or try another tactic to get the rounds [charm, deceive, intimidate, go to Jansen and complain, etc], or don't. The choice is still yours.


Ramirez:
No word on those Krak grenades?


Uh...yeah. They should have been in with the first crates of smoke grenades. Must have left it out when I was typing it up.

The only thing you have not been given is the specialty rounds for the sniper rifle, the extra [more than three] charge packs for the Hellgun, and the haywire grenade.
GSN 1610311843
player, 462 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 13 Jul 2017
at 04:05
  • msg #93

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
GSN 1610292302:
quote:
Sawbones: to get the Expander rounds you need to roll 35 or less. They aren't part of your normal kit; you started the game with them and it isn't listed in your TO&E.


The expander rounds were from my customized regiment selection so they are part of my standard kit.  My 30 points went into 1) Demo Charge (scarce 10) 2) Sniper Rifle (scarce 10) and 3) Expander rounds (scarce 10).  That counts as standard kit AFAIK as its related to the standard regiment creation process.  Should be auto-refilled as per normal replenishment.

Edit - the whole premise of using the 30 points on consumables is that you don't have to worry about them being replenished.  Otherwise, everyone would take static items (armor, cyber, wargear).


Close...! You have created a custom character *within* a custom regiment. Your kit is not standard issue; that is what your points were spent on - giving you some shiny stuff that came with you from wherever you were before, or because of your talents on a previous mission [for which you earned additional starting xp above the norm]. If everyone's points made them the norm for their squad or platoon, then it would, effectively, give everyone a pool of 30 x [number of PCs] to choose what they want and then swap out later, as needed.

So, make the roll, or try another tactic to get the rounds [charm, deceive, intimidate, go to Jansen and complain, etc], or don't. The choice is still yours.

Then here is a better question...

What is the standard kit of the Zakurian Regiment since those points are included as part standard kit in every other regiment?

Or is that bonus, our being able to customize our points to each character, after creation a liability?
GSN 1610292302
player, 465 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 13 Jul 2017
at 13:38
  • msg #94

Re: In the Rear with the Gear [OOC]

Damn, I just got fucked hardcore.  What a waste of my customize standard kit points...I only picked the ammo because the book says the points are customization of the standard kit.  Because the Zakurians are a mixed group, we all have differences in our standard kit.  But the point was, its standard kit.

Edit - We can debate the merits of customizing standard kits constitute standard kit or not at a later date.  RAW would lead me to believe it's standard kit.  But I passed the roll anyway.

09:57, Today: GSN 1610292302 rolled 21 -- 2 degrees of success using the Only War system with a target number of 35 with rolls of 21.  roll for kit.
This message was last edited by the player at 14:58, Thu 13 July 2017.
Adeptus Custodes
GM, 633 posts
Thu 13 Jul 2017
at 16:04
  • msg #95

Re: In the Rear with the Gear [OOC]

Heh. This is not an attempt to screw you out of something you paid legitimate points for. This is a very standard Roleplay opportunity.

To wit: you came to this unit with your customized kit. You were logged in as having nonstandard items. It was signed off on by all but one of the approving authorities (something you'd know if you asked the private) so the regulations require him to revert you to only a standard resupply kit.

In other words, your constant griping about the inefficiencies and bureaucracy of the system screwing soldiers is SPOT ON. Now you have to either use the rank structure to get it right, or use Jansen's name/authority (or have him present himself) to straighten out most silly issues like this.

Making the roll this time only fixes it *this time*. Welcome to the 41st millennium, soldier! :)
GSN 1610292302
player, 467 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 14 Jul 2017
at 14:59
  • msg #96

Re: In the Rear with the Gear [OOC]

I can't wait to start shooting xenos!
Adeptus Custodes
GM, 634 posts
Sat 15 Jul 2017
at 18:30
  • msg #97

Re: In the Rear with the Gear [OOC]

Haha me either! Or heretics. ;)

Probably update tonight, unless I get a call to go out...then in the morning instead.

Get any last minute supply conversations in before I exit you from the building!
GSN 1612091751
player, 383 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 16 Jul 2017
at 17:23
  • msg #98

Re: In the Rear with the Gear [OOC]

quote:
they notice that their belongings have all been gone through


I thought all Guardsmen had their standard kit and nothing more and carried around with them. Have y'all not been doing that?
Adeptus Custodes
GM, 636 posts
Sun 16 Jul 2017
at 17:24
  • msg #99

Re: In the Rear with the Gear [OOC]

"Barracks gear." Extra uniform, backback/mess kit/survival stuff you aren't carrying around to the latrine with you every minute of the day.
GSN 1706080052
player, 25 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sun 16 Jul 2017
at 17:58
  • msg #100

Re: In the Rear with the Gear [OOC]

Yeah, might be a good thing this happened while we were trading in our kit for this mission.

Now the question is, do we leave it like this for the commissar to see how the squad is being targeted, or do we try to clean it up to avoid a flogging?
GSN 1610292302
player, 469 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sun 16 Jul 2017
at 22:15
  • msg #101

Re: In the Rear with the Gear [OOC]

Or he was just in there looking for the stuff we didn't want to give back to the QM.
GSN 1610292302
player, 471 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 16:13
  • msg #102

Re: In the Rear with the Gear [OOC]

Struggling to think how/what to try and use my distinct Ear to the Ground/Commerce/Requisition/Trade on.  We don't have much to trade, maybe some grenades or spare ammo.  I in theory, have a half a clip of expanders from the previous mission that might have some street value of average (a step down from scarce since its a half clip).  I could try and trade if for (mostly common-average value):

1) Stimm or Traqs

2) A couple spools of accordian wire or a bunch of mantraps (if we think phase 2 of the mission will be a defensive operation)

3) A pair of magnoculars

4) A few clips of Tracer rounds (only common)

5) vid-relay if we want long range comms

6) Frags to replace the ones we had to give up
This message was last edited by the player at 16:41, Tue 18 July 2017.
GSN 1701041631
player, 352 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 18 Jul 2017
at 16:29
  • msg #103

Re: In the Rear with the Gear [OOC]

I have a genestealer claw to trade if you can find anyone looking for a lucky charm...
GSN 1610311843
player, 465 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 18 Jul 2017
at 16:35
  • msg #104

Re: In the Rear with the Gear [OOC]

I'm sure a Catachan unit would be willing to part with 'extra' gear to turn a Tyranid claw/arm into a war-knife or sword.
GSN 1610292302
player, 472 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 16:40
  • msg #105

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
I'm sure a Catachan unit would be willing to part with 'extra' gear to turn a Tyranid claw/arm into a war-knife or sword.

You want to take lead trading off that with your check?

Also, we could grab some frags from another unit if we definitely think we should have some.  I've added that to my list.
This message was last edited by the player at 16:40, Tue 18 July 2017.
GSN 1706062242
player, 34 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Tue 18 Jul 2017
at 16:45
  • msg #106

Re: In the Rear with the Gear [OOC]

I thought someone understood they were not to turn all of them in when they were handed a huge pile of them.
GSN 1610311843
player, 466 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 18 Jul 2017
at 16:45
  • msg #107

Re: In the Rear with the Gear [OOC]

I have no issue using my network of Docs and their patients to trade Two-bits claw for something else.  Just need to know what we want to try and get so AC can tell me what sort of bonus or penalty I've got to the roll.
GSN 1610292302
player, 473 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 16:47
  • msg #108

Re: In the Rear with the Gear [OOC]

GSN 1706062242:
I thought someone understood they were not to turn all of them in when they were handed a huge pile of them.

Yeah, our grenadier has some, but the rest of us have smokes....could ask for incendiary grenades too though.  They worked out well for herms and terms.

GSN 1610311843:
I have no issue using my network of Docs and their patients to trade Two-bits claw for something else.  Just need to know what we want to try and get so AC can tell me what sort of bonus or penalty I've got to the roll.

That was the purpose of my post, to prompt that discussion before it's too late.  Sarge, any input?
GSN 1610311843
player, 467 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 18 Jul 2017
at 16:52
  • msg #109

Re: In the Rear with the Gear [OOC]

If no one had asked for him to do anything I would have stuck with trying to get that chain attachments for his shotgun and the others basic weapons so they'd always have a nice spinny-choppy melee weapon to use whenever enemies got close.
GSN 1706062242
player, 35 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Tue 18 Jul 2017
at 16:56
  • msg #110

Re: In the Rear with the Gear [OOC]

Not sure but I'd think the incendiary's and the mantraps and accordion wire might see the most use depending on what part 2 is going to be about.
GSN 1610311843
player, 468 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 18 Jul 2017
at 16:59
  • msg #111

Re: In the Rear with the Gear [OOC]

Accordion wire is easier to setup and can cover more area causing denial or slowed movement plus damage maybe.  It could also be more easily used in other improvised traps.
GSN 1701041631
player, 353 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 18 Jul 2017
at 17:02
  • msg #112

Re: In the Rear with the Gear [OOC]

I imagine the Catachans would be more than happy to give us a cache of extra frag in exchange for the claw...if they want to trade at all.
GSN 1610292302
player, 474 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 17:03
  • msg #113

Re: In the Rear with the Gear [OOC]

I'm leaning towards accordian wire.  We are a siege unit after all.  I think that our mission will end up looking like the following:

1) Traverse caverns to temple
2) 'Liberate' temple
3) Defend temple

We only know about missions phases 1 and 2.  But 3 seems highly probable.  I'm guessing there will be limited chance to resupply at any point.  Maybe a strip the dead for a clip or two, but that not going to be much.

Edit - slightly ninja'ed.  Accordian wire is god-tier equipment for it's easy availability IMO.
This message was last edited by the player at 17:04, Tue 18 July 2017.
GSN 1610292302
player, 475 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 17:08
  • msg #114

Re: In the Rear with the Gear [OOC]

Alright, let's get a quote on the rolls needed for mantraps, accordian wire, and incendiaries. Also, a fix on the willpowers we'll need to roll our commerce checks against?

Mantraps = Plentiful
Accordian Wire = Common
Incendaries = Plentiful
GSN 1706080052
player, 26 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 18 Jul 2017
at 18:04
  • msg #115

Re: In the Rear with the Gear [OOC]

In reply to GSN 1706062242 (msg # 106):

I didn't.  I handed over a dozen; six of my own, and six of the twins.  THere should still be 13 frags at the bottom of Silver's pack, hidden under the smoke grenades.
GSN 1701041631
player, 354 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 18 Jul 2017
at 18:27
  • msg #116

Re: In the Rear with the Gear [OOC]

I suddenly realized, we can use flare guns in melee combat...ideas abound!
GSN 1610292302
player, 476 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 18:35
  • msg #117

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
I suddenly realized, we can use flare guns in melee combat...ideas abound!

I thought about adding signal gun to the mix, but we aren't having to coordinate with artillery, signal for pickup at an LZ, or something that would require that type of signal.  But yea, in a pinch you can use it as a weapon.
GSN 1701041631
player, 355 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 18 Jul 2017
at 18:43
  • msg #118

Re: In the Rear with the Gear [OOC]

Or you can use it to set trenches of promethium on fire.  Just sayin' :D

Does everyone have the ability to see in the dark?  They could be useful for illuminating a nighttime raid, too.
GSN 1610292302
player, 477 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 18 Jul 2017
at 18:48
  • msg #119

Re: In the Rear with the Gear [OOC]

I got a photo-visor from the previous mission's mid-mission requisition that we didn't get until the of the mission (confusing I know).  So I'm covered for dark-sight.  We have rechargeable lamp packs as part of our standard kit (no not lasguns).  Those give us some limited light capabilities, similar to that of a flashlight.  Unfortunately, photovisors are pretty high on the availability chart (scarce), so we will have to get lucky on the roll and we don't have any good trade goods at our disposal to use for them.  Though, each of the guard members can attempt their own rolls.  Who knows, you might get lucky like I did last mission ;)
GSN 1610311843
player, 469 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 18 Jul 2017
at 18:50
  • msg #120

Re: In the Rear with the Gear [OOC]

I've got an auspex in my head that lets me 'see' everything in a 50m radius.  So kinda...
GSN 1612091751
player, 385 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 18 Jul 2017
at 19:35
  • msg #121

Re: In the Rear with the Gear [OOC]

GSN 1706080052:
In reply to GSN 1706062242 (msg # 106):

I didn't.  I handed over a dozen; six of my own, and six of the twins.  THere should still be 13 frags at the bottom of Silver's pack, hidden under the smoke grenades.


That's 14 frags leftover from what the Twins handed over (started with 20).
GSN 1706080052
player, 28 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 18 Jul 2017
at 20:10
  • msg #122

Re: In the Rear with the Gear [OOC]

Oh god, Death worlders can't math.  I can't believe I messed that up >_<
GSN 1701041631
player, 356 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 19 Jul 2017
at 17:39
  • msg #123

Re: In the Rear with the Gear [OOC]

OK, so if we think we have enough frags in reserve...any other gear?  More krak, perhaps?  The accordion wire etc. should be relatively easy to acquire, I'd hate to waste a genestealer claw on those items.
GSN 1706062242
player, 36 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Wed 19 Jul 2017
at 17:48
  • msg #124

Re: In the Rear with the Gear [OOC]

silver its Glitch (my alt) talking about a trap, not sarge.
GSN 1610292302
player, 478 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 19 Jul 2017
at 22:42
  • msg #125

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
OK, so if we think we have enough frags in reserve...any other gear?  More krak, perhaps?  The accordion wire etc. should be relatively easy to acquire, I'd hate to waste a genestealer claw on those items.

It's not a 1 for 1 trade.  The claw, or the half clip of specialty ammo, could get us multiple spools of wire.  It is very much worth it.
GSN 1612091751
player, 386 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 20 Jul 2017
at 02:18
  • msg #126

Re: In the Rear with the Gear [OOC]

As an aside, huge thanks to everyone here and especially the GM for keeping this game active and responsive.


Spoiler text: (Highlight or hover over the text to view)
Can you tell that every other game I'm in slowed to a halt?

This message was last edited by the player at 02:19, Thu 20 July 2017.
GSN 1610292302
player, 479 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 20 Jul 2017
at 16:15
  • msg #127

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
As an aside, huge thanks to everyone here and especially the GM for keeping this game active and responsive.

Yeah, the summer slow-down is a real thing.  July-Aug and then December posting rate drops off significantly.  Though we used to have a much faster pace here, the 2-3 posts per week makes sure that it's consistently moving along.
GSN 1612091751
player, 387 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 21 Jul 2017
at 00:23
  • msg #128

Re: In the Rear with the Gear [OOC]

Hey, out of the following Death Korps of Krieg regiments, which do you think looks the coolest? The 5th, the 143rd, or the 261st?

http://images3.wikia.nocookie..../Krieg_Uniforms2.jpg
Adeptus Custodes
GM, 638 posts
Fri 21 Jul 2017
at 18:47
  • msg #129

Re: In the Rear with the Gear [OOC]

Update later tonight!

PM responses between now and then, depending on my next break at work.
Adeptus Custodes
GM, 640 posts
Sat 22 Jul 2017
at 15:31
  • msg #130

Re: In the Rear with the Gear [OOC]

Heh. Nice responses! I'll post up for Jansen either on lunch or tonight after work.
Adeptus Custodes
GM, 641 posts
Sun 23 Jul 2017
at 04:03
  • msg #131

Re: In the Rear with the Gear [OOC]

Bleh. Late night then invited to board games with pals. Good unwind time. Check back tomorrow!
GSN 1706080052
player, 30 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sun 23 Jul 2017
at 04:30
  • msg #132

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 131):

Hope you have fun, boss.  I got invited to RP IRL today... but then my brother (the GM) spend 3 straight hours helping our newbie make a character rather than delegating it to one of our vets, spent another half hour just trying to set the scene and recap last session... so what was supposed to be a four-hour madcap adventure before I had to take care of my son ended with 10 minutes of RP and me having to go home with only saying "My character goes to the top of the castle".  TT____TT

Thanks for keeping this game moving.  It gives me something to look forward to day-to-day.
GSN 1612091751
player, 389 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 23 Jul 2017
at 04:35
  • msg #133

Re: In the Rear with the Gear [OOC]

I had myself a nice game of Imperium VS Necrons. You can guess how well that went lol
GSN 1706080052
player, 31 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sun 23 Jul 2017
at 04:58
  • msg #134

Re: In the Rear with the Gear [OOC]

I hope your poor plastic bastards died well, and gave those Xenotech cockmonglers hell.
GSN 1612091751
player, 390 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 23 Jul 2017
at 06:53
  • msg #135

Re: In the Rear with the Gear [OOC]

I made some rather unlikely saves many times in a row. The Emperor protects.
GSN 1706080052
player, 32 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 25 Jul 2017
at 17:59
  • msg #136

Re: In the Rear with the Gear [OOC]

I really don't know how I want to handle this.

The best score Silver can get is if he attempts Deceive (with a net TN of 16 because he's untrained) to pass off his backpack as being full of smoke grenades.  On the other hand, I'm kinda interested to see how the commissar would react to a soldier from a regiment famed for flaunting the authority of the Commissariat choosing not to lie to his face and openly displaying the grenades for inspection.

What do you guys think?  If there's no preference, I'll just roll to see what Silver does.
GSN 1706062242
player, 39 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Tue 25 Jul 2017
at 18:09
  • msg #137

Re: In the Rear with the Gear [OOC]

Sarge already gave you an out, he took responsibility for the grenades.
GSN 1610292302
player, 483 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 25 Jul 2017
at 18:10
  • msg #138

Re: In the Rear with the Gear [OOC]

I think we're (I'm) earning a reputation for being insubordinate fucks who are damned good at their job their superiors have to deal with them.

I was just going to say, "We won't use frags in the temple, to protect it from collateral damage.  But we will use freely until then."
GSN 1610311843
player, 472 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 25 Jul 2017
at 18:17
  • msg #139

Re: In the Rear with the Gear [OOC]

*chuckles*

All you guys, all you.  Zilch and Everest are going to stay the course of straight arrow.  At least for now.
GSN 1610292302
player, 484 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Tue 25 Jul 2017
at 18:17
  • msg #140

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
*chuckles*

All you guys, all you.  Zilch and Everest are going to stay the course of straight arrow.  At least for now.

What does you auger tell you is going to happen?
GSN 1610311843
player, 473 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 25 Jul 2017
at 18:19
  • msg #141

Re: In the Rear with the Gear [OOC]

It knows but since Zilch is standing silent you won't find out till afterwards :P
GSN 1706062242
player, 40 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Tue 25 Jul 2017
at 18:28
  • msg #142

Re: In the Rear with the Gear [OOC]

GSN 1610292302:
I was just going to say, "We won't use frags in the temple, to protect it from collateral damage.  But we will use freely until then."


that's how I was going to explain it to the commissar, also trying to use them as a distraction from the crate.
GSN 1706080052
player, 33 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 25 Jul 2017
at 18:36
  • msg #143

Re: In the Rear with the Gear [OOC]

In reply to GSN 1706062242 (msg # 137):

I don't know how I missed that!  Thanks, I'll get my post up in a moment.
GSN 1610292302
player, 486 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 27 Jul 2017
at 13:20
  • msg #144

Re: In the Rear with the Gear [OOC]

@Sarge - Sawbones will keep 1 of the 4 spools of accordian wire.  Feel free to delegate carrying a spool to a few of the others.  Best to spread it out in case one person gets nuked and we lose it all.
GSN 1706062242
player, 43 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Thu 27 Jul 2017
at 13:34
  • msg #145

Re: In the Rear with the Gear [OOC]

always one step ahead sawbones
GSN 1612091751
player, 392 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 27 Jul 2017
at 14:50
  • msg #146

Re: In the Rear with the Gear [OOC]

Wait are frags being distributed? What's in the box?
GSN 1706062242
player, 44 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Thu 27 Jul 2017
at 14:54
  • msg #147

Re: In the Rear with the Gear [OOC]

yes I'm passing them out, and some are "re-distributing" them to you, the box remains unopened.
Adeptus Custodes
GM, 645 posts
Thu 27 Jul 2017
at 15:12
  • msg #148

Re: In the Rear with the Gear [OOC]

Yes. Yes it *is* unopened. :)
GSN 1701041631
player, 359 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 27 Jul 2017
at 15:21
  • msg #149

Re: In the Rear with the Gear [OOC]

The contents of that box will make your hair stand on end.

...so, 40k mousse?

Edit: Quick note, I'm going on vacation next week so posting will likely be delayed for me.
This message was last edited by the player at 15:49, Thu 27 July 2017.
GSN 1610311843
player, 475 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 28 Jul 2017
at 04:59
  • msg #150

Re: In the Rear with the Gear [OOC]

Two-Bit...

Zilch running off to drop off the 'package' is his getting that Genestealer claw into play.  Getting things from his Ear to the Ground network takes a little longer than Sawbones's.  Just wanted to make sure you knew.
GSN 1701041631
player, 361 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 28 Jul 2017
at 05:14
  • msg #151

Re: In the Rear with the Gear [OOC]

Cool, do you want it to be wrapped in a bag labeled "Party favors"? :D
GSN 1610292302
player, 488 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 2 Aug 2017
at 13:24
  • msg #152

Re: In the Rear with the Gear [OOC]

Locked, loaded, and ready to kill some 'nids.
GSN 1610292302
player, 490 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 3 Aug 2017
at 10:59
  • msg #153

Re: In the Rear with the Gear [OOC]

Good thing we are getting those failed rolls out of the system.
Adeptus Custodes
GM, 647 posts
Thu 3 Aug 2017
at 15:41
  • msg #154

Re: In the Rear with the Gear [OOC]

Indeed! I was worried, briefly, that this mission was going to make up for the (relatively) dismal kill ratio the tyranids showed in the last mission!

Also, thank you for finally posting responses to my own. I was getting worried that only I could see it for some reason. :/

I'll either update tonight or tomorrow night...although my next post isn't big, just a wrench in the gears for you guys to deal with. Maybe on lunch if it isn't raining.
GSN 1610292302
player, 491 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 4 Aug 2017
at 13:25
  • msg #155

Re: In the Rear with the Gear [OOC]

Damn RPOL was down all evening.  Hopefully, that didn't cause you a missed opportunity to post.
GSN 1706080052
player, 37 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sat 5 Aug 2017
at 02:31
  • msg #156

Re: In the Rear with the Gear [OOC]

Lol, love this complication.

Quick question, since House has Bulging Biceps and has an enhancement to Heft, can he carry 2 units like a synth-muscle enhanced character or is he still limited to 1 unit?
GSN 1610311843
player, 477 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 5 Aug 2017
at 02:38
  • msg #157

Re: In the Rear with the Gear [OOC]

*chuckles*

Here's another one...

Everest.  He's got Best Synthmuscle.  So that's easy 2 units instead of one.

The kicker question?

He has the Talent Brute of Burden.  It adds Size Trait (4) to SB+TB for lifting, carrying, or pushing heavy loads. In addition, he gains a +20 bonus on Toughness Tests to avoid gaining Fatigue from a forced march.

Can he get 3? 4?  Lashing them together and being a man-grox?  This is why I mentioned that Everest is so big ala almost Space Marine big.  Well that and his Strength is a 47 and Toughness is a 52 so if you don't consider bulk issues he can easily carry 900 kilos, lift 1,800 kilos or push 3,600 kilos.
Adeptus Custodes
GM, 649 posts
Sat 5 Aug 2017
at 02:46
  • msg #158

Re: In the Rear with the Gear [OOC]

Bulging Biceps and Synthmuscle do not stack; they are concurrent benefits, in my eyes.

Everest is a special case, and I can give him credit for three units instead of two, with the same penalties/drawbacks.
GSN 1610311843
player, 478 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 5 Aug 2017
at 02:53
  • msg #159

Re: In the Rear with the Gear [OOC]

Cool.

Perfectly fair. If they weren't fragile he'd just lash them together and drag them like a child drags a wooden caterpillar.
GSN 1706080052
player, 38 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Sat 5 Aug 2017
at 03:00
  • msg #160

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 158):

Alright, then Silver will be on the big gun and House will tote a pair of electronics crates over his shoulders.
GSN 1706062242
player, 46 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sat 5 Aug 2017
at 11:36
  • msg #161

Re: In the Rear with the Gear [OOC]

so that's 5 crates, Sarge will grab one bringing us up to 6 any other takers?
GSN 1610292302
player, 492 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Sat 5 Aug 2017
at 13:21
  • msg #162

Re: In the Rear with the Gear [OOC]

GSN 1706062242:
so that's 5 crates, Sarge will grab one bringing us up to 6 any other takers?

Oggie can carry two.  I don't need the +5 BS from his comrade assist action.
GSN 1706062242
player, 47 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sat 5 Aug 2017
at 13:34
  • msg #163

Re: In the Rear with the Gear [OOC]

so looks like we are good on the crates, unless someone else wants to carry one, Sarge is indifferent.
Adeptus Custodes
GM, 650 posts
Sat 5 Aug 2017
at 15:42
  • msg #164

Re: In the Rear with the Gear [OOC]

GSN 1610292302:
GSN 1706062242:
so that's 5 crates, Sarge will grab one bringing us up to 6 any other takers?

Oggie can carry two.  I don't need the +5 BS from his comrade assist action.


Actually, I've made the distinction that they only lose the assist in melee. They are still holding a firearm in most cases, so pulling the trigger is a non-issue.

There will be enough other strange events and circumstances that I don't want to take away all your chances for a heroic death survival!
Adeptus Custodes
GM, 651 posts
Mon 7 Aug 2017
at 21:27
  • msg #165

Re: In the Rear with the Gear [OOC]

Should be able to post tonight before bed. And, depending on your (collective) rolls in the next scene, you may find yourselves already in combat! Or something similar to what you remember it being like.  Heh.
GSN 1701041631
player, 364 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Mon 7 Aug 2017
at 21:46
  • msg #166

Re: In the Rear with the Gear [OOC]


Spoiler text: (Highlight or hover over the text to view)
Anything less than finding a horde of 'gaunts gnawing on my kneecaps would seem like a walk in the park.


...did I just say that out loud? :D

Edit: and before I forget, with the extra 100 XP we got from the last scene, can we purchase any new upgrades or do we have to wait for more downtime?
This message was last edited by the player at 21:47, Mon 07 Aug 2017.
Adeptus Custodes
GM, 652 posts
Mon 7 Aug 2017
at 23:04
  • msg #167

Re: In the Rear with the Gear [OOC]

That 100 is included in the bundle for the previous mission and can be spent any time during your barracks stay. So get it done before Tuesday night. ;)
GSN 1706080052
player, 40 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 8 Aug 2017
at 00:12
  • msg #168

Re: In the Rear with the Gear [OOC]

Did I miss something?  I don't remember anything about gaining XP.
Adeptus Custodes
GM, 653 posts
Tue 8 Aug 2017
at 00:34
  • msg #169

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Don't forget that I've mentioned you're all getting 100 xp for roleplaying this set of scenes in the base camp. That is regardless of your actual level of interaction...but be aware that posting less means you generally give your fellow soldiers less to work with, and the whole scene suffers a bit.


Message #77.
GSN 1706080052
player, 41 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Tue 8 Aug 2017
at 00:54
  • msg #170

Re: In the Rear with the Gear [OOC]

Oh, thank you!
GSN 1701041631
player, 365 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 8 Aug 2017
at 03:21
  • msg #171

Re: In the Rear with the Gear [OOC]

Welp, I'm not sitting nearby
GSN 1706080052
player, 42 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Wed 9 Aug 2017
at 01:18
  • msg #172

Re: In the Rear with the Gear [OOC]

Since Silver was the third 'person' to miss the roll, I'm assuming that House is by the firing port instead.  Does the Stand Watch order give any benefit here?
Adeptus Custodes
GM, 655 posts
Wed 9 Aug 2017
at 01:40
  • msg #173

Re: In the Rear with the Gear [OOC]

I don't know, as that isn't listed in either of the two books I own. Perhaps you can give me more information so when I wake up I can make a decision.
GSN 1706080052
player, 43 posts
Silver (H) W:15/15 F:2/2
House (H) W:17/17 F:1/1
Wed 9 Aug 2017
at 02:25
  • msg #174

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 173):

From Pg 109 of "Hammer of the Emperor"

Stand Watch
Type: Order (Full)
Order: Basic
Prerequisite: Vigilant
Aptitudes: Defence, Perception
Effect: With a subtle motion, this character tells his
Comrade to observe a shadowy corridor, copse of trees,
or other area of concealment nearby about which he is
concerned. Trusting his Comrade to watch over this area, he
can attend to more pressing matters.

Until called away, this character’s Comrade waits in place
and spends all of his Actions watching over a 45-degree arc.
So long as his Comrade remains in place, this character does
not count as Surprised if enemies arrive from this designated
area and gains a bonus equal to his Perception Bonus to
his Initiative if attacked from this angle. This character’s
Comrade must be in communication range to enact or
benefit from the effects of this Order.
Adeptus Custodes
GM, 656 posts
Wed 9 Aug 2017
at 12:15
  • msg #175

Re: In the Rear with the Gear [OOC]

Sure. The 'enemies' are visible for brief periods of time, but not readily identifiable so he will have to make a snap decision as to 'shoot/don't shoot'. Though I suspect all xenos are scum and should be shot, in his opinion. ;)
GSN 1610292302
player, 495 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 9 Aug 2017
at 12:43
  • msg #176

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Sure. The 'enemies' are visible for brief periods of time, but not readily identifiable so he will have to make a snap decision as to 'shoot/don't shoot'. Though I suspect all xenos are scum and should be shot, in his opinion. ;)

Wait, we can shoot?  What range and other modifiers?
Adeptus Custodes
GM, 657 posts
Wed 9 Aug 2017
at 13:45
  • msg #177

Re: In the Rear with the Gear [OOC]

You're in a moving vehicle and the targets are moving mid-way between human and genestealer speed. There's no cover but snowblindness might kick in when you look out the porthole from the relatively dark interior. You can way til my next post to do something or fire at the unknown targets. Your choice.
GSN 1610292302
player, 496 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 9 Aug 2017
at 22:21
  • msg #178

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 177):

No shots then, but I do have Night Vision.
Adeptus Custodes
GM, 659 posts
Thu 10 Aug 2017
at 12:09
  • msg #179

Re: In the Rear with the Gear [OOC]

Eh...my oc comments detailing the enemy were, of course, fluff. Not one person rolled a success on their FL: xenos or other INT rolls, so not one person has intimate knowledge of their biology. I'll let it slide on the stummer thing this time, but it is always a rule to not metagame, in my games. :)
GSN 1610292302
player, 497 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Thu 10 Aug 2017
at 12:26
  • msg #180

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 179):

Not sure the stummer is going to help at all.  We all have metal cyber and are carrying metal gear.  So probably it's well played assuming it will help, but in reality having zero or significant reduced effects.

So, sounds like we need to let loose some suppressing fire and move on?
Adeptus Custodes
GM, 660 posts
Thu 10 Aug 2017
at 12:29
  • msg #181

Re: In the Rear with the Gear [OOC]

Well, you ARE at the transfer site. You have to get from the Chimera to the Termite, with the gear. There's the challenge. ;)
GSN 1706062242
player, 49 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Thu 10 Aug 2017
at 15:25
  • msg #182

Re: In the Rear with the Gear [OOC]

So how far is the termite from us, are the bays open on the termite or is it all closed up, and finally do any of us have operate for the termite?
GSN 1701041631
player, 367 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 10 Aug 2017
at 15:27
  • msg #183

Re: In the Rear with the Gear [OOC]

My comrade is a tankerMordian mechanized guardsman, so there's at least him
This message was last edited by the player at 15:59, Thu 10 Aug 2017.
GSN 1706062242
player, 50 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Thu 10 Aug 2017
at 15:31
  • msg #184

Re: In the Rear with the Gear [OOC]

okay so we don't have to commandeer the chimera crew
GSN 1706080052
player, 45 posts
Silver (H) W:15/15 F:1/2
House (H) W:17/17 F:1/1
Thu 10 Aug 2017
at 16:55
  • msg #185

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 179):

Sorry, I misunderstood.  I'll dial it back.
GSN 1610311843
player, 482 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 10 Aug 2017
at 20:06
  • msg #186

Re: In the Rear with the Gear [OOC]

Since this is the first fight out since the xp dump remember that Zilch has passed around notes to everyone that down two possible things.  One is that everyone gets a +1 to the initiative because his Combat Formation talent help you all react to things quicker (regardless if the note I gave you was simply, 'Yes shoot the big ones.')  The other option is using my Int Bonus of 4 instead of your Ag Bonus...useful if you only have a 3 or less.

And if you have paranoia don't forget the +2 you get from that either.

Also...

Anyone carrying that electronic equipment has their move cut in half so running across isn't so much of an option for them and if it's the comrade carrying it there is all sort of loss of cohesion issues...
GSN 1701041631
player, 368 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Thu 10 Aug 2017
at 20:46
  • msg #187

Re: In the Rear with the Gear [OOC]

We might want to get a bead on exactly how many we're facing before we decide how to react
GSN 1706080052
player, 46 posts
Silver (H) W:15/15 F:1/2
House (H) W:17/17 F:1/1
Thu 10 Aug 2017
at 21:21
  • msg #188

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 186):

Cohesion shouldn't be too much of an issue.  Normally it's a half action for the comrade to match whatever kind of movement your PC performs.  At most, a comrade will have to spend a full action to maintain cohesion rather than a half action.  The scary thing will be if an ice shark nabs somebody and drags them away.
GSN 1610311843
player, 483 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 10 Aug 2017
at 21:28
  • msg #189

Re: In the Rear with the Gear [OOC]

Except with the electronic boxes they can't match the speed of your primary (cause their speed is cut in half) and if you do more than a normal move there is a cohesion check.
GSN 1706062242
player, 51 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Fri 11 Aug 2017
at 09:52
  • msg #190

Re: In the Rear with the Gear [OOC]

if we use the grapnel and get someone on the other side we could zip line the equipment.
Adeptus Custodes
GM, 661 posts
Fri 11 Aug 2017
at 12:15
  • msg #191

Re: In the Rear with the Gear [OOC]

GSN 1706062242:
So how far is the termite from us, are the bays open on the termite or is it all closed up, and finally do any of us have operate for the termite?


10-15m distance.

The hatch is open but not the loading ramp/door.
GSN 1701041631
player, 369 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 11 Aug 2017
at 15:59
  • msg #192

Re: In the Rear with the Gear [OOC]

10-15m is close enough that someone could conceivably dash that distance, although getting inside through the hatch is a different story.  Would we be able to jump on top of the Termite as part of a run action?
GSN 1610292302
player, 500 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 11 Aug 2017
at 16:17
  • msg #193

Re: In the Rear with the Gear [OOC]

In reply to GSN 1701041631 (msg # 192):

With sprint and a delayed action to move after they moved. Someone with no boxes could make it over.  It's getting the boxes over that's the problem.
GSN 1701041631
player, 370 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 11 Aug 2017
at 16:28
  • msg #194

Re: In the Rear with the Gear [OOC]

We could conceivably start up the Termite and move it closer to the Chimera, since it seems that the sharks can't (yet) penetrate vehicle armor.

Getting an estimate of the number of sharks would be good too, as that could change the calculus of how we should act.

Edit: looking at the jumping rules we should be able to make a running vertical leap to get onto the Termite as part of our run action--for the sake of convenience, assuming a 12m distance to the jumpy part (Two-bit and Sleepy both have AB of 4) with a +20 on their Ag check to make it, and be able to grab up to 2.5m+(DoS/2) off the ground.  The question is, how tall is the Termite?

Well, so much for the bonuses.  I guess the snow would count as difficult terrain?  In that case, a full run action would be 12m for Two-bit and Sleepy, so we'd technically be able to make it to the machine--could we then make a jump but without the bonuses?
This message was last edited by the player at 17:55, Fri 11 Aug 2017.
Adeptus Custodes
GM, 662 posts
Fri 11 Aug 2017
at 17:47
  • msg #195

Re: In the Rear with the Gear [OOC]

I do not belie e the snow surface is going to be helpful in any run-jump-athletic maneuvers. Just pointing out the obvious!

Your radar guy can give you numbers next round, or after he makes a half action check.

I'll probably post in about 6-7 hours.
Adeptus Custodes
GM, 664 posts
Fri 11 Aug 2017
at 23:48
  • msg #196

Re: In the Rear with the Gear [OOC]

The Chimera is armed with a Heavy Bolter on a pintle and a front-facing Heavy Flamer integrated into the hull, opposite the driver's compartment.
GSN 1612091751
player, 393 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sat 12 Aug 2017
at 02:02
  • msg #197

Re: In the Rear with the Gear [OOC]

Is this where we kill the Commissar and turn traitor? Shit, I think this is where we kill the Commissar and go rogue...

Also, I've missed posted for about 4 of AC's posts and I'm starting to feel lost about how to catch up.
Adeptus Custodes
GM, 665 posts
Sat 12 Aug 2017
at 02:06
  • msg #198

Re: In the Rear with the Gear [OOC]

Just have your sister slap you awake and get back on board.
GSN 1610311843
player, 486 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 12 Aug 2017
at 02:08
  • msg #199

Re: In the Rear with the Gear [OOC]

I don't know about you but I'm with the Commissar...

No offense to Sarge but he's the FNG at the moment.  It's one thing to use something that the Commissar ordered you to ditch saving his life...another to casually mention ignoring the order before using them.

As for catching up I find just looking at it like you're listening but staying silent works.  Don't try to make up just run where it is.
Adeptus Custodes
GM, 666 posts
Sat 12 Aug 2017
at 02:11
  • msg #200

Re: In the Rear with the Gear [OOC]

I gotta admit, I was pleased that the team was able to pull off the whole "follow orders but keep some things just in case" and hide it from Jansen...then Sarge blurts it out in front of the guy he's supposed to keep it a secret from. Hehe

Fortunately, I don't summarily execute PC's. There's more than one way to talk himself out of this mess, with or without help from others. I just hope it happens before my next post. ;)
GSN 1706062242
player, 52 posts
Sarge (S) W: 11/11 F: 2
Glitch (ws) W: 13/13 F: 1
Sun 13 Aug 2017
at 13:13
  • msg #201

Re: In the Rear with the Gear [OOC]

So I've had to think about how to reply to both the IC and OCC comments about the grenades and looking back at msg #618 for the IC thread I put them out in the open after taking them from silver even stated I was using them to distract the commissar from the crate.

That said I'm going to pull the plug on Sarge and wish you all the best of luck, I've just not felt motivated and don't want to distract or hold you all back. thanks for including me GM and everyone have fun.
Adeptus Custodes
GM, 667 posts
Sun 13 Aug 2017
at 13:36
  • msg #202

Re: In the Rear with the Gear [OOC]

Eh...nothing is ever set in stone here. Players have a lot of leeway to do and say what they want - you are living proof. I don't PK, but I do require that you play in the universe that's been created, and play your character. You chose a leadership role and then made a slip of the tongue blabbing about the grenades being kept, against direct orders. It's not a game-ender; it's just a hiccup.

If you want to leave, no one will stop you. We're here to have fun and kill xenos. Sorry that's not working for you as well.


To the rest of you: I'm posting my update tonight in about 12 hours, so get your actions in or sit around and wait to see this resolve. I've got several options on how to have Sarge respond that won't end in a bloodbath (right away)...heh.
GSN 1610292302
player, 501 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 14 Aug 2017
at 13:38
  • msg #203

Re: In the Rear with the Gear [OOC]

GSN 1706062242:
That said I'm going to pull the plug on Sarge and wish you all the best of luck, I've just not felt motivated and don't want to distract or hold you all back. thanks for including me GM and everyone have fun.

What's causing the problem?  Is the demands of being the Sergeant too straining because most of the other PCs have to defer to your opinion and thus you're needing to constantly be involved?
Adeptus Custodes
GM, 669 posts
Mon 14 Aug 2017
at 16:20
  • msg #204

Re: In the Rear with the Gear [OOC]

Nah. He thinks I'm burning him with this whole frag grenade thing. He did put them out in the open, but Jansen just assumed he'd collected them, left them out to show that he had done so, and would tuen them in during the next prep time. I am under no obligation to post what's going on in the mind of an NPC, so when (not if, because it happens frequently) someone misjudged or misunderstands an event or NPC action, that's just the reality of a huge military and people not communicating properly.

He can leave or stay. Doesn't matter. This is a game of thick skin and disposable soldiers. It's not for everyone but I hope it can appeal to the majority who play 40k.
GSN 1610292302
player, 502 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 14 Aug 2017
at 20:36
  • msg #205

Re: In the Rear with the Gear [OOC]

Zilch, do you still have that list of who's who in the squad?

Also, is anyone's main trained in Operate?
GSN 1610311843
player, 487 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 14 Aug 2017
at 21:31
  • msg #206

Re: In the Rear with the Gear [OOC]

Active

GSN 1610292302   Zakurian---"Sawbones" (Medic) Long-Las
                 Zakurian---"Oggie" (Guardsman)
---
GSN 1610311843   Zakurian---Godwynn "Zilch" Barbarossa (Medic)
                 Zakurian---Everett "Everest" Crag (Heavy) Autocannon
---
GSN 1612071545   Catachan---Roland (Weapon Specialist) Plasma Gun/Flamer
                 Zakurian---Tristan (Weapon Specialist)
---
GSN 1612091751   Cadian-----Ramirez "Square" (Weapon Specialist) Lasgun, Grenade Launcher
                 Cadian-----Emilia (Weapon Specialist) Lasgun
---
GSN 1701041631   Zakurian---"Two Bit" (Weapon Specialist) Plasma Gun
                 Mordian----"Sleepy" Lascarbine
---
GSN 1706080052   Catachan---Jonathan "Silver" Argent (Heavy)
                 Catachan---Thaddeus "Brick" House (Heavy)
---
GSN 1706092117   Zakurian---Dean "Target" Targus (Heavy)
                 Zakurian---Colin "Comet" Hardin (Guardsman)


Pending Reassignment
---
GSN 1706062242   Unknown----"Sarge" Baker  (Sergeant)
                 Unknown----"Glitch" (Weapon Specialist)



Reassigned
---
GSN 1610290901   Trenne (Medic)
                 Hal (Heavy)
---
GSN 1612071718   Hans "Sarge" (Sergeant)
                 Bullets (Heavy)
---
GSN 1612101654   Unknown---Serge (Heavy)
                 Unknown---York
---
GSN 1612101809   Gaius "Pious Gaius" (Weapon Specialist)
                 "Bloody Mary"
---
GSN 1610300704   Unknown---Marcus "Brawler" Edwards (Guardsman)
                 Cadian----Nathan "Mothball" Larsran (Weapon Specialist)
---
GSN 1610301137   Unknown
                 Unknown
---
GSN 1610291001   Shandra "Brick" Weisser (Heavy)
                 Emily "Recaf" Kyner
---
GSN 1702071903   Unknown---Roth "Sarge" (Sergeant)
                 Unknown---Garat "Bull" (Heavy) Heavy Stubber
---


Deceased/Recycled

GSN 1610292302
player, 503 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Mon 14 Aug 2017
at 21:48
  • msg #207

Re: In the Rear with the Gear [OOC]

Ramirez, you've got Operate right?  It's a standard skill for you regiment I believe.
GSN 1612091751
player, 394 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 14 Aug 2017
at 23:29
  • msg #208

Re: In the Rear with the Gear [OOC]

YEah, and thanks to the high Agility, both Ramirez and Emilia have it at 53.
GSN 1612091751
player, 395 posts
Ramirez W: 12/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 15 Aug 2017
at 16:09
  • msg #209

Re: In the Rear with the Gear [OOC]

It will take me a moment until I'm not hungover to write up a response that isn't the twins saying "lol get fucked"
GSN 1701041631
player, 372 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 15 Aug 2017
at 16:42
  • msg #210

Re: In the Rear with the Gear [OOC]

I suppose it's 5 o'clock somewhere... :)
Adeptus Custodes
GM, 670 posts
Wed 16 Aug 2017
at 12:56
  • msg #211

Re: In the Rear with the Gear [OOC]

No update needed yet. Nothing has changed in their positions, demeanor, or aggression. Unlike Sharknado, they aren't leaping through the open ramp or hatch to bite you. ;)
GSN 1610292302
player, 506 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 16 Aug 2017
at 13:43
  • msg #212

Re: In the Rear with the Gear [OOC]

Suppressing fire to pin the ice sharks is the most logical choice to accomplish what we're trying to do while conserving resources for the multitude of challenges AC has likely queued up for us.  If we want to blow our load here, killing some local fauna, I guess it's an option, but it doesn't seem like a good one.
GSN 1610311843
player, 488 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 16 Aug 2017
at 13:45
  • msg #213

Re: In the Rear with the Gear [OOC]

Zilch will be on overwatch for more direct fire waiting for that sweet spot shot...cause if it's not then he'll miss horribly.
GSN 1610292302
player, 507 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 16 Aug 2017
at 13:56
  • msg #214

Re: In the Rear with the Gear [OOC]

quote:
harks get no cover bonuses for the snow, but they are considered "completely concealed" [-30 to hit] at all times except for their own initiative, and "in fog,/mist/shadow" [-20 to hit] the two points of initiative before and after they attack. Shooting at them *while* they attack someone else [or yourself] removes all penalties to-hit...although the timing might be a bit tricky. And scary.


Reading through the above, they are gaining concealment, not cover protection.  This is an important distinction.  A pinned target must retreat to cover or away from the source of the fire.  So it's not like they can keep moving, their going to be forced to retreat to cover.  If they were in Cover, then yes, we'd have to find another way.  Suppression fire covers an area, so we can layer it up.  The more people suppressing the more likely they become pinned. Also, pinned targets cannot engage in melee.
quote:
PINNING
Being shot at is a terrifying experience at the best of times,
and even the most inexperienced Guardsmen know to keep
their heads down when the bullets and bolt shells start flying.
Pinning represents a character’s survival instincts telling him
to stay in cover. Certain combat actions or other circumstances
call on their targets to make a Pinning Test (Challenging
[+0] Willpower Test). On a success, the character may act
normally. On a failure, the character becomes Pinned.

Being Pinned
A Pinned character is busy trying to avoid getting shot, so
may only take a single Half Action each Turn, though he can
take Free Actions and Reactions as normal. Additionally, he
suffers a –20 penalty to all Ballistic Skill Tests. If a Pinned
character is in cover relative to the attacker that Pinned him,
he may not leave it except to retreat (provided he can remain
in cover while doing so). If he is not in cover when Pinned,
he must use his next Turn to reach cover. If there is no cover
nearby, he must move away from the attacker that Pinned
him. A character can make a Challenging (+0) Willpower
Test at the end of his Turn to escape Pinning, in which case
he may act as normal on his next Turn. This Test is Easy
(+30) if the character has not been shot at since his last
Turn or is under cover. A character engaged in melee combat
automatically escapes Pinning. Characters cannot initiate
melee combat in an attempt to escape Pinning.

GSN 1612091751
player, 398 posts
Ramirez W: 12/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 16 Aug 2017
at 14:07
  • msg #215

Re: In the Rear with the Gear [OOC]

Overwatch lets you shoot at the target's initiative, when the sharks would NOT have their concealment bonus. We don't know if these things are fearless or not. Overwatch also covers an area, so that can be layered up.

Commissar or no, Sawbones is one more smart-ass remark away from getting his ass laid out.
GSN 1610292302
player, 508 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 16 Aug 2017
at 16:28
  • msg #216

Re: In the Rear with the Gear [OOC]

Ok let's kill them then..... then you're doing 1 damage after unnatural buffed TB and thick armor and we've blown through some clips we can go on to fail the rest of our missions.
GSN 1612091751
player, 399 posts
Ramirez W: 12/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 16 Aug 2017
at 16:42
  • msg #217

Re: In the Rear with the Gear [OOC]

We have a hellgun you are sending out as bait and a plasma gun, both of which are great shots and have at least Pen 6. Furthermore, there's still an inordinate amount of krak grenades available.

Suppressing Fire requires Semi-Automatic or Fully-Automatic fire, expends the SAME amount of ammunition, and only confers a -10/20 to the Pinning test while adding a -20 to the Ballistics test to actually hit IN ADDITION to the -30 from Concealment.

Overwatch provides a +0 Pinning test, no penalty to Ballistic Skill, no penalty from Concealment, and allows the option to conserve ammo by only firing a single shot, allowing weapons that have fire rates of S/-/- to be used. If you're so concerned about your precious ammo, your Zakurian brothers in arms lay dead around the Termite and it's your duty as a Guardsmen to collect their fallen equipment because it's more valuable than your life.

Unless AC shared the stat blocks of these creatures with you, stop acting like a know-it-all in and out of character.
GSN 1610292302
player, 509 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 16 Aug 2017
at 16:58
  • msg #218

Re: In the Rear with the Gear [OOC]

No stat block shared, but I'm using deductive reasoning based on what information is available.  Anyway, lets fucking do something because sitting here for 3 days is boring the fuck out of me.
GSN 1612091751
player, 400 posts
Ramirez W: 12/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 16 Aug 2017
at 17:16
  • msg #219

Re: In the Rear with the Gear [OOC]

There is nothing that implies a high toughness or armor from these creatures. If anything, the force they're hitting the Chimera with lends to a high Agility or Strength, seeing as we don't know their Size. In fact, AC commented that they are moving faster than people but slower than genestealers (who are fast), so we can assume only that they have a high Agility. Apart from that, they havent been seen (to my knowledge), so I don't where your "deductive reasoning" is getting what you're assuming.
GSN 1610292302
player, 510 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 16 Aug 2017
at 17:19
  • msg #220

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
There is nothing that implies a high toughness or armor from these creatures. If anything, the force they're hitting the Chimera with lends to a high Agility or Strength, seeing as we don't know their Size. In fact, AC commented that they are moving faster than people but slower than genestealers (who are fast), so we can assume only that they have a high Agility. Apart from that, they havent been seen (to my knowledge), so I don't where your "deductive reasoning" is getting what you're assuming.

Run into a metal wall and let me know if agility helps at all.
GSN 1610292302
player, 511 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 16 Aug 2017
at 17:24
  • msg #221

Re: In the Rear with the Gear [OOC]

@AC - Want to verify the mods on our Overwatch rolls, assuming everyone uses the condition of waiting until the ice shark is about to lunge for the Chimera, thus revealing itself and being in PB range.

Base Ballistic skill
+0  No penalties for snow/concealment/etc
+30 Point Blank
+10 Scatter (if using shotgun)
+10/+0/-10 Depending upon if Single Shot, Semi-Auto or Full Auto

Further Overwatch is a full action so one cannot aim.  Any size effects, or are they normal sized?  Am I missing anything else?  It's been so long since our last combat.
GSN 1612091751
player, 401 posts
Ramirez W: 12/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 16 Aug 2017
at 17:27
  • msg #222

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610292302 (msg # 220):

Tackling an armored car at running speed earns a few large bruises at worst, unless you hit it in some stupid way to end up with something sprained.

Furthermore, Point Blank range is within 2 meters. Anything in excess of that that and you're likely only at Short range. Also, nothing about Scatter adds a +10 to BS in RAW, so unless there's a house rule I missed, that bonus is invalid.
This message was last edited by the player at 17:32, Wed 16 Aug 2017.
GSN 1701041631
player, 374 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Wed 16 Aug 2017
at 17:37
  • msg #223

Re: In the Rear with the Gear [OOC]

The rules for scatter were changed in the errata, instead of bonus hits you get +10 to hit at short and +3 damage at PB.  Not overpowered at all, no-siree.  It's not like with Mighty Shot I can outperform my plasma for damage :)

Do you think there's a way we could trick the sharks into attacking something that's not a warm body?
This message was last edited by the player at 17:41, Wed 16 Aug 2017.
GSN 1612091751
player, 402 posts
Ramirez W: 12/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 16 Aug 2017
at 17:40
  • msg #224

Re: In the Rear with the Gear [OOC]

In reply to GSN 1701041631 (msg # 223):

Truuuuue!

I don't use anything with Scatter so I always glossed over it in the errata.
GSN 1610292302
player, 514 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 18 Aug 2017
at 18:49
  • msg #225

Re: In the Rear with the Gear [OOC]

targets cannot dodge when shot during an overwatch right?

Also, let's get this party started. It's been forever since we've been in combat.
GSN 1701041631
player, 375 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 18 Aug 2017
at 18:54
  • msg #226

Re: In the Rear with the Gear [OOC]

GSN 1610292302:
targets cannot dodge when shot during an overwatch right?


Technically this is correct, as they can't use a reaction during their turn.
Adeptus Custodes
GM, 671 posts
Fri 18 Aug 2017
at 19:32
  • msg #227

Re: In the Rear with the Gear [OOC]

That rule was, at last count, being voted on by the players as to whether we keep it or ditch it. Your first xenos encounter doesn't involve much in the way of intelligent monsters with guns, but after this EVERY enemy is, and they will most definitely be using overwatch against you guys.

It was tabled because of the player attrition we encountered last year.

We can open it for discussion again or not.
GSN 1610292302
player, 515 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Fri 18 Aug 2017
at 19:35
  • msg #228

Re: In the Rear with the Gear [OOC]

I'll abstain, I don't feel strongly one way or another.
GSN 1701041631
player, 376 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Fri 18 Aug 2017
at 19:35
  • msg #229

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Your first xenos encounter


Parsing this to figure out if this means we're encountering something that's not xeno :)

I vote for being able to use reactions on your turn.
Adeptus Custodes
GM, 672 posts
Sat 19 Aug 2017
at 11:56
  • msg #230

Re: In the Rear with the Gear [OOC]

Ok, there's some action...I'll see about an update on my lunch break, otherwise right after work.

Those who haven't, for some reason, rolled initiative yet, please do so or I'll have to put you at the end of the line.
Adeptus Custodes
GM, 673 posts
Sun 20 Aug 2017
at 00:36
  • msg #231

Re: In the Rear with the Gear [OOC]

I am mildly surprised that several have not rolled their initiative yet, though posts have been made since my request for it a week ago.

It is possible that, this being GenCon weekend, among other things around the world, people are falling a little behind in their games...which is ok.

Let's do a roll call to see who's actually still involved in this game. Almost everyone is logging in but some are still not jumping into the scene. If you're too busy to post once a week you sure as heck won't be able to keep up with 48 hour posting requirements for combat. And I don't want people to die because of lazy soldiers - I want them to die because their weapon ran out of ammo killing the enemies of the Imperium! ;)
GSN 1612091751
player, 403 posts
Ramirez W: 12/13 F: 1/1
Emilia W: 11/11 F: 1/1
Sun 20 Aug 2017
at 01:30
  • msg #232

Re: In the Rear with the Gear [OOC]

quote:
xi. Failure to maintain adequate supplies of ammunition
   Each solider shall carry about his person, or have stowed in his billet, enough ammunition to fire not less than 500 shots from his primary lasgun. Failure to maintain this level of firepower will result in a flogging (not less than thirty lashes). (Art. 8455/22m)

xii. Running out of ammunition during a combat situation
   Any soldier who find himself unable to prosecute the foe with ballistic, laser or plasma weapons shall, upon return to the base, be incarcerated for not less than sixty days. He shall then be found guilty of Failing to Maintain Adequate Supplies of Ammunition (see above). (Art. 4421/34p)


Emperor forbid we run out of ammo in a shootout! Also, with this new information coming to light, the Twins will have a few reports to file regarding the soldier handing out ammo... ;)

(I'm still here)
GSN 1701041631
player, 377 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Sun 20 Aug 2017
at 05:48
  • msg #233

Re: In the Rear with the Gear [OOC]

I'm here, just traveling this weekend to a place where I get the full totality of the upcoming eclipse :)
GSN 1706080052
player, 48 posts
Silver (H) W:15/15 F:1/2
House (H) W:17/17 F:1/1
Sun 20 Aug 2017
at 05:52
  • msg #234

Re: In the Rear with the Gear [OOC]

Just as long as the eclipse isn't a tyranid hive-fleet crossing the sun, right?

I'm still present.  I'll go ahead and roll an overwatch attack in a bit.
Adeptus Custodes
GM, 674 posts
Tue 22 Aug 2017
at 12:55
  • msg #235

Re: In the Rear with the Gear [OOC]

Haha crap, forgot the eclipse event, too! Hope everyone still has enough vision to see this message. ;)

I know 2302 and 1843 are with us because I [almost] constantly PM back and forth with them, so, with five, I'm good to go. Will post within an hour to the game thread.

I do not have faith that the Sarge will return, despite my second offer to him. The others...well, it'll be up to you guys to either motivate them into continuing, or tell them to get their shit together or take a hike. Just depends how much of a liability the non-posters become.
GSN 1701041631
player, 378 posts
Two-bit (WS) W 4/9 FP 0/2
Sleepy (G) W 6/14 FP 2/2
Tue 22 Aug 2017
at 13:35
  • msg #236

Re: In the Rear with the Gear [OOC]

Vision still here, boss :)

In the interim, let's lob lots of frags now that we have a good area of effect to target.

@AC: Will frags clear the snow around a target (to lessen concealment) if we synchronize our fire?
This message was last edited by the player at 13:36, Tue 22 Aug 2017.
Adeptus Custodes
GM, 676 posts
Tue 22 Aug 2017
at 14:41
  • msg #237

Re: In the Rear with the Gear [OOC]

Somewhat, yes - the frags are clear for use here...might as well, since Jansen isn't going to let you take them with you into the Termite. The 'action' of the sharks is below the surface and off to the side of the Chimera, so you can't really get a good throw at their area unless you're standing on top of the APC or outside it on the snow....


Also, please restore your Wounds and FP to their starting values. No one has taken damage yet in this mission. Would hate to lose you so early!
GSN 1701041631
player, 379 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 22 Aug 2017
at 15:10
  • msg #238

Re: In the Rear with the Gear [OOC]

Done :)

The Cadians have the best change to hit with their grenade launcher, so I think we can justify delaying their sprint of doomawesomeness to rain a little frag on the sharks.
GSN 1701041631
player, 381 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 23 Aug 2017
at 22:04
  • msg #239

Re: In the Rear with the Gear [OOC]

Hoping the RF connects, it should make the shark a lot easier to hit when you've got a massive Stun bonus applied to your shot :D
Adeptus Custodes
GM, 678 posts
Fri 25 Aug 2017
at 05:10
  • msg #240

Re: In the Rear with the Gear [OOC]

You guys are dropping the ball this week, and not one person has said a thing about why there are delays. I am going out of town the next two weekends, and will post around you when I can, from my phone, if necessary.
GSN 1612091751
player, 405 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 25 Aug 2017
at 15:14
  • msg #241

Re: In the Rear with the Gear [OOC]

Did the snow end up halving movement speed? Can I run or will I need to make a check for it?
GSN 1701041631
player, 382 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 28 Aug 2017
at 20:10
  • msg #242

Re: In the Rear with the Gear [OOC]

For the sake of moving this along, probably best to assume that it counts as difficult terrain and then let AC surprise us with his generosity later on :)
GSN 1610311843
player, 491 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 28 Aug 2017
at 21:24
  • msg #243

Re: In the Rear with the Gear [OOC]

I figured you were bolting for the tunneler and if it was easy great, if not that's what we're there for with Overwatch.
GSN 1701041631
player, 383 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 28 Aug 2017
at 22:07
  • msg #244

Re: In the Rear with the Gear [OOC]

On pretty please let my Overwatch go off... :)
GSN 1612091751
player, 406 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 30 Aug 2017
at 13:29
  • msg #245

Re: In the Rear with the Gear [OOC]

GUYS!!! I recently did a commission of a Cadian Command Squad for a local client and put up a picture of them on my studio's Instagram page. Well, I just woke up to a comment from the official Warhammer IG page asking if they could feature it in their gallery!
GSN 1610311843
player, 492 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 30 Aug 2017
at 13:34
  • msg #246

Re: In the Rear with the Gear [OOC]

Congrats :D
GSN 1701041631
player, 384 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 30 Aug 2017
at 14:18
  • msg #247

Re: In the Rear with the Gear [OOC]

Very cool
GSN 1612091751
player, 407 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 30 Aug 2017
at 14:47
  • msg #248

Re: In the Rear with the Gear [OOC]

Right now I'm working on a Sly Marbo that has a few slaughtered Tau bits around his base.
Adeptus Custodes
GM, 679 posts
Wed 30 Aug 2017
at 19:59
  • msg #249

Re: In the Rear with the Gear [OOC]

I'll get to this tonight after I get home. Close to midnight though.
Adeptus Custodes
GM, 680 posts
Thu 31 Aug 2017
at 04:38
  • msg #250

Re: In the Rear with the Gear [OOC]

So I got poked with a strange bug on my computer that I've encountered before, where it opens a page and has a voice telling me that my computer is infected, but if you'll just click on this link we've provided [we swear it's from a legit source] then we will fix everything. So...after I was done laughing, I quarantined and blocked it out.

Funny thing, though...somewhere along the line, the update to the anti-virus program also blocked [and removed from my Favorites menu] several of my most used sites, where the popups had been rearing their ugly heads. RPoL was one of them. Couldn't access from PC but I could from phone. Very odd, but fixed now, I'm guessing.

So, I was also hoping, in my absence, that someone had come up with something other than Harvey for the 'week off' we all experienced. I guess it's back to school time, and end of summer time, and vacation time, and convention time, and a whole host of other things that get in the way of other fun stuff. I'm ok with that.

I'd like to get us on the 48-hour kick with this small encounter, though, starting today [Thursday].

There is indeed a 50% movement penalty in the snow. It might be better to keep someone on overwatch for that one pesky shark and have people sneak across the open space between tanks. Or maybe I'm just saying that to get you to try it. ;)

This portion of the mission could largely be written free-form, and is not intended to cause casualties. We just have about half of the team being new, or not being involved in the last fight [before Sarge's unceremonious departure] that I wanted to see some interactions and gelling before the big stuff came around. That's all. :)

I'll post the update to the action sometime during the day, as I am off until next Tuesday. Yay!
GSN 1701041631
player, 385 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 31 Aug 2017
at 05:00
  • msg #251

Re: In the Rear with the Gear [OOC]

I'm already on overwatch in case the rest of you want to dash or sneak across
GSN 1612091751
player, 408 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 31 Aug 2017
at 10:11
  • msg #252

Re: In the Rear with the Gear [OOC]

Well, I made the Agility check to run without falling across the snow, so the twins should be at the Termite.
Adeptus Custodes
GM, 681 posts
Thu 31 Aug 2017
at 20:59
  • msg #253

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
I'm already on overwatch in case the rest of you want to dash or sneak across


For future reference, if you're on overwatch and plan to shoot, it should be included in your post, here. Otherwise there's an additional wait time while you roll after something reveals/exposes itself.

That will also let me know who's metagaming [oh he missed on overwatch next round? I'll stay put...] And how to have the enemy react for the remainder of their own turn.

Thanks! :)
GSN 1701041631
player, 386 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 31 Aug 2017
at 22:16
  • msg #254

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
GSN 1701041631:
I'm already on overwatch in case the rest of you want to dash or sneak across

Otherwise there's an additional wait time while you roll after something reveals/exposes itself.


Will do.  So...no stunning of the critter?
Adeptus Custodes
GM, 683 posts
Thu 31 Aug 2017
at 22:29
  • msg #255

Re: In the Rear with the Gear [OOC]

I omitted the attack it would have been able to make on the twins, so, yes. Just not a total loss of actions. ;)
GSN 1701041631
player, 387 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 31 Aug 2017
at 22:47
  • msg #256

Re: In the Rear with the Gear [OOC]

Fair enough, it's not a total waste of an RF then :)
GSN 1701041631
player, 388 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 5 Sep 2017
at 13:28
  • msg #257

Re: In the Rear with the Gear [OOC]

I'll try to post something today or tonight, had a long holiday weekend with the family that involved significantly less Internet than I'm used to :)
Adeptus Custodes
GM, 684 posts
Tue 5 Sep 2017
at 13:33
  • msg #258

Re: In the Rear with the Gear [OOC]

Hope everyone had a good weekend like I did. Updating later tonight.
GSN 1612091751
player, 410 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 6 Sep 2017
at 00:33
  • msg #259

Re: In the Rear with the Gear [OOC]

What kind of weapons were laying on the ground, AC?
GSN 1610292302
player, 517 posts
Sawbones W:12 FP:1
Oggie W:14 FP:2
Wed 6 Sep 2017
at 02:23
  • msg #260

Re: In the Rear with the Gear [OOC]

Hectic time of late.  Might post an action tomorrow morning.
Adeptus Custodes
GM, 685 posts
Wed 6 Sep 2017
at 03:15
  • msg #261

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
What kind of weapons were laying on the ground, AC?


A pair of standard issue M36's. Boring [no mods], and with a few shots out of each one's magazine/clip.
GSN 1610311843
player, 494 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 6 Sep 2017
at 03:18
  • msg #262

Re: In the Rear with the Gear [OOC]

Totally worth picking up *grins*
Adeptus Custodes
GM, 687 posts
Wed 6 Sep 2017
at 16:40
  • msg #263

Re: In the Rear with the Gear [OOC]

Yeah, not standard issue for the Termite Crew but when you do enough good things and favors you get to upgrade or swap your line items on the equipment schedule for your unit. And then get eaten by indigenous lifeforms. Lol
GSN 1610311843
player, 495 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 6 Sep 2017
at 16:42
  • msg #264

Re: In the Rear with the Gear [OOC]

I'm looking at it as kit that I could mod and then trade using my connections.

Purely currency items.
GSN 1701041631
player, 390 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 6 Sep 2017
at 16:52
  • msg #265

Re: In the Rear with the Gear [OOC]

Plus, extra clips for the hellgun couldn't possibly hurt.

Who's going to make the TU test?  I can contribute an assist but I doubt you want me to make a roll on it.
GSN 1610311843
player, 496 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 6 Sep 2017
at 17:03
  • msg #266

Re: In the Rear with the Gear [OOC]

Do we get any bonuses on it from having Navigation (Surface) AC?  Also does it have an input that he can use his MIU with?
GSN 1701041631
player, 391 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 6 Sep 2017
at 18:37
  • msg #267

Re: In the Rear with the Gear [OOC]

Also, Sleepy has an anointed maintenance toolkit for when you need to, er, lube up the MIU connection.  Or whatever it does.
Adeptus Custodes
GM, 688 posts
Wed 6 Sep 2017
at 18:40
  • msg #268

Re: In the Rear with the Gear [OOC]

Technically, Nav (surface) is the opposite of what you're doing with it, but I will allow that skill to negate (allow a reroll) if anyone gets 96-100 on their skill test...once...for this task.

It totally has an interface for the MIU. No decking - but normal rigging is allowed.
GSN 1610311843
player, 497 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 6 Sep 2017
at 18:46
  • msg #269

Re: In the Rear with the Gear [OOC]

Nav (Surface) covers everything that deals with anything that isn't in the void or in the warp which are the only other two options for Navigation (And I have Stellar, didn't take Warp cause I'm not a Navigator with a third eye). :P

It's important to have a MIU point cause it'll give me a +10 on my Tech-Use.


14:47, Today: GSN 1610311843 rolled 43 -- 2 degrees of success using the Only War system with a target number of 57 with rolls of 43.  Tech-Use to program directions.
This message was last edited by the player at 18:47, Wed 06 Sept 2017.
GSN 1701041631
player, 392 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 6 Sep 2017
at 18:51
  • msg #270

Re: In the Rear with the Gear [OOC]

Since we're looking for 6 net DoS, are we all expected to make TU checks?  I'd much rather assist Zilch than do it on my own.
Adeptus Custodes
GM, 689 posts
Wed 6 Sep 2017
at 19:14
  • msg #271

Re: In the Rear with the Gear [OOC]

Since he's jacked in it wouldn't make much sense to push him aside and say you can do it better, so assist is a smarter (more realistic) decision. If he'd failed I could see the other side of the coin.

Yes surface Nav is "all encompassing" but I consoder this a specialist vehicle that doesn't really use the same skillset as normal vehicles, hence the slight change to the RAW. If you'd rather wait until all rolls are in and make a Nav test on it's own I'll forgo the reroll option for a +1 result per three DoS on the Nav check. Should alleviate any major misses.

It's a Termite, not a mole mortar, after all.
GSN 1610311843
player, 499 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 6 Sep 2017
at 19:19
  • msg #272

Re: In the Rear with the Gear [OOC]

I'll stick with the re-roll incase anyone flubbs...

That is a guaranteed second change at not royally screwing up.  +1 DoS per 3 Dos on the Nav Check would at best give me +1 Dos and potentially screw me with up to 5 DoF and being in the 96-100 range.
Adeptus Custodes
GM, 690 posts
Thu 7 Sep 2017
at 16:05
  • msg #273

Re: In the Rear with the Gear [OOC]

Not sure how late I'll get home tonight. I'm being introduced to Zombicide (Medieval) for the first time by a veteran group. I may be a sacrificial goat or I may be a hero. We'll see.
GSN 1612091751
player, 411 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 7 Sep 2017
at 16:40
  • msg #274

Re: In the Rear with the Gear [OOC]

Adeptus Custodes
GM, 691 posts
Fri 8 Sep 2017
at 22:52
  • msg #275

Re: In the Rear with the Gear [OOC]

Thanks! I prefer the slightly different version of it that was used for the intro of Cover Up, the tv show that ended when the start accidentally suicide. RIP John Hexum, you dumbass. You could have been as big as Brad Pitt before he even came along.

In other news, I have nothing to update until the group gets the required # of DoS, or everyone has tried and you come up short.
GSN 1610311843
player, 500 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 8 Sep 2017
at 23:17
  • msg #276

Re: In the Rear with the Gear [OOC]

I've got Irma ready to crawl up my arse so if I go quiet it's likely cause I'm lacking in the power department.  Just wanted to toss out that FYI...
Adeptus Custodes
GM, 692 posts
Sat 9 Sep 2017
at 16:47
  • msg #277

Re: In the Rear with the Gear [OOC]

Ah yes. I've got an outdoor job but when our weather turns south it's a blizzard, not a hurricane, so I'm already sitting at home. ;)

As long as the power doesn't go out and make me resort to posting by phone. :'(
GSN 1612091751
player, 414 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 13 Sep 2017
at 05:11
  • msg #278

Re: In the Rear with the Gear [OOC]

Were there charge packs to be found with the rifles, or just the rifles?
GSN 1610311843
player, 502 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 13 Sep 2017
at 06:21
  • msg #279

Re: In the Rear with the Gear [OOC]

I'm guessing they have the packs in them and that's it...but if we're really lucky who knows?
GSN 1612091751
player, 415 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 13 Sep 2017
at 06:24
  • msg #280

Re: In the Rear with the Gear [OOC]

I was implying spare charge packs, but it's best to clarify.
GSN 1610311843
player, 503 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 13 Sep 2017
at 06:26
  • msg #281

Re: In the Rear with the Gear [OOC]

Always good to clarify :D
GSN 1610311843
player, 504 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 13 Sep 2017
at 06:30
  • msg #282

Re: In the Rear with the Gear [OOC]

Also...

Only Two-Bit and Sawbones are left of active Zakurians who I know have Tech-Use as part of their learning.  Target/Comet hasn't said anything in a long time just like Roland/Tristan.

So does *anyone* else have Tech Use?

And since it's impossible to use Tech-Use without being trained can I spend a Fate Point for an extra success AC?  We're very short of Tech-Use people and to get six degrees will be hard.  Ten is impossible with current active people cause half the crew can't roll.  Unless the good Commissar can help of course get us to six.
Adeptus Custodes
GM, 694 posts
Wed 13 Sep 2017
at 13:07
  • msg #283

Re: In the Rear with the Gear [OOC]

No additional charge packs outside the vehicle. Two in the vehicle.

Yes you can spend a fate point.

Yes Jansen can help if you ask nicely. Should probably be a last resort. ;)
GSN 1610311843
player, 505 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 13 Sep 2017
at 13:47
  • msg #284

Re: In the Rear with the Gear [OOC]

If no one responds that has tech use I'll toss up another post tonight spending that FP and asking Jansen.
GSN 1701041631
player, 393 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 13 Sep 2017
at 14:44
  • msg #285

Re: In the Rear with the Gear [OOC]

Sorry about the lack of posting, work has been draining the last week and I'm currently in the middle of a three-day training seminar.  Quick post coming up.
GSN 1610311843
player, 506 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 13 Sep 2017
at 15:01
  • msg #286

Re: In the Rear with the Gear [OOC]

No worries I just got done with Irma myself.

With that +10 and an additional DoS that pushes us up to 4 total so far.  If we only have Sawbones and Jansen left it should get us over the hump.  In a pinch I can spend a FP to get an extra success so we can burrow on target like AC said I could just a little back.
Adeptus Custodes
GM, 695 posts
Thu 14 Sep 2017
at 02:02
  • msg #287

Re: In the Rear with the Gear [OOC]

Ah, I didn't have the time off this eve like I thought I would, but I am free tomorrow after dinner. Pushing this off one more day to make a proper post, and get some much needed sleep. Best of luck on anyone else who adds to the rolls!
GSN 1612091751
player, 416 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 15 Sep 2017
at 04:05
  • msg #288

Re: In the Rear with the Gear [OOC]

Ramirez has no Tech Use and hid Intelligence is 20.

AC, can we have this guy as our new NPC?

https://www.instagram.com/p/BZ...-by=fabledfallstudio
Adeptus Custodes
GM, 697 posts
Wed 20 Sep 2017
at 04:17
  • msg #289

Re: In the Rear with the Gear [OOC]

As always, Wednesday night is my tabletop gaming night, so I'll see if there's any time before bed to make the next post [which puts you underground at the start of your upward journey] or if I shall wait one more day for some of the slackers to jump in and join the fun.

As this summer has gone forward, it seems much more likely that people are less interested in a combat-oriented game, and even less interested in a roleplaying game. I will only offer that I created this game at the request of people in the RPoL GM:Wanted thread, most of whom had the temerity to quit in the past year. *shrug*

:)
GSN 1610311843
player, 509 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 20 Sep 2017
at 04:18
  • msg #290

Re: In the Rear with the Gear [OOC]

Well dammit I'm still here :P
GSN 1701041631
player, 396 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 20 Sep 2017
at 05:23
  • msg #291

Re: In the Rear with the Gear [OOC]

Me too :)
GSN 1612091751
player, 417 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 20 Sep 2017
at 11:06
  • msg #292

Re: In the Rear with the Gear [OOC]

I love roleplaying but this is Only War. I wasnna do dome war!
Adeptus Custodes
GM, 698 posts
Thu 21 Sep 2017
at 21:47
  • msg #293

Re: In the Rear with the Gear [OOC]

Yeah I get it, meho. ;)

Doc is busy all month with work (globe-trekking) and I'll be home in a few hours to eat and post.
Adeptus Custodes
GM, 700 posts
Mon 25 Sep 2017
at 16:30
  • msg #294

Re: In the Rear with the Gear [OOC]

Somewhat ooc...I don't expect this cliff hanger (hehe...groan) to kill or injure anyone. We are all eager to get to more fighting and so this is just another bump in the road. RP it with or without rolls and we will resume the trek upward by the weekend.

Also, it will tell me who to delete Sunday night, if anyone fails to post again in this scene. :(
GSN 1612091751
player, 418 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Mon 25 Sep 2017
at 16:41
  • msg #295

Re: In the Rear with the Gear [OOC]

I haven't been posting because I'm at a loss of what to do in these scenarios. The Twins aren't much useful for anything but shooting the shit out of the enemies of the Imperium. They can drive a Chimera in a pinch or read a map... But right now, they're way outside what they were trained for.
GSN 1701041631
player, 398 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 25 Sep 2017
at 16:57
  • msg #296

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
aren't much useful for anything but shooting the shit out of the enemies of the Imperium..


That's OW in a nutshell, i'nit?

Also, my IRL group's heavy gunner decided to fire a heavy flamer into a melee with a stunned giant spider.  Spider dodged, nobody else did.

...I may need to come up with some creative administrative punishments.
GSN 1610311843
player, 510 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 28 Sep 2017
at 15:15
  • msg #297

Re: In the Rear with the Gear [OOC]

And AC those Anti-grav implants only reduce the damage from insta kill to beat the fuck out of...if and only if they are still operational by the time you reach the ground.  If not you are really SOL.  Gives us a huge block of xp though and I can buy the talent upgrade that lets me extend the time and reduce the damage to nothing and then we're talking...
GSN 1612091751
player, 420 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Mon 2 Oct 2017
at 20:19
  • msg #298

Re: In the Rear with the Gear [OOC]

I know this may seem like a dumb question, but does the Termite have a searchlight?
GSN 1610311843
player, 513 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 2 Oct 2017
at 20:23
  • msg #299

Re: In the Rear with the Gear [OOC]

Based on what images I can see from the mini...I'd guess they only point straight forward where the drill head is.  If that.
GSN 1701041631
player, 400 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 2 Oct 2017
at 21:05
  • msg #300

Re: In the Rear with the Gear [OOC]

Bah, who needs searchlights when you can have a melta cutter light the way?

Also, don't look directly into the light.
GSN 1610311843
player, 514 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 2 Oct 2017
at 21:24
  • msg #301

Re: In the Rear with the Gear [OOC]

That is a very, very good point...
Adeptus Custodes
GM, 701 posts
Tue 3 Oct 2017
at 17:43
  • msg #302

Re: In the Rear with the Gear [OOC]

I thought I had mentioned this last month but it seems I did not...sorry guys!

This month, for the first time in my career (17+ years) I have every weekend of the month off from work, instead of one, two, or none. It's amazing and I'm trying to take advantage of the superb (better than decent) weather we are having.

My posting during the week will not suffer...as long as I have things to post based on your actions as a team. I am thinking we will pare this game back from mass battles to a more streamlined tactical squad that operates like the Last Chancers. If you haven't read the books, do so! Great stuff. :)

That said, I'll check in tonight after work again. :)
GSN 1701041631
player, 401 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 3 Oct 2017
at 21:01
  • msg #303

Re: In the Rear with the Gear [OOC]

Tacti-cool :)  With the reduced number of players we have (anybody heard from Sawbones recently?) a smaller scope seems appropriate.
GSN 1610311843
player, 515 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 3 Oct 2017
at 22:37
  • msg #304

Re: In the Rear with the Gear [OOC]

Certainly with only three or four a small tactical flavor game works better.  Almost small enough, depending on the game and thrust, that I could see comrades being unfolded out at times when we need the numbers or the actual additional firepower.  Course that would preclude all our cool comrade bonuses working but...

AC mentioned that Sawbones was busy traversing the world I thought.
Adeptus Custodes
GM, 702 posts
Wed 4 Oct 2017
at 02:46
  • msg #305

Re: In the Rear with the Gear [OOC]

Yeah, Sawbones is in another game with me and I know from gaming a while with him he has a globe-trotting job. I have a cousin that travels from country to country as a safety inspector for plants that make car parts, so I get that sometimes a nap, rather than a laptop, can be your best friend.
GSN 1612091751
player, 422 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 6 Oct 2017
at 16:44
  • msg #306

Re: In the Rear with the Gear [OOC]

Lasguns have a mount for lamp packs, right?


Spoiler text: (Highlight or hover over the text to view)
Read: Can I put a flashlight on my flashlight?



Spoiler text: (Highlight or hover over the text to view)
And will it make it Twin-Linked?

GSN 1701041631
player, 403 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 9 Oct 2017
at 16:42
  • msg #307

Re: In the Rear with the Gear [OOC]

In reply to GSN 1612091751 (msg # 306):

I think we might have already made that joke with the red-dot sights... ;)

I'm a bit confused, I thought we were supposed to head down the chasm?  Or are we walking along the edge with a "don't fall off" warning?
GSN 1610311843
player, 517 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 9 Oct 2017
at 16:49
  • msg #308

Re: In the Rear with the Gear [OOC]

We used the grapnels to descend into the chasm.  Once at the bottom we packed up again and headed out.
Adeptus Custodes
GM, 704 posts
Wed 11 Oct 2017
at 02:01
  • msg #309

Re: In the Rear with the Gear [OOC]

Almost 13 hours today. Gosh I wish I could walk down the street and buy you guys lunch or dinner or something with my overtime checks. lol

Yes, the chasm is an unintended consequence of the voracious burrowing of the tyranid beasties as they carve into the mountains and valleys. Oddly enough, their disturbances have thus far [the last two months since discovery by the PDF] only been confined to this one small continent...they haven't begun to toxify the atmosphere or poison the waters.

Very odd.

Please, everyone give yourselves 100 xp. I've been very lax lately with the management of this game, in part due to the sporadic posting on both sides, but also because my time as a temporary manager in my station is coming to an end next week. I have someone to train, people to reward, others to discipline, and a job to go back to that nobody else wanted to fill in for me, so there's a rather large mess waiting for me there. Bleh.
GSN 1610311843
player, 518 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 12 Oct 2017
at 15:22
  • msg #310

Re: In the Rear with the Gear [OOC]

No worries boss-man, the crunch happens for everyone at times.  Glad to hear that you are at least getting paid well for it. :)

Thanks for the xp too!

Means when we get to the end of the mission I can spend 100xp and then make the decision on whether to stick as a Medic and get the +5 to an characteristic or ask if I can shift to another class/advanced class...fun and exciting times.

Plus!

Party favors for the survivors!  We'll receive what Zilch was able to scrounge up when we get back from pushing along that Tyranid arm that Two-Bit provided for Ear's to the Ground :D
GSN 1701041631
player, 404 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 12 Oct 2017
at 17:43
  • msg #311

Re: In the Rear with the Gear [OOC]

Geh, just another 100 XP so I can afford Mighty Shot...because my plasma clearly needs more damage output :D
GSN 1610311843
player, 519 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 12 Oct 2017
at 17:45
  • msg #312

Re: In the Rear with the Gear [OOC]

Damage?  What is this damage thing?

I'm here for other things...

:-P
GSN 1701041631
player, 405 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 12 Oct 2017
at 17:55
  • msg #313

Re: In the Rear with the Gear [OOC]

I hear it's something critical to guardsman's survival, but what sort of guardsman actually wants to live versus dying miserablygloriously in the Emperor's name?
GSN 1610311843
player, 520 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 12 Oct 2017
at 18:00
  • msg #314

Re: In the Rear with the Gear [OOC]

Right!  I knew I heard about it somewhere.

Maybe I should see about that in the near future.  I've heard that Sentry's get swank kit...
GSN 1701041631
player, 406 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 12 Oct 2017
at 19:35
  • msg #315

Re: In the Rear with the Gear [OOC]

No, no, Tank Ace is where it's at.
GSN 1610311843
player, 521 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 12 Oct 2017
at 19:43
  • msg #316

Re: In the Rear with the Gear [OOC]

If we had a tank, sure.
Adeptus Custodes
GM, 705 posts
Tue 17 Oct 2017
at 12:51
  • msg #317

Re: In the Rear with the Gear [OOC]

Well, I got home late last night, again...but had enough time to heat up a can of chicken corn chowder soup and watch a bit of the movie Pixels before bed.

Returning to my normal routine next week at work, thankfully. I'm finding that the closer I get to my end of tour/assignment, the angrier I am getting at things people do and say that they know I won't have enough time to deal with through discipline or sanctions. Very dis-empowering.

Hope all is well with you folks. Will stop in again Thursday night and see what I can do.
GSN 1701041631
player, 407 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 20 Oct 2017
at 01:59
  • msg #318

Re: In the Rear with the Gear [OOC]

Wait, college dorm room?  What is this "education" heresy of which you speak?
GSN 1612091751
player, 423 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 20 Oct 2017
at 03:22
  • msg #319

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Wait, college dorm room?  What is this "education" heresy of which you speak?


The five minutes you get to read through the Uplifting Primer.
Adeptus Custodes
GM, 707 posts
Tue 24 Oct 2017
at 11:59
  • msg #320

Re: In the Rear with the Gear [OOC]

So...there wasn't anything for me to do last Thursday. Are we putting the game on the back shelf for a while? Recruiting more? Calling it quits?
GSN 1701041631
player, 408 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 25 Oct 2017
at 16:57
  • msg #321

Re: In the Rear with the Gear [OOC]

Sorry, got completely wiped out last week...I work on a five-man team and had a team member suddenly go OOO so went from 120% capacity to something like 150%+ literally overnight.

Still catching up on all the missed work, but I may be able to post something either tonight or tomorrow night.
GSN 1610311843
player, 522 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 25 Oct 2017
at 18:26
  • msg #322

Re: In the Rear with the Gear [OOC]

I totally thought that I had...of course I’ve been trying to kick some fly like symptoms for a couple weeks now so it’s more than probable that I ‘posted’ in the haze of my temperature when it was higher.  Will work on one soon.
GSN 1612091751
player, 424 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 26 Oct 2017
at 02:17
  • msg #323

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 322):

Mr. Goldblum, I'm a huge fan of your work!

AC, I'll work on getting up a post.
GSN 1610311843
player, 523 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 26 Oct 2017
at 02:45
  • msg #324

Re: In the Rear with the Gear [OOC]

Couldn't help myself with Halloween around (or rather my auto-correct seemingly couldn't, lol).
Adeptus Custodes
GM, 708 posts
Wed 1 Nov 2017
at 16:12
  • msg #325

Re: In the Rear with the Gear [OOC]

Yeah...falling behind my own schedule this week and I apologize. Will definitely get my act together this week. :(
GSN 1610311843
player, 525 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 1 Nov 2017
at 17:22
  • msg #326

Re: In the Rear with the Gear [OOC]

No worries bossman.  We're moving slower it seems and I'm just getting over a case of the bronch that I stopped before it got too bad.
GSN 1701041631
player, 410 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 17 Nov 2017
at 16:51
  • msg #327

Re: In the Rear with the Gear [OOC]

With the holidays coming up, are we planning on taking an extended break?
GSN 1610311843
player, 526 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 17 Nov 2017
at 17:00
  • msg #328

Re: In the Rear with the Gear [OOC]

That was the impression I was getting...
Adeptus Custodes
GM, 709 posts
Sat 18 Nov 2017
at 17:28
  • msg #329

Re: In the Rear with the Gear [OOC]

I thought so, too. We sat on 3182 posts for a LONG time. I am perfectly willing to go at whatever pace you guys want. I like this game and it seemed like you remaining ones did/do as well.

Like I said, this is your game and we will make it what you want...within reason. ;)
GSN 1612091751
player, 426 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Sat 18 Nov 2017
at 18:05
  • msg #330

Re: In the Rear with the Gear [OOC]

I'm ready to go. I was of the understanding that we were waiting on a post from you, AC
GSN 1610311843
player, 527 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 18 Nov 2017
at 20:01
  • msg #331

Re: In the Rear with the Gear [OOC]

Poking in the IC thread the three remaining have posted slipping through the crack and barring knowing what else is coming it does indeed look the the reply is in your court AC :)
GSN 1701041631
player, 411 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 20 Nov 2017
at 21:11
  • msg #332

Re: In the Rear with the Gear [OOC]

I'm always* ready to continue onward, although posting rate will be reduced this coming Turkey Day, the X-Mas/NY period and (potentially) my jury-duty callup at the turn of the year :)

*subject to the slings and arrows of outrageous fortune
Adeptus Custodes
GM, 710 posts
Mon 27 Nov 2017
at 13:15
  • msg #333

Re: In the Rear with the Gear [OOC]

Excellent. I will set things in motion again this week.

Hope everyone who could had a safe and enjoyable Thanksgiving this year. :)
GSN 1701041631
player, 412 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 27 Nov 2017
at 17:28
  • msg #334

Re: In the Rear with the Gear [OOC]

*belch*
Adeptus Custodes
GM, 711 posts
Tue 28 Nov 2017
at 04:28
  • msg #335

Re: In the Rear with the Gear [OOC]

So, with the slightly smaller group now, we've discussed the possibility of having some system in place of perhaps switching or rotating your secondary/comrade character into play. I've toyed with a few options and here's what I've come up with.

1. We could have it be a Fate Point expenditure, during missions. Not a burn, just a spend. Swap roles until you spend another point [on the current active player]. You can't do it more than once a round. You have to do it if the primary is incapacitated.

2. We could give you the option of switching primary roles after each mission, after XP are spent.

3. We could only allow the switch when the first one is killed, as was the original intent and design of the game...back when we had 12 guys posting every other day in heated engagements. ;)

4. [Perhaps you've thought of something on your own?]



Right now you are moving up through the base(ment) of the old temple. There were originally three set encounters in the place; one initial (not necessarily) combat, one mediocre combat, and one final desperate tower defense combat. I will have to scale it to the group, I think, but the premise and framework should remain largely the same. I'll also scale the gear you're lugging along to make it work; you still have the same number of crates but since you've lost some of the heavies I'm not inclined to say they are NPC's. They will just get ill with altitude sickness or fall off the ravine. :P
GSN 1701041631
player, 413 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 28 Nov 2017
at 06:40
  • msg #336

Re: In the Rear with the Gear [OOC]

Option 2 is the one I like the most.  I'm considering implementing it for my IRL game.
GSN 1610311843
player, 528 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 28 Nov 2017
at 16:01
  • msg #337

Re: In the Rear with the Gear [OOC]

Any of the options also beg back to the original question that has been discussed a few times but I don't think an answer has been decided upon...

Does your Secondary gain any xp at all?  Important if we're swapping back and forth either in a mission or between missions.

I'd say that Option 2 works the best but I equally like that if you are willing to spend a Fate Point that otherwise is very important you could pull up your secondary with Option 1.  Having FP being the trigger means you could swap back and forth like any of the number of fighting games that let you freely swap between your fighters.
GSN 1701041631
player, 414 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 28 Nov 2017
at 22:47
  • msg #338

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Having FP being the trigger means you could swap back and forth like any of the number of fighting games that let you freely swap between your fighters.


Reminds me of the luchador priest I statted out way back when....

Also, power weapon folding chairs.  You know they're out there.
Adeptus Custodes
GM, 712 posts
Thu 30 Nov 2017
at 17:28
  • msg #339

Re: In the Rear with the Gear [OOC]

Hmm. I though we had agreed that they would get 50% of the xp the primary makes? I recall this conversation with Doc. Maybe it was a PM between us and not out here in ooc.
GSN 1610311843
player, 529 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 30 Nov 2017
at 17:33
  • msg #340

Re: In the Rear with the Gear [OOC]

Likely so :)

Cause I remember the debating but never a conclusion.  If that was the case the idea that there could be a swap between missions would make it far easier on the xp tracking front.

We could though use the FP to activate the Comrade to allow them to do something.  Best example I could make would be if I had chosen Everest as primary and was bouncing along merrily and we got into a gunfight and finished using a FP so that Zilch could step forward to do Medicae tests for healing purposes on everyone wounded to give back wounds and then slip back to simply being the Comrade for the rest of the mission (or till another FP was spent to do something else).
GSN 1701041631
player, 415 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 30 Nov 2017
at 18:51
  • msg #341

Re: In the Rear with the Gear [OOC]

I recall that 50% was discussed, but it wasn't formally confirmed.
Adeptus Custodes
GM, 713 posts
Mon 4 Dec 2017
at 03:28
  • msg #342

Re: In the Rear with the Gear [OOC]

Ok, then let's go with that...should we retcon it into the current stable of soldiers? You kind of haven't really used your skills or abilities yet, since the encounter with the ice sharks was largely narrative in nature and designed merely as a vignette, of sorts.

Yeah, let's do that. I think that will give each of your Comrade characters 200 xp then? 300 for the last mission + 100 in the rear-echelon 'adventures', divided by two?

Also, I'm personally fond of option #1, because there's only four of you at this time. Yes, the idea of spending [not burning] a Fate point 'on the fly' could indeed make for some heroic scenes in battle and encounters! That's the plan, at least. ;)

I suppose as/if/when we get more recruits, this may become a hassle, but I'm pretty sure people aren't here to meta-game, or at least I hope they aren't.



I have two long weekends later this month for clearing out the active players and setting some other things up. I see Two-bit -slash- Sleepy logged in Friday, so it looks like you guys were right about being ready to push forward again with two or three posts a week. Glad to hear it.

Any last questions of me, then, before I start the engine up again later this week?
GSN 1610311843
player, 530 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 5 Dec 2017
at 06:08
  • msg #343

Re: In the Rear with the Gear [OOC]

Just like we're incorporating the rules to take advantage of the fact that we are 'short handed' they just as easily can get back burnered when we have more.  Or more likely back burner option 1's swapping back and forth during a mission while leaving in place the ability to swap between missions till we are truly back up to full strength when we put both options on ice.

The fact that secondaries/comrades get 1/2 of the xp alone is great for longer term aspects.
GSN 1612091751
player, 427 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 5 Dec 2017
at 21:26
  • msg #344

Re: In the Rear with the Gear [OOC]

Hey folks, sorry I haven't been too active. Recently lost my mother so catching up on games hasn't been much of a priority.
GSN 1610311843
player, 531 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 5 Dec 2017
at 22:27
  • msg #345

Re: In the Rear with the Gear [OOC]

Hey not being talkative here because of that is nothing to be sorry about.  Dealing with that is far more important than this.

I am sorry that you had such a loss.

We’ll hold down things if you need more time.
Adeptus Custodes
GM, 714 posts
Sun 10 Dec 2017
at 03:39
  • msg #346

Re: In the Rear with the Gear [OOC]

Right - I said "later in the week" but didn't expect it to mean the literal end of the week! Just got home from a birthday party for my longtime concert-partner, and of course you guys know my job gets busier during the holidays. I have the next three days off so will post the re-start action in the game thread Sunday or Monday morning.

I guess since there were no actual questions posted that there are none, or at least none at the moment then. Good.

There will be no 'time lapse' in the current scene; things will pick up exactly where they left off, with the team slogging up the inner trail of this underground crevasse they've been following.
GSN 1701041631
player, 416 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 11 Dec 2017
at 16:59
  • msg #347

Re: In the Rear with the Gear [OOC]

I suppose now would be as good a time as any to update the wall o' honor....
GSN 1610311843
player, 533 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 11 Dec 2017
at 17:00
  • msg #348

Re: In the Rear with the Gear [OOC]

I'll have to update my list too with deaths.  First ones actually.  Everyone else so far has survived in some way and was 'transferred away' to other postings.
GSN 1701041631
player, 418 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 11 Dec 2017
at 18:35
  • msg #349

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
...was 'transferred away' to other postings.


Hmm, any chance we see a fresh crop of combat servitors anytime soon?
GSN 1610311843
player, 534 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 11 Dec 2017
at 18:40
  • msg #350

Re: In the Rear with the Gear [OOC]

So here is the updated list as best I can tell...


Active
---
GSN 1610311843   Zakurian---Godwynn "Zilch" Barbarossa (Medic)
                 Zakurian---Everett "Everest" Crag (Heavy) Autocannon
---
GSN 1612091751   Cadian-----Ramirez "Square" (Weapon Specialist) Lasgun, Grenade Launcher
                 Cadian-----Emilia (Weapon Specialist) Lasgun
---
GSN 1701041631   Zakurian---"Two Bit" (Weapon Specialist) Plasma Gun
                 Mordian----"Sleepy" Lascarbine
---


Pending Reassignment
---
GSN 1610292302   Zakurian---"Sawbones" (Medic) Long-Las
                 Zakurian---"Oggie" (Guardsman)
---


Reassigned
---
GSN 1610290901   Trenne (Medic)
                 Hal (Heavy)
---
GSN 1612071718   Hans "Sarge" (Sergeant)
                 Bullets (Heavy)
---
GSN 1612101654   Unknown---Serge (Heavy)
                 Unknown---York
---
GSN 1612101809   Gaius "Pious Gaius" (Weapon Specialist)
                 "Bloody Mary"
---
GSN 1610300704   Unknown---Marcus "Brawler" Edwards (Guardsman)
                 Cadian----Nathan "Mothball" Larsran (Weapon Specialist)
---
GSN 1610301137   Unknown
                 Unknown
---
GSN 1610291001   Shandra "Brick" Weisser (Heavy)
                 Emily "Recaf" Kyner
---
GSN 1702071903   Unknown---Roth "Sarge" (Sergeant)
                 Unknown---Garat "Bull" (Heavy) Heavy Stubber
---


Deceased/Recycled
---
GSN 1706062242   Unknown----"Sarge" Baker  (Sergeant)
                 Unknown----"Glitch" (Weapon Specialist)
---
GSN 1706080052   Catachan---Jonathan "Silver" Argent (Heavy)
                 Catachan---Thaddeus "Brick" House (Heavy)
---
GSN 1706092117   Zakurian---Dean "Target" Targus (Heavy)
                 Zakurian---Colin "Comet" Hardin (Guardsman)
---
GSN 1612071545   Catachan---Roland (Weapon Specialist) Plasma Gun/Flamer
                 Zakurian---Tristan (Weapon Specialist)
---
GSN 1703070812   Unknown----Hardigan (Sergeant)
                 Unknown----Unknown
---

This message was last edited by the player at 19:54, Mon 11 Dec 2017.
GSN 1701041631
player, 419 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 11 Dec 2017
at 18:57
  • msg #351

Re: In the Rear with the Gear [OOC]

There was also a Sgt. Hardigan (GSN 1703070812) who contributed to keeping the genestealers and their steelychitinous knives away from us for a few rounds in the last mission.  Let us not forget the fallen even if they seemed to quickly forget us....
GSN 1610311843
player, 535 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 11 Dec 2017
at 19:55
  • msg #352

Re: In the Rear with the Gear [OOC]

Ahhh right.

I didn't add them cause they never lived long enough to report in to the rest of us ;)

Updated.
GSN 1701041631
player, 420 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 11 Dec 2017
at 21:13
  • msg #353

Re: In the Rear with the Gear [OOC]

If a Guardsman dies alone in the forest, does he make a sound?
GSN 1610311843
player, 536 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 11 Dec 2017
at 21:16
  • msg #354

Re: In the Rear with the Gear [OOC]

He better be yelling praises to the God-Emperor loud enough that another one hears him die or else he'll be shot by the Commissar when he's finally found for deserting his post and depriving future guardsmen of the precious equipment that the Munitio entrusted to them.
GSN 1612091751
player, 428 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 13 Dec 2017
at 02:11
  • msg #355

Re: In the Rear with the Gear [OOC]

What's everyone's gear breakdown? Ramirez has 8 lasgun charge packs, 2 autopistol clips, 20 krak grenades, 4 fire bomb grenades, and 1 smoke grenade.

Emilia has 4 lasgun charge packs, 18 krak grenades, and 2 autopistol clips
GSN 1610311843
player, 537 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 13 Dec 2017
at 02:58
  • msg #356

Re: In the Rear with the Gear [OOC]

Zilch has 4 shotgun mags and a lascutter.

Everest has 4 drums for his autocannon, 4 for his shotgun, 12 rounds for a stub revolver, 1 charge pack for the M36, a macefist and a knife.

And those smoke grenades we got...
GSN 1701041631
player, 421 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 13 Dec 2017
at 06:12
  • msg #357

Re: In the Rear with the Gear [OOC]

For Two-bit I've got combat shotgun+4 regular clips and 2(?) inferno clips, plasmagnu+3 clips, assorted krak and smoke, and a lascutter.  He;s got a snazzy inbuilt blade for grappling with genestealers, too.

Sleepy I'll have to dig into, but I *think* he picked up an M36 somewhere instead of his standard issue laspistol.  Might have been from the land sharks.
Adeptus Custodes
GM, 716 posts
Thu 14 Dec 2017
at 15:47
  • msg #358

Re: In the Rear with the Gear [OOC]

Updating tonight after work.

Hilarious conversations btw. You lot are always good for a chuckle.
GSN 1701041631
player, 423 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 18 Dec 2017
at 00:50
  • msg #359

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
large enough to accommodate the passage of a pair of men who might be carrying something between them, or on their shoulders.


Wait, didn't the Ark of the Covenant require two men to carry? :D
GSN 1610311843
player, 540 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 18 Dec 2017
at 01:13
  • msg #360

Re: In the Rear with the Gear [OOC]

It was the landsharks...

Same place Everest got his M36 and one charge pack.
Adeptus Custodes
GM, 719 posts
Tue 19 Dec 2017
at 01:29
  • msg #361

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Adeptus Custodes:
large enough to accommodate the passage of a pair of men who might be carrying something between them, or on their shoulders.


Wait, didn't the Ark of the Covenant require two men to carry? :D


Heh...that would probably be heresy, considering the Emprah is the one true savior of mankind, right? ;)
GSN 1610311843
player, 542 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 19 Dec 2017
at 01:31
  • msg #362

Re: In the Rear with the Gear [OOC]

Not if the Ark was relics owned by the Emprah...

Well that and we were tasked with returning them to him.  Taking them willy nilly would be heresy and more *grins*
Adeptus Custodes
GM, 721 posts
Tue 26 Dec 2017
at 00:07
  • msg #363

Re: In the Rear with the Gear [OOC]

Merry Xmas...Fa la la etc!

Hope you gents are having a good holiday. I'll be working like a frozen dog tomorrow but this is another [otherwise] easy week for me, so I should be able to update after dinner.

Don't want to start a combat scene during the holidays is all. ;)
GSN 1610311843
player, 543 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 26 Dec 2017
at 03:26
  • msg #364

Re: In the Rear with the Gear [OOC]

Sorry would have a reply out but I’m chilling at the ER with the wife due to an allergic reaction.  Zilch of course doesn’t touch anything and scans again at the next door.

I’ll be able to toss up a real post tomorrow at work.
GSN 1701041631
player, 426 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 26 Dec 2017
at 18:08
  • msg #365

Re: In the Rear with the Gear [OOC]

Merry Christmas and Happy Holidays!  This is the first year I've had the holidays off in the last three so I'm taking full advantage of it..I may log on once or twice before the new year but don't bank on anything...coherent :D
Adeptus Custodes
GM, 722 posts
Wed 27 Dec 2017
at 04:05
  • msg #366

Re: In the Rear with the Gear [OOC]

It's cool with a relaxed week. I worked close to 12 hours today and left before more than half my office, so I was bushed. Almost ell asleep in my dinner. Off after work tomorrow for the rest of the week, so will update the Player's Wanted advert later this week and make that NON-COMBAT post I meant to do tonight. :)
Adeptus Custodes
GM, 723 posts
Tue 2 Jan 2018
at 04:01
  • msg #367

Re: In the Rear with the Gear [OOC]

Happy New Year!

Xmas gifts a little late, but let's go ahead and add +3 to the stat of your choice, and make a note of it at the bottom of your character sheet, please, for future reference. This gift is applied to both the primary and the comrade. :)

I've posted the update to the game advertisement, and this room you're currently in is actually the best place to add new players, so let's hold off a week or so and give some new folks a chance to hop in if they want, please.

I'll post some fluff that you guys can interact with while we wait for what I hope is 2-4 new folks joining. Thanks!
GSN 1610311843
player, 545 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 2 Jan 2018
at 06:34
  • msg #368

Re: In the Rear with the Gear [OOC]

Awesome, thank you :)

Happy Holidays and New Year to everyone!
GSN 1612091751
player, 432 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 2 Jan 2018
at 14:11
  • msg #369

Re: In the Rear with the Gear [OOC]

Happy New Year! I hope 2018 will find everyone well.

I, myself, started off the new year with a game of 8th Edition 40k (Ultramarines w/ Inquisitor/Assassins VS GSC) and had a nice little bout that resulted in an Imperium victory. Suffer not the xenos to live!
GSN 1701041631
player, 427 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 2 Jan 2018
at 15:13
  • msg #370

Re: In the Rear with the Gear [OOC]

Happy New Year everyone!

GSN 1612091751:
I hope 2018 will find everyone well.


I find myself coming down with a bug, which I suppose would be considered a bad omen except that it's probably worth it from all the quality time I got to spend with a disease vectormy nephew over the holidays :P
GSN 1801010951
player, 1 post
Wed 3 Jan 2018
at 13:56
  • msg #371

Re: In the Rear with the Gear [OOC]

Working on my main character now.
GSN 1610311843
player, 546 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 3 Jan 2018
at 15:39
  • msg #372

Re: In the Rear with the Gear [OOC]

Welcome aboard 951 :)
GSN 1701041631
player, 428 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 3 Jan 2018
at 15:48
  • msg #373

Re: In the Rear with the Gear [OOC]

I love the smell of fresh meat in the morning :P
Adeptus Custodes
GM, 724 posts
Wed 3 Jan 2018
at 17:13
  • msg #374

Re: In the Rear with the Gear [OOC]

So a little over 12 hours yesterday...yehaah! For those new folks who aren't in the loop, I'm a mailman near Buffalo, NY. Lots of good overtime in the winter months here. :)

Tabletop tonight but free tomorrow night so I'll pop in on breaks today and tomorrow but mostly be quiet for now. Again, this faceted cavern/chamber is the collection point for new guys joining so we will do it there once all three new folks have their sheets up and running.
GSN 1801021759
player, 1 post
Wed 3 Jan 2018
at 17:45
  • msg #375

Re: In the Rear with the Gear [OOC]

Lookin forward to getting into the meat grinder! Should have sheets up in the next 24hrs.
GSN 1610311843
player, 547 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 3 Jan 2018
at 18:04
  • msg #376

Re: In the Rear with the Gear [OOC]

Awesome :D

Updating my lists and of course welcome 1759!
GSN 1801010951
player, 2 posts
Thu 4 Jan 2018
at 00:31
  • msg #377

Re: In the Rear with the Gear [OOC]

My main character is a Las Gun specialist in training, she needs more skills and such, but well is good at frying enemies with concentrated burst fire for not being in long. ^_^

Her companion will be worked on next.
GSN 1612091751
player, 433 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 4 Jan 2018
at 02:58
  • msg #378

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801010951 (msg # 377):

You're in the same wheelhouse as myself, then.
GSN 1801010951
player, 3 posts
Thu 4 Jan 2018
at 03:02
  • msg #379

Re: In the Rear with the Gear [OOC]

Expendable cogs in the war machine?
GSN 1612091751
player, 434 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 4 Jan 2018
at 03:07
  • msg #380

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801010951 (msg # 379):

Lasgun experts. As Cadian Weapon Specialists, Ramirez and Emilia are rather adept with flashlights. They're not too shabby with grenade launchers either.
GSN 1801021759
player, 2 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Thu 4 Jan 2018
at 10:28
  • msg #381

Re: In the Rear with the Gear [OOC]

I think I found my character. Waiting for final transfer orders from the Custodes, but you should have a old Kriegian sergeant and her vox-operator joining your ranks soon! Looking forward to killing xenos and purging heretics in the name of the Emperor with you all!
GSN 1612091751
player, 435 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 4 Jan 2018
at 13:23
  • msg #382

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801021759 (msg # 381):

Kriegers?! I'm as green as flak armor with envy!
GSN 1801021759
player, 3 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Thu 4 Jan 2018
at 13:53
  • msg #383

Re: In the Rear with the Gear [OOC]

It, of course, has to be approved first.
Adeptus Custodes
GM, 725 posts
Fri 5 Jan 2018
at 00:40
  • msg #384

Re: In the Rear with the Gear [OOC]

As we move forward in the timeline, it seems appropriate for me as GM to allow a more varied approach to character creation and backgrounds, in lieu of the xp curve these 'noobs' are starting at, behind the veterans. I approve of a Death Corps sergeant to bolster the ranks of the Zakurian armada. :)

As a side note to the three new folks: if you read nothing else but the last few posts [or pages of posts], I advise you to read the very FIRST one of the game, which is the 'Prologue' of sorts that set the whole ball in motion in this sector of space...
GSN 1612091751
player, 436 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 5 Jan 2018
at 00:59
  • msg #385

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 384):

Low-key hoping to DIE this mission so some of our fresh meat can better grow into the lasgun specialist without being overshadowed... as well as roll up a Krieger!
GSN 1610311843
player, 548 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 5 Jan 2018
at 01:12
  • msg #386

Re: In the Rear with the Gear [OOC]

You’ve been wanting to play a Krieger since day one Square, lol.

If you choose to go make sure you toss that shiny lasgun to someone before you go and suicide something...

;-)
GSN 1612091751
player, 437 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 5 Jan 2018
at 02:27
  • msg #387

Re: In the Rear with the Gear [OOC]

Oh, that will be done for sure. If anything, I'll just have Ramirez and Emilia get eaten with naught but their armor and grenade belts... sans pins ;)

While we're waiting on the new influx of meat to get ready for the slaughter, perhaps a creative exercise? I've been musing on a few songs that catch the feel of the Twins. Would y'all be interested in making a little 3-5 song playlist for your characters and sharing them?
Adeptus Custodes
GM, 726 posts
Fri 5 Jan 2018
at 02:35
  • msg #388

Re: In the Rear with the Gear [OOC]

One of my first would be Fight the Good Fight by Triumph.
GSN 1701041631
player, 429 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 5 Jan 2018
at 03:28
  • msg #389

Re: In the Rear with the Gear [OOC]

In reply to GSN 1612091751 (msg # 387):

  • "You Belong With Me" by Taylor Swift
  • "Firework" by Katy Perry
  • "Call Me Maybe" by Carly Rae Jepsen


Wait wait, wrong playlist.  That's, um, Sleepy's.  Uh....yeah.

"Here Comes the Pain" by Farmer Boys
"Ladies and Gentlemen" by Saliva
"Diamond Eyes" by Shinedown
"Ghost of You" by Selena Gomezdammit Sleepy! My Chemical Romance

and because I'm morally obligated to include Linkin Park, "Session" off their Meteora album.  That one always gives me visions of massive scifi destruction, although more on the naval level than groundpounder.
This message was last edited by the player at 03:29, Fri 05 Jan 2018.
GSN 1801041055
player, 1 post
Fri 5 Jan 2018
at 07:47
  • msg #390

Re: In the Rear with the Gear [OOC]

Is this the right OOC? I think it is!

Hi guys!  I was just added to the game. My Guardsman are Briggs and Wedge Khantor, A Heavy Gunner and (Operator? pending GM permission) respectively. This'll be my first time playing only war, but I've been studying up on 40k for some time now.

I heard there was no heavy gunner, so I plan on bringing the pain. Briggs and Wedge are both siblings from the Zakurian Siege Breakers.
GSN 1610311843
player, 549 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 5 Jan 2018
at 12:32
  • msg #391

Re: In the Rear with the Gear [OOC]

Welcome to the crew.  :-)

Yeah we certainly can use a primary Heavy to bring the pain cause at the moment the only one we have is a comrade/secondary so his heavy weapon isn’t used for more than fluff descriptions.  What’s your heavy weapon going to be?
GSN 1612091751
player, 438 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 5 Jan 2018
at 13:13
  • msg #392

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 391):

Well, if he's Zakurian, then it's likely it's an autocannon.
GSN 1610311843
player, 550 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 5 Jan 2018
at 13:23
  • msg #393

Re: In the Rear with the Gear [OOC]

Likely you are right but not guaranteed to be one.  Everyone has their own likes after all.
Adeptus Custodes
GM, 727 posts
Fri 5 Jan 2018
at 13:24
  • msg #394

Re: In the Rear with the Gear [OOC]

Yeah...your last AC gunner - awesome shot and fearless in the face of hormagaunt swarms - couldn't get over the brutal loss of her assistant gunner, and had to be rotated out to a rear company. :(
GSN 1801041055
player, 2 posts
Fri 5 Jan 2018
at 13:29
  • msg #395

Re: In the Rear with the Gear [OOC]

I almost went with missile launcher but decided to go with the AC after all. Also picked up plasma training. Someone suggested i do lasgun instead. Is it a big problem for the party if I don't use lasgun, or is it only harder for me to get ammo.
Adeptus Custodes
GM, 728 posts
Fri 5 Jan 2018
at 13:34
  • msg #396

Re: In the Rear with the Gear [OOC]

Lasgun ammo is never in short supply [plus the group got two new lasgun types after last mission completion].

FYI to those who click on The Cast: I have intentionally left in-place several old player characters because they were too awesome or too well-crafted to just delete; some will be brought in as specialists or NPCs given to you as Mission Resources
to be made available to your group. Don't be concerned that someone hasn't logged in for over a year; it is my old filing cabinet but it's not cluttered to the point of being unbearable yet. ;)
GSN 1801010951
player, 4 posts
Fri 5 Jan 2018
at 13:49
  • msg #397

Re: In the Rear with the Gear [OOC]

Sorry about delays I'm in the process of moving to the Coast Guard Academy where my wife is taking a teaching post to round out her career until she gets in her thirty, so am busy. Not that I can't finish but we are well moving the household and its a big job especially clothing up since I'm moving from Florida to the frigid North so need warm outfits for North cold not the Florida cold. Plus side we get a nice house being an officer instructor there this term.
GSN 1801041055
player, 3 posts
Fri 5 Jan 2018
at 14:45
  • msg #398

Re: In the Rear with the Gear [OOC]

Hi folks! I'm having trouble narrowing down the Cybernetics Choices for my Gunner (Biggs).

Right now my choices are an Augur Array and Subdermal Armor. I'm thinking about picking up an MIU for one of my many guns, but I'm not sure how practical that actually is, having a shoulder mounted gun. Which gun would I even shoulder mount? My shotgun? Laspistol? The options I have available are the ones open to Zakurians. Any suggestions?
GSN 1612091751
player, 439 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 5 Jan 2018
at 16:25
  • msg #399

Re: In the Rear with the Gear [OOC]

So, I did a dumb and didn't track how much XP I've earned since joining the game. Thus, I have no clue how much XP to give Emilia. Sorry, AC.
GSN 1610311843
player, 551 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 5 Jan 2018
at 16:49
  • msg #400

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
Hi folks! I'm having trouble narrowing down the Cybernetics Choices for my Gunner (Biggs).

Right now my choices are an Augur Array and Subdermal Armor. I'm thinking about picking up an MIU for one of my many guns, but I'm not sure how practical that actually is, having a shoulder mounted gun. Which gun would I even shoulder mount? My shotgun? Laspistol? The options I have available are the ones open to Zakurians. Any suggestions?

Currently Zilch is the only one with an augur array and subdermal armour is always a good choice since it can stack with existing armour you wear.  A MIU would be good as long as you have someone with Trade (Armourer) who can with requisitioned or black market supplies modify your weapons to become compatible with the MIU link and give you that +10 bonus if the MIU is good enough to give you that.  I don't imagine that it would be too difficult considering the cybernetic bent of the Zakurians to find those supplies but since I haven't tried to yet I don't know.


GSN 1612091751:
So, I did a dumb and didn't track how much XP I've earned since joining the game. Thus, I have no clue how much XP to give Emilia. Sorry, AC.

Well Emilia would be a starting character (1,600 XP based on AC's 1k bonus to the 600 Base) and the first time we've gotten any XP for our Secondaries has been just now.  So 200 XP plus any unspent from character creation should be where she sits.
GSN 1701041631
player, 430 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 5 Jan 2018
at 16:59
  • msg #401

Re: In the Rear with the Gear [OOC]

Something to keep in mind with the weapon interface MIU is that you're still limited in the number of Attack actions you can take per turn, so it should be connected to something that you don't intend to use alongside your primary weapon.  It would be pretty sweet attached to a shotgun, though--you can run up to PBS range, shoot, and run away in the same round.
GSN 1801041055
player, 4 posts
Fri 5 Jan 2018
at 17:33
  • msg #402

Re: In the Rear with the Gear [OOC]

I've decided to not go with the operator, and instead with a Guardsman.

Biggs (Heavy Gunner) will be my primary, and lay down massive damage with his Autocannon.
His sister, Wedge, is a Guardsman who is very angry and rushes into a battle with a chainsword mono-knife and murderous rage. Apparently that makes me sly marbo?
This message was last edited by the player at 17:37, Fri 05 Jan 2018.
GSN 1701041631
player, 431 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 5 Jan 2018
at 18:02
  • msg #403

Re: In the Rear with the Gear [OOC]

Huzzah, another Guardsman to join Sleepy in the comrades pool!
GSN 1801021759
player, 4 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Fri 5 Jan 2018
at 20:46
  • msg #404

Re: In the Rear with the Gear [OOC]

My comrade is an operator. Made sense with him being a vox-caster. I also took the sweeping orders so hopefully I can help drive us to new heights of glory for the Emperor!
GSN 1610311843
player, 552 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 5 Jan 2018
at 21:20
  • msg #405

Re: In the Rear with the Gear [OOC]

No worries 951 we are a flexible team here.  Hope the move goes all well :)

Wish I was moving north again, miss that cold weather.
GSN 1801022204
player, 1 post
Sat 6 Jan 2018
at 12:45
  • msg #406

Re: In the Rear with the Gear [OOC]

Hey folks,  busy week here so I haven’t gotten a chance to deal with making a character.  Hopefully this weekend it will happen.  Is there anything the team needs in particular?  It seems we have most specialties covered, but you never know if a requisition will actually get you what you want...  Otherwise I’ll likely just provide a few more rifles in gr emperors name.
GSN 1801041055
player, 5 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Mon 8 Jan 2018
at 08:39
  • msg #407

Re: In the Rear with the Gear [OOC]

The GM suggested I inquire about any extra ammo, grenades, or gear you guys might have picked up in your missions so far.

Biggs is running with a Combat Shotgun, an Autocannon, and a few Frag and Krak grenaded. He can also USE a Laspistol, but doesn't have one.
GSN 1801021759
player, 5 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Mon 8 Jan 2018
at 11:43
  • msg #408

Re: In the Rear with the Gear [OOC]

I have a laspistol and chainsword, but can spare some charge packs and grenades. The M36 I have is mostly going to be for show.
GSN 1610311843
player, 553 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 8 Jan 2018
at 16:49
  • msg #409

Re: In the Rear with the Gear [OOC]

Sorry about that 2204 I thought I had replied on the weekend but clearly the post didn't stick.  Here is the active members listings of who is in the unit and what their specialties are.  I've added weapons and ammo on some people cause myself, Square and Two-Bit tossed out what we had before anyone new came on board.

Active
---
GSN 1610311843   Zakurian---Godwynn "Zilch" Barbarossa, MOS: Medic
                            Combat Shotgun w/4 spare shotgun mags
                            Lascutter
                            Assorted grenades ~ smoke currently
                 Zakurian---Everett "Everest" Crag, MOS: Heavy
                            Autocannon w/4 spare drums for his autocannon
                            Combat Shotgun w/4 spare shotgun mags
                            M36 w/1 charge pack in
                            Stub Revolver w/6 rounds in and 6 loose
                            Macefist and Knife
                            Assorted grenades ~ smoke currently
---
GSN 1612091751   Cadian-----Ramirez "Square", MOS: Weapon Specialist
                            'Special' Lasgun w/8 lasgun charge packs
                            Autopistol w/2 autopistol clips
                            Grenade Launcher w/20 krak, 4 fire bomb & 1 smoke grenade.
                 Cadian-----Emilia, MOS: Weapon Specialist
                            Lasgun w/4 lasgun charge packs
                            Autopistol w/2 autopistol clips
                            Grenade Launcher w/18 krak grenades
---
GSN 1701041631   Zakurian---"Two Bit", MOS: Weapon Specialist
                            Plasmagun w/3 spare flasks
                            Combat shotgun w/4 spare shotgun mags & 2 inferno mags
                            Lascutter
                            Inbuilt blade
                            Assorted grenades
                 Mordian----"Sleepy", MOS: Guardsman
                            Lascarbine w/X spare charge packs
                            M36 w/charge pack
                            Laspistol w/2 charge packs
                            Assorted grenades
---
GSN 1801010951   Unknown----Unknown, MOS: Weapon Specialist
                 Unknown----Unknown, MOS: Unknown
---
GSN 1801021759   Krieger----'Niner', MOS: Sergeant
                             Laspistol, Chainsword, Grenades, M36
                 Krieger----'Leech', MOS: Operator
---
GSN 1801041055   Zakurian----Briggs Khantor, MOS: Heavy
                             Combat Shotgun, an Autocannon
                             few Frag and Krak grenade
                 Zakurian----Wedge Khantor, MOS: Guardsman
                             Mono-knife
---
GSN 1801022204   Unknown----Unknown, MOS: Unknown
                 Unknown----Unknown, MOS: Unknown


Mind for this mission we had to turn in all of our grenades for smokes or flash...officially...and we did but the grenade gnomes hid some back into some peoples packs unofficially, aka our grenade launcher crew.
This message was last edited by the player at 18:15, Mon 08 Jan 2018.
GSN 1612091751
player, 440 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Mon 8 Jan 2018
at 16:52
  • msg #410

Re: In the Rear with the Gear [OOC]

I technically have a Good M36 to spare, but I intended to use it on chaff until something deserving of the Hellgun popped up.
GSN 1701041631
player, 432 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 8 Jan 2018
at 17:59
  • msg #411

Re: In the Rear with the Gear [OOC]

Just a couple of quick additions now that Zilch has so kindly put all the info in one place:
GSN 1610311843:
---
GSN 1701041631   Zakurian---"Two Bit", MOS: Weapon Specialist
                            Plasmagun w/3 spare flasks
                            Combat shotgun w/4 spare shotgun mags & 2 inferno mags
                            Lascutter
                            Assorted grenades
                            Inbuilt blade
                 Mordian----"Sleepy", MOS: Guardsman
                            Lascarbine w/3 spare charge packs
                            M36 w/charge pack
                            Laspistol w/2 charge packs
                            Assorted grenades

Talent-wise, Two-bit went the Plasma Master route but he performs pretty well with his shotgun.  Sleepy's currently built as a tank/memory cache/backup pilot for when we need Pilot (voidship) in a hurry.

Edit: I forgot that I'd purchased a lascarbine for Sleepy at CC, was thinking this entire time he had just a knife and laspistol...d'oh
This message was last edited by the player at 16:37, Tue 09 Jan 2018.
GSN 1701041631
player, 433 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 10 Jan 2018
at 20:55
  • msg #412

Re: In the Rear with the Gear [OOC]

I've been summoned for jury duty tomorrow...not expecting much, but if it ends up being anything significant, I'll let y'all know.
GSN 1612091751
player, 441 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 11 Jan 2018
at 00:29
  • msg #413

Re: In the Rear with the Gear [OOC]

I know it's super late, but I think I've nailed down a playlist for The Twins:

"Ready To Die" - Notorious B.I.G. - http://www.youtube.com/watch?v=yjYDZMRTt8U
"Protect Ya Neck" - Wu-Tang Clan - http://www.youtube.com/watch?v=ZrQ0VMHK0Ec
"X Gon Give It To Ya" - DMX - htts://www.youtube.com/watch?v=vkOJ9uNj9EY
"Opium Of The People" - Slipknot - http://www.youtube.com/watch?v=CL2MVbsR3TA
"Painkiller" - Judas Priest - http://www.youtube.com/watch?v=nM__lPTWThU
GSN 1701041631
player, 434 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 11 Jan 2018
at 01:12
  • msg #414

Re: In the Rear with the Gear [OOC]

I'd always gotten a bit of a "We are Young" by fun. vibe from the twins, probably because they are young and want to set the (xenos) world on fire.

Plus, that song always reminds me of Band of Brothers for some reason.
GSN 1801010951
player, 5 posts
Thu 11 Jan 2018
at 16:44
  • msg #415

Re: In the Rear with the Gear [OOC]

I'm not sure if I did my characters right, need to finish up and have no clue about starting equipment. This isn't the Warhammer Fantasy RPG for sure. Same sort of system but well creation is so odd in spots. Could the GM double check I did the homeworld things after rolling stats then the combat unit then class and then spent XP so hope its okay. I need to flesh out a bit and add demeanors.
GSN 1610311843
player, 554 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 11 Jan 2018
at 16:51
  • msg #416

Re: In the Rear with the Gear [OOC]

Yeah it has similarities here and there but it most definitely is its own beast.

Starting equipment depends on your original regiment (Zakurian, Cadian, Mordian etc.) along with your specialty (Heavy, Medic, Guardsman etc.) as well as special personal kit if you are a Zakurian.

Can't help so much with the rest without seeing stuff best left to AC but I can help get it kosher if AC is swamped with RL stuff.
Adeptus Custodes
GM, 729 posts
Thu 11 Jan 2018
at 17:38
  • msg #417

Re: In the Rear with the Gear [OOC]

Holiday weekend coming up in the states, so let's get everything finished on these new guys so I can jump everyone in before another week goes by. Thanks! :)
GSN 1612091751
player, 442 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Thu 11 Jan 2018
at 19:06
  • msg #418

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
I'd always gotten a bit of a "We are Young" by fun. vibe from the twins


It's not a bad song, but doesn't fit the energy I had in mind for Emilia and Ramirez.
GSN 1701041631
player, 435 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 11 Jan 2018
at 23:04
  • msg #419

Re: In the Rear with the Gear [OOC]

In reply to GSN 1612091751 (msg # 418):

Energy...lasguns...I see what you did there!

For the newbies: if you post your character sheets in your character description, we can all take a look and help identify any gaps.  I promise to be honest and fair.
GSN 1610311843
player, 555 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 12 Jan 2018
at 17:17
  • msg #420

Re: In the Rear with the Gear [OOC]

Also...

For all the new people here (and old cause his Int Bonus just changed) Zilch has the Combat Formation talent.  What it means, for those that don't know, is that you can use Zilch's Intelligence Bonus instead of your Agility Bonus on initiative rolls.

Zilch's Int Bonus is a 5 currently so if your Agility is less than a 50 it should help out a little.
GSN 1801041055
player, 6 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 12 Jan 2018
at 19:23
  • msg #421

Re: In the Rear with the Gear [OOC]

I posted my sheet in my character description.
Adeptus Custodes
GM, 730 posts
Wed 17 Jan 2018
at 02:36
  • msg #422

Re: In the Rear with the Gear [OOC]

Ok, so we have two of the four successful in making their characters as of right now.

I have to say this: if you can't get a sheet worked up in two weeks' time, you probably can't dedicate yourself to posting every other day once combat starts.

I will [reluctantly] wait until Thursday night and then bring in the new folks who are ready to go. The rest will either have to wait until the mission ends, or drop out of the game.
GSN 1610311843
player, 556 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 17 Jan 2018
at 19:17
  • msg #423

Re: In the Rear with the Gear [OOC]

Either of the two not done need any additional help?  Ask and I'll do what I can to aid you to come in now rather than later or need to drop.

AC is right though that once combat starts the rounds take a maximum of two days, less if everyone posts.  If you don't post you just stand there defensively which can be a death sentence not only for your character but others cause AC tailors enemies to our PC roster.  Sure AC can adjust it mid combat for what appears to be total drops but it's not easy to look convincing.

:)
Adeptus Custodes
GM, 731 posts
Wed 17 Jan 2018
at 22:26
  • msg #424

Re: In the Rear with the Gear [OOC]

Let me clarify: this isn't a 48-hour [now 24] ultimatum; I am merely opening the scene to allow the new characters to teleport in from the fleet. They will have from tomorrow night until the end of the weekend to post their arrival...those that miss the window of opportunity will either have to wait until the end of the mission [which has traditionally taken 3-5 months] or drop out and re-apply some time down the road.

I say reapply, but really, everyone gets their foot in the door with no questions asked. ;)

Except the one guy who told me I wasn't doing this right because it wasn't the way he'd do it. lol
GSN 1801010951
player, 6 posts
Thu 18 Jan 2018
at 00:29
  • msg #425

Re: In the Rear with the Gear [OOC]

RL I am finishing moving to my spouses new military posting but am getting back to normal, well an officers wife has more responsibility than an enlisted persons wife its just the way it is.

And the students at the Coast Guard Academy already hate my wife's high standards in her classes and lectures. ^_^

Now back to the game I need equipment but both should use almost the same gear so it should be simple minus a personal item or two.
GSN 1610311843
player, 557 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 18 Jan 2018
at 00:59
  • msg #426

Re: In the Rear with the Gear [OOC]

Glad you’re almost done with that move, though I’m betting you are far more glad than I am ;-)

Equipment all depends on regiment (Zakurian, Cadian, Catachan, Mordian or other that AC has allowed)?

So what is your weapon specialist and your comrade (along with their specialty)?  Then I can toss you the equipment basics for the two of them along with whatever choices you get.
GSN 1801010951
player, 7 posts
Thu 18 Jan 2018
at 01:08
  • msg #427

Re: In the Rear with the Gear [OOC]

Okay main character Las weapons and can use chain and low tech weapons she likes chain swords for the visceral pleasure sawing and ripping into flesh and bone and other bits.

Secondary is a Bolt Weapon specialist not the most practical choice but they are cool and Low Tech weapons specialist both has bonuses. He can use Las weapons with no bonuses extra.

Both come from a Post-cataclysmic world in the current regiment its a inter-unit transfer they were trained in the Siege Breakers.
Adeptus Custodes
GM, 732 posts
Thu 18 Jan 2018
at 17:56
  • msg #428

Re: In the Rear with the Gear [OOC]

So they are both Zakurians. That's helpful. Just let your teammates know specifically what specialty you chose so we know what skills, bonuses and such to help put on your sheet.
GSN 1801010951
player, 8 posts
Thu 18 Jan 2018
at 19:35
  • msg #429

Re: In the Rear with the Gear [OOC]

I have that assuming it was step by step, I need gear.
GSN 1610311843
player, 558 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 18 Jan 2018
at 20:36
  • msg #430

Re: In the Rear with the Gear [OOC]

Alrighty.

As Zakurian's it's a little more complex but not too bad.  Every Zakurian has their basic kit that they pick up from being part of that regiment.

--*Gear*------------------------------------------------------------------------------------+
  Item                                           Description
• One uniform                                    Munitorium Issue, guaranteed to fit oddly
• One set of poor weather gear                   For when it's raining, not raining blood
• One rucksack or sling bag                      For carrying stuff
• One set of basic tools                         Basic maintenance
• One mess kit and one water canteen             Knife&Fork/Etc/H20
• One blanket and one sleep bag                  Sleep in/on
• One rechargeable lamp pack                     To light the way long as its charged
• One grooming kit                               Clean shaving the first 3 to 5 times
• One set of cognomen tags or equivalent id      Who do we have here?
• One primer or instructional handbook           Must Read.  Must Follow.
• Two weeks supply combat sustenance rations     Theoretically edible, likely Soylent Green

Plus the following:

Homeworld: Post-cataclysmic ~ No Kit Changes
Leadership Type: Phlegmatic ~ No Kit Changes
Cloud of Suspicion - No Kit Changes


---

Type: Close Assault~ Kit Changes
  Combat Shotgun and 4 reloads instead of Laspistol and 2 charge packs
  Suit of Flak Armour instead of Flak Vest per character
  3 Frag Grenades
  2 Krak Grenades

---

Training Doctrine: Hardened Fighters ~ Kit Changes
  Replace standard melee weapon (knife) w/ Common low-tech or add mono to (knife)

---

Training Doctrine: Sappers
  One lascutter per character

---

Equipment Doctrine: Cyber-Enhanced ~ Kit Altered
  begin w/ Volitor Implant and
  2 common or 1 good cybernetic enhancement from the list below:
    Augur Array
    Autosanguine
    Bionic Arm/Heart/Leg/Respiration
    Calculus Logi Upgrade
    Cranial Armor
    Cybernetic Senses
    Interface Port
    Locator Matrix
    Maglev Coils
    Memorance Implant
    Mind Impulse Unit [non-weapon interface]
    Respiratory Filter
    Subskin Armor
    Synthmuscle [P/C/G/B: UStr 1/2/3/4 and -/-/-5/-10 AGL tests]
    Vocal Implant

You also have the kit given to you from your specialties.  In this case both are Weapon Specialists that get the following Kit:

Specialist Equipment:
   4 Frag or Krak Grenades

   plus 1 of the following weapons

   Good Craftsmanship Lasgun or
   Common Craftsmanship Flamer or
   Common Craftsmanship Shotgun or
   Common Craftsmanship Meltagun.



That's the easy part.  Once you have that done then we can get to the specialized kit that you could have based on the talents I'm guessing you have for each guardsman...Las, Chain and Low-Tech on your main and Las, Bolt and Low-Tech on the comrade.
GSN 1701041631
player, 436 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 18 Jan 2018
at 21:31
  • msg #431

Re: In the Rear with the Gear [OOC]

Incoming recommendations:

For cybernetics, subdermal armor is always a good choice for both your characters.  Even if you're not planning on getting into melee with the 'nids you almost certainly will.  We're using a special rule that allows your comrade to "Look out, sir!" and take a hit for you, so beefing your comrade's survivability is a great idea.  Bionic heart and cranial armor also increase your AP (marginally).

Bionic limbs can be fun, too, if you want to start sticking weapons in 'em.  Two-bit has an inbuilt blade in his arm and I'd like to think it made him suck less at kombat.

For gear, I highly recommend photocontacts or visors so you don't get caught in the dark without Dark Sight.  They're not terribly expensive from a points perspective.  Red-dot sights are a great way to boost your to-hit by +10 and also relatively inexpensive.  You'll also probably want to spend points on decent armor if only 4 AP is feeling a wee bit flimsy.

For the melee specialist, you could also consider a shield to make melee combat more survivable.  On the flip side, a tox dispenser for the chainsword would give you a decent boost to your melee offense, or you could purchase a Best quality upgrade to make your chainsword the envy of every pretty gal in town.

For your bolter specialist, assuming you can afford to purchase a bolt weapon, you could purchase a few clips of inferno ammo, because the only thing better than a mass reactive .70 round is one that also sets things on !!fire!!

Keep in mind, any consumables you purchase with the point-buy are going to need to be manually re-requisitioned at the start of the next mission.  It's not all a bad thing, though, as you'll get the opportunity to do some good RP in.

TL;DR think about what you want your character to do well, and buy things for them accordingly.  We can help with identifying specific gear to accomplish those goals.
This message was last edited by the player at 21:33, Thu 18 Jan 2018.
GSN 1610311843
player, 559 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 18 Jan 2018
at 22:00
  • msg #432

Re: In the Rear with the Gear [OOC]

Agreed on the recommendations that two-bit is tossing.

When he diverges into other kit he's referring to the aspect that Zakurians each get to use a set number of 'points' for additional kit.  Normal Regiments have those points already baked into their profiles and everyone gets the same thing.  This custom Regiment though doesn't so each person can pick stuff to help tailor their concept.
GSN 1701041631
player, 437 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 19 Jan 2018
at 00:16
  • msg #433

Re: In the Rear with the Gear [OOC]

As a quick aside, I'd like to say that AC is a fair DM and will undoubtedly give you a chance to shine* even with unorthodox gear choices.  Don't spend too long worrying about efficient choices and pick something fun!

*still looking for an opportunity to make use of that extra underwear I purchased...
GSN 1801010951
player, 9 posts
Fri 19 Jan 2018
at 15:21
  • msg #434

Re: In the Rear with the Gear [OOC]

I'll post tonight EST, I have mom things to do getting him to his new doctor for a physical and his first shots but am insisting these get spread out more than normal and have to get my Au Pair settled in. Got to go for now.
GSN 1701041631
player, 439 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 19 Jan 2018
at 22:05
  • msg #435

Re: In the Rear with the Gear [OOC]

Funny thing about stewed grox-thighs, I was actually considering taking Excellent Cook for Sleepy....
GSN 1610311843
player, 561 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 19 Jan 2018
at 22:08
  • msg #436

Re: In the Rear with the Gear [OOC]

Before I took Ear to the Ground for Zilch the other angle I was considering was Excellent Cook, lol.
GSN 1801010951
player, 10 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Sat 20 Jan 2018
at 00:19
  • msg #437

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Agreed on the recommendations that two-bit is tossing.

When he diverges into other kit he's referring to the aspect that Zakurians each get to use a set number of 'points' for additional kit.  Normal Regiments have those points already baked into their profiles and everyone gets the same thing.  This custom Regiment though doesn't so each person can pick stuff to help tailor their concept.


Any chance the my main characters comrade Boom Boom can have a Bolt Gun, he has bonuses with that, over a Lasrifle I'm not sure how that works?
GSN 1701041631
player, 440 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 20 Jan 2018
at 00:40
  • msg #438

Re: In the Rear with the Gear [OOC]

Purchasing a bolter using the Zakurians' custom equipment points uses 20 out of 32 available (due to the rarity of the item).  Expensive, but potentially worth it because bolters are awesome.  You'll start with the bolter as well as whatever other specialist equipment you choose from the weapon specialist options.

You may find yourself running short on ammo over the long run due to the need to separately requisition it, but then again having the bolter will likely keep you alive long enough for that to even be an issue :P
This message was last edited by the player at 00:46, Sat 20 Jan 2018.
Adeptus Custodes
GM, 734 posts
Sat 20 Jan 2018
at 02:38
  • msg #439

Re: In the Rear with the Gear [OOC]

I concur.
GSN 1610311843
player, 562 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 20 Jan 2018
at 03:06
  • msg #440

Re: In the Rear with the Gear [OOC]

Point of order...

Would they not always be able to get the one standard mag of ammo for the bolter that comes with it?  Not more without requisition but always a single mag to replace one used.  Otherwise they wouldn't issue the weapon in the first place.  No?
GSN 1801010951
player, 11 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Sat 20 Jan 2018
at 03:20
  • msg #441

Re: In the Rear with the Gear [OOC]

I can take another weapon choice it its going to be a problem, for my comrade, I didn't post yet so I can make changes.
GSN 1701041631
player, 441 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 20 Jan 2018
at 07:30
  • msg #442

Re: In the Rear with the Gear [OOC]

I wouldn't characterize it as a problem, per se, just a more complicated cost-benefit analysis to see if it's something you really want.  Speaking strictly for myself, it would be pretty awesome to have a bolter in our intrepid little funeral processionfightin' squad.
GSN 1801010951
player, 12 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Sat 20 Jan 2018
at 15:38
  • msg #443

Re: In the Rear with the Gear [OOC]

Oh better launchers he can't use the heavy versions but a grenade launcher is common, can have a variety of ammo worth spending points on and make the nice refreshing Boom Booms my comrade character loves.

And I don't feel good taking all those points we can use in game for extra clips, a shield for my comrade and you can get things your other characters need.
Adeptus Custodes
GM, 735 posts
Sat 20 Jan 2018
at 16:58
  • msg #444

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Point of order...

Would they not always be able to get the one standard mag of ammo for the bolter that comes with it?  Not more without requisition but always a single mag to replace one used.  Otherwise they wouldn't issue the weapon in the first place.  No?


Yep. :)
GSN 1610311843
player, 563 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 20 Jan 2018
at 17:16
  • msg #445

Re: In the Rear with the Gear [OOC]

So if you want the Bolter you can always get it and have your 24 rounds in the mag at your disposal and after every mission you'd go the the normal resupply to get it back up to 24 and if you were dodgy would try and hide bolts to build up more ammo but would be dangerous.

You could get a Heavy Bolter for the same point expenditure giving you a 60 round drum but would be 40 kilos of extra weight. (While you don't have the Heavy talent you could spend some of your starting xp to get the talent and use it)

You might be able to convince AC to let you have a Poor Quality Storm Bolter that would normally take it from Extremely Rare down to Very Rare and fit the limitations of the point allowances.  That is a 9 kilo bolt weapon with a 60 round drum to pull from (though since it has the Storm Quality means it will always fire at least 2 bolts on Single Shot, 4 on Semi-Auto and 8 on Full Auto meaning it'll eat that 60 rounds pretty quick)...but would have the Unreliable quality meaning 1 in every 10 times you use it it'll jam.  Then again if AC will letcha take it that would be a hell of a weapon even if it only had one drum.
GSN 1801010951
player, 13 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Sat 20 Jan 2018
at 18:59
  • msg #446

Re: In the Rear with the Gear [OOC]

I'll do that made a small change so he can really hit with Bitch, that's the name of his beat up old Storm Bolter - Bitch.

But when it works and hits she's a Bitch and when she jams up she's a Bitch so either way Bitch will screw someone. ^_^
GSN 1612091751
player, 444 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Sun 21 Jan 2018
at 04:28
  • msg #447

Re: In the Rear with the Gear [OOC]

ehehehehe i can't wait to give 'The Reckoning' her new name
GSN 1610311843
player, 564 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sun 21 Jan 2018
at 04:38
  • msg #448

Re: In the Rear with the Gear [OOC]

You already named Odd and Even.  You gave up the naming rights of them to Two bit or Zilch cause you were too hungry to make new ones Square.
GSN 1612091751
player, 445 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Sun 21 Jan 2018
at 05:30
  • msg #449

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 448):

Don't tell me "Hot Shit" isn't a great name for 'The Reckoning'
GSN 1801201005
player, 1 post
Sun 21 Jan 2018
at 05:38
  • msg #450

Re: In the Rear with the Gear [OOC]

Hello fellow players, I am glad to join on this grand adventure!

Do any of you have a good character sheet I can borrow?
GSN 1610311843
player, 565 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sun 21 Jan 2018
at 06:33
  • msg #451

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
In reply to GSN 1610311843 (msg # 448):

Don't tell me "Hot Shit" isn't a great name for 'The Reckoning'

I agree it is pretty good...if she is hot shit.  If she isn't it's better to call her no shit.  Know what I mean?
GSN 1612091751
player, 446 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Sun 21 Jan 2018
at 15:06
  • msg #452

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 451):

The thought was Hot Shit as more of a jab, since she introduced herself as "The Reckoning". In the same spirit as calling Ramirez "Square"
GSN 1610311843
player, 566 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sun 21 Jan 2018
at 16:45
  • msg #453

Re: In the Rear with the Gear [OOC]

Lol, this is true.
Adeptus Custodes
GM, 736 posts
Sun 21 Jan 2018
at 17:31
  • msg #454

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
Hello fellow players, I am glad to join on this grand adventure!

Do any of you have a good character sheet I can borrow?


If one of the veterans doesn't come up with something before I get home tonight I'll see about sending you a copy of one of the npc sheets. Can't do it from my old phone.
GSN 1801201005
player, 2 posts
Sun 21 Jan 2018
at 21:55
  • msg #455

Re: In the Rear with the Gear [OOC]

quote:
Also just want some advice while I piece the characters in my head. What would be the best specialty to lessen the brunt of XP costs of getting some of the Comrade orders in Hammer of the Emperor?


Just want some advice from the vets.
GSN 1610311843
player, 567 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 22 Jan 2018
at 00:29
  • msg #456

Re: In the Rear with the Gear [OOC]

I’m still on my phone but when I get home I should be able to toss you a blank sheet.

As for specialties and Comrade Orders in Hammer of the Emperor...that is highly circumstantial.  What Orders are you looking at?  What is your Regiment?  Some get bonus affinities that cheapen attributes, skills, talents and orders in the long run.  If neither the spec or regiment have the needed affinity if they overlap with the specialty it can give you limited ability to pick another one.  Or you may have to wait till 2500xp where you can take an advanced spec to give you the affinity combo you need to cheapen those orders.
GSN 1801201005
player, 3 posts
Mon 22 Jan 2018
at 00:46
  • msg #457

Re: In the Rear with the Gear [OOC]

I'm looking at mostly getting Breaching Drill, Intervention, Bring It Down, Stand Watch and Five Rounds Rapid. I know getting all of them off the bat is impossible but those are generally what I am interested in. I know I'll have to spring for Veteran Comrade so that's accounted for. My concept is to have two Troopers that have been at it together for a long time. Like to the point where they instinctively know that others move.

If the GM is nice, I am hoping to spring for Kasrkin as my regiment. Of course I am waiting for word on that so that may change.
GSN 1610311843
player, 568 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 22 Jan 2018
at 00:57
  • msg #458

Re: In the Rear with the Gear [OOC]

Well AC just recently opened up the potential of Regiments other than the ones he stipulated when the game started.  Whether or not AC has opened support specs like Stormtrooper that used in conjunction with a Cadian would give you the classic Kasrkin, Parker’s, Ogrun or others I don’t know.

When I get home and can look at the books easier I could point out combinations that might minimize the cost.
GSN 1701041631
player, 442 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 22 Jan 2018
at 01:01
  • msg #459

Re: In the Rear with the Gear [OOC]

Even if you manage to match both aptitudes that's going to be a lot of XP to get those five.  I'd suggest ordering them in order of importance and seeing which aptitudes you can get to overlap (i.e. Bring It Down and Intervention both have Perception) and seeing which classes get that aptitude.

You may want to consider the sergeant, or the custom Guardsman class which is more of a generalist and kind of fits the mold you're considering.  The way the class is described in the RTJ thread indicates it has the same aptitudes as the sergeant which actually cover a lot of the orders you've indicated.
This message was last edited by the player at 01:04, Mon 22 Jan 2018.
GSN 1801201005
player, 4 posts
Mon 22 Jan 2018
at 01:24
  • msg #460

Re: In the Rear with the Gear [OOC]

I was thinking the Guardsmen class would be the best bet.

I know that it'll take a lot to get all of them. It's more of a long term plan then anything. Important ones by order would be; Intervention, Breaching Drill, Stand Watch, Bring It Down and Five Rounds Rapid.

Thanks for the advice.
Adeptus Custodes
GM, 737 posts
Mon 22 Jan 2018
at 01:33
  • msg #461

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Well AC just recently opened up the potential of Regiments other than the ones he stipulated when the game started.  Whether or not AC has opened support specs like Stormtrooper that used in conjunction with a Cadian would give you the classic Kasrkin, Parker’s, Ogrun or others I don’t know.


I've always maintained two things in this game from the outset.

1. You can *say* you're from any other regiment or homeworld you want, but the only regimental bonuses you can claim are the ones listed in the character generation area. So, sure...you can say you're transferring in from a Kasrkin unit, but at this point that just means you were part of an attached brigade, not actually trained by/with those elite troopers.

2. The specialist careers are all 'unlocked' as the game progresses, just as the available races [like Ogryn and Ratlings]. As the unit gets more successes in this campaign against the tyranids, more things will become available to them.

I've fallen a bit behind in my off-screen writing and note-taking, which I hope to remedy in the next few weeks. I have Tuesday off so I will ~stretch~ this scene of introductions a day-ish or so and pop back in tomorrow after work and dinner.
GSN 1701041631
player, 444 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 22 Jan 2018
at 22:42
  • msg #462

Re: In the Rear with the Gear [OOC]

Wrapping up my IRL OW game, I'm going to have to use this "stewed grox thighs" thing on my PCs right before the big bad shows up :)

Edit: ...and now I'm thinking about giving Sleepy Heightened Senses: Taste just so AC can mess with his head a bit
This message was last edited by the player at 22:47, Mon 22 Jan 2018.
GSN 1801201005
player, 5 posts
Holt Storm
Cynthia Storm
Tue 23 Jan 2018
at 01:51
  • msg #463

Re: In the Rear with the Gear [OOC]

Woo I'm in.

Post will be up tonight. Looking forward to playing with you guys.
GSN 1701041631
player, 446 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 23 Jan 2018
at 06:23
  • msg #464

Re: In the Rear with the Gear [OOC]

Nice, cue the "In Soviet Russia..." jokes for Hammer and Sickle.  Welcome to the club!
GSN 1610311843
player, 570 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 23 Jan 2018
at 06:25
  • msg #465

Re: In the Rear with the Gear [OOC]

Totally support the Hot Shit nomenclature after that boasting. ;)

Good call.
GSN 1801201005
player, 7 posts
Holt Storm
Cynthia Storm
Tue 23 Jan 2018
at 06:30
  • msg #466

Re: In the Rear with the Gear [OOC]

Also for those curious about the medals and don't want to look them up. I shall post them here.

Honourifica Imperialis:
The Honourifica Imperialis covers a broad class of gallantry medals. These are bestowed within each segmentum so this example would be more properly called the Obscuras Honourifica. The bearer of an Honourifica is a genuine hero of the Imperium and will enjoy the highest regard of his comrades and superiors.

The Eagle Ordinary:
Issued to Imperial Guardsmen and other associated military personnel (Imperial Navy ranks, Officio Medicae, etc.) for acts of valour beyond what is required (but not considered extraordinary). A common jest amongst the bearers of the medal is that they are the "boring heroes" of a regiment due to the fact that they are not dead. However, those who do not possess the Eagle Ordinary respect it as a symbol of courage.

The Steel Aquila:
A golden half-circle bearing a simple steel Imperial Eagle is one of the most prestigious medals awarded to combat personnel. Often referred to as the "lunatic's eagle," the Steel Aquila is awarded to soldiers who, in the face of great personal danger, have triumphed over the enemy and returned in a condition fit for further active duty. This award is never issued without good cause, and only the most spectacularly violent and impressive feats of personal valour will earn it.

The Order of Eagle's Claw:
Awarded to Cadian soldiers who have made planetfall in the most perilous of landing zones and triumphed. Only those who have proven victorious against overwhelming odds in a fashion that has been witnessed by their superiors or Imperial Navy observers can earn this award. Bearers of the Order of the Eagle's Claw will receive increased respect from Imperial Navy personnel, regardless of the soldier's service arm. It is rare for soldiers outside of Drop Troop regiments to receive this award, but it has occasionally been issued to Imperial units that have participated in mass orbital deployments (under fire). The Cadian 91st was one such regiment that earned this esteemed award during the campaign on Medusa V.

Frontman's Honours:
A gold medallion, inlaid with iron, the Frontsman's Honour badge is a great credit to the will of those Guardsmen who have earned it. This particular Distinguished Service Medal is awarded to those who have held a pass, fortification, or entrenchment against an Ork horde of at least 100 for 24 solar hours or longer. The vast majority of fortifications in the way of WAAAGH! Grimtoof have been definitively overrun. This honour shows that these soldiers defend their battle line no matter the costs, as they held their ground in the face of the great Ork horde and lived to tell the tale.

Warden's Commendation:
A platinum cross with gold inlay, this award is given for vanquishing one of the Dark Eldar's most elite warriors such as an Archon, Succubus, Haemonculus, or Incubus Klaivex in melee combat. Those who receive this medal have beaten the odds and survived such a deathmatch, acquiring their victory through tenacity, stubbornness, or self-sacrifice.


Well the reasoning behind their names is that Holt is the "Hammer" of the two and Cynthia is the "Sickle" of the two. One prepares the harvest and the other does the harvesting.

At least that's how it worked in my head.

Also I like "Hot Shot" it's not a bad nickname honestly. :P

I should mention that some of those medals were awarded at the same time. Also they were jointly earned, they weren't earn alone.
This message was last edited by the player at 07:10, Tue 23 Jan 2018.
GSN 1612091751
player, 448 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 23 Jan 2018
at 07:16
  • msg #467

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 465):

It was either Hot Shit or Pin-Up, but the latter required more setup.

The Twins are glad to see more Cadians, but if these 30 year olds still havent become full-on
Kasrkin, then they might get more than a fair share of ribbing.

The Twins, fresh out of the Whiteshields, likely would have gone on to become Kasrkin if they hadn't been reassigned.
This message was last edited by the player at 07:16, Tue 23 Jan 2018.
GSN 1801201005
player, 8 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 23 Jan 2018
at 07:21
  • msg #468

Re: In the Rear with the Gear [OOC]

Well they are in the process of becoming one, they recently were transferred under a Karskin superior. They are going through the last trails of fire before graduating into the elite.

It wasn't until recently that the two were noticed because of some actions. These two have been together since they were Whiteshields. From then their exploits are known among many circles. Notably they wounded a Archon and killed his Haemonculus. For them the whole duty idea is more important then glory. They take pride in the fact that they have lived this long dealing death to the Emperor's enemies.

After all in the Imperial Guard, everyday is a good day to die :P
This message was last edited by the player at 07:25, Tue 23 Jan 2018.
GSN 1801021759
player, 8 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Tue 23 Jan 2018
at 07:52
  • msg #469

Re: In the Rear with the Gear [OOC]

Very interesting group forming. I hope to have fun with everyone! Don't worry, Niner will warm up eventually. :)
GSN 1801201005
player, 9 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 23 Jan 2018
at 07:58
  • msg #470

Re: In the Rear with the Gear [OOC]

Oh Ramirez and Emilia are twins? I should clarify then the Storm's connection. They are husband and wife. Their vows are engraved onto their suppressed autopistols.
GSN 1612091751
player, 449 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 23 Jan 2018
at 18:47
  • msg #471

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
Oh Ramirez and Emilia are twins? I should clarify then the Storm's connection. They are husband and wife. Their vows are engraved onto their suppressed autopistols.


ehehehehehehehehe resisting the urge to start calling them "Me-ma" and "Paw-paw"
GSN 1801201005
player, 10 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 23 Jan 2018
at 21:02
  • msg #472

Re: In the Rear with the Gear [OOC]

LOL

Well I will admit, that's not the worst that could be out there,
GSN 1701041631
player, 448 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 23 Jan 2018
at 21:25
  • msg #473

Re: In the Rear with the Gear [OOC]

*knocking on Jansen's door*

"Penny?  Penny?  Penny?"
Adeptus Custodes
GM, 738 posts
Wed 24 Jan 2018
at 00:42
  • msg #474

Re: In the Rear with the Gear [OOC]

Did I miss a question?
GSN 1801201005
player, 12 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Wed 24 Jan 2018
at 04:46
  • msg #475

Re: In the Rear with the Gear [OOC]

Oh Cynthia has a picture now. :)

I am looking forward to the egos here. This will be interesting.
GSN 1612091751
player, 451 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 24 Jan 2018
at 05:51
  • msg #476

Re: In the Rear with the Gear [OOC]

Just to explain: wherever the Twins are closest to in line, they form up to be inspected by Jansen. They talk a lot of shit, but they still understand that they're only just part of the squad.
GSN 1801201005
player, 13 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Thu 25 Jan 2018
at 05:42
  • msg #477

Re: In the Rear with the Gear [OOC]

I like all the characters so far.

I can't wait to die with you all.

https://www.youtube.com/watch?v=KIsv1YOFNys
GSN 1701041631
player, 450 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 25 Jan 2018
at 05:51
  • msg #478

Re: In the Rear with the Gear [OOC]

Dude, I literally just sent that link to my IRL group today in honor of our final session O_O
GSN 1801201005
player, 14 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Thu 25 Jan 2018
at 05:54
  • msg #479

Re: In the Rear with the Gear [OOC]

You know what they say, great minds think a like.
GSN 1801021759
player, 10 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Thu 25 Jan 2018
at 06:54
  • msg #480

Re: In the Rear with the Gear [OOC]

That was great!
GSN 1801201005
player, 15 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Thu 25 Jan 2018
at 06:54
  • msg #481

Re: In the Rear with the Gear [OOC]

I love Starship Troopers, one of my favorite films.
GSN 1701041631
player, 451 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 25 Jan 2018
at 14:03
  • msg #482

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
You know what they say, great minds think a like.


Not sure if that's a good thing for you, I've got some pretty freaky stuff jangling around in my head sometimes :P
GSN 1801201005
player, 16 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Thu 25 Jan 2018
at 15:14
  • msg #483

Re: In the Rear with the Gear [OOC]

Eh I think that's par for the course for most people mate.
GSN 1612091751
player, 452 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 26 Jan 2018
at 04:33
  • msg #484

Re: In the Rear with the Gear [OOC]

Boss, I think you may have meant the Adeptus Mechanicus? The Cadians would feel a LOT different about Zakurians if they were working for the golden banana bois
GSN 1801201005
player, 17 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 26 Jan 2018
at 04:35
  • msg #485

Re: In the Rear with the Gear [OOC]

LOL I just caught that!

Golden Bananas for the win!
Adeptus Custodes
GM, 741 posts
Fri 26 Jan 2018
at 04:54
  • msg #486

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
Boss, I think you may have meant the Adeptus Mechanicus? The Cadians would feel a LOT different about Zakurians if they were working for the golden banana bois


Correct! From your founding thread:

"The Imperial Guard regiments that had already been founded on the planet before the arrival of the tyranids were subsequently [and mysteriously] consigned to the Adeptus Mechanicus and retrained in the methods and tactics most complementary to their other military units, and most useful to the obscure machinations of their new masters."

My bad. ;)
GSN 1701041631
player, 452 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 26 Jan 2018
at 18:37
  • msg #487

Re: In the Rear with the Gear [OOC]

So last night in our final OW session for IRL group, not only did I *not* manage to completely butcher the squad but our resident squishy psyker managed to one-shot the CSM baddie with a 45-point staff* hit to the head.

Best laid plans of mice and men, once again...but an appropriately cinematic way to end the campaign, I suppose.

*OK, yes, I did give him a force staff, but how the heck did he manage to score a head hit, RF, AND get 6 DoS on the opposed WP check?  Oh wait, with Perils, that's how :D
GSN 1801201005
player, 19 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 26 Jan 2018
at 21:23
  • msg #488

Re: In the Rear with the Gear [OOC]

Ah...reminds me of that Shadowrun game where my completely unaugmented human defeated a huge spider tank with just a assault rifle and a bayonet. Good times. I love when the dice go your way.
GSN 1701041631
player, 454 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 26 Jan 2018
at 21:59
  • msg #489

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801201005 (msg # 488):

Too easy: https://memegenerator.net/img/...nks-fix-bayonets.jpg

...and there goes my afternoon :)
GSN 1612091751
player, 454 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 26 Jan 2018
at 23:20
  • msg #490

Re: In the Rear with the Gear [OOC]

Let's see how well quoting Munitorum regulations goes for the Twins...
GSN 1801201005
player, 21 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Mon 29 Jan 2018
at 21:30
  • msg #491

Re: In the Rear with the Gear [OOC]

I thin you meant me Niner, not the Twins :P I mean I know all Cadians look alike.
GSN 1612091751
player, 457 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Mon 29 Jan 2018
at 23:01
  • msg #492

Re: In the Rear with the Gear [OOC]

I mean, two of the four are like 80 and the other two are like 12
Adeptus Custodes
GM, 744 posts
Tue 30 Jan 2018
at 00:24
  • msg #493

Re: In the Rear with the Gear [OOC]

I often wish there was a simple "Like" button for some of your posts here in OOC, guys. I really do.

Or the "Laugh" one. That works, too.
GSN 1801021759
player, 13 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Tue 30 Jan 2018
at 03:35
  • msg #494

Re: In the Rear with the Gear [OOC]

Sorry! Will edit!
GSN 1801201005
player, 22 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 30 Jan 2018
at 03:48
  • msg #495

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
I mean, two of the four are like 80 and the other two are like 12

I resent that...when you're thirty in the Guard, you know you have luck.
GSN 1612091751
player, 458 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 30 Jan 2018
at 03:57
  • msg #496

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
I resent that...when you're thirty in the Guard, you know you have luck.


And when you're 17 in the Guard, some grim shit is about to happen. I've read Fifteen Hours. I know how the Twins end up.
GSN 1801010951
player, 19 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Tue 30 Jan 2018
at 03:59
  • msg #497

Re: In the Rear with the Gear [OOC]

No you want impressive luck, you meet a man or woman old and wise who mustered out of the Imperial Guard with honor and can die of old age. Since its damned rare.
GSN 1612091751
player, 459 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 30 Jan 2018
at 04:03
  • msg #498

Re: In the Rear with the Gear [OOC]

GSN 1801010951:
No you want impressive luck, you meet a man or woman old and wise who mustered out of the Imperial Guard with honor and can die of old age. Since its damned rare.


Those men and women don't get sent to fight Tyranids.
GSN 1801201005
player, 23 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 30 Jan 2018
at 04:08
  • msg #499

Re: In the Rear with the Gear [OOC]

You worry too much.
GSN 1801010951
player, 20 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Tue 30 Jan 2018
at 04:22
  • msg #500

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
GSN 1801010951:
No you want impressive luck, you meet a man or woman old and wise who mustered out of the Imperial Guard with honor and can die of old age. Since its damned rare.


Those men and women don't get sent to fight Tyranids.


True they get the cushy posts on nice worlds most likely depending on how decorated they were, where they can get fresh air and sunshine, like an agricultural world or pleasure planet.
Adeptus Custodes
GM, 745 posts
Tue 30 Jan 2018
at 05:03
  • msg #501

Re: In the Rear with the Gear [OOC]

Will update sometime tomorrow. Forgot to get a skill test from someone in PM and am going to bed now for work in the AM.
Adeptus Custodes
GM, 746 posts
Tue 30 Jan 2018
at 19:17
  • msg #502

Re: In the Rear with the Gear [OOC]

Alright I've got the test results...lol at the mental image of that...so everyone please roll your initiative and post it here. Do not forget one of you has a tactical skill that adds INT and most of you have Paranoia I believe.

I'll put them into order when I (FINALLY!!) write up the Mission post so we will all know what we're doing.
GSN 1701041631
player, 457 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 30 Jan 2018
at 19:45
  • msg #503

Re: In the Rear with the Gear [OOC]

Anyone with Paranoia should be rolling at +7, I believe, with Zilch's talent and +5 IB.

Edit:
11:59, Today: GSN 1701041631 rolled 12 using 2d10+7, dropping the lowest dice only with rolls of 3,5.  Initiative.
This message was last edited by the player at 20:00, Tue 30 Jan 2018.
GSN 1610311843
player, 574 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 30 Jan 2018
at 19:53
  • msg #504

Re: In the Rear with the Gear [OOC]

Mmhmm...

Zilch's Int Bonus is a 5.  Paranoia gives a +2.  And if you are a Zakurian then you also have Lightning Reflexes so you roll that d10 twice and take the better to add to that.

14:54, Today: GSN 1610311843 rolled 14 using 2d10+8, dropping the lowest dice only with rolls of 1,6.  Initiative.

I get one more added to it cause the person who has Combat Formation gets the extra bennie.
This message was last edited by the player at 19:55, Tue 30 Jan 2018.
GSN 1801041055
player, 12 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 30 Jan 2018
at 20:05
  • msg #505

Re: In the Rear with the Gear [OOC]

Today: GSN 1801041055 rolled 26 using 2d10+7 with rolls of 10,9.  Initiative.
GSN 1612091751
player, 460 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Tue 30 Jan 2018
at 21:21
  • msg #506

Re: In the Rear with the Gear [OOC]

16:21, Today: GSN 1612091751 rolled 11 using 1d10+6 with rolls of 5. Initiative.
GSN 1801201005
player, 24 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 30 Jan 2018
at 21:41
  • msg #507

Re: In the Rear with the Gear [OOC]

13:40, Today: GSN 1801201005 rolled 13 using 1d10+8 with rolls of 5.  Initiative.

Woooo

Time for limbs to fly!
GSN 1610311843
player, 575 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 30 Jan 2018
at 21:46
  • msg #508

Re: In the Rear with the Gear [OOC]

Biggs you can add to the dice roller for it to automatically drop the lower of the two dice rolls so it just gives what you actually need, a 17, rather than that 26 and then need to note the subtraction of the 9 to get back to what your actual Initiative is.  In the General area it'll say Drop the lowest and then a field box.  Toss in 1 and you'll be good to go next time for that Initiative.

:)
Adeptus Custodes
GM, 747 posts
Wed 31 Jan 2018
at 22:42
  • msg #509

Re: In the Rear with the Gear [OOC]

Site was down when I was home so I'll check back after my tabletop game ends in about 4-5 hours.
GSN 1801010951
player, 22 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Wed 31 Jan 2018
at 23:23
  • msg #510

Re: In the Rear with the Gear [OOC]

18:22, Today: GSN 1801010951 rolled 12 using 1d10+3 with rolls of 9.  Initiative.

Duck and cover then fire, but its hallways, so just fire a lot.
GSN 1801021759
player, 14 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Thu 1 Feb 2018
at 02:30
  • msg #511

Re: In the Rear with the Gear [OOC]

05:28, Today: GSN 1801021759 rolled 12 using 1d10+5 with rolls of 7.  Initiative.

Work implemented a new internet blocker. No more sneaking in posts for me.
Adeptus Custodes
GM, 749 posts
Thu 1 Feb 2018
at 04:28
  • msg #512

Re: In the Rear with the Gear [OOC]

Right. We're all itching to get right into the first round of combat, but let's not short-change ourselves or make mistakes that could cost lives before the first die is rolled.

Lightning Reflexes lets you roll two dice and keep the higher of the two. Reckoning, please roll an additional die and try to get something higher than what you did with the first one. :)

Biggs, I'm sure you're the next best thing to Barry Allen, but I'm still gonna have to agree with Zilch & reduce your Initiative score from 26 to 17...you roll two dice but only get to keep one. ;)

Also, Biggs, you need to make either a Dodge test or a Parry test [thanks to the momentary advance warning you're getting]. If you choose to Parry you will be considered engaged in melee for purposes of other people shooting/moving before you in the round, just a heads up.

FYI to the group: two of the six who applied were unable to finish [actually start] their characters, so what we have is what we've got. I'll put up the 'ambush' round tomorrow as early as I can after I get to work...easy day planned...and be available every few hours for questions after that.
GSN 1801201005
player, 25 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Thu 1 Feb 2018
at 04:36
  • msg #513

Re: In the Rear with the Gear [OOC]

A Lictor? Jesus christ...you don't pull punches.
GSN 1801041055
player, 13 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 1 Feb 2018
at 04:45
  • msg #514

Re: In the Rear with the Gear [OOC]

23:43, Today: GSN 1801041055 rolled 38 -- 1 degree of success using the Only War system with a target number of 40 with rolls of 38.  Parry.
GSN 1801010951
player, 23 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Thu 1 Feb 2018
at 04:49
  • msg #515

Re: In the Rear with the Gear [OOC]

23:48, Today: GSN 1801010951 rolled 12 using 1d10+3 with rolls of 9.

- same -
Adeptus Custodes
GM, 750 posts
Thu 1 Feb 2018
at 04:57
  • msg #516

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
A Lictor? Jesus christ...you don't pull punches.


"variant C"  ;)

Ok heading to bed. See you folks tomorrow.
GSN 1701041631
player, 458 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 1 Feb 2018
at 04:59
  • msg #517

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
GSN 1801201005:
A Lictor? Jesus christ...you don't pull punches.


"variant C"  ;)


Pshh, can't be tougher than the last one we fragged, right?  Right?
GSN 1801021759
player, 16 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Thu 1 Feb 2018
at 15:24
  • msg #518

Re: In the Rear with the Gear [OOC]

Well, that could have gone better. I hope my career as a sergeant isn't a short one with those rolls.
GSN 1701041631
player, 459 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 1 Feb 2018
at 15:37
  • msg #519

Re: In the Rear with the Gear [OOC]

@AC: Puckering orifices!  You got that right!

Edit: good thing I'm going towards the end of the round, we'll need some folks to suck up some dodges to make that hit count.
This message was last edited by the player at 16:33, Thu 01 Feb 2018.
Adeptus Custodes
GM, 752 posts
Thu 1 Feb 2018
at 17:11
  • msg #520

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Adeptus Custodes:
GSN 1801201005:
A Lictor? Jesus christ...you don't pull punches.


"variant C"  ;)


Pshh, can't be tougher than the last one we fragged, right?  Right?


Right! This variant has greater adaptive camouflage that hides it from electronic bio-scanners until it reveals itself. Basically dormant until I isn't. Zilch still gets an awareness roll with his auspex it's just only good for reactions not setup for combat.

Also this one is slightly smaller/weaker but slightly faster/more agile. Same armor, same attacks, same cunning strategies employed.

Lunch break half over!
GSN 1701041631
player, 461 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 1 Feb 2018
at 17:12
  • msg #521

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Lunch break half over!


Frickin' east coasters... :P
GSN 1801041055
player, 14 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 1 Feb 2018
at 17:15
  • msg #522

Re: In the Rear with the Gear [OOC]

Made my rolls but will post when I get to a computer as opposed to my phone. Do I get an achievement for entering my first combat in only war?
GSN 1701041631
player, 462 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 1 Feb 2018
at 17:18
  • msg #523

Re: In the Rear with the Gear [OOC]

Not only that, but you get a gretchin trading card!
Adeptus Custodes
GM, 753 posts
Thu 1 Feb 2018
at 17:18
  • msg #524

Re: In the Rear with the Gear [OOC]

Also, as a tactical issue to consider: it is still 'against the wall' so technically there are only four 'slots' available for melee or Point Blank shooting. I understand that by necessity of time constraints I allow you folks to post out of order, so as it is already in melee with one person and TwoBit just took the bonus for PB shooting, you can expect Jansen to either use Command or engage in melee, leaving only one spot left. Everyone else is at range greater than PB.
GSN 1801010951
player, 24 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Thu 1 Feb 2018
at 17:39
  • msg #525

Re: In the Rear with the Gear [OOC]

I'm planning to keep spotting the other areas in case there is more than one of those bastards, plus they can't all shoot at the damned thing.

So I will just post a spotting roll once I figure out what to roll and have time am at the doctors having my son at a post hospital check up for his flu and well can post tonight.
GSN 1701041631
player, 463 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 1 Feb 2018
at 19:13
  • msg #526

Re: In the Rear with the Gear [OOC]

AC: With Hip Shooting can I shoot in the middle of my move?  I'm thinking I could move through a course that takes me to PB range but then moves out again, leaving open a slot for someone else to go PB.
Adeptus Custodes
GM, 754 posts
Thu 1 Feb 2018
at 23:43
  • msg #527

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
AC: With Hip Shooting can I shoot in the middle of my move?  I'm thinking I could move through a course that takes me to PB range but then moves out again, leaving open a slot for someone else to go PB.


I've looked in the books I have at hand and find absolutely nothing about shooting during movement or splitting movement allowance to fire and continue. No talent like the Mobility Feat of fantasy games, nor even a mention of movement and shooting together - aside from the obvious half-action for each.

There is a sentence that says a soldier may move up to their movement allowance, but it doesn't specify "and then they can shoot", or even in reverse order. There's simply no chronology to the two actions that I am aware of.

Perhaps we need to create a home-brew talent to allow this action?

With hip shooting I *could* see how it might be possible, since you don't need to be looking down the sights to fire on target. But timing it to be at a specific/ precise distance or location without pausing and then continuing on the the few seconds of your combat turn seems like something that requires considerable skill and practice. Or a good producer/editor when post-production on your movie scene rolls around. ;)
GSN 1701041631
player, 464 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 01:00
  • msg #528

Re: In the Rear with the Gear [OOC]

I'll take post-production, seems like I can have my stunt double take care of the dangerous stuff that way :D

I'm fine if you want to house-rule it as fire before or fire after but not in between since that makes more logical sense--I might not need much time to aim but my gun is going to be pointing every gorram direction while I'm running.  I think the weapon interface MIU would allow for move-fire-move with the free attack in between move half actions.
GSN 1801010951
player, 25 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Fri 2 Feb 2018
at 06:10
  • msg #529

Re: In the Rear with the Gear [OOC]

01:07, Today: GSN 1801010951 rolled 77 -- 5 degrees of failure using the Only War system with a target number of 28 with rolls of 77.  Spot other threats.

She carefully looks for additional threats, not she is a scout but well if anything moves where it shouldn't and attacks she might notice.
GSN 1801201005
player, 27 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 2 Feb 2018
at 06:38
  • msg #530

Re: In the Rear with the Gear [OOC]

Of course I roll a god damn 1 on damage...*grumble*
GSN 1701041631
player, 465 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 06:54
  • msg #531

Re: In the Rear with the Gear [OOC]

Don't forget, you can swap out one of your damage dice for the DoS on your attack.
GSN 1801201005
player, 28 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 2 Feb 2018
at 06:57
  • msg #532

Re: In the Rear with the Gear [OOC]

Really? I must of skipped that page in the book.
GSN 1701041631
player, 466 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 07:37
  • msg #533

Re: In the Rear with the Gear [OOC]

Yup. See page 250, Step Four: Attacker Determines Damage, 2nd paragraph:
For all attack rolls, count the Degrees of Success. The attacker may choose to replace the result on a single Damage die with the number of Degrees of Success from his attack roll.

It's a reward for rolling well on your attack, so you don't feel that the nat 01 you just rolled got wasted by a crappy damage roll.
GSN 1801201005
player, 29 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 2 Feb 2018
at 07:49
  • msg #534

Re: In the Rear with the Gear [OOC]

Awesome, thanks for the enlightenment.
GSN 1801041055
player, 16 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 2 Feb 2018
at 12:20
  • msg #535

Re: In the Rear with the Gear [OOC]

Am I reading correctly that base attack rollls are made at a +10? If so I get an additional degree of success which means an additional damage.
Adeptus Custodes
GM, 755 posts
Fri 2 Feb 2018
at 15:13
  • msg #536

Re: In the Rear with the Gear [OOC]

There were utility trucks around the corner from my house last night and I had no Internet access. So if I have to post by phone tonight it may have some serious typos and the dice roller gets silly sometimes. Just a heads up.
GSN 1701041631
player, 467 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 15:16
  • msg #537

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801041055 (msg # 535):

Yes, a "Standard Attack" is made at +10.  Let's us do silly things like get a TN >100.
GSN 1610311843
player, 577 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 2 Feb 2018
at 15:24
  • msg #538

Re: In the Rear with the Gear [OOC]

When combined with aiming and short or better range and tech aids.

Problem with that >100 to hit?  It's one shot and takes only one dodge to avoid.
GSN 1701041631
player, 468 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 15:43
  • msg #539

Re: In the Rear with the Gear [OOC]

Exactly...which is why you throw maximum dakka at the beginning of the round to suck up all those dodges.
GSN 1610311843
player, 578 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 2 Feb 2018
at 15:46
  • msg #540

Re: In the Rear with the Gear [OOC]

Mmhmm.

A very important tactic as long as it's one versus many.  If there were five Lictors here or five Genesteelers it unfortunately goes out the window unless there is good distance to focus fire and things stay out of melee which really rarely happens with Tyranids.
GSN 1612091751
player, 462 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 2 Feb 2018
at 16:09
  • msg #541

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Exactly...which is why you throw maximum dakka at the beginning of the round to suck up all those dodges.


There's a reason I'm glad I'm at the bottom of the initiative
GSN 1701041631
player, 469 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 16:10
  • msg #542

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
If there were five Lictors here or five Genesteelers it unfortunately goes out the window unless there is good distance to focus fire and things stay out of melee which really rarely happens with Tyranids.


That's what Grapple is for.

...not that I'm volunteering for that again ;)
GSN 1610311843
player, 579 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 2 Feb 2018
at 16:37
  • msg #543

Re: In the Rear with the Gear [OOC]

True grapple can do it but Zilch?  No way...

Everest...

He might be able to but would make it his first choice of dealing with them.  Autocannon first, Macefist second (with xp pending swift and lightning attacks) and grapple last.
Adeptus Custodes
GM, 756 posts
Fri 2 Feb 2018
at 19:06
  • msg #544

Re: In the Rear with the Gear [OOC]

You guys may find you miss the flamethrower from the last mission before the end of this one. ;)
GSN 1701041631
player, 470 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 19:13
  • msg #545

Re: In the Rear with the Gear [OOC]

Waitaminute, you mean you're throwing mobs at us after you intentionally took away our AoE weapons?  For shame!

We, uh, got refills on the Twins spicies, right?
GSN 1610311843
player, 580 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 2 Feb 2018
at 19:18
  • msg #546

Re: In the Rear with the Gear [OOC]

Well Zilch has (1) FP and Everest has (1) FP so I can always spend the FP to allow me to play Everset for a second to tap into his autocannon to deal with mobs and then spend his FP to get back to Zilch to heal everyone that gets smacked around...
GSN 1801041055
player, 17 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 2 Feb 2018
at 20:00
  • msg #547

Re: In the Rear with the Gear [OOC]

I wouldn't use the Fate point to switch to an autocannon unless Biggs stays pinned down in melee. If he does it would be a good idea to pull out a heavy gunner. But if we get flanked  like I'm expecting the vanguard could use the heavy fire support.
GSN 1610311843
player, 581 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 2 Feb 2018
at 20:19
  • msg #548

Re: In the Rear with the Gear [OOC]

Well the biggest issue Zilch/Everest have is they are the ones carting the crates.  We're carrying so much that we don't even have weapons in a position to actually use them in quick order.  We'd have to spend an entire round carefully putting the crates down and then another one to free our weapons to use them.  So we have to be really in the shiitake for me to do it.
GSN 1612091751
player, 463 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 2 Feb 2018
at 21:48
  • msg #549

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Waitaminute, you mean you're throwing mobs at us after you intentionally took away our AoE weapons?  For shame!

We, uh, got refills on the Twins spicies, right?


No. We weren't allowed to get more Spicies. There's are only three left and they're not loaded in the nade launcher
GSN 1701041631
player, 471 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 22:11
  • msg #550

Re: In the Rear with the Gear [OOC]

Ah, bummer.  I was thinking they were part of your standard kit for some reason.  Maybe we should have traded for a couple mags of them rather than all that accordion wire.
GSN 1610311843
player, 582 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 2 Feb 2018
at 22:14
  • msg #551

Re: In the Rear with the Gear [OOC]

We'll do fine.

Besides flames burn tapestries and scar the temple.  Long as we keep the damage down, the tertiary objective, our bonus beyond Ogryn and Ratlins opening up as comrades is the unit gets something from the archaeotech vaults of the voidship in orbit.

Mmhmm...

Archaeotech love.
GSN 1701041631
player, 472 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 2 Feb 2018
at 22:17
  • msg #552

Re: In the Rear with the Gear [OOC]

Hmm, tapestries...any Scottish lords here?  Or Mickey Mouse?
GSN 1612091751
player, 464 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 2 Feb 2018
at 23:55
  • msg #553

Re: In the Rear with the Gear [OOC]

In reply to GSN 1701041631 (msg # 550):

They came from the Specialist kit as ammo for the grenade launcher. I think we'd have had to turn them in anyways, but the Twins happened to hide the info they still had some.
GSN 1701041631
player, 473 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 3 Feb 2018
at 00:05
  • msg #554

Re: In the Rear with the Gear [OOC]

I recall it was only frags we had to turn in, and since we were gifted with inferno rounds flame doesn't seem to be of a concern to the brass.  Specialist ammo should have been refilled when your standard kit was replenished, I think.

Admittedly, I'm kind of excited by the challenge of not leaning on flame weaponry to clear this place.  Excited in the flight-or-flight kind of way :)
Adeptus Custodes
GM, 757 posts
Sat 3 Feb 2018
at 02:44
  • msg #555

Re: In the Rear with the Gear [OOC]

No, they weren't turned in, or replenished. You've got what you had left from last time, as part of the transition from 'massed front line troops that play follow the leader' to 'strike team that is full of specialized but still expendable troopers'. ;)

Writing up the post now. I'll have to remember to turn off the secret roll button next time. :/

ALSO: the 'short form' explanation in the talent chart itself says "Hip Shooting: Characters may shoot when moving". This, to me, is a very clear indication that they did indeed intend for the character to be able to combine the shooting action with the movement action. WHEN moving. Combine, not sequence. Therefore, Two-Bit can choose any point in his movement to fire his weapon. Cohesion with his comrade may suffer for one round but otherwise I see no reason to not allow this action. :)
GSN 1701041631
player, 474 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 3 Feb 2018
at 05:42
  • msg #556

Re: In the Rear with the Gear [OOC]

Sweet!  Is it a bad sign that I'm wildly imagining ways you can use that against us?
Adeptus Custodes
GM, 759 posts
Mon 5 Feb 2018
at 03:38
  • msg #557

Re: In the Rear with the Gear [OOC]

All Patriots fans lose 1000 xp immediately. All Eagles Fans gain 500 xp. All Vikings fans gain 1000 xp. lol
GSN 1610311843
player, 584 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 5 Feb 2018
at 13:16
  • msg #558

Re: In the Rear with the Gear [OOC]

So could a Vikings fan spend their 1000xp now, lol?

Not saying I’m one or really a fan of any team except vaguely my hometown/birthtown cause that’s how indoctrination works at a young age.
GSN 1801010951
player, 26 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Mon 5 Feb 2018
at 13:27
  • msg #559

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 557):

Go Vikings!

Will spend the points when the next batch of XP is handed out.

No I really will you gave it to us I'm taking it.
GSN 1701041631
player, 476 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 5 Feb 2018
at 16:17
  • msg #560

Re: In the Rear with the Gear [OOC]

If we were not so much Eagles fans as just really really looking forward to Sad Tom Brady (TM), does that count?
GSN 1610311843
player, 586 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 5 Feb 2018
at 17:14
  • msg #561

Re: In the Rear with the Gear [OOC]

Yeah another good question.  What if Zilch is a Bears fan but Everest is a Vikings fan?
GSN 1701041631
player, 478 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 5 Feb 2018
at 17:17
  • msg #562

Re: In the Rear with the Gear [OOC]

Better spend that fate point now so Everest gets the full XP boost ;)
GSN 1610311843
player, 587 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 5 Feb 2018
at 17:23
  • msg #563

Re: In the Rear with the Gear [OOC]

Yeah that was what I was thinking...

With him being a Secondary and all normally netting less xp it's his way of getting back into the game competitively.  Cause really the beast-o-burden needs to push his total Strength Bonus up to 10 and Toughness Bonus up to 6 so he can move up from where he is now at being able to lift a little over 1.35 tons push 5.4 tons up to the lifting 2.25 tons and push 9 ton marker...

;D
Adeptus Custodes
GM, 761 posts
Mon 5 Feb 2018
at 17:28
  • msg #564

Re: In the Rear with the Gear [OOC]

Pfft. I can do that right now! (in zero G)

Ok so that was just me venting joy in a non-Facebook venue. Even my brother the Pats fan had to shake his head this season at what seemed to be obvious collusion between Brady & Refs. This game was good vindication.  Especially that touchdown at the end following the rules for breaking the plane and not being a fumble. Sheesh.

Lunch break almost over! Heh.
Adeptus Custodes
GM, 762 posts
Tue 6 Feb 2018
at 02:44
  • msg #565

Re: In the Rear with the Gear [OOC]

So, while I was eating lunch I noticed Biggs specifically used the term overwatch, while Two-bit simply said he was holding his fire until a target presented itself. And that got me to thinking.

If, in your [current or next] post you use the term 'overwatch', you will fire your weapon at the start of the turn before enemy movement/charge, and then go on your current initiative [from the last engagement].

If, however, you would prefer to re-roll your initiative, then post an action that does NOT include the word 'overwatch' and do that instead.

Biggs, for example, is currently at the top of the list, so he will fire on overwatch and then, assuming the various enemies all roll lower than or equal to his 17, will fire again, possibly soaking dodges on his first salvo and blasting apart some aliens with the second.

Some may prefer to let things get up close and personal but have a chance at moving up in the order of actions. The choice is yours, and people who have already posted can edit their post to reflect their choice.

I'll delay my combat post until tomorrow night for this. :)
GSN 1701041631
player, 479 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 6 Feb 2018
at 05:15
  • msg #566

Re: In the Rear with the Gear [OOC]

Changed up my action to overwatch.  Will roll for it in the morning.
GSN 1801010951
player, 27 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Tue 6 Feb 2018
at 13:25
  • msg #567

Re: In the Rear with the Gear [OOC]

Lasrifle she will prefer to shoot at range and let her comrade blast the things closer with his trusty weapon named Bitch. ^_^
GSN 1801041055
player, 20 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 6 Feb 2018
at 13:27
  • msg #568

Re: In the Rear with the Gear [OOC]

Should I go ahead and roll my overwatch shots?
GSN 1701041631
player, 480 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 6 Feb 2018
at 14:29
  • msg #569

Re: In the Rear with the Gear [OOC]

It will save us a bit of time if we do, so may as well.  AC will let us know if he wants to change it up :)

It does mean, however, no takebacksies
Adeptus Custodes
GM, 763 posts
Tue 6 Feb 2018
at 15:37
  • msg #570

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
It will save us a bit of time if we do, so may as well.  AC will let us know if he wants to change it up :)

It does mean, however, no takebacksies


Right you are on both counts!

As an aside to the new folks, the 48-hour posting rate for combat turns is enforced, but if the group manages to get all their rolls and actions in sooner than that I can usually post within a few hours of the last person. So we move at your pace or 48 hours in most cases.

FYI I have off 16-19th of this month so I'm strictly by phone while I'm out of town. Faster response but much less typing from me.
GSN 1801041055
player, 21 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 6 Feb 2018
at 17:31
  • msg #571

Re: In the Rear with the Gear [OOC]

So, before I go ahead and roll, I want to make sure I have everything squared away.

Base Attack (BS 45 +10) = 55
Semi-Auto Fire -10 = 45
Close Range +10 = 55

I don't think there are any other bonuses to consider. Am I missing anything? Also, do I roll 1 attack or 3?
This message was last edited by the player at 17:43, Tue 06 Feb 2018.
GSN 1701041631
player, 481 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 6 Feb 2018
at 17:49
  • msg #572

Re: In the Rear with the Gear [OOC]

You roll a single attack for semi-auto fire (the modifier for which is +0, not -10) and if it connects, then you score a hit for every two DoS past the first (so if DoS = 1, 3, or 5 you score with 1, 2, or 3 hits respectively).

I would add your comrade's volley fire bonus (usually +5) because hey, what else are you going to do with them?  The final calculation should look something like:
45 base+10 short range+5 volley fire+0 semi-auto = 60

Depending on environmental factors, your gear, and talent distribution, however, those numbers could change a bit.
GSN 1801041055
player, 22 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 6 Feb 2018
at 17:52
  • msg #573

Re: In the Rear with the Gear [OOC]

Looks like a miss :(

12:51, Today: GSN 1801041055 rolled 85 -- 3 degrees of failure using the Only War system with a target number of 60 with rolls of 85.  Semi-Auto Overwatch Fire.
GSN 1610311843
player, 588 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 6 Feb 2018
at 17:57
  • msg #574

Re: In the Rear with the Gear [OOC]

Beat me to it Two-bit.

Really the only modifier that might change in that equation is the range marker.  Which if that’s the case it’s easy for AC to see what your roll is modified with by pasting what Two-bit wrote...

45 base+10 short range+5 volley fire+0 semi-auto = 60

In the reason for roll field.  Then it’s easy for AC to do the simple shifts if necessary.
GSN 1701041631
player, 482 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 6 Feb 2018
at 18:05
  • msg #575

Re: In the Rear with the Gear [OOC]

A miss isn't so bad for overwatch since it still forces a pinning test.  The biggest downside is that's 15% of your ammo gone.  Just make sure you hit with the rest :)
GSN 1612091751
player, 467 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 7 Feb 2018
at 04:24
  • msg #576

Re: In the Rear with the Gear [OOC]

wew lad. If that Dodge roll from the xenos didn't already incorporate my Lasgun Expertise, then there is much good news to be had.
GSN 1701041631
player, 483 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 7 Feb 2018
at 04:41
  • msg #577

Re: In the Rear with the Gear [OOC]

Anybody got an Inspire! to throw into the mix?
GSN 1612091751
player, 468 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 7 Feb 2018
at 04:58
  • msg #578

Re: In the Rear with the Gear [OOC]

There's also no way to add in an Aim to an Overwatch action, is there...
GSN 1701041631
player, 484 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 7 Feb 2018
at 05:09
  • msg #579

Re: In the Rear with the Gear [OOC]

Maybe if you spend the round prior to do it, but I don't think we have that luxury.
Adeptus Custodes
GM, 765 posts
Wed 7 Feb 2018
at 13:11
  • msg #580

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Anybody got an Inspire! to throw into the mix?


On overwatch shots, no, but during your next turn, probably yes. :)
GSN 1610311843
player, 589 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Feb 2018
at 13:18
  • msg #581

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
There's also no way to add in an Aim to an Overwatch action, is there...

What would you be aiming at though when nothing is there...yet?
GSN 1801041055
player, 23 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 7 Feb 2018
at 15:03
  • msg #582

Re: In the Rear with the Gear [OOC]

AC, are the Horms within PB range also, or just close?
GSN 1610311843
player, 590 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Feb 2018
at 15:14
  • msg #583

Re: In the Rear with the Gear [OOC]

They are closing to engage in melee with us.

Most of the time in situations like this if we tell AC that we're waiting for the Horms to get to Point Blank before pulling the trigger they have no problem with us doing so rather than firing at a longer range.  The advantage of firing at the longer range though is doing things like suppression fire to get them to get bogged down further away from you (if their fail their WP) and again keep the bad, evil creatures with nasty claws as far away as possible.
GSN 1801041055
player, 24 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 7 Feb 2018
at 15:24
  • msg #584

Re: In the Rear with the Gear [OOC]

Well, I can just do a semi-auto + overwatch with the condition of 'When a Horm reaches point blank firing range'. That way I get the chance to hit, the additional pinning test, and if I hit they aren't going to be able to dodge. The problem with that though is that the GS goes first, I think.

If I fire while he is nearby me, does he get a free attack on me? I might have to prioritize him for no other reason than he is just fast.
This message was last edited by the player at 15:29, Wed 07 Feb 2018.
GSN 1610311843
player, 592 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Feb 2018
at 15:56
  • msg #585

Re: In the Rear with the Gear [OOC]

Every interpretation I've seen for Overwatch only lets it apply to zones of fire where there aren't any targets at present.  If you want pinning where targets are there use suppression fire.

You can though, since the Horms and Genestealer are double moving to get you in melee wait until point blank and do your fire on the Genestealer instead of the Horms.  If you are firing at Point Blank it won't get any free melee actions against you or anything like that but...

...if you do fire then that means that you're equipped with your ranged weapon and not a melee one when melee starts.  You can use your gun much to the machine spirits anger as a improvised weapon the next round though or you have to go though dropping your ranged weapon on the ground and pulling a melee weapon to engage it.
GSN 1701041631
player, 485 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 7 Feb 2018
at 16:18
  • msg #586

Re: In the Rear with the Gear [OOC]

Also, we house-ruled that you can use reactions during your turn to dodge.  The downside is that the xenos get to use it too.
GSN 1801021759
player, 20 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 7 Feb 2018
at 16:18
  • msg #587

Re: In the Rear with the Gear [OOC]

Better luck this round with the Inspire after I remembered that Jansen gave me a +10.

Hopefully Covering fire will help us stay alive with a pair of Genestealers in the mix.
GSN 1612091751
player, 470 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Wed 7 Feb 2018
at 16:21
  • msg #588

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801021759 (msg # 587):

After seeing some of the rolls against the Genestealers, I don't think they'll be in the mix much longer.
GSN 1701041631
player, 486 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 7 Feb 2018
at 16:28
  • msg #589

Re: In the Rear with the Gear [OOC]

That oughtta teach them to steal your pantaloons!
GSN 1610311843
player, 593 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Feb 2018
at 18:15
  • msg #590

Re: In the Rear with the Gear [OOC]

Also for the Fresh Meat new recruits Righteous Fury is done differently in Only War as seen below...

Only War Core p250::
RIGHTEOUS FURY

When rolling Damage after a successful attack, if any die rolled
results in a natural 10 (rolling the 10 result on a 10 sided die),
a particularly bloody and spectacular hit may be inflicted (this
also includes a result of 10 when rolling 1d5 for Damage). After
resolving the effects of the hit, one of two things may happen.
If the attack dealt Damage after being reduced by Armour and
Toughness Bonus (see Step Five, below), then the shot becomes
more severe. The attacker then rolls 1d5 and consults the Critical
Hit Table appropriate to the Damage type and location of the
original attack. The target suffers all effects listed. However, the
target does not count as having suffered a Critical Hit. In other
words, if he takes Damage during later Turns it will affect his
Wounds, not directly stack onto worsening critical effects. Talents
that modify Critical Damage (such as Crack Shot and True Grit)
do not modify the critical effects generated by Righteous Fury, and
these critical effects do not stack if a target suffers Righteous Fury
multiple times. Each roll is applied as a separate effect.

Alternatively, if the attack does not do any Damage once
reduced by Armour and Toughness Bonus, then the attack Deals
1 point of Damage, not reduced by Armour or Toughness. This is
the extent of the Righteous Fury effect for this attack; the victim
does not suffer a roll on a Critical Hit Table. This represents some
weapons simply not being potent enough to deal major Damage,
but still able to do harm through a “lucky hit.”

GSN 1801201005
player, 30 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Wed 7 Feb 2018
at 18:43
  • msg #591

Re: In the Rear with the Gear [OOC]

Where am I needed the most.

Apologies for the lack of posts.
Adeptus Custodes
GM, 767 posts
Wed 7 Feb 2018
at 18:46
  • msg #592

Re: In the Rear with the Gear [OOC]

"The four side passages are each guarded now by teams of two: Biggs and Wedge to the front left, with Two-bit and Sleepy across the hall from them. To the left 'rear' are Zilch and Everest, while opposite those two stand the Ramirez twins. Hammer and Sickle have placed themselves in front of Jansen, to support the first two hallways if needed; Boom Boom and Reckoning are likewise placed at the rear of the column to support the other two teams."

You can support the two forward teams without needing to move, or the rear two teams with a half action move.
GSN 1701041631
player, 488 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 7 Feb 2018
at 18:54
  • msg #593

Re: In the Rear with the Gear [OOC]

Suppressing fire on the mob attacking Biggs is probably the best bet.  Even if he manages to kill the 'stealer there's still three bitey pokey horms to worry about.
This message was last edited by the player at 19:19, Wed 07 Feb 2018.
GSN 1801010951
player, 28 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Wed 7 Feb 2018
at 19:28
  • msg #594

Re: In the Rear with the Gear [OOC]

I'm confused I have a Comrade with the Thunder Bolt Gun o' Death and I can't just tell the man to shoot the bad guys for actual normal strike and damage, as an attack, like all the normal NPC's can do? Seriously.
GSN 1801041055
player, 26 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 7 Feb 2018
at 19:37
  • msg #595

Re: In the Rear with the Gear [OOC]

GSN 1801010951:
I'm confused I have a Comrade with the Thunder Bolt Gun o' Death and I can't just tell the man to shoot the bad guys for actual normal strike and damage, as an attack, like all the normal NPC's can do? Seriously.


Hello gamer friend!

The Comrade system can be a little frustrating at times, especially in this version of the game where we have built full sheets for our Comrades, instead of them being nameless assistants in the backgrounds. The GM has, however, made it a bit easier for us by allowing us to spend a Fate point to switch to our primary character to our comrade if we feel that we really need to. If you feel that strongly that you want your Comrade to have some action, I would suggest doing that.

If that is not enough, or helpful, I would like to remind you that the Comrade system is simply how this game is designed, and everyone who chose to play in this game consented to use it when we applied. You may not have known how it works in which case I hope that AC and your fellow players can help you grow more accustomed to it. Otherwise, if you have still have a problem with it to the point that it is negatively affecting your fun, this might not be the game for you.
Adeptus Custodes
GM, 768 posts
Wed 7 Feb 2018
at 19:59
  • msg #596

Re: In the Rear with the Gear [OOC]

Correct!

If you would like to switch your Primary and Comrade right now before we go any further I am fine with that. After this combat it will cost a fate point, though. :)
GSN 1801010951
player, 29 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Wed 7 Feb 2018
at 20:17
  • msg #597

Re: In the Rear with the Gear [OOC]

It would make more sense after all its the big gun if its not used on enemies what is the point? I mean she is good for cover fire and flanking yet and well I want to fire the big gun! Its big and a gun! So you just in game order the Switch and I'll do some roleplaying along those lines and pick a new avatar. Have it seamless.

And sorry guys I played a lot of worst systems for complexity anyone ever play ROLEMASTER and I mean the later editions with a ton of books if I can manage that I can manage this. I'm a woman Gamer I'm just going to have to 'man up'. That and my wife is taking me to GenCon this year and well asked me if we wanted to fly first class and well - I'm super stoked. Its months away so need to get my game on! So got distracted a bit but its GenCon seriously what Gamer Geek wouldn't be.

She is so awesome not being a gamer herself much its even more big a deal we can game together and I can show her The Heart of Geekness.
GSN 1610311843
player, 594 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Feb 2018
at 20:21
  • msg #598

Re: In the Rear with the Gear [OOC]

GSN 1801010951:
I'm confused I have a Comrade with the Thunder Bolt Gun o' Death and I can't just tell the man to shoot the bad guys for actual normal strike and damage, as an attack, like all the normal NPC's can do? Seriously.


Like Biggs said it is a quirk of this game so if the worst happens and your character dies you have a fully statted out replacement that can step up immediately in a combat.  So you're not stuck sitting around for a month waiting for combat to resolve and you loose interest and leave the game.  AC also lets us get a little more gas out of Comrades...like Everest carrying any crates at all let alone how many he is, or gaining a fraction of the xp our main character is getting and stuff like that that rewards good RP and loyal playing to stick around through the good and bad.

Really Everest is a beast on paper.  Which in all honesty makes it funny in how bad Zilch is at combat most of the times.

Edit...

And since from a RP perspective all the troopers are equal you won't need an 'in game order' to switch.  Just change perspective from one to the other and re-order your lines next to your avatar to reflect having swapped primary characters.
This message was last edited by the player at 20:31, Wed 07 Feb 2018.
GSN 1801010951
player, 30 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Wed 7 Feb 2018
at 20:31
  • msg #599

Re: In the Rear with the Gear [OOC]

And I'm also distracted my wife is taking me on vacation this year in style first class flight and at the good hotels going to GENCON who here wouldn't go there is it was offered. ^_^

But I get the idea just well BIG GUN and I want to use it or its wasted and it uses up a lot of the squad points. Plus we do get attacked by anything big you might like it being used.
GSN 1610311843
player, 595 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Feb 2018
at 20:33
  • msg #600

Re: In the Rear with the Gear [OOC]

Trust me...

If we had a Carnifex or Tyranid Warrior show again I'd be spending my Fate Point pronto to ensure that Everest was front and center with his autocannon of doom!
GSN 1801010951
player, 31 posts
The Reckoning W 9/9, F 1
Boom Boom W 10, F1
Wed 7 Feb 2018
at 20:39
  • msg #601

Re: In the Rear with the Gear [OOC]

I admit it like the Green Hornet series where Kato was by far the best fighter and it WAS Bruce Lee.

So lets do the awitcheroo.
GSN 1612091751
player, 471 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 9 Feb 2018
at 04:22
  • msg #602

Re: In the Rear with the Gear [OOC]

AC, the sides of these tunnels aren't fancy or engraved or anything, are they?

EDIT: Also, if it's not too much a hassles, could we get range and numbers like the previous combats?
This message was last edited by the player at 04:24, Fri 09 Feb 2018.
Adeptus Custodes
GM, 770 posts
Fri 9 Feb 2018
at 04:44
  • msg #603

Re: In the Rear with the Gear [OOC]

Walls are smooth & bricked up.

Range is almost 20m the length of each side hallway, give or take.

I figure this will be over in two rounds, unless you guys have horrible misses and it goes straight to melee. But you're in the early stages of exploration of a big building, so it's normal to meet other explorers. :)

Going to bed now.
GSN 1701041631
player, 489 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 9 Feb 2018
at 04:46
  • msg #604

Re: In the Rear with the Gear [OOC]

Can I move to PB range with Biggs et al and keep Sleepy in the tunnel mouth but in Cohesion?  I'm thinking of keeping him there just to keep the horms honest if I need to support Biggs.

Just an idle thought, if the shooting goes I probably won't need to worry about it.
GSN 1801201005
player, 32 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 9 Feb 2018
at 04:54
  • msg #605

Re: In the Rear with the Gear [OOC]

Well not to jinx it but me and Biggs should be good.
Adeptus Custodes
GM, 771 posts
Fri 9 Feb 2018
at 04:58
  • msg #606

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Can I move to PB range with Biggs et al and keep Sleepy in the tunnel mouth but in Cohesion?  I'm thinking of keeping him there just to keep the horms honest if I need to support Biggs.

Just an idle thought, if the shooting goes I probably won't need to worry about it.


The hallways are only wide enough for two or three people: a soldier and comrade, or two soldiers with comrades behind. Jansen is already standing behind Biggs, so the comrade is beside him, leaving only one space available in the width of things for another soldier to stand/shoot into the fray.

NOW I'm going to bed. >:|
GSN 1801021759
player, 21 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Fri 9 Feb 2018
at 13:17
  • msg #607

Re: In the Rear with the Gear [OOC]

Just to be clear; who is the medic?
Adeptus Custodes
GM, 772 posts
Fri 9 Feb 2018
at 13:19
  • msg #608

Re: In the Rear with the Gear [OOC]

Zilch! :)

He's also the loremaster, the secondary supply sergeant, the scout that doesn't scout from the front, and the only person who actually uses a shotgun anymore. lol
GSN 1801021759
player, 22 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Fri 9 Feb 2018
at 13:22
  • msg #609

Re: In the Rear with the Gear [OOC]

Gotcha! Posting soon!
GSN 1612091751
player, 472 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Fri 9 Feb 2018
at 14:10
  • msg #610

Re: In the Rear with the Gear [OOC]

ehehehe looks like it's Boot and Hot Shit now
GSN 1610311843
player, 596 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 9 Feb 2018
at 15:03
  • msg #611

Re: In the Rear with the Gear [OOC]

Ah yes... :)

The combat shotgun is a wonderful weapon.  At point blank ranges.  Right before the nasty xeno that you don't want to melee with gets to you.  Though if there is more than one...they will get to you anyways.
GSN 1701041631
player, 490 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 9 Feb 2018
at 15:51
  • msg #612

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
The combat shotgun is a wonderful weapon.  At point blank ranges.


Combat shotgun deals the same damage as the plasma (before Pen, naturally) at PB.  Not a weapon to be underestimated, plus the higher RoF can make it a real killer...or dodge sucker.  I'll be switching to it soon enough, but since we'reI'm engaging at range right now the plasma is the superior weapon.

Speaking of RoF, @Biggs I believe you max out at 3 hits with the autocannon.  Unless you have some snazzy variant pattern with a higher RoF and (hopefully) a larger mag to go with it :)
GSN 1801041055
player, 28 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 9 Feb 2018
at 16:24
  • msg #613

Re: In the Rear with the Gear [OOC]


Nope, I get 4. I've been having this convo with the Cadian Twins as well. I'll post the relevant info here to clear this up.

quote:
Semi-Auto Burst
Type: Half Action
Subtype: Attack, Ranged
The attacker makes a Challenging (+0) Ballistic Skill
Test. A dice result of 94 to 00 indicates the weapon has
Jammed (see Weapon Jams, page 255). If he hits, he scores
a hit for the initial Degree of Success plus an additional hit
for every two additional Degrees of Success. The number of
extra hits scored in this manner cannot exceed the weapon’s
semi-automatic rate of fire.



So in my previous attack I scored a hit for the initial degree of success. With 7 degrees of success I get 3 extra hits. (3, 5, 7). I could not get more than that 3 extra hits under any circumstance, but as written I definitely get four hits.
GSN 1610311843
player, 597 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 9 Feb 2018
at 16:33
  • msg #614

Re: In the Rear with the Gear [OOC]

Speaking of differences...

When we have successful missions above and beyond the stated bonuses that we get directly from the mission we also get to put in 'requests' for better equipment.  AC's exact words here:

Adeptus Custodes:
The Disciples of Thule are, like any Mechanicus group that follows the preachings and guidance of the Omnissiah, inveterate tinkerers. Theirs is a constant and unwavering dedication to preserving, repairing, modifying, and upgrading every bit of technology they come in contact with...all for the betterment of mankind and the furtherance of their understanding of the world of Machine Spirits.

To this end, they have placed a dedicated laboratory-workshop at the disposal of their units whenever they are engaged with enemy forces. This scientific arm of the organization is always located orbiting in space, safely away from the battlefield, tucked away within the safety of the rest of the fleet. Other than the actual minutions and supplies needed to sustain the fighting forces, it is given one of the highest priorities for allocation of resources during a campaign - for how else can they hope to continue their overarching mission if they do not continually evolve and grow themselves?

The game mechanics of this workshop are simple: before each mission begins, during the selection process, the players will discuss and choose two items that they currently have in their possession, and for which they currently have lab/shop facilities. These items can have any one aspect of their functions improved by +1 or 10%, as appropriate.
   - Thus, a weapon might gain +1 to its damage output [since most use a base of d10].
   - Another weapon might gain +10% to its range increment.
   - A piece of equipment might increase its duration of effect by +10%
   - Another piece of equipment might improve a skill bonus by an additional +10%

Obviously, some things won't fall easily into the +1/10% category. You can't add +0.3 armor to a location, or give yourself a 10% bonus to determine your exact location with a Locator Matrix. Well, you *can*, but it would be rather silly. Therefore, in all cases where the math does not easily fall into line with the game mechanics, the GM will be the final arbiter of what benefits are gained for a particular item or weapon. These will be determined before the unit makes their final request, so there will be no surprises.
   - An outstanding success on a mission *may* result in a slightly greater modification, or a secondary, unrequested effect being added to the item in question.

Note that these upgrades will only be released to the unit upon successful completion of the current mission. If the unit made two requests and then does not meet the mission requirements, the upgrades are delayed or withheld until the follow-up mission is completed successfully, and no new items may be sent to the workshop until the first two are completed and released.

Current orbiting facilities
Crafting Workshop - Solid Projectile Firearms & Ammunition
Crafting Workshop - Laser Firearms
Crafting Workshop - Electronics

I added some bolding and italicizing to draw attention to some of the important bits and Two-Bit and Ramirez might remember touching on this a little.

We already have in the pipeline upgrades for both our Frag Grenades to increase their blast radius by one to a total of (4) meters to damage more bad guys and for our Krak Grenades to increase their concussive by one to a total of (1) so that enemies have a penalty to resist the effect.

Theoretically after this mission is done we'll get re-quipped with them moving forward as we've had quite a few successful missions now.

Here is the key thing though:  When we are between missions getting that resupply we need to have a majority of the players agree to two new upgrades to be done.  If we don't agree then we loose the chance to get the upgrade.

So...

If you guys stick around consider now what we might want to give bonuses to in the future.  As noted above we have facilities currently to upgrade SP weapons and ammo (including grenades/missiles and the like), las weapons and electronics.

Remember though that the +1 can be to more than just the damage or AP, it can be RoF bumps to semi-auto or full-auto.  It can be a 10% drop in mass to make things lighter so we can carry more kit.  Augers given a 10% bump would net them 5 more meters of range or give a +10% bonus to using them.  Theoretically more missions done well and we get access to more facilities...bolter, melta, plasma, armour, vehicles etc...
GSN 1701041631
player, 492 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 9 Feb 2018
at 16:50
  • msg #615

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801041055 (msg # 613):

Interesting...that "extra hits" language is mirrored in the automatic fire action but not in swift and lightning attack actions (and also not errata'd) which suggests it's intentional (or drafted by committee).  It does run contrary to the definition of RoF in the armory section, which specifically states that the total amount of ammo expended on that attack action is equal to the RoF (emphasis mine):
quote:
RoF (Rate of Fire): This tells you if the weapon can be fired either on Semi-Auto or Full Auto and how many rounds or charges it expends when doing so. A weapon’s RoF has three entries to indicate the modes a weapon can be fired in. The first entry indicates whether the weapon can be fired singly (with an S). The second entry indicates whether or not a weapon can be fired semi-automatically, and the number listed describes the number of shots fired when the weapon is used in this manner. Finally, the third entry describes if the weapon can be fired on full automatic, and how many shots are fired when this happens.


Unless you're prepared to generate extra hits without expending extra ammo (and even Blast weapons don't generate extra hits) it seems like the ammo limitation would take precedence.  Ultimately a question for AC to resolve, I guess.
GSN 1801041055
player, 29 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 9 Feb 2018
at 16:56
  • msg #616

Re: In the Rear with the Gear [OOC]

It's not contradictory at all.

I fire 3 shots with Semi-Auto, no matter how many hits I generate. The extra hit can be explained a number of ways, such as a single bullet hitting two enemies, or an enemy, trying to get out of the line of fire, running into another one of my bullets. It's part of the benefit of rolling a great deal of successes, and there's a built in limit to keep it from getting into the realm of ridiculousness.
GSN 1610311843
player, 599 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 9 Feb 2018
at 17:05
  • msg #617

Re: In the Rear with the Gear [OOC]

RAW it's right even if I don't agree either.

You only have one target and happen to roll well how did the guy get hit with 4 rounds when only 3 left your weapon?  Exceptional well places hits are taken care of with the Righteous Fury concept.  Personally I would see hits in excess of the RoF give penalties to dodge ala you are tracking them well even while they try to avoid being hit rather than have phantom shots do real damage.
GSN 1801010951
player, 33 posts
Boom Boom W 10/10, F1
The Reckoning W 9/9, F 1
Fri 9 Feb 2018
at 17:14
  • msg #618

Re: In the Rear with the Gear [OOC]

Oh Boom Boom is being played as kind of dense in the head. LOL

So might well miss the obvious.

Inspired from my favorite character in Pirate Radio with a bit more being 40k on the dense part.
GSN 1701041631
player, 493 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 9 Feb 2018
at 17:19
  • msg #619

Re: In the Rear with the Gear [OOC]

Lascannon feels left out in the cold...

A logical way argue it is that yes, the "extra" hits can't exceed the RoF but you'd need to come up with a rationale for why your total hits exceed the total ammo expended.  Punching through one body part to another could happen, but as the aforementioned lascannon would argue, why not let S weapons do the same?

Personally I would prefer max hits = RoF because a) it matches common sense and b) to suggest otherwise means dealing with more dakka from the 'nids.

Edit: Common sense vs RAW is why AC should rule on this.  I'd also like to point out that RAW lets me semi-auto on maximal but AC determined he wasn't going to let that happen.
This message was last edited by the player at 17:26, Fri 09 Feb 2018.
GSN 1610311843
player, 600 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 9 Feb 2018
at 19:12
  • msg #620

Re: In the Rear with the Gear [OOC]

GSN 1801010951:
Comrade providing supportive fire, not sure of the combat situation, so am winging it.
12:21, Today: GSN 1801010951 rolled 61 -- 1 degree of success using the Only War system with a target number of 68 with rolls of 61.  Firing Bitch at the closest enemy.

12:25, Today: GSN 1801010951 rolled 10 using 1d10+5 with rolls of 5.  Bolt Shell 2.
12:25, Today: GSN 1801010951 rolled 14 using 1d10+5 with rolls of 9.  Bolt Shell 1.

Locations
Shell 1 Left Leg
Shell 2 Right Leg

Shells do Penetration 4, Hits [X] Feature (not sure what it is sadly)

This all seems kind of complex give me DnD sometimes roll one die and do damage. LOL

Lemme break it down for you Boom Boom since I have a moment ;)

First: Yes you can have your comrade aid you in firing and that modifies your target number up.

Second: There are a couple ways to fire a Stormbolter based on their RoF - S/2/4.  If you fired S then you got the +10 bonus for a standard attack.  If you fired Semi-Auto (2) then you don't get any bonus for that attack option, and if you fired Full-Auto (4) then you got a -10 on your to hit.

So I'm going to assume you were doing a 'single shot' for this based on your reason for roll.  Stormbolters have two qualities normally, yours has three cause its poor quality.  Those three are Storm, Tearing and Unreliable.  You got the Storm right...each hit is actually two because it's two bolts firing simultaneously and thus you rolling for both is correct but they hit the same location, not different ones.  The Unreliable is only if you roll a 91-100 on your attack roll and it jams up your stormbolter good.

What you left out from the roll is bolts are Tearing.  So you would have rolled 2d10+5 and in the General area right below where it says 'Drop Lowest' you would have put a 1 in the box next to it.  Then it would roll two d10, pick the highest and add the +5 to it for a final number.  Obviously one of your bolts rolled a 9 so it'll be hard to best that but if that second dice did roll a 10 then you'd also get your Righteous Fury on.

Third: The X means Explosive damage; I is Impact; E is Energy and R is Rending.

Fourth: Going back to hit locations when you do hit you reverse the numbers.  That 61 becomes a hit location of 16 which is Right Arm.
Adeptus Custodes
GM, 773 posts
Fri 9 Feb 2018
at 23:59
  • msg #621

Re: In the Rear with the Gear [OOC]

All good points. I will be revisiting the Rate of Fire vs. Semiauto to-hit rolls again in the near future. Personally, I am leaning toward allowing the extra successes to grant you additional *chances* to hit your target, knowing that dodges can soak up more than one successful hit with a single roll. But more on that later.

For now, I'd like to share something with you folks - because you are having a friendly argument/discussion about the rules. However, when it comes to discussions on OTHER message boards, things can go from friendly to...something else...in a blink of an eye. ;)


http://www.40konline.com/index.php?topic=116381.0


Enjoy! Discuss. Lol
GSN 1701041631
player, 494 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 10 Feb 2018
at 00:10
  • msg #622

Re: In the Rear with the Gear [OOC]

You've never seen an argument until you've seen gamers debate the definition of a damage roll....
GSN 1801010951
player, 35 posts
Boom Boom W 10/10, F1
The Reckoning W 9/9, F 1
Sat 10 Feb 2018
at 05:53
  • msg #623

Re: In the Rear with the Gear [OOC]

Just clarification is good the other times I played this the GM scrapped many rules to focus on speed of getting the game going and simplicity and gave all player an extra clip of ammo for rarer guns free. Now I need to pace shooting my big gun. :P
Adeptus Custodes
GM, 774 posts
Sat 10 Feb 2018
at 19:01
  • msg #624

Re: In the Rear with the Gear [OOC]

I expect to be making my post in 7-8 hours, after work and dinner and a short nap. And maybe an hour on Dawn Of War II: Retribution. ;)
GSN 1801201005
player, 34 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Sat 10 Feb 2018
at 20:09
  • msg #625

Re: In the Rear with the Gear [OOC]

GSN 1612091751
player, 474 posts
Ramirez W: 13/13 F: 1/1
Emilia W: 11/11 F: 1/1
Sat 10 Feb 2018
at 21:36
  • msg #626

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801201005 (msg # 625):

RNGesus hates Cadians.

Edit: I'm posting from my phone at work but I would like to use a fate point to reroll
This message was last edited by the player at 21:38, Sat 10 Feb 2018.
GSN 1610311843
player, 601 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 10 Feb 2018
at 21:47
  • msg #627

Re: In the Rear with the Gear [OOC]

Yeah that was not one but two 100’s which is crazy.
GSN 1801201005
player, 35 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Sat 10 Feb 2018
at 21:47
  • msg #628

Re: In the Rear with the Gear [OOC]

Wow...just wow...what are the odds of two 100s in a fucking row. I suspect the Mechanicus has broken our dice roller.
Adeptus Custodes
GM, 775 posts
Sat 10 Feb 2018
at 23:53
  • msg #629

Re: In the Rear with the Gear [OOC]

You've still got several hours, Ramirez. I'm only just getting home after a long day out in the storm. Making dinner and relaxing while watching more bad news on the tele.
Adeptus Custodes
GM, 777 posts
Sun 11 Feb 2018
at 03:21
  • msg #630

Re: In the Rear with the Gear [OOC]

Ramirez you stupid shit. Lol

Rewriting is such a pain.
GSN 1612091751
player, 475 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 11 Feb 2018
at 03:25
  • msg #631

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 630):

Hey I only just got home from work after a loooong double

EDIT: You also said I had several hours and it's been like 4 so NYEHHH
This message was last edited by the player at 03:25, Sun 11 Feb 2018.
Adeptus Custodes
GM, 779 posts
Sun 11 Feb 2018
at 03:37
  • msg #632

Re: In the Rear with the Gear [OOC]

Ahem..."several" is 3-6, as I understand it. :)

Also, Boom Boom, after switching characters around, has a pressing personal health issue that will preclude continuing participation in this game. I will write them out in the next few posts.
GSN 1612091751
player, 476 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 11 Feb 2018
at 03:39
  • msg #633

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 632):

Can one pull free a grenade and throw it with one half-action i.e. is it treated like Pathfinder treats thrown weapons?

EDIT: Also, how close are the horms?
This message was last edited by the player at 03:41, Sun 11 Feb 2018.
GSN 1801201005
player, 36 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Sun 11 Feb 2018
at 03:40
  • msg #634

Re: In the Rear with the Gear [OOC]

God damn I have contributed like nothing to this group so far. You guys kill things way too fast.
GSN 1612091751
player, 477 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 11 Feb 2018
at 03:42
  • msg #635

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
God damn I have contributed like nothing to this group so far. You guys kill things way too fast.


This is only the first encounter. There is gonna be an even greater shit-storm to come.
Adeptus Custodes
GM, 780 posts
Sun 11 Feb 2018
at 03:47
  • msg #636

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
In reply to Adeptus Custodes (msg # 632):

Can one pull free a grenade and throw it with one half-action i.e. is it treated like Pathfinder treats thrown weapons?

EDIT: Also, how close are the horms?


I made mention of this way back in the first battle: if you have clearly noted that the grenade is in an easy-to-reach location [clipped to harness, on belt, etc] then it is indeed a free action to grab it. Arming and throwing is the half action.

They are in the 1-5m range from you right now. You decide.
Adeptus Custodes
GM, 781 posts
Sun 11 Feb 2018
at 03:50
  • msg #637

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
God damn I have contributed like nothing to this group so far. You guys kill things way too fast.


May I suggest you go back and read parts of the last encounter, in the cavern. Again, the flamethrower was a big help, but they got overrun twice and had to fight off the enemy with bayonets. It was fun! Jansen almost died!

Yes, it is the first encounter with the enemy. You're 'kind of' in a race with the enemy at this point, so you'll experience several skirmishes before the Big Reveal and then something else interesting and then a Big Mofo and then some stuff and hopefully enough survive to fight off even more stuff. ;)
GSN 1612091751
player, 478 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 11 Feb 2018
at 03:52
  • msg #638

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 636):

Well, they're close enough to hit me so it seems like the 1-2m range. Now, the question is do I risk another semi-auto shot and be safe(ish) or do i toss a spicy nade...

Also, is the extra half-action on my Initiative or out-of-turn?
This message was last edited by the player at 03:54, Sun 11 Feb 2018.
Adeptus Custodes
GM, 782 posts
Sun 11 Feb 2018
at 04:06
  • msg #639

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
In reply to Adeptus Custodes (msg # 636):

Well, they're close enough to hit me so it seems like the 1-2m range. Now, the question is do I risk another semi-auto shot and be safe(ish) or do i toss a spicy nade...

Also, is the extra half-action on my Initiative or out-of-turn?


It's actually on Jansen's init of 15, then your actions kick in at 11, though you can hold that half action and perform them all on 11 if you like.
GSN 1612091751
player, 479 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sun 11 Feb 2018
at 04:14
  • msg #640

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 639):

So I can take an action before they engage, or wait until they're all engaged and get an extra half-action to flail like an asthmatic kitten...

EDIT: I'm gonna sleep on what I do with the half-action during Jansen's initiative
This message was last edited by the player at 04:36, Sun 11 Feb 2018.
GSN 1701041631
player, 495 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sun 11 Feb 2018
at 05:37
  • msg #641

Re: In the Rear with the Gear [OOC]

How far away are the horms in my tunnel?  Seems like Hammer & Sickle should take one and I'll frag the other.
GSN 1612091751
player, 481 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 02:39
  • msg #642

Re: In the Rear with the Gear [OOC]

A juicy Righteous Fury against a Horm. I'm in an awkward position, though, where I get an action before the horms attack and the I get actions after. AC, how do you want to proceed?
GSN 1801201005
player, 37 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Mon 12 Feb 2018
at 03:29
  • msg #643

Re: In the Rear with the Gear [OOC]

That poor Horm! How the heck is going to pick up the 'Nid ladies now? You monster Ramirez!
GSN 1612091751
player, 482 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 03:45
  • msg #644

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
That poor Horm! How the heck is going to pick up the 'Nid ladies now? You monster Ramirez!


Hey, if they don't get up in my face, they won't get fethin' shot in the face
Adeptus Custodes
GM, 783 posts
Mon 12 Feb 2018
at 04:39
  • msg #645

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
How far away are the horms in my tunnel?  Seems like Hammer & Sickle should take one and I'll frag the other.


I didn't think to respond as there wasn't any change from the last group; they rush down the length of the hall, which is too long for them to be in charge range but not too far to be a few meters away, and then melee next round. Which is to say, at the end of the current round, since they go last each time this combat.
GSN 1801201005
player, 38 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Mon 12 Feb 2018
at 04:39
  • msg #646

Re: In the Rear with the Gear [OOC]

Can I move to Tow-Bits tunnel as a free action AC?
Adeptus Custodes
GM, 784 posts
Mon 12 Feb 2018
at 04:41
  • msg #647

Re: In the Rear with the Gear [OOC]

Front two tunnels are several meters from rear two tunnels. This time, no. Next scene will be different and you may not *want* to move. ;)
GSN 1612091751
player, 483 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 05:24
  • msg #648

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
GSN 1701041631:
How far away are the horms in my tunnel?  Seems like Hammer & Sickle should take one and I'll frag the other.


I didn't think to respond as there wasn't any change from the last group; they rush down the length of the hall, which is too long for them to be in charge range but not too far to be a few meters away, and then melee next round. Which is to say, at the end of the current round, since they go last each time this combat.


Wait so I go before them?

EDIT: Checked the mission thread and edited my post accordingly
This message was last edited by the player at 05:59, Mon 12 Feb 2018.
GSN 1801021759
player, 24 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Mon 12 Feb 2018
at 07:21
  • msg #649

Re: In the Rear with the Gear [OOC]

Posting later today. If the update happens, nothing wrong with me going full defense while Zilch uses the street sweeper to clean up.
Adeptus Custodes
GM, 785 posts
Mon 12 Feb 2018
at 12:56
  • msg #650

Re: In the Rear with the Gear [OOC]

My updates are never before 6 EST. I work til then most days, or a little more if we have lazy/sick people. Then dinner. Normally I shoot for 8-11 pm.

Remember this is my long weekend and road trip coming up so there will be some odd logins and that above schedule probably won't be the same. Nor my sleeping, with kids and movies and gaming and stuff.
GSN 1610311843
player, 603 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Feb 2018
at 13:03
  • msg #651

Re: In the Rear with the Gear [OOC]

GSN 1801021759:
Posting later today. If the update happens, nothing wrong with me going full defense while Zilch uses the street sweeper to clean up.

As AC likes to remind us from time to time Niner...never assume something it dead till AC says it is.  Sides it’s likely to dodge my shot leaving it open for your sword.
GSN 1801021759
player, 26 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Mon 12 Feb 2018
at 14:57
  • msg #652

Re: In the Rear with the Gear [OOC]

I'm at GMT +3 for the next few weeks, hence the issue with timing. Labeled the command check as an inspire before I realized it needed to be a sweeping order instead. Get them! in effect for the next round.
GSN 1701041631
player, 496 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Feb 2018
at 15:25
  • msg #653

Re: In the Rear with the Gear [OOC]

I'll assume the horms are at PB but will target only one of them to represent their bounding approach.  Should have a post up later today.
GSN 1612091751
player, 484 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 15:25
  • msg #654

Re: In the Rear with the Gear [OOC]

GSN 1801021759:
I'm at GMT +3 for the next few weeks, hence the issue with timing. Labeled the command check as an inspire before I realized it needed to be a sweeping order instead. Get them! in effect for the next round.


How does Get Them! interact with Semi-Auto attacks? Does each hit get the buffed damage?
GSN 1801021759
player, 27 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Mon 12 Feb 2018
at 15:27
  • msg #655

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
GSN 1801021759:
I'm at GMT +3 for the next few weeks, hence the issue with timing. Labeled the command check as an inspire before I realized it needed to be a sweeping order instead. Get them! in effect for the next round.


How does Get Them! interact with Semi-Auto attacks? Does each hit get the buffed damage?


If you give the CQC or Volley Fire order to your Comrade, it comes into effect.
GSN 1612091751
player, 485 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 15:39
  • msg #656

Re: In the Rear with the Gear [OOC]

GSN 1801021759:
If you give the CQC or Volley Fire order to your Comrade, it comes into effect.


I frequently use Volley Fire to get those sick bonuses. That doesn't quite answer if each hit in a S-A attack gets the buffed damage tho
GSN 1701041631
player, 497 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Feb 2018
at 15:49
  • msg #657

Re: In the Rear with the Gear [OOC]

RAW is unclear, as it only refers to an affected "Attack":
quote:
As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades in communications range become inspired by the Sergeant’s fervour, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player Character an additional +4 Damage to the affected Melee or Ranged Attack

My default guess would be it affects each hit because damage is dealt on a per-hit, rather than per Attack, basis.
GSN 1610311843
player, 604 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Feb 2018
at 16:06
  • msg #658

Re: In the Rear with the Gear [OOC]

Well generally it's an attack action...standard, semi-auto, full-auto, swift, lighting...with all the benefits or penalties for attempting the 'attack' so it would make sense that it would apply to each hit.  It is supposed to be 'inspiring' without it literally being that order and a way for a smaller group of guardsmen to overwhelm an enemy by massed firepower and/or close quarters attacks.
Adeptus Custodes
GM, 786 posts
Mon 12 Feb 2018
at 16:37
  • msg #659

Re: In the Rear with the Gear [OOC]

Yep..."+4 damage to the affected melee or ranged attack", so if you get multiple hits with one attack it can be devastating. Hooray for command abilities!
GSN 1612091751
player, 486 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 16:38
  • msg #660

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Yep..."+4 damage to the affected melee or ranged attack", so if you get multiple hits with one attack it can be devastating. Hooray for command abilities!


Editing my posts to reflect that order
GSN 1701041631
player, 499 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Feb 2018
at 18:33
  • msg #661

Re: In the Rear with the Gear [OOC]

That horm is so going to dodge my attack just to screw with me....

Edit: AC, would you allow me to do two weapon switches in a round with my Armsman comrade talent?  So switch to shotgun, shoot, switch to inbuilt blade in anticipation of gettin' stuck in.
This message was last edited by the player at 18:49, Mon 12 Feb 2018.
GSN 1801041055
player, 31 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Mon 12 Feb 2018
at 20:55
  • msg #662

Re: In the Rear with the Gear [OOC]

@AC the bonus from the sweeping order should be added to Biggs' attack, which (if triggered) should generate another degree of success.
GSN 1612091751
player, 487 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Feb 2018
at 22:04
  • msg #663

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801041055 (msg # 662):

 The bonus is applied to your damage Roll not your to hit
GSN 1701041631
player, 500 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Feb 2018
at 05:11
  • msg #664

Re: In the Rear with the Gear [OOC]

Well, shucks.  I guess I should be happy that the damage boost carries over to this round's tango :)
GSN 1801010951
player, 36 posts
Boom Boom W 10/10, F1
The Reckoning W 9/9, F 1
Tue 13 Feb 2018
at 06:42
  • msg #665

Re: In the Rear with the Gear [OOC]

I'll be leaving the game I have to go into courses of medical treatment for Kidney Cancer we caught it early so I have a very good chance if we hammer it and do preventative added treatments. So can't play this and well will be out of it to much so you were all great and am sure your going to wish me luck, I'm not religious so prayers aren't expected. I prefer to trust modern medical science and to trust the skill of my medical providers.
GSN 1801201005
player, 40 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 13 Feb 2018
at 06:59
  • msg #666

Re: In the Rear with the Gear [OOC]

I wish you well Boom Boom. Take it easy and I know you can kick it's ass.
GSN 1610311843
player, 605 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Feb 2018
at 14:30
  • msg #667

Re: In the Rear with the Gear [OOC]

Damn straight.

You kick its ass and I’d be willing to bet we’re still around here for when you are back up to speed and looking for a Only War fix you didn’t know you needed.  ;-)

Take care and best of luck Boom Boom.
GSN 1801041055
player, 32 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 13 Feb 2018
at 15:06
  • msg #668

Re: In the Rear with the Gear [OOC]

Take Care Boom, Boom. Some advice? Take the prayers even if you don't believe in them. You'll need all the fight you can get.
GSN 1610311843
player, 607 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Feb 2018
at 20:03
  • msg #669

Re: In the Rear with the Gear [OOC]

You know Two-bit...

I wonder if when we get back and get those Tox dispensers that we traded Tyranid body parts for if we can affix yours somehow to that inbuilt blade...might need to spend more xp on medicae to handle the cybernetic interface ;)

I know I'm going to hold onto mine till I get the chain attachment for my shotgun so I can have toxic rending fury...
GSN 1701041631
player, 502 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Feb 2018
at 20:07
  • msg #670

Re: In the Rear with the Gear [OOC]

I'm all for that, tox weapons are a personal favorite of mine in this system.

Personally, I'm hoping the archaeotech vault has something like a pistol shottie I can stick in there too.

And a pony.
GSN 1610311843
player, 608 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Feb 2018
at 20:13
  • msg #671

Re: In the Rear with the Gear [OOC]

I'll be happy if I can swap from the medic specialty over to the Tech-Priest Enginseer support specialty.  With Sawbones on extended leave I need to be better at doing all the non-combat things and the tech skills will help with all us cybernetic troopers.
Adeptus Custodes
GM, 788 posts
Tue 13 Feb 2018
at 20:18
  • msg #672

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
And a pony.


I briefly considered a Mechanicus version of the unicorn from The Lego Movie but rejected it immediately as being OP.

Maybe I'll settle on double-barrel disintegrators or pistol-sized graviton guns or something similarly weaker.
GSN 1610311843
player, 609 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Feb 2018
at 20:21
  • msg #673

Re: In the Rear with the Gear [OOC]

Or maybe an impenetrable horse for all of us to get into and give to the tyranids as a victory for taking over the planet and when they can't digest it they get confused and take it back to mother brain...so we can pop out and tox it with a gene-engineered virus to kill it and then run away in actual victory?
GSN 1701041631
player, 503 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Feb 2018
at 20:29
  • msg #674

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
I briefly considered a Mechanicus version of the unicorn from The Lego Movie but rejected it immediately as being OP.

Maybe I'll settle on double-barrel disintegrators or pistol-sized graviton guns or something similarly weaker.

Right, don't want the Guard to have too much fun now.


You know...an actual trojan horse might not be a bad way to get inside a hive ship ground installation.  They only smell bad on the outside, right?

[cue The Emperah Protects montage]
This message was last edited by the player at 20:32, Tue 13 Feb 2018.
GSN 1801201005
player, 41 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 13 Feb 2018
at 20:33
  • msg #675

Re: In the Rear with the Gear [OOC]

Can I draw my chainswords as a free action AC?
GSN 1701041631
player, 504 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Feb 2018
at 20:36
  • msg #676

Re: In the Rear with the Gear [OOC]

If you have Armsman or the Quick Draw talent, you should be able to.
GSN 1801201005
player, 43 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 13 Feb 2018
at 21:04
  • msg #677

Re: In the Rear with the Gear [OOC]

I think I did RF right, first time I ever got one in a Warhammer game to be honest. Not sure to be proud or sad about that.
GSN 1701041631
player, 505 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Feb 2018
at 21:43
  • msg #678

Re: In the Rear with the Gear [OOC]

Looks about right to me.

quote:
Deep cuts cause the target to drop whatever was held


Hopefully that's not one of us :P
GSN 1801201005
player, 44 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 13 Feb 2018
at 21:44
  • msg #679

Re: In the Rear with the Gear [OOC]

LOL, maybe he'll drop his claw?

:P
Adeptus Custodes
GM, 789 posts
Tue 13 Feb 2018
at 21:57
  • msg #680

Re: In the Rear with the Gear [OOC]

Holt goes first so that will be the dodge attempt, in any case. Lost the benefit of synapse creature so not quite as smart as it used to be, tactically.
GSN 1610311843
player, 610 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Feb 2018
at 21:59
  • msg #681

Re: In the Rear with the Gear [OOC]

Well...

*cough*
I've got enough scything claws to made war knives for up to ten people (or five primary and five comrades) and two full swords given time that Catachans would love bagged under Tyranid genome research...
*cough*

But dropping his own claw would remove the extra effort needed.
GSN 1612091751
player, 488 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 13 Feb 2018
at 23:18
  • msg #682

Re: In the Rear with the Gear [OOC]

AC, do I have sight lines on the Horms in melee with Two-Bit?

EDIT: Also, should I have sight lines, will my extra action allow me to take a full-turn Aim and still get off a Semi-Auto burst?
This message was last edited by the player at 23:30, Tue 13 Feb 2018.
Adeptus Custodes
GM, 790 posts
Tue 13 Feb 2018
at 23:41
  • msg #683

Re: In the Rear with the Gear [OOC]

Not yet, because neither had to exit the hallway to overrun Twobit and attack Holt. They are fully enclosed in the hall.

I don't want to metagame but I would consider following Jansen's advice to Biggs, and remain watchful at your own post, for at least a round. Or turn around and fire into the melee behind you...Zilch & Niner are fighting an almost-dead one. Check the initiative track and see if you go before or after them.
GSN 1612091751
player, 489 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 13 Feb 2018
at 23:49
  • msg #684

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 683):

I'm last in the initiative, so I don't. And my plan was to Overwatch, but was curious if I could help clear the current mobs to give everyone else some breathing room.
GSN 1701041631
player, 506 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Feb 2018
at 23:55
  • msg #685

Re: In the Rear with the Gear [OOC]

We'll be fine, there's a reasonable chance we'll kill one or both this round.
GSN 1612091751
player, 490 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Feb 2018
at 02:31
  • msg #686

Re: In the Rear with the Gear [OOC]

So if I move with a Half action, how long will it take to set up a grenade trap?
Adeptus Custodes
GM, 791 posts
Wed 14 Feb 2018
at 03:14
  • msg #687

Re: In the Rear with the Gear [OOC]

I assume you mean in one of the hallways, or you could wait and set one up in the nexus of all four halls, though that might take more than one grenade.

Assuming you have the required components for such a trap, I'd say two full actions, or three if there is melee going on in the area around you to contend with. Can't make a tripwire with people moving through the area fighting for their lives. ;)
GSN 1612091751
player, 491 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Feb 2018
at 04:24
  • msg #688

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 687):

I meant in my own lane. What would be needed?

NEVERMIND, LADS

It requires Tech-Use which I don't have and, thus, would be at a -20 which means a target number of 0. RIP me.
This message was last edited by the player at 04:29, Wed 14 Feb 2018.
GSN 1801201005
player, 45 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Wed 14 Feb 2018
at 04:31
  • msg #689

Re: In the Rear with the Gear [OOC]

That's how we lost Ramirez :P At least you'd go out with a bang.
GSN 1701041631
player, 507 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 14 Feb 2018
at 04:44
  • msg #690

Re: In the Rear with the Gear [OOC]

Hey, you can always roll a natural 01, right?  To balance out that 100 y'allz rolled before?

Also, I have hardpan in Florida to sell.
GSN 1612091751
player, 492 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Feb 2018
at 04:45
  • msg #691

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
At least you'd go out with a bang.


OK ITS TIME FOR YOU TO STOP
Adeptus Custodes
GM, 792 posts
Wed 14 Feb 2018
at 05:02
  • msg #692

Re: In the Rear with the Gear [OOC]

Holt, you should have had Cynthia say that line, so I could follow up with the classic:

That's what she said!
GSN 1801201005
player, 46 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Wed 14 Feb 2018
at 05:10
  • msg #693

Re: In the Rear with the Gear [OOC]

;) AC
GSN 1801021759
player, 29 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 14 Feb 2018
at 06:33
  • msg #694

Re: In the Rear with the Gear [OOC]

The dice roller does not like me this combat.
Adeptus Custodes
GM, 793 posts
Wed 14 Feb 2018
at 13:21
  • msg #695

Re: In the Rear with the Gear [OOC]

Good thing it's an easy one then!
GSN 1701041631
player, 508 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 14 Feb 2018
at 13:38
  • msg #696

Re: In the Rear with the Gear [OOC]

Niner, I think you get another +10 on your ganging up bonus since you outnumber the horm by >3x (for a total of +20)
GSN 1612091751
player, 494 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Feb 2018
at 15:01
  • msg #697

Re: In the Rear with the Gear [OOC]

Edited my post with Overwatch numbers for ease of GM posting.
Adeptus Custodes
GM, 794 posts
Wed 14 Feb 2018
at 17:22
  • msg #698

Re: In the Rear with the Gear [OOC]

Thanks. I thought for sure I'd have time on my lunch break to write the post but the place is packed and some of the guys want to talk to me about work today. So probably late tonight unless I can squeeze out 30 mins after work but before tabletop gaming.
GSN 1610311843
player, 611 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Feb 2018
at 17:45
  • msg #699

Re: In the Rear with the Gear [OOC]

Hmm...

Did some musing and even if I wanted to switch to Sentry or even better Tech-Priest Enginseer I've got easily 3k worth of advances I want that use the Medic's Int/Per/Kno/Field affinities to keep costs down.

Though I gotta say going Commander to pick up from 1 to 3 more Comrades would be pretty cool...you know Larry, Moe and Curly the Ogryn brothers where Everest shakes his head over their antics.  Or Sam, Meri and Pippen always trying to have elevensies while we're out in the field and Jansen constantly gives them dirty looks...
GSN 1610311843
player, 613 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 15 Feb 2018
at 13:58
  • msg #700

Re: In the Rear with the Gear [OOC]

Hope nobody minded Everest crunching the last baddie with 2 wounds.

I don't get to show off his prodigious strength and odd weapon in combat and found that a perfect time to show it off :)  Cause really...2 wounds versus a macefist that would end up doing 1d10+13 Impact, Pen 3, Concussive (2) would be a hell of a hit even at minimum damage...
GSN 1701041631
player, 509 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 15 Feb 2018
at 16:23
  • msg #701

Re: In the Rear with the Gear [OOC]

That's...a lot of ouchie.  I don't think anyone's going to complain to Everest's face about kill-stealing.
GSN 1610311843
player, 614 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 15 Feb 2018
at 16:29
  • msg #702

Re: In the Rear with the Gear [OOC]

Well I figured I'd ask forgiveness since Niner is not only the newb but also the newb sergeant ;)

Yeah...

Everest is a beast so with AC's new spend a FP to use the Comrade option in dire straits we can pull him into force.  Just have to get enough xp to get him swift and lightning attacks with that macefist when he's not using his autocannon, lol.
GSN 1701041631
player, 510 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 15 Feb 2018
at 16:38
  • msg #703

Re: In the Rear with the Gear [OOC]

Hmm, here's an interesting question on the FP char switch: if we've already spent our (likely single) FP on, say, a reroll, do we spend the comrade's FP to make the switch?
Adeptus Custodes
GM, 796 posts
Thu 15 Feb 2018
at 16:43
  • msg #704

Re: In the Rear with the Gear [OOC]

You can choose to SPEND the primary character's FP to switch [which is the standard way] or BURN a FP from either character. The comrade, as a comrade, still can't spend FP while a comrade.
GSN 1701041631
player, 511 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 15 Feb 2018
at 16:45
  • msg #705

Re: In the Rear with the Gear [OOC]

Thanks AC.  Good thing to know for those of us with Unreliable weapons :D
Adeptus Custodes
GM, 797 posts
Thu 15 Feb 2018
at 19:58
  • msg #706

Re: In the Rear with the Gear [OOC]

Ah, that brings me to my first question for this mission.

If, perhaps, maybe you guys are fortunate enough to succeed at all three mission objectives...how do you want me to determine the item released from the vault? Note: you are currently at 1% damage to the structure/historical significance of the temple.

Option 1: choose something that upgrades a weapon for one of the three veterans who have been here the longest.

Option 2: choose something that is universally useful, but still only usable by one person, and let the group decide where it goes.

Option 3: choose something that will be of specific use/value in the next mission, but expendable/one-use

Option 4: randomize the type and power level of the item and let the group decide what to do with it.

It's not really a vote and you can change your mind(s) at any time before the mission ends. Just curious if my initial choice is favored by the group. :)
GSN 1701041631
player, 512 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 15 Feb 2018
at 20:41
  • msg #707

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Note: you are currently at 1% damage to the structure/historical significance of the temple.

Uh...my bad? *whistles innocently*
GSN 1610311843
player, 615 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 15 Feb 2018
at 21:14
  • msg #708

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Option 1: choose something that upgrades a weapon for one of the three veterans who have been here the longest.

Option 2: choose something that is universally useful, but still only usable by one person, and let the group decide where it goes.

Option 3: choose something that will be of specific use/value in the next mission, but expendable/one-use

Option 4: randomize the type and power level of the item and let the group decide what to do with it.

It's not really a vote and you can change your mind(s) at any time before the mission ends. Just curious if my initial choice is favored by the group. :)

I'm not a fan of expendable/one-use things and completely randomized type and power in an item is a bit too...yeah no.

I favor 2 more than 1 cause an upgrade to Zilch's shotgun isn't going to do much that helps in the grand scheme.  Nothing like one to Two-bit or Ramirez's weapons that could be very effective.  2 is great cause anyone can use it.
GSN 1612091751
player, 495 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 15 Feb 2018
at 23:30
  • msg #709

Re: In the Rear with the Gear [OOC]

Idk i wouldn't say no to a Russ next mission
Adeptus Custodes
GM, 799 posts
Fri 16 Feb 2018
at 16:11
  • msg #710

Re: In the Rear with the Gear [OOC]

FL: Xenos or SL: Tactics might give answers to Twobit's question.

Also, there will definitely be at least one vehicle available in either the next, or the following mission. :)
GSN 1801041055
player, 35 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 16 Feb 2018
at 17:30
  • msg #711

Re: In the Rear with the Gear [OOC]

I'd rather have a mission-specific one-off.
GSN 1701041631
player, 514 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 16 Feb 2018
at 19:01
  • msg #712

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
:)


Is that a regular smile or Ebil GM smile?  I mean, not that I'd say no a nice tin canindestructible servant of the Omnissiah at our side...
GSN 1610311843
player, 618 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 16 Feb 2018
at 19:03
  • msg #713

Re: In the Rear with the Gear [OOC]

And just cause he says there will be an available vehicle doesn't mean that it will be driven by us.  It very well could be infected guardsmen and we have the change of reclaiming it temporarily for the God-Emperor/Omnissiah...
Adeptus Custodes
GM, 800 posts
Fri 16 Feb 2018
at 19:45
  • msg #714

Re: In the Rear with the Gear [OOC]

You wound me, sirs! Lol

You will have the option of letting a PC Operator do the driving from base out to the mission.

This of course assumes you are successful with this one and proceed up to the next, instead of sideways on the chart.
GSN 1701041631
player, 515 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sun 18 Feb 2018
at 03:41
  • msg #715

Re: In the Rear with the Gear [OOC]

Got a couple of DoS in, the rest of yous better not screw it up. :P

Will likely post something more substantive tomorrow.
Adeptus Custodes
GM, 802 posts
Sun 18 Feb 2018
at 23:19
  • msg #716

Re: In the Rear with the Gear [OOC]

So I've got tomorrow off, which means I'll likely post the results of the Awareness tests after dinner...should give you other four enough time to make your checks.

In the unlikely event someone can't get their roll/post in, I'll default to the worst non-crit failure roll [usually a 95] and assess the DoF for that character, adding it to the group total. Best to avoid that, or have one person get max DoS and then the rest don't have to worry about it.
GSN 1610311843
player, 619 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 19 Feb 2018
at 00:24
  • msg #717

Re: In the Rear with the Gear [OOC]

Since most peoples awareness is in the 30's each non-roller loads us up with between 5 to 6 failures.  I made mine with 2 degrees and add to Two-Bit that only puts us at 4 which is wiped out with a single non-poster...
Adeptus Custodes
GM, 803 posts
Mon 19 Feb 2018
at 00:54
  • msg #718

Re: In the Rear with the Gear [OOC]

Yep. Which is my way of encouraging folks to post every three days out of combat, just like every other day while engaged in it.

Seriously, it is well established that if you can't post twice a week in this game you probably won't like it. We've had some great writers who got distracted or fell behind or were too involved in other games to bother trying with this one.

There's still a whole day. No worries. :)
GSN 1612091751
player, 497 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 19 Feb 2018
at 01:47
  • msg #719

Re: In the Rear with the Gear [OOC]

We're back to nothing. Sorry, Ramirez is great at shooting but sucks at looking at shit. Also, sorry for the uninspired posts. Work has been super stressful and ugly in-head things are reaing up again so I haven't been doing much of anything with great passion. Sucks because I really need to get to painting, too.
GSN 1610311843
player, 621 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 19 Feb 2018
at 02:25
  • msg #720

Re: In the Rear with the Gear [OOC]

No worries.

Just means a more likely case of another ambush which in turn means more dakka death of xenos...
GSN 1801201005
player, 48 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Mon 19 Feb 2018
at 02:33
  • msg #721

Re: In the Rear with the Gear [OOC]

Welp Cadians are not on point today apparently.
GSN 1701041631
player, 517 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 19 Feb 2018
at 03:07
  • msg #722

Re: In the Rear with the Gear [OOC]

Zakurians FTW :)

The expectation value for this check is pretty low, something on the order of 10 DoF once everyone has rolled, so don't feel *too* bad about it.

Edit: And I'm hoping that there are separate tracks for Awareness from Perception so those of us actually trained in the skill aren't dragged down by the rest, but c'est la vie.
This message was last edited by the player at 03:11, Mon 19 Feb 2018.
Adeptus Custodes
GM, 804 posts
Mon 19 Feb 2018
at 03:48
  • msg #723

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Since most peoples awareness is in the 30's each non-roller loads us up with between 5 to 6 failures.  I made mine with 2 degrees and add to Two-Bit that only puts us at 4 which is wiped out with a single non-poster...


You're right, that's what I do when the normal range for success is 50-65, not high 30s. I'll reconsider as the deadline gets closer.
GSN 1801021759
player, 32 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Mon 19 Feb 2018
at 09:09
  • msg #724

Re: In the Rear with the Gear [OOC]

The dice roller finally favored me. I was actually considering trying to Inspire! but felt it might not work out of combat too well.
GSN 1701041631
player, 518 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 19 Feb 2018
at 19:19
  • msg #725

Re: In the Rear with the Gear [OOC]

In reply to GSN 1801021759 (msg # 724):

Inspire! works well out of combat (subject to DM discretion, naturally).  You can think of it as superior coordination or something like that, which in this scenario seems particularly apropos.
Adeptus Custodes
GM, 805 posts
Mon 19 Feb 2018
at 19:21
  • msg #726

Re: In the Rear with the Gear [OOC]

I'm heading out for shopping and bill paying but will try to have your successful post reflected in one of my own in the next six hours, instead of later tonight.
GSN 1612091751
player, 499 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 20 Feb 2018
at 15:56
  • msg #727

Re: In the Rear with the Gear [OOC]

Is it spicy time yet?
GSN 1610311843
player, 623 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 20 Feb 2018
at 16:06
  • msg #728

Re: In the Rear with the Gear [OOC]

Zilch will rattle off the distance quietly.  AC didn’t mention to me or enough in the main post for me to accurately guess.
Adeptus Custodes
GM, 807 posts
Tue 20 Feb 2018
at 16:13
  • msg #729

Re: In the Rear with the Gear [OOC]

I'll say that with Zilch giving direction and distance, you can either guarantee you'll hit one (with an accurate toss) or roll to try and place it between the two hidden lichtors and they get +10 dodge to see if they're near the edge of the blast.

Or you could have Z move up and paint one with a shot, then try to beat them in initiative to get them both caught in the blast for sure. But that's dangerous and foolhardy. ;)
GSN 1701041631
player, 520 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 20 Feb 2018
at 16:16
  • msg #730

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
But that's dangerous and foolhardy. ;)


The definitive argument in favor of the spicy approach :)

I'd rather we bait them out into a killzone or avoid them if we think we won't get flanked.

...so, baiting it is, then.
Adeptus Custodes
GM, 808 posts
Tue 20 Feb 2018
at 16:32
  • msg #731

Re: In the Rear with the Gear [OOC]

I am sure even the most basic FL: xenos will tell you that they will probably wait for someone to walk through the doors or wait for the team to file past them up the staircase. Tech ically you don't come within 40' of them because the front door is two hallways away from the stairs. But you get my point.
GSN 1701041631
player, 521 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 20 Feb 2018
at 16:49
  • msg #732

Re: In the Rear with the Gear [OOC]

Is the hallway large enough for us all to set up a firing line, then?  May as well throw all the dakka we can at them while they're still in their (likely single round) charging phase.

BTW, I have a sling for anyone who wants to extend their throwing range to 15m.
Adeptus Custodes
GM, 809 posts
Tue 20 Feb 2018
at 17:16
  • msg #733

Re: In the Rear with the Gear [OOC]

Unless otherwise noted all hallways and tunnels are standard dungeon delving 10' x 10'. For ease of mapping and such. :)

I will definitely have Jansen issue some orders tonight but wanted to see the unit reaction to this scene first.

Very busy day at work so probably no more comments til lunch in two hours.
GSN 1701041631
player, 522 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 20 Feb 2018
at 18:10
  • msg #734

Re: In the Rear with the Gear [OOC]

Assuming each guardsman takes up a space of 1m, that's plenty of room to set up a solid* firing line.

*<sub>pretty sure jello counts as a solid
Adeptus Custodes
GM, 811 posts
Wed 21 Feb 2018
at 15:00
  • msg #735

Re: In the Rear with the Gear [OOC]

To clarify: Jansen is moving forward (to the stairs) to proceed upwards. He has Boom Boom (now an NPC) and anyone else who wants to join him. Everyone else who stays behind has been directed to kill the nids guarding the entrance.
GSN 1612091751
player, 500 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 21 Feb 2018
at 15:40
  • msg #736

Re: In the Rear with the Gear [OOC]

I have a very bad feeling about leaving two Lictors on our flanks.
Adeptus Custodes
GM, 812 posts
Wed 21 Feb 2018
at 16:08
  • msg #737

Re: In the Rear with the Gear [OOC]

I'd have an even worse feeling if Zilch hadn't taken the time to Tech-Use his auspex so he has a chance to detect them now. That's a big big BIG plus for you now on this mission. It reduces his radius of detection but still...
GSN 1610311843
player, 624 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Feb 2018
at 16:20
  • msg #738

Re: In the Rear with the Gear [OOC]

Mmhmm.

Got a nice critical success on that Tech-Use to adapt the auger to detect the ecm/camo lictors but it cut my range to 25 meters from the 50 meter normal range and made other Tyranids just ranges and numbers unless I’m in constant contact distance and it has enough time to gather enough data to ID them.

Post this mission I should be able to adapt it so the range goes back up to full and detecting but after one or two missions more they will likely figure out I’ve found a way to detect them and they will mutate the strain again and it’ll be back to the drawing board again.
GSN 1801041055
player, 37 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 21 Feb 2018
at 16:27
  • msg #739

Re: In the Rear with the Gear [OOC]

If adaptation is a problem, can we set up a situation that makes it seem like they have the drop on us... but don't? I mean, just like have Wedge walk in there all 'obliviously and have her get 'jumped' which will draw out the enemies and pull them into a barrage of AC fire?
Adeptus Custodes
GM, 813 posts
Wed 21 Feb 2018
at 16:36
  • msg #740

Re: In the Rear with the Gear [OOC]

Two words: Flesh Hooks.

;)
GSN 1701041631
player, 523 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Feb 2018
at 16:48
  • msg #741

Re: In the Rear with the Gear [OOC]

I believe the lictors will pop out the moment Jansen goes up the stairs.  We'll want to set up a firing line to ambush them when they do so.

I think maybe we let Jansen and Boom Boom secure the stairs and the rest of us open up on the critters when they reveal themselves.
GSN 1612091751
player, 501 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 21 Feb 2018
at 16:50
  • msg #742

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
I believe the lictors will pop out the moment Jansen goes up the stairs.  We'll want to set up a firing line to ambush them when they do so.

I think maybe we let Jansen and Boom Boom secure the stairs and the rest of us open up on the critters when they reveal themselves.


I like this plan. It also lets us test out our mettle as a pure PC squad while NPCs are off doing other things.
GSN 1801041055
player, 38 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 21 Feb 2018
at 16:52
  • msg #743

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
GSN 1701041631:
I believe the lictors will pop out the moment Jansen goes up the stairs.  We'll want to set up a firing line to ambush them when they do so.

I think maybe we let Jansen and Boom Boom secure the stairs and the rest of us open up on the critters when they reveal themselves.


I like this plan. It also lets us test out our mettle as a pure PC squad while NPCs are off doing other things.


Fair enough.
GSN 1610311843
player, 625 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Feb 2018
at 17:13
  • msg #744

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
If adaptation is a problem, can we set up a situation that makes it seem like they have the drop on us... but don't? I mean, just like have Wedge walk in there all 'obliviously and have her get 'jumped' which will draw out the enemies and pull them into a barrage of AC fire?

The larger issue with this isn't that our squad has the ability but that upon returning Zilch is going to do two things:
One he's going to use the data as a trade under his commerce to try and get stuff...cause guys not wanting to get dead is valuable.
Two he'll pass the info to Jansen who will push the data up the chain of command.

Once both of those things are done very quickly it will impact other squads not being killed which in turn breaks down into one or two missions max before they adapt to the entire Zakurian front being able to negate their cloaking.

Adeptus Custodes:
Two words: Flesh Hooks.

;)

Mmhmm.

You can let Wedge walk in there but you have to be willing for her to die in the ensuing autocannon fusillade...that is if the lictors don't kill her first.
Adeptus Custodes
GM, 814 posts
Wed 21 Feb 2018
at 17:25
  • msg #745

Re: In the Rear with the Gear [OOC]

Just a reminder you are in narrative time right now. Since I'm a fan of RP I didn't make Jansen order people around, so technically your Sgt will read your ideas here and break up the squad as she sees fit.

There's no rush on this as I am tabletop gaming tonight. I assume you are making these plans quickly and out of sight or around the corner from the lichtors so no initial roll is required. As soon as actions begin in their view we will roll over to combat rounds.

Also, you still don't "know" that they were, and then weren't, in range of a synapse creature, so you're going on the assumption that they always are. which means there's at least one Big Bad lurking in the temple.
GSN 1701041631
player, 524 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Feb 2018
at 17:37
  • msg #746

Re: In the Rear with the Gear [OOC]

I believe we're still in the same initiative order as last time, correct?
GSN 1801021759
player, 34 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 21 Feb 2018
at 17:39
  • msg #747

Re: In the Rear with the Gear [OOC]

I’m in the mind to set a trap for the lictors. Set the incendiary grenade up for a trap, toss a couple photon grenades at the lictors to get them to charge and the light them up when they come charging down the hallway.
GSN 1612091751
player, 502 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 21 Feb 2018
at 17:41
  • msg #748

Re: In the Rear with the Gear [OOC]

someone else will have to set up the spicy nade as a trap because I have literally no chance of doing it right
GSN 1801021759
player, 35 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 21 Feb 2018
at 17:52
  • msg #749

Re: In the Rear with the Gear [OOC]

If I use a FP, I can have Leech do it. He has Tech-Use +10, the Inspire!, and if he can get an assistance from someone with Tech-Use, I can get a 65 TN.
Adeptus Custodes
GM, 815 posts
Wed 21 Feb 2018
at 17:56
  • msg #750

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
I believe we're still in the same initiative order as last time, correct?


If you initiate combat with them, yes I'll let you keep the same order and plug their roll into the order. You may not actually ALL get a free go before they react, so be careful.

Once you move to the next higher level of the temple we will reroll init in the first encounter there.
GSN 1801041055
player, 39 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 21 Feb 2018
at 18:00
  • msg #751

Re: In the Rear with the Gear [OOC]

So is Biggs just setting up an Overwatch Killzone?
GSN 1701041631
player, 525 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Feb 2018
at 18:07
  • msg #752

Re: In the Rear with the Gear [OOC]

I suppose you could just charge into glorious melee with them, if that's your thing.  We don't judge ;)
GSN 1801041055
player, 40 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 21 Feb 2018
at 18:20
  • msg #753

Re: In the Rear with the Gear [OOC]

Wedge is the Charge into Melee one. Biggs has the Autocannon, and is my active character right now.
GSN 1701041631
player, 526 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Feb 2018
at 20:40
  • msg #754

Re: In the Rear with the Gear [OOC]

GSN 1801021759:
If I use a FP, I can have Leech do it. He has Tech-Use +10, the Inspire!, and if he can get an assistance from someone with Tech-Use, I can get a 65 TN.


We can probably save that FP, all of us Zakurians are trained in Tech-Use and I suspect Zilch may be better at it than the rest of us.  We're a sapper regiment so bringin' down the house is our specialty!

...just remembered where we are...
GSN 1612091751
player, 503 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 22 Feb 2018
at 22:41
  • msg #755

Re: In the Rear with the Gear [OOC]

a photon/spicy 1-2 would probably be quicker and easier
GSN 1610311843
player, 626 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 23 Feb 2018
at 01:05
  • msg #756

Re: In the Rear with the Gear [OOC]

Kiss people.  Kiss.

Biggs sets overwatch at an angle to the hallway.  Same surprise round that the single firebomb goes Two-bit and Niner move across the opening to the other side and goes overwatch at the same angle. Ramirez draws them in and when they come into view it's crossfire love.  Plain and simple overwhelming firepower to drop them.
GSN 1612091751
player, 504 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 23 Feb 2018
at 02:43
  • msg #757

Re: In the Rear with the Gear [OOC]

In reply to GSN 1610311843 (msg # 756):

or we switch out the firebomb for the photon and shoot at some stunned xenos (if they'll even be stunned by it...)
GSN 1701041631
player, 527 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 23 Feb 2018
at 04:12
  • msg #758

Re: In the Rear with the Gear [OOC]

We need to be able to see them to be able to shoot them, though.  They haven't come out at us yet, and I'm pretty sure they already know we're here, so we may as well set up the crossfire before we start launching !!fun!! stuff.  Then:

Overwatch on round one, hopefully we pin one or both.

Shoot the living bejeesus out of them on round 2.

Repeat.
Adeptus Custodes
GM, 816 posts
Fri 23 Feb 2018
at 05:06
  • msg #759

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
GSN 1701041631:
I believe we're still in the same initiative order as last time, correct?


If you initiate combat with them, yes I'll let you keep the same order and plug their roll into the order. You may not actually ALL get a free go before they react, so be careful.

Once you move to the next higher level of the temple we will reroll init in the first encounter there.



There is no easier way for me to hint at Rapid Reaction ability. >:)

Also, despite this being narrative time, your extended planning is allowing Jansen to slowly widen the gap between sections of the team.

Very busy day tomorrow at work so no contact from me until after dinner.
GSN 1701041631
player, 528 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 23 Feb 2018
at 22:43
  • msg #760

Re: In the Rear with the Gear [OOC]

Went ahead and rolled my overwatch just in case...good thing that 95 isn't an issue for a superior marksman like myself ;)

...and now watch the lictors get to ambush us all before we even get to move....
Adeptus Custodes
GM, 817 posts
Sun 25 Feb 2018
at 13:41
  • msg #761

Re: In the Rear with the Gear [OOC]

Just missing two things now: either Sarge posting how the group is split up, or anyone saying before tomorrow that they are accompanying Jansen up the stairs;

and the person who is initiating the ambush needs to post their action, be it grenade or bomb or shooting or a silly dance.

Remember, too, that you are 'around the corner' from the short hall that leads to the front doors and foyer - say 16m - so it's easily enough distance for a quick critter to dash once you show yourself and engage them. :)
GSN 1801021759
player, 36 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sun 25 Feb 2018
at 18:16
  • msg #762

Re: In the Rear with the Gear [OOC]

Generating up a plan now. Rough outline is to have two big guns in overwatch down the hall. Sharpshooters behind them. Niner will be the one to throw the photon to get them coming at us and will issue sweeping orders to grant +10 Dodge to everyone.
GSN 1801201005
player, 50 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 27 Feb 2018
at 04:54
  • msg #763

Re: In the Rear with the Gear [OOC]

I'm sticking with Jansen :)

Someone has to protect our Commissar
GSN 1701041631
player, 529 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 27 Feb 2018
at 05:23
  • msg #764

Re: In the Rear with the Gear [OOC]

Whoopsies :)

Damage roll edited into post.  Not great but not too shabby.
Adeptus Custodes
GM, 819 posts
Tue 27 Feb 2018
at 05:40
  • msg #765

Re: In the Rear with the Gear [OOC]

Thanks! Going to bed now. I'm pretty sure your Pen hit will add to Zilch's and kill the one...maybe. Up to Ramirez to lay down the heat, or Biggs to get a PB shot that kills.

Note that Biggs can't get the PB bonus for both overwatch and his actual first shot of the round, for obvious reasons. :)
GSN 1701041631
player, 530 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 27 Feb 2018
at 05:52
  • msg #766

Re: In the Rear with the Gear [OOC]

I was actually considering setting my overwatch to PB range for the larfs.

And then I realized I might not have been the one laughing.
GSN 1612091751
player, 506 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 27 Feb 2018
at 07:21
  • msg #767

Re: In the Rear with the Gear [OOC]

I didn't think I got a shot before the combat actually began. I'll write up a post in a few.
Adeptus Custodes
GM, 820 posts
Tue 27 Feb 2018
at 13:28
  • msg #768

Re: In the Rear with the Gear [OOC]

GSN 1801021759:
Generating up a plan now. Rough outline is to have two big guns in overwatch down the hall. Sharpshooters behind them. Niner will be the one to throw the photon to get them coming at us and will issue sweeping orders to grant +10 Dodge to everyone.


I saw this, but the actual in-game post from you said 'crossfire', which is why the placement is the way it is in the turn I wrote up. Such is the problem when tabletop minis aren't being used, I guess!
GSN 1612091751
player, 508 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 27 Feb 2018
at 13:51
  • msg #769

Re: In the Rear with the Gear [OOC]

Did I have time to aim? It won't add another hit, but it will add another -5 to the Dodge penalty.
Adeptus Custodes
GM, 821 posts
Tue 27 Feb 2018
at 15:39
  • msg #770

Re: In the Rear with the Gear [OOC]

They've both already used their dodge for the turn, so it won't make a difference. There is a variant, though, which gets two reactions just like genestealers...but it hasn't been released yet. ;)
GSN 1701041631
player, 531 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 27 Feb 2018
at 15:40
  • msg #771

Re: In the Rear with the Gear [OOC]

Good thing we're not early adopters, eh?
Adeptus Custodes
GM, 822 posts
Tue 27 Feb 2018
at 17:32
  • msg #772

Re: In the Rear with the Gear [OOC]

As long as you guys continue to have Success or Outstanding Success on missions it will force the enemy to reallocate resources and make new strategies. OS on this one only gives you a new shiny toy but the last mission with the Gene Pond was a big hit to their unit roster upgrades. :)
Adeptus Custodes
GM, 823 posts
Wed 28 Feb 2018
at 16:04
  • msg #773

Re: In the Rear with the Gear [OOC]

Biggs you logged in but didn't post. I'll update with or without you tonight. Hopefully with!
GSN 1610311843
player, 628 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 28 Feb 2018
at 16:34
  • msg #774

Re: In the Rear with the Gear [OOC]

Always aim for OS :)

Just like in DoWII...unfortunately for us the Tyranids here don't drop power armour, relic plasma cannons, iron halos or dreadnought heavy relic plating for us to use, lol.
GSN 1701041631
player, 532 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 28 Feb 2018
at 16:35
  • msg #775

Re: In the Rear with the Gear [OOC]

Well, we didn't stick around to pick through the biovore's giblets, so who knows what we missed out on... ;)
GSN 1610311843
player, 629 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 28 Feb 2018
at 16:42
  • msg #776

Re: In the Rear with the Gear [OOC]

You make a good point.

After you chop the head off this next lictor make sure to bisect it's torso armour so I can root around inside it to find that set of mastercrafted frags that are actually quantum entangled with ammo mags from the Milla Jovovich flik called ultraviolet where a virtually unlimited number of them were just pulled out of a pocket dimension where they were pre-loaded by heretical tech-priests back during the dark ages of technology so we really can start hurling death and destruction...

After we leave the temple.

Cause we still want our shiny from our Machine Overlords for making an OS.

;)
GSN 1701041631
player, 533 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 28 Feb 2018
at 17:00
  • msg #777

Re: In the Rear with the Gear [OOC]

Oh man, Ultraviolet...I'm still kicking myself for not picking up the combo pack I spotted in the supermarket.

Because then I would have had a DVD of Starship Troopers. :P

quote:
where they were pre-loaded by heretical tech-priests back during the dark ages of technology


Sounds like something that would actually pop up in the modern fluff, now that you bring it up.
GSN 1610311843
player, 630 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 28 Feb 2018
at 17:18
  • msg #778

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Sounds like something that would actually pop up in the modern fluff, now that you bring it up.

S'why I brought it up that way.  You know a Plasma Gun with a flask that is connected directly to the warp itself so it never needs to reload as you spew 'Mechanicus Approved' (back during the Dark Ages of Technology) flaming 'plasma' death.  They decided there wasn't a point in differentiating between the classic plasma and the 'warp' plasma they found as an unlimited source of power for the gun...

GSN 1701041631:
Oh man, Ultraviolet...I'm still kicking myself for not picking up the combo pack I spotted in the supermarket.

Because then I would have had a DVD of Starship Troopers. :P

Well if you did that you couldn't go and do what I did which was find on a dusty shelf below the DVD's of my local Best Buy where I found the 'Collectors' pack where you get Starship Troopers 1, 2 and 3 along with a 10 inch tall mech that looks like the ones used in the third movie.  Yeah...
Adeptus Custodes
GM, 824 posts
Wed 28 Feb 2018
at 18:05
  • msg #779

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Always aim for OS :)

Just like in DoWII...unfortunately for us the Tyranids here don't drop power armour, relic plasma cannons, iron halos or dreadnought heavy relic plating for us to use, lol.


I know! Haha

I went back and played through the Guard and started the Orks. Lots of fun but this time I got a lot of Blue & Purple for da humies and they botched the grots on me greenskins. Only one purple by 8th level.
GSN 1610311843
player, 631 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 28 Feb 2018
at 18:14
  • msg #780

Re: In the Rear with the Gear [OOC]

Yeah I'm starting from the very beginning on that...

Still on the original campaign with the Blood Ravens.  Then need to do Chaos Rising.  Finally getting to Retribution where you are playing now.  Poor Cyrus doesn't get much play this time round and I'm trying to decide if I'm going to use Davian this time or not...it was tempting last time but I had a good rhythm going with Commander/Tarkus/Avitus/Thaddeus combo and didn't want to break up the band.
Adeptus Custodes
GM, 825 posts
Wed 28 Feb 2018
at 18:25
  • msg #781

Re: In the Rear with the Gear [OOC]

Any soldier who can lob a satchel charge without breaking stealth is too valuable not to take!

Plus: sniping.

But yeah for the Orks the Honor Guard are better than two of the actual heroes. :/

The rest are a tough sell for the races although I love the fact that they can be repurchased/reacquired for free if they get blowed up. At a base. Which is usually halfway thru the map. But still...free.
GSN 1610311843
player, 632 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 28 Feb 2018
at 18:28
  • msg #782

Re: In the Rear with the Gear [OOC]

Far too often I've got enemies passing too close to him or his men and then they get swamped and die.

Obviously a wall of bolter, plasma and missile fire works fine with unlimited ammo and all...but in any normal way I'd totally agree.
GSN 1801021759
player, 38 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 28 Feb 2018
at 21:02
  • msg #783

Re: In the Rear with the Gear [OOC]

Just a heads up, I’m going to be traveling the next 24-36 hrs. Limited opportunities to post.
Adeptus Custodes
GM, 826 posts
Wed 28 Feb 2018
at 21:18
  • msg #784

Re: In the Rear with the Gear [OOC]

It's two days after tonight for the next post deadline so you're fine. You won't actually be in combat yourself...probably. I think.

See you all when I get home in about 5 hours.
This message was last edited by the GM at 22:36, Wed 28 Feb 2018.
Adeptus Custodes
GM, 828 posts
Fri 2 Mar 2018
at 04:21
  • msg #785

Re: In the Rear with the Gear [OOC]

With storms on both sides of the US and other funny stuff going on with the weather in Europe, let's push back this next post until Saturday night, to give folks a chance to relax a bit on Friday.
GSN 1801041055
player, 42 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sat 3 Mar 2018
at 17:12
  • msg #786

Re: In the Rear with the Gear [OOC]

Hey, so I'm not sure I understand what's happening. It looks like of the guys we counter-ambushed, there are two left? Should I stay on as the last line of defense against them?
Adeptus Custodes
GM, 829 posts
Sat 3 Mar 2018
at 17:18
  • msg #787

Re: In the Rear with the Gear [OOC]

The lichtors were both brought down (one below zero by Ramirez and one exactly to zero by TwoBit and Zilch). At the start of the following round there are free actions by Jansen and Holt, then the genestealers go, then Biggs, then everyone else, then the hormagaunts...but the GS are delaying their move so they can assault from within the squad of Horms and thus gain cover bonuses to weapons fire.

For whatever reason, you didn't post your shots last turn, which puts you on Full Defense. So, even though you go first in the round, you are out of actions for this particular round. Two-bit will rush to join the commissar and the other npc's on his turn, which just leaves (everyone else) to declare their actions this turn.

Hopefully before I go to bed tonight, but if not then I'll update Sunday morning.
GSN 1610311843
player, 633 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 3 Mar 2018
at 17:22
  • msg #788

Re: In the Rear with the Gear [OOC]

We counter ambushed the two lictors and killed both.  As we did 11 hormagaunts and 2 genestealers began rushing down the stairs that the Commissar, Jansen, had been walking towards/upwards.

So the majority of us are down at the T junction and about 35 or so meters away...so now it’s us that is out of position so to speak.

Beat me to it boss...
Adeptus Custodes
GM, 830 posts
Sat 3 Mar 2018
at 18:57
  • msg #789

Re: In the Rear with the Gear [OOC]

Yes but remember it's not 35m straight line so you'll have to move back down the hall and around another corner to be able to say you're standing at the base of the staircase to fire at anything. :(
...although asf you were positioned on the 'near side' of the T junction you could technically say it was only 25-30m for you to move. Much less than TwoBit.

If you want to hold that set of rolls for next round I'm cool with that. If you want to reroll when the time comes I'm also good then, too.
GSN 1610311843
player, 635 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 3 Mar 2018
at 19:25
  • msg #790

Re: In the Rear with the Gear [OOC]

Ahhh...

Much less is literally accurate but with him having Sprint and neither Zilch or Everst having it at the best they would get 18m at a full out run.  So I'll edit to do nothing but move to the crates and pick them up again.  Not going to leave them to run at the staircase to get a shot.

Edited my IC post
This message was last edited by the player at 19:34, Sat 03 Mar 2018.
GSN 1801021759
player, 39 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sat 3 Mar 2018
at 20:01
  • msg #791

Re: In the Rear with the Gear [OOC]

Took me longer to travel than expected. I’ll try to post tomorrow.
Adeptus Custodes
GM, 831 posts
Sat 3 Mar 2018
at 20:42
  • msg #792

Re: In the Rear with the Gear [OOC]

Works for me (to both of you). I'll accept an invite for board gaming next town over and stay out late. Or early. ;)
GSN 1701041631
player, 535 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 5 Mar 2018
at 18:32
  • msg #793

Re: In the Rear with the Gear [OOC]

So...anyone else going to join me and the Twins as we rush towards the sound of gunfire?
GSN 1610311843
player, 636 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 5 Mar 2018
at 18:34
  • msg #794

Re: In the Rear with the Gear [OOC]

Protecting the crates, sorry.  Would have shot but out of range and arond a corner a little ways back. ;)
GSN 1701041631
player, 536 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 5 Mar 2018
at 19:38
  • msg #795

Re: In the Rear with the Gear [OOC]

Excuses excuses, even if they're good ones ;)
GSN 1610311843
player, 637 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 5 Mar 2018
at 19:43
  • msg #796

Re: In the Rear with the Gear [OOC]

*laughs*

If I had more fate points I'd spend a point, have Everest tell Zilch to watch the crates, have him clear the corner and open up with his autocannon just before the creatures get in melee.  But then we'd loose the medic and the auspex and lores till I spent another point to shift back to him.  We're not close enough to the end of this mission to need that yet :D
GSN 1701041631
player, 537 posts
Two-bit (WS) W 9/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 5 Mar 2018
at 20:27
  • msg #797

Re: In the Rear with the Gear [OOC]

I think we're just waiting on Niner and Biggs...at least one more to join us on the staircase would be nice.
GSN 1801021759
player, 41 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Mon 5 Mar 2018
at 20:34
  • msg #798

Re: In the Rear with the Gear [OOC]

Sorry, moving back to the states has been hell the past week.
Adeptus Custodes
GM, 832 posts
Tue 6 Mar 2018
at 02:51
  • msg #799

Re: In the Rear with the Gear [OOC]

I'm aware that people have lives outside RPoL. Silly, foolish, wasted lives that don't revolve around playing games. ;)

That said, it is a rare thing for me to delay more than one extra day like this, even for my highly motivated veteran core players. I've got the built-in Full Defense mechanic to keep people alive [kind of] for just such an emergency. Plus, this is supposed to be a deadly re-creation of reality, albeit in the far future where everything is grimdark.

Let's get back on the two day schedule for combat and see how things turn out, shall we? Writing up the post now.
GSN 1612091751
player, 510 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 6 Mar 2018
at 03:44
  • msg #800

Re: In the Rear with the Gear [OOC]

AC, what's your ruling on Semi-Auto fire and generating additional hits? The relevant text for Semi-Auto Burst reads as follows:

quote:
If he hits, he scores
a hit for the initial Degree of Success plus an additional hit
for every two additional Degrees of Success. The number of
extra hits scored in this manner cannot exceed the weapon’s
semi-automatic rate of fire.


For example, a lasgun has an RoF of 3. Does that mean that with 7 DoS, a lasgun hits four times?
Adeptus Custodes
GM, 834 posts
Tue 6 Mar 2018
at 03:50
  • msg #801

Re: In the Rear with the Gear [OOC]

I'm still reviewing this one from last month.

I have always been of the opinion that you can't get more hits than you have shots to take. Sure, there are thru-and-thru shots, or ricochets, or a tumbler bullet that does damage to more than one location, but those are not often enough to warrant 1 Hit + up to the ROF on a single roll...again, in my opinion.

RAW says I am wrong. If the majority of you folks decide you want it to sit with RAW, then I will suppress my natural feelings on this matter and cater to the group of players I have. :)
GSN 1612091751
player, 512 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 6 Mar 2018
at 03:53
  • msg #802

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 801):

I'm actually with you on this one. I always favor RAI over RAW.

EDIT: However, if we go RAW, I won't be unhappy ;)
This message was last edited by the player at 03:53, Tue 06 Mar 2018.
GSN 1801201005
player, 52 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 6 Mar 2018
at 03:57
  • msg #803

Re: In the Rear with the Gear [OOC]

Aw Rameriz! Looking out for Cynthia :P
GSN 1610311843
player, 638 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 6 Mar 2018
at 03:59
  • msg #804

Re: In the Rear with the Gear [OOC]

I've always believed that you can never get more hits than shots hurled.  You want to hit more than that pick a blast weapon and fire into a target rich environment.

RAI for this one.
GSN 1612091751
player, 513 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 6 Mar 2018
at 04:00
  • msg #805

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
Aw Rameriz! Looking out for Cynthia :P


Don't get it twisted; Grandma's too old to be tangling with 3 horms *and* a genestealer.
Adeptus Custodes
GM, 835 posts
Tue 6 Mar 2018
at 04:03
  • msg #806

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Works for me (to both of you). I'll accept an invite for board gaming next town over and stay out late. Or early. ;)


Also, for those who are interested, we played the new Fury of Dracula boardgame. It is similar to the old version if you've played it, but seems easier for the Vampire to escape being caught...and the dynamic of 'losing the game if too much time passes' is too harsh for me to want to replay it any time soon. It was fun because I was with fun guys, not because the game had great merits.

Next month will likely be something we all enjoy like Carcasonne, or Lords of Waterdeep, or Elder Sign, or something similar. Maybe Massive Darkness. We also got a laugh this winter out of Virus, Shadows Over Camelot, and Network.
GSN 1801201005
player, 53 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Tue 6 Mar 2018
at 04:23
  • msg #807

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
GSN 1801201005:
Aw Rameriz! Looking out for Cynthia :P


Don't get it twisted; Grandma's too old to be tangling with 3 horms *and* a genestealer.

That Grandma has been holding a las-rifle since you were in diapers. She can handle all that and more.

In the words or Mr. Torque;

https://youtu.be/KM7hLzhAdD8?t=31s
GSN 1701041631
player, 539 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 6 Mar 2018
at 15:53
  • msg #808

Re: In the Rear with the Gear [OOC]

quote:
Dodge or parry at your convenience.


I object to describing this as "convenient" ;)
GSN 1610311843
player, 640 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 6 Mar 2018
at 16:12
  • msg #809

Re: In the Rear with the Gear [OOC]

Well at least you don't have a bad Dodge chance.

Zilch's dodge is horrible so that's why I took a shield (Defensive +15 to Parry) and used my one customization to give it a Custom Grip (+5 to WS) so that I can get a healthy bonus to blocking an attack that I otherwise would have next to no chance in dodging.
Adeptus Custodes
GM, 836 posts
Tue 6 Mar 2018
at 16:39
  • msg #810

Re: In the Rear with the Gear [OOC]

Niner does not believe he/she/they will be able to keep up the posting pace of combat during the move across the states, which will take several weeks. There may be some NPCing for a bit, or it may be a total bow-out of the character. I'll decide in a few days.
Adeptus Custodes
GM, 837 posts
Tue 6 Mar 2018
at 16:43
  • msg #811

Re: In the Rear with the Gear [OOC]

GSN 1801201005:
GSN 1612091751:
GSN 1801201005:
Aw Rameriz! Looking out for Cynthia :P


Don't get it twisted; Grandma's too old to be tangling with 3 horms *and* a genestealer.

That Grandma has been holding a las-rifle since you were in diapers. She can handle all that and more.

In the words or Mr. Torque;

https://youtu.be/KM7hLzhAdD8?t=31s


I had to stop after 2:14 because I was laughing so hard. Never played the game but like the video compilation of quotes.
GSN 1701041631
player, 540 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 6 Mar 2018
at 21:55
  • msg #812

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 810):

For what it's worth, even at a two-day posting rate we're still likely to be in the midst of this mission by the time the move is complete.  Having an extra body around to swoop in and save the day at the last second couldn't possibly hurt :)
Adeptus Custodes
GM, 838 posts
Tue 6 Mar 2018
at 22:37
  • msg #813

Re: In the Rear with the Gear [OOC]

That's what I've tried to confer to this person. As this is the first OW game they've been in, it might be a good idea to at least keep the character handy. Ya never know.
GSN 1610311843
player, 641 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 7 Mar 2018
at 01:27
  • msg #814

Re: In the Rear with the Gear [OOC]

Agreed.

And since we know I'm moving too slow to get into the combat because of the crates in the odd case of me for some unknown reason not posting you know I'm just continuing to lug and don't have to wait for me ;)
Adeptus Custodes
GM, 839 posts
Wed 7 Mar 2018
at 01:45
  • msg #815

Re: In the Rear with the Gear [OOC]

Yep. Just Holt to post combat now, but that's not due til tomorrow.

I'm not familiar with the AC setup routine, so I'm not sure if Biggs will run to the steps and aim up or just run to the steps and get out his backup weapon(s). Guess we will see!

Note that the horms didn't get gang-up bonuses during their individual leap attacks, but they sure as heck will for the ensuing melee scuffle.
GSN 1801041055
player, 43 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 7 Mar 2018
at 05:33
  • msg #816

Re: In the Rear with the Gear [OOC]

Hey guys! Sorry I've been terrible about posting the past few days! I'll try and catch up tonight or tomorrow.
Adeptus Custodes
GM, 840 posts
Wed 7 Mar 2018
at 19:45
  • msg #817

Re: In the Rear with the Gear [OOC]

Well Wed is my tabletop gaming after work so you've probably got until 11 pm est to get it done.
Adeptus Custodes
GM, 842 posts
Thu 8 Mar 2018
at 14:52
  • msg #818

Re: In the Rear with the Gear [OOC]

To clarify, TwoBit and Ramirez can gain the PB bonus if they target the one(s) leaping at them, otherwise it is short range to fire into melee, or at the horms before they make those leaps (and incur a -10 penalty due to intervening models). I'm still not a fan of saying you gain PB bonus for standing "next to" two people engaged in melee. That's borderline cheating in my book. Once you're that close you're effectively IN melee with them.

In other news, I've been watching a lot of 8th edition battle reports. Not sure I like even half of the changes yet, but giving Space Marines 2 wounds each makes a huge difference for some tactical situations. Ramirez you play IG right? I've got a Mechanicus army I never fielded for 7th edition that I've got to upgrade for 8th. And a tyranid one. Sigh.
GSN 1612091751
player, 514 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 8 Mar 2018
at 16:39
  • msg #819

Re: In the Rear with the Gear [OOC]

A 7 and a 4 to Dodge.  Good golly gosh
GSN 1701041631
player, 541 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 19:12
  • msg #820

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 818):

Amazingly enough, three leaping targets for PB is exactly equal to the number of shots I get!

Rolls coming a bit later today once I get out of this gorram meeting....

Edit: AC, does my target selection talent let me avoid the -10 penalty for intervening targets?
This message was last edited by the player at 19:19, Thu 08 Mar 2018.
Adeptus Custodes
GM, 843 posts
Thu 8 Mar 2018
at 19:41
  • msg #821

Re: In the Rear with the Gear [OOC]

You can only get PB bonus against the ones leaping at YOU. The ones leaping at Ramirez are fair game - but short, not PB range.

You can only include your Target Selection bonus if you fire at the ones in melee or the unengaged ones at the back of the group, which means (in both cases) they are, again, not at PB range.

Choose wisely, young padawan. ;)
GSN 1701041631
player, 542 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 19:55
  • msg #822

Re: In the Rear with the Gear [OOC]

Gotcha.  I think I'm standing a bit higher than Ramirez on the stairs since I only retreated a bit so hoping the horms find me a tastiermore attractive for soothing massages target.
GSN 1612091751
player, 515 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 8 Mar 2018
at 20:18
  • msg #823

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Gotcha.  I think I'm standing a bit higher than Ramirez on the stairs since I only retreated a bit so hoping the horms find me a tastiermore attractive for soothing massages target.


Well were both at like, 116 TN at PB range with the +10 from Aim and Sergant order?

EDIT: My damage is at 1d10+9 with the Order.
This message was last edited by the player at 20:20, Thu 08 Mar 2018.
GSN 1701041631
player, 544 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 20:23
  • msg #824

Re: In the Rear with the Gear [OOC]

I opted to mitigate the insane numbers with a Guarded action.  With the roll I got, seems like having all three of them pile on me would be the preferred choice, too :P
Adeptus Custodes
GM, 844 posts
Thu 8 Mar 2018
at 20:26
  • msg #825

Re: In the Rear with the Gear [OOC]

I'm going to reverse those damage rolls, TwoBit, because if it turns out all three do not attack you, then your 7 DoS will become 4 against the third one (no PB bonus on ones attacking Ramirez) best to use the heavy hit on one of your own and guarantee the extra dmg. Unless of course I roll well for their dodges again...! >:)
GSN 1701041631
player, 545 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 20:36
  • msg #826

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Unless of course I roll well for their dodges again...! >:)


That was the point, I figure the third one was less likely to be dodged.  Crunchwise I don't think it makes much of a difference if you ignore evade probabilities whether that much damage comes first or last in the order (because, you know, crunch is the sound of Guardxeno bone breaking...).

I didn't think you'd let me attempt to hit the ones that didn't leap at me (on account of the whole 2m limit to spread hits), but since you are I'll go ahead and reverse the order.
Adeptus Custodes
GM, 845 posts
Thu 8 Mar 2018
at 20:40
  • msg #827

Re: In the Rear with the Gear [OOC]

Oh I get it. You want to apply all hits to your own target(s) even if it's overkill, thus the PB bonus and change of dmg on the last one. For some reason my brain thought you were shooting once at each of the three horms, based on your earlier comment about having them all come at you. Bro.

No prob. No reverse necessary.
GSN 1701041631
player, 546 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 20:44
  • msg #828

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
come at you. Bro.


I knew I forgot to add something to my post.  Edit incoming :D
GSN 1612091751
player, 516 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 8 Mar 2018
at 20:44
  • msg #829

Re: In the Rear with the Gear [OOC]

so am I at close and not PB?
GSN 1701041631
player, 547 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 20:58
  • msg #830

Re: In the Rear with the Gear [OOC]

You count as PB at the xeno(s) attacking you.  You count as short range for the rest.
GSN 1612091751
player, 517 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 8 Mar 2018
at 21:03
  • msg #831

Re: In the Rear with the Gear [OOC]

In reply to GSN 1701041631 (msg # 830):

yeah but whats the split?
GSN 1701041631
player, 548 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 8 Mar 2018
at 21:19
  • msg #832

Re: In the Rear with the Gear [OOC]

That is entirely up to our esteemed AC :)

If you want to pile on all your shots on the ones attacking you, everything will land at the PB bonus.  If you're splitting it to target all three of the leapers, I think you need to juggle the numbers to see if the ones at short range also hit.
Adeptus Custodes
GM, 846 posts
Thu 8 Mar 2018
at 21:28
  • msg #833

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
In reply to GSN 1701041631 (msg # 830):

yeah but whats the split?


They go on 6 init so I guess you'll have to wait and see. Or delay action and see. Or stand still like a deer in the headlights and see. Or...
GSN 1801201005
player, 55 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Fri 9 Mar 2018
at 05:07
  • msg #834

Re: In the Rear with the Gear [OOC]


This message was last edited by the player at 05:10, Fri 09 Mar 2018.
Adeptus Custodes
GM, 847 posts
Fri 9 Mar 2018
at 12:47
  • msg #835

Re: In the Rear with the Gear [OOC]

Is that a gif? It's not moving or playing for me.
GSN 1801041055
player, 44 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 9 Mar 2018
at 12:59
  • msg #836

Re: In the Rear with the Gear [OOC]

Am I assuming correctly that I have to brace my Autocannon once more if I'm gonna fire with it?

Or I can just go in with a shotgun and shoot...
This message was last edited by the player at 13:01, Fri 09 Mar 2018.
Adeptus Custodes
GM, 848 posts
Fri 9 Mar 2018
at 13:22
  • msg #837

Re: In the Rear with the Gear [OOC]

Unless you have some gyro or compensator or massive musculature then yes you'll have to stabilize the AC. You can switch to the shotgun while you're moving but then you're either dropping the AC while you move or making your comrade carry it, which means you get no bonus from them to activity you take [just the +10 this round from the Sargeant].
GSN 1610311843
player, 643 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 9 Mar 2018
at 13:38
  • msg #838

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
Am I assuming correctly that I have to brace my Autocannon once more if I'm gonna fire with it?

Or I can just go in with a shotgun and shoot...

It you're going to fire it on Semi-Auto or Full Auto yes.  That's the benefit to an autocannon in it has a single shot mode that allows you to fire it without bracing it first (but you still take the -30 penalty cause: reasons).  That said normally you need a ultra rare suspensor unit or the talent Bulging Biceps that remove the need to brace before firing.  Otherwise it's a brace action using the integral bi-pod, tripod, wheeled gun carriage, etc...

Bulging Biceps is the best route since it removes the -30 from single shot as well as the need to brace the weapon before firing in semi or full auto.  Mind that takes xp and depending on who is your primary versus your secondary it might take a lot longer to acquire.
GSN 1701041631
player, 549 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 9 Mar 2018
at 15:22
  • msg #839

Re: In the Rear with the Gear [OOC]

Biggs does have the Stabilize comrade talent, which lets him use Wedge's actions to brace and give additional bonuses.  Since we've been discussing RAW, there's a pretty decent RAW argument to be made here that the +10 bonus actually replaces the usual -10 penalty for full auto.

Biggs, did you account for range in your attack?
GSN 1801041055
player, 46 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 9 Mar 2018
at 16:29
  • msg #840

Re: In the Rear with the Gear [OOC]

I believe everything's within my short range, so yes? If it's point blank that's another story.

Short Range is a +10 to hit... so no, I think I forgot it.
This message was last edited by the player at 16:52, Fri 09 Mar 2018.
Adeptus Custodes
GM, 849 posts
Fri 9 Mar 2018
at 17:36
  • msg #841

Re: In the Rear with the Gear [OOC]

Well you can edit your post as often as you need until I post the turn later tonight. :)
GSN 1801041055
player, 47 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 9 Mar 2018
at 19:37
  • msg #842

Re: In the Rear with the Gear [OOC]

After tonight I'll be gone till Sunday.
GSN 1612091751
player, 519 posts
Ramirez W: 13/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 9 Mar 2018
at 21:17
  • msg #843

Re: In the Rear with the Gear [OOC]

Unless my math is wrong (it might be; im super fuckin stressed today), i should be able to hit at the -20 difference from PB to Short. So, if one of the shots pops the horm, assign the other two to another horm or some shit.


Spoiler text: (Highlight or hover over the text to view)
uber-stressed at work, stressed at home bc i dont have time/energy/capacity to paint commissions, and a new war declaration in EVE has expectations thrust on me. Basically, I'm worn down to the quick.

GSN 1701041631
player, 550 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 9 Mar 2018
at 22:47
  • msg #844

Re: In the Rear with the Gear [OOC]

The math looks generally good...I think the dodge penalty drops to -25, though.

Never played EVE but from what I hear, any sort of war declaration is reason enough to say bye to the weekend.
Adeptus Custodes
GM, 850 posts
Sat 10 Mar 2018
at 01:45
  • msg #845

Re: In the Rear with the Gear [OOC]

Just to be sure I'm reading this right, while I write up the turn...Biggs has an 80 TN [BS 45 + 5 (Comrade) +10 (Leadership) +10 (Attack) +10 Short Range, rolled a 76, but didn't deduct the -20 for firing into melee and doesn't have the talent Target Selection to mitigate that penalty, right? So I'm going with a miss this round on the single shot.

To Ramirez and Biggs and the rest of youse guys: I know I've said "no post = Full Defense" but I've also given "no post = continue last action" so don't worry if you miss a post this weekend. I only delay if half the team isn't in on the fight that round [because I don't want my npc rolls to make or break your success rate].

I thought I was coming down with this year's flu strain but I've felt good all day so I may not be around Sunday until late anyway. Or I may have a relapse and sit in front of the tv for nine hours under a blanket. Hard to say. Definitely working a full shift tomorrow though.
GSN 1701041631
player, 551 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 10 Mar 2018
at 03:06
  • msg #846

Re: In the Rear with the Gear [OOC]

Is it possible for me to get close enough to get the PB bonus for one of the non-Ramirez melees?
Adeptus Custodes
GM, 852 posts
Sat 10 Mar 2018
at 03:32
  • msg #847

Re: In the Rear with the Gear [OOC]

Once you are PB you are considered in melee. Pg 253: "If an attacking character is adjacent to his target, both the character and his target are considered to be in melee."

Now, if you move first in initiative, you can technically advance and shoot at PB before they can react and engage you, but you are still considered in melee and need to either kill them with that shot or use a disengage action, even if you are not currently their target, to avoid the free AoO.

So, yes...BUT...!

Also you need to have Target Selection if they are already fighting someone else to avoid the -20 for firing into melee. If they are not already engaged then you just need to be faster and not miss. ;)
Adeptus Custodes
GM, 853 posts
Mon 12 Mar 2018
at 03:06
  • msg #848

Re: In the Rear with the Gear [OOC]

I've got my once-a-month Shadowrun game tomorrow night after work, so if it goes past 11 pm I won't be able to post a turn til Tuesday after work. It looks like the majority of us [meaning you guys lol] took the weekend off, so let's try not to count on me being busy and get some action in here tomorrow. We can have this little scuffle done in three rounds, easily.

Then it's up the stairs and a SHOCKING REVELATION. ;)
GSN 1610311843
player, 644 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 03:59
  • msg #849

Re: In the Rear with the Gear [OOC]

I know...

SHOCKING!
GSN 1612091751
player, 521 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Mar 2018
at 04:32
  • msg #850

Re: In the Rear with the Gear [OOC]

F U C K

Remember how when we were in the tunnels I said there were gonna be tyranids with the electrostatic fuckery?

WELL GUESS WHAT BOYS IT LOOKS LIKE IM RIGHT
GSN 1610311843
player, 646 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 12:47
  • msg #851

Re: In the Rear with the Gear [OOC]

Cyborg Tyranids would be...frightening that's for sure :D
Adeptus Custodes
GM, 854 posts
Mon 12 Mar 2018
at 13:10
  • msg #852

Re: In the Rear with the Gear [OOC]

Better or worse than sharks with frickin laser beams? ;)
GSN 1610311843
player, 647 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 13:16
  • msg #853

Re: In the Rear with the Gear [OOC]

Worse...

Unless the sharks with friken laser beams also could call up tornadoes on command to pull them and the water they are in up and out and turn themselves in mobile laser water death machines.  Then they would be better cause they'd just be Cyborg Tyranids rather than Cyborg Psyker Sharks.
Adeptus Custodes
GM, 855 posts
Mon 12 Mar 2018
at 13:27
  • msg #854

Re: In the Rear with the Gear [OOC]

Suddenly I'm feeling that Cyborg Psyker Ice Sharks would be a cool name for a band.
GSN 1610311843
player, 648 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 13:34
Adeptus Custodes
GM, 856 posts
Mon 12 Mar 2018
at 15:54
  • msg #856

Re: In the Rear with the Gear [OOC]

But how does it compare with Sharknado? I'll have to watch clips from it now to see for myself.
GSN 1610311843
player, 649 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 16:00
  • msg #857

Re: In the Rear with the Gear [OOC]

Good question.  I ran across it on my binge watching bad movies but hadn't checked if it was on my Amazon Prime, just that it popped up as 'others watched this movie related to...'

Should check it on Netflix too, lol.
GSN 1701041631
player, 552 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Mar 2018
at 17:42
  • msg #858

Re: In the Rear with the Gear [OOC]

Ended up binging Westworld this weekend...I have no regrets.

I still disagree with the PB vs melee distinction (PB extends out to 3m, which I'd argue is hardly adjacent to an enemy) but for the sake of time I've gone ahead and rolled my attacks for short range.  Consequently the damage sucks, but c'est la vie.
GSN 1610311843
player, 650 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 18:49
  • msg #859

Re: In the Rear with the Gear [OOC]

Hey you're rolling damage like I do on the few times that I do hit! :D
GSN 1701041631
player, 554 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Mar 2018
at 19:08
  • msg #860

Re: In the Rear with the Gear [OOC]

...and that's exactly why I want the PB bonus for me shottie, I miss the +3 to damage more than the effective +20 to-hit (is it broken? yes. do I need it if I'm standing within 3m of stabby bitey things? also yes.)  Probably need to pile on both hits to the horm to even scratch the thing, let alone drop it....

And on a separate note--who has the box of pretty shiny photons?
GSN 1610311843
player, 651 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 19:19
  • msg #861

Re: In the Rear with the Gear [OOC]

The +3 to damage and +10 is nice but I enjoy the old way and the frak ton of extra hits you can get with each one being another chance at a RF.
Adeptus Custodes
GM, 857 posts
Mon 12 Mar 2018
at 19:43
  • msg #862

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
...and that's exactly why I want the PB bonus for me shottie, I miss the +3 to damage more than the effective +20 to-hit (is it broken? yes. do I need it if I'm standing within 3m of stabby bitey things? also yes.)  Probably need to pile on both hits to the horm to even scratch the thing, let alone drop it....


...admitting there's a problem is the first step toward recovery!
GSN 1701041631
player, 555 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Mar 2018
at 19:45
  • msg #863

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
...admitting there's a problemsolution is the first step toward recovery!


Fixed it ;)
GSN 1612091751
player, 522 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Mar 2018
at 20:07
  • msg #864

Re: In the Rear with the Gear [OOC]

Two-Bit, do you have Las proficiency? I'm thinking it might be wise in case one of use bites it to be able to pick up the other's weapon and use it with relatively similar ability (I'd be picking up Plasma)
GSN 1701041631
player, 556 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Mar 2018
at 20:14
  • msg #865

Re: In the Rear with the Gear [OOC]

Not at the moment but it's pretty cheap for me to pick up.
GSN 1610311843
player, 652 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 12 Mar 2018
at 20:16
  • msg #866

Re: In the Rear with the Gear [OOC]

In a pinch, FP induced of course to control him over Zilch, Everest can do Flame weapons.

Otherwise we're SP, Low-Tech and Heavy for Everest of course.
GSN 1701041631
player, 557 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 12 Mar 2018
at 20:19
  • msg #867

Re: In the Rear with the Gear [OOC]

That reminds me, I don't have launcher proficiency, either.  I'd probably take that over las since my plasma lets me do pretty decent at range anyhoo.
GSN 1612091751
player, 523 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Mon 12 Mar 2018
at 20:25
  • msg #868

Re: In the Rear with the Gear [OOC]

Makes sense. That also opens up missiles, if such a weapon ever becomes a possibility.
GSN 1610311843
player, 653 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Mar 2018
at 01:53
  • msg #869

Re: In the Rear with the Gear [OOC]

It is on Amazon Prime, and it is bad...
GSN 1701041631
player, 558 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Mar 2018
at 05:18
  • msg #870

Re: In the Rear with the Gear [OOC]

You can get missiles on Amazon Prime? :P
GSN 1610311843
player, 654 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 13 Mar 2018
at 13:21
  • msg #871

Re: In the Rear with the Gear [OOC]

Yup and it’s Mechanicus Approved with its hardwire components...

https://www.amazon.com/Unknown...uncher/dp/B000XYR2CM

;-)
Adeptus Custodes
GM, 858 posts
Tue 13 Mar 2018
at 14:03
  • msg #872

Re: In the Rear with the Gear [OOC]

Up til midnight trying not to get geeked. Yup I'm the Mage. Will update after work.
GSN 1801041055
player, 48 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 13 Mar 2018
at 14:19
  • msg #873

Re: In the Rear with the Gear [OOC]

AC I've heard that you've house-ruled that folks can still take reactions during their turn. [I.E. enemies can dodge my AC shots during Overwatch]. May I ask why this is a thing? I imagine that it's just easier to manage in a PBP, but otherwise It really changes the feel of combat and strategy. I'm not complaining, I'm just curious.
Adeptus Custodes
GM, 859 posts
Tue 13 Mar 2018
at 14:35
  • msg #874

Re: In the Rear with the Gear [OOC]

It was a group decision, not just my own. I'm sure Zilch or TwoBit can reference the spot in our ooc thread and you can see the discussion that took place. Now that we have three new players we can review it if you want and have another vote.
GSN 1612091751
player, 524 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Tue 13 Mar 2018
at 15:02
  • msg #875

Re: In the Rear with the Gear [OOC]

I'd like to see where the group is on one Dodge roll being enough to negate every hit that comes someone's way. Personally, I think that's BS and broken.
GSN 1701041631
player, 559 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Mar 2018
at 15:08
  • msg #876

Re: In the Rear with the Gear [OOC]

Technically it's one hit per DoS.  RAW (as best IIRC, anyhoo) the dodge roll is triggered by using a reaction in response to getting hit by an attack from one actor, although certain talents and traits can let you attempt multiple evasions from different sources.

In response to Bigg's query, I think (again, IIRC) it's so that we wouldn't be caught with our pants down if we were ever subjected to overwatch ourselves, or let us dodge if we provoked an AOO while fleeing combat.  That, and a Mexican standoff where everyone's in a trigger chain waiting for the other side to move.
GSN 1801041055
player, 50 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Tue 13 Mar 2018
at 15:18
  • msg #877

Re: In the Rear with the Gear [OOC]

So... we house ruled something so we wouldn't die while engaging in cowardice and heresy?
GSN 1701041631
player, 560 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Mar 2018
at 16:26
  • msg #878

Re: In the Rear with the Gear [OOC]

Back in mah day, when we were allowed to close to PB range with melee...

You get stuck in with a shotgun, you suck up some AOOs while you back off to 3m and then shoot the crap out of the critter.  Being able to dodge helps the cost-benefit calculation a bit.

I mean, you could always burn a whole round on disengaging but then you'd have to wait another 48 hours to do something fun and your targets will probably just step forward and melee you again.
Adeptus Custodes
GM, 860 posts
Tue 13 Mar 2018
at 16:43
  • msg #879

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
So... we house ruled something so we wouldn't die while engaging in cowardice and heresy?

Hehe :P

As it is a roleplaying game I also do not use Summary Execution of player characters in the same manner as the "real world" would, although there have been two tense moments when Jansen did draw his pistol and point it at a PC to persuade them to alter their choice of actions. ;)

It's your (collective) game so really we can always house rule in or out just about anything if the votes are right. But mostly we are RAW. Mostly.
GSN 1701041631
player, 561 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Tue 13 Mar 2018
at 16:51
  • msg #880

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
It was a group decision, not just my own. I'm sure Zilch or TwoBit can reference the spot in our ooc thread and you can see the discussion that took place. Now that we have three new players we can review it if you want and have another vote.


Bunker Banter, msg #809, page ~33-ish.

Ignore the earlier parts about a Guardsman wrestling with a genestealer.  That was, uh, an academic discussion.

...yeah.
GSN 1612091751
player, 525 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 00:29
  • msg #881

Re: In the Rear with the Gear [OOC]

Pro-tip: Don't fight Guard as Custodes in 8th Edition when they have a parking lot of tanks and 4x as many Guardsmen as you have models in your whole army (15-20)
GSN 1801201005
player, 56 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Wed 14 Mar 2018
at 01:52
  • msg #882

Re: In the Rear with the Gear [OOC]

I want to apologize for my sporadic unannounced posting. I've been dealing with a lot of stress in my life and it's kind of killed my writing mood.
Adeptus Custodes
GM, 862 posts
Wed 14 Mar 2018
at 10:50
  • msg #883

Re: In the Rear with the Gear [OOC]

Happens to the best of us. Except mine is usually less stress and more about workload and a sudden desire to road trip out of town when I get more than one day off in a row.
GSN 1801041055
player, 51 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 14 Mar 2018
at 16:36
  • msg #884

Re: In the Rear with the Gear [OOC]

I'm pretty against the House Rule that was agreed upon earlier regarding Overwatch, reaction shots, etc, but I'm not against it enough to try and convince everyone here of it.
Adeptus Custodes
GM, 863 posts
Wed 14 Mar 2018
at 16:41
  • msg #885

Re: In the Rear with the Gear [OOC]

I am almost positive the decision was made based on the knowledge that the PCs would cut their teeth on an enemy in the first campaign that was [mostly] melee in nature, and then once they had some experience, would be facing [mostly] shooty types like Ork or Chaos. So the PB thing goes both ways: sure you may feel like rushing up to a swarming group of 'nids while they are hacking your friends to bits and blast away, but the reality of a gunfight is that you use a ranged weapon AT RANGE - unless you're Keanu Reeves in a Matrix or Wick movie - and remain behind cover to blast your enemy as they approach or flee.
GSN 1801041055
player, 52 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 14 Mar 2018
at 16:55
  • msg #886

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 885):

My arguments against are largely not to do with melee, but instead from a tactical perspective. My assessment of a Heavy Gunner after playing it so far is that they're as much battlefield controllers as DPS. With the limited Ammo available for the AC, making every shot count is imperative. As it stands, the most effective way to make 'every shot count' is still to use overwatch, but to time it for after a Nid dodges an attack. In the case of something big like a GS, that gives it a lot of opportunity to do some heavy damage to one of our teammates first, which puts them in just as much danger, if not more, when they're in Melee.

In our current fight, that GS has Jansen in a dangerous position. He's close enough to rip Jansen apart, which becomes a problem for everyone. If there was no house rule, I'd have set up an Overwatch to lay down semi-auto fire the moment one of the things began to engage in melee, which could have downed enemies early and left people open to use their guns and not be forced into Melee. That kind of tactic is what the Heavy Gunner is proficient yet and it is completely undermined by the House Rule.
Adeptus Custodes
GM, 864 posts
Wed 14 Mar 2018
at 17:04
  • msg #887

Re: In the Rear with the Gear [OOC]

Once the GS was engaged in melee, you can't set up overwatch with a trigger to attack them when they engage in melee. First, because they already are in it, and second because you can't possibly time an interrupt of actions at a human level with creatures that are literally three to five times faster than an average human, and twice as fast as a Space Marine. They have gone first in every encounter but one so far in this game; readying/overwatch at the end of your turn to catch them on their next turn is a viable option, but again, you can't trigger to interrupt an individual swing of a claw/weapon. I do not allow it versus any creature [and the same goes for enemies vs you guys].

You *can* set an overwatch on the horms as they leap out of melee and onto another target, or to catch anything if it disengages or drops its opponent. Or switches weapons. Or speaks instead of acting. Or makes a threatening/intimidation move. Or holds its own action as readied against an ally of yours. Lots of things you can do with overwatch here.

EDIT: You can also set the trigger to attack *after* an action is taken by the enemy...so yes, you can say you'll overwatch to shoot the GS if it attacks Jansen in melee...but it gets the attack first, then you shoot it.

Yes, a Heavy Gunner is indeed a battlefield controller. Keep the reinforcements from arriving/engaging. Keep the large monster peppered with shots while it is being harried by melee troops. Supression fire for those that can be pinned. Destroy the front ranks of an oncoming squad. Punch through armor that normal weapons can't. You're a tank without treads. :)
This message was last edited by the GM at 17:14, Wed 14 Mar 2018.
GSN 1610311843
player, 655 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 17:13
  • msg #888

Re: In the Rear with the Gear [OOC]

Tactically speaking it's use doesn't change.  It's still going to control terrain.  It only allows us, or them, a chance to dodge and avoid damage.  It's great to be in a position and rain lead down on badies and watch a frak ton of them die in droves.  It's less enthralling when we as the PC's miss an Awareness test and the Chaos, Orks, Tau, Eldar or Necrons rain down death on us and it results in a TPK.
GSN 1801041055
player, 54 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 14 Mar 2018
at 17:17
  • msg #889

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
It's less enthralling when we as the PC's miss an Awareness test and the Chaos, Orks, Tau, Eldar or Necrons rain down death on us and it results in a TPK.


I'd normally agree with you but Only war IS the game where that's the status quo. But like I said, I'm not peeved enough about it to fight to get it changed back.
Adeptus Custodes
GM, 865 posts
Wed 14 Mar 2018
at 17:18
  • msg #890

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
Can I set an overwatch to attack when the GS DODGES an attack?


Yes, absolutely. Two-bit has done that before - he waits until his fellows shoot at something and hope they get hits to force a dodge test. There *have* been two enemies that were smart enough to figure this out, though, and they actually took the initial hits so they could save the dodge for his plasma gun. But they died anyway. :P
GSN 1610311843
player, 656 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 17:23
  • msg #891

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
I'd normally agree with you but Only war IS the game where that's the status quo. But like I said, I'm not peeved enough about it to fight to get it changed back.

You know speaking from experience here...

It's not.

Sure you could be tossed into a no win situation with nothing to preface it but then what's the point of the game?  "Hey guys I wanna run a Only War game but you know that everyone only lives 13 hours right?  So after the third meet it'll be a TPK, cool?"

If the point of the game is to have a long running campaign that presents challenges, tests your tactics, tells an arcing story and still has to deal with fickle dice rollers then if you make smart choices you're not going to die or it will be far more difficult to unless you just don't care and sometimes those characters are the ones that survive anyhow.
Adeptus Custodes
GM, 866 posts
Wed 14 Mar 2018
at 17:26
  • msg #892

Re: In the Rear with the Gear [OOC]

If we still had 15 players posting every other day, I would not have entertained the idea o this Reaction house rule. Not even slightly. But now that the cast of PCs has shrunk to a half-dozen, it really is more of a roleplay game, not a meatgrinder as we set it up two years ago.
GSN 1610311843
player, 657 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 17:28
  • msg #893

Re: In the Rear with the Gear [OOC]

Even the meatgrinder beginning we didn't do too badly in it.  A few hurt individuals and no deaths in combat.
GSN 1801021759
player, 43 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Wed 14 Mar 2018
at 17:30
  • msg #894

Re: In the Rear with the Gear [OOC]

Sorry for my own lack of posting. In the middle of a cross country road trip.
GSN 1612091751
player, 526 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 17:30
  • msg #895

Re: In the Rear with the Gear [OOC]

If there is a universal truth about 40k, it's that Guardsmen die. In droves.
GSN 1610311843
player, 658 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 17:33
  • msg #896

Re: In the Rear with the Gear [OOC]

Oh I'm not debating that.

They die in the billions.  Our small group isn't part of that number...

...yet.
Adeptus Custodes
GM, 867 posts
Wed 14 Mar 2018
at 17:33
  • msg #897

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
If there is a universal truth about 40k, it's that Guardsmen die. In droves.


Line soldiers in non-specialist units, yes. You guys are basically a 450-point command squad right now. :)
Adeptus Custodes
GM, 868 posts
Wed 14 Mar 2018
at 17:34
  • msg #898

Re: In the Rear with the Gear [OOC]

GSN 1801021759:
Sorry for my own lack of posting. In the middle of a cross country road trip.


We're good. You've got a hit to Parry which shouldn't be terribly tough with your character, but otherwise your team is doing fine. Post when you can in between those times.
Adeptus Custodes
GM, 869 posts
Wed 14 Mar 2018
at 18:01
  • msg #899

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Even the meatgrinder beginning we didn't do too badly in it.  A few hurt individuals and no deaths in combat.


The Hellhound and Demolisher both helped a bit. ;)
GSN 1610311843
player, 659 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 18:06
  • msg #900

Re: In the Rear with the Gear [OOC]

Well yes...

But those were just short term tools.  Not a, here is your tank go and do the entire mission driving around and blowing up things, planting explosives to blow up more things and when you're done drive it back.
GSN 1612091751
player, 527 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 18:09
  • msg #901

Re: In the Rear with the Gear [OOC]

AC, nowadays even Pask isn't 450 points. Also, since Ranged Volley is a half action for a comrade, that leaves another Half action for them, right? I know my Lasgun Expertise talent reduces their Dodge by 5 for every DoS past the first but I'd like to add my Lasgun Volley on top to force a pinning check to what I hit
Adeptus Custodes
GM, 870 posts
Wed 14 Mar 2018
at 18:18
  • msg #902

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
AC, nowadays even Pask isn't 450 points. Also, since Ranged Volley is a half action for a comrade, that leaves another Half action for them, right? I know my Lasgun Expertise talent reduces their Dodge by 5 for every DoS past the first but I'd like to add my Lasgun Volley on top to force a pinning check to what I hit


Yes, they still have a half action although I am sure that was meant to be used to bring them into, or maintain, cohesion. The Close Quarters order specifically says they 'move up to flank the opponent', so despite the action being half, they use the other half to stay within range of their primary, even if that character then moves away in the same round with a half action.

But in this case, if they use Ranged Volley as their half action, yes they still have a half to do something else if you order them to. They can't take cover without that order, though, or really even think/act independently as a comrade. Stupid bots.
GSN 1701041631
player, 562 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 14 Mar 2018
at 18:43
  • msg #903

Re: In the Rear with the Gear [OOC]

On the flip side, that half action cohesion maintenance allows them to keep pace with you regardless how far you actually move.  RAW, that means I could sprint that 48m distance and still have Sleepy only burn a half action.
Adeptus Custodes
GM, 871 posts
Wed 14 Mar 2018
at 18:48
  • msg #904

Re: In the Rear with the Gear [OOC]

I had to go to the manual and see if it was possible, despite Issue Orders being a free action, to give more than one order to a comrade per round. The answer is yes, on pg 270 of the basic rulebook.
GSN 1801041055
player, 55 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 14 Mar 2018
at 18:51
  • msg #905

Re: In the Rear with the Gear [OOC]

If I want to engage in Point Blank or Melee combat with the Genestealer, do I have to go through the Horms first? Also, does Jansen have anywhere to back off too, if I suggest he pull back to give me a clear shot to the Genestealer?
GSN 1610311843
player, 660 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 18:54
  • msg #906

Re: In the Rear with the Gear [OOC]

Asking a Commissar to retreat?

*Grins*

You want him to turn around and shoot you in the head for suggesting that and then go back to killing the genestealer?

Nah while he prolly could it wouldn't be in character for him to do so.
GSN 1612091751
player, 528 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 18:58
  • msg #907

Re: In the Rear with the Gear [OOC]

The Twins don't really move in battle, so really each of my hits should have a pinning effect on them
Adeptus Custodes
GM, 872 posts
Wed 14 Mar 2018
at 19:05
  • msg #908

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
The Twins don't really move in battle, so really each of my hits should have a pinning effect on them


Pg 255: "A character engaged in melee combat automatically escapes pinning. Characters cannot initiate melee combat in an attempt to escape from pinning."


As they are all engaged now, there's no sense wasting the effort.
GSN 1612091751
player, 529 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 20:24
  • msg #909

Re: In the Rear with the Gear [OOC]

I meant more for the future.
Adeptus Custodes
GM, 873 posts
Wed 14 Mar 2018
at 21:08
  • msg #910

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
If I want to engage in Point Blank or Melee combat with the Genestealer, do I have to go through the Horms first? Also, does Jansen have anywhere to back off too, if I suggest he pull back to give me a clear shot to the Genestealer?


Eh...from the top of the stairs down, there's about 22m of empty space, then [left to right] Boomer/comrade, Jansen/GS/horm, and horm/Holt/comrade/horm.

Slightly behind Holt is Niner/comrade/GS/horm.

Several steps below them are Two-bit/comrade, then Ramirez/comrade.

At the base of the staircase is Biggs/comrade.

Rounding the corner slightly behind that is Zilch/comrade.

Each group fills a space on their stair and a space on the two steps up and down, to justify a swirling melee. Anyone can engage the group they are in, or maneuver and engage the ones next to them without actually moving or disengaging [which is how the horms and GS swapped targets between Holt & Niner during this whole mess].

Total distance from top landing to bottom landing is about 30m.
GSN 1801041055
player, 56 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 15 Mar 2018
at 13:37
  • msg #911

Re: In the Rear with the Gear [OOC]

So if I understand correctly, if I want to attack the GS closest to me then I need to actually move (as it's not in the same or the immediate next group), and then attack at range at the group with the GS in it?
Adeptus Custodes
GM, 874 posts
Thu 15 Mar 2018
at 14:07
  • msg #912

Re: In the Rear with the Gear [OOC]

It is an ascending staircase. Much like an arena or stadium. I'm not sure why you would have to move to shoot at something?
Adeptus Custodes
GM, 875 posts
Thu 15 Mar 2018
at 14:14
  • msg #913

Re: In the Rear with the Gear [OOC]

...by which I mean firing *through* a melee is the same modifier as firing *into* a melee. So I wouldn't waste the half action if you're still going to be short range, and if you are moving to PB then you will be considered engaged the moment after you pull the trigger.
GSN 1701041631
player, 564 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 15 Mar 2018
at 16:22
  • msg #914

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
if you are moving to PB then you will be considered engaged the moment after you pull the trigger.


Exactly my plan :)
GSN 1801021759
player, 44 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sat 17 Mar 2018
at 03:20
  • msg #915

Re: In the Rear with the Gear [OOC]

Again, sorry for the delays. Finally done with my road trip, so im going to rest and tackle a post tomorrow.
GSN 1701041631
player, 567 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Mar 2018
at 16:09
  • msg #916

Re: In the Rear with the Gear [OOC]

*cautiously looks over shoulder to see where the backup is*
Adeptus Custodes
GM, 878 posts
Wed 21 Mar 2018
at 16:23
  • msg #917

Re: In the Rear with the Gear [OOC]

Zilch is working off an injury in the real world so I'll post inclusions of any additional info he has to impart. Just need someone to finish off the last hormagaunt.
GSN 1701041631
player, 568 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Mar 2018
at 16:36
  • msg #918

Re: In the Rear with the Gear [OOC]

I was planning on letting the new blood finish it off, but I guess we've waited long enough...

Edit to my post incoming
GSN 1610311843
player, 662 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Mar 2018
at 17:19
  • msg #919

Re: In the Rear with the Gear [OOC]

Mmm nothing like painkiller and muscle relaxants eh?

Thanks boss.  You certainly know what I wasn't going to share simply cause it was a guess rather than a fact.

Also depending on what goes on next he has some other ideas too...
Adeptus Custodes
GM, 879 posts
Thu 22 Mar 2018
at 15:00
  • msg #920

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
From the original post:

So, here are the conditions of the gear distribution:

 There are 8 'units' of equipment.

 Each person can carry one unit; a person with muscle implants/enhancements can carry 2 units (it's not just weight, it's bulk) and have the same effect upon them as if it were just one unit.

 Carrying a unit cuts your Move characteristic in half.
 Carrying a unit gives a -20 WS.
 Carrying a unit precludes the use of a heavy weapon.

 If a comrade is assigned to carry a unit of gear, they cannot assist in melee, and must check to maintain cohesion whenever their primary moves more than a normal distance.

 It is a free action to drop the gear - which may damage it. It is a half action to set it down safely. It is a full action to pick it up and balance it for transport again.

GSN 1610311843
player, 663 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 22 Mar 2018
at 15:14
  • msg #921

Re: In the Rear with the Gear [OOC]

Yup.

And the reason Zilch and Everest were hauling the load was tied into additional notes...

It's a bit of hand-waving and some liberal interpretation that has gotten them to this point with all the crates...Zilch hauling 2 and Everest 'carrying' together the other 6 by using his autocannon as the skeleton to lash them around and then carry as one (why you haven't seen him use any weapon but his shotgun and fist lately in the backing up description parts).  You can carry a second unit but then you can't engage in any combat and Everest can carry more because he has both Muscle Enhancements to make it 2 for 1 and the Brute of Burden talent to vaguely up it to 3 to 1.
Adeptus Custodes
GM, 880 posts
Thu 22 Mar 2018
at 16:21
  • msg #922

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Yup.

And the reason Zilch and Everest were hauling the load was tied into additional notes...

It's a bit of hand-waving and some liberal interpretation that has gotten them to this point with all the crates...Zilch hauling 2 and Everest 'carrying' together the other 6 by using his autocannon as the skeleton to lash them around and then carry as one (why you haven't seen him use any weapon but his shotgun and fist lately in the backing up description parts).  You can carry a second unit but then you can't engage in any combat and Everest can carry more because he has both Muscle Enhancements to make it 2 for 1 and the Brute of Burden talent to vaguely up it to 3 to 1.


I do not recall allowing this.

Zilch said:
Everest.  He's got Best Synthmuscle.  So that's easy 2 units instead of one.

 The kicker question?

 He has the Talent Brute of Burden.  It adds Size Trait (4) to SB+TB for lifting, carrying, or pushing heavy loads. In addition, he gains a +20 bonus on Toughness Tests to avoid gaining Fatigue from a forced march.

 Can he get 3? 4?  Lashing them together and being a man-grox?  This is why I mentioned that Everest is so big ala almost Space Marine big.  Well that and his Strength is a 47 and Toughness is a 52 so if you don't consider bulk issues he can easily carry 900 kilos, lift 1,800 kilos or push 3,600 kilos.


Adeptus Custodes:
Bulging Biceps and Synthmuscle do not stack; they are concurrent benefits, in my eyes.

Everest is a special case, and I can give him credit for three units instead of two, with the same penalties/drawbacks.


So three, yes. Six? Not today. Dragging six on flat ground? For short periods and fluff, probably. Not up the stairs. Not like you've made it sound. I've been using the other NPCs to even the load but they will be dying soon...
GSN 1610311843
player, 664 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 22 Mar 2018
at 16:35
  • msg #923

Re: In the Rear with the Gear [OOC]

Last I knew there weren't any other NPC's along for the ride.

AC:
The struggle to get out of the vehicle and over the gap between the hatch and solid ground was less of a hurdle for the living members of the squad, and more of one for the crates and boxes of gear they'd been forced to drag out into the field with them.

Then there were the injuries. One of the soldiers discovered a vomit-inducing level of vertigo, heretofore unrecorded in his personnel file. Another had been knocked unconscious in the lurching ride when his safety strap came undone, tossing him around like dice in a cup. Another hurt an arm and broke an ankle when the same malfunction plagued his own buckling assembly.

Perhaps the machine spirit was simply getting even for not having its usual crew, or for the proper oils and prayers not being said before being thrown into the bowels of the earth. Whatever the cause, there were now three men not fit to continue, and Jansen had to agree that it would be best to send them back on a reverse trajectory, to collapse the tunnel they'd dug behind themselves and let command know that there would be some slight alterations to their plans.

But...that the mission would continue without interruption.

AC:
The streamlined group - a "Lucky Seven", as it were - continues along the underground ridgeline, finding that their footing becomes easier, and the air a little bit colder, the further their chosen trail winds upwards through the darkness. Weapon lamps and chem-light sticks light the way, stabbing beams of white light forward while engulfing the group in a soft yellow glow, respectively.


All the others from before went back leaving:

Jansen, Two-bit and Sleepy, Ramirez and Emilia, Zilch and Everest.

Lucky Seven.

And no explicitly you didn't but no one else mentioned taking up crates from the people that were gone hence my comment about fluff, hand-waving and such to this point.  We know Jansen wouldn't let us leave any crates behind but comrades haven't been using actions to do any of the out of sight work either.  Even with the teleport in the guys had been all accounted for in combat...and why I've had Zilch and Everest participate in almost none of it since the mole machine.

You want it to go back to strict numbers sure we can but to this point it was the only way I saw it working.
Adeptus Custodes
GM, 881 posts
Thu 22 Mar 2018
at 17:03
  • msg #924

Re: In the Rear with the Gear [OOC]

All this is true, I'm only saying that the crates are intended to be a burden to the players, and you are nearing one of two final encounters, so their burdensome-ness is being reinstated. :P

Please distribute them accordingly before we move to the top of the stairs. :)
GSN 1701041631
player, 569 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 22 Mar 2018
at 17:06
  • msg #925

Re: In the Rear with the Gear [OOC]

It's because we're carrying weird zero-point modules dating back to the dark age of technology, they always end up changing mass and/or number according to the whims of fate....
GSN 1610311843
player, 665 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 22 Mar 2018
at 17:33
  • msg #926

Re: In the Rear with the Gear [OOC]

Well technically speaking both Zilch and Everest have MagLev Coils so in some ways they are living suspensor units...

That said:

Zilch carries his 2 and Everest carries 3 (assuming muscle augs and the talent overlap with a 'bonus' box).  So the rest of you guys are on the hook for 3 at least.
GSN 1701041631
player, 570 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 22 Mar 2018
at 17:53
  • msg #927

Re: In the Rear with the Gear [OOC]

Assuming we have enough narrative time, any first aid would be greatly appreciated :)  I'll even donate Sleepy to the cause.
Adeptus Custodes
GM, 882 posts
Fri 23 Mar 2018
at 16:56
  • msg #928

Re: In the Rear with the Gear [OOC]

I'll update tonight. Hopefully Holt puts something in writing this time, cause he's been logging in a fair amount with no activity. :/
GSN 1610311843
player, 666 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 24 Mar 2018
at 02:23
  • msg #929

Re: In the Rear with the Gear [OOC]

I'll roll a Medicae and make mention of my medkit in my post and AC can incorporate if Zilch does it before or after setting up the equipment upstairs.
Adeptus Custodes
GM, 884 posts
Sat 24 Mar 2018
at 02:26
  • msg #930

Re: In the Rear with the Gear [OOC]

I'm fine with you taking care of two people with normal rolls or one person getting special attention and getting +10. I think Niner got a good stab. Not sure who else.
GSN 1701041631
player, 571 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Sat 24 Mar 2018
at 07:40
  • msg #931

Re: In the Rear with the Gear [OOC]

I'm down 8 wounds, so some first aid would not be unwarranted.
GSN 1801201005
player, 57 posts
Holt S. W 12/12 F 1/1
Cynthia S. W 15/15 F 1/1
Sat 24 Mar 2018
at 09:02
  • msg #932

Re: In the Rear with the Gear [OOC]

Sorry AC, with my mother in the hospital and having to house sit. This week has been terrible on my creativity. I will try to get a post in tomorrow or the next day.
Adeptus Custodes
GM, 885 posts
Sat 24 Mar 2018
at 16:49
  • msg #933

Re: In the Rear with the Gear [OOC]

I'm only concerned that you'd become a lurker and not a player. I've had my share of those!
GSN 1610311843
player, 667 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 24 Mar 2018
at 18:04
  • msg #934

Re: In the Rear with the Gear [OOC]

13:55, Today: GSN 1610311843 rolled 57 -- 2 degrees of success using the Only War system with a target number of 70 with rolls of 57.  Medicae vs Two-Bit.

So 7 wounds back if you are lightly wounded due to having that talent or some other means that makes you so or 6 wounds if you are simply heavily wounded like it appears.

If no one else needs/wants first aid then those numbers go up by 1 due to the +10 for focusing only on one person that AC mentioned.  So speak now or hold your peace...
GSN 1801021759
player, 48 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sat 24 Mar 2018
at 18:05
  • msg #935

Re: In the Rear with the Gear [OOC]

I'll take some medical attention.
GSN 1610311843
player, 668 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 24 Mar 2018
at 21:16
  • msg #936

Re: In the Rear with the Gear [OOC]

17:12, Today: GSN 1610311843 rolled 72 -- 1 degree of failure using the Only War system with a target number of 70 with rolls of 72.  Medicae vs Niner.

Missed by 2 Niner, so sadly no beans and no wounds returned.  Once we finish this mission I should have enough xp to get that number up to an 80...or so is the hope.
GSN 1801021759
player, 49 posts
'Niner' 5/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sat 24 Mar 2018
at 21:20
  • msg #937

Re: In the Rear with the Gear [OOC]

No worries. You can just write it off as Niner being difficult.
Adeptus Custodes
GM, 886 posts
Sat 24 Mar 2018
at 22:07
  • msg #938

Re: In the Rear with the Gear [OOC]

Is it possible that Niner's speech at the top of the stairs could be construed as a Command check, such that she could roll and give Zilch a +10 to his next action? Just spitballing here.
GSN 1801021759
player, 50 posts
'Niner' 5/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sat 24 Mar 2018
at 22:09
  • msg #939

Re: In the Rear with the Gear [OOC]

True! It says next skill or ability check. With the end of the combat, that could be the medic checks
Adeptus Custodes
GM, 887 posts
Sat 24 Mar 2018
at 22:10
  • msg #940

Re: In the Rear with the Gear [OOC]

As it is a narrative segment, I'll handwaive the need for Zilch to make the actual roll, as the wording of the plan was sound and well written. So Zilch gets +10 and Niner is healed.
This message was last edited by the GM at 22:23, Sat 24 Mar 2018.
GSN 1610311843
player, 669 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 24 Mar 2018
at 22:18
  • msg #941

Re: In the Rear with the Gear [OOC]

Right if it's a simple success you'll get back 5 wounds.

Medicae is so much better in Only War than any of the other 40k games...

Edit Placeholder:
08:36, Today: GSN 1610311843 rolled 15 using 2d10+8, dropping the lowest dice only with rolls of 7,4.  New Initiative.
This message was last edited by the player at 12:36, Tue 27 Mar 2018.
Adeptus Custodes
GM, 889 posts
Tue 27 Mar 2018
at 11:23
  • msg #942

Re: In the Rear with the Gear [OOC]

I've got the day off so I'll advance the scene today much earlier than usual. Maybe after lunch or before dinner. Just to give you folks enough time to sort out this whole grenade thing.

Also, as we are now on the upper floors we will have to reroll for initiative! You can do this as a separate roll and just post it in your next action post; I'll keep an eye on the dice roller page and insert the results on the Mission as you make them during the day. This could be great for some... :)
Adeptus Custodes
GM, 890 posts
Tue 27 Mar 2018
at 21:10
  • msg #943

Re: In the Rear with the Gear [OOC]

Everyone logged in and no one answered Ramirez. I find that very disappointing on several levels, not just as a GM.

Writing the post now. Remember to roll your initiative next time you log in, folks [except Zilch]. I hate sticking people at the bottom of the sequence because they forgot. :/
GSN 1610311843
player, 671 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Tue 27 Mar 2018
at 21:14
  • msg #944

Re: In the Rear with the Gear [OOC]

I have no flash just smoke otherwise I would have...

Don’t you all die on me cause you didn’t roll Init after I went and bought that talent to give people bonuses to theirs:-P
GSN 1612091751
player, 532 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 28 Mar 2018
at 23:45
  • msg #945

Re: In the Rear with the Gear [OOC]

1. Get photons from Odd: Check.
2. Load up and get ready to kick xeno ass: Check.
3. Roll well on the Initiative check: Check.
4. Roll well on Pinning test: Check.
5. Fail the Fear test: Chec- wait, no I shouldnt be doing that.


Spoiler text: (Highlight or hover over the text to view)
Here's to hoping Sarge or Jansen can Terrify the Twins into using the flashy boys they got.

GSN 1701041631
player, 572 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 29 Mar 2018
at 14:51
  • msg #946

Re: In the Rear with the Gear [OOC]

Been out of it for a couple of days with a nasty flu (does multiple reversals of fortune end up being just fortune?) and just getting back now.  Will post something later today.

Edit: when I saw that 7 pop up I knew I was in trouble....
This message was last edited by the player at 15:07, Thu 29 Mar 2018.
Adeptus Custodes
GM, 892 posts
Thu 29 Mar 2018
at 15:15
  • msg #947

Re: In the Rear with the Gear [OOC]

Still needing Initiative rolls from Holt, Zilch, and Biggs please. :)

Interesting you've gotten the same thing twice for your turn sequence, Two-bit. Must be a cosmic plan. Or joke.
GSN 1610311843
player, 673 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 29 Mar 2018
at 15:18
  • msg #948

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Right if it's a simple success you'll get back 5 wounds.

Medicae is so much better in Only War than any of the other 40k games...

Edit Placeholder:
08:36, Today: GSN 1610311843 rolled 15 using 2d10+8, dropping the lowest dice only with rolls of 7,4.  New Initiative.
Last edited by the player at 08:36, Tue 27 Mar.

I'll toss it into my post as well...
Adeptus Custodes
GM, 893 posts
Thu 29 Mar 2018
at 15:23
  • msg #949

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
GSN 1610311843:
Right if it's a simple success you'll get back 5 wounds.

Medicae is so much better in Only War than any of the other 40k games...

Edit Placeholder:
08:36, Today: GSN 1610311843 rolled 15 using 2d10+8, dropping the lowest dice only with rolls of 7,4.  New Initiative.
Last edited by the player at 08:36, Tue 27 Mar.

I'll toss it into my post as well...


Ah, missed that. I looked through your recent group of rolls for the 'other stuff' and didn't see it.

I'll get you an answer to that other thing sometime today.
GSN 1612091751
player, 534 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 29 Mar 2018
at 15:30
  • msg #950

Re: In the Rear with the Gear [OOC]

AC, does the Commissar's aura apply to Fear tests as well, or just Pinning?
GSN 1610311843
player, 674 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 29 Mar 2018
at 15:37
  • msg #951

Re: In the Rear with the Gear [OOC]

No worries AC, whenever you get to it is fine.

For the moment Zilch is less worried about killing mutated humans and more on keeping out of the way with their precious cargo.
Adeptus Custodes
GM, 894 posts
Thu 29 Mar 2018
at 15:38
  • msg #952

Re: In the Rear with the Gear [OOC]

Radiant Presence adds +10 to Willpower tests within a 20m radius to resist Fear or Intimidation attempts. As he is an NPC leader, I have expanded this [for him only] to include Pinning tests as well.

If he dies, the next Commissar you get will similarly have a single modified Talent in his repertoire.
GSN 1801041055
player, 62 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 29 Mar 2018
at 15:40
  • msg #953

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 952):

I think I'm all set? Do I get to fire my overwatch shot before I am pinned though?
GSN 1701041631
player, 574 posts
Two-bit (WS) W 6/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 29 Mar 2018
at 15:42
  • msg #954

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Must be a cosmic plan. Or joke.


I'm not seeing how these are exclusive :P
Adeptus Custodes
GM, 895 posts
Thu 29 Mar 2018
at 15:45
  • msg #955

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
In reply to Adeptus Custodes (msg # 952):

I think I'm all set? Do I get to fire my overwatch shot before I am pinned though?


I am inclined to say yes, remembering the modifier of -20 for the cover it is using. I think the fulfillment of your Readied Action is approximately simultaneous with the instant/reaction roll that is required for the mental/fear test they impose. So, you pull the trigger as your eyes focus on them, and then it registers that you need to find cover.

Single shot or semi, only, though. No long sustained burst if you're moving away behind a pillar now. ;)

Also, I find it interesting that I am playing the Duran Duran/Wild Boys music video in the background while I post this. :D
GSN 1610311843
player, 675 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 29 Mar 2018
at 15:56
  • msg #956

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
Radiant Presence adds +10 to Willpower tests within a 20m radius to resist Fear or Intimidation attempts. As he is an NPC leader, I have expanded this [for him only] to include Pinning tests as well.

If he dies, the next Commissar you get will similarly have a single modified Talent in his repertoire.

Looks like I need to work on getting the talent Don't you die on me! so that doesn't happen...

Also

POST 4,000! Yoink.
This message was last edited by the player at 16:11, Thu 29 Mar 2018.
GSN 1612091751
player, 535 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 29 Mar 2018
at 16:59
  • msg #957

Re: In the Rear with the Gear [OOC]

It's hilarious that our ranged damage dealers (Two-Bit, Me, Biggs) are all either pinned or have a Fear effect.
GSN 1701041631
player, 575 posts
Two-bit (WS) W 6/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 29 Mar 2018
at 17:03
  • msg #958

Re: In the Rear with the Gear [OOC]

I'd much rather have Pinned than Fear is all can say :)
Adeptus Custodes
GM, 896 posts
Thu 29 Mar 2018
at 17:09
  • msg #959

Re: In the Rear with the Gear [OOC]

4000 posts!

REWARD: add 100 xp to your character sheet, to be spent after this mission.

Adeptus Custodes
GM, 897 posts
Thu 29 Mar 2018
at 17:30
  • msg #960

Re: In the Rear with the Gear [OOC]

Also, Biggs - the bonus Niner gave in narrative time can be used to Inspire your overwatch shot...so go ahead and roll damage with 1 DoS, as the hybrid failed its dodge roll. :)
GSN 1701041631
player, 576 posts
Two-bit (WS) W 6/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 29 Mar 2018
at 17:41
  • msg #961

Re: In the Rear with the Gear [OOC]

Sweet, boss!

Pretty sure this last round illuminates which talent to prioritize on my must-have list...
GSN 1612091751
player, 536 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 29 Mar 2018
at 19:02
  • msg #962

Re: In the Rear with the Gear [OOC]

Wait, Niner's bonus was in Narrative time? So, before Initiative? Because if that's so, then with Jansen's +10 Aura bonus, Ramirez didn't fail his Fear test.
Adeptus Custodes
GM, 898 posts
Thu 29 Mar 2018
at 19:11
  • msg #963

Re: In the Rear with the Gear [OOC]

In message #877 she gave her battle plans, which in OOC Message #938 I said could be considered a Command check, which gave Zilch the +10 needed to succeed on her healing check...so yes, each of you has a free +10 to use on your 'next roll'.

I just know that Biggs' VERY FIRST action would be the trigger on his overwatch, THEN everything else he plans to do, including the saving throws. So for him, that's where the +10 applies.
GSN 1701041631
player, 577 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 29 Mar 2018
at 21:21
  • msg #964

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
each of you has a free +10 to use on your 'next roll'.

I was going to ask on this very topic, but then I realized that my "next roll" was the Pin check and not Fear, per both the order rolled and the order given in AC's post.

Now, if Niner goes before me in initiative (which I think should be the case) then her Inspire! from *this* round could potentially apply to the Fear check as I shouldn't be making it until I actually go this round (rationale: no actions last round = no actual overwatch so targeting/viewing the hybrid would have occurred this round).

That +10 would move me from 3 DoF to 2, which would in turn shift my shock result to a 59, meaning I'm only frightened and not frozen, so...crossing my fingers on AC's judgment on this case.
GSN 1612091751
player, 537 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Thu 29 Mar 2018
at 22:07
  • msg #965

Re: In the Rear with the Gear [OOC]

Good point. Would have been a +10 to Pinning. Oh well. Two of Jansen's Big Shootas are locked in Fear, so here's to hoping he will Terrify this turn.
Adeptus Custodes
GM, 899 posts
Thu 29 Mar 2018
at 22:11
  • msg #966

Re: In the Rear with the Gear [OOC]

GSN 1701041631:
Adeptus Custodes:
each of you has a free +10 to use on your 'next roll'.



Now, if Niner goes before me in initiative (which I think should be the case) then her Inspire! from *this* round could potentially apply to the Fear check as I shouldn't be making it until I actually go this round (rationale: no actions last round = no actual overwatch so targeting/viewing the hybrid would have occurred this round).


There is no random perception of the hybrid(s). You will only 'see' them through the hail of lasfire if you are actively looking at, aiming at, or shooting at them in your first round of combat. As I said in my last game post.

What's the emoticon for rolling your eyes in this format?
GSN 1801041055
player, 63 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 29 Mar 2018
at 23:25
  • msg #967

Re: In the Rear with the Gear [OOC]

I'm not sure I understand what I'm supposed to do with Righetous Fury. I think from lsat time we decided that I don't roll like a normal crit? What do I do then?
GSN 1610311843
player, 676 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 29 Mar 2018
at 23:40
  • msg #968

Re: In the Rear with the Gear [OOC]

Only War Core p250::
RIGHTEOUS FURY

When rolling Damage after a successful attack, if any die rolled
results in a natural 10 (rolling the 10 result on a 10 sided die),
a particularly bloody and spectacular hit may be inflicted (this
also includes a result of 10 when rolling 1d5 for Damage). After
resolving the effects of the hit, one of two things may happen.
If the attack dealt Damage after being reduced by Armour and
Toughness Bonus (see Step Five, below), then the shot becomes
more severe. The attacker then rolls 1d5 and consults the Critical
Hit Table appropriate to the Damage type and location of the
original attack. The target suffers all effects listed. However, the
target does not count as having suffered a Critical Hit. In other
words, if he takes Damage during later Turns it will affect his
Wounds, not directly stack onto worsening critical effects. Talents
that modify Critical Damage (such as Crack Shot and True Grit)
do not modify the critical effects generated by Righteous Fury, and
these critical effects do not stack if a target suffers Righteous Fury
multiple times. Each roll is applied as a separate effect.

Alternatively, if the attack does not do any Damage once
reduced by Armour and Toughness Bonus, then the attack Deals
1 point of Damage, not reduced by Armour or Toughness. This is
the extent of the Righteous Fury effect for this attack; the victim
does not suffer a roll on a Critical Hit Table. This represents some
weapons simply not being potent enough to deal major Damage,
but still able to do harm through a “lucky hit.”


Essentially you roll a d5 and look at the Crit chart for the location and they take that Crit even though you may not have removed all their Wounds.

Or if they somehow soak your entire damage they will still take one wound.
GSN 1701041631
player, 578 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 30 Mar 2018
at 04:22
  • msg #969

Re: In the Rear with the Gear [OOC]

</quote>

There is no random perception of the hybrid(s). You will only 'see' them through the hail of lasfire if you are actively looking at, aiming at, or shooting at them in your first round of combat. As I said in my last game post.

What's the emoticon for rolling your eyes in this format?
</quote>

I don't think I was proposing a random perception of either hybrid. To wit:
1) I Pass the Pinning check on the surprise round, using the "narrative" time Inspire! for an irrelevant bonus on that check.
2) Niner invokes another Inspire! this round, granting the bonus a) this round to those that go after her, or b) next round for those that go before her.
3) I (should) go after Niner as I think her initiative is a hair higher than was rolled--should have a +5 instead of a +3 due to Zilch's Awesome Talent.
3) I plan to make an attack this round, so I make a Fear check first to see if I can actually make the planned attack.  This is my first characteristic test since the Inspire! went up so I should have a +10 to it (not included in my initial roll) and consequently I should only have 2 DoF and a lower Shock result.

just want to straighten this out before I post round #2.
Adeptus Custodes
GM, 901 posts
Fri 30 Mar 2018
at 05:05
  • msg #970

Re: In the Rear with the Gear [OOC]

Aside from posting two #3's in that last post, you seem to be correct.
GSN 1801041055
player, 64 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 30 Mar 2018
at 12:43
  • msg #971

Re: In the Rear with the Gear [OOC]

I also forgot to add the Initiative bonus from Zilch, which should put me at a 17 instead of a 14.
Adeptus Custodes
GM, 902 posts
Fri 30 Mar 2018
at 12:51
  • msg #972

Re: In the Rear with the Gear [OOC]

So an updated listing should look like this now, if I am not mistaken?


Initiative Order
Genestealer - 21
Biggs - 17
Ramirez - 16
Lichtor (variant C) - 16
Zilch - 15
Jansen - 14
Niner - 13
Two Bit - 12
Hybrids - 12
Holt - 8
Hormagaunts - 8


Holt is assumed to have made a minimum fail on his rolls at this time, so he is moving to cover and taking the full defense option.

Guess I'll have to keep an eye on this thread and not let it overload to 1000 while I'm away.
GSN 1612091751
player, 538 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Fri 30 Mar 2018
at 12:53
  • msg #973

Re: In the Rear with the Gear [OOC]

AC, was that the Terrify use of Command or just a typical BLAMming? The difference is important because the former means we ignore Fear for the encounter and the latter means we just get a shot to Snap Out Of It.
Adeptus Custodes
GM, 903 posts
Fri 30 Mar 2018
at 12:56
  • msg #974

Re: In the Rear with the Gear [OOC]

Terrify. You're all good.
GSN 1801041055
player, 65 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 30 Mar 2018
at 13:18
  • msg #975

Re: In the Rear with the Gear [OOC]

Is this the round where I have to run for cover, or did we already clear that? Also boss, RPOL is prompting me to request a new thread.
Adeptus Custodes
GM, 904 posts
Fri 30 Mar 2018
at 13:22
  • msg #976

Re: In the Rear with the Gear [OOC]

No, in the first round, before initiatives kicked in, you shot on overwatch, then failed your roll, then had to use your action to move into cover. Then Jansen went in the middle of the round and used his ability to negate the fear/shock of the hybrid assault.

Now you are up again, but have moved from your set/braced position. You will have to move out of cover if you want to fire at the hybrid from a braced position, or just lean around the pillar and shoot from the hip.

We have room for 23 more posts here before I have to make a new thread. :)
GSN 1801041055
player, 66 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Fri 30 Mar 2018
at 18:42
  • msg #977

Re: In the Rear with the Gear [OOC]

Can I just close to close range with a shotgun in order to negate their cover?
Adeptus Custodes
GM, 905 posts
Fri 30 Mar 2018
at 19:45
  • msg #978

Re: In the Rear with the Gear [OOC]

The hallway is very long. I do not think you have enough movement to cover it in one round, though you could move from pillar to pillar in your turn using that cool action they give in the book.
GSN 1610311843
player, 677 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 30 Mar 2018
at 19:52
  • msg #979

Re: In the Rear with the Gear [OOC]

Yeah it's a good 40 meters to where they are give or take.  Your average person has a 3 Ag Bonus so 3m walk, 6m hustle, 9m charge, 18m run...and if you had Sprint 36m sprint.  And that's a full action thing so no shooting.
This message was last edited by the player at 19:54, Fri 30 Mar 2018.
GSN 1701041631
player, 579 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 30 Mar 2018
at 19:59
  • msg #980

Re: In the Rear with the Gear [OOC]

I'm sorely tempted to Run at the thing just to show how silly the Sprint talent is.

Sore being the operative word...
GSN 1610311843
player, 678 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 30 Mar 2018
at 20:03
  • msg #981

Re: In the Rear with the Gear [OOC]

No silly is:

Alatus Jump Pack giving movement of 12 for the following...

12m  'walk'
24m  'hustle'
36m  'charge'
72m  'run'
144m 'sprint'
Adeptus Custodes
GM, 906 posts
Fri 30 Mar 2018
at 20:07
  • msg #982

Re: In the Rear with the Gear [OOC]

I thought jump packs were an override of your normal move and therefore could only rise to the level of 'Charge' on that chart? Just like you cant use your Sprint talent in conjunction with a jetspeeder or wartrukk. Maybe it was a dream.
GSN 1610311843
player, 679 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 30 Mar 2018
at 20:17
  • msg #983

Re: In the Rear with the Gear [OOC]

Jetspeeders and wartrukk's have set speed values while the jump pack is a modification of base movement.  Mind fluff that normally has little bearing on mechanics actually kind of supports moving that quickly to engage a target or retreat.

Of course if it's important we could always house rule it but I don't imagine anyone is going to get an Alatus Jump Pack till someone becomes a Tech-Priest Enginseer and then also gets the augmentic.
Adeptus Custodes
GM, 907 posts
Fri 30 Mar 2018
at 20:19
  • msg #984

Re: In the Rear with the Gear [OOC]

You'll all be dead or retired long before that. ;)

...I mean :'(

Hehe
GSN 1701041631
player, 580 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 30 Mar 2018
at 20:27
  • msg #985

Re: In the Rear with the Gear [OOC]

The Flyer trait imparted by the jump wings override your normal movement when you activate it, since it grants Flyer (12).  It intersects with Sprint a little oddly since I think technically when you Full Move using the Flyer trait you can still add your AB to the distance moved but that bonus doesn't apply when you Run because you're just doubling your usual Run move.

Reminds me a bit of that time I built a monk in 3.5 that could run something like 400-500 feet/round.  We houseruled in whiplash damage when someone decided he wanted to hitch a ride.
This message was last edited by the player at 20:30, Fri 30 Mar 2018.
GSN 1610311843
player, 680 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 30 Mar 2018
at 20:30
  • msg #986

Re: In the Rear with the Gear [OOC]

Something like a jet pack personally I'd do something like alter the 'sprint' to be part of Technical Knock or similar mechanical augmentation talent as you force it into overdrive so to speak.

You know reach back and bang on the nozzle to engage the afterburners, lol.
GSN 1701041631
player, 581 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Fri 30 Mar 2018
at 20:31
  • msg #987

Re: In the Rear with the Gear [OOC]

Fail the Toughness test and instead of getting Fatigue you catch on fire :D
GSN 1610311843
player, 681 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Fri 30 Mar 2018
at 20:32
  • msg #988

Re: In the Rear with the Gear [OOC]

Sounds about right...
GSN 1612091751
player, 540 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sat 31 Mar 2018
at 13:53
  • msg #989

Re: In the Rear with the Gear [OOC]

wow, photons are shit. It's an Ordinary Agility test or be blinded, which means a +10 to Ag. With Nids being stupid quick and all, it would have been better just to shoot out some spicies
Adeptus Custodes
GM, 908 posts
Sat 31 Mar 2018
at 14:10
  • msg #990

Re: In the Rear with the Gear [OOC]

Fortunately for you, he failed by 1. Hybrids that use ranged weapons have a 40 AG, melee hybrids have a 45.
GSN 1610311843
player, 682 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 31 Mar 2018
at 15:54
  • msg #991

Re: In the Rear with the Gear [OOC]

So...

As I was perusing future advancements I came the the very strange question of:

Why in the world does every PC not have Double Team?

Tier 1, General/Offense, +10 to Ganging up on an enemy.

When you order your Comrade into Close quarters and they give you a +10 your Double Team activates and gives you an extra +10 cause regardless of the number of enemies the comrade always makes you considered to be ganging up.

One step further since AC is awesome and our Comrades are PC light...

If both individuals have Double Team they add the +10 together.

So if Zilch and Everest both had Double Team when he'd order close quarters he'd get +10 for Comrade Ganging Up, +10 Zilch's Double Team, +10 Everest's Double team.

+30 in melee.

You might even be able to handle close combat with orks for a little with that sort of continual bonus.  Spend more XP on Veteran Comrade and you get an extra +5 on top of that.  mind boggled.
GSN 1612091751
player, 541 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Sat 31 Mar 2018
at 16:28
  • msg #992

Re: In the Rear with the Gear [OOC]

Cadian 99th gets Double Team by default but with the Knife having such low damage and no Pen, I just use my Autopistol in melee because the to-hit is better as well as the damage
GSN 1801041055
player, 67 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Sat 31 Mar 2018
at 16:53
  • msg #993

Re: In the Rear with the Gear [OOC]

Hey I'm not going to have access to a computer for a little bit so if I don't post before you do AC I will just run from cover to cover closer to the thing I need to shoot
GSN 1610311843
player, 683 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Sat 31 Mar 2018
at 18:26
  • msg #994

Re: In the Rear with the Gear [OOC]

Good point Ramirez

Well with any luck when we get our next downtime I'll get a chance to start using my crafting skill on the claws/talons I totally didn't remove from Genestealers, Lictors and the Tyranid Warrior.  With a little luck and some good rolls I may be able to keep the Razor Sharp and Toxic (when used with tox dispensers that Two-Bit and I worked out trading for) as warknives or swords.
Adeptus Custodes
GM, 909 posts
Sun 1 Apr 2018
at 19:00
  • msg #995

Re: In the Rear with the Gear [OOC]

About 7 hours to go folks.
GSN 1701041631
player, 583 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 2 Apr 2018
at 14:24
  • msg #996

Re: In the Rear with the Gear [OOC]

quote:
With a barrel of one of his own unit's weapons pointing at his nose

The plot thickens!
Adeptus Custodes
GM, 911 posts
Mon 2 Apr 2018
at 15:19
  • msg #997

Re: In the Rear with the Gear [OOC]

Haha my intent was to show it was an Imperial-made lasgun, not specifically a Zakurian weapon but maybe your comment will change the course of history! ;)
GSN 1610311843
player, 685 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Mon 2 Apr 2018
at 15:23
  • msg #998

Re: In the Rear with the Gear [OOC]

Yeah that would be...

Concerning on so many levels I'd rather not think about it and run out the threads.

Also looks like it's time for a new one.  1000 is a handful of posts away and then you can't look at them all on one page...well for us players at least.
GSN 1701041631
player, 584 posts
Two-bit (WS) W 7/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Mon 2 Apr 2018
at 15:31
  • msg #999

Re: In the Rear with the Gear [OOC]

In reply to Adeptus Custodes (msg # 997):

That's me, the enabler :)

We should get at least one more set of shots on the hybrid since I can almost guarantee it will dodge mine.
Adeptus Custodes
GM, 913 posts
Mon 2 Apr 2018
at 15:40
  • msg #1000

Re: In the Rear with the Gear [OOC]

Yup! Thread closing.
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