Name : Warfryn Gender: Male HP: 56
Player: The Digger Height: 3'5" Blooded: 28
Race : Gnome Weight: 55 lbs. Surge Value:14
Class : Warlock/Paladin Age : 42 Surge/Day 1/8
Level : 6 Hair : White Resist 5 poison
Align : Unaligned Eyes : Black
Deity : Corellon Hand : Right XP: 7500
Size : Small Speed : 05 NEXT LVL: 10000
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ABILITY
Base Racial Level Final
Roll Bonus Bonus Ability
STR : 13 +0 +0 13/+1
CON : 14 +0 +0 14/+2
DEX : 10 +0 +0 10/+0
INT : 14 +2 +1 17/+3
WIS : 10 +0 +0 10/+0
CHA : 16 +2 +1 19/+4
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DEFENCES
Total | 10+ |Ability | Class | Race | Feat | Misc |
| 1/2lvl | /Armour| | | | |
AC : 21 | 13 | 7+ | | | | 1* |
| | | | | | |
FORT: 16 | 13 | 2 | | | | 1' |
| | | | | | |
REF : 19 | 13 | 3 | 1 | | | 2+*'|
| | | | | | |
WILL: 19 | 13 | 4 | 1 | | | 1' |
* includes +1 When holding rod
' from magic cloak
+1 from magic armour
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ACTION POINT
Default:
Bonus:
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RACIAL BONUS
Fade Away: Encounter; Illusion; immediate interrupt;
If I take damage I become invisible until I attack or until
the end of my next turn.
Fey Origin: I am considered a creature of fey origin.
Master Trickster: Encounter; can use cantrip Ghost Sound
as a minor action.
Reactive Stealth: If I have any cover or concealment when I
make an initiative check I can make a stealth check.
Trickster’s Cunning: +5 racial bonus to saves vs illusions.
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FEATS
Rod expertise: Benefit: gain +1 feat bonus to implement attack
rolls that I make with a rod.
And when I hold a rod, I gain a +1 shield bonus to
AC and Reflex.
Soldier of the Faith.
Toughness: Gain +5hp at each sphere of play
Hide proficiency
Distant Advantage: Gain CA on enemies flanked by allies.
Light shield proficiency; +1 to AC and Reflex
Retrained to
Improved Misty Step (teleport 5 squares instead of 3)
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CLASS ABILITIES
Eldritch Blast: At Will (see below).
Eyebite: At Will (see below).
Improved Misty Step: Fey Pact boon; When a Warlock's Curse victim
falls to 0 HP or fewer, I can immediately teleport 5 squares
as a free action.
Prime Shot: If no allies are nearer to my target
I gain +1 to ranged attack rolls against that target.
Shadow Walk: On my turn, if I move at least 3 squares away
from where I started the turn I gain concealment till the
end of my next turn.
Warlock’s Curse: Minor action; Once per turn I can place
my curse on the nearest enemy.
I can have several cursed at the same time.
Implement use: I can use an implement to channel my powers.
Paladin; once/encounter I can use Divine Challenge.
I can use a holy symbol when using a paladin power.
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PATH ABILITIES
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LANGUAGES
Common & Elven
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SENSES
Score Skill
Passive Insight ( 12 ) = 12 + ( 00 )
Passive Perception ( 12 ) = 12 + ( 00 )
Initiative +0
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SKILLS
Bonus | Skill Name | Abil. | TRND (+5) | AP. | Misc
| | +1/2 lvl | | |
------------------------------------------------------------------------
3 | Acrobatics | 3 (Dex)| | |
------------------------------------------------------------------------
13 | Arcana | 6 (Int)| 5 | N/A | 2
------------------------------------------------------------------------
4 | Athletics | 4 (Str)| | |
------------------------------------------------------------------------
13 | Bluff | 7 (Cha)| 5 | N/A | 1
------------------------------------------------------------------------
14 | Diplomacy | 7 (Cha)| 5 | N/A | 2
------------------------------------------------------------------------
3 | Dungeoneering | 3 (Wis)| | N/A |
------------------------------------------------------------------------
5 | Endurance | 5 (Con)| | |
------------------------------------------------------------------------
3 | Heal | 3 (Wis)| | N/A |
------------------------------------------------------------------------
6 | History | 6 (Int)| | N/A |
------------------------------------------------------------------------
3 | Insight | 3 (Wis)| | N/A |
------------------------------------------------------------------------
13 | Intimidate | 7 (Cha)| 5 | N/A | 1
------------------------------------------------------------------------
3 | Nature | 3 (Wis)| | N/A |
------------------------------------------------------------------------
3 | Perception | 3 (Wis)| | N/A |
------------------------------------------------------------------------
6 | Religion | 6 (Int)| | N/A |
------------------------------------------------------------------------
5 | Stealth | 3 (Dex)| | | 2
------------------------------------------------------------------------
12 | Streetwise | 7 (Cha)| 5 | N/A |
------------------------------------------------------------------------
3 | Thievery | 3 (Dex)| | |
------------------------------------------------------------------------
Action Points used: 1/1
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WEAPON: 2 x daggers
WEAPON: Sling & 20 bullets
Implement: Vicious Rod +1 1d8 when using curse (1d10 on crits)(lvl 3)
ARMOuR: Hide Armor of Dark Majesty +1 AC, Level: 4
Price: 840 gp
Property: I gain an item bonus to Bluff and Intimidate checks
equal to the enhancement bonus (+1).
Property: I gain a +2 item bonus to all defences against enemies
under my Warlock's Curse.
Power (Daily): Minor Action. Place my Warlock's Curse on any enemy
I can see, rather than the nearest enemy.
(Dragon Magazine 386).
ARMS: Bracers of the Perfect Shot; +2 damage with ranged basic attacks
FEET: Boots of Stealth (Lvl 3)
HANDS:
HEAD: Eagle Eye Goggles; +1 item bonus to ranged basic attacks
NECK: Cloak of Distortion +1 to Fort, Ref and Will. A ranged attack
from more than 5 squares away is at -5 to hit. (Lvl 4)
RING:
RING:
WAIST: Viper's Belt Level 4. Gain resist 5 vs poison.
Power: Encounter, No action; Use this power when making a
saving throw vs ongoing poison damage. Gain +2 power bonus to saving throw.
Power Jewel, level 5.
Power (Daily) This power allows me to regain use of an encounter
power of 1st or 3rd level.
Special: I must have reached at least one milestone today to activate
this item.
1 dose of level 5 clearsense powder. Minor action.
You or adjacent ally can make a save against a blinded or deafened condition
that is "save ends." The source must be 10th level or lower.
Standard adventurer’s kit - Containing:
-Backpack
-Bedroll
-Flint and steel
-Pouch, belt (empty)
-Rations, trail (10 days)
-Rope, hempen (50 ft.)
-Sunrods (1)
-Waterskin
(Light shield. +1AC and +1 Ref - not in use)
1 x Potions of Healing
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AT-WILL POWERS
Power Name | Description
Eldritch Blast | Arcane; Implement; Standard; Ranged 10
| Target: 1 creature; Cha vs Ref (+8)(+1 from Goggles)
| Hit: 1d10 + Cha mod damage +2 (total = +6)
| Counts as a ranged basic attack.
Attack = Cha = +4, Level = +3, Feat (Expertise) = +1
Enhancement (Magic item) = +1, Item bonus (Goggles) =+1
with Combat Advantage = +2
Total = +12
Eyebite | Arcane; Charm; Implement; Psychic;
| Standard; Ranged 10
| Target: 1 creature; Cha vs Will (+7)
| Hit: 1d6 + Cha mod psychic damage and I am invisible
| to target till the start of my next turn.
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ENCOUNTER POWERS
Power Name | Description
Witchfire | Arcane; Fire; Implement; Standard; Ranged 10
| Target: 1 creature; Cha vs Ref (7)
| Hit: 2d6+Cha mod fire damage & target takes
| a penalty to its next attack of 2+ Int mod(5)
Otherwind Stride| Description
| Arcane; Implement; Teleportation; Standard; Close Burst 1
| Target: Each creature in burst. Cha vs Fortitude (+7)
| Hit; 1d8 + Cha mod damage and target is immobilised
| tell end of my next turn.
| Effect: I teleport 8 squares (5+3 - Fey Pact)
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DAILY POWERS
Power Name | Description
Dread Star | Arcane; Implement: Fear; Radiant; Standard; Ranged 10
| Target: 1 creature; Cha vs Will (+7)
| Hit 3d6 + Cha mod radiant damage and the target is
| immobilised till the end of my next turn
| Effect Takes -2 penalty to Will defence (save ends)
| MISS: Damage is halved
Crown of Madness| Description
| Arcane; Charm; Implement: Psychic; Standard; Ranged 10
| Target: 1 creature; Cha vs Will (+7)
| Hit: 2d6 + Cha mod psychic damage
| Miss: Half damage
| Sustain Minor: Target makes a melee basic attack against
| an adjacent ally of my choice (save ends)
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UTILITY POWERS
Ethereal Stride | Description
| Encounter; Arcane; Teleportation
| Move action: Personal
| Effect: I can teleport 3 squares and gain +2 power
| bonus to all defences till end of my next turn.
Fey Switch |Description
| Encounter; Arcane; Teleportation
| Move action: Range 10
| Targets: Self & one willing ally
| Effect: Self and ally change places
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