RolePlay onLine RPoL Logo

, welcome to Blood, Honor & Sacrifice

11:07, 6th May 2024 (GMT+0)

Regimental Creation Thread.

Posted by Adeptus CustodesFor group 0
GSN 1610290901
player, 26 posts
Wed 2 Nov 2016
at 17:32
  • msg #98

Re: Regimental Creation Thread

Well, either it's a mistake that there's any mention of it being available short of the full Mechanicus Implants trait, it's a mistake that there's no more detail on regiments and potentia coils, or a lack of relevant power source is more to stop other regiments from deciding mid-game that they want to replace their hands with guns.
GSN 1610311843
player, 26 posts
Wed 2 Nov 2016
at 17:52
  • msg #99

Re: Regimental Creation Thread

I'd put my thrones on them not wanting regiments to go that route unless they committed to it from the beginning.  That sort of tech and what is needed to use it is very theme oriented with the Mechanicus.

Unless you were specifically playing perhaps a Traitor regiment of former Mechanicus that has begun the transformation to the full implants and then stopped short...and again that would be a very specifically themed game as well.
GSN 1610292302
player, 32 posts
Wed 2 Nov 2016
at 18:03
  • msg #100

Re: Regimental Creation Thread

In reply to GSN 1610311843 (msg # 99):

I think that was Lathe World regiment are for.
GSN 1610290901
player, 27 posts
Wed 2 Nov 2016
at 18:35
  • msg #101

Re: Regimental Creation Thread

In reply to GSN 1610311843 (msg # 99):

Perhaps, but we're at the beginning. I like it for being a middle ground between saying we're going favoured firearm or favoured melee.

At the cost of more xp, a hand (unless they don't actually replace a limb?), and some kind of connections to a radical Mechanicus faction as already suggested (I'd say historical rather than current), it might be a possibility.
GSN 1610311843
player, 27 posts
Wed 2 Nov 2016
at 18:46
  • msg #102

Re: Regimental Creation Thread

Well that would be a good reason to have been Lathe World for homeworld rather than Post-Cataclysm and then story fluff the reasons why we aren't as close to the Mechanicus as we should be.
GSN 1610290901
player, 29 posts
Wed 2 Nov 2016
at 18:50
  • msg #103

Re: Regimental Creation Thread

If the goal is to be a radical Mechanicus faction, sure. For a regiment influenced by said faction, not so much.
GSN 1610311843
player, 29 posts
Wed 2 Nov 2016
at 18:56
  • msg #104

Re: Regimental Creation Thread

True.

I think the bridge FFG wanted to make was if you were influenced you chose things like cyber-enhanced or augmentic or defender of the omnissiah.  They put on a strong atmosphere of being Mechanicus aligned and able to get some of their nice toys though bonuses to requisition, actual cybernetics or aptitudes to help you do better with tech stuff.

If you want the cooler toys of the Mechanicus, aka integrated weapons or limited cybernetic enhancements, you have to be all in either as a loyal or radical Mechanicus faction or you don't get them.
GSN 1610292411
player, 16 posts
Wed 2 Nov 2016
at 20:32
  • msg #105

Re: Regimental Creation Thread

GSN 1610311843:
Well that would be a good reason to have been Lathe World for homeworld rather than Post-Cataclysm and then story fluff the reasons why we aren't as close to the Mechanicus as we should be.


It could have been a Lathe World before becoming a Post-Cataclysm World...
GSN 1610311843
player, 30 posts
Wed 2 Nov 2016
at 20:40
  • msg #106

Re: Regimental Creation Thread

It certainly could have been...

...but then we'd change the homeworld to Lathe World and the story would be it's now a post-cataclysm world after the Tyranids popped on by as a house warming gift from...
GSN 1610292411
player, 17 posts
Wed 2 Nov 2016
at 21:33
  • msg #107

Re: Regimental Creation Thread

Why? ST never said we would be fighting on our homeworld. Our backstory does not have to and in fact it would make little if it was connected to the campaign because that's not really how 40K works. Even if we did start on our homeworld that still would't make any sense. Being trained in the ruins of a Lathe World would not provide the same benefits as being trained in a Lathe World.
Adeptus Custodes
GM, 46 posts
Wed 2 Nov 2016
at 21:48
  • msg #108

Re: Regimental Creation Thread

1843:
That's where AC got the 1 point left over from...302 said Sappers was 2 points when it's 3 as far as I can tell from the book.

 So no extra points unless AC is being nice :)


Yes, I am being nice. It may not happen often so jump on it while you can. ;)


1001:
People didn't seem to figure those in to these ideas from the start, and as someone considering a Heavy, it kind of matters, since I can choose the Regimental Favored Heavy weapon as the one I'm equipped with. Since we appear to be going with a close-up focus, something like a Heavy Flamer is probably the go-to?


Just wanted to throw this out there, in case it was missed a while back in the posting. I see 'Autocannon/Meltagun or Autocannon/Plasmagun' mentioned a couple times and want to remind you guys that there are not individual Favorite Weapons, it is a Regimental set of favored weapons.


GSN 1610292302:
GSN 1610311843:
Barring house rule no.  Though you can spend a pitifully small amount of your kit points (3) to get a stub revolver or more significant amount to get an autopistol or stub auto (8).

I was asking for a house rule.  Logic would be they wouldn't give las guns to a regiment not trained in las since our primary is SP.  But we know the munitorum isn't logically.

I'm cool with either: melta/autocanno or plasma/multimelta


I would like to step away from a house rule on something as basic as modifying starting gear when it is available through normal expenditure of points in the game system, as written.


2411:
Why? ST never said we would be fighting on our homeworld. Our backstory does not have to and in fact it would make little if it was connected to the campaign because that's not really how 40K works. Even if we did start on our homeworld that still would't make any sense. Being trained in the ruins of a Lathe World would not provide the same benefits as being trained in a Lathe World.


Right, and I agree. This planet you are fighting on is NOT your homeworld, and in the initial conversations it looked like you were leaning toward mining colony, so I wrote up a quick background on your founding. Now you've changed that to post-apoc, which is cool in my mind, and the fact that you are cyber-dudes makes it even more interesting to me...especially when I factor in the Tyranids as your first enemy here. I look forward to posting the Regiment and its details either very late tonight or early in the morning.

That said, I will also be posting the list of available Cyber implants you can begin the game with. More will open up as the game progresses, based on storyline arc and successes in missions. Having Enemy (Inquisitor) and lots of mechanicus background really makes this an intriguing setup for adventure, to me, as a GM. :D

If I have missed any questions or concerns, let me know here, please.
GSN 1610311843
player, 31 posts
Wed 2 Nov 2016
at 22:56
  • msg #109

Re: Regimental Creation Thread

Adeptus Custodes:
Just wanted to throw this out there, in case it was missed a while back in the posting. I see 'Autocannon/Meltagun or Autocannon/Plasmagun' mentioned a couple times and want to remind you guys that there are not individual Favorite Weapons, it is a Regimental set of favored weapons.


Yeah I was trying to drive up commentary in choosing what the regiment favored heavy and basic weapons were going to be.
Adeptus Custodes
GM, 47 posts
Wed 2 Nov 2016
at 23:00
  • msg #110

Re: Regimental Creation Thread

Right, and one of the requests/suggestions was for a heavy flamer, as opposed to the Autocannon. I'm in the process of writing up the Regiment statistics right now, so if I don't hear anything to the contrary in the next 2 hours, I expect it will be the AC/Plasma Gun that a few people have commented on.
GSN 1610292302
player, 33 posts
Wed 2 Nov 2016
at 23:23
  • msg #111

Re: Regimental Creation Thread

In reply to Adeptus Custodes (msg # 110):

We can't go wrong with the AC and Plasma gun.  I don't think anyone will complain.
GSN 1610301137
player, 9 posts
Wed 2 Nov 2016
at 23:27
  • msg #112

Re: Regimental Creation Thread

Unless the Plasma Gun erupts and kills us all.
GSN 1610291001
player, 8 posts
Wed 2 Nov 2016
at 23:30
  • msg #113

Re: Regimental Creation Thread

AC/Plasma works for me. The Autocannon's a nice compromise in terms of "sniping" big targets and laying down waves of suppressing fire.

And plasma's plasma. Gotta love it.
GSN 1610292302
player, 35 posts
Thu 3 Nov 2016
at 01:50
  • msg #114

Re: Regimental Creation Thread

AC, the regiment looks great!

My Main will be Zakurian Medic.  Here's his field report:
Int 52
BS 40
Medicae +20
Commerce +10
Master Churgigeon

Basically, rolling 92 on medicae checks before penalties.  Also provides a pretty good chance to get gear we need to complete our missions.

Kit-wise, besides the standard stuff, I took Bionic Heart and Subskin Armor to increase survivability.  My 32 points were spent on Sniper Rifle (10), Expander Round clip (10), Demo Charge (10), and so far nothing for the 2 leftover points.  2 weeks rations is 3 points, so maybe 1 week extra rations for 2 points?

My secondary will be Zakurian Guardsmen.  Here's his field report:
WS: 43, S:40, T: 41
Parry +10, Dodge, Athletics, Intimidate
True Grit, Counter Attack, Berserker Charge
Best Craft Sword w/ Mono, Shield
Autosanguine and Synthmuscles

Carries at SB+TB of 10, swings for 1d10+9 with the sword.  Parries on like a 68 and can counter attack off it.  Also has Snap Out of It command to help with Fear and Pinning checks.

Kit: Demo Charge (10), Shield (5), Inferno Shells clip (10) for the shotgun.  In the same both with the spare 2 points.  If it's not more food, it's going to be a chrono.

I'm happy to swap primary/secondary if someone else is thinking medic too.
GSN 1610290901
player, 31 posts
Trenne: W9 F1
Hal: W12, F3
Thu 3 Nov 2016
at 03:21
  • msg #115

Re: Regimental Creation Thread

Medic is the only Int Aptitude speciality left, but I don't intend to step on your healing hands, as it were.

quote:
My 32 points
Are we doing personalised standard kit?
GSN 1610311843
player, 35 posts
Thu 3 Nov 2016
at 03:24
  • msg #116

Re: Regimental Creation Thread

quote:
Are we doing personalised standard kit?


Yes.
GSN 1610292302
player, 40 posts
Thu 3 Nov 2016
at 03:25
  • msg #117

Re: Regimental Creation Thread

GSN 1610290901:
Medic is the only Int Aptitude speciality left, but I don't intend to step on your healing hands, as it were.

quote:
My 32 points
Are we doing personalised standard kit?


Yeah personalized standard kits.  You can always make you're secondary a medic.  My medic is pretty narrowly focused on sniping, commercing, and healing.  More healing, plus some other int-based skills wouldn't hurt the group.
GSN 1610290901
player, 32 posts
Trenne: W9 F1
Hal: W12, F3
Thu 3 Nov 2016
at 03:45
  • msg #118

Re: Regimental Creation Thread

quote:
Weapon customisations may only be applied to a piece of equipment that is part of the Standard Regimental Kit or a favoured weapon of the soldier’s Regiment. Guardsmen never have sufficient exposure or training to safely customise more specialised weapons.
So we could pick any weapon up to very rare, and be able to customise it.
Adeptus Custodes
GM, 52 posts
Thu 3 Nov 2016
at 03:50
  • msg #119

Re: Regimental Creation Thread

No, you have already determined as a group that your Regimental Favored weapons are Plasma Gun and Autocannon. Everyone gets a laspistol as a basic kit weapon. If you are Cadian you've got an M36; Catachan it's a Lascarbine; Mordian it's laspistol again.
GSN 1610290901
player, 33 posts
Trenne: W9 F1
Hal: W12, F3
Thu 3 Nov 2016
at 04:01
  • msg #120

Re: Regimental Creation Thread

quote:
Every regiment in ONLY WAR has an allocation of points to spend on the customisation of its Standard Regimental Kit, adding additional items or improving existing ones.

This allocation is 30 points, with an additional 2 points added for each unused Regiment Creation point left over
Weapons in the SRK can be customised.

If we're each allowed to choose our own SRK, then we are effectively able to choose weapons to customise, unless you're veto'ing that.

Favoured Weapons are also customisable, but that's not what I'm talking about.

*also;

quote:
Finally, if a piece of equipment is a part of the standard kit for any regiment engaged within the warzone, the characters receive a +20 bonus to the Logistics Test

This message was last edited by the player at 06:34, Thu 03 Nov 2016.
GSN 1610292302
player, 41 posts
Thu 3 Nov 2016
at 04:03
  • msg #121

Re: Regimental Creation Thread

actually it's combat shotgun for the custom regiment.  Only the sarge or Guardsmen gets a spare las pistol as part of their specialty gear.
Adeptus Custodes
GM, 53 posts
Thu 3 Nov 2016
at 04:11
  • msg #122

Re: Regimental Creation Thread

2302 is right, I had forgotten that you were Close Assault regiment so your standard kit includes shotgun. The laspistol is part of the universal standard kit, which, since you are mostly taking the custom kit, would be your thing.

Sorry, my comment about the Reg Fav weapons was confusing, I see now.
Sign In