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In the Rear with the Gear [OOC]

Posted by Adeptus CustodesFor group 0
GSN 1612091751
player, 527 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 18:09
  • msg #901

Re: In the Rear with the Gear [OOC]

AC, nowadays even Pask isn't 450 points. Also, since Ranged Volley is a half action for a comrade, that leaves another Half action for them, right? I know my Lasgun Expertise talent reduces their Dodge by 5 for every DoS past the first but I'd like to add my Lasgun Volley on top to force a pinning check to what I hit
Adeptus Custodes
GM, 870 posts
Wed 14 Mar 2018
at 18:18
  • msg #902

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
AC, nowadays even Pask isn't 450 points. Also, since Ranged Volley is a half action for a comrade, that leaves another Half action for them, right? I know my Lasgun Expertise talent reduces their Dodge by 5 for every DoS past the first but I'd like to add my Lasgun Volley on top to force a pinning check to what I hit


Yes, they still have a half action although I am sure that was meant to be used to bring them into, or maintain, cohesion. The Close Quarters order specifically says they 'move up to flank the opponent', so despite the action being half, they use the other half to stay within range of their primary, even if that character then moves away in the same round with a half action.

But in this case, if they use Ranged Volley as their half action, yes they still have a half to do something else if you order them to. They can't take cover without that order, though, or really even think/act independently as a comrade. Stupid bots.
GSN 1701041631
player, 562 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 14 Mar 2018
at 18:43
  • msg #903

Re: In the Rear with the Gear [OOC]

On the flip side, that half action cohesion maintenance allows them to keep pace with you regardless how far you actually move.  RAW, that means I could sprint that 48m distance and still have Sleepy only burn a half action.
Adeptus Custodes
GM, 871 posts
Wed 14 Mar 2018
at 18:48
  • msg #904

Re: In the Rear with the Gear [OOC]

I had to go to the manual and see if it was possible, despite Issue Orders being a free action, to give more than one order to a comrade per round. The answer is yes, on pg 270 of the basic rulebook.
GSN 1801041055
player, 55 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Wed 14 Mar 2018
at 18:51
  • msg #905

Re: In the Rear with the Gear [OOC]

If I want to engage in Point Blank or Melee combat with the Genestealer, do I have to go through the Horms first? Also, does Jansen have anywhere to back off too, if I suggest he pull back to give me a clear shot to the Genestealer?
GSN 1610311843
player, 660 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 14 Mar 2018
at 18:54
  • msg #906

Re: In the Rear with the Gear [OOC]

Asking a Commissar to retreat?

*Grins*

You want him to turn around and shoot you in the head for suggesting that and then go back to killing the genestealer?

Nah while he prolly could it wouldn't be in character for him to do so.
GSN 1612091751
player, 528 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 18:58
  • msg #907

Re: In the Rear with the Gear [OOC]

The Twins don't really move in battle, so really each of my hits should have a pinning effect on them
Adeptus Custodes
GM, 872 posts
Wed 14 Mar 2018
at 19:05
  • msg #908

Re: In the Rear with the Gear [OOC]

GSN 1612091751:
The Twins don't really move in battle, so really each of my hits should have a pinning effect on them


Pg 255: "A character engaged in melee combat automatically escapes pinning. Characters cannot initiate melee combat in an attempt to escape from pinning."


As they are all engaged now, there's no sense wasting the effort.
GSN 1612091751
player, 529 posts
Ramirez W: 10/13 F: 0/1
Emilia W: 11/11 F: 1/1
Wed 14 Mar 2018
at 20:24
  • msg #909

Re: In the Rear with the Gear [OOC]

I meant more for the future.
Adeptus Custodes
GM, 873 posts
Wed 14 Mar 2018
at 21:08
  • msg #910

Re: In the Rear with the Gear [OOC]

GSN 1801041055:
If I want to engage in Point Blank or Melee combat with the Genestealer, do I have to go through the Horms first? Also, does Jansen have anywhere to back off too, if I suggest he pull back to give me a clear shot to the Genestealer?


Eh...from the top of the stairs down, there's about 22m of empty space, then [left to right] Boomer/comrade, Jansen/GS/horm, and horm/Holt/comrade/horm.

Slightly behind Holt is Niner/comrade/GS/horm.

Several steps below them are Two-bit/comrade, then Ramirez/comrade.

At the base of the staircase is Biggs/comrade.

Rounding the corner slightly behind that is Zilch/comrade.

Each group fills a space on their stair and a space on the two steps up and down, to justify a swirling melee. Anyone can engage the group they are in, or maneuver and engage the ones next to them without actually moving or disengaging [which is how the horms and GS swapped targets between Holt & Niner during this whole mess].

Total distance from top landing to bottom landing is about 30m.
GSN 1801041055
player, 56 posts
Biggs, W: 12/12 F: 1/1
Wedge W:16/16 F:1/1
Thu 15 Mar 2018
at 13:37
  • msg #911

Re: In the Rear with the Gear [OOC]

So if I understand correctly, if I want to attack the GS closest to me then I need to actually move (as it's not in the same or the immediate next group), and then attack at range at the group with the GS in it?
Adeptus Custodes
GM, 874 posts
Thu 15 Mar 2018
at 14:07
  • msg #912

Re: In the Rear with the Gear [OOC]

It is an ascending staircase. Much like an arena or stadium. I'm not sure why you would have to move to shoot at something?
Adeptus Custodes
GM, 875 posts
Thu 15 Mar 2018
at 14:14
  • msg #913

Re: In the Rear with the Gear [OOC]

...by which I mean firing *through* a melee is the same modifier as firing *into* a melee. So I wouldn't waste the half action if you're still going to be short range, and if you are moving to PB then you will be considered engaged the moment after you pull the trigger.
GSN 1701041631
player, 564 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 15 Mar 2018
at 16:22
  • msg #914

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
if you are moving to PB then you will be considered engaged the moment after you pull the trigger.


Exactly my plan :)
GSN 1801021759
player, 44 posts
'Niner' 16/16 W 1F (Ser)
'Leech' 7/7 W 1F (Op)
Sat 17 Mar 2018
at 03:20
  • msg #915

Re: In the Rear with the Gear [OOC]

Again, sorry for the delays. Finally done with my road trip, so im going to rest and tackle a post tomorrow.
GSN 1701041631
player, 567 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Mar 2018
at 16:09
  • msg #916

Re: In the Rear with the Gear [OOC]

*cautiously looks over shoulder to see where the backup is*
Adeptus Custodes
GM, 878 posts
Wed 21 Mar 2018
at 16:23
  • msg #917

Re: In the Rear with the Gear [OOC]

Zilch is working off an injury in the real world so I'll post inclusions of any additional info he has to impart. Just need someone to finish off the last hormagaunt.
GSN 1701041631
player, 568 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Wed 21 Mar 2018
at 16:36
  • msg #918

Re: In the Rear with the Gear [OOC]

I was planning on letting the new blood finish it off, but I guess we've waited long enough...

Edit to my post incoming
GSN 1610311843
player, 662 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Wed 21 Mar 2018
at 17:19
  • msg #919

Re: In the Rear with the Gear [OOC]

Mmm nothing like painkiller and muscle relaxants eh?

Thanks boss.  You certainly know what I wasn't going to share simply cause it was a guess rather than a fact.

Also depending on what goes on next he has some other ideas too...
Adeptus Custodes
GM, 879 posts
Thu 22 Mar 2018
at 15:00
  • msg #920

Re: In the Rear with the Gear [OOC]

Adeptus Custodes:
From the original post:

So, here are the conditions of the gear distribution:

 There are 8 'units' of equipment.

 Each person can carry one unit; a person with muscle implants/enhancements can carry 2 units (it's not just weight, it's bulk) and have the same effect upon them as if it were just one unit.

 Carrying a unit cuts your Move characteristic in half.
 Carrying a unit gives a -20 WS.
 Carrying a unit precludes the use of a heavy weapon.

 If a comrade is assigned to carry a unit of gear, they cannot assist in melee, and must check to maintain cohesion whenever their primary moves more than a normal distance.

 It is a free action to drop the gear - which may damage it. It is a half action to set it down safely. It is a full action to pick it up and balance it for transport again.

GSN 1610311843
player, 663 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 22 Mar 2018
at 15:14
  • msg #921

Re: In the Rear with the Gear [OOC]

Yup.

And the reason Zilch and Everest were hauling the load was tied into additional notes...

It's a bit of hand-waving and some liberal interpretation that has gotten them to this point with all the crates...Zilch hauling 2 and Everest 'carrying' together the other 6 by using his autocannon as the skeleton to lash them around and then carry as one (why you haven't seen him use any weapon but his shotgun and fist lately in the backing up description parts).  You can carry a second unit but then you can't engage in any combat and Everest can carry more because he has both Muscle Enhancements to make it 2 for 1 and the Brute of Burden talent to vaguely up it to 3 to 1.
Adeptus Custodes
GM, 880 posts
Thu 22 Mar 2018
at 16:21
  • msg #922

Re: In the Rear with the Gear [OOC]

GSN 1610311843:
Yup.

And the reason Zilch and Everest were hauling the load was tied into additional notes...

It's a bit of hand-waving and some liberal interpretation that has gotten them to this point with all the crates...Zilch hauling 2 and Everest 'carrying' together the other 6 by using his autocannon as the skeleton to lash them around and then carry as one (why you haven't seen him use any weapon but his shotgun and fist lately in the backing up description parts).  You can carry a second unit but then you can't engage in any combat and Everest can carry more because he has both Muscle Enhancements to make it 2 for 1 and the Brute of Burden talent to vaguely up it to 3 to 1.


I do not recall allowing this.

Zilch said:
Everest.  He's got Best Synthmuscle.  So that's easy 2 units instead of one.

 The kicker question?

 He has the Talent Brute of Burden.  It adds Size Trait (4) to SB+TB for lifting, carrying, or pushing heavy loads. In addition, he gains a +20 bonus on Toughness Tests to avoid gaining Fatigue from a forced march.

 Can he get 3? 4?  Lashing them together and being a man-grox?  This is why I mentioned that Everest is so big ala almost Space Marine big.  Well that and his Strength is a 47 and Toughness is a 52 so if you don't consider bulk issues he can easily carry 900 kilos, lift 1,800 kilos or push 3,600 kilos.


Adeptus Custodes:
Bulging Biceps and Synthmuscle do not stack; they are concurrent benefits, in my eyes.

Everest is a special case, and I can give him credit for three units instead of two, with the same penalties/drawbacks.


So three, yes. Six? Not today. Dragging six on flat ground? For short periods and fluff, probably. Not up the stairs. Not like you've made it sound. I've been using the other NPCs to even the load but they will be dying soon...
GSN 1610311843
player, 664 posts
'Zilch' 12/12W 1F Medic
'Everest' 11/11W 1F Heavy
Thu 22 Mar 2018
at 16:35
  • msg #923

Re: In the Rear with the Gear [OOC]

Last I knew there weren't any other NPC's along for the ride.

AC:
The struggle to get out of the vehicle and over the gap between the hatch and solid ground was less of a hurdle for the living members of the squad, and more of one for the crates and boxes of gear they'd been forced to drag out into the field with them.

Then there were the injuries. One of the soldiers discovered a vomit-inducing level of vertigo, heretofore unrecorded in his personnel file. Another had been knocked unconscious in the lurching ride when his safety strap came undone, tossing him around like dice in a cup. Another hurt an arm and broke an ankle when the same malfunction plagued his own buckling assembly.

Perhaps the machine spirit was simply getting even for not having its usual crew, or for the proper oils and prayers not being said before being thrown into the bowels of the earth. Whatever the cause, there were now three men not fit to continue, and Jansen had to agree that it would be best to send them back on a reverse trajectory, to collapse the tunnel they'd dug behind themselves and let command know that there would be some slight alterations to their plans.

But...that the mission would continue without interruption.

AC:
The streamlined group - a "Lucky Seven", as it were - continues along the underground ridgeline, finding that their footing becomes easier, and the air a little bit colder, the further their chosen trail winds upwards through the darkness. Weapon lamps and chem-light sticks light the way, stabbing beams of white light forward while engulfing the group in a soft yellow glow, respectively.


All the others from before went back leaving:

Jansen, Two-bit and Sleepy, Ramirez and Emilia, Zilch and Everest.

Lucky Seven.

And no explicitly you didn't but no one else mentioned taking up crates from the people that were gone hence my comment about fluff, hand-waving and such to this point.  We know Jansen wouldn't let us leave any crates behind but comrades haven't been using actions to do any of the out of sight work either.  Even with the teleport in the guys had been all accounted for in combat...and why I've had Zilch and Everest participate in almost none of it since the mole machine.

You want it to go back to strict numbers sure we can but to this point it was the only way I saw it working.
Adeptus Custodes
GM, 881 posts
Thu 22 Mar 2018
at 17:03
  • msg #924

Re: In the Rear with the Gear [OOC]

All this is true, I'm only saying that the crates are intended to be a burden to the players, and you are nearing one of two final encounters, so their burdensome-ness is being reinstated. :P

Please distribute them accordingly before we move to the top of the stairs. :)
GSN 1701041631
player, 569 posts
Two-bit (WS) W 1/9 FP 2/2
Sleepy (G) W 14/14 FP 2/2
Thu 22 Mar 2018
at 17:06
  • msg #925

Re: In the Rear with the Gear [OOC]

It's because we're carrying weird zero-point modules dating back to the dark age of technology, they always end up changing mass and/or number according to the whims of fate....
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