--Combat over, in case you were wondering..--
As Irontooth falls you hear a disgruntled phrase in goblin - but only two words stand out - Karalel and Shar.
You notice a chain around his waist, used as a belt holding a small pouch.
Within you find a parchment reading the following in common:
Spoiler text: (Highlight or hover over the text to view)
To Irontooth.
“My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter. In a few more days, I’ll completely open the rift. Then Winterhaven’s people will serve as food for those dark mistress Shar sends to do my bidding.”
Karalel.
You also find a smaller note aside it, but the wording is in heavy goblinoid and requires someone with the ability to read this. You can however keep it for now.
Having set eye on the northern room,Irontooths room, Malph can deduct that the gold is for the most part for show, and of little true value. The coins do add up, but it takes a great effort to collect them. The chest is quite large, perhaps the size of the coffin.
A great, mounded nest of shredded paper has been built up in one corner of the room. It looks surprisingly comfortable. A variety of braziers, each burning a different scented incense, are lit here and there and around the room.
The walls are lined with empty stone shelves.
The halls emanate of darkness and silence. The gem behind the throne shines brightly
(Nature Dc 18 to decipher purpose of it!), and one can wonder it's purpose.
Further back you find two rooms, one belonging to the wyrmpriest.
This walls of this crooked chamber appear to have once been covered in colorful mosaics, but these have recently been defaced beyond recognition. In one corner of the room there is a shallow depression in the floor before a plain altar of stone.
Atop the altar a golden disk with deep purple border sits in honor
(Religion 15)
The far side of the chamber gives way once more to the natural walls of the cavern, in a series of tiered steps leading down into the darkness.
(Balance 10 to navigate, do advise if you go down!).
OOC:
A quick search of the foes depict this:
Kobolds et al: Chainmails, spears, hides, short swords, arrows, 3 x heavy shields.
Wyrmpriest: black hide armor, spear, bone mask (shaped like a dragon’s skull)
Irontooth: Key, parchment(see above)
Treasure room: 42 gold is smaller coins, locked chest(DC 15 thievery or similar).
A perception check can be made to search further - if you have anything specific in mind. This can be done in general and for all room!
Further note:
Padraig voices this, and I am unsure if I added it earlier:
- Will offer a bounty for hunting kobolds; 5 gp for each right hand.
- Pays a reward of 50 gp for the location of the kobold lair; would pay 200 gp if
someone were to wipe out the kobold threat.