Winterhaven - IC
Where you are from you are drawn by outcry of aid, as the town is suffering from several issues of note. The Lord Padraig urges for aid in uncover a looming threat, and offers 50 gold for any clues to the presence of warband and any aid in removing or stopping these. But as you learn, there is more than meets the eye here...
Your first day, which we are on, you learn the following...
- Random attacks of red and brown humanoids has caused a halt to imports of food into town, cause a civil uproar and unrest in town. Wild rumors of storing of food among the rule and elite forces has caused great mistrust towards the authorities here.
You later learn that Lord Padraig declares martial law and places the village under rationing in an effort to conserve supplies. The inn serves breakfasts of boiled oats; lunches of thin barley soup and a quarter crust of a small loaf of bread; and suppers of boiled potatoes with a small amount of fatty bacon.
- You notice at arrival that the townsfolk are very wary of foreigners and will barely speak to you, avoiding your eyes. The small fields around the walled heart of Winterhaven seem strangely empty. Inside the walls, the few villagers you see walking around appear nervous, pausing to give furtive glances before darting away.
- Depending who you ask, that means anyone but the leadership and townguard, will warn of a cult of Shar roaming in town, but anyone in power will deny this flatout.
Notes on the settlement - Winterhaven
Village, Population 977
The rutted King’s Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades. Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.
There is a legend of the town in a separate thread.
What you have done so far is agree with the Regulars officer(Rond Kelfem) and Lord Padraig to dive into two matters.
- There is currently missing no less than TWENTY villagers and both of them see this as a concern, contributing this to the presence of Kobolds.
- A former prominent member or rather well know shopkeeper, named Sara is lost, her show now overtaken by a new proprietor.
- They suggest a band of adventures has set out to aid with the kobold threat, and for now, no new attacks has been detailed. Yet the air is thick and people seem down on their hope, starving for food.
- You are urged to stay at Warfryn's inn, who is also a great place to collect insight, being the sole "watering hole" in town.
- The rumors of a cult loom, but for now, rumors are all you gather and no proof of it has been found yet...