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also pls just let me blow something up i mean i've been loaded to the brim with bombs and not a single chance to use them except on buggos
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I decided to savescum a bit to experiment with the scripting. Turns out all I needed to do was scout ahead with my mediums to the evac zone and position them in the backside of the spawning lance. Lesson learned ;)
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Now that I have the one piece of Star League tech in the form of a Gauss Rifle...it seems to have unlimited ammo. You can't buy the ammo anywhere. But no matter how many shots I unleash in a mission from its two tons of ammo it always is full for the next one.
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Ah the move quandary.
Yeah I've learned about where you usually start seeing them and slowed down from sprinting to simply moving forward. As long as you don't get that LoS you can put everyone else into position. I made that mistake so many times where I just barely got a blip, and it was my first mover, and I'd sensor scan to get an idea if I wanted to rush it and then it would auto engage. 3/4ths my lance way out of position and all the badguys moving before me. These days I'm pretty slow though...Highlander, Battlemaster, Orion and Atlas. All of them jump though. Still if I can get a good set of heavies to up my move turn that would be terrific. Maybe a Orion kitted out with the Gauss rifle, the Grasshopper, a proper LRM Catapult and a Cataphract to mount my AC/20 that does +20 damage and +20 stability damage.
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Inner Sphere is 4 mechs to a Lance, 3 Lances to a Company, 3 Companies to a Battalion, 3 to 5 Battalions to a Regiment which is the largest that most Houses field in any one given area though 3 to 5 of them is usually considered an Army group. And that's just the Mechs and doesn't include support vehicles, combat vehicles, conventional and aero fighters, infantry and dropships potentially linked to Jumpships.
I just got my first Catapult-C1 last night. Sadly only 2 missile hardpoints. Looks like if I want a big missile beast I need a Stalker and if I want a fast missile beast it has to be a Kintaro. Same mission where I had a Highlander versus Highlander as well...he was the star of some sort of holo-vid series brought in to rouse up morale and also was a previously accomplished mechwarrior.
Called shots work if you're going for legs or arms almost always. It's how I pick up 2 salvage from a mech by blowing both legs off...called shot with a AC/20 that does 20% more damage than normal yanks the first leg off and then my Grasshopper, Battlemaster or Highlander gets the free targeted shot on the other one and they are done. Called Shots to the head though? Yeah that's a pure crap shoot and called shots with LRM's almost never work with SRM's having more luck aiming straight.
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I had a hell of a bolloxed up mission where I was about to win a mission with my standard loadout...Highlander, Black Knight, Orion and Atlas...and the one small laser away from being destroyed Griffin jumped onto my main characters head from a Death From Above killing (well incapacitating him cause he can't die parsay) him, his companion in the Dragon somehow got behind my Orion and punched through his rear armour and into the autocannon ammo blowing up the mech completely and the frakking Quickdraw landed four head hits with his lasers and killed my Atlas pilot since he'd already fallen twice from LRM salvos that the Jaegermech and now seemingly copious appearances of Catapults with LRM's have begun showing up.
Unbelieveable frakked up.
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Nothing quite that bad for me but I did have one mission where I took on a lance of four Thunderbolts and eliminated three in two rounds...only for the fourth (with only two limbs left and cored) to DFA my Highlander and blow off the Gauss. I...may have ragequit that one since the salvage wasn't as advertised anyway. The successor mission won me the Beta Strike achievement so I consider it an appropriate ragequit