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20:42, 8th May 2024 (GMT+0)

Well of demons.

Posted by StorytellerFor group 0
Storyteller
GM, 1028 posts
Mon 18 Jan 2021
at 10:13
  • msg #1

Well of demons

Moving out of the small room, the resting area for the gnoll, to the room just south of it, you pass through two double doors.
The tieflings appear dour faced, but even so, seem restrained. They merely nodded with a coy smile at Grock.

You come inside a dimly lit room.
At the end you see two tall candleholders stand on either side of the shrine’s entrance, each with a black candle set in it.
The altar is made of humanoid bones stacked to form a four-legged table. The bones are joined with wire. A small book, bound in black leather, sits on the altar.

The room is silent, and calm. Eerily so. To the side of the altar, you notice a chest.
Aside it, you come across a curious view. Or gruesome rather.
The floor is drenched in blood, slightly behind the Altar, the ground is cracked, and the bodies of four dragonborn, in armor and with ample weaponry lay on the ground, as if a force, with fiery intentions and malice had destroyed them utterly. One, moves, but only just.
He appears if not dead, then closer to it than many would like. He needs immediate aid.
The three other bodies are beyond saving. One has a skull bent inwards, one lacks an arm, and the latter has bleed out. It warns of the dangers of the trials and was not visibly obvious to begin with, being hidden by the alter at first.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 08:39, Fri 22 Jan 2021.
Grock
player, 190 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 21 Jan 2021
at 17:52
  • msg #2

Well of demons

Grock walked in and was cautious of the alter. When he saw slight movement in one of the Dragonborn, he pointed at him while speaking to Roland. “Any way you can heal him without getting close, so it could tell us what happened? We shouldn’t get too close in case it is a trap.”
Dral
player, 856 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Sat 23 Jan 2021
at 01:54
  • msg #3

Well of demons

Dral extends his staff to the injured dragonborn, in hopes that it can grab it and be pulled in.

If that isn't an option for any reason, Dral will instead just move as quickly as possible to get in, grab the dragonborn and get out.
Zakuryu Mori
player, 74 posts
AC21/F18/R23/W16
HP:49/49||HS:6/7||AP:0
Sun 24 Jan 2021
at 09:40
  • msg #4

Well of demons

Though the demonic gnoll had been quickly dispatched, Zakuryu was more winded than he cared to show.  Letting the others move ahead to the altar and trusting in his own speed should aid be called for, the swordsman of Mori edged his way around his defeated foe and moved to the chest by the far corner.  Hopefully the creature who had so thoroughly intimidated the tieflings possessed some spoils of war...

Spending some time searching the Gnoll's chamber for anything of value, or any missed hazards...
Storyteller
GM, 1032 posts
Mon 25 Jan 2021
at 08:18
  • msg #5

Well of demons

You manage to drag the dragonborn closer to Roland. Nothing happens.

Zaku finds a curious key, with a demon headed top, which oddly resembles the larger chest near the altar.
He finds the room otherwise filthy and unwelcome, but also curious - why would a single guard remain here? What is his purpose? Was it a scout? A decoy? No papers or any traces advised upon this however and Zaku returned to the group shortly after.

The book stood atop the Altar harrowingly so...with three dead bodies behind it..What had happened here?
Zakuryu Mori
player, 75 posts
AC21/F18/R23/W16
HP:49/49||HS:6/7||AP:0
Mon 25 Jan 2021
at 15:15
  • msg #6

Well of demons

Finding nothing else in the gnoll's personal effects, Zakuryu rejoined the group with the key in hand.  As Dral moved back, pulling the unconscious Dragonborn to safety, the swordsman looked past him and noticed the chest beside the altar.  He looked down at the key in his hand, and then held it up to examine the horned embellishments compared to the lockbox behind it, and smirked at the similarity.

"I think I know what went wrong.  There is no way a temple devoted to violence and bloodshed would reward the easy path.  I would bet you that this," he said, waggling the key, "...is what that Gnoll was truly meant to guard.  Watch me..."

Confident, and perhaps even arrogant given his victory, Zakuryu strode forth directly  to the chest and attempted to open it with the key...

07:01, Today: Zakuryu Mori rolled 9 using 1d20+8 with rolls of 1.  Searching for traps/hazards.

Hopefully I'm right, or Zakuryu might need another patch job :D

Storyteller
GM, 1033 posts
Tue 26 Jan 2021
at 08:23
  • msg #7

Well of demons

Zaku barely reaches the chest, before a sickening thud is heard.
With a puff of brimstone and a sound like a whip-crack, a hulking creature covered in fur appears before the shrine to Baphomet. It roars, flexing deadly claws and revealing terrible
fangs, before fixing its blood-red eyes upon him.
Surprised, it slams its mighty fists at Zaku! It strikes him heavily and almost throws him back, as it howls savagely, as if to attract allies!


Effects:
14 damage to Zaku
Note Saskan is still down and needs healing!
Please update locations!



EnemyLocationHPACFRWCurrent conditions:Effects/ongoing:
Barlgura--12/10620211818Heavy flail.BLOODIED


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48A921161622  AP:1, Surges:7/7
Dral45/57E820191819  AP: 1, Surges:9/12
Zakuryu14/49G821182316Bloodied!-AP: 0, Surges:6/7
Grock35/46G922171816  AP: 1, Surges:9/9, SV: 12
Saskan0/30G1218181520  AP: 0, Surges:3/6, SV: 7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roll initiative! Players turn.
Grock
player, 192 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 26 Jan 2021
at 15:58
  • msg #8

Re: Well of demons

Grock had been expecting something to pop up and rushed to slam the beast in the side but the flailing of it arms knocked the blow barely away.

09:56, Today: Grock rolled 17 using 1d20+11.  Five storms attack vs reflex 18.
09:55, Today: Grock rolled 15 using 1d20+7.  Initiative .



EnemyLocationHPACFRWCurrent conditions:Effects/ongoing:
Barlgura--12/10620211818Heavy flail.BLOODIED


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48A921161622  AP:1, Surges:7/7
Dral45/57E820191819  AP: 1, Surges:9/12
Zakuryu14/49G821182316Bloodied!-AP: 0, Surges:6/7
Grock46/46I1122171816  AP: 1, Surges:9/9, SV: 12
Saskan0/30G1218181520  AP: 0, Surges:3/6, SV: 7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roll initiative! Players turn.
This message was last edited by the player at 15:21, Wed 27 Jan 2021.
Roland Esperus
player, 556 posts
Cleric
Tue 26 Jan 2021
at 18:56
  • msg #9

Re: Well of demons

Roland blinks in surprise. "A demon. Well, there you go." He calls to Kord twice; the first time, Zaku's wounds shrink considerably, and the second time, Saskan is revived and much-healed. He then points at the demon and drops a curse on it; it shrugs off part of the effect, but its legs still begins to feel like lead.


Minor: Healing Word on Saskan, who heals 22 hp (15+7 surge)
No move action
Standard: Iron to Glass, miss still has an effect: Until the end of the encounter, the target takes a –2 penalty to melee damage rolls. Whenever the target hits with a melee attack, the penalty worsens by 1 to a maximum of –5.

17:33, Tue 12 Jan: Roland Esperus rolled 4 using 1d20+3.  Initiative.
13:52, Today: Roland Esperus rolled 16 using 1d20+9 with rolls of 7.  Iron to Glass on demon vs. Reflex.
13:50, Today: Roland Esperus rolled 17 using 3d6+7.  Healing Word on Saskan.
13:50, Today: Roland Esperus rolled 15 using 1d6+10.  Bastion of Health on Zaku.



EnemyLocationHPACFRWCurrent conditions:Effects/ongoing:
Barlgura--108/10819201717Resist 10 - fire. Savage howl, double strike. 


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48A921161622  AP:1, Surges:7/7
Dral45/57E820191819  AP: 1, Surges:9/12
Zakuryu14/49G821182316Bloodied!-AP: 0, Surges:6/7
Grock35/46I1122171816  AP: 1, Surges:9/9, SV: 12
Saskan22/30G1218181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 07:42, Wed 27 Jan 2021.
Zakuryu Mori
player, 78 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Wed 27 Jan 2021
at 13:32
  • msg #10

Re: Well of demons

Blood ran down the side of Zakuryu's face where he had been slammed into the stone wall by the demon's massive fists, and the inside of his mouth tasted like copper coins.  A heaving cough left a spatter of blood from the cuts inside his mouth as his body reacted to the sudden violence.  Looking up to his side, the wayward samurai snarled with red-tinged teeth and gripped his sword.

You.... COWARD!" he roared, anger surpassing his pain, and launched himself out of the corner.  As he rolled ten feet to the opposite side of his companions, Zakuryu's blade slipped its moorings and cut though the thick, matted hide of the enemy like a ship cuts through the wave.  Still kneeling, the swordsman kept his focus on the demon's feet, watching for the first hint of movement.


ACTIONS
  • Move Action: Thug's Trick
    - Shift 2 North, and while I'm flanking the enemy they trigger an opportunity attack from me if they shift (+17 to hit, 1d6+10 damage)
  • Minor Action: Ready my Short Sword.
  • Standard action: MBA on Barlgura, hits for a total of 21 damage


11:09, Yesterday: Zakuryu Mori rolled 25 using 1d20+17 with rolls of 8.  MBA + CA.
05:12, Today: Zakuryu Mori rolled 21 using 3d6+10 with rolls of 5,2,4.  Damage + Sneak attack.
11:09, Yesterday: Zakuryu Mori rolled 25 using 1d20+14 with rolls of 11.  Initiative.



EnemyLocationHPACFRWCurrent conditions:Effects/ongoing:
Barlgura--87/10819201717Resist 10 - fire. Savage howl, double strike.Iron2Glass (-2 melee dmg rolls)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48A921161622  AP:1, Surges:7/7
Dral45/57E820191819  AP: 1, Surges:9/12
Zakuryu35/49G821182316 -AP: 0, Surges:6/7
Grock35/46I1122171816  AP: 1, Surges:9/9, SV: 12
Saskan28/55G1218181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 02:56, Thu 04 Feb 2021.
Dral
player, 858 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Sat 30 Jan 2021
at 18:09
  • msg #11

Re: Well of demons

Dral strides up to the creature and lands a blow aimed precisely on what looks like its softest part. That gets its attention.


Dral:
Move: Walk to flank barlgura with Zakuryu.
Standard: 10:01, Today: Dral rolled 22 using 1d20+16.  Precise strike (with flank) +16 vs. AC 19 of Barlgura. Hit.
10:03, Today: Dral rolled 11 using 1d8+6.  Precise strike damage, 1d8+6. Marked.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura76/108I919201717Resist 10 - fire. Savage howl, double strike. Marked by Dral 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock35/46F922171816  AP: 1, Surges:9/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1036 posts
Tue 2 Feb 2021
at 08:41
  • msg #12

Re: Well of demons

The Barlgura roared and flew at Dral, striking twice against him, but the blows were deflected easily by Dral that while being thrown back, didn't impact nor affect him.
In anger, it howled out, as to bolster itself and it almost looked as its skin lighted up with fiery flames.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura76/108I919201717Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by Dral 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock35/46F922171816  AP: 1, Surges:9/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS TURN!
Grock
player, 193 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 2 Feb 2021
at 16:40
  • msg #13

Re: Well of demons

Grock calmly walked up to the demon, pulled his right fist way back, and punched it as hard as he could in the stomach. He fell back into a guarded stance with both fists up.

10:36, Today: Grock rolled 18 using 2d8+15.  Eternal Mountain damage plus flurry.
10:34, Today: Grock rolled 25 using 1d20+13.  Eternal Mountain attack Fort 20 with combat advantage .

Gain resist 3 all until end of next turn



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura58/108I919201717Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by Dral 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Everyone but Grock is up!
Saskan
player, 14 posts
Tue 2 Feb 2021
at 16:49
  • msg #14

Re: Well of demons

Saskan shakes his head groggily as he regains his consciousness and rises. Seeing the demon before him, he unleashes his dragon breath and shoots an acid orb at the demon in quick succession. To quick perhaps as the acid orb skitters harmlessly off the wall.

OOC:
Move - Stand up
Minor - Dragon breath - everyone gets +1 to hit; I only did 3 damage though (after his resistance is factored in)
Standard - Acid Orb - misses
11:45, Today: Saskan rolled 3 using 1d6+1.  Actual dragonbreath damage (the other damage was wrong).
11:45, Today: Saskan rolled 11 using 1d20+9.  To hit acid orb.
11:43, Today: Saskan rolled 10 using 1d10+3.  damage (removing the 10 he's resistant to).
11:43, Today: Saskan rolled 19 using 1d20+9.  Dragon breath - minor action.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura58/108I919201717Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by Dral 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Everyone but Grock and Saskan is up!
Zakuryu Mori
player, 80 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Wed 3 Feb 2021
at 03:10
  • msg #15

Re: Well of demons

As the demonic creature turned its back on him, Zakuryu tried and failed to hide the indignation he was feeling at being ignored by his foe after that initial blow.  He let out a barking shout, and pushing off the wall behind him threw his entire body into a stab.

From the view of his companions, after having its attacks deflected and taking a gut punch from Grock, the demon coughed  hot ichor and the tip of a mirror-polished blade reflected the torchlight as it emerged from the creature's chest where a lung might have been on a mortal man.  With a wet slurp the blade withdrew, the wound now gushing a slow waterfall of whatever passed for its blood.  Then Zakuryu landed, his feet hitting the ground at the same time as the gore as he fell off the demon's back.  The samurai warrior rose, flicking his sword clean and abandoning his defense to taunt the monster who had dared ignore him.

"Recieve the reward for your cowardice, wretch!  Face me!" he snarled, arms wide open.

Actions:
  • Standard action: Melee basic attack on Garlbura, hits for 25 + 5 (Disciple of Destruction) = 30 total damage.
  • Move action: Thug's Trick again: Flanked enemies who shift take an Opportunity Attack (+17 vs AC, 1d6+10 damage).  I'll also use Risky Shift feat to just taunt the demon as well.

10:19, Today: Zakuryu Mori rolled 34 using 1d20+17 with rolls of 17.  MBA + CA.
10:19, Today: Zakuryu Mori rolled 25 using 3d6+10 with rolls of 6,4,5.  Damage + Sneak attack.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura28/108I919201717Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-2 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Roland up!
This message was last edited by the player at 06:26, Thu 04 Feb 2021.
Grock
player, 194 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 4 Feb 2021
at 07:24
  • msg #16

Re: Well of demons

OOC: updated with appropriate damage penalty on demon.

EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura28/108I919201717Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-5 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Roland up!
</quote>
Dral
player, 864 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Fri 5 Feb 2021
at 03:36
  • msg #17

Re: Well of demons

A quick jab from Dral, but it isn't enough to do more than keep the creature's full attention off of Zakuryu.


Dral:
Standard: 19:35, Today: Dral rolled 15 using 1d20+14.  Sure strike (with CA) +14 vs. AC 19 of Barlgura. Miss.
Move: None.
Minor: None.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura28/108I919201717Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-5 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roland is up!
Roland Esperus
player, 563 posts
Cleric
Fri 5 Feb 2021
at 22:59
  • msg #18

Re: Well of demons

Roland stays back and further curses the foul outsider...

Standard: Exacting Utterance on Barlgura, hits with use of Heroic Effort. The barlgura gains vulnerability 4 to all damage, and any ally who attacks the target gains 4 temporary hit points. This lasts until the end of my next turn.
No move or Minor.

17:55, Today: Roland Esperus rolled 16 using 1d20+9.  Exacting Utterance on demon.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura28/108I919201717VULNERABLE 4/all, any PC who attacks it gains 4 temp hp, Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-1 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral45/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Barlgura is up!
This message was lightly edited by the player at 22:59, Fri 05 Feb 2021.
Storyteller
GM, 1037 posts
Mon 8 Feb 2021
at 12:07
  • msg #19

Re: Well of demons

Bloodied and furious the beast lashed out heavily against Dral.
With a wallop of a strike he is knocked back, but the brittle state of the foe means the next followup is wide and weak.
It breathes, heavily.
Behind you the Tieflings wait and observe, making no move to intervene or obstruct what you are doing. They nod, impressed at the display.

14 damage to Dral with penalties applied for damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura28/108I919201717VULNERABLE 4/all, any PC who attacks it gains 4 temp hp, Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-3 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 Resist 3 allAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players turn!
Grock
player, 195 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 8 Feb 2021
at 15:19
  • msg #20

Re: Well of demons

Grock spins and does a roundhouse kick right into the demon’s sternum cracking several ribs followed up with a palm strike to the knee.

09:16, Today: Grock rolled 22 using 1d8+21.  Five storms damage plus flurry plus vulnerable.
09:14, Today: Grock rolled 24 using 1d20+13.  Five storms with advantage against reflex 17.

Hit for a total of 22 damage



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura6/108I919201717VULNERABLE 4/all, any PC who attacks it gains 4 temp hp, Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-3 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819 Marking bargura.AP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 temp hpAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Everyone but Grock is up!
Zakuryu Mori
player, 82 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Mon 8 Feb 2021
at 20:02
  • msg #21

Re: Well of demons

As Grock doubled over the demon with his blows, Zakuryu kicked out the back of its other knee and forced it to kneel.  He nodded across the way to Dral, feeling no urgency to further dirty his blade...

ACTIONS:
  • Move Action: Thug's Trick again
  • Standard Action: Aid Attack, giving Dral +2 to his next attack roll.
  • Minor Action: Clean his blade



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura6/108I919201717VULNERABLE 4/all, any PC who attacks it gains 4 temp hp, Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralBLOODIED, Iron2Glass (-3 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819 Marking bargura. +2 to next attackAP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 4 temp hpAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Remaining players, you're up!
Dral
player, 866 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Tue 9 Feb 2021
at 05:05
  • msg #22

Re: Well of demons

Dral moves to take advantage of the opening made by Zakuryu. His staff descends like a meteor on the demon's skull, leaving a noticeable dent. Yet the creature doesn't fall.

Dral moves forward then, walking up the wall that is the barlgura's body and landing bone-cracking footfalls with each step. His final step flattens the creature's ugly face and it topples sideways as Dral flips back to his feet.

He bows to Zakuryu.


Standard: 20:54, Today: Dral rolled 32 using 1d20+16.  Sure strike +16 vs. AC 19 of Barlgura. Hit.
20:55, Today: Dral rolled 5 using 1d8+3.  Sure strike damage. Barlgura marked.
Free: Centered flurry of blow. 5 damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura-4/108I919201717VULNERABLE 4/all, any PC who attacks it gains 4 temp hp, Resist 10 - fire. Savage howl(+2 to hit), double strike. Marked by DralDead, Iron2Glass (-3 m.dmg rolls)



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819 Marking bargura. +2 to next attackAP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 4 temp hpAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1038 posts
Tue 9 Feb 2021
at 07:44
  • msg #23

Re: Well of demons

As the foe falls to the ground in anguish it is as if the light flickers for a moment, and all becomes dark. The light appears again, and the beast has vanished, as if sucked and melted into the ground, leaving behind, dirt and blood where it was.

Before you stand the The Book of Wrath Unveiled - one of four things needed to proceed.
To your surprise, as you eye behind, the tieflings are gone.
To the right of the Altar the demonic chest stand, for which Zaku holds the key.
There is an eery silence all of a sudden, now the dust has settled and the exchange of steel is finished.
Saskan
player, 19 posts
Tue 9 Feb 2021
at 12:57
  • msg #24

Re: Well of demons

Saskan shudders in relief when the demon is slain. “Thank you for healing me. Where are...” He looks around and sees the bodies of his comrades and says, “No... they are all dead? Nothing can be done for them? I am not a healer. Far from it, but even I can see the death on them.”

He crumpled to the ground in anguish and was quiet for a moment before collecting himself and saying, “This place is awful. Are you here to put an end to the evil within? If so, can I join you? I am weary and wounded but I can go on for a time.”
Zakuryu Mori
player, 83 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Tue 9 Feb 2021
at 13:47
  • msg #25

Re: Well of demons

Running a threadbare rag down the length of his blade, Zakuryu returned his sword to its sheath and let out a sigh of relief.

"Thank you for coming to my aid, friends.  I let my guard down after the victory in my duel.  I do not think I could have handled that foe alone.

Dral, that final blow was well struck. You should take pride in yourself, for I certainly do.  That monster clearly felt threatened by your prowess,
" he commended his fellow warrior.  The samurai dabbed away some of the blood running down his forehead with his rag, before tucking it away once more.

"Hail to you,  Dragonborn.  I am Zakuryu of House Mori.  I am a stranger to these lands,  but like yourself I had also lost companions attempting to explore this foul place before finding myself in present company.  I would say you are more than welcome to join us, but first let us collect the spoils of this fight before any other ills befall us..."

Turning towards his original objective, Zakuryu knelt down before the chest with key in hand, and attempted to open the container...

Anything inside?
Grock
player, 197 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 9 Feb 2021
at 14:44
  • msg #26

Re: Well of demons

Grock looked behind him and snorted when he didn’t see the tieflings. “Part of me thinks those two were merely observers or judges to size us up. They might have been cultists all along. I doubt we’ve seen the last of them.”
Storyteller
GM, 1039 posts
Wed 10 Feb 2021
at 07:45
  • msg #27

Re: Well of demons

Zaku opens the chest, carefully, inserting a key and twisting it.
Inside he finds a curious selection.
  1. First a set of supple black gloves, woven with Shadowfell thread.
  2. A necklace that is crafted in orum, and in the shape of a stylized sun.
  3. One gold necklace inlaid with diamonds and rubies (worth 400 gp)
  4. A jade bracelet worth 100 gp
  5. 62 gp.

Grock
player, 198 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 10 Feb 2021
at 14:48
  • msg #28

Re: Well of demons

Grock stared at the open tome. “Anybody want to grab that book? Education and reading weren’t really high priority on the slave ship I grew up on.”
Roland Esperus
player, 567 posts
Cleric
Fri 12 Feb 2021
at 19:35
  • msg #29

Re: Well of demons

Saskan:
Saskan shudders in relief when the demon is slain. “Thank you for healing me. Where are...” He looks around and sees the bodies of his comrades and says, “No... they are all dead? Nothing can be done for them? I am not a healer. Far from it, but even I can see the death on them.” He crumpled to the ground in anguish and was quiet for a moment before collecting himself and saying, “This place is awful. Are you here to put an end to the evil within? If so, can I join you? I am weary and wounded but I can go on for a time.”


Roland strides up and puts his hand on the dragonborn's shoulder. "Yes, you are most welcome to join us, friend. How long have your companions been dead? Perhaps they could yet be revived. It is expensive, but possible."

His compassion for the fallen has made him oblivious to the other conversations for the moment.
Dral
player, 867 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Fri 12 Feb 2021
at 21:13
  • msg #30

Re: Well of demons

Dral recovers from the encounter, gracefully accepting Zakuryu's words and welcome Saskan to the group. He eyes the treasure, but his main focus is the book.

"Who will carry this? I believe it should be Roland."
Zakuryu Mori
player, 84 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Sat 13 Feb 2021
at 17:58
  • msg #31

Re: Well of demons

Zakuryu pocketed the coinage, and offered the other items to his allies with his free hand.  He was in this adventure mostly to avenge his previous companions, and it only seemed fair that he pass on the truly valuable items to those who had enabled him to return to this place.

"I do not know the worth of these items," he said, indicating the gloves and sun amulet, "...but they seem to be special.  If they are of use, please take them.  The ruby necklace is quite valuable, and this bracelet is worth a fair bit as well.  Help yourselves, my friends."


OOC: I vote we take a short rest, and continue back to the other path up north.  Also, is there any way to identify the gloves and amulet?
Grock
player, 199 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 13 Feb 2021
at 21:28
  • msg #32

Re: Well of demons

Grock will take the gloves and slip them on. He examines them in the light. With a sideways glance, the half Orc sized up the dragonborn. “You need a rest after taking a dirt nap?”
Saskan
player, 20 posts
Sun 14 Feb 2021
at 08:54
  • msg #33

Re: Well of demons

Saskan responds to Roland’s question first and says, “I have no idea how long we had been lying there. I lost consciousness as we fought and am only alive by the grace of Bahamut and your own magic. They appear past the point of resurrection but I am not a trained healer like yourself.”

Saskan is shaky but defiantly says, “I can carry on for a while. I think time is of the essence but I will need to rest before too long to restore my full strength.”

OOC: I have very few surges left but I can stay clear of the fights for now.
Roland Esperus
player, 569 posts
Cleric
Sun 14 Feb 2021
at 19:08
  • msg #34

Re: Well of demons

Roland stands. "Yes, several days would be too long for my skill. Perhaps someday we can restore them."

He walks over to Dral and takes the book, putting it in his sack. "I will bear it. We should not tamper with it much here. We rest for a few minutes, then press onward. Zaku, any recommendations on which way to go?"

Short rest. And, yeah, Roland takes the evil book and stows it.

We will follow Zaku's plan if nobody else objects.

This message was last edited by the player at 00:57, Wed 17 Feb 2021.
Storyteller
GM, 1044 posts
Fri 19 Feb 2021
at 10:12
  • msg #35

Re: Well of demons

As you return back, you see the spirits nod at you and the Wizard raises her head.
"One down...and a restless soul salvaged...maybe you will succeed. Time will tell.."
Their eyes followed you as you headed west, seeing two ways forward, on due west and one northwest, which Zaku led you to.

You see a curious sight ahead of you. The door opens to reveal a 10-foot-wide room. Jet-black curtains hang from hooks set into the ceiling, forming a wall ahead of you.
The room is quiet. A soft wind gives a curious almost shimmering sound that fades quickly.
You will have to remove the curtains to learn more.
Roland Esperus
player, 574 posts
Cleric
Fri 19 Feb 2021
at 22:17
  • msg #36

Re: Well of demons

Roland moves into the chamber, just beyond the doorway. "Needs a new decorator," he quips. The tone is clearly bothering him, but he sucks it up and peers behind the nearest curtain.
This message was last edited by the player at 22:18, Fri 19 Feb 2021.
Grock
player, 201 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 21 Feb 2021
at 05:37
  • msg #37

Re: Well of demons

Grock stands back to see what happens when you look behind the curtain.
Storyteller
GM, 1045 posts
Mon 22 Feb 2021
at 08:23
  • msg #38

Re: Well of demons

As Roland peeks in, he notices something glimmer in the low light.He makes out nine square pillars, each with mirrors on all sides. From the door he can not make out anything nor see anything by the mirror nor it's purpose. That would require him to get closer.
Just to his left, he sees one mirror, luring him closer, as if part of the solution.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 575 posts
Cleric
Mon 22 Feb 2021
at 18:46
  • msg #39

Re: Well of demons

Roland steps out and describes this to the others. "I propose we move in throughout the room and see what we can learn together. I'll head right; Dral, can you stay with me?"
Dral
player, 870 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Mon 22 Feb 2021
at 19:26
  • msg #40

Re: Well of demons

In reply to Roland Esperus (msg # 39):

Dral does so, electing to stay somewhat ahead of Roland.
Saskan
player, 24 posts
Mon 22 Feb 2021
at 19:29
  • msg #41

Re: Well of demons

Saskan stays behind Roland and Dral. He's still a bit worse for the wear and he knows most of his spells can be cast as easily from afar as from up close.
Roland Esperus
player, 576 posts
Cleric
Mon 22 Feb 2021
at 19:31
  • msg #42

Re: Well of demons

Roland moves around the perimeter, moving the drapes and examining the mirrors more closely.
Storyteller
GM, 1046 posts
Tue 23 Feb 2021
at 08:08
  • msg #43

Re: Well of demons

Roland and Dral move rightway passed a mirror. As they walk closer, the mirror shimmers, and in a glimpse, just a small look, both Dral and Roland feels a curious spinning sensation in their stomach and see their vision blur.
Saskan who is behind sees something else; that they vanish before his eyes and appear farther ahead!
They land, near the pillar, hard.
They land before a large draped curtain hiding something, and has a depiction of the lord of the place. Baphomet.

Zaku and Grog feel differently, as the mirror they pass tries to draw them in, their feet being drawn over the floor but through will and ability they both escape the lure and draw, warning them of this mirror!

OOC:
T1 -> T2 as per map. Both take 6 damage upon landing.
Mirror with M, tries to trap and lure but misses!


MAP:https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 871 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Tue 23 Feb 2021
at 23:16
  • msg #44

Re: Well of demons

"We are here," says Dral, loudly enough to be heard elsewhere in the room. "There is something hidden behind a curtain, but we will wait for you to join us."
Roland Esperus
player, 577 posts
Cleric
Wed 24 Feb 2021
at 17:10
  • msg #45

Re: Well of demons

Roland blinks and catches himself, disoriented as he is after the teleporting. "Good idea," he says to Dral. He turns and looks around, trying to avoid looking directly into another mirror for right now. It was moments like these where he wished he was a trapsmith!
Grock
player, 202 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 25 Feb 2021
at 18:33
  • msg #46

Re: Well of demons

Grock holds his ground with a grunt. He snorts as the half Orc loads his sling with bullets and throws one after another at each mirror starting with the closest one until they break. “I ain’t going to be playing no tug of war today!”
Dral
player, 873 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Fri 26 Feb 2021
at 22:52
  • msg #47

Re: Well of demons

Aware that he is comparatively hardy, and that Roland is on hand to help him recover, Dral begins trying to determine if there is a safe or at least controlled way to move about.

He walks around the pillar nearest to him, trying to avoid eye contact with it or any other mirrors. If he manages that safely, he moves to the wall and tries to move to another part of the room without coming near any pillars.


He will use total defense if he can and will use iron will for a +2 to defenses if he's attacked and it would help.
Grock
player, 203 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 28 Feb 2021
at 04:50
  • msg #48

Re: Well of demons

Grock threw a sling stone at the closest mirror to him.

22:49, Today: Grock rolled 27 using 1d20+9.  Sling attack closest M mirror 2.
22:48, Today: Grock rolled 24 using 1d20+9.  Sling attack closest M mirror 1.

Storyteller
GM, 1047 posts
Mon 1 Mar 2021
at 08:39
  • msg #49

Re: Well of demons

The Mirror shattered before Grock.
The sound was so loud all could hear it, as a howling scream came out of the mirror, as a spirit left it, causing Grock to almost stagger back.
Something was within it, and now was free to do its own bidding.

Dral and Roland heard it aswell, but following that, still..heard nothing behind the drapes.
As Dral moves south(? around M?), he feels, even if not looking, a draw within it, but the hold of it, is not strong enough to take him in.
The mirror, the gate they came from, did not have the same effect, it appeared to be a way out, not in.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Saskan
player, 26 posts
Mon 1 Mar 2021
at 16:05
  • msg #50

Re: Well of demons

Seeing the path cleared before him, Saskan made his way to the others.
Grock
player, 204 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 2 Mar 2021
at 07:31
  • msg #51

Re: Well of demons

Grock stayed back waiting to see if something else would come at them.
Storyteller
GM, 1048 posts
Tue 2 Mar 2021
at 08:34
  • msg #52

Re: Well of demons

Saskan moved over with ease and without incident and Grock while waiting patiently, saw no change to what happened, so for now, he could remain calm.
Roland Esperus
player, 580 posts
Cleric
Tue 2 Mar 2021
at 21:27
  • msg #53

Re: Well of demons

Roland stays put. "Dral, I'll watch the curtain and stay here. If you need help, I can do better that way."

True to his statement, he stays stationary for now, waiting for the others to arrrive...
Dral
player, 874 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Thu 4 Mar 2021
at 14:34
  • msg #54

Re: Well of demons

Roland Esperus:
Roland stays put. "Dral, I'll watch the curtain and stay here. If you need help, I can do better that way."

True to his statement, he stays stationary for now, waiting for the others to arrrive...

"This mirror does not appear to be harmful, and I believe we are where we want to be for now. Therefore I see no need to move elsewhere and will let the others come to us."
Grock
player, 205 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 4 Mar 2021
at 16:03
  • msg #55

Re: Well of demons

Grock stayed near the entrance. “I will stay here in case I need to shatter the mirrors, so you all may get back over here.”
Storyteller
GM, 1052 posts
Wed 10 Mar 2021
at 10:17
  • msg #56

Re: Well of demons

A sudden gust of wind, expose what is beyond the drape as it blows open.
You see an altar that is crafted from brass.
It is flanked by gray stone statues of minotaurs. You notice an indentation of a minotaur-sized hand on the altar.
On each side of the altar you notice a large skeleton with a weapon in hand standing as statue. No movement, no reactions.
On the altar you also notices a mask carved from black wood.

You assume you can enter freely, as the teleportation mirror for now is not in effect..
Grock
player, 206 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 10 Mar 2021
at 17:04
  • msg #57

Re: Well of demons

Grock gets tired of waiting and throws stones at the next closest mirror to break it.

11:02, Today: Grock rolled 29 using 1d20+9.  Sling attack 2 D mirror.
11:02, Today: Grock rolled 10 using 1d20+9.  Sling attack 1 D mirror.

Breaking mirror D

Roland Esperus
player, 583 posts
Cleric
Wed 10 Mar 2021
at 17:20
  • msg #58

Re: Well of demons

Roland stays put. <goldenrod>"Everyone gather over here. We see an altar that is crafted from brass, flanked by some statues, with a really big hand-print on the altar. There's a mask on the altar, which is almost certainly what we came here for.

"Everyone get over in sight of me and then we'll proceed together."

To accelerate things: everyone will gather by Roland & Dral; Grock will keep breaking mirrors on the way.
Saskan
player, 28 posts
Wed 10 Mar 2021
at 20:07
  • msg #59

Re: Well of demons

Saskan moves to close the gap between himself and Roland.
Storyteller
GM, 1054 posts
Thu 11 Mar 2021
at 08:04
  • msg #60

Re: Well of demons

Moving up, Grock smashes a mirror with ease, only for a bolt of aetherial energy to strike out as he does!
Grock is knock back a bit but is no worse for wear.
(Take 6 psionic damage)
As he moved more north, along with the rest he struck two more mirrors(M, M), feeling the lure of both again. The ground and dirt beneath his feet begins to get sucked closer to the broken mirror, and at first he manages to fight the sensation, but the second sweeps him of his feet, and with a sudden rush, thrusts him towards the mirror, where an image of a crazed gnoll appear. Grock tries to avert the image in his mind.
(Ref attack his, will fails -  Grock takes 8 damage more)

There is now a path clear, against the left wall all the way to the altar.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 585 posts
Cleric
Thu 11 Mar 2021
at 17:24
  • msg #61

Re: Well of demons

Roland looks at Grock, concerned. "Before we proceed, Grock, do you require healing?"
Grock
player, 207 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 11 Mar 2021
at 18:53
  • msg #62

Re: Well of demons

Grock growled at the mirrors and held up a hand to Roland. “Thank you, but not yet. These things have pissed me off, and I’ve got some smashing to do.”Instead of getting close, Grock throws sling stones to smash all the remaining mirrors from afar.

12:55, Today: Grock rolled 13 using 1d20+9.  Sling stone attack 8.
12:55, Today: Grock rolled 16 using 1d20+9.  Sling stone attack 7.
12:55, Today: Grock rolled 18 using 1d20+9.  Sling stone attack 6.
12:55, Today: Grock rolled 25 using 1d20+9.  Sling stone attack 5.
12:55, Today: Grock rolled 25 using 1d20+9.  Sling stone attack 4.
12:54, Today: Grock rolled 25 using 1d20+9.  Sling stone attack 3.
12:54, Today: Grock rolled 26 using 1d20+9.  Sling stone attack 2.
12:54, Today: Grock rolled 26 using 1d20+9.  Sling stone attack 1.

Using sling to smash the remaining mirrors from ranged.

This message was last edited by the player at 18:57, Thu 11 Mar 2021.
Dral
player, 875 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Tue 16 Mar 2021
at 14:19
  • msg #63

Re: Well of demons

Having seen a statue come to life earlier, Dral is wary. He keeps himself between the nearest statue and his allies. "I believe we should also destroy these statues before they act against us."
Roland Esperus
player, 586 posts
Cleric
Tue 16 Mar 2021
at 16:14
  • msg #64

Re: Well of demons

Roland nods. "As soon as Grock gets here, yes."
Grock
player, 208 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 16 Mar 2021
at 16:47
  • msg #65

Re: Well of demons

Grock finally makes his way over to stand next Roland. “Ready.”
Roland Esperus
player, 587 posts
Cleric
Tue 16 Mar 2021
at 17:17
  • msg #66

Re: Well of demons

Roland turns to Dral. "Dral and Grock, lead the way. The rest of us will be right behind you."

True to his word, he will follow the others in to examine the area formerly behind the curtain.
This message was last edited by the player at 17:18, Tue 16 Mar 2021.
Storyteller
GM, 1055 posts
Wed 17 Mar 2021
at 07:49
  • msg #67

Re: Well of demons

Grock fires shot after shot and quickly finds the room, broken and covered in shards of glass.
As each mirror breaks a spirit howls in anguish and it is released, but due to distance no effect is felt on Grock this time around.
The altar lays dormant, silent and prepared for anyone to come near it.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 876 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Wed 17 Mar 2021
at 14:56
  • msg #68

Re: Well of demons

In reply to Storyteller (msg # 67):

When Grock is in position, Dral gives him a nod so they can attack the two statues at the same time. Dral walks straight up to his and tries to break its arms off first.
Grock
player, 209 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 17 Mar 2021
at 23:09
  • msg #69

Re: Well of demons

Grock nods and does a roundhouse kick to the other statue’s face.
Saskan
player, 29 posts
Thu 18 Mar 2021
at 01:47
  • msg #70

Re: Well of demons

Saskan wanted to exhale fire on the statues but he figured he would let his rescuers have their fun first.
Storyteller
GM, 1056 posts
Thu 18 Mar 2021
at 08:46
  • msg #71

Re: Well of demons

As the group closes in on the large skeletons, they suddenly move, draw weapons and prepare to attack!

OOC: They attack on initiative 15, go ahead and roll and provide actions!


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 177/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 
Boneshard Skeleton 277/77B617171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819 Marking bargura. +2 to next attackAP: 1, Surges:9/12
Zakuryu35/49K921182316 Granting Combat AdvantageAP: 0, Surges:6/7
Grock46/46F922171816 4 temp hpAP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 210 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 18 Mar 2021
at 16:13
  • msg #72

Re: Well of demons

11:12, Today: Grock rolled 13 using 1d20+7.  Initiative .
Holding actions until after the statues go.


Grock gets ready to kick the statue when it suddenly moves faster than he expected.
Saskan
player, 30 posts
Thu 18 Mar 2021
at 16:32
  • msg #73

Re: Well of demons

OOC: I go last :(
12:31, Today: Saskan rolled 5 using 1d20+4.  Initiative.

Roland Esperus
player, 588 posts
Cleric
Thu 18 Mar 2021
at 17:41
  • msg #74

Re: Well of demons

Roland is almost quick enough. Almost.

So close.
13:37, Today: Roland Esperus rolled 13 using 1d20+3 with rolls of 10.  Initiative.

Dral
player, 877 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Thu 18 Mar 2021
at 19:20
  • msg #75

Re: Well of demons

Despite taking the initiative, Dral doesn't quite gain the initiative.


12:19, Today: Dral rolled 14 using 1d20+8.  Initiative.
Storyteller
GM, 1057 posts
Tue 23 Mar 2021
at 09:18
  • msg #76

Re: Well of demons

As you close in, the bones comes to life, their hollow skulls emitting a dark energy within as they strike out at the closest to them.
They snarl, as if a voice was within them and swing wildly.
Dral saw a blow fly wildly past him, while Grock felt the scimitar brush off his armor without much worry. They meant it, but had nothing to show for it.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 177/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 
Boneshard Skeleton 277/77B617171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819  AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock46/46F922171816  AP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS TURN!
This message was last edited by the GM at 14:51, Tue 23 Mar 2021.
Grock
player, 211 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 23 Mar 2021
at 15:37
  • msg #77

Re: Well of demons

Grock dodged the blow and spun to land a hard kick to the skeleton’s knee.

10:31, Today: Grock rolled 22 using 1d8+14.  Five storms damage plus flurry.
10:30, Today: Grock rolled 21 using 1d20+11.  Five storms vs Ref 16.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 155/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 
Boneshard Skeleton 277/77B617171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819  AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock46/46F922171816  AP: 1, Surges:8/9, SV: 12
Saskan28/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS TURN except for Grock
Saskan
player, 31 posts
Tue 23 Mar 2021
at 15:45
  • msg #78

Re: Well of demons

Saskan fires off a ray of dazzling energy that clips the skeleton but misses it's mark for a more deadly impact. He then shifts to the wall and lets loose a burst of fire from his mouth that washes over Dral, leaving him unscathed but catches the skeleton fully.

OOC:
Standard - Dazzling Ray misses but half damage is 15 (+5 Radiant) for 20 total
Move - Shift over as on map
Minor - Dragonbreath hits skeleton 2 for another 16 damage

11:41, Today: Saskan rolled 15 using 1d6+11.  Damage.
11:41, Today: Saskan rolled 22 using 1d20+8.  To hit dragonbreath.
11:40, Today: Saskan rolled 31 using 6d6+13.  Half of this is actual damage..
11:39, Today: Saskan rolled 13 using 1d20+8.  Dazzling Ray vs Will.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 155/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 
Boneshard Skeleton 241/77B617171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F1021161622  AP:1, Surges:7/7
Dral31/57H920191819  AP: 1, Surges:9/12
Zakuryu35/49K921182316  AP: 0, Surges:6/7
Grock46/46F922171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55G1018181520  AP: 0, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS TURN except for Grock
This message was last edited by the player at 00:55, Wed 24 Mar 2021.
Roland Esperus
player, 590 posts
Cleric
Wed 24 Mar 2021
at 17:44
  • msg #79

Re: Well of demons

Roland moves to get a better view of both undead, points at the southern one, raises his holy symbol--and sneezes.

Move: Move to F4. Standard: Astral Seal on Skeleton 1, miss with nat 1.

13:38, Today: Roland Esperus rolled 12 using 1d20+11 with rolls of 1.  Astral Seal on Skeleton 2. No Minor this round.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 155/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 
Boneshard Skeleton 241/77B617171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral31/57C620191819  AP: 1, Surges:9/12
Zakuryu35/49F121182316  AP: 0, Surges:6/7
Grock46/46C122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DRAL and ZAKU are up.
Dral
player, 881 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Thu 25 Mar 2021
at 03:21
  • msg #80

Re: Well of demons

Dral skips lightly away from the skeleton's attack and somewhat closer to Grock. Then he lays about the monstrosity with his staff, hoping to disable it, at least temporarily. He nearly knocks the thing's skull off its spine and uses the momentum of the strike to corral it close to him.

Then he turns and seems to throw his staff like a javelin at the other monster, though he has hold of a glittering chain attached to the weapon. He yanks precisely on the chain and the staff whips around, knocking the other skeleton to the ground.


Move: Shift to C5.
Standard: 20:10, Today: Dral rolled 26 using 1d20+10.  Bell ringer +10 vs. Fort 17 of skeleton. Hit. Skeleton dazed until Dral's next end.
Free: Centered flurry of blows. 5 damage and slide it to B5.
Minor: Chainreach staff. Make a MBA against a target within 5 squares.
20:15, Today: Dral rolled 31 using 1d20+11.  Melee basic attack (+11) vs. AC 17 of other skeleton. Critical hit.
20:17, Today: Dral rolled 17 using 1d6+15.  Melee basic attack crit damage, 1d6+15. 17 damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 138/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral. Prone.
Boneshard Skeleton 236/77B517171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral, Dazed (Dral's next end)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral31/57C520191819bell ringer, chainreach staff AP: 1, Surges:9/12
Zakuryu35/49F121182316  AP: 0, Surges:6/7
Grock46/46C122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

ZAKU is up.
Zakuryu Mori
player, 84 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Tue 6 Apr 2021
at 06:39
  • msg #81

Re: Well of demons

Zaku sees the dazed skeleton, springs forward and hacks precisely at it...



NPC'ing Zaku.

Move: Move to C4
Standard: MBA w/Backstab, hits for 23 hp.
Free: Centered flurry of blows. 5 damage and slide it to B5.
Minor: Chainreach staff. Make a MBA against a target within 5 squares.


17:26, Today: Roland Esperus rolled 23 using 4d6+10 with rolls of 4,4,3,2.  Damage.
17:26, Today: Roland Esperus rolled 37 using 1d20+20 with rolls of 17.  Zaku: on Statue two w/CA and Backstab.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 138/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral. Prone.
Boneshard Skeleton 213/77B517171615BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral, Dazed (Dral's next end)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral31/57C520191819bell ringer, chainreach staff AP: 1, Surges:9/12
Zakuryu35/49C421182316Backstab 1/2 AP: 0, Surges:6/7
Grock46/46C122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

SKELETONS are up.
This message was last updated by the GM at 06:39, Tue 06 Apr 2021.
Storyteller
GM, 1060 posts
Tue 6 Apr 2021
at 08:07
  • msg #82

Re: Well of demons

As one of the skeletons become heavily damaged, its bones suddenly turns brittle and explodes out. Dral takes the brunt of it but Zaku dips low and still feel the splinters in his skin. One of the beasts, strike out at Dral and again manages to flay his skin heavily causing Dral to become concerned for his wellbeing.

Damage:
11 damage to Zaku
15+11=26 damage to Dral.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 138/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral. Prone.
Boneshard Skeleton 213/77B517171615BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral, Dazed (Dral's next end)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral06/57C520191819bell ringer, chainreach staff AP: 1, Surges:9/12
Zakuryu35/49C421182316Backstab 1/2 AP: 0, Surges:6/7
Grock46/46C122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7



MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players turn
Roland Esperus
player, 594 posts
Cleric
Tue 6 Apr 2021
at 17:55
  • msg #83

Re: Well of demons

Roland calls on the Lord of Battle to restore Dral and then curses both skeletons in order, causing one to fall back prone and the other to be vulnerable from an Astral Seal!

Minor: Healing Word on Dral, heal him 32 hp and give him +2 to defenses until end of my next turn.
Standard: Astral Seal hits BS2; it has -2 to defenses and the next ally that hits it heals 5 hp.
AP for Standard: Command on Skeleton 1, hit using Heroic Effort. Skeleton 1 falls prone and is dazed until EOMNT.

13:52, Today: Roland Esperus rolled 12 using 1d20+8.  AP: Command on Skeleton 1.
13:47, Today: Roland Esperus rolled 26 using 1d20+11.  Astral Seal on Skeleton 2.
13:45, Today: Roland Esperus rolled 32 using 3d6+21.  Healing Word on Dral.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 138/77B117171615Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral. Prone. DAZED (Roland's next end)
Boneshard Skeleton 213/77B515 1715 1714 1613 15NEXT PC THAT HITS IT HEALS 5 HP, BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral, Dazed (Dral's next end)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral38/57C522 2021 1920 1821 19bell ringer, chainreach staff AP: 1, Surges:8/12
Zakuryu35/49C421182316Backstab 1/2 AP: 0, Surges:6/7
Grock46/46C122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7



MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Grock, Saskan and Zaku are up!
This message was last edited by the player at 17:58, Tue 06 Apr 2021.
Grock
player, 213 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 6 Apr 2021
at 23:55
  • msg #84

Re: Well of demons

Grock landed a kick to the side of the skeleton’s head as it laid on the ground then slung a stone at the other one as he leapt back 10 feet.

18:48, Today: Grock rolled 10 using 1d8+7.  Five storms damage.
18:46, Today: Grock rolled 23 using 1d20+13.  Five storms with CA on prone skeleton reflex 17.

Standard: hit S1 for 10 damage then flurry other one for 10 damage. It’s not an attack on the other one, so Grock doesn’t get the heal leaving it for someone else.
Move: shift 10 feet east
Bonus: none



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 128/77B117171615BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral. Prone. DAZED (Roland's next end)
Boneshard Skeleton 23/77B515 1715 1714 1613 15NEXT PC THAT HITS IT HEALS 5 HP, BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral, Dazed (Dral's next end)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral38/57C522 2021 1920 1821 19bell ringer, chainreach staff AP: 1, Surges:8/12
Zakuryu35/49C421182316Backstab 1/2 AP: 0, Surges:6/7
Grock46/46E122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7



MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Saskan and Zaku are up!
Saskan
player, 32 posts
Wed 7 Apr 2021
at 13:27
  • msg #85

Re: Well of demons

Saskan waved his daggers and an orb of acid flew out, striking the far skeleton squarely in the chest, dissolving its life force severely but leaving it alive, just barely.

OOC:
Standard - Acid Orb nearly kills BS 1
No move or minor this turn

09:24, Today: Saskan rolled 22 using 1d10+13.  Damage.
09:24, Today: Saskan rolled 18 using 1d20+9.  Acid Orb Skeleton 2.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 15/77B117171615BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral. Prone. DAZED (Roland's next end)
Boneshard Skeleton 23/77B515 1715 1714 1613 15NEXT PC THAT HITS IT HEALS 5 HP, BLOODIED, Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantMarked by Dral, Dazed (Dral's next end)


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral38/57C522 2021 1920 1821 19bell ringer, chainreach staff AP: 1, Surges:8/12
Zakuryu35/49C421182316Backstab 1/2 AP: 0, Surges:6/7
Grock46/46E122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7



MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Saskan and Zaku are up!
This message was last edited by the player at 13:28, Wed 07 Apr 2021.
Dral
player, 885 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Thu 8 Apr 2021
at 01:40
  • msg #86

Re: Well of demons

Dral move between the two battered monstrosities takes a centering breath and then strikes at both in quick succession, breaking both apart.


Move: Walk to C3 (adjacent enemy is dazed).
Standard: 18:34, Today: Dral rolled 30 using 1d20+12.  Dual strike (main hand, CA) +12 vs. AC 15 of skeleton 2. Hit. Minimum damage kills it. Dral gains 5 HP.
Now, something tells me that killing the skeleton triggers something, but I'll just complete this turn and the DM can decide how things fall out.
Effect: Secondary attack. 18:36, Today: Dral rolled 21 using 1d20+13.  Dual strike (off-hand, CA) +13 vs. AC 17 of Skeleton 1. Hit.
18:37, Today: Dral rolled 8 using 1d8+4.  Dual strike (off-hand) damage, 1d8+4. Dead.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Boneshard Skeleton 10/77B117171615Dead Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 
Boneshard Skeleton 20/77B515 1715 1714 1613 15Dead Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiant 


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland39/48F421161622  AP:1, Surges:7/7
Dral43/57C522 2021 1920 1821 19bell ringer, chainreach staff AP: 1, Surges:8/12
Zakuryu35/49C421182316Backstab 1/2 AP: 0, Surges:6/7
Grock46/46E122171816  AP: 1, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 0, Surges:2/6, SV: 6/7

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1063 posts
Thu 8 Apr 2021
at 07:18
  • msg #87

Re: Well of demons

The beasts crumble to the ground in a pile of bone and dust, whirling about the room.
Silence erupts, and you finally get calmness to compose yourself.

On the Altar you notice the a mask carved from black wood, which emanates strong magic.
The face of Baphomet was rumored to be here, and is likely the mask you seek.

There is little else to be found around here, baring two large, and tall bronze lanterns with imprints of the minotoaurs on them and burned down candles. Shards of glass are spread across the room, suggesting that heading back to the main room, would be a safe enough travel, assuming a rest is needed.
Grock
player, 214 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 8 Apr 2021
at 07:26
  • msg #88

Re: Well of demons

Grock takes the mask and puts it on. “Let’s see if this tries to take over my mind.”
Roland Esperus
player, 595 posts
Cleric
Thu 8 Apr 2021
at 20:03
  • msg #89

Re: Well of demons

Roland yelps a bit when Grock does this, moving closer just in case he needs to rip the evil artifact off his ally's face!

And, if Grock is okay, Roland takes a short rest.
Grock
player, 216 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 8 Apr 2021
at 20:17
  • msg #90

Re: Well of demons

OOC: Grock is fine.
Dral
player, 887 posts
Fighter, 31/57 10/12 (14)
AC 20 F 19 R 18 W 17
Fri 9 Apr 2021
at 04:00
  • msg #91

Re: Well of demons

Dral relaxes to a rest position, but is alert for further dangers.
Roland Esperus
player, 597 posts
Cleric
Fri 9 Apr 2021
at 18:51
  • msg #92

Re: Well of demons

Roland uses his remanining healing prayers to make the others whole. He then sits down for a few minutes to catch his breath.

Minimum healing from Healing Word brings Dral to full and minimum healing from Bastion of Health brings Zaku to full. Roland also spends a healing surge and takes a short rest.

PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C522 2021 1920 1821 19bell ringer, chainreach staff AP: 2, Surges:7/12
Zakuryu49/49C421182316Backstab 1/2 AP: 3, Surges:5/7
Grock46/46E122171816  AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

MILESTONE HIT - +1 AP added.
This message was last edited by the player at 19:11, Mon 12 Apr 2021.
Roland Esperus
player, 600 posts
Cleric
Tue 13 Apr 2021
at 17:17
  • msg #93

Re: Well of demons

The party, having rested, then heads back to the main hall.

Which directions are left that we can go?
Storyteller
GM, 1066 posts
Wed 14 Apr 2021
at 06:37
  • msg #94

Re: Well of demons

Roland Esperus:
The party, having rested, then heads back to the main hall.

Which directions are left that we can go?

As per OOC, two. Due west or due south.
Roland Esperus
player, 601 posts
Cleric
Wed 14 Apr 2021
at 17:55
  • msg #95

Re: Well of demons

If there is no objection, the party heads south, with Dral leading the way.
Dral
player, 890 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Wed 14 Apr 2021
at 18:36
  • msg #96

Re: Well of demons

In reply to Roland Esperus (msg # 95):

Sounds good.
Storyteller
GM, 1067 posts
Thu 15 Apr 2021
at 07:46
  • msg #97

Re: Well of demons


As you pass the main hall, the three ghostly advisors, eyed you, mumbling to themselves.
The wizard, Mendara turned, and in a calm voice exclaimed to you.
"Two of four. Impressive. Still..a troublesome road ahead for you"

You venture further south, through the coarse stone and pillars to a curious hall south.
The hall is long, cold to the touch and damp. The light is horrid and the width is less than anticipated.
Ahead of you, you notice a doorway in. You push it open carefully.
A hot blast of damp air washes over you as the double doors to this chamber open. The room ahead is carved from black rock. Here and there, pillars formed of piled bodies stretch from floor to ceiling. Gibbering mouths, darting eyes, and squirming arms which end in taloned hands move within the strange columns of flesh. As one, the forms within the pillars let loose a mournful howl.

The room is  coated in bright light. The area is magically illuminated.

PLEASE ROLL INITIATIVE!



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C522 2021 1920 1821 19  AP: 2, Surges:7/12
Zakuryu49/49C421182316Backstab 1/2 AP: 3, Surges:5/7
Grock46/46E122171816  AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
PLEASE UPDATE CHART!
Roland Esperus
player, 602 posts
Cleric
Thu 15 Apr 2021
at 15:36
  • msg #98

Re: Well of demons

Roland instinctively moves to plug his ears....

Chart is completely up to date now with all recharges and defenses reset to normal.

11:34, Today: Roland Esperus rolled 20 using 1d20+3 with rolls of 17.  Initiative


EVERYONE ELSE, PLEASE ROLL INITIATIVE!



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C520212021  AP: 2, Surges:7/12
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46E122171816  AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
CHART IS UPDATED
Dral
player, 891 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Thu 15 Apr 2021
at 15:48
  • msg #99

Re: Well of demons

Dral springs into action.


08:46, Today: Dral rolled 20 using 1d20+8.  Initiative. (Dex 14.)

EVERYONE ELSE, PLEASE ROLL INITIATIVE!



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C520212021  AP: 2, Surges:7/12
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46E122171816  AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
CHART IS UPDATED
Grock
player, 217 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 18 Apr 2021
at 03:22
  • msg #100

Re: Well of demons

Grock roars back at the columns in defiance.

22:20, Today: Grock rolled 25 using 1d20+7.  Initiative .

EVERYONE ELSE, PLEASE ROLL INITIATIVE!



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C520212021  AP: 2, Surges:7/12
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46D522171816  AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
CHART IS UPDATED
Roland Esperus
player, 603 posts
Cleric
Sun 18 Apr 2021
at 21:58
  • msg #101

Re: Well of demons

Rolled for Zaku as well:

17:57, Today: Roland Esperus rolled 26 using 1d20+14.  Zaku Initiative.

Saskan, need your initiative!

Storyteller
GM, 1069 posts
Tue 20 Apr 2021
at 07:18
  • msg #102

Re: Well of demons

It becomes obvious that the pillars buzz with energy, unholy to the degree of sickening, but to move to the south and claim the artifact means braving past the pillars. The bell
of fury’s calling is awaiting...but how to approach it?



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C520212021  AP: 2, Surges:7/12
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46D522171816  AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
CHART IS UPDATED

Players turn, please state your actions!
Grock
player, 218 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 20 Apr 2021
at 17:03
  • msg #103

Re: Well of demons

Grock sees the pillars and know nothing good can come from them. He grabs the chains hanging from his wrists and whips them around in a whirlwind around himself creating a barrier for any attacks to get past. He then lowers his stance while bobbing and weaving as he advances against the wall to the west trying to make his way around the pillar into the next section.

OOC:
Minor: activate Centered Defense Stance (stance that gives +2 to all defenses)
Standard: total defense +2 to all defenses
Move: move along west wall around pillar




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57C520212021  AP: 2, Surges:7/12
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46A1126212220Centered Defense Stance, Total defense AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
CHART IS UPDATED

Players turn, please state your actions!
This message was last edited by the player at 17:04, Tue 20 Apr 2021.
Dral
player, 892 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Thu 22 Apr 2021
at 03:59
  • msg #104

Re: Well of demons

Dral follows Grock's lead.


Standard: total defense +2 to all defenses
Move: move along west wall around pillar.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F421161622  AP:3, Surges:6/7
Dral57/57A1020(22)21(23)20(22)21(23)  AP: 2, Surges:7/12
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46A1126212220Centered Defense Stance, Total defense AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
CHART IS UPDATED

Players turn, please state your actions!
Roland Esperus
player, 606 posts
Cleric
Sat 24 Apr 2021
at 16:25
  • msg #105

Re: Well of demons

Roland takes a hot second to try to figure the column out. He is NOT detecting magic--he is trying to determine how it might work...

This is the equivalent of a monster knowledge check, DC 28. Trying to understand how the hazard might work.

12:24, Today: Roland Esperus rolled 28 using 1d20+8 with rolls of 20.  Arcana for "knowledge check" to know properties of column.

Roland Esperus
player, 608 posts
Cleric
Tue 27 Apr 2021
at 19:55
  • msg #106

Re: Well of demons

Roland also heads in carefully.

Single move, then total defense.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F423(21)18(16)18(16)24(22)  AP:3, Surges:6/7Total Defense
Dral57/57A1022(20)23(21)22(20)23(21)  AP: 2, Surges:7/12Total Defense
Zakuryu49/49C421182316  AP: 3, Surges:5/7
Grock46/46A1128(26)23(21)24(22)22(20)Centered Defense Stance, Total defense AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Zaku post coming next
Roland Esperus
player, 609 posts
Cleric
Tue 27 Apr 2021
at 19:57
  • msg #107

Re: Well of demons

For Zaku

Zaku slips in carefully as well.

Single move, then total defense.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F423(21)18(16)18(16)24(22)  AP:3, Surges:6/7Total Defense
Dral57/57A1022(20)23(21)22(20)23(21)  AP: 2, Surges:7/12Total Defense
Zakuryu49/49C423(21)20(18)25(23)18(16)  AP: 3, Surges:5/7Total Defense
Grock46/46A1128(26)23(21)24(22)22(20)Centered Defense Stance, Total Defense AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520  AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Saskan, your move!!
Saskan
player, 36 posts
Tue 27 Apr 2021
at 20:19
  • msg #108

Re: Well of demons

Following the others leads, Saskan slips in behind them all, ready to unleash his magic, but wary for any would be attackers.

Single move, then total defense.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F423(21)18(16)18(16)24(22)  AP:3, Surges:6/7Total Defense
Dral57/57A1022(20)23(21)22(20)23(21)  AP: 2, Surges:7/12Total Defense
Zakuryu49/49C423(21)20(18)25(23)18(16)  AP: 3, Surges:5/7Total Defense
Grock46/46A1128(26)23(21)24(22)22(20)Centered Defense Stance, Total Defense AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


DM, your move!!
Storyteller
GM, 1075 posts
Wed 28 Apr 2021
at 07:28
  • msg #109

Re: Well of demons

As you all enter a sudden roar is heard. A familar sound of flame being projected from the ground up. Near the altar a known foe appear, a Barlgura, a demon of flame and anger. A protector of the bell you seek.

The pillars eminate; they hold vile magic drawn from those who failed this test and is used to fuel the defense against you(Arcana). A ray strikes out, and in the second it does, several crackling sounds are heard as small gates from the nether open and project forward at you. They are red, muscular and filled with rage and bloodlust.
The eyes of the figures within the pillars glow with a terrifying  and show one of demons closer to you, but not with the intent of the demon itself, suggesting(Arcana) that the pillars are unaligned in their willingness to strike.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90B816181414Carnage(+3 to hit if evistro nearby 
Evistro 290/90D1216181414Carnage(+3 to hit if evistro nearby 
Evistro 390/90K1316181414Carnage(+3 to hit if evistro nearby 
Evistro 490/90R13116181414Carnage(+3 to hit if evistro nearby 
Evistro 590/90E2116181414Carnage(+3 to hit if evistro nearby 
Barlgura 1108/108P1819201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F423(21)18(16)18(16)24(22)  AP:3, Surges:6/7Total Defense
Dral57/57A1022(20)23(21)22(20)23(21)  AP: 2, Surges:7/12Total Defense
Zakuryu49/49C423(21)20(18)25(23)18(16)  AP: 3, Surges:5/7Total Defense
Grock46/46A1128(26)23(21)24(22)22(20)Centered Defense Stance, Total Defense AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

OOC: Players turn! They act on 17!
Grock
player, 220 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 28 Apr 2021
at 17:22
  • msg #110

Re: Well of demons

Grock quickly sprang into action with a flurry of movement and blows rocking the creatures back and forth. “Clump them together.”

11:58, Today: Grock rolled 22 using 1d10+16.  Damage E2 including flurry.
11:58, Today: Grock rolled 23 using 1d10+16.  Damage E1 including flurry.
11:57, Today: Grock rolled 19 using 1d20+10.  E2 scattering of leaves attack vs fort 18.
11:56, Today: Grock rolled 20 using 1d20+10.  E1 scattering of leaves attack vs reflex 14.

Scattering of leaves. Hits and deals 23 damage to E1 and 22 damage to E2. Pushed E1 1 square then pushed it back into original spot. Shift and slide to move E2.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90B816181414Carnage(+3 to hit if evistro nearby 
Evistro 268/90E1116181414Carnage(+3 to hit if evistro nearby 
Evistro 390/90K1316181414Carnage(+3 to hit if evistro nearby 
Evistro 490/90R13116181414Carnage(+3 to hit if evistro nearby 
Evistro 590/90E2116181414Carnage(+3 to hit if evistro nearby 
Barlgura 1108/108P1819201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F423(21)18(16)18(16)24(22)  AP:3, Surges:6/7Total Defense
Dral57/57A1022(20)23(21)22(20)23(21)  AP: 2, Surges:7/12Total Defense
Zakuryu49/49C423(21)20(18)25(23)18(16)  AP: 3, Surges:5/7Total Defense
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

OOC: Players turn except for Grock! They act on 17!
Dral
player, 894 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sat 1 May 2021
at 03:59
  • msg #111

Re: Well of demons

Dral's staff is already in motion. He moves between the two nearest creatures and delivers a shocking blow to its head, temporarily dislodging what passes for its mental functions.


Move: Walk to D9.
Standard: 20:50, Today: Dral rolled 26 using 1d20+10.  Bell ringer +10 vs. Fort 18 of Evistro 1. Hit. Evistro 1 dazed and marked.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90C816181414Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 268/90E1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 390/90I1216181414Carnage(+3 to hit if evistro nearby) 
Evistro 490/90O1216181414Carnage(+3 to hit if evistro nearby) 
Evistro 590/90E1916181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A823(21)18(16)18(16)24(22)Total Defense AP:3, Surges:6/7
Dral57/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu49/49C423(21)20(18)25(23)18(16)Total Defense AP: 3, Surges:5/7
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

OOC: Players turn except for Grock and Dral! They act on 17!
Roland Esperus
player, 613 posts
Cleric
Thu 6 May 2021
at 00:21
  • msg #112

Re: Well of demons

Roland moves and utters a curse upon the closest demon. "May you fall back into the Abyss, fiend!" he cries, and a golden seal appears upon the beastly thing.


Move: Shift to A9.
Standard: Astral Seal on C1; hits it. It has -2 penalty to defenses until end of Roland's Next Turn.

20:17, Today: Roland Esperus rolled 25 using 1d20+11 with rolls of 14.  Astral Seal on E1.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90C814(16)16(18)12(14)12(14)-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 268/90E1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 390/90I1216181414Carnage(+3 to hit if evistro nearby) 
Evistro 490/90O1216181414Carnage(+3 to hit if evistro nearby) 
Evistro 590/90E1916181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A923(21)18(16)18(16)24(22)Total Defense AP:3, Surges:6/7
Dral57/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu49/49C423(21)20(18)25(23)18(16)Total Defense AP: 3, Surges:5/7
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

OOC: Enemies act on 17!
Zakuryu Mori
player, 85 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Thu 6 May 2021
at 00:28
  • msg #113

Re: Well of demons

Zaku wordlessly slips into flank with the cursed evistro and cuts into it viciously....

Shift, hit E1 with Backstab and Sneak Attack for 24 hp. E1 is bloodied.

20:23, Today: Zakuryu Mori rolled 24 using 4d6+10 with rolls of 4,6,1,3.  Damage.
20:23, Today: Zakuryu Mori rolled 35 using 1d20+20 with rolls of 15.  MBA w/CA, Backstab and Iaijatsu.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 143/90C814(16)16(18)12(14)12(14)Bloodied,-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 268/90E1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 390/90I1216181414Carnage(+3 to hit if evistro nearby) 
Evistro 490/90O1216181414Carnage(+3 to hit if evistro nearby) 
Evistro 590/90E1916181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral57/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu49/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Saskan, if your initiative is greater than 17, go. Enemies act on 17!
Storyteller
GM, 1079 posts
Tue 11 May 2021
at 06:54
  • msg #114

Re: Well of demons

The Cranage demons advance with sickening speed, and as they close in, the smell of cinder spreads in the air.
As Both Zaku and the beasts approach the pillars, you notice that the figures within the pillars bite at creatures near them. Zaku dodges and so does the demons but it warns of their presence!

The demons gather and in their presence they agitate eachother and raise their prowess!
Flaying ahead, two swarmed Dral, one taking the attention of him away, enough for a haymaker to square across his face, but nothing that knocked him back.
Elsewhere, Zaku saw his foe twirl in one fluid motion and strike upwards across his frame causing him to get slightly winded.
11 damage to Dral, 8 damage to Zaku.

In respect to this Saskan shifted and released a powerful spehere of magical energy north, to aid Zaku, causing the acidic content to burn at the skin of the beast!
(21 Acid damage)


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 122/90C814(16)16(18)12(14)12(14)Bloodied,-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 268/90E1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 390/90E1116181414Carnage(+3 to hit if evistro nearby) 
Evistro 490/90I916181414Carnage(+3 to hit if evistro nearby) 
Evistro 590/90E1316181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral46/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu41/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players turn!
Roland Esperus
player, 615 posts
Cleric
Fri 14 May 2021
at 17:09
  • msg #115

Re: Well of demons

Roland renews the curse on the wounded Evistro with a prayer!

Standard: Astral Seal, hits E1's Reflex. -2 penalty to defenses is refreshed for a round; the next ally who hits it heals 5 hp.

13:06, Today: Roland Esperus rolled 14 using 1d20+11 with rolls of 3.  Astral Seal on E1.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 122/90C814(16)16(18)12(14)12(14)NEXT ALLY WHO HITS IT HEALS 5 HP Bloodied,-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 268/90E1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 390/90E1116181414Carnage(+3 to hit if evistro nearby) 
Evistro 490/90I916181414Carnage(+3 to hit if evistro nearby) 
Evistro 590/90E1316181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral46/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu41/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Zaku's turn!
This message was last edited by the player at 17:09, Fri 14 May 2021.
Zakuryu Mori
player, 87 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Fri 14 May 2021
at 17:10
  • msg #116

Re: Well of demons

Zaku tries to deal the evistro a killing blow, but he mostly manages to wound it.

MBA w/CA, hits for 19 hp. Heals 5 hp. No move or minor yet.

13:02, Today: Zakuryu Mori rolled 19 using 3d6+10 with rolls of 2,1,6.  Damage.
13:02, Today: Zakuryu Mori rolled 24 using 1d20+17 with rolls of 7.  Attack on Evistro#1 w/CA.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 13/90C814(16)16(18)12(14)12(14)Bloodied,-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 268/90E1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 390/90E1116181414Carnage(+3 to hit if evistro nearby) 
Evistro 490/90I916181414Carnage(+3 to hit if evistro nearby) 
Evistro 590/90E1316181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral46/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu46/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock46/46C1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Grock's turns!
Grock
player, 223 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 16 May 2021
at 20:20
  • msg #117

Re: Well of demons

Enemies started closing in, but Grock would not let them think they had the advantage. He charged the one to the south throwing a stone into the eye socket of the one to the north cracking open its skull. After landing a punch in the gut of the one to the south, he spun like a top sending the chains attached to his arms whipping out to strike each of the demons as he danced around the battlefield.

15:09, Today: Grock rolled 17 using 3d8+7.  Spinning leopard damage.
15:09, Today: Grock rolled 25 using 1d20+10.  Evistro 2 spinning leopard attack versus reflex 14.
15:08, Today: Grock rolled 15 using 1d20+10.  Evistro 3 spinning leopard attack versus reflex 14.
15:08, Today: Grock rolled 18 using 1d20+10.  Evistro 4 spinning leopard attack versus reflex 14.
15:08, Today: Grock rolled 23 using 1d20+10.  Evistro 5 spinning leopard attack versus reflex 14.
15:06, Today: Grock rolled 13 using 1d8+6.  Charge damage .
15:05, Today: Grock rolled 30 using 1d20+13.  Charge Evistro 5.

Standard: Charge Evistro 5 and deal 13 damage, flurry damage thrown at Evistro 1 killing it.
Action point: Spinning Leopard attack to shift and attack Evistro 2-5 dealing 17 damage to all and 9 flurry damage to Evistro 2.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 10/90C814(16)16(18)12(14)12(14)Dead!,-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 242/90E1016181414BLOODIED!Carnage(+3 to hit if evistro nearby) 
Evistro 373/90E1116181414Carnage(+3 to hit if evistro nearby) 
Evistro 473/90I916181414Carnage(+3 to hit if evistro nearby) 
Evistro 560/90E1316181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral46/57A1022232223 Marking E1AP: 2, Surges:7/12
Zakuryu46/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock46/46F1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral’s turn!
Dral
player, 895 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Mon 17 May 2021
at 00:23
  • msg #118

Re: Well of demons

Dral seems less hurt by the attacks than someone else would be. He rallies and batters the demons in front of him, taking advantage of Grock's distraction. He glances down the hall at a third creature and frowns as he anticipates being slammed by it.


Immediate Reaction from last attack on Dral: Unbreakable, Dral reduces the attack's damage by 6.
Standard: 17:11, Today: Dral rolled 27 using 1d20+12.  Dual strike (main hand, with CA) +12 vs. AC 16 of E2. Hit.
Dual strike (main hand) damage, 1d8+3. 9 damage, and E2 is marked.
Effect: Secondary attack. 17:16, Today: Dral rolled 20 using 1d20+11.  Dual strike (off-hand) +11 vs. AC 16 of E3. Hit.
17:17, Today: Dral rolled 6 using 1d8+4.  Dual strike (off-hand) damage, 1d8+4.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 10/90C814(16)16(18)12(14)12(14)Dead!,-2 to defenses until EORoland'sNT, Carnage(+3 to hit if evistro nearby), dazed, marked by Dral 
Evistro 233/90E916181414BLOODIED!Carnage(+3 to hit if evistro nearby), marked by Dral 
Evistro 377/90E1016181414Carnage(+3 to hit if evistro nearby), marked by Dral 
Evistro 473/90I1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 560/90D1316181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral52/57A1022232223marking E2 and E3 AP: 2, Surges:7/12
Zakuryu46/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock46/46F1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM's turn!
This message was last edited by the player at 00:23, Mon 17 May 2021.
Storyteller
GM, 1082 posts
Mon 17 May 2021
at 10:09
  • msg #119

Re: Well of demons

The foe next to Dral howls in bloodied anger and as Saskan projects a bolt of acidic energy it angers it further, throwing a sickening blow at Dral, hitting him square and bites with gnarled teeth at him but misses closely. The blow however is not to disregard. Grock is also struck at by the beast closest to him, but ultimately he is too nimble to be a suitable target. Grock is unaware for a moment that he is suddenly rushed by two more of the hulking beasts whom use their numbers to great effect! Two heavy blows are thrown at him, putting him in a tight spot.


Saskan hits EV2 for 20 acid damage!
Dral is hit by claw for 11 damage!
Two charging Evi. demons hit Grock for 6 and 8 damage = 14!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 213/90E916181414BLOODIED!Carnage(+3 to hit if evistro nearby), marked by Dral 
Evistro 377/90E1016181414Carnage(+3 to hit if evistro nearby), marked by Dral 
Evistro 473/90G1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 560/90F1016181414Carnage(+3 to hit if evistro nearby) 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral41/57A1022232223marking E2 and E3 AP: 2, Surges:7/12
Zakuryu46/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock32/46F1024192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55E618181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Player's turn
Dral
player, 900 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Wed 19 May 2021
at 04:46
  • msg #120

Re: Well of demons

Dral's staff threads its way into the opening the demon leaves, fracturing one of whatever passes for bones in the creature's body. He follows that up with another jab that fells it. Then he sidesteps and twirls the staff around his shoulders, first one way, then the other, striking two of the creatures in front of him.


Standard: 21:36, Today: Dral rolled 30 using 1d20+16.  Precise strike (with CA) +16 vs. AC 16 of E2. Hit. Does at least 7 damage.
Move: Shift 1 to D10.
Action Point (Standard): 21:39, Today: Dral rolled 27 using 1d20+10.  Dual strike (main hand) +10 vs. AC 16 of Evistro 3. Hit.
21:40, Today: Dral rolled 6 using 1d8+4.  Dual strike (main hand) damage, 1d8+4. 6 damage, and Evistro 3 is marked.
Effect: Make a secondary attack. 21:41, Today: Dral rolled 28 using 1d20+11.  Dual strike (off-hand, reach) +11 vs. AC 16 of Evistro 5. Hit.
21:42, Today: Dral rolled 8 using 1d8+4.  Dual strike (off-hand) damage, 1d8+4. 8 damage. (Somehow two rolls were submitted, I just took the first one.)


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 20/90E916181414Dead 
Evistro 371/90E1016181414Carnage(+3 to hit if evistro nearby), marked by Dral 
Evistro 473/90G1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 552/90F1016181414Carnage(+3 to hit if evistro nearby), marked by Dral 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu46/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock32/46F924192018Centered Defense Stance AP: 3, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Player's turn except for Dral.
Grock
player, 227 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 26 May 2021
at 05:59
  • msg #121

Re: Well of demons

Grock does a spinning handstand missing all but one of the creatures before shifting slightly to the side and sending a barrage of whipping chains at the three of them knocking them back under the onslaught.

00:45, Today: Grock rolled 18 using 3d8+7.  One Hundred Leaves damage.
00:45, Today: Grock rolled 21 using 1d20+10.  One Hundred Leaves attack reflex 14 Evistro 5.
00:45, Today: Grock rolled 12 using 1d20+10.  One Hundred Leaves attack reflex 14 Evistro 4.
00:44, Today: Grock rolled 20 using 1d20+10.  One Hundred Leaves attack reflex 14 Evistro 3.
00:44, Today: Grock rolled 15 using 2d8+7.  Eternal Mountain damage.
00:43, Today: Grock rolled 26 using 1d20+10.  Eternal Mountain attack fort 18 Evistro 5.
00:42, Today: Grock rolled 11 using 1d20+10.  Eternal Mountain attack fort 18 Evistro 4.
00:42, Today: Grock rolled 16 using 1d20+10.  Eternal Mountain attack fort 18 Evistro 3.

Evistro 3: hit by One Hundred Leaves and takes 18 damage and pushed 2 squares. It takes 18 flurry damage as well.
Evistro 4: missed by One Hundred Leaves and takes 9 damage and pushed one square
Evistro 5: hit by Eternal Mountain and One hundred Leaves which takes 33 and 18 flurry damage while also being knocked prone and pushed two squares

Standard: Eternal Mountain
Move: shift NW and gain resist 3 all until the end of my next turn
Minor: none
Action Point: One Hundred Leaves and target additional person with flurry until the end of my next turn.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 20/90E916181414Dead 
Evistro 335/90E1216181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 473/90H1016181414Carnage(+3 to hit if evistro nearby) 
Evistro 51/90F1216181414Carnage(+3 to hit if evistro nearby), BLOODIED, Prone, marked by Dral 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu46/49B721182316 Used: Backstab 1/2AP: 3, Surges:5/7
Grock32/46E824192018Centered Defense Stance, Resist 3 all AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Player's turn except for Grock and Dral.
Zakuryu Mori
player, 88 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Wed 26 May 2021
at 15:14
  • msg #122

Re: Well of demons

Zaku smirks and springs after a solitary foe. He gashes it quickly but then trips as he stabs at it with a follow-up attack. "Nuts," he growls...

Move: Ambush Trick, move to G9, gain CA on Evistro 4.
Standard: MBA w/CA, hits for 17 hp.
AP for Standard: MBA w/Backstab, miss with natural 1.

11:05, Today: Zakuryu Mori rolled 21 using 1d20+20 with rolls of 1.  AP: MBA w/Backstab.
11:05, Today: Zakuryu Mori rolled 17 using 3d6+10 with rolls of 3,1,3.  Damage.
11:04, Today: Zakuryu Mori rolled 33 using 1d20+17 with rolls of 16.  MBA w/CA (Ambush Trick).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 335/90E1216181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 456/90H916181414Carnage(+3 to hit if evistro nearby) 
Evistro 51/90F1216181414Carnage(+3 to hit if evistro nearby), BLOODIED, Prone, marked by Dral 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A921161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu46/49G921182316 Used: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock32/46E824192018Centered Defense Stance, Resist 3 all AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roland is next.
Roland Esperus
player, 621 posts
Cleric
Wed 26 May 2021
at 15:38
  • msg #123

Re: Well of demons

Roland moves, surveying the room. The demons seem to be reeling a bit. He points to the most-wounded demon and curses it!

Move to B12.
Standard: Astral Seal on Evistro 5--hits Reflex 17 after -2 for being prone and -2 for cover. Evistro 5 has -2 to defenses; first ally who hits E5 will heal 5 hp.

11:20, Today: Roland Esperus rolled 21 using 1d20+11 with rolls of 10.  Astrall Seal on E5



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 335/90E1216181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 456/90H916181414Carnage(+3 to hit if evistro nearby) 
Evistro 51/90F1214 16)16 1812 1412 14FIRST ALLY WHO HITS IT HEALS 5 HP, Carnage(+3 to hit if evistro nearby), BLOODIED, Prone, marked by Dral 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48B1221161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu46/49G921182316 Used: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock32/46E824192018Centered Defense Stance, Resist 3 all AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

The Demons are up!
Storyteller
GM, 1086 posts
Thu 27 May 2021
at 10:59
  • msg #124

Re: Well of demons

Snarling, the demons advanced on DRAL, but could not despite best efforts do much to pierce his menacing defenses.
Zaku saw a flurry of blows come at him, striking him heavily back!
(Hit for 10 damage!)
He bites the blow as Saskan again tries to level the foe near him, but his bolt of energy fly wild and misses.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 335/90E1116181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 456/90H916181414Carnage(+3 to hit if evistro nearby) 
Evistro 51/90F1114 16)16 1812 1412 14FIRST ALLY WHO HITS IT HEALS 5 HP, Carnage(+3 to hit if evistro nearby), BLOODIED, Prone, marked by Dral 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48B1221161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu36/49G921182316 Used: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock32/46E824192018Centered Defense Stance, Resist 3 all AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up!
Grock
player, 228 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 27 May 2021
at 16:51
  • msg #125

Re: Well of demons

Grock jumped up and landed a roundhouse kick on the two creatures attacking Dral while sending a pair of sling stones at the one on Zaku. Roland’s Mark invigorated Grock as one of the Evistro’s heads caved in from the impact.

11:45, Today: Grock rolled 11 using 1d8+7.  Five Storms Damage.
11:44, Today: Grock rolled 17 using 1d20+10.  Five Storms attack Evistro 5.
11:44, Today: Grock rolled 26 using 1d20+10.  Five Storms attack Evistro 3.

Evistro 5 dead. Evistro 3 takes 11 five storms damage. Evistro 3 and 4 each take 18 flurry damage. Grock heals 5 from Roland effect.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 36/90E1116181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 438/90H916181414Carnage(+3 to hit if evistro nearby)BLOODIED
Evistro 50/90F1114 16)16 1812 1412 14FIRST ALLY WHO HITS IT HEALS 5 HP, Carnage(+3 to hit if evistro nearby), Dead, marked by Dral 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48B1221161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu36/49G921182316 Used: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46F1024192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players except Grock are up!
Roland Esperus
player, 622 posts
Cleric
Thu 27 May 2021
at 21:07
  • msg #126

Re: Well of demons

Roland moves again and surveys the foes. He points at the enemy near Zaku and curses him next; the demon feels some of its energies sap....

Move to D8. Astral Seal on E4, hits; E4 takes -2 to defenses until end of Roland's next turn and next ally who hits it heals 5 hp.

17:03, Today: Roland Esperus rolled 29 using 1d20+11 with rolls of 18.  Astral Seal on E4.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 36/90E1116181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 438/90H914 1616 1812 1412 14-2 to defenses until end of Roland's next turn, Carnage(+3 to hit if evistro nearby)BLOODIED
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48D821161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu36/49G921182316 Used: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46F1024192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Zaku is next.
Zakuryu Mori
player, 89 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Thu 27 May 2021
at 21:12
  • msg #127

Re: Well of demons

Zaku dances around the demon, taking his blow gracefully, and hacks further at the demon; he is pleased to see its black blood pouring out.

Move: Ambush Trick, shift to G8 and gain CA on E4.
Standard: MBA w/CA, hits for 19 hp and Zaku heals 5 hp.

DM, NOTE: Zaku will use an Immediate Interrupt to increase his AC by 4 and shift if the Evistro attacks him again.

17:08, Today: Zakuryu Mori rolled 19 using 3d6+10 with rolls of 1,3,5.  Damage w/sneak attack.
17:08, Today: Zakuryu Mori rolled 22 using 1d20+17 with rolls of 5.  MBA w/CA.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 36/90E1116181414Carnage(+3 to hit if evistro nearby), BLOODIED, marked by Dral 
Evistro 419/90H914 1616 1812 1412 14-2 to defenses until end of Roland's next turn, Carnage(+3 to hit if evistro nearby)BLOODIED
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48D821161622  AP:3, Surges:6/7
Dral41/57D1022232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu41/49G821182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46F1024192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral is up!
Dral
player, 901 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Fri 28 May 2021
at 00:45
  • msg #128

Re: Well of demons

Dral hauls off and gives the demon in front of him a two-handed strike with his staff. This spins its head around, but vertically, not horizontally, and it collapses. Then the fighter moves to confront the last of this sort.


Standard: 17:42, Today: Dral rolled 27 using 1d20+10.  Melee basic attack, +10 vs. AC 16 of Evistro 3. Hit. Evistro 1 is marked.
17:43, Today: Dral rolled 7 using 1d8+6.  Melee basic attack damage, 1d8+6. 7 damage. Dead.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 419/90H914 1616 1812 1412 14Carnage(+3 to hit if evistro nearby), BLOODIED, -2 to defenses until end of Roland's next turn 
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48D821161622  AP:3, Surges:6/7
Dral41/57G922232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu41/49G821182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46E1024192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1087 posts
Fri 28 May 2021
at 09:37
  • msg #129

Re: Well of demons

In a fluid motion of actions and violence the demon strikes wildly and flays at anyone nera it, but fail to produce anything meaningful only to look up at an acidic orb striking it in the chest and sending it fuming and dead to the ground.
A single roar is heard south, protecting and guarding the final artifact.
The room is quiet for now, baring the roar that peeks your attention. A sudden gust of wind behind you slams the door open a bit more, curious but as you notices no one, it only serves to puzzle you.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48D821161622  AP:3, Surges:6/7
Dral41/57G922232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu41/49G821182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46E1024192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players turn!
Roland Esperus
player, 623 posts
Cleric
Fri 28 May 2021
at 18:35
  • msg #130

Re: Well of demons

Roland moves and watches for more foes...

Move. Ready Command if a foe reveals themselves.
Zakuryu Mori
player, 90 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Fri 28 May 2021
at 18:37
  • msg #131

Re: Well of demons

Zaku sneaks forward, though his feet are a little more leaden than usual...

Double move using Stealth to I13. Stealth only hits a 17.

14:34, Today: Zakuryu Mori rolled 17 using 1d20+14 with rolls of 3.  Stealth.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I921161622READIED Command if a foe comes within 10 squares AP:3, Surges:6/7
Dral41/57G922232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu41/49I1321182316Stealth DC 17, IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46E1024192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Grock's turns!
This message was last edited by the player at 18:37, Fri 28 May 2021.
Grock
player, 229 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 30 May 2021
at 20:22
  • msg #132

Re: Well of demons

Grock sneaks around the opposite direction to attempt to flank if the beast charges around to Zaku.

15:20, Today: Grock rolled 32 using 1d20+14.  Stealth.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I921161622READIED Command if a foe comes within 10 squares AP:3, Surges:6/7
Dral41/57G922232223marking E3 and E5 AP: 1, Surges:7/12
Zakuryu41/49I1321182316Stealth DC 17, IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46F1624192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral’s turn!
Dral
player, 902 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sun 30 May 2021
at 22:39
  • msg #133

Re: Well of demons

Dral rounds the corner of the room, sees another demon and charges it before it can charge his allies. The strike doesn't seem to affect the beast but it focuses on the fighter, perhaps giving the others a chance to strike it.


Move: Walk to K13.
Standard: Charge Barlgura. 15:33, Today: Dral rolled 16 using 1d20+12.  Melee basic (off-hand, with charge) +12 vs. AC 19 of Barlgura. Miss. Barlgura is marked.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I921161622READIED Command if a foe comes within 10 squares AP:3, Surges:6/7
Dral41/57L1622232223marking Barlgura AP: 1, Surges:7/12
Zakuryu41/49I1321182316Stealth DC 17, IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46F1624192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55A1018181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM's turn!
Storyteller
GM, 1088 posts
Mon 31 May 2021
at 09:34
  • msg #134

Re: Well of demons

As Dral moved in on the foe, he and others notice the pillars come alive.
The figures within the pillars reach out to grab those near them. Howling, they miss Zaku who dodges and can not reach Grock nor Saskan.
However Dral feels the claws gnaw into him!
He can not move! (Grabbed and immoblized! - Escape check Athletics or Acrobatics vs 18).
The Barlgura dodges aswell, and flies forward at DRAL! It is intent to protect the artifact with its life! Its long arms reach Dral and pounds twice, one hitting him square in the chest with sickening force.

Saskan tries to keep up and moves south just out of view of the beast!


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 1108/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I921161622READIED Command if a foe comes within 10 squares AP:3, Surges:6/7
Dral32/57L1622232223marking Barlgura AP: 1, Surges:7/12
Zakuryu41/49I1321182316Stealth DC 17, IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46F1624192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players's turn!
This message was last edited by the GM at 09:35, Mon 31 May 2021.
Grock
player, 230 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 31 May 2021
at 20:05
  • msg #135

Re: Well of demons

Grock used the distraction to charge the beast from the other side and away from the columns landing a solid hit to its upper thigh.

15:02, Today: Grock rolled 15 using 1d8+13.  Punch damage plus flurry.
15:01, Today: Grock rolled 28 using 1d20+13.  Charge attack AC 19.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 193/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I921161622READIED Command if a foe comes within 10 squares AP:3, Surges:6/7
Dral32/57L1622232223marking Barlgura AP: 1, Surges:7/12
Zakuryu41/49I1321182316Stealth DC 17, IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players except for Grock turn!
Roland Esperus
player, 625 posts
Cleric
Wed 2 Jun 2021
at 19:20
  • msg #136

Re: Well of demons

Seeing the obstacle presented by the columns, Roland sprints the other way to get to where he can do some good...

Roland double runs the other direction to F17. Roland grants CA to attacks until the start of his next turn from the Run action.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 193/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F1721161622Grants CA to attacks until start of his next turn AP:3, Surges:6/7
Dral32/57L1622232223marking Barlgura AP: 1, Surges:7/12
Zakuryu41/49I1321182316Stealth DC 17, IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Zaku and Dral are up!
Zakuryu Mori
player, 93 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Fri 4 Jun 2021
at 18:22
  • msg #137

Re: Well of demons

Zaku springs out of hiding and charges the demon; he slashes hard at it, damaging it!

Move with Stealth 33. Standard to charge, hit using Heroic Effort for 21 hp.

14:04, Today: Zakuryu Mori rolled 21 using 3d6+10 with rolls of 6,3,2.  Damage.
14:02, Today: Zakuryu Mori rolled 19 using 1d20+17 with rolls of 2.  Attack on demon w/CA.
15:16, Wed 02 June: Zakuryu Mori rolled 33 using 1d20+14 with rolls of 19.  Stealth roll #2.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 172/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F1721161622Grants CA to attacks until start of his next turn AP:3, Surges:6/7
Dral32/57L1622232223marking Barlgura AP: 1, Surges:7/12
Zakuryu41/49L1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral is up!
This message was last edited by the player at 18:23, Fri 04 June 2021.
Dral
player, 903 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sun 6 Jun 2021
at 23:48
  • msg #138

Re: Well of demons

Dral shifts back, throwing a snap strike over his shoulder as he moves.


Move: Shift to K16.
Standard: 16:42, Today: Dral rolled 31 using 1d20+12.  Sure strike +12 vs. AC 19 of Barlgura. Reach 2. Hit. Barlgura marked.
16:46, Today: Dral rolled 4 using 1d8+3.  Sure strike damage, 1d8+3. 4 damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 168/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F1721161622Grants CA to attacks until start of his next turn AP:3, Surges:6/7
Dral32/57K1622232223marking Barlgura AP: 1, Surges:7/12
Zakuryu41/49L1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1092 posts
Mon 7 Jun 2021
at 10:40
  • msg #139

Re: Well of demons

The pillars howl and reach out to grab Zaku but can not reach the deft and quick warrior who moved out of the way of its claws.
The Barlgura howled and flew at dral; striking twice in quick succession with some force behind, but still not enough to make him more than sore and bloody for now.

Dral takes 14 damage (7+7 over two blows).


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 168/108M1719201717Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48F1721161622Grants CA to attacks until start of his next turn AP:3, Surges:6/7
Dral18/57K1622232223marking BarlguraBLOODIED!AP: 1, Surges:7/12
Zakuryu41/49L1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players turn is up!
Roland Esperus
player, 626 posts
Cleric
Mon 7 Jun 2021
at 21:06
  • msg #140

Re: Well of demons

Roland moves in and tries to curse the demon, but with no good effect. Annoyed, he shouts a command and the barlgura falls at Dral's feet!! He then calls on the Lord of Battle who stitches up some of Dral's wounds.

Move to I17. Standard: Exacting Utterance, rolled just bad enough to be unable to hit even with Heroic Effort. Dicebot, you are awful. Action Point for Standard: Command, just his with Heroic Effort. Barlgura drops prone and is dazed until end of my next turn. Minor: Healing Word on Dral, heals 29 hp and Dral gains +2 to defenses until end of my next turn.

17:05, Today: Roland Esperus rolled 29 using 3d6+21.  Healing Word on Dral.
16:19, Today: Roland Esperus rolled 13 using 1d20+9 with rolls of 4.  AP: Command on Barlgura.
16:15, Today: Roland Esperus rolled 12 using 1d20+9 with rolls of 3.  Exacting Utterance on Barlgura.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 168/108M1719201717PRONE, DAZED until end of Roland's next turn, Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I1721161622 Used: Exacting Utterance, Command, Heroic Effort, Healing Word 1/2AP:3, Surges:6/7
Dral47/57K1624 (22)25 (23)24 (22)25 (23)marking Barlgura+2 to defenses until end of Roland's next turnAP: 1, Surges:6/12 SV14
Zakuryu41/49L1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Grock and Zaku are up!
Zakuryu Mori
player, 94 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Mon 7 Jun 2021
at 21:10
  • msg #141

Re: Well of demons

Zaku, meanwhile, takes advantage of the demon's situation and slashes at one of its major veins, causing black blood to spill. He then steps away from it.

Standard: MBA w/CA from dazed and prone--hit easily for 20 hp. Move: Shift to K17.

17:07, Today: Zakuryu Mori rolled 20 using 3d6+10 with rolls of 5,3,2.  Damage.
17:07, Today: Zakuryu Mori rolled 31 using 1d20+17 with rolls of 14.  MBA w/CA.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 148/108M1719201717PRONE, DAZED until end of Roland's next turn, Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I1721161622 Used: Action Point, Exacting Utterance, Command, Heroic Effort, Healing Word 1/2AP:2, Surges:6/7
Dral47/57K1624 (22)25 (23)24 (22)25 (23)marking Barlgura+2 to defenses until end of Roland's next turnAP: 1, Surges:6/12 SV14
Zakuryu41/49K1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 6/7


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Grock are up!
Dral
player, 906 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sat 12 Jun 2021
at 01:25
  • msg #142

Re: Well of demons

Dral sticks with what has been working and aims another precise strike against the creature. Then he takes advantage of its sorry state to start trying to get behind it.

1
Standard: 18:18, Today: Dral rolled 33 using 1d20+14.  Sure strike (with CA) +14 vs. AC 19 of Barlgura. Hit. Marked.
18:19, Today: Dral rolled 11 using 1d8+3.  Sure strike damage, 1d8+3.
Move: Walk to N19.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 137/108M1719201717BLOODIED, PRONE, DAZED until end of Roland's next turn, Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I1721161622 Used: Action Point, Exacting Utterance, Command, Heroic Effort, Healing Word 1/2AP:2, Surges:6/7 SV: 12
Dral47/57N1924 (22)25 (23)24 (22)25 (23)marking Barlgura+2 to defenses until end of Roland's next turnAP: 1, Surges:6/12 SV: 14
Zakuryu41/49K1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7 SV: 12
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock is up!
Grock
player, 232 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 12 Jun 2021
at 05:05
  • msg #143

Re: Well of demons

Grock tries to land a kick to the back of its knee but the attack just barely doesn’t connect.

OOC: 00:03, Today: Grock rolled 16 using 1d20+10.  Five Storms attack reflex 17.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 137/108M1719201717BLOODIED, PRONE, DAZED until end of Roland's next turn, Double attack, savage howl(5 sq, +2 to hit), marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I1721161622 Used: Action Point, Exacting Utterance, Command, Heroic Effort, Healing Word 1/2AP:2, Surges:6/7 SV: 12
Dral47/57N1924 (22)25 (23)24 (22)25 (23)marking Barlgura+2 to defenses until end of Roland's next turnAP: 1, Surges:6/12 SV: 14
Zakuryu41/49K1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7 SV: 12
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1093 posts
Mon 14 Jun 2021
at 11:23
  • msg #144

Re: Well of demons

The beast howls loudly, in its bloodied state as the sight of its own wounds angers it further. It remains laying before its foes, and strikes at DRAL with furious vengeance!
It pummels Dral in the chest with a heavy blow across the thigh, to angered to bother getting up.

Hits AC 24(-2 for being prone), for 16 damage! Howls as a free action for +2 to hit.

Suddenly, the pillar roars and from its center and its distorted core, flings acidic energy out, causing a burn to both Dral and demon itself. It roars in pain.

8 damage to Dral and the Barlgura.

Saskan peeks out and flings a bolt of acidic energy at the beast, to further anger it.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 114/108M1719201717BLOODIED, DAZED until end of Roland's next turn, Double attack, savage howl(5 sq, +2 to hit)ACTIVE!!, marked by Dral 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I1721161622 Used: Action Point, Exacting Utterance, Command, Heroic Effort, Healing Word 1/2AP:2, Surges:6/7 SV: 12
Dral23/57N1924 (22)25 (23)24 (22)25 (23)marking Barlgura+2 to defenses until end of Roland's next turn: BLOODIED!AP: 1, Surges:6/12 SV: 14
Zakuryu41/49K1721182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7 SV: 12
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players is up!
Zakuryu Mori
player, 95 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Mon 14 Jun 2021
at 18:03
  • msg #145

Re: Well of demons

Zaku lithely tumbles into position opposite Dral and, leaping, cuts the demon's throat. He drops down and watches the demon writhe...

Move: Tumbling Trick, shift to N16. Standard: MBA w/flank, hits for 21 hp. Barlgura is down. Bracing for potential death throes. :-)

13:54, Today: Zakuryu Mori rolled 21 using 3d6+10.  Damage.
13:54, Today: Zakuryu Mori rolled 33 using 1d20+17.  MBA w/CA from flank.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura 10/108M1719201717DEAD  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48I1721161622 Used: Action Point, Exacting Utterance, Command, Heroic Effort, Healing Word 1/2AP:2, Surges:6/7 SV: 12
Dral23/57N1924 (22)25 (23)24 (22)25 (23)marking Barlgura+2 to defenses until end of Roland's next turn: BLOODIED!AP: 1, Surges:6/12 SV: 14
Zakuryu41/49N1621182316IMMEDIATE INTERRUPT IF ATTACKEDUsed: Backstab 2/2, Heroic Effort, Action PointAP: 2, Surges:5/7 SV: 12
Grock37/46L1924192018Centered Defense Stance AP: 1, Surges:8/9, SV: 12
Saskan55/55C1518181520Total Defense AP: 2, Surges:2/6, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM, waiting for any death throes before we continue!
Storyteller
GM, 1095 posts
Tue 15 Jun 2021
at 07:13
  • msg #146

Re: Well of demons

The beast roars as fires around it swallow it whole. The second it vanishes you feel the air being sucked out of the pillars. A heavy gust moves through the halls, and silence erupts.

Just behind it you notice a plain stone altar.
All that remains of a once-fantastic treasure that filled the chamber around the altar is the bell of fury’s calling. This item sits atop the altar, in plain sight.
The bell of fury’s calling is covered with glyphs, but the golden bell has no clapper. Its handle is made of bone, and along its length are sharp, steel spikes.
You notice, just aside it, a small loose tile where a small chest lay within. It is no bigger than a thick book.

Both Grock and Saskan can hear voices north of you. From the room of the spirits.
Calm, yet stern voices. One is the spirit of the elf, but the deep voice in common tongue, is new, and it has company.
Zakuryu Mori
player, 96 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Thu 17 Jun 2021
at 18:59
  • msg #147

Re: Well of demons

Zaku skulks forward and inspects the altar for any traps...

14:58, Today: Zakuryu Mori rolled 27 using 1d20+8 with rolls of 19.  Searching for traps.
This message was lightly edited by the player at 02:31, Fri 18 June 2021.
Grock
player, 235 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 17 Jun 2021
at 21:26
  • msg #148

Re: Well of demons

Grock joined Zak in scouting ahead.

17:58, Yesterday: Grock rolled 34 using 1d20+14.  Stealth.
Storyteller
GM, 1097 posts
Fri 18 Jun 2021
at 07:54
  • msg #149

Re: Well of demons

There is nothing out of sorts for the altar. It is cold rock and the bell itself, while jagged and sharp is just that, inanimated. It appears safe to take.
The room is calm, and you notice dust and light escape from the pillars as if whatever was within has been released, and is slowly passing on..

The room up north remain calm, but the voices keep going back and forward. The spirits are discussing with someone.
Grock
player, 236 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 18 Jun 2021
at 12:17
  • msg #150

Re: Well of demons

Grock takes the bell and goes to see who is talking being as quiet as possible.
Storyteller
GM, 1098 posts
Fri 18 Jun 2021
at 12:24
  • msg #151

Re: Well of demons

Grock notices the three spirits; the main talker being the former elven wizard whose questions where always tainted with a hint of suspicion for ones true purpose.

Next to her, two dragonborn stand.
They appear, differently.

They have not yet discovered you, but the dwarven spirit, hums around before calmly stating.
"Three...three down."

They all turn to him.
Dral
player, 908 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Fri 18 Jun 2021
at 13:39
  • msg #152

Re: Well of demons

In reply to Storyteller (msg # 151):

Dral follows along, nursing his wounds.
Zan Zraythas
player, 2 posts
Fri 18 Jun 2021
at 18:25
  • msg #153

Re: Well of demons

The closer dragonborn is a hulking figure, close to seven feet tall, red-scaled and rippling with muscle.  He wears armor made from the large black scales of a drake, and a helm from the skull of the same creature, adorned with great curving horns, and the hilt of an enormous sword pokes out at an angle above his shoulder.

He speaks to the dwarf in a deep, growling voice, but mild - curious or confused.  "Three?  The keys, you mean?"  But when the elf goes tense, he also tenses, grinning to display a mouth full of jagged teeth, and his hand goes to the hilt of his sword.  "Is it Baphomet?  I am ready..."  He glances over his shoulder at his companion, as if checking that he is also ready.

He appears not to notice anyone entering the room.
Balasar
player, 2 posts
HP: 51
AC:17, F:17, R:14, W:19
Fri 18 Jun 2021
at 23:09
  • msg #154

Re: Well of demons

Standing next to his companion the other dragonborn appears smaller, yet still standing well over 6ft in height and with lean, muscular frame. His scaled skin is generally a burnt umber in color fading to a sandy brown and glistens as though oiled. His robes are a dark blue, edged with a metallic colored trim and covered in stains, especially around the neck and chest areas. His deep voice carries across to you as he converses with the elven spirit.

At the dwarven spirit's words Balasar's hand tightens on his staff, which he'd been leaning upon during his brief conversation with the elf, as he stands tall and turns to the dwarf as Zan's questions echo around the hall.
Zakuryu Mori
player, 97 posts
AC21/F18/R23/W16
HP:35/49||HS:6/7||AP:0
Mon 21 Jun 2021
at 19:35
  • msg #155

Re: Well of demons

Zaku remains by the altar.
Roland Esperus
player, 629 posts
Cleric
Mon 21 Jun 2021
at 19:36
  • msg #156

Re: Well of demons

Roland moves up with the others, stepping into the room and nodding to the dragonborn. "Well-met, fellows. I hope you're not followers of Baphomet, because if you are, that won't end well for you." He says this with a bit of a smile, as he has suspicions that they are, in fact, not.
Balasar
player, 3 posts
HP: 51
AC:17, F:17, R:14, W:19
Mon 21 Jun 2021
at 20:16
  • msg #157

Re: Well of demons

"Not us," Balasar responds gregariously. "We weren't even sure of who Baphomet was until the ghostly voice in the previous chamber enlightened us. I am Balasar of the Platinum Cadre and disciple of Bahamut, my companion here is Zan. We were sent by Orontar of the Mages of Saruun to seek you out. I assume this is meaningful to you?"

Balasar stops, and you get the idea there is more to his message but he is cautious and awaiting confirmation that you are those he seeks.
Zan Zraythas
player, 3 posts
Mon 21 Jun 2021
at 20:41
  • msg #158

Re: Well of demons

The red dragonborn smiles, and relaxes.  He shakes his head, and speaks in a more friendly tone than he had been. "As my friend says, our goal is to confront and slay his champion - I think it may be a shadow dragon?"
Roland Esperus
player, 630 posts
Cleric
Mon 21 Jun 2021
at 21:23
  • msg #159

Re: Well of demons

Roland grins from ear to ear. "Then, gentlemen, you are in the right place. I'm Roland, cleric of Kord, and over there are Grock and Dral. Zaku's in the back room. We're collecting artifacts from various parts of this temple to gain entrance to the stronghold and take out the guardian, as you say.

"If you don't mind standing guard for a few minutes, my friends and I just finished beating up some demons and could use a breather. Then we can find what apparently is the last artifact that we need to get where we want to go."

Grock
player, 237 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 21 Jun 2021
at 22:34
  • msg #160

Re: Well of demons

Grock nodded to the two dragonborn. “Aye a little bit of a respite would be most welcome. We can trade information in the meantime.”
Zan Zraythas
player, 4 posts
Tue 22 Jun 2021
at 02:37
  • msg #161

Re: Well of demons

Zan nods.  "Of course! So you found three keys, do you know where to look for the last one?" He looks around the room, wandering over to take a peek through the door the others came out of without actually leaving the room.
Roland Esperus
player, 631 posts
Cleric
Tue 22 Jun 2021
at 19:42
  • msg #162

Re: Well of demons

Roland examines the doors that the party has traveled through and points to the one that they haven't. "That way," he says.

He turns to the ghosts and bows. "Well-met again, gentlefolk. Could you remind me what lies down that way?" He grins gamely.
Balasar
player, 4 posts
HP: 51
AC:17, F:17, R:14, W:19
Wed 23 Jun 2021
at 05:06
  • msg #163

Re: Well of demons

Balasar grins an unnerving grin that displays the many fangs of his draconic mouth. "Sure, I think Zan and I would be happy to keep a watch out while you catch your breath. I'm not sure this is a place to stay long though."

As Roland answers Zan's question and asks his own of the three ghosts Balasar waits expectantly for their answer.
Storyteller
GM, 1100 posts
Wed 23 Jun 2021
at 07:43
  • msg #164

Re: Well of demons

Roland Esperus:
He turns to the ghosts and bows. "Well-met again, gentlefolk. Could you remind me what lies down that way?" He grins gamely.


The elf nods.
"You have yet to enter the last room - the hall of the crimson whips.
The Hall of the Crimson Whip once tested minotaur acolytes of Baphomet and is a sickening place. Beware if you dare enter and get the two halves of the Bloodhorn Blade. They are not easy to get a hold of.
You may just succeed...but time will tell."


Her face is dour and stern.
Roland Esperus
player, 632 posts
Cleric
Wed 23 Jun 2021
at 18:21
  • msg #165

Re: Well of demons

Roland nods and bows. He turns to the wall, moves to it, turns and sits down.

"So, Zan, Balasar, tell me of your exploits! Grock, you too--I haven't heard that much about you since we got down to this place."
Balasar
player, 5 posts
HP: 51
AC:17, F:17, R:14, W:19
Thu 24 Jun 2021
at 04:22
  • msg #166

Re: Well of demons

While the others rest Balasar introduces himself and his companion, and between them they summarize their journey together around the Sea of Fallen Stars to the Well of Demons. As they complete the story Balasar remarks, "My goal, as a member of the Platinum Cadre, is to seek out good dragons to aid my people and to oppose evil dragons wherever they may be found. I've heard stories about Shadow Dragons, and none of them good. It is one of the reasons I happily agreed to seek you out. You'll have to ask Zan about his reasons for being here."
Storyteller
GM, 1101 posts
Thu 24 Jun 2021
at 12:39
  • msg #167

Re: Well of demons

The group rests, recovering some strength(short rest, encounter powers recharged and AP added for those in last battle.).
The halls north of you await and with a team of prowess you wander forward. Downed and exhausted, both Saskan and Zaku opt to stay back and recover, allowing your new allies to wander along.
They insist on this.

You open a set of heavy iron double doors carefully and peek inside.
Before you is a scene torn from the Abyss. You stand on a small stone platform overlooking two large pools of blood.
A stone walkway divides the room and sits just above the surface of the pools. On opposite sides of the room, large bronze statues of snarling minotaurs face each other. Each minotaur statue holds a long barbed whip, as if about to strike.
A smaller minotaur statue stands beside each of the doors leading into this place.
Flanking the large statue on the far side of the room are two pedestals that rise out of the blood. On one pedestal rests a gray dagger-sized blade. On the other rests a matching hilt.
Noting what the spirits said, the blade you seek is in two pieces.
The water and room is eerily silent.
The room is bright, and the smell is awful - ironlike and thick, suggesting it is in fact blood. The pools themselves are deep, 5-6 feet on each side.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Update: ADDED INFO TO MAP in regards to stairs, pillars and such.
This message was last edited by the GM at 09:54, Fri 25 June 2021.
Zan Zraythas
player, 5 posts
Thu 24 Jun 2021
at 15:49
  • msg #168

Re: Well of demons

Zan looks out at the room. "Hmmm..." he growls. "I can probably jump it, but not all in one go.  Have to use those islands.  Think those big statues come to life?"
Balasar
player, 6 posts
HP: 51
AC:17, F:17, R:14, W:19
Thu 24 Jun 2021
at 16:09
  • msg #169

Re: Well of demons

"Probably. The whole set up seems suspicious. We could also look at climbing across the wall to the south. Keep an eye on the big statues, I'm going to inspect the small one here. Roland, you want to help me?"

Waiting first for Roland's response, Balasar will look to move into the room and inspect the small statue in the corner near the door (X18).
Grock
player, 238 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 26 Jun 2021
at 07:18
  • msg #170

Re: Well of demons

While they were resting, Grock let them know if his time as a slave aboard a pirate ship commanded by his own father. Then he escaped and went about traveling doing good and freeing other people who had been enslaved by raiding tribes or cultists looking for sacrifices to their demonic gods.

When they entered the room, he was very suspicious of the blood pools and the statues. “We could just blast the statues into rubble from where we’re at to make sure. Probably something swimming around in the blood. Statues look like the whips would be long enough to reach the platforms and pull you off into the blood. I can easily hop from island to island to grab the items without getting into the blood. As long as something doesn’t drag me into it, I would be fine. I do suggest allowing me to go after the items if we get ambushed.”
Roland Esperus
player, 635 posts
Cleric
Sun 27 Jun 2021
at 18:55
  • msg #171

Re: Well of demons

Roland points at Grock and nods. "I'm all for blasting the statues to bits as a precaution. But, yes, Balasar, I'll walk with you."

He accompanies Balasar, staying about 10' back but well within range where he can spring forward to help or to heal the fellow if anything untoward happened to him.
Balasar
player, 7 posts
HP: 51
AC:17, F:17, R:14, W:19
Mon 28 Jun 2021
at 08:19
  • msg #172

Re: Well of demons

In reply to Roland Esperus (msg # 171):

Balasar moves into the room and inspects the small statue by the door (X18).
Storyteller
GM, 1103 posts
Mon 28 Jun 2021
at 11:20
  • msg #173

Re: Well of demons

Balasar sees that the small statues serve if anything as small decorative pieces in the larger room.
From his viewpoint he notices that the whips on the large beast statues in the middle of the pools are very long and some of them appear to have bloodstains on them.
However the room remains calm and quiet as if you have yet to discover the true purpose of the place.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 636 posts
Cleric
Tue 29 Jun 2021
at 18:47
  • msg #174

Re: Well of demons

Roland regards the room with obvious disgust. "Well, lovely."

He turns to Zan and Balasar in turn. "What kind of ranged attacks do you have? I am serious about hanging back and destroying those statues."
Zan Zraythas
player, 6 posts
Wed 30 Jun 2021
at 05:57
  • msg #175

Re: Well of demons

Zan shakes his head.  "Nothing, really.  Travelling with Balasar I haven't really needed to.  I could throw a javelin if anyone had one."
Grock
player, 239 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 30 Jun 2021
at 06:08
  • msg #176

Re: Well of demons

Grock looked over at the other dragonborn hoping it had magical powers that could damage the statues. It would make things a little bit easier.
Balasar
player, 8 posts
HP: 51
AC:17, F:17, R:14, W:19
Wed 30 Jun 2021
at 08:19
  • msg #177

Re: Well of demons

Balasar judges the distance and the composition of the stone of the large statue. "I have several means available but I'm not sure what you think would damage such a edifice. Maybe cold?"
Roland Esperus
player, 637 posts
Cleric
Thu 1 Jul 2021
at 19:44
  • msg #178

Re: Well of demons

Roland nods. "Cold is a good start. Acid would be my first choice, but I say throw any sort of repeatable magic you have at it and see what happens. The rest of the party stays back; I'll stay near you to pull you out of the way and heal you if needs be."
Balasar
player, 9 posts
HP: 51
AC:17, F:17, R:14, W:19
Thu 1 Jul 2021
at 23:37
  • msg #179

Re: Well of demons

Balasar lifts his staff and speaks a phrase in the language of magic. Frost appears to cover the area around the statue.

Dragonfrost attack on the statue: [roll=1625182353.49274.357924]
Dragonfrost damage: [roll=1625182384.26909.357924]
Storyteller
GM, 1104 posts
Fri 2 Jul 2021
at 07:38
  • msg #180

Re: Well of demons

As the status is coated in frost, the stone cracks a bit.
Suddenly, a roaring twirling sounds of crushed debris and grinding stone roars out.
The large stone statue moves right and the long barbed whip flays out and strikes in a sickening twirl around the room, exposing that it can infact reach both ends of the room, making it hard to dodge. Both Roland and Balasar is present in the room, and does not manage to dodge the blow forcing them back and tripping them through force.
The water bubbles in anguish as the strike is made. The room comes alive.

11 damage Balasar, 6 damage Roland
Prone, and pushed back.

Roll initiative!




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral23/57N1920191817  AP: 2, Surges:6/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock37/46L1924192018  AP: 2, Surges:8/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


If you used surges and healing effects while resting, please update!!!!!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was lightly edited by the GM at 07:38, Fri 02 July 2021.
Zan Zraythas
player, 7 posts
Sat 3 Jul 2021
at 05:18
  • msg #181

Re: Well of demons

In response to the sudden threat, Zan's demeanor suddenly changes, and he seems immediately less frivolous.  He barks out in a deep voice, "Clear my path!  Get on defense!" and something in his tone grants the impetus and opportunity for his new companion Dral to make a sudden move.

Init 23

Activating Battlefront Shift as a No-Action to give Dral an immediate shift of half his speed, assuming he doesn't look horribly wounded?  (I'm looking at the chart but hopefully that's just not updated with his healing yet.)

This message was last edited by the player at 06:10, Sat 03 July 2021.
Grock
player, 240 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 3 Jul 2021
at 14:14
  • msg #182

Re: Well of demons

Grock was not surprised as the whip strikes out and goes on the defensive.

09:12, Today: Grock rolled 18 using 1d20+7.  Initiative .



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral23/57N1920191817  AP: 2, Surges:6/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46L1924192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


If you used surges and healing effects while resting, please update!!!!!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Balasar
player, 10 posts
HP: 51
AC:17, F:17, R:14, W:19
Sat 3 Jul 2021
at 21:25
  • msg #183

Re: Well of demons

Balasar growls in pain and surprise at the speed of the statue as he falls under the impact of the whip

Today: Balasar rolled 21 using 1d20+1.  Initiative.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral23/57N1920191817  AP: 2, Surges:6/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46L1924192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


If you used surges and healing effects while resting, please update!!!!!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 909 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sat 3 Jul 2021
at 22:18
  • msg #184

Re: Well of demons

Dral twirls his staff in preparation.

15:16, Today: Dral rolled 11 using 1d20+8.  Initiative, +8.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46L1924192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


If you used surges and healing effects while resting, please update!!!!!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Roland Esperus
player, 638 posts
Cleric
Sun 4 Jul 2021
at 00:35
  • msg #185

Re: Well of demons

Roland's reaction to this is a loud "OOF!" as the wind is knocked out of him for a moment.

A mere 9.
20:34, Today: Roland Esperus rolled 9 using 1d20+3 with rolls of 6.  Initiative.




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46L1924192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


DM, we are ready to go!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 17:34, Mon 19 July 2021.
Storyteller
GM, 1107 posts
Mon 26 Jul 2021
at 07:40
  • msg #186

Re: Well of demons

As blood is spilled the waters come alive.
From the depths, beasts appear, red, hideous and snarling in sheer anger and bloodlust.
They eye around, for targets bleeding to feed their hunger. The status appears slowly to be resetting, and wont act for some time.
There is time to act for those closest by.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46L1924192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


Players before initiative 14 can act!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 06:58, Tue 27 July 2021.
Zan Zraythas
player, 10 posts
Mon 26 Jul 2021
at 21:46
  • msg #187

Re: Well of demons

Zan says, "We need to be quick, right?  I'll get the blade, someone get the hilt!" With a word in Draconic, his armor vanishes, then he takes off, running into the room, leaping to the island with the big statue, then again to the causeway between the pools.


Unsummoned armor as minor action to speed movement, then double move with two jumps pretty much straight diagonal path (moved on map).


14:41, Today: Zan Zraythas rolled 27 using 1d20+13.  second jump.

14:41, Today: Zan Zraythas rolled 19 using 1d20+13.  first jump.

Grock
player, 241 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 28 Jul 2021
at 00:53
  • msg #188

Re: Well of demons

Grock easily hops and jumps from the platform they were on to the one with the statue all the way to the long strip of platform across. He readied himself for the enemies’ approach.

OOC: two move actions with +22 to Athletics checks to jump from platform to platform.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46M1224192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


Players before initiative 14 can act!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Balasar
player, 11 posts
HP: 51
AC:17, F:17, R:14, W:19
Wed 28 Jul 2021
at 16:09
  • msg #189

Re: Well of demons

Balasar pulls himself to his feet as Grock and Zan leap across to the landing in the middle. Cursing his luck that the creatures rising out of the liquid are too far away to reach he runs and jumps onto the platform containing the large statue putting himself in a better position to aid his companions while hoping the large statue will not move.

<Orange>OOC: Double move to stand and then running jump to U11. May not have made it, rolled 17<Orange>


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock46/46M1224192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


Players before initiative 14 can act!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1108 posts
Thu 29 Jul 2021
at 07:40
  • msg #190

Re: Well of demons

The demons appeared, oily, red as fire and angering and sickening faces twisted in anger.
Charging out towards both Zan and Grock they struck wild and viciously like hyenas and sought to destroy those present.
They struck wild at Zan, missing wildly, but one came deep from the south to engage and strike Grock heavily before he could move further. This would complicate matters.(12 damage to grock)
Zan notices yet another appear from the pool of blood towards him.
The statue began to move slowly, as if winding up another strike.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622Prone AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock34/46M1224192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


Players before initiative 1 can act!!!

Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 642 posts
Cleric
Thu 29 Jul 2021
at 16:34
  • msg #191

Re: Well of demons

Esperus stands up and then waits...

Move: tand. Standard: Ready Command on the first foe to try to pursue the party when we are ready to flee within 10 squares of me, or first foe to come within 5 squares of Dral. Will hit; reserve right to determine the command for them until the situation presents itself.

12:29, Today: Roland Esperus rolled 21 using 1d20+9 with rolls of 12.  Readied attack: Command



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48I1721161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57N1920191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51N1617171419Prone AP: 1, Surges:8/8 SV: 14
Grock34/46M1224192018  AP: 2, Surges:7/9, SV: 12
Zan51/51C1523211519  AP: 1, Surges:9/9, SV: 13


Dral, your move!!!

Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 910 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sat 31 Jul 2021
at 21:35
  • msg #192

Re: Well of demons

Dral backs up and makes a leap for the nearest platform. He barely makes it, but he makes it.


Move: Back up at least 1 squares.
Move: Run and jump to T11. 14:33, Today: Dral rolled 15 using 1d20+13.  Athletics +13 vs. DC 15 for three squares. Success.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57T1120191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51U1117171419Prone AP: 1, Surges:8/8 SV: 14
Grock34/46M1224192018  AP: 2, Surges:7/9, SV: 12
Zan51/51M823211519  AP: 1, Surges:9/9, SV: 13


Dral, your move!!!

Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 21:38, Sat 31 July 2021.
Grock
player, 242 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 2 Aug 2021
at 03:15
  • msg #193

Re: Well of demons

Grock sizes up the situation realizing they needed to get the two pieces fast before things starting going to crap. He summoned all his strength and rage cracking the stone under his feet as he launches himself through the air at the pillar with the hilt completely ignoring the demon in his face. He lands only briefly to grab it before moving like a blur to skip not just to the platform with the statue to then keep bounding past it to the other pillar with the blade, but also spins on a dime to launch back onto the Minotaur platform and slams the blade into the hilt.

22:05, Today: Grock rolled 38 using 1d20+22.  Athletics 3 DC 25.
22:05, Today: Grock rolled 40 using 1d20+22.  Athletics 2 DC 25.
22:05, Today: Grock rolled 38 using 1d20+22.  Athletics 1 DC 25.

Move: Swift Flight to fly to the pillar with the hilt
Standard: Crane Wing movement ability to move with +5 Athletics and considered to have running start to go from hilt pillar to Minotaur statue
Action Point 1: leap to blade pillar
Action point 2: leap back to Minotaur platform
Minor: put blade into hilt



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90F3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 290/90R3161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Evistro 390/90F15161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57T1120191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51U1117171419Prone AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan51/51M823211519  AP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 03:17, Mon 02 Aug 2021.
Storyteller
GM, 1109 posts
Mon 2 Aug 2021
at 07:24
  • msg #194

Re: Well of demons

As the hilts fuse together as per magical means almost, the status roar out in fury.
The blood pool starts to create heavy currents that would knock anyone over who was in it, and move the far away. The room begins to get warmer, and the statues move with more fervor and fury that before.
The left swings wickedly and strikes around, Grock being hidden behind the statue itself and out of reach; the two demons however are pushed further away and knocked down heavily.
The right follows just shortly after, again swinging wildly, striking the demons and Zan heavily. Again all are knocked to the ground, pummeled and bleeding from the long heavy chain.
The chain flies over both Dral and Balasar, but misses.
Getting the blade has made things, a tad more hectic, and the statues appear to have been infused with anger and relentlessness.

Zan takes 10 damage. Is prone(move action to stand up).


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 174/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 277/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57T1120191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51U1117171419  AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan41/51M823211519PRONE AP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.


PLKAYERS BEFORE 14 act now!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Zan Zraythas
player, 11 posts
Wed 4 Aug 2021
at 06:16
  • msg #195

Re: Well of demons


Zan roars in frustration as he falls, but then immediately gets up again, and calls his armor back, so he is once again dressed in steel dragonscales.

He shouts, "Come this way!  I'll cover you!" and swings his enormous sword at the creature next to him, blade slamming through it with rending force.

cancel the Athletics, doesn't make sense to leave a man behind.

23:12, Today: Zan Zraythas rolled 26 using 1d20+13.  Attack with Howling Strike.

23:13, Today: Zan Zraythas rolled 21 using 1d12+1d6+9.  Damage with Howling Strike.

If an enemy hits Zan, he will activate Vengeance is Mine as reaction: he makes a basic attack against the enemy and an ally can move and make a melee basic (not dependent on my attack hitting.)




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 174/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 277/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57T1120191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51U1117171419  AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan41/51M823211519PRONE AP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.


PLKAYERS BEFORE 14 act now!!!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Balasar
player, 14 posts
HP: 51
AC:17, F:17, R:14, W:19
Thu 5 Aug 2021
at 15:32
  • msg #196

Re: Well of demons

Balasar assesses the situation. Looking at the statue, which has suddenly become more active, he realizes he is unlikely to be able to topple it. Swiftly taking a couple of steps back he runs and leaps for the corner platform that the party came in by, and makes it easily.

Turning he raises his staff and unleashes a cacophony of lightning down on the statue.


Balasar steps back 2 squares and then running jumps landing at V16. (Rolls 28 on Athletics check)
Turns and uses Serpentine Blast on the statue, (26 vs REF) doing 27 points of lightning damage.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 174/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 277/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57T1120191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51V1617171419  AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan41/51M823211519  AP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

Statue S10 has taken 47 points of damage from Balasar


DM at 14

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Storyteller
GM, 1112 posts
Fri 6 Aug 2021
at 07:29
  • msg #197

Re: Well of demons

Suddenly things turn sour for Zan.
The two statues begin to turn and move and the flails swing wide and strikes down on the demons and Zan. He is swarmed and striked heavily causing him to bleed heavily, as they are all knocked to the ground. He is bleeding heavily.
Balasar noticed that the statue he has been targeting is beginning to crumble and will not be able to resist much more of his assaults.
Damage done to Zan: 12+11+10+8, going from 41 to 9 hp!


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 156/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 263/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Statue 168/68B818191618  
Statue 221/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57T1120191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51V1617171419  AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan09/51M823211519 Bloodied!;PRONEAP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Remaining players!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 07:53, Fri 06 Aug 2021.
Dral
player, 912 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Tue 10 Aug 2021
at 04:24
  • msg #198

Re: Well of demons

Dral leaps for the stairs, but isn't able to make it, even with the help of his lucky charm. He splashes down into the bloody substance and scrambles onto the stairs as quickly as he can.


Move: Walk 2 to R11, then jump to N10.
21:20, Today: Dral rolled 16 using 1d20+13.  Athletics +13 vs DC 20 for 4 square. Land in O10. 21:22, Today: Dral rolled 2 using 1d6.  Lucky charm daily power.
Move: If possible move to N10.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 156/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 263/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Statue 168/68B818191618  
Statue 221/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48Y1521161622READIED AP:1, Surges:6/7 SV: 12
Dral51/57N1020191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51V1617171419  AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan09/51M823211519 Bloodied!;PRONEAP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Remaining players!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 645 posts
Cleric
Tue 10 Aug 2021
at 22:47
  • msg #199

Re: Well of demons

Roland utters a prayer to the Lord of Battle and then plunges into the blood pool! He moves quickly through the goo.

"Dral! Clear the way for me in a moment!"

Double run to O12; grants CA until the start of my next turn.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 156/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 263/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Statue 168/68B818191618  
Statue 221/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/4801221161622Grants CA (Running) AP:1, Surges:6/7 SV: 12
Dral51/57N1020191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51V1617171419  AP: 1, Surges:8/8 SV: 14
Grock34/46C824192018  AP: 0, Surges:7/9, SV: 12
Zan09/51M823211519 Bloodied!;PRONEAP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


DM is up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 243 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 11 Aug 2021
at 00:49
  • msg #200

Re: Well of demons

Grock had the sword in hand and needed to get the heck out of there. He runs and leaps the blood pool to the center platform again.

19:50, Today: Grock rolled 36 using 1d20+22.  Athletics to jump the blood DC 25.
Double move to M13 jumping the blood pool



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 156/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 263/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 390/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max) 
Statue 168/68B818191618  
Statue 221/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/4801221161622Grants CA (Running) AP:1, Surges:6/7 SV: 12
Dral51/57N1020191817  AP: 2, Surges:4/12 SV: 14
Balasar40/51V1617171419  AP: 1, Surges:8/8 SV: 14
Grock34/46M1324192018  AP: 0, Surges:7/9, SV: 12
Zan09/51M823211519 Bloodied!;PRONEAP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


DM is up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 00:50, Wed 11 Aug 2021.
Storyteller
GM, 1113 posts
Wed 11 Aug 2021
at 07:20
  • msg #201

Re: Well of demons

Zan, being knocked down saw that the foes on their feet exposed a critical blunder.
The statues did not care who was in the room, and saw no color. It would attack and strike wildly at anyone.
And that is just what happened!
Two wild swings from both ends first sent the beasts to one end and then back again. They were knocked down, hurt and dazed, but Zan somehow dodging out of the way for now.
Sadly the swings were so wide and wild that Grock, Roland and Dral could not avert it fully.
All struck and drawn to the ground heavily, they were close but Zan was still in dire straights.

The blood in the pools start to burn the skin of both Dral and Roland who had to navigate through it. The thick liquid sticks and stings heavily and also causes your head to feel light and uneasy. As if it is cursed to serve the beasts that roam within.

Overview:
Grock takes 4+11 damage(15)
Roland takes 5 damage and ongoing 5 poison damage and a –2 penalty to
all defenses against attacks from demons (save ends both).
Dral takes 4+4 damage(8) and ongoing 5 poison damage and a –2 penalty to
all defenses against attacks from demons (save ends both).


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 140/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, Bloodied!
Evistro 247/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Evistro 374/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Statue 168/68B818191618  
Statue 221/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/4801221161622Grants CA (Running)PRONEAP:1, Surges:6/7 SV: 12
Dral38/57N1020191817 PRONEAP: 2, Surges:4/12 SV: 14
Balasar40/51V1617171419  AP: 1, Surges:8/8 SV: 14
Grock19/46M1324192018 PRONE;BloodiedAP: 0, Surges:7/9, SV: 12
Zan09/51M823211519 Bloodied!;PRONEAP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Players before 14 are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 06:44, Thu 12 Aug 2021.
Balasar
player, 15 posts
HP: 51
AC:17, F:17, R:14, W:19
Thu 12 Aug 2021
at 19:39
  • msg #202

Re: Well of demons

Seeing Zan on the ground surrounded by enemies, Balasar briefly changes the focus of his attack and with a roar unleashes a fiery blast upon the creatures surrounding Zan. Not waiting to see the results of his action he re-focuses on the statue he'd been attacking and makes a clawing motion in the air, dousing the statue in acid that continues to eat away at the damage caused, before moving back hopefully out of range of retaliation.


Dragon Breath: Minor Action R10 centered on N8, Burst 2 ignores allies
Evistro 1 (20 VS REF) hit for 10 points of Fire Damage (ignores 5pts of Fire Resistance)
Evistro 2 (22 VS REF) hit for 8 points of Fire Damage (ignores 5pts of Fire Resistance)
Evistro 3 (13 VS REF) miss
Zan and Dral gain +1 to hit vs all Evistros until EoNT
(Have updated stats for Evistros assuming my ability to overcome resistance exceeds their resistance)

Acid Claw on Statue 2: Standard Action R10
Statue 1 (22 vs FORT) hit for 13 points of Acid Damage and Statue 1 takes 4 points of Acid Damage at SoNT

Move to V18 as Move Action



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 130/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, Bloodied!
Evistro 239/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, Bloodied!
Evistro 374/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/4801221161622Grants CA (Running)PRONEAP:1, Surges:6/7 SV: 12
Dral38/57N1020191817 PRONEAP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock19/46M1324192018 PRONE;BloodiedAP: 0, Surges:7/9, SV: 12
Zan09/51M823211519 Bloodied!;PRONEAP: 1, Surges:9/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Players before 14 are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 20:21, Thu 12 Aug 2021.
Zan Zraythas
player, 12 posts
Fri 13 Aug 2021
at 06:49
  • msg #203

Re: Well of demons

Zan suddenly roars, a bass rumble that grows into a full-throated bellow that fills the room with sound.

He decides there's no point in standing while the statues are still working, so from the ground he takes two swings at the demons surrounding him, cleaving into them with his blade.

He shouts, "Don't worry! I'm not going out like this!" and his wounds begin to close up.





Move --> Minor for Dragonfear.  Hit all three, they are now at -2 to attack and grant CA.  Free action for Baleful Glance at #3, he is also dazed (save ends)

Standard for Vault the Fallen attacking Evistro 1 and 2

Minor for Inspiring word, healing 21 (Surge + 8)

I forgot to declare it before, but doing so now - next creature to hit Zan (not a statue) he is using Vengeance is Mine.  Will use it on the least damaged foe.  He gets an MBA as reaction and an ally within 5 can move 5 and take an MBA against the triggering enemy as reaction.  Will be whomever is closest and standing.


23:38, Today: Zan Zraythas rolled 26 using 1d20+11 with rolls of 15.  Dragonfear vs. Evistro 3 (will).
23:38, Today: Zan Zraythas rolled 22 using 1d20+11 with rolls of 11.  Dragonfear vs. Evistro 2 (will).
23:38, Today: Zan Zraythas rolled 26 using 1d20+11 with rolls of 15.  Dragonfear vs. Evistro 1 (will).

23:17, Today: Zan Zraythas rolled 27 using 1d20+14.  Vault the fallen attack on Evistro 1.
23:19, Today: Zan Zraythas rolled 11 using 1d12+1d6+9 with rolls of 1,1.  Vault the fallen damage on Evistro 1.
23:18, Today: Zan Zraythas rolled 20 using 1d20+14 with rolls of 6.  Vault the fallen attack on Evistro 2.
23:19, Today: Zan Zraythas rolled 22 using 1d12+1d6+9 with rolls of 9,4.  Vault the fallen damage on Evistro 2.

23:10, Today: Zan Zraythas rolled 8 using 2d6.  Inspiring word.


Nobody said it, but I assume we're supposed to record our damage below, right?  I didn't record my 21 damage before because I wasn't sure which number I was attacking.  But I did for this post.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 119/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 217/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 374/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, -2 attack, Grants CA, Dazed (Save ends)
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/4801221161622Grants CA (Running)PRONEAP:1, Surges:6/7 SV: 12
Dral38/57N1020191817 PRONEAP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock19/46M1324192018 PRONE;BloodiedAP: 0, Surges:7/9, SV: 12
Zan30/51M823211519  AP: 1, Surges:8/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Players before 14 are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 648 posts
Cleric
Fri 13 Aug 2021
at 11:42
  • msg #204

Re: Well of demons

The Evistros are up!
Storyteller
GM, 1116 posts
Mon 16 Aug 2021
at 08:23
  • msg #205

Re: Well of demons

The demons, bloodied, roar in both anger and delight. Lunging forward, they strike twice as Zan who using his fearsome might allows for an opening against the foes coming closer to him.
Roaring ahead the beasts tries to strike heavily, but is knocked down and wounded heavily by  the statue as it strikes moments later.
Knocked down, the foes are again, unable to do much.
The time is shifting, perhaps, just perhaps for the better.

Zan is hit for 10+13 damage over two strikes.
VENGEANCE IS MINE is triggered: Dral can move 5 and take an MBA against the triggering enemy as reaction action.
10:14, Today: Storyteller rolled 19 using 1d12+9.
10:13, Today: Storyteller rolled 20 using 1d20+13.
#3 takes 19 damage.

Statue 1 hits on demons due to range 7!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 113/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 211/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 330/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, -2 attack, Grants CA,Bloodied!
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/4801221161622Grants CA (Running)PRONEAP:1, Surges:6/7 SV: 12
Dral38/57N1020191817 PRONEAP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock19/46M1324192018 PRONE;BloodiedAP: 0, Surges:7/9, SV: 12
Zan07/51M823211519 BloodiedAP: 1, Surges:8/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Remaining players. DRAL remember your additional actions.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Roland Esperus
player, 649 posts
Cleric
Mon 16 Aug 2021
at 20:20
  • msg #206

Re: Well of demons

Roland bursts into action. He drags himself to his feet and then calls forth to the Lord of Battle. Both Zan and Grock are restored in health. He then drags himself forward to the "safety" of the stairs.

Move: stand. Minor: Healing Word on Zan, heal him 36 hp and give him +2 to defenses until end of my next turn. Standard as Minor: Bastion of Health on Grock, who heals 27 hp. Action Point to Move to N9.

16:13, Today: Roland Esperus rolled 27 using 1d6+22 with rolls of 5.  Bastion of Health on Grock.
16:12, Today: Roland Esperus rolled 36 using 3d6+20.  Healing Word on Zan



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 113/90L5161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 211/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 330/90M13161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, -2 attack, Grants CA,Bloodied!
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48N921161622  AP:0, Surges:6/7 SV: 12
Dral38/57N1020191817 PRONEAP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46M1324192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


DRAL is up. DRAL remember your additional actions.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 00:43, Tue 17 Aug 2021.
Dral
player, 918 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Wed 18 Aug 2021
at 05:30
  • msg #207

Re: Well of demons

Dral jabs his quarterstaff at one of the demons, putting one of it's knees out of joint. This would have crippled a normal creature, but the demon crunches it back into place and carries on.

Dral stands to get a better angle on his attacks, then does his best to distract the creatures from his ally. Then he tries to rid himself of the effects of the foul liquid.


Vengeance is Mine:
Move 0.
22:15, Today: Dral rolled 28 using 1d20+11.  Melee basic attack (off-hand) +11 vs AC 16 of Evistro 3. (I forgot the -2 for being prone, but it hits anyway.)
22:16, Today: Dral rolled 14 using 1d8+6.  Melee basic attack (off-hand) damage, 1d8+6.

Start of turn: 5 ongoing poison.
Move: Stand from prone.
Standard: 22:23, Today: Dral rolled 25 using 1d20+10.  Dual strike (main hand) +10 vs. AC 16 of Evistro 3. Hit.
22:26, Today: Dral rolled 8 using 1d8+3.  Dual strike (main hand) damage, 1d8+3. Evistro 3 marked.
Effect: 22:27, Today: Dral rolled 27 using 1d20+11.  Secondary attack: Dual strike (off-hand) +11 vs. AC 16 of Evistro 2. Hit. Evistro 2 is marked.
22:27, Today: Dral rolled 7 using 1d8+4.  Dual strike (off-hand) damage, 1d8+4.
End of turn: 22:29, Today: Dral rolled 8 using 1d20.  Save vs. effects of liquid. Failed.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 113/90L8161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 23/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied! Marked by Dral
Evistro 38/90M9161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, -2 attack, Grants CA,Bloodied! Marked by Dral
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48N921161622  AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46M1324192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


DM is up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message had punctuation tweaked by the GM at 06:16, Wed 18 Aug 2021.
Zan Zraythas
player, 15 posts
Wed 18 Aug 2021
at 06:26
  • msg #208

Re: Well of demons

As Zan is hit, and his shout enlivens Dral to make an attack, and he also swings his big, striking the attacking demon and cleaving through its bruised and battered body.




Zan's basic attack from Vengeance is Mine.

23:21, Today: Zan Zraythas rolled 22 using 1d20+13.  Melee Basic Attack on Evistro 3.

23:22, Today: Zan Zraythas rolled 17 using 1d12+1d6+9.  MBA Damage on Evistro 3.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 113/90L8161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied!
Evistro 23/90M7161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE,-2 attack, Grants CA, Bloodied! Marked by Dral
Evistro 30/90M9161814141/enc - shift resistance: Element(acid, cold, fire,lightning, or thunder), Carnage: +1 to hit per allie nearby(+3 max)PRONE, -2 attack, Grants CA,Bloodied! Marked by Dral
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48N921161622  AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46M1324192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


DM is up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Storyteller
GM, 1118 posts
Wed 18 Aug 2021
at 07:36
  • msg #209

Re: Well of demons

The statues swing wildly again, the large heavy and bloodied chain striking all who are near. However this time around, the swings are wide and isolated on the middle pathway, hitting the demons heavy, throwing them back and forth violently, but Zan managing to dip low and out of the way. When he rises, both demons fall in the blood pools, limp and pounded to death by the blows. The statues remain a threat but the demons all lie dead before you. You have sparse time to act before the statues avenge and grow in anger.
The exit lie before you.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Statue 168/68B818191618  
Statue 28/68R818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48N921161622  AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46M1324192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Demons die from damage, only statues left. They can be attacked or left alone.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Balasar
player, 16 posts
HP: 51
AC:17, F:17, R:14, W:19
Wed 18 Aug 2021
at 17:41
  • msg #210

Re: Well of demons

Balasar lifts his staff at gestures once toward the same statue that has been the target of his wrath. Ice covers the crumbling edifice, the magically supercooled vapor expanding in the cracks that have appeared until with a loud bang the statue bursts asunder, rubble tumbling in all directions leaving the first platform clear for the other members of the party to make their escape. Satisfied the dragonborn moves towards the doorway by which the party entered the room.


Balasar casts Dragonfrost on Statue 2 (26 vs FORT) for 13 damage, destroying the statue.
He then moves to the doorway to wait for the rest of the party.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Statue 168/68B818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48N921161622  AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46M1324192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Demons die from damage, only statues left. They can be attacked or left alone.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 17:44, Wed 18 Aug 2021.
Roland Esperus
player, 651 posts
Cleric
Thu 19 Aug 2021
at 20:37
  • msg #211

Re: Well of demons

Roland sprints as fast as possible through the red goo...

Double run as shown.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Statue 168/68B818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48T1621161622Grants CA until start of his next turn AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46M1324192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Dral, Grock and Zan are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 244 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 19 Aug 2021
at 22:30
  • msg #212

Re: Well of demons

Grock knew it was time to get out of there while they had the chance. He moved like a blur vaulting over the pool of blood to the platform that had the other statue then jumped again to the exit platform to the door.

Double run as shown. Succeeded on Athletics to jump over blood using Crane Wings at will movement ability.
17:26, Today: Grock rolled 31 using 1d20+22.  DC 25 Athletics to jump over blood.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Statue 168/68B818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48T1621161622Grants CA until start of his next turn AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46Y1624192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next Turn AP: 1, Surges:7/9, SV: 13


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Dral and Zan are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Zan Zraythas
player, 16 posts
Fri 20 Aug 2021
at 03:58
  • msg #213

Re: Well of demons

As before, Zan sends his armor away before attempting the jump across the pool of blood.  He runs, jumping at the last moment... and lands just short of the platform, up to his chest in the blood.  He claws his way onto the platform with the remains of the shattered statue, swearing in a steady low stream of draconic as the bloodlike liquid pours harmlessly off his scales.



20:40, Today: Zan Zraythas rolled 17 using 1d20+13.  first jump.

20:40, Today: Zan Zraythas rolled 29 using 1d20+13.  second jump.

(Using as climbing instead of jumping)

20:57, Today: Zan Zraythas rolled 12 using 1d20.  saving throw.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Statue 168/68B818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48T1621161622Grants CA until start of his next turn AP:0, Surges:6/7 SV: 12
Dral33/57N1020191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends)AP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46Y1624192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next TurnPRONE; Ongoing 5 poison damage and a –2 penalty to 
all defenses against attacks from demons (save ends both)| AP: 1, Surges:7/9, SV: 13|


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Dral and Zan are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 919 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sat 21 Aug 2021
at 20:32
  • msg #214

Re: Well of demons

Dral is unable to avoid taking another bath in the liquid as me moves to the exit.



Start of turn: 5 damage.
Move: 21:15, Thu 19 Aug: Dral rolled 18 using 1d20+13.  Jump 4 (DC 20). Fail. Use remaining move to climb out.
Move: Move into position to jump to last platform. 21:15, Thu 19 Aug: Dral rolled 28 using 1d20+13.  Jump 3 (DC 15). Success.
Action point: Move out of room.
End of turn: 21:16, Thu 19 Aug: Dral rolled 8 using 1d20.  Save against effects of fluid. Failed.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Statue 168/68B818191618  




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland32/48T1621161622Grants CA until start of his next turn AP:0, Surges:6/7 SV: 12
Dral28/57Z1620191817Marking 2 and 35 ongoing poison, -2 to defenses vs. demons (save ends) BLOODIEDAP: 2, Surges:4/12 SV: 14
Balasar40/51V1817171419  AP: 1, Surges:8/8 SV: 14
Grock46/46Y1624192018 PRONEAP: 0, Surges:6/9, SV: 12
Zan43/51M825 2323 2117 1521 19+2 to defenses until End of Roland's Next TurnPRONE; Ongoing 5 poison damage and a –2 penalty to 
all defenses against attacks from demons (save ends both)| AP: 1, Surges:7/9, SV: 13|


Note on statue:
The statues(Left and right) have AC 18, Fortitude 19, Reflex 16, and Will 18.
Each has 68 hp. If a statue is reduced to 0 hp, it is destroyed.
The Statues now attack twice per round! Once on shared initiative(14) and on 1.

For reference, due to higher initiative the beasts act first on 14 and then the statues right after. Hence why prone happens after they have moved.


Dral and Zan are up!

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Storyteller
GM, 1120 posts
Mon 23 Aug 2021
at 07:30
  • msg #215

Re: Well of demons

The remaining left statue flail wildly but the artifacts are gone and you are safe.
With ease you can move out at your own pace back to the main room - where the spirits resided.
The three residing spirits nod as you arrive.
"You hold the four. Impressive. You may just be powerful or capable enough to head to the proving grounds south of here and complete the ritual. What you must know is this. Just south of here, you will find four runic circles. Within each of these you must place one of the items. Key here is that you all must be aware that they should be dropped and placed at the exact same time. If not, nothing will happen. The room is dangerous and if you succeed in activating, the guardian, whom we fell to, will rise to yet again, prove your mettle. Rest up. for your own sake and prepare. For what you have seen so far is nothing compared.
Fight, and survive. Within the proving grounds sound of here there is an exit east, within the room, that open to the inner sanctum. This is your goal. Pass the guardian and make your way there, defeating it or not...The room is trapped and harrowing.."

The elven wizard nods, as if to answer further questions.

OOC: The spirits offer to protect you while you rest if needed.
The entrance to the proving grounds lay south of you.
Grock
player, 245 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 23 Aug 2021
at 20:40
  • msg #216

Re: Well of demons

Grock was glad to be relatively safe again and accepted the past experience of the three spirits. He did have some questions though. “What traps are there? What creatures are in there? What is the guardian capable of? Can these artifacts hurt it? What lies in the Inner Sanctum?”
Roland Esperus
player, 653 posts
Cleric
Mon 23 Aug 2021
at 21:43
  • msg #217

Re: Well of demons

Roland pulls out a pack and prepares for a nap, leaving the questions to Grock for a moment. He is tired, especially after that slog through a pool of blood!
Storyteller
GM, 1124 posts
Mon 30 Aug 2021
at 09:37
  • msg #218

Re: Well of demons

You awake, well rested.
The restless spirit has watched over you, and kept you safe.
The ground is hard however so any comfort offered by bedrolls or blankets is needed.
The dampened lighting in the north of the room you are in helps to offer some easier passage to deep sleep.

- Assume an extended rest is completed with all the benefits. AP reset. -



Map(if you go south):
https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 655 posts
Cleric
Mon 30 Aug 2021
at 19:01
  • msg #219

Re: Well of demons

The party wakes, refreshed, gears up and heads south!

Arranged everyone on the map, please adjust the table if you want to start somewhere else.


None right now




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A421161622  AP:1, Surges:7/7 SV: 12
Dral57/57B620191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46B424192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719  AP: 1, Surges:9/9, SV: 13


Note on statue:
No notes yet


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 18:42, Tue 31 Aug 2021.
Dral
player, 921 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Sat 4 Sep 2021
at 04:46
  • msg #220

Re: Well of demons

"We must find these circles of which the spirits spoke. I see no reason not to try this door nearest to hand. I will move through as soon as everyone is ready."
Grock
player, 248 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 6 Sep 2021
at 02:07
  • msg #221

Re: Well of demons

Grock nodded to Dral. “If these circles are spread out, then we will most likely have to clear everything out before placing them. Otherwise, somebody may get ambushed and overwhelmed.”
Zan Zraythas
player, 19 posts
Tue 7 Sep 2021
at 02:53
  • msg #222

Re: Well of demons

Zan nods.  "I'm also ready. I'll be right behind you."  He draws his huge blade, and holds it before him, poised, body crouched and ready to launch forward.
Storyteller
GM, 1128 posts
Wed 8 Sep 2021
at 07:22
  • msg #223

Re: Well of demons

---When you enter the double doors south of the spirits and head to the proving grounds to place the items as per the map--

The room is dark, wet, and silent. The light inside is sparse, aside from a few placed magical torches emitting a light usable for reading but little else. Between the various rooms you see doors, opened and allowing you to freely roam.
Various curious statues and figurines appear around, in the various rooms, and each of the four rooms hold a runic circle that lights up just a bit.
In the middle track, near a large deep pit, you notice heavy marks of something that has grinding the stone away beneath, as if something heavy has worn it down.
Two altars dedicated to Baphomet stand on opposite sides of a large pit. The pit is 100 feet deep.

Room details:
#1: This chamber once contained a variety of richly detailed statues set with gems and other jewels. Those treasures have long since been looted.
#2: This lesser shrine to Baphomet was used by petitioners to pray to their dread lord before beginning the trials here.
#3: In the southeastern part of the Proving Grounds, the skeletal remains of many sacrificial victims are still chained to the walls.
#4: Holds a Yellow Pool, A Green Pool, A Red Pool and a Blue Pool.

The silence is deafening almost. You have still options on what to do and what to investigate.
The only key being, the rings of runic power are the key to the path ahead.




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A421161622  AP:1, Surges:7/7 SV: 12
Dral57/57B620191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46B424192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 07:22, Wed 08 Sept 2021.
Dral
player, 924 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Wed 8 Sep 2021
at 20:31
  • msg #224

Re: Well of demons

"It would make the most sense to dismantle this abominable place stone by stone before risking ourselves inside it. But doubtless that would be stymied somehow.

"I believe I can brave the far corner room, and escape it if necessary to reach others who might be in need. Give me the signal. "

Dral takes the appropriate artifact and heads to the furthest room.
Roland Esperus
player, 660 posts
Cleric
Thu 9 Sep 2021
at 17:20
  • msg #225

Re: Well of demons

Roland steps forward. "Dral, hold. I propose that we investigate this chamber together, holding our artifacts, and see how far we get before we go. And we will absolutely, positively not split ourselves up. Again, I need to be within line of sight and within twenty-five feet of each of you, or I cannot heal you."
Dral
player, 925 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Thu 9 Sep 2021
at 19:09
  • msg #226

Re: Well of demons

In reply to Roland Esperus (msg # 225):

"Is there a way for us to place the artifacts simultaneously, that does not require us to separate?"
Dral
player, 928 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Mon 13 Sep 2021
at 15:49
  • msg #227

Re: Well of demons

Dral waves away his own question. "Perhaps the spirits are mistaken. Let us place the artifacts one at a time and see if that is not adequate."


It probably makes sense to place them clockwise or counterclockwise. Well stay close as a group when we place them.
Roland Esperus
player, 662 posts
Cleric
Mon 13 Sep 2021
at 20:25
  • msg #228

Re: Well of demons

Roland votes for placing them clockwise!
Dral
player, 929 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Mon 13 Sep 2021
at 23:39
  • msg #229

Re: Well of demons

In reply to Roland Esperus (msg # 228):

Dral seconds this, and leads the way.
Grock
player, 249 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 14 Sep 2021
at 01:12
  • msg #230

Re: Well of demons

Grock follows the others’ leads. If it does not bear fruit, he stands in the southeastern room where the sacrifices are and readies to drop the sword artifact.

OOC: positioned in the southeastern room.
Storyteller
GM, 1133 posts
Thu 16 Sep 2021
at 11:08
  • msg #231

Re: Well of demons

With slow steps, moving through each room, you placed one item, a relic first in the runic golden circle.
Silence. The next, placed, further down, no sound. You proceeded through the rooms in a clockwise fashion ending up in a room filled with adorned statues.
Placing the last relic, you wait.
Time pass, but nothing happens, nothing open, nothing moves.
The circles did also not light up nor give hint of activation.

A new plan is in order.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 666 posts
Cleric
Fri 17 Sep 2021
at 16:15
  • msg #232

Re: Well of demons

Roland sighs. "Well, it was worth a try.

"Grock, you had a notion about which corner you wanted to land in. Which corners to the rest of you want? I will stay with one of you--Balasar, you would probably benfit most from my immediate presence. Where will everyone place down their items?"


Grock will take the southeastern corner. Roland will go with Balasar wherever he goes.
Dral
player, 933 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Fri 17 Sep 2021
at 17:23
  • msg #233

Re: Well of demons

In reply to Roland Esperus (msg # 232):

Dral will go to the room furthest from where we entered.
Grock
player, 251 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 19 Sep 2021
at 14:38
  • msg #234

Re: Well of demons

Grock took the southeast corner and stood ready to place the artifact again.
Zan Zraythas
player, 21 posts
Tue 21 Sep 2021
at 15:20
  • msg #235

Re: Well of demons

Zan goes to the northwest room.  Once there, he shouts, a battle cry, as loud as he can.  He then goes to the other rooms to see if his companions were able to hear him.

If they can he proposes he will place his item, and shout to inform the rest he has done so.
This message was last edited by the player at 15:23, Tue 21 Sept 2021.
Storyteller
GM, 1135 posts
Wed 22 Sep 2021
at 11:44
  • msg #236

Re: Well of demons

Zan and anyone else notice that if the doors are opened, they sound can travel freely around the compound making alignment and communication between the circles possible and doable.
To Zan and the rest, little appear to prevent this approach from working.
Roland Esperus
player, 670 posts
Cleric
Wed 22 Sep 2021
at 17:23
  • msg #237

Re: Well of demons

The party gets into position: Grock in the southeast, Dral to the southwest, Zan to the northeast and Balasar to the northwest; Roland opens the door open and shouts,

"ON THREE, EVERYONE--ONE, TWO THREE!"

The party members place their items down...

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 11:03, Fri 24 Sept 2021.
Grock
player, 252 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 22 Sep 2021
at 22:01
  • msg #238

Re: Well of demons

Grock dropped the sword in the circle on three. Now to see what havoc will happen.
Storyteller
GM, 1136 posts
Thu 23 Sep 2021
at 08:00
  • msg #239

Re: Well of demons

All the doors in the area simultaneously bang open. From somewhere beyond comes a roar that echoes throughout the complex. Beneath you, in the pit in the middle a roar is heard, and an object, creature or similar ascend from below, with wind around it. Heavy thuds and movement appears - a large, dark winged creature appear.
The beast is large and has spiked wings and dark and translucent scales, its horns pointed backwards. A long fringe of spines emerged from the back of a it's neck and its powerful tail featured a swimming fin. It hovers and flies around the middle pit for now.

Around it, a large stone begins to move around in a clockwise pattern.
The object is large, and follow the inner track around, unstoppable aiming for all in its path. The inner track is easy to spot. (12 squares clockwise each turn at Initiative:11)

As Zan placed the object, he hears a loud roar. The room he is in is infused with divine energy that causes a horrifying roar to emit from two idols behind the altar.
Zan withstands the first horrid scream from entering his mind, but he can not stay strong for long enough to withstand. Horrid visions enter his mind and he runs!
(Zan uses any remaining actions on his turn to run toward the western door, exit into the inner track, and turn south).

At Balasar and Roland, a mechanical sound is heard.
Suddenly a pair of crossbow turrets drops down from the ceiling!
For now they do little, but it is obvious they are infused with magic!

Grock in the southern room notices that a portcullis that once was sealed in this area is slowly opening. It will take a while, as it opens slowly(10 rounds from now, on initiative 1).
To his surprise, the former victims and dead, begin to stir.
Some of the skeletons animate and being to move towards anyone close to them as they are still chained. Any movement close or near will provoke them!

Dral notices no differences, as the pool remain stagnant and inanimate.

ROLL INITIATIVE, Dragon has acted and flown up as part of its turn.
Anyone before 11, shy of ZAN who is feared, can act!




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48A421161622  AP:1, Surges:7/7 SV: 12
Dral57/57B620191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46B424192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 671 posts
Cleric
Fri 24 Sep 2021
at 11:04
  • msg #240

Re: Well of demons

Roland waits and sees...

Just shy.
07:04, Today: Roland Esperus rolled 10 using 1d20+3 with rolls of 7.  Initiative.

Grock
player, 254 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 28 Sep 2021
at 01:51
  • msg #241

Re: Well of demons

Grock looked around as the skeletons came to life. He considered his options.

20:48, Today: Grock rolled 22 using 1d20+7.  Initiative .
Zan Zraythas
player, 24 posts
Wed 29 Sep 2021
at 02:53
  • msg #242

Re: Well of demons

19:52, Today: Zan Zraythas rolled 8 using 1d20+3.  Initiative.
Dral
player, 936 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Wed 29 Sep 2021
at 04:34
  • msg #243

Re: Well of demons

Dral moves west and north to an opening near the inner track of the complex. He calls up the hall, "You have time to get to me before the way is blocked. Hurry!"


Dral:
Double move to S5.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48L521161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46B424192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Roland Esperus
player, 674 posts
Cleric
Mon 4 Oct 2021
at 21:12
  • msg #244

Re: Well of demons

Balasar is slow to react.

17:12, Today: Roland Esperus rolled 10 using 1d20+5 with rolls of 5.  Balasar initiative.

Roland Esperus
player, 675 posts
Cleric
Mon 4 Oct 2021
at 21:15
  • msg #245

Re: Well of demons

Grock, your move!


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48L521161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46B424192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 256 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 5 Oct 2021
at 22:45
  • msg #246

Re: Well of demons

Grock quickly darted around the swinging arms of the skeletons dealing out blow after blow to them as he passes on his way to the door. He opens the door and shouts out. “The door to the exit is here! Just run past and ignore the enemies, so we can get to the goal before the portcullis raises and the guardian blocks the path. I’ll try to clear the way.”

17:31, Today: Grock rolled 21 using 3d8+7.  Spinning Leopard damage.
17:30, Today: Grock rolled 20 using 1d20+10.  Spinning Leopard attack Reflex skeleton 3.
17:30, Today: Grock rolled 19 using 1d20+10.  Spinning Leopard attack Reflex skeleton 2.
17:30, Today: Grock rolled 16 using 1d20+10.  Spinning Leopard attack Reflex skeleton 1 .

Another two instances of 9 flurry damage will be done to two skeletons that were hit.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48L521161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46€1024192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1141 posts
Wed 6 Oct 2021
at 07:40
  • msg #247

Re: Well of demons

The place comes alive and Zan, horrified by the room he was in, moves inside the hall, closer to the dragon but also into the direction of a horrid black large stone, which begins to roll towards him! Somehow, in his feared stated, he throws himself at the wall and the stone moves past him and shields him from the dragons view.

Grock kicks back the skeletons but are surprised by their resilience and can only assume that the wicked rituals of this place is the cause of this. For now, he is free of their immediate assaults.

The dragon soars high, gaining an overview and determining, in a calculative manner what to do. Dral, in the hallway, notices a large shadow spread, blocking all line of sight for now.
It is curious and speaks to the nature of the beast as a careful hunter.

Roland and Balasar hears a curious sound; two crossbows appear from down the ceiling and fire at them both, hitting both of them with a thudding hit!
(11 damage to each!)


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48L521161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar40/51A617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46€1024192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players turn, traps and dragons turn over!
Round 2/10!

Roland Esperus
player, 676 posts
Cleric
Thu 7 Oct 2021
at 00:34
  • msg #248

Re: Well of demons

Roland hustles out to the hallway. "DRAL! RUN FOR THE SOUTHEAST!" he shouts.

Double move.
Roland Esperus
player, 677 posts
Cleric
Thu 7 Oct 2021
at 00:36
  • msg #249

Re: Well of demons

Balasar wastes no time and flees as well.

Balasar double moves. Updated both Roland and Balasar's locations on the table and map.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48T721161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar40/51T617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46€1024192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Grock, Dral and Zan are up!
Round 2/10!

Zan Zraythas
player, 25 posts
Thu 7 Oct 2021
at 04:34
  • msg #250

Re: Well of demons

Zan runs forward, away from the Dragon, trying to stay ahead of the rolling boulder, and squeezing himself into the corner to get out of the way of it.

Assuming he's still feared.  Double move and run to current location.
This message was last edited by the player at 04:38, Thu 07 Oct 2021.
Dral
player, 939 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Tue 12 Oct 2021
at 04:11
  • msg #251

Re: Well of demons

"Get inside," says Dral, indicating the doorway to the southeast. "Be wary within. I do not trust this place. I will come after."



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48T721161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar40/51T617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46€1024192018  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Grock, Dral and Zan are up!
Round 2/10!

</quote>
Grock
player, 258 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 14 Oct 2021
at 00:33
  • msg #252

Re: Well of demons

Grock looked out the door and motioned for everyone to come to the door. “Come on but watch out for what will attack you from the shadows!”He leaned back into the room and prepared his defenses should the skeletons escape their bonds from the wall.

Standard Action: Total defense


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240O1020171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48T721161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar40/51T617171419  AP: 1, Surges:8/8 SV: 14
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan51/51B323211719 Fear -> UEOMNTAP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 2/10!
Storyteller
GM, 1143 posts
Mon 18 Oct 2021
at 09:21
  • msg #253

Re: Well of demons

Suddenly a globe of darkness appear around Roland, Dral and Balasar.
Like a heavy fog you can sense the floor, but line of sight for anything is gone. You can sense things at the end of your hand just.
Suddenly a warm smell spreads.
A large scaled create appears out of the blue behind them!
In a sickening pace, it strikes Balasar and bites him heavily.
It strikes with its claws twice, but misses him!
The foe is large and ominous and intent to see them perish.

Zans mind clear and he sees the giant boulder of darkness move past him towards the darkness and the others who for now have vanished from sight in a dark fog.
As it moves past it pushes him towards the world and pounds him to the ground, as it moves past.
(16 damage, prone).


OOC: Minor to create new zone. Old zone vanishes. Move to shadow walk before it happens.
Instinctive Dark Assault on free action vs Balasar.
Standard, 2 x claw attacks.
20 damage to Balasar and weakened.
Those in darkness can see the dragon just, as your are literally beneath it.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240S720171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48T721161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar20/51T617171419 BLOODIED!AP: 1, Surges:8/8 SV: 14
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan35/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 3/10!
Players turn!
Grock
player, 259 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 18 Oct 2021
at 17:33
  • msg #254

Re: Well of demons

“Dral, Balasar, and Roland duck into the alcove to your right. The Boulder is coming right at you!”

OOC: Total Defense



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240S720171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48T721161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar20/51T617171419 BLOODIED!AP: 1, Surges:8/8 SV: 14
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan35/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 3/10!
Players turn except Grock!
Zan Zraythas
player, 26 posts
Wed 20 Oct 2021
at 09:12
  • msg #255

Re: Well of demons

Unsure what effect it will have, Zan pulls himself up off the ground, and charges at the boulder, hitting it as hard as he can with his blade, and tries to help with the directions to his comrades trapped in darkness.

“Go back!  Away from our voices!”

OOC: Move to stand, then charge the boulder.  Not sure if it will actually do anything but rolling in case it does.

02:08, Today: Zan Zraythas rolled 29 using 1d20+14.  Howling Strike attack (charge).

02:09, Today: Zan Zraythas rolled 26 using d12+2d6+d8+9.  Howling Strike damage (charge).





EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240S720171815Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland37/48T721161622  AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar20/51T617171419 BLOODIED!AP: 1, Surges:8/8 SV: 14
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan35/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 3/10!
Players turn except Grock!
This message was last edited by the player at 09:13, Wed 20 Oct 2021.
Roland Esperus
player, 680 posts
Cleric
Wed 20 Oct 2021
at 21:43
  • msg #256

Re: Well of demons

As soon as Balasar is wounded, a prayer springs to Roland's voice and most of his harm is healed. Roland then utters a new prayer and becomes a beacon of hope. He then moves away from the dragon, endangering himself a bit when he does.

Immediate Reaction: Amoth's Grace, heals Balasar 29 hp; Balasar spends a healing surge and is no longer bloodied.

On his turn:
Standard: Beacon of Hope close burst 3. Zan and Roland are healed 5 hp; Balasar is healed to full. Until the end of the encounter, whenever Roland restores hit points with a healing power, the recipient regains 5 additional hit points. Close burst attack on the dragon, hits Will; the dragon is weakened until the end of its next turn.
Move: Provokes OA from dragon (remember weakened), moves to T3.


17:38, Today: Roland Esperus rolled 29 using 2d6+21 with rolls of 5,3.  Amoth's Grace healing.
17:33, Today: Roland Esperus rolled 21 using 1d20+9 with rolls of 12.  Beacon of Hope attack: Dragon vs. Will.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon240/240S720171815WEAKENED until end of its next turn, Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48T321161622+5 to all healing Used: Beacon of Hope, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51T617171419 AP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 3/10!
Balasar and Dral are up!
This message was last edited by the player at 21:43, Wed 20 Oct 2021.
Roland Esperus
player, 682 posts
Cleric
Wed 20 Oct 2021
at 21:55
  • msg #257

Re: Well of demons

Balasar breathes lightning at the dragon; the dragon dodges partially. Balasar is wreathed in energy. He steps out of the way of the coming danger.

Standard: Lightning Breath, misses the dragon, which takes half damage for 13 lightning. Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage.
Move: Shift to T5. No Minor.

17:50, Today: Roland Esperus rolled 26 using 3d8+10 with rolls of 5,8,3.  Halved damage.
17:50, Today: Roland Esperus rolled 11 using 1d20+10 with rolls of 1.  Balasar: Lightning Breath.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon227/240S720171815WEAKENED until end of its next turn, Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48T321161622+5 to all healing Used: Beacon of Hope, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57S520191817  AP: 1, Surges:12/12 SV: 14
Balasar51/51T517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage Used: Lightning BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 3/10!
Dral is up!
Dral
player, 940 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Thu 21 Oct 2021
at 06:11
  • msg #258

Re: Well of demons

Looking up through the murk at the creature's underbelly, Dral jabs upward with an attack intended to knock the breath out of it. The dragon shrinks back (or up) momentarily hindered. Dral takes advantage of this to move around the corner into the room. "Come," he calls to the others.


Standard: 23:05, Today: Dral rolled 21 using 1d20+10.  Bell ringer +10 vs. Fort of dragon. Hit. Dragon dazed until end of Dral's next turn.
Move: Walk to U2. Dragon cannont make opportunity attacks.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon227/240S720171815WEAKENED until end of its next turn, MARKED by Dral and DAZED (end of Dral's next) Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48T321161622+5 to all healing Used: Beacon of Hope, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57U220191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51T517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage Used: Lightning BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1144 posts
Fri 22 Oct 2021
at 09:17
  • msg #259

Re: Well of demons

The beast looked confused at the hit, and used the momentum of it all, to ignite and create another globe of darkness around the group of Dral, Roland and Balasar.
With Balasar as the back guard, the dragon shifted inside the darkness again.
It strikes quickly at Balasar in its weakened state; but misses the dragonborn with a nasty bite, and remain poised. It shrugs off the effects of the daze and focuses its attention of the groups movement.
With the Darkness around, Dral and Roland have to rely on memory to move forward.

Zan struck the Stone but saw his attack be fruitless. The sheer weight and momentum of the stone makes it better to simply dodge out of its path, and focus on moving ahead.

OOC:
Dragon has Action Recovery:
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon227/240S720171815WEAKENED until end of its next turn, MARKED by Dral, Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48T321161622+5 to all healing Used: Beacon of Hope, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57U220191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51T517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage Used: Lightning BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10 - players turn
Dral
player, 942 posts
Fighter, 57/57 7/12 (14)
AC 20 F 19 R 18 W 17
Thu 28 Oct 2021
at 04:26
  • msg #260

Re: Well of demons

Dral swipes out with his staff, making contact with something in the murk. Then he moves out of the cloud into the room, ready for anything it might throw at him.


Dral:
Standard: 21:14, Today: Dral rolled 28 using 1d20+10.  Precise strike (against cover) +10 vs. AC 20 of dragon. Possible hit. Dragon possibly marked.
If hit: 21:15, Today: Dral rolled 11 using 1d8+6.  Precise strike damage, 1d8+6.
Move: Walk to AE2.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon216/240S720171815WEAKENED until end of its next turn, MARKED by Dral, Resist 10 necrotic;Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48T321161622+5 to all healing Used: Beacon of Hope, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51T517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage Used: Lightning BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10 - players turn, except for Dral
This message was last edited by the player at 05:17, Thu 28 Oct 2021.
Roland Esperus
player, 686 posts
Cleric
Fri 29 Oct 2021
at 01:03
  • msg #261

Re: Well of demons

Roland raises his holy symbol and curses the dragon, provoking an attack from it. His curse weakens it, though, and Roland walks away.

Standard: Iron to Glass on dragon, PROVOKING OA FROM DRAGON. Hits the dragon's reflex. The dragon takes a –4 penalty to melee damage rolls. Whenever the target hits with a melee attack, the penalty worsens by 2 to a maximum of –10 until EOE.

Move: Walk to AE2. Note that this does not provoke an OA as Roland provoked an OA with his ranged attack.

20:57, Today: Roland Esperus rolled 19 using 1d20+9 with rolls of 10.  Iron to Glass on Dragon vs. Reflex.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon216/240S720171815WEAKENED until end of its next turn, -4 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51T517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage Used: Lightning BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10 - Balasar, Grock and Zan are up!
Roland Esperus
player, 687 posts
Cleric
Fri 29 Oct 2021
at 01:14
  • msg #262

Re: Well of demons

Balasar breathes fire on the dragon, ironically, and then blasts it with acid and cold. He then steps away from it, retreating with Roland.

Minor: Breath Weapon, hit for 12 fire.
Standard: Tempest Breath, crits for 22 acid and 5 cold damage!
Move: Move away from dragon, PROVOKING AN OPPORTUNITY ATTACK with a -2 penalty from concealment. If it hits, it takes 5 lightning damage and is pushed one and takes -4 to damage, which increases to -6 to danage.

21:09, Today: Roland Esperus rolled 27 using 2d8+22 with rolls of 1,4.  Crit damage!
21:07, Today: Roland Esperus rolled 30 using 1d20+10 with rolls of 20.  Balasar: Tempest breath vs. Dragon.
21:06, Today: Roland Esperus rolled 12 using 1d6+6 with rolls of 6.  Damage.
21:06, Today: Roland Esperus rolled 25 using 1d20+9 with rolls of 16.  Dragon breath on dragon vs. Reflex.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon177/240S720171815WEAKENED until end of its next turn, -6 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland42/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity AP:1, Surges:7/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51X817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10 - Grock and Zan are up!
This message was last edited by the GM at 08:15, Fri 29 Oct 2021.
Storyteller
GM, 1148 posts
Fri 29 Oct 2021
at 08:18
  • msg #263

Re: Well of demons

As Roland and Balasar move away, the beast bites at them both, missing Balasar due to his quick movements but manages to bite into the sides of Roland with a lot of force.

Roland takes 18 Necrotic damage, penalty raised to -6(dragon).


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon177/240S720171815WEAKENED until end of its next turn, -6 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland24/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel DivinityBLOODIEDAP:1, Surges:7/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51X817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10 - Grock and Zan are up!
Grock
player, 261 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 1 Nov 2021
at 02:10
  • msg #264

Re: Well of demons

Grock continues to be on the defensive as he watched helplessly for his allies to make their way to him.

OOC: Full defense


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon177/240S720171815WEAKENED until end of its next turn, -6 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland24/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel DivinityBLOODIEDAP:1, Surges:7/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51X817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10 - Zan is up!
Zan Zraythas
player, 27 posts
Tue 2 Nov 2021
at 16:59
  • msg #265

Re: Well of demons

Zan grimaces, knowing the ball will strike his friends and wishing there was something he could do.  He expects the dragon will pursue them, so he readies himself to face it.

OOC: readied action to charge the dragon if it gets close enough.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon177/240S720171815WEAKENED until end of its next turn, -6 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland24/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel DivinityBLOODIEDAP:1, Surges:7/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar51/51X817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:7/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 4/10
This message was last edited by the player at 17:01, Tue 02 Nov 2021.
Storyteller
GM, 1150 posts
Mon 8 Nov 2021
at 08:44
  • msg #266

Re: Well of demons

Standing in the hallway the group notices the large omnious stone coming towards them, suggesting that they need to get out of the inner track to avoid it as soon as possible!
Before Roland has a chance to consider further, the Dragon appears behind him!
Darkness spreads as the zone of darkness follows the dragon.
In a wicked motion, that dragon bites Balasar hard and almost tears his guts out!
(25-8=17 /2 = 9 damage necrotic).
From its mouth, a billowing fume of dark energy and matter spread and affects all near it!
The energy affects Roland and Balasar further, as it tears at their skin!
(12-10(2)/2=1 damage Balasar, 13-10(3/2)=1 damage Roland - necrotic) + both lose 1 HS and is weakened(save ends).

The weakened dragon shrugs off the magics surrounding it, ensuring that those close still have to face it as a threat.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon177/240S720171815WEAKENED until end of its next turn, -10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland23/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel DivinityBLOODIEDAP:1, Surges:6/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51X817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 5/10

Players turn!
Roland Esperus
player, 693 posts
Cleric
Mon 15 Nov 2021
at 19:07
  • msg #267

Re: Well of demons

Balasar unleashes a blast of mixed cold-fire at the dragon and flees it!!

Standard: Burning Spray on Dragon, critical hit from close blast for 20 fire and 10 cold damage. Next hit on the dragon with a melee attack does an extra 4 fire damage.

Move: Move to 11Theta, provoking OA from dragon.

14:04, Today: Roland Esperus rolled 30 using 2d8+20 with rolls of 3,7.  Crit damage!
14:03, Today: Roland Esperus rolled 30 using 1d20+10 with rolls of 20.  Balasar: Burning Spray on Dragon.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815WEAKENED until end of its next turn, -10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland23/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel DivinityBLOODIEDAP:1, Surges:6/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 5/10

All players but Balasar are up!
This message was last edited by the player at 19:07, Mon 15 Nov 2021.
Grock
player, 262 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 16 Nov 2021
at 00:18
  • msg #268

Re: Well of demons

Grock continues his defensive stance as he watched helplessly at his friends getting attacked by the dragon.

OOC: Full Defense


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815WEAKENED until end of its next turn, -10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland23/48W721161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel DivinityBLOODIEDAP:1, Surges:6/7 SV: 12
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 5/10

All players but Balasar and Grock are up!
Roland Esperus
player, 696 posts
Cleric
Thu 25 Nov 2021
at 00:04
  • msg #269

Re: Well of demons

Roland moves quickly to get out of the hallway, following the sound of Grock's voice until he espies the door that he is headed to. Once inside, he utters a prayer and heals his own wounds.

Double move to Theta 12. Minor: Bastion of Health on self, heals himself to full.

18:56, Today: Roland Esperus rolled 29 using 1d6+27.  Bastion of Health on self.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815WEAKENED until end of its next turn, -10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57AE221191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 5/10

Dral is up!
Dral
player, 944 posts
Fighter, 57/57 7/12 (14)
AC 21 F 19 R 18 W 17
Fri 26 Nov 2021
at 23:41
  • msg #270

Re: Well of demons

Dral moves into the room with his allies, staff at the ready.


2 Moves: Walk to AE10.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815WEAKENED until end of its next turn, -10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57AE1021191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 5/10

ZAN is up if he wishes, otherwise I will Post tomorrow morning GMT+1
This message was last edited by the GM at 12:51, Mon 29 Nov 2021.
Zan Zraythas
player, 36 posts
Mon 29 Nov 2021
at 20:47
  • msg #271

Re: Well of demons


Zan follows the others into the room, closing the door behind him and moving into position in the center of the group.


1 Move with two minors if needed to open and shut the door.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815WEAKENED until end of its next turn, -10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57AE1021191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 5/10
Storyteller
GM, 1160 posts
Tue 30 Nov 2021
at 08:20
  • msg #272

Re: Well of demons

Just inside the group can hear loud noises - the dragon is in movement. Grock recalls a set of bars north of them which technically can be passed if one can jump or fly over them.
Further Roland is surprised, as a skeleton, chained to the wall, grasps out and strikes at him! It misses, just, but warns that those chained here are not fully dead(S of map).
The dragon looms, and the portcullis further in remains for now partially opened and unusable.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815-10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57AE1021191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46€1026212220  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 6/10 - Players Turn
Grock
player, 265 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 1 Dec 2021
at 03:38
  • msg #273

Re: Well of demons

Grock moves past the chained undead to just around the corner waiting for the others to get near for the final push into the inner sanctum.

OOC: Double move


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815-10 to damage rolls (worsens with every hit), MARKED by Dral, Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57AE1021191817 Marking dragonAP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46Z2024192018  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 6/10 - Everyone except Grock!
This message was last edited by the player at 03:38, Wed 01 Dec 2021.
Dral
player, 945 posts
Fighter, 57/57 7/12 (14)
AC 21 F 19 R 18 W 17
Sun 5 Dec 2021
at 05:12
  • msg #274

Re: Well of demons

Dral follows Grock, determined to stay between his allies and the threat.


Move: Move 6.
Move: Move 6.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon147/240S720171815-10 to damage rolls (worsens with every hit), Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57Z2121191817  AP: 1, Surges:12/12 SV: 14
Balasar41/51Theta1117171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest BreathAP: 1, Surges:6/8 SV: 14 
Grock46/46Z2024192018  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 6/10 - Everyone except Grock and Dral.
Balasar
player, 18 posts
HP: 51
AC:17, F:17, R:14, W:19
Thu 9 Dec 2021
at 17:09
  • msg #275

Re: Well of demons

Balasar becomes bold, moving out and blasting at the dragon.

Minor: Sustain Tempest Breath effect
Move: to Y8
Standard: Serpentine Blast, misses for half damage, so 11 lightning.
AP for Standard: Acid Claw, hits despite -5 penalty for total concealment! 19 acid damage, and dragon will take 4 acid damage at the start of its next turn. Dragon is bloodied!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon117/240S720171815BLOODIED, Will take 4 acid damage at the start of its next turn, -10 to damage rolls (worsens with every hit), Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral57/57Z2121191817  AP: 1, Surges:12/12 SV: 14
Balasar41/51Y817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock46/46Z2024192018  AP: 1, Surges:9/9, SV: 12
Zan40/51B323211719  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 6/10 - Roland and Zan are up!
This message was last edited by the player at 22:48, Mon 20 Dec 2021.
Storyteller
GM, 1164 posts
Fri 10 Dec 2021
at 08:50
  • msg #276

Re: Well of demons

Triggered attack(not the dragons turn yet!)
The beast roars out and lifts its head and roars out dark fire as the shadow around it remains and the scaled foe exposes itself, as it blast at Grock and Dral.
The breath burns the skin of both.

Damage:
Dral and Grock takes 17 damage necrotic damage, and target loses one healing surge and is weakened (save ends).
Aftereffect: The target's necrotic resistance is negated until the end of the encounter.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon117/240S720171815BLOODIED, Will take 4 acid damage at the start of its next turn, -10 to damage rolls (worsens with every hit), Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral40/57Z2121191817 Weakened(½ dmg)AP: 1, Surges:11/12 SV: 14
Balasar41/51Y817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock29/46Z2024192018  AP: 1, Surges:8/9, SV: 12
Zan40/51B323211719 Weakened(½ dmg)AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 6/10 - Roland and Zan are up!
This message was last edited by the GM at 12:28, Mon 13 Dec 2021.
Zan Zraythas
player, 39 posts
Wed 15 Dec 2021
at 06:38
  • msg #277

Re: Well of demons

Zan moves forward, following the others, and when he sees the Dragon at the edge of its carkness, he lets out a thunderous growl that echoes in the chamber - a single word, in Draconic, PREY!!!

He charges, before the echoes even fade, slamming his blade into the dragon through the bars.


Double Move to Z21, then minor for dragonfear, and action point to charge.

22:28, Today: Zan Zraythas rolled 16 using 1d20+10.  Dragonfear vs. Shadow Dragon.
22:33, Today: Zan Zraythas rolled 29 using 1d20+16.  Charge attack vs. Dragon.
22:35, Today: Zan Zraythas rolled 36 using 1d12+2d6+1d8+9.  Howling Strike damage (charge).


I believe Weakened is on Grock, not Zan, so moved it.  Also took the HP off the dragon.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon81/240S720171815BLOODIED, Will take 4 acid damage at the start of its next turn, -10 to damage rolls (worsens with every hit); Grants Combat Advantage & -2 to attacks until end of Zan's next turn; Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral40/57Z2121191817 Weakened(½ dmg)AP: 1, Surges:11/12 SV: 14
Balasar41/51Y817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock29/46Z2024192018 Weakened(½ dmg)AP: 1, Surges:8/9, SV: 12
Zan40/51W1823211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 6/10 - Roland is up!
This message was last edited by the player at 06:42, Wed 15 Dec 2021.
Storyteller
GM, 1166 posts
Wed 22 Dec 2021
at 13:58
  • msg #278

Re: Well of demons

The dragon gets of the ground and lands in the midst of you.
From its very soul a burning energy of necrotic energy tickles your skin. Suddenly it is as touching a bonfire.
(Aura 1: any enemy that ends its turn in the aura takes ongoing 10 necrotic damage (save ends))
It roars and from its jaw at Grock and Roland opens it mouth and spews sickening energy out at them.
(19 necrotic to Dral, 16 to grock), still weakened and lose on more HS.
It twirls its head and bites at Zan.
(Use AP to bite: Missing!)
Remaining in the open, it bleeds, sickening and angered!


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon77/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Grants Combat Advantage & -2 to attacks until end of Zan's next turn; Resist 10 necrotic; Saving Throws +5; Action Points 2/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral21/57Z2121191817 Weakened(½ dmg), BLOODIEDAP: 1, Surges:10/12 SV: 14
Balasar41/51Y817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock13/46Z2024192018 Weakened(½ dmg), BLOODIEDAP: 1, Surges:7/9, SV: 12
Zan40/51W1823211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 7/10 - Players and Roland twice(before dragon and after, but include both in update! Have to forward the game.
Grock
player, 266 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 24 Dec 2021
at 23:50
  • msg #279

Re: Well of demons

Grock reeled from the power of the dragon so much so that his strike against it glanced off its hide. Knowing that to be near would invite death, he backflipped away into a defensive posture.

OOC: 17:43, Today: Grock rolled 7 using 1d20.  Save against weakened.
17:42, Today: Grock rolled 16 using 1d20+12.  Eternal Mountain attack with combat advantage vs 17 fort.

Action: Eternal Mountain missed, gain resist 3 all until end of my next turn
Move: shift south two
Bonus: none
Gain 5 temps due to being bloodied



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon77/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Grants Combat Advantage & -2 to attacks until end of Zan's next turn; Resist 10 necrotic; Saving Throws +5; Action Points 1/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral21/57Z2121191817 Weakened(½ dmg), BLOODIEDAP: 1, Surges:10/12 SV: 14
Balasar41/51Y817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock13/46O’2024192018 Weakened(½ dmg), 5 temps, resist 3 all until end of next turn BLOODIEDAP: 1, Surges:7/9, SV: 12
Zan40/51W1823211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 7/10 - Players except Grock and Roland twice(before dragon and after, but include both in update! Have to forward the game.
This message was last edited by the player at 23:51, Fri 24 Dec 2021.
Zan Zraythas
player, 40 posts
Sun 26 Dec 2021
at 06:33
  • msg #280

Re: Well of demons

Zan glares at the dragon as it flies overhead, growling deep in his throat.  He shouts at Dral, "Stay strong!  He will fall before our blades!"  Then he takes a swing with his own blade, and it bites deep into the dragon's body, letting out a spray of blood as the dragon screams in pain.  Zan takes advantage of the hit, trying to follow up with another, but his second swing goes wide, and he leaps backwards after his strike.




Free Action: Baleful Glance at the Dragon, it is Dazed (Save ends).

22:22, Today: Zan Zraythas rolled 7 using 2d6.  extra healing on Inspiring Word.

Dral can spend a surge +7 hp

22:25, Today: Zan Zraythas rolled 35 using 1d20+15 with rolls of 20.  Vault the Fallen attack on Dragon with CA.

22:29, Today: Zan Zraythas rolled 37 using d8+d12+27 with rolls of 6,4.  Crit! Max damage + high crit (d12) + magic crit (d8).

22:29, Today: Zan Zraythas rolled 17 using 1d20+15 with rolls of 2.  Rampage MBA.

Then Vault the Fallen to shift back 2.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon40/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Dazed (Save Ends); Resist 10 necrotic; Saving Throws +5; Action Points 1/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral21/57Z2121191817 Weakened(½ dmg), BLOODIEDAP: 1, Surges:10/12 SV: 14
Balasar41/51Y817171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock13/46O’2024192018 Weakened(½ dmg), 5 temps, resist 3 all until end of next turn BLOODIEDAP: 1, Surges:7/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 7/10 - Players except Grock and Roland twice(before dragon and after, but include both in update! Have to forward the game.
</quote>
This message was last edited by the player at 06:34, Sun 26 Dec 2021.
Balasar
player, 19 posts
HP: 51
AC:17, F:17, R:14, W:19
Mon 27 Dec 2021
at 17:17
  • msg #281

Re: Well of demons

Balasar advances and lobs a blast of cold ineffectually in the dragon's direction.

Move: to Y15. Standard: Dragonfrost, misses.

12:14, Today: Balasar rolled 9 using 1d20+5 with rolls of 4.  Dragonfrost on dragon w/total concealment penalty.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon40/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Dazed (Save Ends); Resist 10 necrotic; Saving Throws +5; Action Points 1/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48Theta1221161622+5 to all healing Used: Beacon of Hope, Iron to Glass, Channel Divinity, Bastion of HealthAP:1, Surges:5/7 SV: 12 
Dral21/57Z2121191817 Weakened(½ dmg), BLOODIEDAP: 1, Surges:10/12 SV: 14
Balasar41/51Y1517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock13/46O’2024192018 Weakened(½ dmg), 5 temps, resist 3 all until end of next turn BLOODIEDAP: 1, Surges:7/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 7/10 - Roland and Dral are up.
Roland Esperus
player, 705 posts
Cleric
Mon 27 Dec 2021
at 17:31
  • msg #282

Re: Well of demons

Roland moves to aid the others; he wipes away Grock's wounds and tries and fails to target the dragon.

ROUND 6: Double move to specialA17.

ROUND 7:
MOVE: Move to AA20
MINOR: Healing Word on Grock, who spends a healing surge and heals to full.
STANDARD: Exacting Utterance, misses dragon with natural 1.

12:26, Today: Roland Esperus rolled 5 using 1d20+4 with rolls of 1.  Exacting Utterance on Dragon w/total concealment.
12:24, Today: Roland Esperus rolled 37 using 3d6+24 with rolls of 1,6,6.  Healing Word on Grock.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon40/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Dazed (Save Ends); Resist 10 necrotic; Saving Throws +5; Action Points 1/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral21/57Z2121191817 Weakened(½ dmg), BLOODIEDAP: 1, Surges:10/12 SV: 14
Balasar41/51Y1517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock46/46O’2024192018 Weakened(½ dmg), 5 temps, resist 3 all until end of next turnAP: 1, Surges:6/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 7/10 - Dral is up.
Dral
player, 947 posts
Fighter, 57/57 7/12 (14)
AC 21 F 19 R 18 W 17
Sun 2 Jan 2022
at 03:20
  • msg #283

Re: Well of demons

At Zan's encouragement, Dral resets his stance. He's even less beaten that he appeared a moment ago, much of the dragon's effort seeming not to have affected him. The deathly fire still clings to him, though, sapping the force of his attack. Still, the dragon feels it and it fouls a strike it was going to make on Dral's ally. Despite the creature's unholy aura, Dral stands his ground. The whipping shadows tear at him, and his armor begins to glow in response.


Would have used unbreakable as an immediate reaction earlier to reduce damage by 6.
Standard: 19:11, Today: Dral rolled 29 using 1d20+16.  Precise strike (with CA) +16 vs. AC 20 of dragon. Hit.
19:12, Today: Dral rolled 14 using 1d8+6.  Precise strike damage, 1d8+6. Weakened = 7.
End of turn: 19:16, Today: Dral rolled 2 using 1d20.  Save vs. weakened. Fail.
Turn ended in aura: Dral takes ongoing 10 necrotic.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon33/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Dazed (Save Ends); Resist 10 necrotic; Saving Throws +5; MARKED by Dral; Action Points 1/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral48/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:09/12 SV: 14
Balasar41/51Y1517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock46/46O’2024192018 Weakened(½ dmg), 5 temps, resist 3 all until end of next turnAP: 1, Surges:6/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 7/10 - DM is up.
Storyteller
GM, 1169 posts
Mon 3 Jan 2022
at 08:36
  • msg #284

Re: Well of demons

The dragon roars loudly, and exudes the sickening fumes of negative energy at the group, weakening Dral and Grock, but Roland manages to stay out of reach.
Further, the dragon attempts to flails with its claws at dral but his amplified defenses are able to squash all attempts of it to land.
It remains, poised and angered.


Breath vs Dral, Grock and Roland.
Hits Grock and Dral -> 13 Necrotic damage, and weakened(save ends).
(Has removed temp hp from Grock and accounted for resist all).
Double claw vs Dral, both misses. (uses AP).
Saves vs dazed.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon33/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Resist 10 necrotic; Saving Throws +5; MARKED by Dral; Action Points 0/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral35/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:08/12 SV: 14
Balasar41/51Y1517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock41/46O’2024192018 Weakened(½ dmg), resist 3 all until end of next turnAP: 1, Surges:5/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 8/10 - Players are up.
Grock
player, 267 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 5 Jan 2022
at 18:20
  • msg #285

Re: Well of demons

Grock roared out in pain as the breath of the dragon aged his flesh. The half Orc cartwheeled towards the dragon delivering a punch and kick to its midsection. The strikes were weak compared to what they would be as the miasma from the dragon weakened him.

12:16, Today: Grock rolled 5 using 1d20.  Save vs weakened.
12:15, Today: Grock rolled 21 using 1d8+14.  Five storms damage.
12:15, Today: Grock rolled 26 using 1d20+11.  Five Storms attack on dragon reflex 18.

Shift 2 squares north
Weakened drops damage from 21 to 10.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon23/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Resist 10 necrotic; Saving Throws +5; MARKED by Dral; Action Points 0/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral35/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:08/12 SV: 14
Balasar41/51Y1517171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock41/46Z2024192018 Weakened(½ dmg), resist 3 all until end of next turnAP: 1, Surges:5/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 8/10 - Players are except Grock up.
This message was last edited by the player at 18:22, Wed 05 Jan 2022.
Balasar
player, 20 posts
HP: 51
AC:17, F:17, R:14, W:19
Wed 5 Jan 2022
at 22:16
  • msg #286

Re: Well of demons

Balasar curses the portcullis in his way as he lobs another bolt of cold in the dragon's general direction. He then hustles to get back near the door...

Standard: Dragonfrost misses.
Move: to AE7



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon23/240S720171815BLOODIED, -10 to damage rolls (worsens with every hit); Resist 10 necrotic; Saving Throws +5; MARKED by Dral; Action Points 0/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral35/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:08/12 SV: 14
Balasar41/51AE717171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock41/46Z2024192018 Weakened(½ dmg), resist 3 all until end of next turnAP: 1, Surges:5/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 8/10 - Dral, Roland, and Zan are up.
Roland Esperus
player, 706 posts
Cleric
Wed 5 Jan 2022
at 22:22
  • msg #287

Re: Well of demons

Roland stands his ground and places an astral seal on the dragon!!

Standard: Astral Seal, hits the dragon's reflex. Until the end of your next turn, the dragon takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains 5 hit points.

No move or minor action.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon23/240S718 2015 1716 1813 15NEXT PC to hit dragon heals 5 hp, BLOODIED, -2 to defenses (reflected in stat block) until EORoland'sNT, -10 to damage rolls (worsens with every hit); Resist 10 necrotic; Saving Throws +5; MARKED by Dral; Action Points 0/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral35/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:08/12 SV: 14
Balasar41/51AE717171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock41/46Z2024192018 Weakened(½ dmg), resist 3 all until end of next turnAP: 1, Surges:5/9, SV: 12
Zan40/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 8/10 - Dral and Zan are up.
Zan Zraythas
player, 41 posts
Thu 6 Jan 2022
at 03:54
  • msg #288

Re: Well of demons

Zan lets out another roar, and charges the dragon again, his massive blade slamming into the dragon and inflicting a fatal wound.

19:51, Today: Zan Zraythas rolled 20 using 1d20+16 with rolls of 4.  Charge attack vs. Dragon
19:52, Today: Zan Zraythas rolled 25 using 1d12+2d6+1d8+9.  Howling Strike damage (charge).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Very Young Shadow Dragon-2/240S718 2015 1716 1813 15NEXT PC to hit dragon heals 5 hp, BLOODIED, -2 to defenses (reflected in stat block) until EORoland'sNT, -10 to damage rolls (worsens with every hit); Resist 10 necrotic; Saving Throws +5; MARKED by Dral; Action Points 0/2Draining Shadows aura 1(when bloodied);Instinctive Dark Assault(1/round at Init: 29)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral35/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:08/12 SV: 14
Balasar41/51AE717171419Until EoNT if enemy hits melee attack push 1 and cause 5 lightning damage, concealment vs. attacks Used: Lightning Breath, Breath Weapon, Tempest Breath, Serpentine Blast, Acid ClawAP: 1, Surges:6/8 SV: 14 
Grock41/46Z2024192018 Weakened(½ dmg), resist 3 all until end of next turnAP: 1, Surges:5/9, SV: 12
Zan45/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Round 8/10 - Dral and Zan are up.
</quote>
Storyteller
GM, 1171 posts
Thu 6 Jan 2022
at 13:41
  • msg #289

Re: Well of demons

Silence. The beast drops heavy to the ground.
Some seconds later, the doors open, and all you is a thick, gray mist.
The mist blocks line of sight into the inner sanctum and also blocks all noise.
The dragons scales glow and shimmer, but turn dull quickly.
The voices of the spirits beckon within the room, as travelling throughout.
"We...are...free. Walk tall, heroes..."

The future and path ahead leads inside. But what awaits? What did the dragon protect? Would a rest be in place? A minute later you hear a mechanical sound, mixed with magic fissing out. As if the whole complex and the room you are in, shuts off, and becomes as you recall it. Deactivated and stagnated.

OOC: Do you need a rest? If so, please update and keep track of your HS's.
When ready, advise next steps through the portal.

Roland Esperus
player, 707 posts
Cleric
Fri 7 Jan 2022
at 21:06
  • msg #290

Re: Well of demons

Roland looks at the others. "Shall we press on through the gate?"
Grock
player, 268 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 8 Jan 2022
at 05:00
  • msg #291

Re: Well of demons

Grock heaved a sigh of relief when the dragon finally fell. He was  not too bad off all things considering. He nodded to Roland. “I’m good to continue when everyone else is.”
Zan Zraythas
player, 42 posts
Wed 12 Jan 2022
at 03:45
  • msg #292

Re: Well of demons

Zan grunts.  "I could use a breather, but I could also do without.  I'd hate for that door to shut again while we recover."
Roland Esperus
player, 711 posts
Cleric
Wed 12 Jan 2022
at 18:09
  • msg #293

Re: Well of demons

Roland examines the door carefully and then holds up his hand. "Let's rest, then. Everyone take it easy."

Taking a short rest. No need to spend surges for me.
Zan Zraythas
player, 43 posts
Wed 12 Jan 2022
at 22:22
  • msg #294

Re: Well of demons

Zan sits, and recuperates.

As he rests, he says, "Hey... think there's a hoard around here somewhere?"

might as well spend 1 surge, since Im full on them. did we hit a milestone?
This message was last edited by the player at 22:23, Wed 12 Jan 2022.
Storyteller
GM, 1174 posts
Thu 13 Jan 2022
at 08:30
  • msg #295

Re: Well of demons

Milestone achieved - +1 ap; Recharge of magical items which has this effect(mainly daily if I recall).

Should we assume you got through the portal?

Grock
player, 270 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 13 Jan 2022
at 14:03
  • msg #296

Re: Well of demons

OOC: yes
Storyteller
GM, 1175 posts
Thu 13 Jan 2022
at 14:33
  • msg #297

Re: Well of demons

I am a bit swamped today but will update and push you through the portal tomorrow morning CET.
Storyteller
GM, 1177 posts
Mon 17 Jan 2022
at 13:55
  • msg #298

Re: Well of demons

IMPORTANT NOTE. BEFORE ENTERING!
You have gained enough experience to reach level 7.
BALASAR vanishes as you go through the portal.
You find one item up to your level in the chest as you parse through(parsel system so you can add or upgrade any you have).
Once you have leveled up, please REFLECT THIS BELOW in the table!


The pass through is silent. Like being in a vacuum of time and space.
Suddenly you pass through silently and arrive on the other side.
This chamber is dominated by a leering idol depicting a howling minotaur warrior armed with a massive axe. Before this idol is an iron cauldron filled with a bubbling liquid that gives off a thick mist.
A short staircase leads to a raised area that overlooks the idol. Three more cauldrons are set on this upper area, along with a stone altar. To the east of the altar, a series of green, ghostly runes have been scribed into the floor.

Two humans stand within the glowing runes. They appear to be in some kind of trance.
A gnoll with large bat wings and curved horns stands behind the altar. He grasps a rod in one hand and a sheaf of parchment in the other. A massive apelike demon stands beside him, while a small pack of carnage demons snarls at you from atop the raised platform. Looming over all of them is a massive skeleton of a minotaur clutching a greataxe.
Appearing nearby you see a wolflike humanoid standing tall, but for now appear more as a servant than a threat. He remains calm and eye you, being the first to notice you. For now also the only one to see you.
It appears you for now have the opportunity to evaluate, quickly, what and who are inside...


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90I616181414-Carnage: +1 to attack, if near other allies(+3 if evistro.
Evistro 290/90N816181414-Carnage: +1 to attack, if near other allies(+3 if evistro.
Evistro 390/90N1216181414-Carnage: +1 to attack, if near other allies(+3 if evistro.
Bonecrusher Skeleton80//0K823192018-Reach 2, threatening reach 2
Barlgura108/108O819201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker148/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual.Aura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48AA2021161622+5 to all healing Used: Beacon of Hope, Iron to Glass,  Bastion of Health, Exacting Utterance, Channel Divinity, Healing Word 1/2AP:1, Surges:5/7 SV: 12 
Dral35/57Z2121191817 Weakened(½ dmg); MARKING dragon; ONGOING 10 necrotic (save ends)AP: 1, Surges:08/12 SV: 14
Rynoth61/61AE720211919 AP: 1, Surges:10/10 SV: 15 
Grock41/46Z2024192018 Weakened(½ dmg), resist 3 all until end of next turnAP: 1, Surges:5/9, SV: 12
Zan45/51V1623211719  AP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 14:35, Mon 17 Jan 2022.
Rynoth
player, 6 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 17 Jan 2022
at 21:10
  • msg #299

Re: Well of demons

This... complicated things.

Rynoth recognized some of the intruders both by reputation and by glance-caught recollection. Unless he was sorely mistaken, they'd been responsible for upending some of Paldemar's plans by way of storming in and eliminating various of his alliances; it wasn't much of a surprise that they'd shown up here, although they were cutting it awfully close if they meant to stop Maldrick's ritual.

Their presence also thoroughly upended his own plans. If it had been rival gnolls, demon cultists, or other Labyrinth-bound marauders, it would have been easy. Now, though, he'd have to improvise.


* * *


The cauldron-fumes that partially shroud him notwithstanding, the wolfen figure is clearly distinct from the gnolls that have populated the Well of Demons, never mind the half-demon one present here. While he shares a similar body structure, his features very clearly resemble those of a wolf rather than a hyena, his size is more akin to that of a human, he stands properly upright, and his leathers and other gear are clean, complete, and properly fitted, as opposed to the grimy (or worse) piecemeal salvage that gnolls typically sport.




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48--21161622  AP: 1, Surges:5/7 SV: 12
Dral35/57--21191817  AP: 1, Surges:08/12 SV: 14
Rynoth61/61--20211919  AP: 1, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan45/51--23211719  AP: 0, Surges:9/9, SV: 13


I hope that it's okay to have removed the conditions/effects from hte previous fight since I don't think they're still active at this point! I haven't touched anyone's AP/surges/HP/etc though.
This message was last edited by the player at 21:41, Mon 17 Jan 2022.
Zan Zraythas
player, 45 posts
Wed 19 Jan 2022
at 06:40
  • msg #300

Re: Well of demons

Zan found an amulet in the chest, and taking off one of similar design, donned the new one.

He led the way upward, through the chambers full of cauldrons, blade out and ready.

Upon arriving in the large upper chamber, he looks over the enemies, and a wide grin spreads across his face, showing all his long, dagger-like teeth, red scales reflecting strangely in the green glow.

He looks poised to attack the wolf-like creature, but he takes a moment to make sure the party is ready, and in that passage of time notices that the wolf is the only being to notice them, and hasn't raised the alarm.  He gives the wolfen humanoid a quizzical look, and makes a beckoning gesture with one claw, then brings it to his lips in a sign for quiet, as his other hand relaxes his massive blade a little, allowing the point to rest gently on the floor.


PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland48/48--21161622  AP: 1, Surges:5/7 SV: 12
Dral35/57--21191817  AP: 1, Surges:08/12 SV: 14
Rynoth61/61--20211919  AP: 1, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan56/56--23221820  AP: 1, Surges:8/9, SV: 13


Updated my own line on the statblock.
Roland Esperus
player, 715 posts
Cleric
Wed 19 Jan 2022
at 21:53
  • msg #301

Re: Well of demons

Roland blinks as he steps through, adjusting his new helmet. When he sees this scene, he says, "Everyone--stop them! Whatever they're doing!"

Updated my line as well. Initiative 13, if needed.

14:36, Today: Roland Esperus rolled 13 using 1d20+3 with rolls of 10.  Initiative.



PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral35/57--21191817  AP: 1, Surges:08/12 SV: 14
Rynoth61/61--20211919  AP: 1, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan56/56--23221820  AP: 1, Surges:8/9, SV: 13

This message was last edited by the player at 19:36, Thu 20 Jan 2022.
Rynoth
player, 10 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 20 Jan 2022
at 00:32
  • msg #302

Re: Well of demons

Rynoth trotted toward the group as the dragonkin beckoned. While he appreciated the gesture - it was far friendlier than rushing at him with sword raised, at the very least - the human had the right of it: there really wasn't any time to discuss the situation. Maldrick's ritual was drawing perilously near to completion. What part it would play in Paldemar's activities he could, unfortunately, still only guess at, but it was a safe bet that it wouldn't be good for the residents of the Hall. It was an absolutely guaranteed certainty that it wouldn't be good for the two captives.

If it came down to it, he might have to take extreme measures there. Ruthless, yes, but compared to the alternative? Maybe it wouldn't be necessary, but that depended on one thing.

His trot turned into a sidestep as he reached the quartet and spun to face the raised area, eldritch energies gathering around his upheld blade and the fingers of his other, outstretched hand. "Kill the gnoll. Fast." There was urgency in the first three words, but the fourth outweighed them all.

The next words sounded almost like a poetry recital, albeit delivered in some language unknown to these parts. A cacophanous rumble, sufficient to faintly shake the room, erupted atop the dais, and the gnoll in question reeled beneath the unexpected assault. The massive skeleton also lost a few bone chips, although the demons appeared entirely unimpressed.



Move: Walk to G11. Rynoth gains Concealment.
Minor: Warlock's Curse (Bonecrusher Skeleton)
Standard: Vestige of Mount Vaelis (CA + cover) misses Maldrick Scarmaker for 9* thunder damage, and Maldrick can't walk or run until EONT.
AP: Eyes of the Vestige (CA + cover) hits Maldrick Scarmaker for 11 psychic damage and 5 thunder damage. Warlock's Curse deals 5 damage to Bonecrusher Skeleton.

* I mucked up and put the Curse damage into the first roll, so I just applied the die to the second action instead.

15:57, Today: Rynoth rolled 16,23 using 1d20+11,2d8+1d6+7 with rolls of 5,6,5,5.  VoMV.
16:00, Today: Rynoth rolled 27,16 using 1d20+11,1d6+1d6+7 with rolls of 16,4,5. (was EotV)




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90I616181414-Carnage: +1 to attack, if near other allies(+3 if evistro.
Evistro 290/90N816181414-Carnage: +1 to attack, if near other allies(+3 if evistro.
Evistro 390/90N1216181414-Carnage: +1 to attack, if near other allies(+3 if evistro.
Bonecrusher Skeleton75/80K823192018Cursed (Rynoth)Reach 2, threatening reach 2
Barlgura108/108O819201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker123/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. Can't walk or run until Rynoth's EONT.Aura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral35/57--21191817  AP: 1, Surges:08/12 SV: 14
Rynoth61/61--20211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan56/56--23221820  AP: 1, Surges:8/9, SV: 13


Initative: 8.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 05:01, Thu 20 Jan 2022.
Dral
player, 953 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Thu 20 Jan 2022
at 04:56
  • msg #303

Re: Well of demons

Dral moves toward the room ready to put paid to some demons.


20:54, Today: Dral rolled 23 using 1d20+8.  Initiative, +8.

EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90I616181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 290/90N816181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90N1216181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton75/80K823192018Cursed (Rynoth)Reach 2, threatening reach 2
Barlgura108/108O819201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker123/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. Can't walk or run until EONT.Aura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral63/63--21191817  AP: 1, Surges:07/12 SV: 15
Rynoth61/61--20211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan56/56--23221820  AP: 1, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Zan Zraythas
player, 49 posts
Fri 21 Jan 2022
at 04:31
  • msg #304

Re: Well of demons

Zan heard the urgency in the wolf-man's voice, and hearing the little cleric's words, and seeing who else was in the room, accepted that even if the wolf was an enemy, so were the rest.  He says, "Dral, cover me!"  Then he takes a few steps to the side, getting into a good position, and charges, rushing headlong at the gnoll, under the blade of the giant skeleton, leaping up and onto the dais to continue through the gap left in the gnoll's minions' defense, and then slams his blade into the foul sorcerer, roaring in defiance, and tears it free, whirling, to strike again at the gnoll.  Then Zan calls out a word in Draconic, and all around the dragonborn, apparitions appear, partially phased into his body and with ancient weapons thrusting in every direction.  He swings his blade again, and the ghostly weapons lash out too, slamming into the sorcerer again.




Starting in G10.  Move to I 12.  Minor Action to activate Vanguard Fullblade – if Charge hits, all allies have +1 to hit/+3 damage until start of my next turn.  Charge to L5, with a jump in the middle (2 extra movement on charge from Howling Strike).  No Opportunity attack due to Badge of the Berserker.

20:05, Today: Zan Zraythas rolled 32 using 1d20+13.  Athletics.

20:07, Today: Zan Zraythas rolled 34 using 1d20+14.  Howling Strike attack (charge).

That's a crit.

20:09, Today: Zan Zraythas rolled 62 using 1d12+1d8+42.  Crit damage on charge.

20:15, Today: Zan Zraythas rolled 20 using 1d20+13.  Free action MBA from crit.

20:16, Today: Zan Zraythas rolled 12 using 1d12+9.  MBA damage.

Iron Wolf charge adds +1d6 damage and secondary attack (no action)

20:17, Today: Zan Zraythas rolled 2 using 1d6.  Iron Wolf Charge damage.

20:17, Today: Zan Zraythas rolled 23 using 1d20+10.  Iron Wolf Charge attack vs. Will.

Maldrick has -2 on attacks until end of my next turn, pushing 0.

Then Action Point, and using Ancient Berserkers' Rage.

20:19, Today: Zan Zraythas rolled 33 using 1d20+14.  Ancient Berserker's Rage attack.

20:20, Today: Zan Zraythas rolled 25 using 2d12+9.  Ancient Berserker's Rage damage.

Maldrick becomes bloodied, so next attack by ally gets +1 to hit, +3 damage



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90I616181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 290/90N816181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90N1216181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton75/80K823192018Cursed (Rynoth)Reach 2, threatening reach 2
Barlgura108/108O819201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker22/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. Can't walk or run until EONT. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral63/63--21191817  AP: 1, Surges:07/12 SV: 15
Rynoth61/61--20211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan56/56L523221820  AP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
This message was last edited by the player at 04:33, Fri 21 Jan 2022.
Dral
player, 956 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Fri 21 Jan 2022
at 05:13
  • msg #305

Re: Well of demons

Dral moves just outside of the reach of the huge skeleton. He whips his staff into it's bony form, but the attack does little more than cause the thing to focus its eyesockets on the warrior. He meets the gaze.


Move: Walk to I10.
Standard: 21:11, Today: Dral rolled 15 using 1d20+10.  Bell ringer +10 vs. Fort 19 of bonecrusher. Miss. Bonecrusher is marked.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 190/90I616181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 290/90N816181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90N1216181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton75/80K823192018Cursed (Rynoth), markedReach 2, threatening reach 2
Barlgura108/108O819201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker22/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. Can't walk or run until EONT. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral63/63--21191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61--20211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock41/46--24192018  AP: 1, Surges:5/9, SV: 12
Zan56/56L523221820  AP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 272 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 22 Jan 2022
at 15:59
  • msg #306

Re: Well of demons

Grock took the scene as it was. Urgency was needed. The target designated. Rage welled within him controlled by his inner calm like the center of a hurricane. The chains hanging from his shackles floated in the air with lightning arcing between the links in the chain. The half Orc lowered into a sprinter stance. With a flash of light, Grock was gone and appeared like a lightning bolt behind the cult leader. It was survival instinct on behalf of the Gnoll allowing it to duck under the supercharged punch coming for its face. His rage only grew as his follow up attack missed. Grock decided to unleash his frustration on the lackeys in the room zipping like lightning amongst them shattering bones. After hitting both Evistros, Grock sent two sling stones coated in lightning out two holes in the leader’s chest.

09:37, Today: Grock rolled 17 using 1d20+13.  Arc of the Flashing Storm attack with combat advantage Reflex 21.
10:07, Today: Grock rolled 23 using 3d8+7.  Spinning leopard damage.
10:06, Today: Grock rolled 29 using 1d20+10.  Spinning leopard attack balugra reflex 17.
10:06, Today: Grock rolled 26 using 1d20+10.  Spinning leopard attack skeleton reflex 20.
10:04, Today: Grock rolled 17 using 1d20+13.  Spinning leopard attack cult leader reflex 21 combat advantage .
10:03, Today: Grock rolled 14 using 1d20+10.  Spinning Leopard attack Evistro 2 reflex 14.
10:03, Today: Grock rolled 20 using 1d20+10.  Spinning leopard attack Evistro 1 reflex 14.

Action point 1: move 6 squares into the room
Move: teleport 6 to behind cult leader
Standard: Arc of the Flashing Storm on cult leader miss
Action Point 2: Spinning Leopard attack on everyone but Evistro 3, 23 damage to everyone attacked but cult leader. Sent two flurry of blows via sling stones (9 plus 3 plus from Zan’s effect twice for total of 24 damage) to cult leader



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90I616181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 267/90N816181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90N1216181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton52/80K823192018Cursed (Rynoth), markedReach 2, threatening reach 2
Barlgura85/108O819201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. Can't walk or run until EONT. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral63/63--21191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61--20211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock55/55J625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:4/9, SV: 13
Zan56/56N523221820  AP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 16:22, Sat 22 Jan 2022.
Storyteller
GM, 1182 posts
Tue 25 Jan 2022
at 09:29
  • msg #307

Re: Well of demons

As Maldrick fall, the room erupts in chaos. The sight of blood and the loss of direction causes the demons to enrage and go into a flurry, without direction.
You also see and notice, that the protective circle around the wounded captives fade; making the exposed and viable targets also.
They fall to the ground, worn and wounded, and while they right here and now are in a fizzling circle, they are seconds away from being in trouble(start of next turn!).
In a flurry they spread out towards you for the time being.
The evistro finds blood and strikes hard at Zan and Grock, and the Skeleton using a large club tries to pound Zan to the ground, but just misses narrowly.
The Balrgura, a creature of unbridled rage advance and pounds twice at Grock, causing his abdomen to become sore.
The captives cough and become aware of the danger around them, freezing in place in fright.

Damage:
Zan: 13
Grock: 10+14



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90K416181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 267/90N616181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90I1116181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton52/80K823192018Cursed (Rynoth), markedReach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. Can't walk or run until EONT. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral63/63--21191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61--20211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55J625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:4/9, SV: 13
Zan46/56N523221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Remaining players turn!
Rynoth
player, 16 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 25 Jan 2022
at 21:43
  • msg #308

Re: Well of demons

Maldrick's swift demise had been almost unnerving in its efficiency - it was easy to see why this group had caused Paldemar so much trouble - but if it had solved one problem, it had created a new one: the ritual's collapse had freed the captives just as Maldrick's demons went into a frenzy.

Now, how was he to get over there with one of the demons and that skeleton blocking the way? His expression wilted a bit. He couldn't - not without giving at least one of them an opening as he went by.

Well, he hadn't expected the task to be safe or easy, even if this wasn't quite how he'd pictured it unfolding. He dashed forward, releasing a charge of arcane energy into the demon in passing. Maybe this would act as a distraction. Maybe it would be preoccupied with the gaunt fellow. Maybe it would just be clumsy. And maybe a shower of coins was about to fall from the sky.

Bruised or otherwise, he vaulted onto the ledge and rushed the smaller of the two demons near the fading circle. That one was preoccupied with the half-orc. At least, it was preoccupied with the half-orc right up until its was suddenly preoccupied with the wall that it was sent flying into by the force of his strike.


Minor: Warlock's Curse on Evistro 3.
Move: Walk to M10. This doesn't provoke an OA from Evistro 3 because it is Dazed!
Standard: Charge to N7 vs Evistro 2 hits for 9 damage, and Rynoth slides it to M5.
Rynoth retains concealment.

13:27, Today: Rynoth rolled 35,9 using 1d20+16,1d4+6.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90K416181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 258/90M516181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90I1116181414Cursed (Rynoth)Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton52/80K823192018Cursed (Rynoth), markedReach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53--21161622  AP: 1, Surges:5/7 SV: 12
Dral63/63--21191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61N720211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55J625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:4/9, SV: 13
Zan46/56N523221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Remaining players turn!
This message was last edited by the player at 22:29, Thu 27 Jan 2022.
Roland Esperus
player, 720 posts
Cleric
Thu 27 Jan 2022
at 21:32
  • msg #309

Re: Well of demons

Roland steps into the room. "Well, nuts," he says simply. He raises his holy symbol and curses the closest demon!!


Move: to F10
Standard: Denunciation, hits Evistro 3 with +4 from Heroic Effort. Until end of my next turn, Evistro 3 is dazed and takes a  -3 penalty to attack rolls and all defenses

16:27, Today: Roland Esperus rolled 13 using 1d20+9 with rolls of 4.  Denunciation on Evistro 3.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 167/90K416181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 258/90M516181414-Carnage: +1 to attack, if near other allies(+3 if evistro).
Evistro 390/90I1113 1616 1812 1412 14DAZED and -3 defenses until EORoland'sNT, Cursed (Rynoth)Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton52/80K823192018Cursed (Rynoth), markedReach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53F1021161622 Used: Denunciation, Heroic SurgeAP: 1, Surges:5/7 SV: 12
Dral63/63I1021191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61N720211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55J625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:4/9, SV: 13
Zan46/56N523221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Grock and Zan are up!
Grock
player, 275 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 28 Jan 2022
at 00:15
  • msg #310

Re: Well of demons

Grock used Zan’s opening to deal a kidney punch to the Evistro they flanked. He then hopped on top of the altar and spun on his hands while his feet struck out smashing into the two Evistros while the Skeleton deflected the kick. His spinning dance of feet worked to defend him against incoming blows from the expected counterattack.

17:59, Today: Grock rolled 2 using 1d8.  Half Orc bonus damage to eternal Mountain .
17:58, Today: Grock rolled 8 using 1d8+6.  MBA damage.
17:58, Today: Grock rolled 27 using 1d20+14.  MBA E1 from Zan combat advantage .
17:55, Today: Grock rolled 23 using 2d8+7.  Eternal Mountain damage.
17:54, Today: Grock rolled 18 using 1d20+10.  Eternal Mountain attack fort 19 BS.
17:53, Today: Grock rolled 26 using 1d20+10.  Eternal Mountain attack fort 18 E2.
17:53, Today: Grock rolled 19 using 1d20+10.  Eternal Mountain attack fort 18 E1.

Free MBA from Zan dealing 8 damage to Evistro 2
Move: Eternal mountain to shift 2 squares and gain resist all 3 until the end of my next turn
Standard: Eternal Mountain close burst 1 hit Evistro 1 and 2 for 25 damage plus 9 more flurry damage to each. Missed the skeleton



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 133/90K516181414-Carnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 216/90M516181414-Carnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 390/90I1113 1616 1812 1412 14DAZED and -3 defenses until EORoland'sNT, Cursed (Rynoth)Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton52/80K823192018Cursed (Rynoth), markedReach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53F1021161622 Used: Denunciation, Heroic SurgeAP: 1, Surges:5/7 SV: 12
Dral63/63I1021191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61N720211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56N523221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Zan are up!
Zan Zraythas
player, 53 posts
Tue 1 Feb 2022
at 08:15
  • msg #311

Re: Well of demons

As the Evistros hit him, Zan strikes back, shouting "Get them!" to Grock.

Then, as he notices the helpless, soft, humans; suddenly free, but also in grave danger, he roars in anger, louder than before, shaking the stones around them, a terrifying, shrieking howl.

He bursts into motion again, slashing at the same demon and cutting it in half, then nimbly moving around the other one to get between it and the nearby former captive, and swinging his massive blade again.


During monster turn, Vengeance is Mine on Evistro 2 (not sure which one hit me so just picking)

20:58, Tue 25 Jan: Zan Zraythas rolled 29 using 1d20+13.  MBA on Evistro for Vengeance is Mine.

20:59, Tue 25 Jan: Zan Zraythas rolled 12 using 1d12+9.  MBA damage.

Minor Action – Dragonfear (those hit have -2 attack and grant CA)

00:01, Today: Zan Zraythas rolled 20 using 1d20+12.  Dragonfear vs. Evistro 2 (will).

00:01, Today: Zan Zraythas rolled 18 using 1d20+12.  Dragonfear vs. Evistro 1 (will).

00:01, Today: Zan Zraythas rolled 28 using 1d20+10.  Dragonfear vs Skeleton.

00:00, Today: Zan Zraythas rolled 16 using 1d20+10.  Dragonfear vs Barlgura.

Baleful Glance on Skeleton – Free Action against target hit by Dragonfear – Dazed (save ends)


Using Vault the Fallen – attack, shift 3, attack second target.

23:54, Today: Zan Zraythas rolled 33 using 1d20+18.  Vault the Fallen attack on Evistro 2 with CA from rage.

23:55, Today: Zan Zraythas rolled 26 using 1d12+1d6+12.  Vault the fallen damage on Evistro 2.

23:56, Today: Zan Zraythas rolled 26 using 1d20+18.  Vault the Fallen attack on Evistro 1 with CA from rage.

23:56, Today: Zan Zraythas rolled 22 using 1d12+1d6+12.  Vault the fallen damage on Evistro 1.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 111/90K516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 20/90M516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 390/90I1113 1616 1812 1412 14DAZED and -3 defenses until EORoland'sNT, Cursed (Rynoth)Carnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton52/80K823192018Cursed (Rynoth), marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53F1021161622 Used: Denunciation, Heroic SurgeAP: 1, Surges:5/7 SV: 12
Dral63/63I1021191817Marking bonecrusher AP: 1, Surges:07/12 SV: 15
Rynoth61/61N720211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral is up!
This message was last edited by the player at 08:54, Tue 01 Feb 2022.
Dral
player, 964 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Wed 2 Feb 2022
at 06:31
  • msg #312

Re: Well of demons

Dral moves to the stairs, ready to get to the upper platform once there's room past the massive skeleton. To help matters along, he takes action with his staff, bringing it back to bounce it off of the demon, and then into the legbones of the bonecrusher.


Move: Walk to L9.
Minor: Full extension. Extend reach by 1 for next melee attack.
Standard: 22:25, Today: Dral rolled 14 using 1d20+12.  Dual strike (main hand, CA, reach 3) +12 vs. AC 13 of evistro 3. Hit. Evistro 3 marked.
22:25, Today: Dral rolled 5 using 1d8+3.  Dual strike (main hand) damage, 1d8+3.
Effect: Dual strike (off-hand, CA) +13 vs. AC 23 of bonecrusher.
22:28, Today: Dral rolled 25 using 1d20+13.  Dual strike (off-hand, CA) +13 vs. AC 23 of bonecrusher. Hit. Bonecrusher marked.
22:29, Today: Dral rolled 6 using 1d8+4.  Dual strike (off-hand) damage, 1d8+4.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 111/90K516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 20/90M516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 385/90I1113 1616 1812 1412 14DAZED and -3 defenses until EORoland'sNT, Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton46/80K823192018Cursed (Rynoth), marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53F1021161622 Used: Denunciation, Heroic SurgeAP: 1, Surges:5/7 SV: 12
Dral63/63L921191817Marking evistro 3 & bonecrusherUsed: bell ringerAP: 1, Surges:07/12 SV: 15
Rynoth61/61N720211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up.
Storyteller
GM, 1185 posts
Wed 2 Feb 2022
at 08:55
  • msg #313

Re: Well of demons

The runic ring fizzles and now scared the two fugitives, weakened and scared run south towards the wall there - the Barlgura snarls and eyes them, but it turns its attention to the closest foe, Rynoth.
Two heavy strikes pound down on him, even if hidden slightly from view and causes a great wound to him.
Zan is quickly surrounded by Carnage demons, hungering for blood and pain, but in their fury they can not pierce the skin and armor of Zan. One is slowly moving and comes close to him.

The large skeleton rises its massive club and swings wide! Dral is struck aside the torso heavily and feels his wind being knocked out as he drops to a knee.


Rynoth is hit even with concealment(I assume partial as nothing else is written) for 12+9=21 damage.
22 damage, Dral is pushed 1 square and knocked prone.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 111/90K516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 20/90M516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) BLOODIED.
Evistro 385/90I1113 1616 1812 1412 14DAZED and -3 defenses until EORoland'sNT, Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton46/80K823192018Cursed (Rynoth), marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2
Barlgura85/108O519201717-Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53F1021161622 Used: Denunciation, Heroic SurgeAP: 1, Surges:5/7 SV: 12
Dral63/63L921191817Marking evistro 3 & bonecrusherUsed: bell ringer, PRONEAP: 1, Surges:07/12 SV: 15
Rynoth61/61N720211919Vestige of Mount Vaelis. Concealment EONT AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up.
Rynoth
player, 20 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 2 Feb 2022
at 13:52
  • msg #314

Re: Well of demons

Rynoth backpedaled out of reach of the massive demon's fists as he placed a binding on its essence. Even a glancing blow from that thing hurt, and worse, he was caught on the wrong side of the melee. Flitting away would get him out of danger, but it would well-nigh guarantee that the captives were squished a moment later.

The other creatures were in the way of any support, and complicating things further, the half-orc appeared to be a master of the Group Hug Style, making it difficult for Rynoth to clear the deck without decking the half-orc in the process. He gritted his teeth as his lips peeled back; he'd just have to clear out what he could and hope that someone managed to occupy the big beast's attention in the meantime.

Perhaps this determination was why his eldritch assault caught the already-weakened demon with uncharacteristic force, wracking it inwardly even as a distantly-echoing boom resounded about its form. Unseen veins of power pulsed between their enemies, causing tiny fractures to spread across the skeleton's bones and rendering the big demon rather more... delicate.


Minor: Warlock's Curse on the Barlgura.
Move: Shift SE to O8.
Standard: Eyes of the Vestige crits Evistro 1 for 16 psychic damage and 6 thunder damage, killing it.
Special: The Warlock's Curse damage is applied to the Bonecrusher Skeleton, causing 6 damage and making it Bloodied.
Special: Rynoth's curse is removed from the Bonecrusher Skeleton and the Barlgura gains Vulnerable 5 thunder until Rynoth's EONT.
Rynoth loses concealment.

05:24, Today: Rynoth rolled 31,10,1,3 using 1d20+11,d6+7,d6,d6 with rolls of 20,3,1,3.  Eyes.
05:25, Today: Rynoth rolled 3 using 2d6 with rolls of 1,2.  Crit bonus.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 10/90K516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) DEAD.
Evistro 20/90M516181414-2 on attacks, grants CACarnage: +1 to attack, if near other allies(+3 if evistro) DEAD.
Evistro 385/90I1113 1616 1812 1412 14DAZED and -3 defenses until EORoland'sNT, Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton40/80K823192018marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, BLOODIED
Barlgura85/108O519201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT
Maldrick Scarmaker0/148M522222121Ritual - 1/Round, minor: +9 arcana vs DC 24. Three to complete ritual. -2 on attacks until end of Zan's next turnAura of Abyssal Majesty aura 5; demons in the aura gain regeneration 5. SV +2, AP: 1 - Fly 9;Dark One’s Own Luck - Reroll attack/skill check, Warlock’s Curse +1d6, DEAD




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53F1021161622 Used: Denunciation, Heroic SurgeAP: 1, Surges:5/7 SV: 12
Dral41/63L921191817Marking evistro 3 & bonecrusherUsed: bell ringer, PRONEAP: 1, Surges:07/12 SV: 15
Rynoth40/61O820211919Vestige of Mount Vaelis. AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roland, Dral, Grock, and Zan are up.
This message was last edited by the player at 14:09, Wed 02 Feb 2022.
Roland Esperus
player, 721 posts
Cleric
Wed 2 Feb 2022
at 21:08
  • msg #315

Re: Well of demons

Roland moves in and curses the undead, hoping to get it destroyed.

Move: to I10
Standard: Exacting Utterance, hits Bonecrusher Skeleton with +2 from CA. Until end of my next turn, the Bonecrusher Skeleton gains vulnerability 4 to all damage, and any ally who attacks the target gains 4 temporary hit points.

16:03, Today: Roland Esperus rolled 16 using 1d20+9 with rolls of 7.  Exacting Utterance on Bonecrusher. (before CA)



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 385/90I1113 1616 1812 1412 14Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton40/80K823192018ANY ALLY WHO HITS GAINST 4 TEMP HP until EORoland'sNT, VULNERABLE 4(all) until EORoland'snT, marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, BLOODIED
Barlgura85/108N619201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral41/63L921191817Marking evistro 3 & bonecrusherUsed: bell ringer, PRONEAP: 1, Surges:07/12 SV: 15
Rynoth40/61O820211919Vestige of Mount Vaelis. AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Grock, and Zan are up.
Dral
player, 965 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Fri 4 Feb 2022
at 05:42
  • msg #316

Re: Well of demons

Dral flips up to his feet and does what he can to keep the giant skeleton occupied.


Move: Stand from prone.
Standard: 21:11, Today: Dral rolled 29 using 1d20+16.  Precise strike (reach, CA) +16 vs. AC 23 of bonecrusher. Hit. Bonecrusher marked.
21:13, Today: Dral rolled 10 using 1d8+6.
21:13, Today: Dral rolled 12 using 1d6+6.  Precise strike damage, 1d8+6. Rolled the wrong die. Bonecrusher takes an extra +4 and Dral gains 4 THP.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 385/90I1113 1616 1812 1412 14Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton26/80K823192018ANY ALLY WHO HITS GAINST 4 TEMP HP until EORoland'sNT, VULNERABLE 4(all) until EORoland'snT, marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, BLOODIED
Barlgura85/108N619201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral41+4/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:07/12 SV: 15
Rynoth40/61O820211919Vestige of Mount Vaelis. AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock, and Zan are up.
Zan Zraythas
player, 55 posts
Fri 4 Feb 2022
at 07:39
  • msg #317

Re: Well of demons

Zan swings his blade at the nearest demon


23:32, Today: Zan Zraythas rolled 21 using 1d20+15 with rolls of 6.  Howling Strike attack (CA) on Evistro.

23:33, Today: Zan Zraythas rolled 24 using 1d12+1d6+9 with rolls of 9,6.  Howling Strike damage.

Deducted damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 361/90I1113 1616 1812 1412 14Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton26/80K823192018ANY ALLY WHO HITS GAINST 4 TEMP HP until EORoland'sNT, VULNERABLE 4(all) until EORoland'snT, marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, BLOODIED
Barlgura85/108N619201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral41+4/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:07/12 SV: 15
Rynoth40/61O820211919Vestige of Mount Vaelis. AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) Resist 3 all until end of next turn AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock is up.
This message was last edited by the player at 04:01, Sun 06 Feb 2022.
Roland Esperus
player, 723 posts
Cleric
Fri 4 Feb 2022
at 21:39
  • msg #318

Re: Well of demons

Grock is up!
Grock
player, 277 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 8 Feb 2022
at 02:25
  • msg #319

Re: Well of demons

Grock swung at the Barlgura, but his strike went wide.

20:19, Today: Grock rolled 13 using 1d20+10.  Scattering of Leaves Barlgura attack reflex 17.

Action: Scattering of Leaves miss
Move: none
Minor: none



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 361/90I1113 1616 1812 1412 14Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton26/80K823192018ANY ALLY WHO HITS GAINST 4 TEMP HP until EORoland'sNT, VULNERABLE 4(all) until EORoland'snT, marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, BLOODIED
Barlgura85/108N619201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral41+4/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:07/12 SV: 15
Rynoth40/61O820211919Vestige of Mount Vaelis. AP: 0, Surges:10/10 SV: 15
Grock31/55L625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
15 HP(slightly wounded), 10 AC, 11 Ref, wis, dex, as they are human.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up.
Storyteller
GM, 1187 posts
Tue 8 Feb 2022
at 10:43
  • msg #320

Re: Well of demons

Tbe barlgura remained poised and angered and being stricken over and over by Rynoth it turned and jumped between Rynoth and the captives.
In a harrowing fury, it struck high and low with two heavy blows.
One blow strikes Rynoth hard! Almost knocking the wind out of him, while one of the captives take a punch to the face, falling over but alive.
The demon pounces against Dral, being angered by his taunts, and hits him in the torso heavily.
The large skeleton flailed wildly and managed to strike Grock with a heavy blow causing his head to pound from anguish.

Rynoth takes a crit from the Barlgura, 14 damage.
@Grock, Balgura prokes AoO -> MBA attack from you, as it moves away from melee with you.
Evistro hits Dral for 13 damage. Provokes MBA from Zan!
Skeleton hits Grock for 10 damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 361/90I1113 1616 1812 1412 14Cursed (Rynoth), markedCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton26/80K823192018ANY ALLY WHO HITS GAINST 4 TEMP HP until EORoland'sNT, VULNERABLE 4(all) until EORoland'snT, marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, BLOODIED
Barlgura85/108N619201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral32/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:07/12 SV: 15
Rynoth26/61O820211919Vestige of Mount Vaelis.Bloodied!AP: 0, Surges:10/10 SV: 15
Grock21/55L625202119Centered Defense +2 to all defenses (included in stats)Bloodied!AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up.
Grock
player, 278 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 8 Feb 2022
at 18:22
  • msg #321

Re: Well of demons

Grock got a quick kidney punch on the large demon that ran at the helpless victims. Seeing the captives getting struck by the demon sent Grock into a hatred filled frenzy. Grasping both chains hanging from his manacles, he spun them until they were an invisible blur. The circles of death were then lowered so the chains struck the floor to either side of him breaking of chunks of stone that hurled into all of the demons and the skeleton in the room crushing flesh and bone. The skeleton fell into a pile of broken bones. The smaller demon had stones embedded into its side and eye socket. Several stones also bounced off the skeleton into the Barlgura assaulting the captives.

12:07, Today: Grock rolled 10 using 1d8+6.  MBA damage.
12:06, Today: Grock rolled 22 using 1d20+12.  MBA on Barlgura AC 19 AoE.
12:05, Today: Grock rolled 24 using 3d8+7.  Scattering of Leaves damage.
12:04, Today: Grock rolled 23 using 1d20+12.  Scattering of Leaves attack skeleton reflex 20 granting CA.
12:04, Today: Grock rolled 14 using 1d20+10.  Scattering of Leaves attack Evistro reflex 12.

Move: shift one square left
Action: Scattering of Leaves close blast 3, Effect: flurry affects one additional target until EoNT.
Minor: None

Skeleton takes 28 damage (including vulnerability) and drops
Evistro takes 40 damage (24 from attack and 16 from flurries)
Barlgura takes 18 damage from flurries



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 321/90I1113 1616 1812 1412 14Cursed (Rynoth), marked, BLOODIEDCarnage: +1 to attack, if near other allies(+3 if evistro).
Bonecrusher Skeleton0/80K823192018ANY ALLY WHO HITS GAINST 4 TEMP HP until EORoland'sNT, VULNERABLE 4(all) until EORoland'snT, marked, -2 on attacks, grants CA, Dazed (save ends)Reach 2, threatening reach 2, DEAD
Barlgura67/108N619201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral32/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:07/12 SV: 15
Rynoth26/61O820211919Vestige of Mount Vaelis.Bloodied!AP: 0, Surges:10/10 SV: 15
Grock21/55I625202119Centered Defense +2 to all defenses (included in stats), 5 Temp hpBloodied!AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players except Grock are up.
Rynoth
player, 23 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 8 Feb 2022
at 19:10
  • msg #322

Re: Well of demons

The good: the intruders had done a very effective job of demolishing the skeleton and most of the smaller demons after taking down Maldrick.

The bad: they'd largely left him to deal with the big demon on his own, and his body could only withstand so much use as a decoy to protect the captives.

Maybe they considered him an enemy enough to let him get squashed while they had their fun. Maybe the demons had gotten into their heads somehow and they just couldn't focus on a more distant threat. The result was going to be the same if he didn't get out of there - and the captives would quickly be reduced to paste unless someone else got in.

Only one way to help with that: get the small one out of the intruders' faces, and maybe they'd see what the big one was about to do.

Space twisted in tandem atop the ledge and the floor below as the big demon's fist came in again. Suddenly Rynoth was behind the gaunt fellow in the lower area and only a fleeting afterimage remained in the path of the demon's blow. From there he leaned forward, arms held low at his sides, and howled at the smaller one.

It looked and sounded very much like an archetypal wolf howl, but it struck the smaller demon with a force far beyond that of any mere singsong shout, sending it tumbling fully onto and across the platform to land in a heap against the side wall.

He held his dagger out toward the big demon as he straightened, and there was once again a certain urgency (along with a touch of wince) in his words. "Please deal with that!"


Move: Ethereal Stride to L11. Rynoth gains a +2 power bonus to all defenses until his EONT.
Std: Howl of Doom hits Evistro 3 for 21 thunder damage, and it is pushed 2 to I7. It's dead, Jim.
Special: The Barlgura retains/regains Vulnerable 5 thunder until Rynoth's EONT.
Minor: None.
Special: Rynoth gains Concealment until his EONT.

10:30, Today: Rynoth rolled 17,21 using 1d20+11,3d6+7.





EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Evistro 30/90I713 1616 1812 1412 14marked, DEADCarnage: +1 to attack, if near other allies(+3 if evistro).
Barlgura67/108P819201717Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT?.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53I1021161622 Used: Denunciation, Heroic Surge, Exacting UtteranceAP: 1, Surges:5/7 SV: 12
Dral32/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:07/12 SV: 15
Rynoth26/61L1122232121Vestige of Mount Vaelis. +2 defenses EONT (included). Concealment EONT.Bloodied!AP: 0, Surges:10/10 SV: 15
Grock21/55I625202119Centered Defense +2 to all defenses (included in stats), 5 Temp hpBloodied!AP: 0, Surges:4/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13


Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Roland, and Zan are up.
This message was last edited by the player at 02:16, Thu 10 Feb 2022.
Roland Esperus
player, 725 posts
Cleric
Thu 10 Feb 2022
at 02:35
  • msg #323

Re: Well of demons

Almost as soon as Rynoth hits his target, he looks down and sees that his wound is almost gone, like a whisper!

He looks up to see Roland pointing at Grock, uttering the name of Kord, and Grock's wounds also heal. He then points at Dral, with exactly the same result. Singing a hymn to Kord, he moves up onto the platform. He then points at the remaining demon and commands it to fall, which it obediently does!!


IMMEDIATE REACTION: When Rynoth is bloodied, use Channel Divinity power to heal him 32 hp, burning one surge.

On my turn:
MINOR: Healing Word on Grock, heals him 32 hp with one surge.
MINOR: Bastion of Health on Dral, healing him 26 hp with one surge.
MOVE: to J8
AP for Standard: Command on Barlgura, hits. It falls prone and is dazed until end of my next turn.

21:33, Today: Roland Esperus rolled 24 using 1d20+9 with rolls of 15.  Command on Barlgura.
21:29, Today: Roland Esperus rolled 26 using 1d6+25.  Bastion of Health on Dral.
21:27, Today: Roland Esperus rolled 32 using 3d6+20.  Healing Word on Grock.
21:25, Today: Roland Esperus rolled 32 using 2d6+28.  Amoth's Grace on Rynoth.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura67/108P819201717PRONE, DAZED until EORoland'sNT, Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT?.Double attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53J821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:06/12 SV: 15
Rynoth58/61L1122232121Vestige of Mount Vaelis. +2 defenses EONT (included). Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Zan are up.
This message was last edited by the player at 02:36, Thu 10 Feb 2022.
Zan Zraythas
player, 57 posts
Fri 11 Feb 2022
at 07:58
  • msg #324

Re: Well of demons

Zan moves a few steps closer to the Barlgura at a trot, and shouts, "Buck up!  You're going to be fine!" at the prisoners.  Then he breaks into a run and charges the remaining demon, slamming his blade into it.




Inspiring Word on Prisoner 2, heals surge +7 - I didn't adjust HP cause I don't know their max.

23:53, Today: Zan Zraythas rolled 19 using 1d20+14 with rolls of 5.  Charge on Barlgura.

23:55, Today: Zan Zraythas rolled 28 using 1d12+2d6+1d8+10 with rolls of 7,1,6,4.  charge damage.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura39/108P819201717PRONE, DAZED until EORoland'sNT, Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT?.  BLOODIEDDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53J821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking bonecrusherUsed: bell ringer, precise strikeAP: 1, Surges:06/12 SV: 15
Rynoth58/61L1122232121Vestige of Mount Vaelis. +2 defenses EONT (included). Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Zan are up.
</quote>
Dral
player, 966 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Sat 12 Feb 2022
at 22:35
  • msg #325

Re: Well of demons

Dral hurries up the stairs to help deal with the final monster. He hits the creature with a series of quick jabs, forcing it back.


Move: Walk to O8.
14:29, Today: Dral rolled 19 using 1d20+12.  Melee basic attack (with CA) +12 vs. AC 19 of barlgura. Barlgura is marked.
14:30, Today: Dral rolled 14 using 1d8+6.  Melee basic attack damage, 1d8+6.
Centered flurry of blows 5 damage, and slide barlgura north one square to P6.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura20/108P819201717MARKED, PRONE, DAZED until EORoland'sNT, Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT?.  BLOODIEDDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53J821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking barlguraUsed: bell ringer, precise strike, centered flurry of blowsAP: 1, Surges:06/12 SV: 15
Rynoth58/61L1122232121Vestige of Mount Vaelis. +2 defenses EONT (included). Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Zan is up.
Roland Esperus
player, 728 posts
Cleric
Sun 13 Feb 2022
at 04:35
  • msg #326

Re: Well of demons

DM is up!
This message was last edited by the player at 04:35, Sun 13 Feb 2022.
Storyteller
GM, 1188 posts
Mon 14 Feb 2022
at 15:08
  • msg #327

Re: Well of demons

Wounded and downed, the beast - confused and hazy eyed, stood up and tried to get it's bearings.
For now, it could do little against the opposition.

OOC: As dazed, just one action, which is to stand from PRONE.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura20/108P819201717MARKED, DAZED until EORoland'sNT, Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT?.  BLOODIEDDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53J821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking barlguraUsed: bell ringer, precise strike, centered flurry of blowsAP: 1, Surges:06/12 SV: 15
Rynoth58/61L1122232121Vestige of Mount Vaelis. +2 defenses EONT (included). Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players Turn!
Roland Esperus
player, 729 posts
Cleric
Tue 15 Feb 2022
at 22:55
  • msg #328

Re: Well of demons

Roland tries to curse the demon, but it dodges his bolt of light!

Move to L8. Astral Seal misses the demon.

17:53, Today: Roland Esperus rolled 14 using 1d20+11 with rolls of 3.  Astral Seal vs. Reflex. No Minor action.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura20/108P819201717MARKED, DAZED until EORoland'sNT, Cursed (Rynoth), Vulnerable 5 thunder until Rynoth's EONT?.  BLOODIEDDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking barlguraUsed: bell ringer, precise strike, centered flurry of blowsAP: 1, Surges:06/12 SV: 15
Rynoth58/61L1122232121Vestige of Mount Vaelis. +2 defenses EONT (included). Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2  3 hp


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Balasar, Dral, Grock, Rynoth and Zan are up!
Rynoth
player, 26 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 16 Feb 2022
at 04:40
  • msg #329

Re: Well of demons

The big demon was resilient. It was still standing (or rather, standing again) despite being beaten on by the whole lot of them, and it was resisting much of what they threw at it... including Rynoth's raised-hand psychic assault.

The captives were still alive, though. They had that, at least.


Move: Walk to N6.
Std: Eyes of the Vestige vs Balgura misses.
Minor: None.
Special: Rynoth retains Concealment.

15:44, Yesterday: Rynoth rolled 16,13,4,6 using 1d20+11,1d6+7,1d6,1d6+5.  EotV.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura20/108P819201717MARKED. Cursed (Rynoth). BLOODIEDDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking barlguraUsed: bell ringer, precise strike, centered flurry of blowsAP: 1, Surges:06/12 SV: 15
Rynoth58/61N620212119Vestige of Mount Vaelis. Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2 3 hp This one got a heal last round, so it should be higher?


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Balasar, Dral, Grock, and Zan are up!
Zan Zraythas
player, 58 posts
Thu 17 Feb 2022
at 03:56
  • msg #330

Re: Well of demons

Zan scans the team quickly, and seeing that nobody seems hurt, he stands his ground, taking another swing at the Barlgura.  His blade connects, but the hardy demon is still alive.


19:54, Today: Zan Zraythas rolled 26 using 1d20+13.  Howling Strike attack.

19:54, Today: Zan Zraythas rolled 17 using d12+d6+9.  Howling Strike damage.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura3/108P819201717MARKED. Cursed (Rynoth). BLOODIEDDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking barlguraUsed: bell ringer, precise strike, centered flurry of blowsAP: 1, Surges:06/12 SV: 15
Rynoth58/61N620212119Vestige of Mount Vaelis. Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2 3 hp This one got a heal last round, so it should be higher?


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Balasar, Dral, and Grock are up!
This message was last edited by the player at 18:07, Thu 17 Feb 2022.
Grock
player, 279 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 19 Feb 2022
at 13:36
  • msg #331

Re: Well of demons

Grock saw the demon was weakening. The half Orc sprinted and jumped at the demon with a flying kick that caught it in the jaw spinning its head around backwards with a sickening snap. The demon crumpled in a heap on the ground.

07:31, Today: Grock rolled 18 using 1d20+10.  Five storms attack reflex 17.
Minimum damage is 15 so it’s dead



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Barlgura0/108P819201717MARKED. Cursed (Rynoth). DEADDouble attack, bloodied: Savage howl -> 5 sq. +2 to hit. UEONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622 Used: Denunciation, Heroic Surge, Exacting Utterance, Channel Divinity, Healing Word 1/2, Bastion of Health, Command, Action PointAP: 0, Surges:5/7 SV: 12
Dral58/63L921191817Marking barlguraUsed: bell ringer, precise strike, centered flurry of blowsAP: 1, Surges:06/12 SV: 15
Rynoth58/61N620212119Vestige of Mount Vaelis. Concealment EONT. AP: 0, Surges:9/10 SV: 15
Grockgreen> 5 temp hp + 53/55I625202119Centered Defense +2 to all defenses (included in stats) AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

Note: Both captives have:
10 AC, 11 Ref, wis, dex, as they are human.
#1 12 hp
#2 3 hp This one got a heal last round, so it should be higher?


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Balasar and Dral are up!
Storyteller
GM, 1189 posts
Mon 21 Feb 2022
at 13:21
  • msg #332

Re: Well of demons

As the last demon falls, the area grows silent.
Sombering the captives smile and thank you all profusely and nod at Rynoth who had proven his side during the ambush.
With harm out of the way the group has a chance to remain, stay safe and well, and rest up.
Maldrick was a key figure in the operations of the slavedealers and of Paldemar so it is certain that there is something around here of interest.

On the Altar and on Maldrick you find curious things.
A silver key hangs around his neck, along with a curious cloak that shifts in hue dependent on how it appears.

You also find a note written in common:

Spoiler text: (Highlight or hover over the text to view)
Thank you for the Silver Key. Consider your dept to me paid, for giving you the Chasm Keep. I hope you have found the other treasures in the Well of Demons to your liking. And as promised it is all yours. I request none of it.
As you have started to see the promised changes in the Seven-Pillared Hall is happening as we speak. A new era is starting in the Thunderspire Labyrinth, an era where might makes right.
- Paldemar, The Bringer of Change



In a box nearby, under the alter you find an old tome. It appears to be written by the last minotaurs of Saruun Khel.
Note: IF spend at least half an hour pouring through the tomb and succeed on a DC 15 Religion or Arcana check or a DC 20 Perception check they find a passages of interest relating to something called the Sea of Shadows...

The two captives are worn but alive and look at your for guidance, to get away from here. The mages will surely take care of these if brought to them.



If you use a short rest with the item:

Spoiler text: (Highlight or hover over the text to view)
Elven Cloak +2
Neck Slot
Enhancement Bonus: Fortitude, Reflex, and Will(+2)
Property
You gain an item bonus to Stealth checks equal to the cloak’s enhancement bonus.


Rynoth
player, 28 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 21 Feb 2022
at 18:36
  • msg #333

Re: Well of demons

With the battle at an end, Rynoth took only a couple of heavy breaths before moving to retrieve the silver key; he'd known it was there all along, and with its former custodian cut down, he wasn't about to leave it to chance. Still, he was careful not to touch it directly by way of using a scrap of cloth to lift it out and wipe it clean, then another to wrap it in for transport.

"I need to get back to the Mages," he stated quietly, as if unwilling to let the walls hear him clearly. He closed his eyes for a moment and took another, far slower, deep breath before looking about at the assembled company. "Thank you. Taking down Maldrick before he could finish..." He paused, then waved one hand held low side to side, as if underlining his own words, still soft-spoken. "The Mages asked me to infiltrate Paldemar's organization, and it landed me in the middle of this." He made a broad, sweeping gesture that took in the whole room. "I would have had to keep playing along until the conclusion and then some if you hadn't burst in when you did, and that would have ended badly for a good many people."

He looked over at the two captives. "You two most of all. I realize that everyone has some reason to distrust me, but we need to get you two back to the Hall. The Mages will want to talk to everyone about what happened, and I'm sure that we can get you back to," He cut himself off with a rueful shrug. "Actually, I'm not sure where any of you are from. I'm not from these parts myself."
This message was last edited by the player at 18:45, Mon 21 Feb 2022.
Roland Esperus
player, 731 posts
Cleric
Tue 22 Feb 2022
at 00:25
  • msg #334

Re: Well of demons

Roland smiles broadly at Rynoth. "Well, let's start with basics."

He gives an introduction for each member of the party to Rynoth, finishing with himself. "Roland Esperus, cleric of Kord, at your service. Say, you're handy with a fight. Care to consider joining our band?"

Definitely taking a short rest. No interest in the cloak.
Rynoth
player, 30 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 22 Feb 2022
at 03:47
  • msg #335

Re: Well of demons

"Rynoth." He straightened, as if he'd set his mind to something. "I'm a scholar-mage of sorts, and I must report back to the Mages before agreeing to anything else, but after what we've all seen here I'm sure that they'll want Paldemar dealt with, and that already seems to be your cause." He once again paused to regard the others, this time with curiosity. "Though I don't know what drew you into this to begin with. I was repaying a favor owed the Mages."


Short rest. He'll interpret the book if allowed to and whenever it's prudent, getting 22 on his Arcana.

19:45, Today: Rynoth rolled 22 using 1d20+12.

Storyteller
GM, 1190 posts
Tue 22 Feb 2022
at 08:05
  • msg #336

Re: Well of demons

Rynoth looked about and found the following passages of interest:
…Baphomet protect us! They are all dead! Saruun Khel has fallen. Everyone is fighting each other. I have never seen such rage, so much blood and gore. The Horned King’s rage is undying. The labyrinth is filled with blood and shadows! No on can survive this carnage. Rage against shadow, steel against blood. Only the dead will live to tell the story.

…This was not the work of some unknown forgotten entity. Our Horned King’s enemies brought the end of our great nation upon us. Blood and Shadow – I smell the presence of the Prince of Undeath, may he be forever cursed by the living!

…We have filled the tunnel to the Sea of Shadows with debris and sealed the entrance. Never again will the dead be raised by the song of the Bronze Singers and brought back against brother, husband or children. This is the end of the Blood Lord.

…We found the hiding place of Tzaruum’ze the traitor of Saruun Khel. He claimed that he had been deceived by his Master. We tore his hide from his living flesh, cut of his limbs and carved out his pulsing heart while he screamed for mercy. He should have known better – the Prince of Beasts shows no mercy!

…The Palace of Zaamdul – the Shrine of Undeath, has been forever sealed and hidden for mortal eyes. Only the Silver Keys – twins carved from Tzaruum’ze’s collarbones – may unlock it. The tests of Baphomet will see to it that no infidel learns its secrets.

…They are coming! Breaking down our doors and wards. The Blood Lord’s cursed children have breached the central chamber. They will find that the last minoutaurs of Saruun Khel are no easy prey! Blessed be the Horned King!


He also find markings depicting a direction a sealed off tunnel leading to the fabled sea of Shadows...but perhaps the mages of Saruun would know more of this.

As he grabbed the key, his breath felt faint for a moment.
Suddenly before him, a clear vision of a secret tunnel north of the Seven-Pillared Hall appeared. A tunnel, past houses he had seen. He could find it easily. At the end, a door, or rather a well hidden frame appear. The key beckoning him to go there..
This message was last edited by the GM at 08:07, Tue 22 Feb 2022.
Grock
player, 280 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 22 Feb 2022
at 15:13
  • msg #337

Re: Well of demons

Grock walked around crushing the skulls of all the demons just to be sure they would stay dead. When inquired as to why he was there, he looked up and shook his chains. “I heard slaves had been taken and journeyed here to liberate them.”
Zan Zraythas
player, 59 posts
Thu 24 Feb 2022
at 07:07
  • msg #338

Re: Well of demons

Zan smiles a toothy grin.

"I'm Zan Zraythas.  I hail from Chessentea, but I don't really have a home, I just wander where the winds of fate take me.  They happened to blow me to the seven-pillared hall, where I was send to find these brave fellows and join them in their quest.  So I suppose we'll all be going back together."
Rynoth
player, 31 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 24 Feb 2022
at 08:04
  • msg #339

Re: Well of demons

"The Palace of Zaamdul and the Sea of Shadows," Rynoth reiterated after he'd translated and read the passages for the benefit of the others. "I didn't catch everything, but Paldemar spoke of both of those with Maldrick just before we came here. If he already had one of the keys..." He trailed off for a moment, contemplating the possibilities. "Maybe he's already based there, but it's more likely that Paldemar hoped to weaken or remove the protections that the minotaurs put in place to keep anyone from entering or using its power by supporting Maldrick's twisting of this place to another demon-lord's service."

His ears flattened momentarily as if something else had occurred to him - something that made him very nervous indeed.

"I don't know his motive, but it can't be good if he's after that kind of power. I hope that we've slowed him down with this, but I doubt that he'll give up because of it. We really need to talk to the Mages, and quickly."
Storyteller
GM, 1192 posts
Mon 28 Feb 2022
at 09:57
  • msg #340

Re: Well of demons

The walk back is solemn. Much has been uncovered and the two wounded and scared captives stay close to you, thankful but still on edge and fearful.
They speak little, looking down, but obviously full of relief.

Two pathways away - one southwest through the very tunnel you walk in, towards a fabled sea of shadows, if not just a myth, and one north of town to a large harrowing door for which a prophetic silver key Maldrick wore, would be of use.

Arriving at the large carved door leading into the Seven Pillared halls, you are met by two guardsmen who appeared curious to you - and a large ogre walking in the background. Braag, the sergeant for the Mages of Saruun and a helping hand.

You are left with many options - but above else, you have the ability to rest in safety at the inn, align with the Mages for further insight on Paldemar and the Shadow sea, and to understand what is happening - you have faced assassins, a cursed temple and threats beyond mans wildest dreams - yet more lie ahead. With Rynoth along, the group has seen adaptation and old friends depart for other means and paths to follow.

The choices are yours, what is your next step?

OOC:
While I assume you would interact with the Mages first, I will go ahead and leave that up to you. You can also restock if needed, rest up or anything in between if you have other ideas.
I will assume you head to the Mages in tomorrow, and will update there.

Rynoth
player, 33 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 28 Feb 2022
at 12:26
  • msg #341

Re: Well of demons

"We should meet with the Mages straightaway," Rynoth reiterated quietly once they entered the Hall. "I'm obligated to regardless, but I hope that you'll all join in. I think..." He hesitated for a moment, then forged on with the less-than-revelatory statement, "I think that things will be made clearer."
Roland Esperus
player, 734 posts
Cleric
Mon 28 Feb 2022
at 15:33
  • msg #342

Re: Well of demons

Roland nods solemnly. "I'd agree with that. Dral, Grock, Zan, shall we check in with the Mages?"
Grock
player, 282 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 28 Feb 2022
at 18:41
  • msg #343

Re: Well of demons

Grock nodded. “Seems the best ship to sail at the moment.”
Zan Zraythas
player, 60 posts
Mon 28 Feb 2022
at 19:42
  • msg #344

Re: Well of demons

Zan sniffs the air.  "I don't smell any gold, so let's go."
Storyteller
GM, 1193 posts
Tue 1 Mar 2022
at 12:51
  • msg #345

Re: Well of demons

You return to the glorious center of the Mages of Saruun. Home to the Saruunic Master Orontor, and his younger wizards – Milac, Zendisi, Urbin, along with acolytes and the sergeant Brugg, the ogre overseeing the peace around here.

The large doors into the stonecarved and white circular building is quite a sight and the ceiling is tall, as if reaching for the sky above.

Orontor paces nerveously inside, but seems both relieved and curious as you enter. He makes note of you all, and welcome you with a smile as if recognizing you all.
While determinately sourfaced and dark eyes, he says in a gruff voice.
"You return. Good. As a new unit, a group, but I sense from your demeanor, that you do not bring only bad news.." He halts as he sees the captives and nods.
"The mayor of Winterhaven is thankful, and I know he will arrive in a day or two to align further on this. Milac! Tend to them and find them a room!"

He turns and smiles at you.
"We are thankful. But my mind is racing. What have you learned of Paldemar, of the keep, of the temple? Where are you and we for that sake now in the looming threat we face? Have you news on the lost Saruunic masters, the six lost beyond me?"
Rynoth
player, 34 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 1 Mar 2022
at 23:48
  • msg #346

Re: Well of demons

Rynoth took a half-step forward as he drew in breath in preparation. It was time to report.

"I approached Paldemar as a potential apprentice and agent, using a slightly different version of our arrangement as my reason: that I'd originally approached you for an apprenticeship with the relic as an offering and payment, and that you'd simply seized it and cast me away. Hearing whispers about him and his activities in the Hall, I'd sought him out in hopes of exacting payback, having stolen the trinket from you before leaving. He accepted this and took the trinket, assigning me to help one of his lieutenants with a task to show my capability and loyalty. Maldrick Scarmaker, the leader of the gnolls in the Well of Demons, was to undertake a ritual that would subvert its power and focus from Baphomet to Yeenoghu. The life force of these two," he motioned toward the villagers, "Was part of enacting it. Maldrick had several bound demons in his service, and my role was to safeguard and support."

Rynoth half-turned and waved one arm broadly to encompass the rest of the group. "This company broke in as the ritual was nearing completion. They can tell you about what happened on the way there, but with their arrival I dropped the act and joined them in taking down Maldrick and stopping the ritual." He let his arm fall and faced Orontor again. "We did learn a few things. I'll start with this." He held up and proceeded to read out the portion of the book that concerned the Sea of Shadows and the Palace of Zamduul. Then he snapped the book shut. "Paldemar spoke of both of these with Maldrick before we were transported to the Well, and Maldrick was also told to protect this with his life." Rynoth drew out and unwrapped the silver key that he'd retrieved from beneath Maldrick's armor. "Which, in fairness to him, he did."

"Holding this gave me a vision of a hidden tunnel to the north of the Hall." He wrapped the key back up again and took a deep breath. "The book's story gives me a good idea of why."

"Paldemar holds a grudge against the Mages. That much was clear. Between his words and the book's story, and his interest in getting hold of the relic that I brought you, it's clear that he's trying to get access to whatever power lies within the Palace and the Sea. Trying to tap that can't be for any good reason, grudge or not. Maldrick's attempt to subvert the Well away from Baphomet was presumably meant to weaken whatever wards the minotaurs placed to prevent their use, so he's been dealt a setback there."

"The book has given us directions to the tunnel, and the key gives us access to the palace. We have to be careful about that. He may try to take advantage if we use it. He may also have the other key. Knowing where the tunnel is will only be useful if it's open. If it isn't, that's still good news." A troubled look came over him as he quietly concluded, "I'm also left with the feeling that the relic's arrival wasn't entirely coincidence." Nothing about its discovery or his decision to bring it to the Mages had smelled of manipulation at the time. In hindsight, however... "No matter, it's an added danger that needs to be dealt with."
This message was last edited by the player at 23:51, Tue 01 Mar 2022.
Storyteller
GM, 1194 posts
Wed 2 Mar 2022
at 13:02
  • msg #347

Re: Well of demons

Orontor almost fell to a knee hearing about what Rynoth spoke off.
"As I feared.
YOu are right, as the Sea of Shadows is an underground lake deep under the Thunderspire Mountain. Locked inside an enormous cavern, nearly 2 miles across, it lays in eternal darkness with stagnant black mirror-like water.
For reasons unknown the border to the Shadowfell grew thin at the lake – maybe it was the constant darkness, or something related to the Nentir Vale itself – nobody knows. What is known, now, by myself and others is that the Demon Prince of Undeath saw this thin border and tried to use it for his own dark schemes to spread darkness and undeath to the living world.
We used to be seven, now...I remain. And I fear that I am needed to break the veil to the sea and cover the area and the world in darkness and death. We must pay heed and while daunting task, uncovering the remaining masters is of the highest priority! I would be willing to part with a generous offer of wealth for you to do so - the consequence of this attempt to bring us and the veil down, will be damning for many many more than you can imagine."


He pointed to a nearby acolyte and asked him to bring a key to him.
"If you accept, I will let you peruse the vault to bolster your efforts forward"
OOC: A magic item of up +1 level(8), upgrade or similar cost: 3400 gp

Returning to the other topic he sighed.
"A path north of here? Likely a hidden shrine, temple or hideaway. Proceed with caution. The key has heavy illusion magic eminating from it, so its a need piece to find him, Paldemar I fear. I know - the ritual to make such a waykey, was taught by myself."


He eyed you all.
"We are in need of you. More than I can vocalize here and now. But know you will be regarded as heroes and even more as saviors if you succeed. I must stay here and remain safe to not risk the veil being exposed or brought down as part of whatever he is doing - I ask you to make a choice. Stop the workings beneath in the Sea of Shadows, or take down Paldemar...or both. But make haste and know you have my thanks regardless.."
Rynoth
player, 35 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 6 Mar 2022
at 08:11
  • msg #348

Re: Well of demons

Rynoth is silent for a long moment before asking quietly, "Will you be able to deal with the relic on your own? Paldemar knows that it's here, and if he thinks you're vulnerable, he may well come after it. Given these other two places..." He waved loosely with one hand in the presumptive directions of the Palace and the Sea, "He might not need anything else to command them if he gets it."

Then he took a deep breath as he half-turned to bring the others into his vision while he continued speaking to Orontor. "I'm willing to help either way. I'd like to know everything you have on Paldemar first - if you trained him, you'll know things, and there's no reason to protect his secrets anymore. If he left any of his effects or records here, going through those may also help."
Grock
player, 284 posts
HP 46/46 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 6 Mar 2022
at 09:09
  • msg #349

Re: Well of demons

Grock thought for a moment. “If we go to this sea of shadows, is there the possibility that we will wind up in the Shadowfell? If so, how would we be able to return if we find some or all of the other Masters?”
Storyteller
GM, 1195 posts
Mon 7 Mar 2022
at 10:10
  • msg #350

Re: Well of demons

Rynoth noticed Orontor eyed him and nodded.
"We have take actions to safeguard ourself, but yes, we are at risk. I expect us to stand. And stand strong at that. Further - Paldemar had planned his departure for some time. With all the activities he saw and waited for a moment where we were exposed and unaware and he departed with any worthwhile item he had of use. No diary, nothing written down. His bed, a bookshelf with lots of dust but no books standing out, empty jars."

Turning to Grock he nodded at his concern.
"Yes. We know that the thin layer between the living world and the Shadowfell is now yielding under the pressure from the shadow waters on the other side, forming a vortex in the middle of the Sea of Shadows. There is a definite risk and it is something you have to keep in mind. That also means creatures of the dark and shadows can and will lurk down there. I need to warn you, but have to underline that it is a risk. Paldemar is....well trained and ambitious. He is also strong, but with our defenses and numbers we expect to remain standing, unless he breaks the veil.."
Roland Esperus
player, 735 posts
Cleric
Mon 7 Mar 2022
at 15:11
  • msg #351

Re: Well of demons

Roland listens to all this carefully and then finally nods. "Very well. I agree to assist."
Grock
player, 286 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 7 Mar 2022
at 17:53
  • msg #352

Re: Well of demons

Grock nods. “I agree as well. We going to check out the vortex?”
Rynoth
player, 37 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 7 Mar 2022
at 18:39
  • msg #353

Re: Well of demons

"If subverting the Well was meant to help grant access to the Palace, it stands to reason that Paldemar will be focusing his attention there, and I suspect that Maldrick was supposed to meet him once the ritual was complete. Most likely..." Having reasoned his way thus far, Rynoth lapsed into silence for a moment as he considered the chain of events, before finally shrugging. "Most likely, he needs something there to do whatever he's planning with the Sea."

He rubbed his hands around one another slowly, his face wrought in a look of concentration as he stared athe floor. "The danger of going there now is twofold: Paldemar may be waiting for us, and he may not be up front about it: if the key lets us in, he may wait and hope that we do some of his work for him in there, weakening ourselves in the process. If we do find anything then we have to be mindful that he may be waiting for us when we emerge. On the other hand, if we can destroy or deny to him whatever he wants in there, that might be enough to put an end to his ambitions."

As long as the relic also remained secure, but he didn't want to openly belabor that point.

"If we go to the Sea first?" He paused for thought, this time more briefly. "First, it depends on finding an open route. Second, I'm not sure what we'll be able to do there. Sealing the planar boundaries is likely beyond any of us, but if he does have some working underway there that we can disrupt then we may have the advantage of his attention being on the Palace."

He looked up again. "It won't take him long to realize that things went wrong at the Well, if he doesn't already, so we can't count on catching him by surprise. He may also still have spies in the Hall that haven't been caught yet, so we should assume that our movements are being watched. When we leave, we shouldn't make it obvious where we're going."
This message was last edited by the player at 18:44, Mon 07 Mar 2022.
Zan Zraythas
player, 61 posts
Tue 8 Mar 2022
at 14:36
  • msg #354

Re: Well of demons

Zan nods. "I'm in for both, but I think we should hunt down the wizard first.  Once he's dead, he can no longer stay a step ahead of us."
Roland Esperus
player, 738 posts
Cleric
Wed 9 Mar 2022
at 03:50
  • msg #355

Re: Well of demons

Roland considers and then nods. "I agree with Zan. We go after Paldemar."
Rynoth
player, 39 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 11 Mar 2022
at 12:06
  • msg #356

Re: Well of demons

"In that case it looks as though we're heading to the Palace first. Orontor, do you have any writings about, or especially from, that place?" The Mages were far and away the most likely custodians of such records... if they hadn't all gone conspicuously missing just before Paldemar left, of course.
Storyteller
GM, 1196 posts
Fri 11 Mar 2022
at 12:29
  • msg #357

Re: Well of demons

Orontor sighed as Rynoth advised.
"Paldemar is a master of illusions. I assume the key you have is the singular method to find him or point you the right way. He left at our weakest, having waited for our attention to be present elsewhere. He left, prepared and calculated and left no trace. I am sorry, but I know little of where he is or how he is hidden...rather, that he has used magic and ability to hide himself out of sight, but close by. I know of the northern passage - it is quite desolate, and uninhabited and serves as a sight of many strange occurrences - creatures, events and sounds you can no explain. Most dare not venture there."

He nodded and noticed, that the key started to glow slightly blue and tug, in a direction - and whoever held it, felt a slight sensation leading them onwards.
Roland Esperus
player, 739 posts
Cleric
Fri 11 Mar 2022
at 18:22
  • msg #358

Re: Well of demons

Roland thanks the mage for this boon and then suggests to his companions that they go prepare and leave!
Grock
player, 287 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 11 Mar 2022
at 23:51
  • msg #359

Re: Well of demons

Grock nodded in agreement to their direction and got ready. “We arm ourselves at the vault first then head out where the key leads.”
Storyteller
GM, 1198 posts
Mon 14 Mar 2022
at 10:50
  • msg #360

Re: Well of demons

--As you head out--

You walk for some time, using the key as a compass, with magical energy leading you forward.
The path to the tower veers off from the Road of Lanterns and leads down an unremarkable stretch of tunnel.
The key glows stronger in blue hue and draws you with increasing force.
As you come to a solid rock wall, the key rises up and is almost level horizontally. The closer you move the more it points like a magnet to a specific point and location.
Inserting the key into the point, makes it merge with the location.
A burst of energy small but strong is heard, and suddenly, the wall opens, and exposes a hidden staircase upwards.
The secret passage is 10 feet wide and stretches 50 feet, and something appear at the end.
You can enter, carefully. At the end appears a large chamber dressed in black and red marble.

--If you move closer and enter closer:--
The doors in this circular chamber are covered with black mirrors, which send shadowy reflections of your entrance into this chamber. Four pillars support the roof somewhere high up in the darkness.
But what draw you attention are the huge black double doors at the other end of the chamber. The inscribed skeletal ram’s head on the black double doors oozes blood and shadows that cloaks the room in darkness.
When the shadows dissipate, a shadowy man stands in front of you.
His eyes are black as coal, glaring with utter hatred towards you.
His pale grayish and spectral face leers at you, as he speaks from beyond the grave:
“So you come to challenge my Master’s schemes, mortal fools. Fools! You will reach no further and be consumed by the dark around us. Behold, from the nethers, your brothers and susters have come to make sure you die this time. Kill them!”
The shadowy Lich points at the mirrors and suddenly you see how your reflections stares back at you with evil intent and steps out of the shadowy mirrors to close the gap between you!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Guardian380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 0, Surges:5/7 SV: 12
Dral58/63L921191817  AP: 1, Surges:6/12 SV: 15
Rynoth58/61N620212119  AP: 0, Surges:9/10 SV: 15
Grock53/55I625202119  AP: 0, Surges:3/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

PLEASE UPDATE YOUR STATISTICS AND ROLL INITIATIVE

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the GM at 08:40, Wed 16 Mar 2022.
Grock
player, 289 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 14 Mar 2022
at 13:19
  • msg #361

Re: Well of demons

Grock cracks and grin and his knuckles. “Now this looks like a challenge.”

09:15, Today: Grock rolled 23 using 1d20+7.  Initiative .



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Kalarel, Shadow Lich380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 0, Surges:5/7 SV: 12
Dral58/63L921191817  AP: 1, Surges:6/12 SV: 15
Rynoth58/61N620212119  AP: 0, Surges:9/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan46/56J623221820  AP: 0, Surges:8/9, SV: 13

PLEASE UPDATE YOUR STATISTICS AND ROLL INITIATIVE

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 13:21, Mon 14 Mar 2022.
Rynoth
player, 42 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 14 Mar 2022
at 15:59
  • msg #362

Re: Well of demons

Rynoth was quite certain that he'd never met this man, nor heard anything about a confrontation between him and the rest of the company.

With the ram's head decoration on the wall and the figure's reference to its master, though... Rynoth felt a chill in his gut as an intuitive certainty took hold. It wasn't talking about Paldemar. No, its presence was tied somehow to the relic.

08:45, Today: Rynoth rolled 16 using 1d20+4.  Ini.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Kalarel, Shadow Lich380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63L921191817  AP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13

PLEASE UPDATE YOUR STATISTICS AND ROLL INITIATIVE

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 16:02, Mon 14 Mar 2022.
Zan Zraythas
player, 63 posts
Tue 15 Mar 2022
at 06:14
  • msg #363

Re: Well of demons

Zan looks at the creature, disgusted and taken aback at the horrible undead.  "Dral, get him!" he says, and the Fighter feels energized and ready for battle.

23:10, Today: Zan Zraythas rolled 7 using 1d20+3.  Initiative.

Dral can shift half speed.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Kalarel, Shadow Lich380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63L921191817  AP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13

PLEASE UPDATE YOUR STATISTICS AND ROLL INITIATIVE

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Roland Esperus
player, 742 posts
Cleric
Tue 15 Mar 2022
at 16:17
  • msg #364

Re: Well of demons

Roland spends a bit longer than necessary coming with a snappy comeback for this obvious undead.

Stats are up to date!

DM, PLEASE NOTE THE KNOWLEDGE ROLLS.

11:16, Today: Roland Esperus rolled 20 using 1d20+8 with rolls of 12.  Religion check: shadow copies.
11:16, Today: Roland Esperus rolled 18 using 1d20+8 with rolls of 10.  Religion check: Shadow Lich.
11:14, Today: Roland Esperus rolled 5 using 1d20+3 with rolls of 2.  Initiative.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Kalarel, Shadow Lich380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 13
Dral63/63L921191817  AP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13

DRAL, PLEASE UPDATE YOUR STATISTICS AND ROLL INITIATIVE

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 974 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Thu 17 Mar 2022
at 05:58
  • msg #365

Re: Well of demons

At Zan's urging, Dral moves into the room, ready for action.


22:52, Today: Dral rolled 22 using 1d20+8.  Initiative, +8.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Kalarel, Shadow Lich380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D621191817  AP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13

PLEASE UPDATE YOUR STATISTICS AND ROLL INITIATIVE

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1200 posts
Thu 17 Mar 2022
at 07:57
  • msg #366

Re: Well of demons

Both Roland and Rynoth ponder into the origins of the shadows before them.

Both the shadow lich and the shadows are unique. Normally a lich has a physical manifestation of a phylactery as part of the change to unlife; the shadow lich however is harbored from the shadowfell itself and thus the manifestation is within this realm, making its demise permanently very tricky.

The shadows are also curious; they appear to mimic and adapt shape, size and appearance to mimic those they face - down to unique marks. They are darker and more dampened in colors, being shadows from the shadowfell(making the mirrors portals to that world), but concerningly can adapt on the fly.

Being foes of dark and shadow, light and radiant origins does great damage to them.
Necrotic energy has little effect being their life source. Disease, poison and anything affecting a living body also have no effect on them.

Historically their presence here hints at what Orontor advise; the veil is thin and being broken by the renegade mage, Paldemar...servant of Orcus.
Storyteller
GM, 1201 posts
Thu 17 Mar 2022
at 08:02
  • msg #367

Re: Well of demons

The shadows arise, and their appearance change sickeningly as Dral enter.
The lich smile and prepares itself.

Monsters go on 21, GROCK and DRAL has first actions.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich380/380D222192222 Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D621191817  AP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13



MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Dral
player, 975 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Sat 19 Mar 2022
at 03:11
  • msg #368

Re: Well of demons

Dral begins whirling his staff in a random pattern. He might not be able to do much damage with each hit, but he can land a lot of hits.

For starters, he moves up to the lich itself. What would have been a dazing strike for anyone else just passes through the creature's form. But enough such attacks might have an effect and another blow is already coming at the creature's head.


Move: Walk to D3.
Standard: 18:57, Today: Dral rolled 11 using 1d20+10.  Bell ringer, +10 vs. Fort 19 of Lich. Miss. Lich is marked.
Minor: Rain of steel. Any creature that starts its turn adjacent to Dral takes 1d8 damage, as long as Dral is able to make opportunity attacks.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich380/380D222192222Marked by DralSpeed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D321191817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55E923181917 Resist 5 NecroticAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 290 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 19 Mar 2022
at 06:29
  • msg #369

Re: Well of demons

Grock runs around one of the pillars and punches one of the shadows into a puff of smoke before slinging a stone into one of the other shadows across the room. The ex-slave slid next to another attempting to bash it as well, but it went right past it. Seeing as how it was possible that more shadows could appear, he begins a spinning dance causing the chains to swing in wide arcs possibly deflecting future attacks.

01:19, Today: Grock rolled 12 using 1d20+11.  Scattering of Leaves attack Shadow fort 18.
01:19, Today: Grock rolled 25 using 1d20+11.  Scattering of leaves attack shadow reflex 20.

Move: move to B6
Standard: Scattering of leaves hit one shadow with flurry being thrown at east most shadow, shift 1 to B5 and missed with second attack
Minor: Centered Defense (+2 all defenses)




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich380/380D222192222Marked by DralSpeed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D321191817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55B525202119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1202 posts
Mon 21 Mar 2022
at 10:08
  • msg #370

Re: Well of demons

The shadows advance, taking on the image of the souls they assault with their wicked claws.
Dral is swarmed before the levitating lich.
One strikes him hard, and he feels weakened.
(8 damage and -2 to fortitude -> save ends)
Grock is also advanced upon and he also sees a foe take on his appearance as it strikes but misses him!
(-2 to fortitude, save ends).

The lich laughs, being above Dral and extends a hand, and projects a ray of necrotic energy that splits towards both Dral and Grock!
The rays just barely fails to penetrate their defenses, but it warms of its abilities!
With a blink, it vanishes and appears behind a pillar.
It roars and is ever alert.
Drals aura of blades strikes at the lich before it vanishes and scrapes the surface of it.
08:15, Today: Storyteller rolled 6 using 1d8. Half damage, so 3!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich377/380G322192222Marked by Dral, Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D32119(17)1817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61N620212119  AP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Remaining players turn!
This message was last edited by the GM at 07:16, Tue 22 Mar 2022.
Rynoth
player, 46 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 22 Mar 2022
at 16:09
  • msg #371

Re: Well of demons

"Take out those mirrors!" Rynoth called as he advanced into the room. That they were warped enough to produce real-but-not and very definitely dangerous reflections was, in all likelihood, only half of the problem. Maybe he was reading too much into their surroundings, but if he was right...

As he had during the final moments of the battle against Maldrick, Rynoth leaned in and howled, and as before, the seemingly-simple vocalization rippled through the area before him with far greater force than a mere shout. Both Grock and Dral, near to it, felt a faint ripple in the air, but they were just shy of being caught directly.

That was not true of two of the images, which shook themselves to dissolution, and while one of the mirrors resisted the force, creaking and with dust wafting from its frame, the other shuddered and shattered, its shards cracking against the wall.



Move: Walk to D5
Minor: Curse Reflection-C3.
Std: Howl of Doom hits Reflection B4 for 13 thunder damage, hits Reflection C3 for 13 thunder damage and 4 damage, misses mirror A4, and hits mirror B2 for 13 thunder damage. Both reflections and one mirror are destroyed.
Special: Rynoth's Prime Shot bonus increases to +3 until his EONT.

08:47, Today: Rynoth rolled 30,21,13,24,13,4 using d20+11,d20+11,d20+11,d20+11,2d6+7,d6.  HoD: Reflection, Reflection, Mirror, Mirror, Damage, Curse.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich377/380G322192222Marked by Dral, Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53L821161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D32119(17)1817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61D520212119 Prime Shot +3 until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roland and Zan are up.
This message was last edited by the player at 03:25, Thu 21 Apr 2022.
Roland Esperus
player, 746 posts
Cleric
Fri 1 Apr 2022
at 19:10
  • msg #372

Re: Well of demons

Roland moves wordlessly into the room, raising his holy symbol, and curses the lich!

Move to E6. Iron to Glass on Lich, which hits. Until the end of the encounter, the target takes a –4 penalty to melee damage rolls. Whenever the target hits with a melee attack, the penalty worsens by 2 to a maximum of –10.

14:02, Today: Roland Esperus rolled 26 using 1d20+9.  Iron to Glass on Lich vs. Reflex.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich377/380G322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D32119(17)1817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61D520212119 Prime Shot +3 until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Zan is up.
Storyteller
GM, 1209 posts
Wed 20 Apr 2022
at 10:55
  • msg #373

Re: Well of demons

Zan charged forward with blade raised high and roared as his blade cut into the lich.
The blade cut deep but the creature was hard to make any meaningful dent into.

Howling strike, 18 damage, halved to 9 damage.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich368/380G322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D32119(17)1817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61D520212119 Prime Shot +3 until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock and Dral are up.
Grock
player, 292 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 21 Apr 2022
at 01:49
  • msg #374

Re: Well of demons

With Zan going directly after the lich, Grock decided to smash the mirrors before more creatures decided to come through. One elbow smashed into the one next to him while he slings a sling stone to shatter the one to the south.

OOC: smash the mirror next to him in the east and use flurry to smash the mirror to the south with a sling stone.
18:29, Today: Grock rolled 11 using 1d20.  Save versus fort penalty. Made save to end penalty.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich368/380G322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, loose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63D32119(17)1817Marking lich.Rain of steel stanceAP: 1, Surges:12/12 SV: 15
Rynoth61/61D520212119 Prime Shot +3 until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B525202119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral is up.
This message was last edited by the player at 23:30, Thu 21 Apr 2022.
Dral
player, 983 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Thu 21 Apr 2022
at 17:57
  • msg #375

Re: Well of demons

Dral stays on the floating figure, using his momentum from an attack on a shadow reflection to whirl into the evil puppet master. He comes close, but the miasma of shadows hinders him.


Move: Shift to E3.
Standard: 10:47, Today: Dral rolled 16 using 1d20+10.  Dual strike (main hand) +10 vs. AC 20 of shadow reflection. Miss. Reflection marked.
Effect: 10:50, Today: Dral rolled 23 using 1d20+11.  Dual strike (off hand, reach 2, concealment -2) +11 vs. AC 22 of Shadow Lich. Miss. Lich marked.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich368/380G322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral
Shadow Reflections1/1XX20182021 Speed 6, phasing, Immune disease, poison; Resist 10 necrotic; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61D520212119 Prime Shot +3 until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56J623221820  AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up.
Storyteller
GM, 1212 posts
Fri 22 Apr 2022
at 09:50
  • msg #376

Re: Well of demons

As the shadow begins to move, the blades circulating Dral, strikes heavily into the shadow and in a scream it vanishes.

With Zan before him, the lich howls in anger and extends two rays before it at him, to anguish his soul.
The first ray strikes into his body while the second misses as he jolts back in pain.
(13 damage to Zan, Weakened(save ends))
As that happens the lich extends a hand to him and with a touch burns into his very being.
(Minor action: 16 damage(crit): UEOMNT, healing surges offer half value).
Zan feels weakened and hollow but remain fighting for now.
The lich laughs manicially and flies behind another pillar.

Note: Forgot to add the mark to rolls, but the -2 didn't make a difference thankfully @dral.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich368/380G722192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61D520212119 Prime Shot +3 until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan27/56J623221820Weakened: Save ends. Surges offer half value UEOMNT AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Remaining players turn. is up.
This message was last edited by the GM at 09:50, Fri 22 Apr 2022.
Rynoth
player, 53 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 22 Apr 2022
at 14:55
  • msg #377

Re: Well of demons

That last mirror had to go. Rynoth wasn't certain that its loss would weaken the shadow-lich, but he was sure that they didn't need a constant stream of shadow-reflections complicating their attempts to take it down.

He rounded the nearby pillar and sent a well-aimed bolt of power from his palm into the mirror, causing it to fracture and then shatter in place, the wrought pieces of its frame looking oddly withered as they fell to the ground amidst the more copious (and sharp) shards of its glass.


Move: Walk to C2 via B3. Rynoth gains concealment until his EONT.
Std: Eldritch Blast hits for and destroys mirror G2 with 11 damage and 3 acid damage.
Minor: Warlock's Curse on the Lich. (Unless Shadow Reflection E3 is still present at this point, in which case it gets the curse instead.)

07:39, Today: Rynoth rolled 26,14 using d20+11,d10+7+d6 with rolls of 15,4,3.  Blast + Glove.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich368/380G722192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack). Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61C220212119 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan27/56J623221820Weakened: Save ends. Surges offer half value UEOMNT AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Zan and Roland are up.
Zan Zraythas
player, 65 posts
Mon 25 Apr 2022
at 19:28
  • msg #378

Re: Well of demons

Zan lets out a shout; Dral reacts quickly and strike the lich. Zan then walks around the pillar and places himself by their foe.

Standard: Direct the Strike on Dral; Dral hits the lich for 8 hp.
Move: Walk without provoking to E4
Fails save vs. weakened.

14:25, Today: Zan Zraythas rolled 7 using 1d20 with rolls of 7.  save vs. weakened.
14:25, Today: Zan Zraythas rolled 8 using 1d8+6 with rolls of 2.  Damage!
14:24, Today: Zan Zraythas rolled 28 using 1d20+12 with rolls of 16.  Dral MBA from Direct the Strike.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich364/380G722192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack). Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E621161622  AP: 1, Surges:7/7 SV: 12
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61C220212119 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan27/56E423221820Weakened: Save ends. Surges offer half value UEOMNT AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roland is up.
This message was last edited by the player at 20:06, Mon 25 Apr 2022.
Roland Esperus
player, 749 posts
Cleric
Mon 25 Apr 2022
at 19:37
  • msg #379

Re: Well of demons

Roland steps in and tries to free Zan from his weakness, but fails. He steps forward and a burst of light emits from him. Zan is healed a bit...

Move to E5.
Standard: Heal check to grant Zan a saving throw vs. weakened--which he misses! Bah.
Action Point: Beacon of Hope; misses the lich's will. Zan is healed 5 hp.

14:32, Today: Roland Esperus rolled 18 using 1d20+9 with rolls of 9.  Beacon of Hope attack: Lich.
14:29, Today: Zan Zraythas rolled 9 using 1d20 with rolls of 9.  saving throw.
14:29, Today: Roland Esperus rolled 23 using 1d20+12 with rolls of 11.  Heal check to grant Zan a saving throw.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich364/380G722192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Light concealmeant(-2 to attack). Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland53/53E521161622 Healing Powers heal +5 hp until EOEAP: 1, Surges:7/7 SV: 12Used: Beacon of Hope
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61C220212119 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan32/56E423221820Weakened: Save ends. Surges offer half value UEOMNT AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Lich is up.
This message was last edited by the player at 20:06, Mon 25 Apr 2022.
Storyteller
GM, 1214 posts
Tue 26 Apr 2022
at 12:16
  • msg #380

Re: Well of demons

As the last shadow disappears, the mirrors fade, as if failing or vanishing before you.
Glazed over, the lich snarls, and focuses on moving about.
The skin of the foe comes together again(5 hp healed), and it gages the foes before it.
Appearing, it blasts ahead with two rays of sickening energy at the group.
Both Zan and Roland feels the blast affects them heavily. Feeling tainted they remain standing, they are warned of the foe, which now appears before them, taunting them with a haughty laugh.

Roland: 12 damage necrotic damage. Zan: 11 necrotic damage.
Both are weakened (save ends).




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich369/380G722192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53E521161622 Healing Powers heal +5 hp until EOE, Weakened: Save ends.AP: 1, Surges:7/7 SV: 12Used: Beacon of Hope
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61C220212119 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan21/56E423221820Weakened: Save ends. Surges offer half value UEOMNT AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Lich should have waited for Grock and Dral, but all players can post now, due to this.
This message was last edited by the GM at 13:49, Tue 26 Apr 2022.
Rynoth
player, 57 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 2 May 2022
at 15:47
  • msg #381

Re: Well of demons

The thing kept flitting around. While Rynoth could appreciate its desire to stay mobile, he didn't appreciate how much more difficult this was making the situation. Maybe he could slow it down, just a little.

He darted from one pillar to the next and drew upon a resonance of blood and ice, wreathing the lich's form (such as it was) with tiny motes of unstable ice.


Move: Walk to B6. Rynoth retains Concealment.
Std: Rynoth hits Shadow Lich with Fetters of Rime: 7(15) cold damage, and it takes 3(7) cold damage if it moves before Rynoth's EONT.
Minor: None(?).

08:39, Today: Rynoth rolled 20,15 using d20+12,3d6+7.  FoR.
08:40, Today: Rynoth rolled 7 using 2d6.  On movement.
08:43, Today: Rynoth rolled 16 using 1d20+12.  Arcana.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich362/380G722192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth), Fettered 3(7) Rynoth's EONTSpeed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53E521161622 Healing Powers heal +5 hp until EOE, Weakened: Save ends.AP: 1, Surges:7/7 SV: 12Used: Beacon of Hope
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61B620212119 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan21/56E423221820Weakened: Save ends. Surges offer half value UEOMNT AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Grock, Roland, and Zan are up.
</quote>
This message was last edited by the player at 15:50, Mon 02 May 2022.
Roland Esperus
player, 754 posts
Cleric
Mon 2 May 2022
at 18:34
  • msg #382

Re: Well of demons

Roland points to the lich and commands it to come back. It moves back against its will. He tries to curse it again, but fails.

IMMEDIATE REACTION: Amoth's Grace (Channel Divinity)--Zan spends a surge and heals 38 hp.
STANDARD: Command, hits Lich's will. Lich is dazed until EOMNT and slides to E3.
AP for STANDARD: Exacting Utterance misses.

13:32, Today: Roland Esperus rolled 15 using 1d20+11 with rolls of 4.  AP: Exacting Utterance.
13:23, Today: Roland Esperus rolled 33 using 2d6+27 with rolls of 1,5.  Amoth's Grace on Zan.
13:20, Today: Roland Esperus rolled 6 using 1d20 with rolls of 6.  save vs. weakened.
13:18, Today: Roland Esperus rolled 28 using 1d20+9 with rolls of 19.  Command on Lich.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich362/380G722192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth), Fettered 3(7) Rynoth's EONTSpeed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral



<green>
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53E521161622Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Dral63/63E32119(17)1817Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61B620212119 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55B52520(18)2119 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56E423221820Weakened: Save ends. AP: 1, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral, Grock, and Zan are up.
This message was last edited by the player at 18:34, Mon 02 May 2022.
Zan Zraythas
player, 66 posts
Mon 2 May 2022
at 18:57
  • msg #383

Re: Well of demons

Zan roars and pounds on the lich, trying to slowly destroy it.

MINOR: Shake it Off, makes save vs. weakened!
STANDARD: Bastion of Defense, hits lich for 14 hp after half due to insubstantial. Effects: All allies gain +1 to defenses until EOE and each ally gains 8 temporary hp.
AP: Ancient Berserker's Rage, hits the lich for 12 hp. At start of each of his turns, gains combat advantage and +3 power bonus to damage against any foes adjacent to him.

13:48, Today: Zan Zraythas rolled 24 using 2d12+9, rerolling ones with rolls of 4,11.  Damage before halving.
13:48, Today: Zan Zraythas rolled 25 using 1d20+18 with rolls of 7.  AP: Ancient Berserker's Rage.
13:37, Today: Zan Zraythas rolled 29 using 3d12+9 with rolls of 7,5,8.  Damage before having.
13:36, Today: Zan Zraythas rolled 32 using 1d20+18 with rolls of 14.  Bastion of Defense on lich.
13:35, Today: Zan Zraythas rolled 10 using 1d20+3 with rolls of 7.  Shake it Off saving throw:.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich336/380E322192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth), Fettered 3(7) Rynoth's EONTSpeed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Rolandtemp hp, 41/53E522 2117 1617 1623 22Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Draltemp hp, 63/63E32120(18) 1919 1818 17Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynothtemp hp, 61/61B621 2022 2122 2120 19 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grocktemp hp, 55/55B52521(19) 2022 2120 19Resist 5 Necrotic/Centered Defense stance AP: 1, Surges:9/9, SV: 13
Zantemp hp, 56/56E424 2323 2219 1821 20CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Grock are up.
This message was last edited by the player at 18:58, Mon 02 May 2022.
Rynoth
player, 59 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 2 May 2022
at 19:22
  • msg #384

Re: Well of demons

As it was flung back by Roland's utterance, the coalesced motes of hoarfost shattered with a deceptively-delicate tinkle, further perturbing the lich's shadowy form.


Fetters of Rime triggers for a whopping 3(7) damage!




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich333/380E322192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Rolandtemp hp, 41/53E522 2117 1617 1623 22Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Draltemp hp, 63/63E32120(18) 1919 1818 17Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynothtemp hp, 61/61B621 2022 2122 2120 19 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grocktemp hp, 55/55B52521(19) 2022 2120 19Resist 5 Necrotic/Centered Defense stance AP: 1, Surges:9/9, SV: 13
Zantemp hp, 56/56E424 2323 2219 1821 20CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral and Grock are up.
Grock
player, 296 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 3 May 2022
at 01:35
  • msg #385

Re: Well of demons

Grock took a sprinter’s stance with electricity arcing from his body. He disappeared only to be swatted away by the lich when he appeared in midair to punch it in the face.


20:32, Today: Grock rolled 14 using 1d20+13.  Arc of the flashing storm attack with CA vs reflex 22.

Standard: Arc of the Flashing Storm Miss
Move: teleport 6 squares into melee range
Minor: none




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich333/380E322192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Rolandtemp hp, 41/53E522 2117 1617 1623 22Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Draltemp hp, 63/63E32120(18) 1919 1818 17Marking lich.Rain of steel stance. Marking reflection and lich.AP: 1, Surges:12/12 SV: 15
Rynothtemp hp, 61/61B621 2022 2122 2120 19 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grocktemp hp, 55/55E22521<s><s>2022 2120 19Resist 5 Necrotic/Centered Defense stance AP: 1, Surges:9/9, SV: 13
Zantemp hp, 56/56E424 2323 2219 1821 20CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Dral is up.
This message was last edited by the player at 01:37, Tue 03 May 2022.
Dral
player, 986 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Tue 3 May 2022
at 05:15
  • msg #386

Re: Well of demons

In the midst of his whirling pattern, Dral interjects some precise jabs, slightly disrupting the creature's form.


Standard: 21:12, Today: Dral rolled 32 using 1d20+14.  Sure strike (with CA) +14 vs. AC 22 of shadow lich. Hit. Shadow lich marked.
21:13, Today: Dral rolled 8 using 1d8+3.  Sure strike damage, 1d8+3.
Move: None.
Minor: None.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich329/380E322192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Rolandtemp hp, 41/53E52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Draltemp hp, 63/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynothtemp hp, 61/61B62120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grocktemp hp, 55/55E225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zantemp hp, 56/56E42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14

Storyteller
GM, 1215 posts
Tue 3 May 2022
at 13:31
  • msg #387

Re: Well of demons

Snarling the lich made haste to create distance.
Those nearby felt the sickening energy of the beast draw life out of them as if they were decaying before the vile creature.
Extending a cold boney hand it pounds at Dral and it is as if the sickening foe tries to steal his soul doing so.

Effects:
Zan/Grock/Dral are subject to Necromantic aura, taking 5 damage.

Standard: Icy touch vs Dral. Hits ref 25, 16 necrotic damage plus ongoing 5 necrotic damage (save ends).
Free: Regen 5 hp.
Takes 7/2=3 damage from rain of steel.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich326/380E322192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempE52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Dral50/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempB62120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14


MAP:

Roland, Zan and Rynoth are up!
This message was last edited by the GM at 08:13, Wed 04 May 2022.
Rynoth
player, 60 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 4 May 2022
at 22:49
  • msg #388

Re: Well of demons

Rynoth continued to reposition and snipe as the fight wore on. Shattered mirrors and heroic efforts notwithstanding, Rynoth was rapidly coming to the conclusion that they simply didn't have the right tools to deal with the thing.

If this was representative of what Paldemar had in store then they'd need to re-evaluate their strategy...


Move: Walk to F7. Rynoth retains concealment.
Std: Eldritch Blast vs Lich hits for 4(9) damage.
Minor: None.

15:38, Today: Rynoth rolled 30,9 using d20+13,d10+d6+7.  EB.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich322/380E322192222DAZED until EORoland'sNT, Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempE52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action PointAP: 0, Surges:7/7 SV: 12
Dral50/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempF72120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14


MAP:

Roland and Zan are up.
</quote>
Roland Esperus
player, 757 posts
Cleric
Thu 5 May 2022
at 20:41
  • msg #389

Re: Well of demons

Roland moves to get a clearer view of the lich and tries to curse him again, but fails...


Move: Move to C5
Std: Denunciation, misses Lich's Will.
Minor: None.

15:38, Today: Roland Esperus rolled 14 using 1d20+11 with rolls of 3.  Denunciation on Lich.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich322/380E322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral50/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempF72120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of HealthAP: 1, Surges:8/9, SV: 14


MAP:

Dral and Grock and Zan are up.
This message was last edited by the player at 20:41, Thu 05 May 2022.
Zan Zraythas
player, 67 posts
Thu 5 May 2022
at 20:48
  • msg #390

Re: Well of demons

Zan, for his part, roars, trying to shake the lich's spirit; this fails. Zan angrily swings at the lich, tearing at his very fabric.


Minor: Dragonfear, misses Lich.
Std: Howling Strike, hits Lich for 10(21) damage.
Move: None

15:44, Today: Zan Zraythas rolled 21 using 1d12+1d6+13 with rolls of 7,1.  Damage.
15:44, Today: Zan Zraythas rolled 22 using 1d20+16 with rolls of 6.  Howling Strike on Lich.
15:42, Today: Zan Zraythas rolled 12 using 1d20+10 with rolls of 2.  Dragonfear vs. Lich.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich312/380E322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral50/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempF72120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of Health, Ancient Berserker's Rage, Action Point, DragonfearAP: 0, Surges:8/9, SV: 14


MAP:

Dral and Grock are up.
Grock
player, 297 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 5 May 2022
at 23:56
  • msg #391

Re: Well of demons

Grick delivers a well placed crane kick to the lich’s chin.

18:53, Today: Grock rolled 21 using 1d10+14.  Crane wing plus flurry damage .
18:52, Today: Grock rolled 23 using 1d20+13.  Crane wings attack vs fort 19.

Standard: Crane kick hit for 21 (10) damage
Move: None
Minor: none




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich302/380E322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral50/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempF72120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of Health, Ancient Berserker's Rage, Action Point, DragonfearAP: 0, Surges:8/9, SV: 14


MAP:

Dral is up.
Dral
player, 988 posts
Fighter, 63/63 7/12 (15)
AC 21 F 19 R 18 W 17
Fri 6 May 2022
at 05:32
  • msg #392

Re: Well of demons

Dral continues to work backhand hits into his windmilling array of attacks.


Standard: 21:31, Today: Dral rolled 24 using 1d20+11.  Melee basic attack (off-hand) +11 vs. AC 22 of Lich. Hit. Lich marked.
21:31, Today: Dral rolled 10 using 1d8+7.  Melee basic attack (off-hand), 1d8+7.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich297/380E322192222Marked by Dral, Iron to Glass (takes a –4 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Insubstantial(1/2 damage taken - all attacks, unless force. IF radiant hits, lose this until end of next turn. Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral50/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempF72120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of Health, Ancient Berserker's Rage, Action Point, DragonfearAP: 0, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up.
Storyteller
GM, 1218 posts
Fri 6 May 2022
at 11:33
  • msg #393

Re: Well of demons

With another sickening laughter, the beast extends an arm and with a cold touch rips at Dral's soal yet again. Its like being dropped into an icy lake, as the skin subtract upon touch!

The creature is tamed by Rolands magic, but only just.
Dral takes 13-10 damage(3).

Frustrated, the beast extends into a shadow and appears elsewhere!
(Shadow glide, recharge, move ability. Up to 6 squares away).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich297/380H522192222Marked by Dral, Iron to Glass (takes a –10 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral47/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+8 tempF72120222122212019 Concealment until EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of Health, Ancient Berserker's Rage, Action Point, DragonfearAP: 0, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up.
This message was last edited by the GM at 13:23, Fri 06 May 2022.
Rynoth
player, 62 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 7 May 2022
at 03:17
  • msg #394

Re: Well of demons

Rynoth grunted and moved away when the thing materialized close by and encompassed him within its draining aura, but not before retaliating with an intangible strike of his own.


Rynoth takes 5 necrotic from the Shadow Lich aura.

Std: Eyes of the Vestige vs Shadow Lich hits for 14 psychic damage, and Rynoth gains Prime Shot against the Shadow Lich until his EONT.
Move: Walk to B6. Rynoth retains concealment EONT.
Minor: None.


20:11, Today: Rynoth rolled 29,14 using d20+12,2d6+7.  EotV.
</orange>



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich283/380H522192222Marked by Dral, Iron to Glass (takes a –10 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral47/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+3 tempF72120222122212019 Concealment until EONT; Prime Shot vs Lich EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempE225212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of Health, Ancient Berserker's Rage, Action Point, DragonfearAP: 0, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up.
</quote>
This message was last edited by the player at 03:17, Sat 07 May 2022.
Grock
player, 300 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 7 May 2022
at 22:26
  • msg #395

Re: Well of demons

Grock ran at the wall and leaped off sending a crane kick to the lich’s skull.

17:22, Today: Grock rolled 17 using 1d10+14.  Crane wing plus flurry damage .
17:21, Today: Grock rolled 22 using 1d20+13.  Crane wings attack vs fort 19.

Standard: Crane Wing attack hit for 17 damage
Move: Move to melee lich
Minor: none




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Shadow Lich266/380H522192222Marked by Dral, Iron to Glass (takes a –10 penalty to melee damage rolls, penalty increases when it hits with a melee attack), Cursed (Rynoth)Speed fly 6 (hover); phasing, Regeneration:5, Necromantic Aura: 2 - 5 necrotic damage if start turn close to. Immune disease, poison; Resist 10 necrotic; Saving Throws +2; Action Points 2; marked by Dral




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53 +8tempC52221171617162322Weakened: Save ends.Healing Powers heal +5 hp until EOE, Used: Beacon of Hope, Channel Divinity, Command, Exacting Utterance, Action Point, DenunciationAP: 0, Surges:7/7 SV: 12
Dral47/63E32120(18)1919181817Marking lich.Rain of steel stance. Marking lich.AP: 1, Surges:12/12 SV: 15
Rynoth61/61+3 tempF72120222122212019 Concealment until EONT; Prime Shot vs Lich EONTAP: 1, Surges:10/10 SV: 15
Grock55/55+3 tempG625212022212019 Resist 5 Necrotic/Centered Defense stanceAP: 1, Surges:9/9, SV: 13
Zan56/56+3 tempE42423232219182120CA and +3 damage vs. adjacent enemiesUsed: Shake it Off, Bastion of Health, Ancient Berserker's Rage, Action Point, DragonfearAP: 0, Surges:8/9, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players except Rynoth and Grock are up.
Storyteller
GM, 1224 posts
Tue 10 May 2022
at 13:51
  • msg #396

Re: Well of demons

The battle went back and forth, blows being exchanged left and right, steel meeting the insubstantial and phasing body of the horrid lich.
Neither seemed to have the upper hand, and it appeared fruitless.
In a boom of a roar, something changed. The lich shrugged as if cold and scared, but more so, the sound, deep gutteral and harsh, rippled through you in terms of tenacity and power.
"Enough! You...are...needed elsewhere!"
The lich eyed around, confused but also familiar with the tone.
It flayed and in a roar of dark energy, dissipated before you as if torn and destroyed...from this world anyways, and drawn to another.
On the ground before you, a small ball of sheer necrotic energy spreads and extends, and grows in size.

You see, as if a projection appears into another world, a dark landscape, filled with horrid low cold sounds, like perpetual winter and with a thick slugded sound of a thick liquid running over the ground, like a sea beneath the world. The smell if moist, sulfuric and damp, like inside a cave.

You see two figures. A gnome, and an elf. Bound, shackled, carried by a large beast. A golden constructed but dulled minotaur, with sickening red eyes.
(Best I could find):


The two are beaten and captives.

Suddenly, the two eye right at you, as if the portal is two ways.
A gasp.
Then...the mirror shakes, like an earthquake spreading on eachside of the portal, transdimensional and strong. The orb shivers.
Silence.

Dral goes, in an attempt close to the orb, to try and gage if this thing could be halted or remain stable, claiming to have seen a similar thing in captivity.
He never gets there, as a roar of sound and power throws you all to the ground and against the wall. The rift explodes in small stars of energy and closed, as the room, debris and dust falls to the ground.
(Everyone subtracts 10 hp and 1 HS)

When you come to your sense. The room is silent, and the doubledoor, with the marks of the lord of undeath is before you. Its slightly opened, having been magically locked beforehand.
On the ground, bound, lay two new faces. They are both passed out, but you realize they are indeed the same two you just saw in the mirrored image of the dark place.
The room is unstable, broken but safe enough to let you get your bearings. Dral...is missing however, and has left no trace....
A road forward and back is there for you...and alot of questions to be had.

OOC:
This is where Khalid and Elyssia comes into play, and allowing both a master to appear, and the lich to perhaps return later.
The Markings on the door is that of a familiar foe...and perhaps the owner or a subordinate of it....Orcus.

This message was last edited by the GM at 11:28, Wed 11 May 2022.
Rynoth
player, 69 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 17 May 2022
at 22:01
  • msg #397

Re: Well of demons

"What...?" Rynoth mumbled as he snatched at his dagger and picked himself up. He knew what had happened, but the results were confounding nonetheless. There was one detail that took him a moment to confirm amidst the confusion, and when he did, he froze for a moment before making a slow, deliberate survey of the room, his voice rising to a concerned half-whisper. "Dral? Zan?"

He had a pretty good idea of whose voice it had been, and how close they'd come to a terrible end. An end that had ensnared two of them regardless. He stopped and shook his head as if to clear it. Two had been taken, and two had been... deposited?

If the cosmos was trying to play a whimsical game of exchanges with them, it wasn't funny.

What they'd seen through the portal implied that these two were somehow enemies of Paldemar. Or of Orcus. Or maybe the shadow lich. At this point, he'd take any of those, though some part of him remained wary of a potential setup.

No time for that now. He moved to check on the two; getting their bindings off shouldn't be much of a problem, given his talents, but Roland would be better-suited to salving a golem-delivered thrashing and subsequent transport through the shadow realm...
This message was last edited by the player at 12:55, Thu 19 May 2022.
Storyteller
GM, 1232 posts
Tue 24 May 2022
at 08:46
  • msg #398

Re: Well of demons

Rynoth takes a step back and relay upon what he saw.
The interdimensional rift causes was a two way mirror between the realms.
The flicker and thin laid mirage would have been hard to see down in the sea of shadows, but being close enough and with decent vision, one would be able to make out faint light and determine that something was there. Touching it, would see ones hand go through without anything happening, like a mirage.

The magic that caused this was caused by something of immense power and ability. The voice itself came from the realm beyond the "mirror".
The voice itself appeared supernatural and funneled through to the lich itself, suggesting a bond of master to subordinate.
With the symbolism around, it was obvious that the lich is aligned with something of deity level power.

The magic you sense, does not emanate from this realm, but rather from the place you saw.
Grock
player, 302 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 25 May 2022
at 04:27
  • msg #399

Re: Well of demons

Grock shook the stars from his eyes as he laid on the floor. He groggily say up and looked around the room. The two they had seen bound were here now and two of their own had been gone. Perhaps a Kharmic swap? There was also the door that was once sealed now ajar. Now that the lich had gone, it would seem his magic sealing the path forward had left with him. The half Orc stood and made his way over to the two captives that Rynoth had freed. “Hey you two wake up. It’s either your lucky day or unlucky one. What happened to you two to get your butts kicked and getting dragged around like a sack of potatoes?”
Khalid ibn Faizal
player, 1001 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 25 May 2022
at 05:10
  • msg #400

Re: Well of demons

Grock:
Grock shook the stars from his eyes as he laid on the floor. He groggily say up and looked around the room. The two they had seen bound were here now and two of their own had been gone. Perhaps a Kharmic swap? There was also the door that was once sealed now ajar. Now that the lich had gone, it would seem his magic sealing the path forward had left with him. The half Orc stood and made his way over to the two captives that Rynoth had freed. “Hey you two wake up. It’s either your lucky day or unlucky one. What happened to you two to get your butts kicked and getting dragged around like a sack of potatoes?”

Once unbound, the gnome gets spryly to his feet, and executes a deep bow. "I, Khalid ibn Faizal, am in your debt, good sirs. And as your humble servant I am only to happy to tell you what I know, eh, only I am ashamed to say that I am not sure where reality ended and the brain-addling began. The darkness here plays tricks, though doubtless I tell you what you already know. Suffice it to say that my friend here and I were seeking fortune in these misbegotten halls, and somehow found ourselves at the edge of an underground sea. Or so it seemed. Someone or something took issue with our presence and set a minotaur construct upon us. It left us in the sorry state in which you found us. Beyond that, I can report little. Now, if I'm to serve, I'll need..."

He makes a gesture in the air and a curving blade glitters in his hand. He maneuvers it instantly into a respectful, clearly non-threatening position, but still seems ready to use it in an instant.

"Now, if it please you, direct your servant as to your needs. Khalid ibn Faizal stands ready in this dreary place, to wield his sword, or any other service required."
Elyssia Dawnrose
player, 3 posts
AC 22 F:16 R:19 W: 21
HP: 60/60, Saves 5/7
Wed 25 May 2022
at 20:10
  • msg #401

Re: Well of demons

As sound of a voice startled Elyssia awake she leapt back from the group, mind half still in the events that had led up to her capture she kept up her guarded stance, but after a second to calm down she let out a deep breath. "Mr. Faizal is correct in his summation of events. I am named Elyssia Dawnrose, daughter of Sune and Sister of the Ruby Rose. I am indebted to you all for my saving." She spoke in a slow sing song voice, it was rhythmic without rhyme. An altogether strange, but to most, pleasant experience.

Much like the gnome beside her she too took out a curved sword. Though no magic accompanied the withdrawal. It rested in her hand, adorned with plenty of finary, and looks as much a showpiece as a deadly weapon. "What of your stories? If I may be so bold to ask."
Rynoth
player, 74 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 26 May 2022
at 00:16
  • msg #402

Re: Well of demons

Rynoth's ears perked up a little when Khalid called his blade to hand, though it was less a look of alarm or defense than of someone openly noting something of interest. Elyssia's self-introduction produced a bit more of a blank look; he had no idea who Sue-Nay was, nor was the moniker, The Ruby Rose, a familiar one.

It didn't seem like something to dwell on, however. Not here, not now. Still, there were good reasons not to be too open about their purpose. Ruse-potential aside, they were standing in a tainted place.

"An underground sea," he repeated, slowly running one hand back over his head to smooth down his very much ruffled fur. "Shadow-tainted, it was? We're heading somewhere similar, albeit more built up than watery, and I suspect that the same someone will take exception there, if you fancy a rematch." He paused to glance about their surroundings. "I don't mean to be curt, but this isn't a good place to talk about it, or to linger."
This message was last edited by the player at 00:18, Thu 26 May 2022.
Grock
player, 303 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 26 May 2022
at 00:54
  • msg #403

Re: Well of demons

Grock nodded to Rynoth. “Agreed. We need to get going. The two of you can join us if you like. The whole safety in numbers thing. Or stay here. We can trade stories once we get to a safer area.”
Roland Esperus
player, 765 posts
Cleric
Sat 28 May 2022
at 17:51
  • msg #404

Re: Well of demons

Storyteller:
The room is unstable, broken but safe enough to let you get your bearings. Dral...is missing however, and has left no trace....
A road forward and back is there for you...and alot of questions to be had.


Roland immediately begins searching for signs of Zan and Dral, in vain. He steps back and is quiet for a while, shock on his face and tears in his eyes.

Storyteller:
The magic that caused this was caused by something of immense power and ability. The voice itself came from the realm beyond the "mirror".
The voice itself appeared supernatural and funneled through to the lich itself, suggesting a bond of master to subordinate.
With the symbolism around, it was obvious that the lich is aligned with something of deity level power.


Roland wracks his brain to discern what he knows about such things, even as he turns to help free the prisoners.

Religion roll of 16.

12:47, Today: Roland Esperus rolled 16 using 1d20+8 with rolls of 8.  Religion check.


Grock:
Grock nodded to Rynoth. “Agreed. We need to get going. The two of you can join us if you like. The whole safety in numbers thing. Or stay here. We can trade stories once we get to a safer area.”


Roland nods grimly and finally speaks. "Agreed. Let's retreat and return here later. Khalid, Elyssia, my name is Roland Esperus, battle healer of Kord. Come, we will tell you of our journey through the Underdark, Grock's and mine, and how we came to know Rynoth." There is still pain on his face, as his friend Dral was now unaccounted for.
Khalid ibn Faizal
player, 1002 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sun 29 May 2022
at 22:49
  • msg #405

Re: Well of demons

In reply to Roland Esperus (msg # 404):

Khalid sheathe's his sword with a flourish. "Yes, let us depart." He notices Roland. "My friend, what can I do to relieve your grief? This is a dark place and we must keep our spirits up! If you have been wronged, I will lead the charge against those those what wronged you! Tell me as we travel, please."
Storyteller
GM, 1233 posts
Tue 31 May 2022
at 09:13
  • msg #406

Re: Well of demons

Roland shivers realizing quickly as before that the markings relate to the same figure...or diety.
The depiction of a sickening mace with a human skull as the head sends shivers through.
Orcus. - the demon princess of undeath. Tireless and hungry for power and life.
..if he is behind the rise of the undead and the liches, then the scope was larger than feared.

With a sigh, he could walk forward with this in mind.
Opening the double doors further, you see a room before you, heavily lighted up, at the end of a hallway.

A huge hall opens up inside.
The double doors leads into a chamber with a set of four pillars.
Unlike the pillars in the previous hall, these are smooth and unadorned.
A set of metal double doors stands on the opposite walls and to the east a 10-foot-wide corridor leads off.

The room is silent. You hear faint movement behind some of the doors.


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Rynoth
player, 75 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 31 May 2022
at 10:07
  • msg #407

Re: Well of demons

Rynoth slowly sidled behind one of the pillars to use it as cover in case anything decided to come through the doors or down the hallway, his steps whisper-soft and matched by the cadence of his voice as he queried, "Do we have anyone who is very good at scouting and staying undetected?"
Khalid ibn Faizal
player, 1003 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 31 May 2022
at 16:26
  • msg #408

Re: Well of demons

In reply to Rynoth (msg # 407):

Khalid responds at a similar soft tone. "I am not as subtle as some of my kind, yet I stand ready to move ahead and find out whatever my friends need to know. Should I be attacked, I believe I can escape."


That is, he can use fade away if discovered. But he doesn't have Stealth training or a particularly high Dexterity.
Grock
player, 305 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 1 Jun 2022
at 08:13
  • msg #409

Re: Well of demons

Grock waves at the others and points to himself. He slowly and quietly makes his way down the hallway to listen to the doors in front of them and to peek around the corner.

03:11, Today: Grock rolled 26 using 1d20+14.  Stealth.
03:13, Today: Grock rolled 23 using 1d20+9.  Perception .

This message was last edited by the player at 08:14, Wed 01 June 2022.
Storyteller
GM, 1234 posts
Wed 1 Jun 2022
at 13:32
  • msg #410

Re: Well of demons

Slowly moving forward, Grock holds calm and collected.
The door directly opposite him to the north are closed, and from within small voices and movements are heard but not in an alarming fashion. Three maybe more.
Northeast, he hears large metallic sounds, as if something is being moved, heavy and dense, but with a curious fluidity to it.
On the opposite of the wall he is on, he hears a deep humming sound, almost vibrating through the wall itself.

Grock sees no one patrolling, curiously. All are away from the main hall or out of sight.
Grock
player, 306 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 1 Jun 2022
at 14:16
  • msg #411

Re: Well of demons

He peeks around the corner looking farther northeast.
Storyteller
GM, 1235 posts
Thu 2 Jun 2022
at 07:35
  • msg #412

Re: Well of demons

Grock learns quickly that something big, and golden, akin to the mirrored image of the giant that captured and forced Khalid and Elyssia around. A large towering construct of a minotaur covered in golden skin.
He sees nothing else, as the activity is within the rooms it seems.
Grock
player, 308 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 3 Jun 2022
at 23:00
  • msg #413

Re: Well of demons

Grock sneaks his way back and reports his findings. “We should probably ambush the construct and hit it hard before it has a chance to react and before drawing attention form the other rooms.”
Khalid ibn Faizal
player, 1006 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 4 Jun 2022
at 03:19
  • msg #414

Re: Well of demons

In reply to Grock (msg # 413):

Khalid doesn't draw his sword, it simply appears in his hand. "Simply say the word and I shall fall upon the monster."
Rynoth
player, 79 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 4 Jun 2022
at 07:18
  • msg #415

Re: Well of demons

"I'm sure that they'll hear that." Rynoth glanced toward the northern doors. "But if we can block those, and perhaps lure it this way, we'll buy some time and stop them from flanking us."
This message was last edited by the player at 07:19, Sat 04 June 2022.
Roland Esperus
player, 767 posts
Cleric
Sun 5 Jun 2022
at 22:03
  • msg #416

Re: Well of demons

Roland nods. "I like that plan, Rynoth. What could we block them with?"
Rynoth
player, 80 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 7 Jun 2022
at 09:48
  • msg #417

Re: Well of demons

Rynoth didn't have anything suitable for physically blocking the door, and a quick glance around the room indicated that they probably wouldn't find anything large enough to do so on this side.

With that option off the table, he retrieved a small toolkit from his pack and stole up to the door in question. Physically blocking it wasn't the only option here.


Thievery (Sabotage): Don't show them what's behind Door #1, Roddy...

09:42, Today: Rynoth rolled 22 using 1d20+11.

Storyteller
GM, 1238 posts
Thu 9 Jun 2022
at 09:12
  • msg #418

Re: Well of demons

Rynoth manages slyly to jam the door, forcing it to be broken down to be of any use.
Grock notices just on edge, that it has not aroused attention, however, any further attempts to affect the doors would be discovered by the giant itself.
However the flow of enemies possibly is now directed more along a tight corridor.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Rynoth
player, 82 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 9 Jun 2022
at 10:35
  • msg #419

Re: Well of demons

Rynoth returned to his previous vantage. "Set. See if you can lure the golem on its own." The odds of that weren't great in his estimation, but any further advantage was worth trying for.
This message was last edited by the player at 14:59, Thu 09 June 2022.
Grock
player, 309 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 9 Jun 2022
at 14:39
  • msg #420

Re: Well of demons

Grock nodded and took a sling bullet out of his pouch and rolled it on the floor in the direction of the Minotaur before ducking away out of sight. He motioned for everyone to get into position.
Khalid ibn Faizal
player, 1008 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 9 Jun 2022
at 19:55
  • msg #421

Re: Well of demons

Khalid moves to the fore. His eyes are locked on the direction from which the enemy will come and he seems to be whispering to the blade of his sword.
Rynoth
player, 84 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 9 Jun 2022
at 20:00
  • msg #422

Re: Well of demons

Blade in hand, Rynoth stood with his back to and peered around the pillar as Grock made the attempt to bait the creature.


And is very well-hidden when it does arrive.

13:01, Today: Rynoth rolled 28 using 1d20+8.  Hide?

This message was last edited by the player at 20:04, Thu 09 June 2022.
Storyteller
GM, 1239 posts
Mon 13 Jun 2022
at 09:46
  • msg #423

Re: Well of demons

Slowly the gigant beastly construct moved to follow the out of place sound. The ground crunching beneath it as it moved, through the sheer weight of its carapace and mass.
Stopping at the hallway, it eyed, trying to find a source, halting as it saw nothing, in its nonsentient state of presence.
The golden scales shines against the faint lighting in the hallway.
Rynoth and anyone close notices the construct easily, but with no emotions in its face, nor a clear idea of its mindset, it is hard to judge its next steps.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder168/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. 
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53C521161622X AP: 0, Surges:7/7 SV: 12
Dral63/63E321191817x AP: 1, Surges:12/12 SV: 15
Rynoth61/61C220212119X AP: 1, Surges:10/10 SV: 15
Grock55/55B525202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

When ready or intending to do so, roll initiative to engage. Monsters act on 16, unless surprised, which means just one action(move or defend).
This message was last edited by the GM at 09:47, Mon 13 June 2022.
Rynoth
player, 87 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 13 Jun 2022
at 14:14
  • msg #424

Re: Well of demons

The warder was too far down the hall for Rynoth to get a clear shot past the pillars, and too far down the hall - and Grock too close - to simply set the area ablaze. If it would come just a little bit closer...

It had been crafted to look like a minotaur, and with the size and shape of the hall, was probably set to charge right down it the moment that someone appeared, making stepping out an effective but dangerous way of luring it forward; maybe there was a better option, one that wouldn't give away either his position or Grock's.

The pillar meant that it couldn't see him, but Roland and Khalid had no such trouble. He glanced their way and slowly raised his free hand to make first a light tossing motion, then to his lips to silently mimic (what he hoped they would recognize as) playing a small horn or trumpet.
Roland Esperus
player, 769 posts
Cleric
Thu 16 Jun 2022
at 23:43
  • msg #425

Re: Well of demons

Roland nods and lets out a whistle. He then prepares...

Free action: whistle




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder168/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. 
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Dral63/63E321191817x AP: 1, Surges:12/12 SV: 15
Rynoth61/61C220212119X AP: 1, Surges:10/10 SV: 15
Grock55/55B525202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock, Khalid, your moves!
This message was last edited by the player at 19:41, Wed 29 June 2022.
Khalid ibn Faizal
player, 1013 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 17 Jun 2022
at 06:05
  • msg #426

Re: Well of demons

Khalid steps around the corner to face the construct. He raises his sword arm and his weapon flies from it. The blade whirls around the creature's head and then back to the gnome's grip. It doesn't actually appear to affect the thing at all, but it's still rather impressive.

"Ahem," says Khalid. "I credit you with no reasoning ability, but you are hereby warned that the people in this room are under my protection. You will suffer, such as your kind can, if you dare touch them." He follows this with some arcane commands, and the air ripples around the head of the walking statue.


Move: Walk 5 to I10.
Standard: 21:56, Today: Khalid ibn Faizal rolled 15 using 1d20+11.  Ranged basic attack (scimitar), +11 vs. AC 23 of warder. Miss.
Minor: Aegis of Assault. The warder is marked.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder168/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64I1023181817xMarking warderAP: 1, Surges:9/9 SV: 16
Rynoth61/61C220212119X AP: 1, Surges:10/10 SV: 15
Grock55/55B525202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock, your move!
Grock
player, 312 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 19 Jun 2022
at 20:03
  • msg #427

Re: Well of demons

Grock decided to strike first and rush the construct but misjudged the distance and missed with a sweeping kick.

15:01, Today: Grock rolled 14 using 1d20+11.  Five storms attack warder reflex 18.

Minor: None
Move: move into melee of Warder
Standard: Five Storms attack miss




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder168/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64I1023181817xMarking warderAP: 1, Surges:9/9 SV: 16
Rynoth61/61C220212119X AP: 1, Surges:10/10 SV: 15
Grock55/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
This message was last edited by the player at 20:04, Sun 19 June 2022.
Storyteller
GM, 1240 posts
Mon 20 Jun 2022
at 10:45
  • msg #428

Re: Well of demons

The warder moved up, and upon being attacked roared out to alert around it.
You hear movement but know its with a delay before anything further happens!
The warder strikes down at Grock heavily almost knocking the wind out of him with two large blows to him, one connecting beyond the defenses of the monk.
The cover is blown, but the group has the upper hand to decide next steps!


Info: Surprise round, only warder acts, but rest are alerted and act next turn!
Double strike vs GRock(Khalid is out of range, so ignore text in roll!).
Crit! 26 damage and Marked!




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder168/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64I1023181817xMarking warderAP: 1, Surges:9/9 SV: 16
Rynoth61/61C220212119X AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up!
Grock
player, 313 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 22 Jun 2022
at 03:16
  • msg #429

Re: Well of demons

Grock got rocked by the double slam from the construct but was still standing. The angry half Orc responded with a one-two punch to the thing’s midsection. He knew the warning from it would alert the others, but hopefully their preparations would funnel the enemies down the one hallway with the Warder blocking the way.

22:12, Today: Grock rolled 21 using 1d8+16.  Five storms damage plus flurry.
22:11, Today: Grock rolled 26 using 1d20+11.  Five storms attack warder reflex 18.

Standard: five storms attack hit for 21 damage
Move: none
Minor: none




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder147/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64I1023181817xMarking warderAP: 1, Surges:9/9 SV: 16
Rynoth61/61C220212119X AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players except Grock are up!
Rynoth
player, 91 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 22 Jun 2022
at 04:19
  • msg #430

Re: Well of demons

There was no chance of getting even an unclear shot from where he was; Rynoth had hoped that the warder could be lured all the way down the hall. He crept forward a little, keeping the corner and one of the pillars between himself and the golem. Maybe, if other creatures moved up behind it...


Move: Walk to C11. Rynoth remains Hidden.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder147/168M423211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64I1023181817xMarking warderAP: 1, Surges:9/9 SV: 16
Rynoth61/61C1120212119Hidden AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Khalid and Roland are up!
Khalid ibn Faizal
player, 1015 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 24 Jun 2022
at 04:46
  • msg #431

Re: Well of demons

"I warned you, my brazen friend. That is the last time your rudeness to my friends will go unanswered by Khalid ibn Faizal!" Sparks actually dart from his eyes and the warder's eyes at this proclamation. Khalid rears back and then charges the minotaur thing, but his blade is turned by the metal hide.


Minor: Aegis of assault on the warder (since I couldn't have done it in the surprise round.
Move: Step back on square.
Standard: Charge. 20:42, Today: Khalid ibn Faizal rolled 17 using 1d20+12.  Melee basic attack (with charge), +12 vs. AC 23 of warder. Miss



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder147/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53D1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61C1120212119Hidden AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Roland is up!
This message was last edited by the player at 06:32, Fri 24 June 2022.
Roland Esperus
player, 772 posts
Cleric
Wed 29 Jun 2022
at 19:43
  • msg #432

Re: Well of demons

Roland moves out...

Surprise round: Single move to D13



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder147/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Flesh Ripper68/68G320171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49Q919161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Quasit75/75J1223162119Temper Influence * Aura 2, -2 to ST, Invisibity (illusion) * At-Will 1/roundx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Roland41/53F1321161622XUsed: DenunciationAP: 0, Surges:7/7 SV: 12
Khalid64/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61C1120212119Hidden AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

REGULAR ROUND ACTIONS
This message was last edited by the player at 00:27, Sun 03 July 2022.
Storyteller
GM, 1249 posts
Thu 21 Jul 2022
at 11:26
  • msg #433

Re: Well of demons

GM note: Descale encounter to fit 3, until further people join!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder147/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61C1120212119Hidden AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

REGULAR ROUND ACTIONS - GROCK is up!
Grock
player, 318 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 23 Jul 2022
at 01:19
  • msg #434

Re: Well of demons

Grock knew that fighting this thing would be like chipping away a mountain, but he has had worse uphill battles. A quick leg kick followed by a jab to the gut did some damage to the behemoth.

20:15, Today: Grock rolled 18 using 1d8+16.  Five storms damage plus flurry.
20:15, Today: Grock rolled 30 using 1d20+11.  Five storms attack warder reflex 18.

Standard: five storms attack hit for 18 damage
Move: none
Minor: none




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder129/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68S1420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49C319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49I719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61C1120212119Hidden AP: 1, Surges:10/10 SV: 15
Grock29/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

REGULAR ROUND ACTIONS
Storyteller
GM, 1251 posts
Sun 24 Jul 2022
at 12:26
  • msg #435

Re: Well of demons

The warder moved forward with purpose.
With two swift blows of its large axe it struck down on the two infront of it!
(12 damage to Khalid, 8 to Grock)

You heard loud knocking on the locked door, but the foe remained unable to do anything about it. It wouldn't budge!

The warder remained a formidable foe and made it hard to budge out of the way!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder129/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid
Flesh Ripper68/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61C1120212119Hidden AP: 1, Surges:10/10 SV: 15
Grock21/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

REGULAR ROUND ACTIONS - remaining players!
Rynoth
player, 100 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 24 Jul 2022
at 15:55
  • msg #436

Re: Well of demons

The warder was proving to be dangerous, and he could hear other things rushing around to join it... but they weren't there yet. Rynoth snapped off a coruscating blast, catching the warder in the shoulder, then ducked behind the forward pillar. Khalid and Grock needed support - Grock especially - but timing was everything.


Minor: Warlock's Curse on Warder.
Std: Eldritch Blast vs Warder hits for 13 damage. Rynoth loses Hidden.
Move: Walk to E12. Rynoth becomes Hidden.

08:44, Today: Rynoth rolled 24,13 using d20+13,d10+d6+7.  EB Warder.
08:47, Today: Rynoth rolled 28 using 1d20+8. (This was Stealth.)



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder116/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid, Cursed (Rynoth)
Flesh Ripper68/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61E1220212119Hidden AP: 1, Surges:10/10 SV: 15
Grock21(+5)/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

REGULAR ROUND ACTIONS - Khalid/Grock.
This message was last edited by the player at 18:52, Sun 24 July 2022.
Khalid ibn Faizal
player, 1023 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 25 Jul 2022
at 03:11
  • msg #437

Re: Well of demons

The warder's strike is a little more than Khalid had been expecting and it knocks the gnome into... nothingness. A fey cloak swirls around the swordmage and he vanishes. Not for long, though. He and his sword reappear in a flash, he several strides away, his sword whirling through the air toward the warder. It glances of the seemingly-impervious hide and back to the now visible gnome. "Troublesome, this construct," he mutters.


Immediate Reaction: Fade away to become invisible.
Move: Walk to E10. No opportunity attack due to invisibility, unless the warder can see him.
Standard: 19:07, Today: Khalid ibn Faizal rolled 21 using 1d20+13.  Ranged basic attack with CA, +13 vs. AC 23 of warder. Miss.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder116/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid, Cursed (Rynoth)
Flesh Ripper68/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64E1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61E1220212119Hidden AP: 1, Surges:10/10 SV: 15
Grock21(+5)/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

REGULAR ROUND ACTIONS - Grock.
Grock
player, 320 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 28 Jul 2022
at 00:38
  • msg #438

Re: Well of demons

Grock once again aims for the Warder’s weak spots, but it would still be an uphill climb to finish this thing off.

19:35, Today: Grock rolled 18 using 1d8+16.  Five storms damage .
19:35, Today: Grock rolled 19 using 1d20+11.  Five storms attack Warder Ref 18.

Standard: Five storms attack hits for 18 damage
Move: none
Minor: none




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder98/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid, Cursed (Rynoth)
Flesh Ripper68/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64E1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61E1220212119Hidden AP: 1, Surges:10/10 SV: 15
Grock21(+5)/55J925202119X AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1255 posts
Thu 28 Jul 2022
at 09:18
  • msg #439

Re: Well of demons

The ripper appeared behind the large warder and with sight of Grock extended a palm, screamed and released energy of horrid visions at grock, shrouding his mind.
The images ripped at him, causing him great anguish.
(12 damage necrotic, and cannot use encounter attack powers, daily attack powers, or utility powers (save ends).)

The warder stopped and pushed forward, but the nimble monk adapted and was not where the slow warder anticipated it to be. Perplexed it remained.

The norkers, the aggresive humanoids gathered up due to the size of the warder and as it blocked the hallway, tried to break open the door. Still. No avail.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder98/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target.Marked by Khalid, Cursed (Rynoth)
Flesh Ripper68/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64E1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61E1220212119Hidden AP: 1, Surges:10/10 SV: 15
Grock14/55J925202119XBLOODIED!AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players minus grock is up!
Rynoth
player, 103 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 28 Jul 2022
at 17:09
  • msg #440

Re: Well of demons

Rynoth circled the column to use the wall-corner as shelter as he drew power forth, not this time as a bolt or beam, but as a glow spreading across the floor of the hallway ahead, a glow  suffused with the dry-prickle aroma of scorching desert sand. There was no fire as such, but the sheer heat was just as intolerable to those caught within.

Power flowed through and to the essence siphon that he'd established against the construct. Rynoth would have preferred to catch all four of them, but he was satisfied with that outcome nevertheless.


Move: Shift to F11.
Free: Use two charges from Gloves.
Std: Vestige of Ugar (burst 2 centered M8*) hits Bronze Warder for 18 fire damage and Flesh Ripper for 15 fire damage. Rynoth loses hidden.
- Bloodied Boon: Curse removed from Warder, +3 Prime Shot until EONT.
Minor: Curse on Bronze Warder.

* The burst creates a zone of burning light that lasts until the end of the encounter. Each creature that enters the zone or starts its turn there takes 1d10 fire damage. Creatures cannot benefit from concealment while within the zone.

09:48, Today: Rynoth rolled 23,24 using d20+13,d20+13.  VoU vs Warder, Ripper.
09:48, Today: Rynoth rolled 15,3 using d10+2d6+7,d6.  VoU damage, Curse damage.






EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder80/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper53/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64E1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119+3 Prime Shot EONT; Glove charge 3/5 AP: 1, Surges:10/10 SV: 15
Grock14/55J925202119XBLOODIED!AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Khalid is up!
This message was last edited by the player at 19:09, Thu 28 July 2022.
Khalid ibn Faizal
player, 1025 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 30 Jul 2022
at 02:43
  • msg #441

Re: Well of demons

Khalid, who has re-attained almost full visibility, gives a respectful nod to Rynoth and then charges back into the mix. Rarely has a gnome been responsible for the delivery of such focused strength, yet it's still not enough to make an impression on the thing. Khalid seems determined in the face of the failure.


Standard: 18:36, Today: Khalid ibn Faizal rolled 22 using 1d20+10.  Melee basic attack with charge, +10 vs. AC 23 of Warder. Actually a hit, because it didn't factor in the proficiency bonus.
18:55, Today: Khalid ibn Faizal rolled 11 using 1d8+5.  Melee basic attack damage, 1d8+5.
End of turn.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder69/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper53/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x
Norker49/49C719161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid52/64J1023181817xMarking warderAP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119+3 Prime Shot EONT; Glove charge 3/5 AP: 1, Surges:10/10 SV: 15
Grock14/55J925202119XBLOODIED!AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
This message was last edited by the player at 02:57, Sat 30 July 2022.
Storyteller
GM, 1257 posts
Mon 1 Aug 2022
at 09:00
  • msg #442

Re: Well of demons

The warder rose its arm high and with a sneering roar, let it come down on both the foes before it.
Grock moved last minute but causing Khalid to take the full force of the blow!
(26 damage to Khalid; CRIT!)

The door above Rynoth exploded in wood shards, and the low humanoid appeared, with one running away yelling in a curious wording.
(One norker fleeing)

The horrid being behind the warder tried to extend a ray of sickening energy, but only saw it fade and miss Grock, just barely, due to cover from the foe.
Both inside the zone of Rynoth start to scream as the fiery heat singes their skin.
(9 fire damage to each!)




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder60/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper44/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker49/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4x




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid26/64J1023181817xMarking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119+3 Prime Shot EONT; Glove charge 3/5 AP: 1, Surges:10/10 SV: 15
Grock14/55J925202119XBLOODIED!AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players is up!
This message was last edited by the GM at 13:50, Mon 01 Aug 2022.
Rynoth
player, 105 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 1 Aug 2022
at 15:10
  • msg #443

Re: Well of demons

While Khalid and Grock were getting the worst of it down the hall, the Norker got the worst of it at the near end. When a frost shroud, meant to dissuade it from advancing on the melee, failed to take hold within its flesh, Rynoth drew deeper upon his power and unleashed a monumentally loud thunder-strike that shook dust from the walls and ceiling and left the creature staggering about, bones cracked or shattered (along with its equilibrium).

Then Rynoth pulled back, fading from view behind the convenience of multiple columns and his own ability to become dim in the perceptions of others.


Minor: Curse Norker C8.
Std: Fetters of Rime vs Norker C8 misses.
AP: Vestige of Mount Vaelis vs Norker C8 crits for 40 thunder damage. Norker C8 cannot walk or run (save ends).
  Bloodied Boon*: Curse removed from Norker C8; Norker C8 becomes vulnerable 5 thunder until Rynoth's EONT.
Move: Walk to F15. Rynoth gains concealment EONT.
  Special: Rynoth (probably) becomes Hidden.

* Never mind the die roll - I got the Vestige and Boon effects backwards!

07:46, Today: Rynoth rolled 15,19 using d20+12,3d6+7.  FoR.
07:48, Today: Rynoth rolled 32,19 using d20+12,2d8+d6+7.  VoMV.
07:51, Today: Rynoth rolled 46* using 2d6+29.  Crit damage.
07:56, Today: Rynoth rolled 23 using 1d20+3.  Stealth?




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder60/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper44/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker9/49K319161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. Bloodiedcan't walk or run (save ends); vulnerable 5 thunder until Rynoth's EONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid26/64J1023181817xMarking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount Vaelis; concealment; hidden AP: 0, Surges:10/10 SV: 15
Grock14/55J925202119XBLOODIED!AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Khalid and Grock are up!
This message was last edited by the player at 15:34, Mon 01 Aug 2022.
Khalid ibn Faizal
player, 1027 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 2 Aug 2022
at 07:05
  • msg #444

Re: Well of demons

Khalid's sword becomes a streak of lightning at it curves toward the metallic warder. As the lightning gouges the creature, it leaps across the room, and Frug becomes a blur, following it to where it arcs into the norker. The norker blithely attacks Khalid back.

Amidst all the crackling light, another creature appears in air next to Khalid and the norker: a demonic looking creature, with orange vapor wafting off it. It snorts something in a language no one else can understand, and Khalid takes this as a cue to finish off the norker with a whirl of elemental flame. The demon snatches a drop of the norker's essence out of the air, sneezes on it, and then smears the mess on Khalid's face. It looks disgusting, but it seems to recharge the swordmage somewhat.


Standard: 22:37, Today: Khalid ibn Faizal rolled 24 using 1d20+11.  Dual lightning strike +11 vs. AC 23 of warder. Hit.
22:38, Today: Khalid ibn Faizal rolled 10 using 1d8+5.  Dual lightning strike damage, 1d8+5 lightning. 10 lightning damage.
Effect: Teleport 7 to C9.
Secondary attack: 22:43, Today: Khalid ibn Faizal rolled 20 using 1d20+11.  Dual lightning strike +11 vs. AC 19 of Norker.
22:44, Today: Khalid ibn Faizal rolled 7 using 1d6+5.  Dual lightning strike damage, 1d8+5 lightning. 7 lightning damage.
22:58, Today: Khalid ibn Faizal rolled 26 using 1d20+8.  Norker counterattack +8 vs. AC 23 of Khalid. Hit.
22:58, Today: Khalid ibn Faizal rolled 8 using 1d6+4.  Norker counterattack damage, 1d6+4.
Minor: Activate familiar in adjacent space, B9.
Action point: 23:00, Today: Khalid ibn Faizal rolled 18 using 1d20+9.  Flame cyclone +9 vs. Reflex 13 of norker. Fixed damage is enough to kill it, hopefully it doesn't counter attack when killed.
Familiar benefit: Alchemical Synergy: 23:02, Today: Khalid ibn Faizal rolled 4 using 1d8.  Khalid gains 1d8 HP.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder50/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper44/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker2/49C819161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. Bloodiedcan't walk or run (save ends); vulnerable 5 thunder until Rynoth's EONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64C923181817xMarking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount Vaelis; concealment; hidden AP: 0, Surges:10/10 SV: 15
Grock14/55J925202119XBLOODIED!AP: 1, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock is up!
Grock
player, 323 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 5 Aug 2022
at 07:04
  • msg #445

Re: Well of demons

Grock was feeling it being hit so many times by the bronze creature and could not coordinate his attacks well enough to land a hit. Trying not to chance another hit, he slid back several feet.

01:58, Today: Grock rolled 12 using 1d20+11.  AP five storms Warder reflex 18.
01:56, Today: Grock rolled 17 using 1d20+11.  Five storms Warder reflex 18.
02:04, Today: Grock rolled 7 using 1d20.  Save against ripper effect.

Standard: Five storms miss
Action Point: Five storms miss
Move: shift west 2 squares
Minor: none

Sorry was trying to hit Warder so I could fling flurry damage at the Norker to finish it off but missed both times. Added 5 hp back from when he was hit with necrotic damage when he has resist 5 necrotic.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder50/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper44/68K420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker2/49C819161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. Bloodiedcan't walk or run (save ends); vulnerable 5 thunder until Rynoth's EONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64C923181817xMarking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount Vaelis; concealment; hidden AP: 0, Surges:10/10 SV: 15
Grock19/55H925202119XBLOODIED! Resist 5 necroticAP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
This message was last edited by the player at 07:05, Fri 05 Aug 2022.
Storyteller
GM, 1259 posts
Wed 10 Aug 2022
at 12:40
  • msg #446

Re: Well of demons

Snarling the norker dug deep and retained some vigor to fight on(regain 5 hp via Relentless endurance), and with head held high struck at Khalid, his blow far end wide for the time being.
To escape the flames the ripper ducked north, burned on the way out but intent to find a new location.
The warder felt the heat but was intent on assaulting its foe at any price!
It struck, wide and hard at GROCK with intent to win this duel.
(Hits, 14 damage).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder40/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker7/49C819161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. Bloodiedcan't walk or run (save ends); vulnerable 5 thunder until Rynoth's EONT




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64C923181817xMarking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount Vaelis; concealment; hidden AP: 0, Surges:10/10 SV: 15
Grock05/55H925202119XBLOODIED! Resist 5 necroticAP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up!
Rynoth
player, 109 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 10 Aug 2022
at 16:11
  • msg #447

Re: Well of demons

The norker's blow had been far and wide, and now the norker itself went far and wide as Rynoth's arcane assault caught and blew apart both its mind and its body, the latter into several pieces.

That didn't fill Rynoth with any sense of victory; Grock had been left alone against the golem, and he'd been coming out the worse for it even when Khalid was there...


Minor: Curse on Norker.
Move: Walk to D15.
Std: Eyes of the Vestige vs Norker hits for 23 damage. (12 psychic and 11 thunder; added +5 to thunder due to vulnerable.)
Special: Rynoth loses concealment and hidden.
Special: Boon - no valid target.


15:50, Today: Rynoth rolled 16,18 using d20+13,3d6+7 ((3,4,1,6)).
</orange>



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder40/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker-16/49C819161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. DEADcan't walk or run (save ends)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64C923181817xMarking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61D1520212119Glove charge 3/5; Vestige of Mount Vaelis AP: 0, Surges:10/10 SV: 15
Grock05/55H925202119XBLOODIED! Resist 5 necroticAP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock and Khalid are up!
This message was last edited by the player at 16:14, Wed 10 Aug 2022.
Khalid ibn Faizal
player, 1031 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 11 Aug 2022
at 01:44
  • msg #448

Re: Well of demons

Khalid turns to offer Khalid another bow, and an apology for not taking care of the norker himself, when suddenly he is whisked away. He appears at the foot of the warder, who has just injured Grock.

"You dare!" cries the gnome, apparently wounded as much as Grock by the insult to his ally. His blade flashes against the warder's hide, to some effect.

Surprisingly, the blade appears to shatter after the swing is completed, but the pieces are still under the swordmage's control. They whirl around Khalid, slicing at the warder, but not, apparently, bothering it.



Immediate reaction: Teleport to J10 17:36, Today: Khalid ibn Faizal rolled 29 using 1d20+11.  Melee basic attack +11 vs. AC 23 of the warder. Hit.
17:37, Today: Khalid ibn Faizal rolled 12 using 1d8+5.  Melee basic attack damage, 1d8+5. 12 damage.
Standard: 17:42, Today: Khalid ibn Faizal rolled 16 using 1d20+9.  Sword burst +9 vs. Reflex 18 of warder. Miss.
Move: Shift one to I10.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder28/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker-16/49C819161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. DEADcan't walk or run (save ends)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61D1520212119Glove charge 3/5; Vestige of Mount Vaelis AP: 0, Surges:10/10 SV: 15
Grock05/55H925202119XBLOODIED! Resist 5 necroticAP: 0, Surges:9/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock is up!
Grock
player, 324 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 16 Aug 2022
at 00:54
  • msg #449

Re: Well of demons

Grock brought up both fists in a defensive posture bobbing and weaving trying to catch his breath while wiping the blood from his nose with an excited grin.

OOC: Second Wind



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder28/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx
Norker-16/49C819161314Relentless Endurance, 5 hp/round. Snapping rebuke(when hit), +8(AC), 1d6+4. DEADcan't walk or run (save ends)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61D1520212119Glove charge 3/5; Vestige of Mount Vaelis AP: 0, Surges:10/10 SV: 15
Grock18/55H927222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1260 posts
Tue 16 Aug 2022
at 13:46
  • msg #450

Re: Well of demons

Roaring in the fire but unable to advance the warder struck hard at Grock to limit his movements and force him to vanish as the nuisance he was becoming to it. The blow as heavy and hard!

Elsewhere steady movements away could be heard...

10 Damage to Warder.
Grock takes 14 damage.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder18/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Kasim, bound demon1/1C823181817   
Rynoth61/61D1520212119Glove charge 3/5; Vestige of Mount Vaelis AP: 0, Surges:10/10 SV: 15
Grock04/55H927222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up!
This message was lightly edited by the GM at 07:39, Fri 19 Aug 2022.
Khalid ibn Faizal
player, 1035 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 22 Aug 2022
at 19:01
  • msg #451

Re: Well of demons

Khalid sees Grock attacked and warps a modicum of send his form back to the foot of the warder. His scimitar flashes...

... behind him.

The embarrassed warrior looks down at his hand to see it empty. A moment later, his blade, which had not teleported at precisely the right moment, yet retained its connection to his hands, appears in them. Khalid shakes his head, and takes his guard back up.

Again his weapon appears to disassemble itself and swirl around him. This time, perhaps owning to its guilt at not properly following its master, it effectively carves into the constructs integument.

Khalid steps back to admire his work. He also snaps his fingers, and the bored-looking demon vanishes.


Immediate reaction:
10:53, Today: Khalid ibn Faizal rolled 12 using 1d20+11.  Melee basic attack +11 vs AC 23 of the warder. Miss.

Standard: 10:57, Today: Khalid ibn Faizal rolled 21 using 1d20+9.  Sword burst +9 vs. Reflex 18 of warder. Hit.
10:58, Today: Khalid ibn Faizal rolled 9 using 1d6+5.  Sword burst damage, 1d6+5.
Move: Shift 1 to I10.
Minor: Change familiar to passive state.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder9/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. BloodiedMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61D1520212119Glove charge 3/5; Vestige of Mount Vaelis AP: 0, Surges:10/10 SV: 15
Grock04/55H927222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players other than Khalid are up
Rynoth
player, 115 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 22 Aug 2022
at 19:32
  • msg #452

Re: Well of demons

Rynoth stepped up between the hallway corner and the pillar and unleashed another arcane assault against the damaged construct that conclusively disrupted its artificial animus. He knew that he'd left himself himself open to the other thing coming around the corner by doing so, but he was counting on the cover of the stone architecture and his shroud to mitigate that problem.

Better that it focus its attention on him than on Grock, in any case.


Move: Walk to F11. Rynoth gains Concealment.
Std: Eyes of the Vestige vs Bronze Warder hits for 11 psychic damage and 2 thunder damage.
Boon: No effect.
Minor: None.

12:23, Today: Rynoth rolled 20,13 using d20+11,3d6+7.  EotV.





EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder-4/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. DEADMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount VaelisConcealmentAP: 0, Surges:10/10 SV: 15
Grock04/55H927222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Grock is up!
This message was last edited by the player at 19:34, Mon 22 Aug 2022.
Grock
player, 326 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 27 Aug 2022
at 16:07
  • msg #453

Re: Well of demons

Grock was severely hurt, so he retreated to behind a pillar until the enemy showed its face.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Bronze Warder-4/168K1023211818The bronze warder cannot shift, Guard: within 2sq, interrupt; take half of damage to Master/target. DEADMarked by Khalid, Cursed (Rynoth)
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount VaelisConcealmentAP: 0, Surges:10/10 SV: 15
Grock04/55H927222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1261 posts
Mon 29 Aug 2022
at 09:02
  • msg #454

Re: Well of demons

The ripper appeared, shrieked and extended a hand, sending a dark bolt at Grock, being the closest to it and the energy spread beyond him, feeling the energy drain from him.
(10 damage, 5 damage resisted, so 5 total, Grock at -1.)
-> Rules here: https://dnd4.fandom.com/wiki/Death_saving_throw
Grock fell to the ground, unconscious and the ripper had exposed itself.

The group had options now, to put it down and advance.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantx




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61F1120212119Glove charge 3/5; Vestige of Mount VaelisConcealmentAP: 0, Surges:10/10 SV: 15
Grock-1/55H927222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS is up!
Rynoth
player, 117 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 29 Aug 2022
at 14:22
  • msg #455

Re: Well of demons

Well, that wasn't good.

More concerned for the moment with trying to put down the thing that had felled Grock than stopping to administer treatment, Rynoth nevertheless crossed the room to ensure that it wouldn't be have free rein to finish him off. The second part of that maneuver, unfortunately, failed to take hold within and upon its supernatural flesh, the conjured ice crystals being rapidly shed in a shower of frosty motes.


Move: Walk to C12. Rynoth maintains concealment.
Minor: Curse Flesh Ripper.
Std: Fetters of Rime vs Ripper misses.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper34/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantCursed (Rynoth)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid22/64I1023181817Used: Flame cyclone.Marking warder; bloodied.AP: 1, Surges:7/9 SV: 16
Rynoth61/61C1220212119Glove charge 3/5; Vestige of Mount VaelisConcealmentAP: 0, Surges:10/10 SV: 15
Grock-1/55C1227222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Khalid is up!
Khalid ibn Faizal
player, 1036 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 30 Aug 2022
at 06:18
  • msg #456

Re: Well of demons

"Master Grock!" cries Khalid. "This will not stand." The diminutive mage stomps up to the horrid flesh ripper, weaving his sword in an arcane salute. "You are bound to me now, creature, and you will suffer for your impertinence!" His blade splits the air and invisble shards of force spray from it, tearing into the ripper and barring its safe passage.


Move: Walk to D9.
Minor: Aegis of assault on the flesh ripper.
Standard: 22:11, Today: Khalid ibn Faizal rolled 30 using 1d20+11.  Spikes of agony +11, vs. AC 20 of ripper. Hit.
22:12, Today: Khalid ibn Faizal rolled 17 using 2d8+8.  Spikes of agony damage, 2d8+5 force. Actually only 14.
If the ripper moves before the end of its next turn, it takes 8 force damage.
Action point: Second wind.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper20/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantCursed (Rynoth); aegis of assault (Khalid); bloodied.; 8 force damage if it moves before its next end.




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid38/64I1023181817Used: Flame cyclone, spikes of agony, second windMarking ripper, +2 to all defenses until Khalid's start.AP: 0, Surges:6/9 SV: 16
Rynoth61/61C1220212119Glove charge 3/5; Vestige of Mount VaelisConcealmentAP: 0, Surges:10/10 SV: 15
Grock-1/55C1227222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

DM is up!
Storyteller
GM, 1262 posts
Tue 30 Aug 2022
at 08:15
  • msg #457

Re: Well of demons

Snarling the beast clawed at Khalid, but it strikes were weak and inaccurate.
Khalid easily maneuvered out of the way of it.
The beast snarled and felt pressured in to what it should choose as its next steps.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper20/68J420171819Immune disease, poison; Resist 10 necrotic;Vulnerable 5 radiantCursed (Rynoth); aegis of assault (Khalid); bloodied.; 8 force damage if it moves before its next end.




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid38/64I1023181817Used: Flame cyclone, spikes of agony, second windMarking ripper, +2 to all defenses until Khalid's start.AP: 0, Surges:6/9 SV: 16
Rynoth61/61C1220212119Glove charge 3/5; Vestige of Mount VaelisConcealmentAP: 0, Surges:10/10 SV: 15
Grock-1/55C1227222321XBLOODIED! Resist 5 necrotic, Second WindAP: 0, Surges:8/9, SV: 13


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players are up!
Nezumi
player, 12 posts
Tue 30 Aug 2022
at 14:14
  • msg #458

Re: Well of demons

An armored woman with a large curved blade glowing blueish white in her right hand and a wand in her left comes running into the room to flank the remaining beast. "Sorry I'm late, dealing with the one you let escape took longer than planned." she said as she swings the great blade, easily splitting the beast in two. The large blade vanishes as she sets her wand in it's sheath at her hip while the severed bits of the beast twitch as if they haven't quite realized what happened.

Standard: Unraveling Strike
09:03, Today: Nezumi rolled 35 using 1d20+13+2 ((20)).
2d4+12 base damage (20) + 2d4 (High Crit) + 2d8 Cold (Enchantment)

[Not going to bother rolling the high crit or enchantment bonus damage unless requested as the base max damage kills]
Rynoth
player, 118 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 30 Aug 2022
at 15:16
  • msg #459

Re: Well of demons

Rynoth hesitated. He'd been about to strike from more or less the same spot that the woman just had; on balance it was a good thing that he hadn't. The trouble was that he had no idea who she was. Yes, she'd helped to strike down Paldemar's monster, but the timing was...

...never mind that. Khalid could talk to her, or at least keep her distracted for a moment while he dealt with another pressing problem now that the immediate danger had passed.


Heal/Stabilize Grock: 15 (Take 10).

Nezumi
player, 13 posts
Tue 30 Aug 2022
at 15:37
  • msg #460

Re: Well of demons

"My name's Nezumi, Orontor sent me to lend a hand with figuring out what's up with this Paldemar person. Actually managed to secure an informant on my way here from where the portal dropped me. I'll call him over if we're all cool."
Khalid ibn Faizal
player, 1037 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 31 Aug 2022
at 03:39
  • msg #461

Re: Well of demons

As the ripper is vividly and undeniably destroyed before him, Khalid utters a religious exhortation of praise and surprise. Without looking to see who the destroyer is, he whirls toward them and into a deep bow over his knee, his sword offered before him. Despite his face being only inches from the floor, his voice is clear. "Exalted interloper! My undying thanks for your intercession. My skills are feeble, but I offer them to you in clearance of my debt and the debt of my allies - only... forgive your servant, but he must make amends to one in whose service he has failed." Without daring to look up, he rushes to Grock's side, giving only a few syllables to the degree to which he, Khalid, is a wretch, before doing what he can to succor the warrior.
Grock
player, 327 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 31 Aug 2022
at 05:34
  • msg #462

Re: Well of demons

Grock had finally fallen from his wounds and lay on the ground like a sack of potatoes. His allies came to his side and stopped the bleeding. After a few minutes, the ex-slave sat up and groaned. “Well that hurt. Y’all finally take that last one out? Whose this person over there?”The half Orc motioned to to Nezumi upon seeing the warrior.
Nezumi
player, 14 posts
Wed 31 Aug 2022
at 06:43
  • msg #463

Re: Well of demons

"No need for groveling. I'm just doing what Orontor asked me to." she says to the groveling fellow before turning to the orcish gentleman "My name's Nezumi. As I said before Orontor sent me to help your group. I was a bit later in joining the fray due to my negotiations with the one who got away from you. If nobody has any objections I'll call him over and we can discuss what he knows while we patch up after what was clearly a grueling fight."
Nezumi
player, 15 posts
Sat 3 Sep 2022
at 03:56
  • msg #464

Re: Well of demons

After a couple of minutes of silence Nezumi says, "I'm going to take your silence as a lack of objections. Hey Baaz, come on over!"
Rynoth
player, 119 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 3 Sep 2022
at 05:06
  • msg #465

Re: Well of demons

Rynoth had been focused on reviving Grock and ensuring that nothing that had been closed up decided to pop open again. The big fellow had taken quite a pounding and it would take more than a breather to set him right, but a breather was about all they'd get in the circumstances. Then there was the matter of infection, but that was beyond him to deal with at present.

Orontor." The name came out as a statement rather than a question. It was very convenient that the mage had been able to send help straight to them, but Rynoth knew enough of these things to realize that there was a risk of it working the other way, especially if he made a habit of it and Paldemar put the pieces together.

Rynoth shook his head to clear away the thought. No sense in worrying about it when he couldn't change it. "Alright, let's talk to Baaz?"
Storyteller
GM, 1263 posts
Mon 5 Sep 2022
at 09:56
  • msg #466

Re: Well of demons


The small norker appeared, strong but small, and going in against those whom were a threat to him beforehand. Complacent and nervous it moved close to Nezumi very cautiously and concerned.
..."H...hello. I am....Baaz."
The voice was frail and his eyes darted about.

He kept close and attentive, as if expected the tide of all this to shift and his demise to be imminent. In his belt, a curious hebal mixture appeared to swirl about.
Nezumi
player, 16 posts
Mon 5 Sep 2022
at 15:17
  • msg #467

Re: Well of demons

Noticing her employee's discomfort she moves close to him in a protective manner and gives a look to the group that says 'If you mess with him, you mess with me.'

10:13, Today: Nezumi rolled 29 using 1d20+12.  You don't want to mess with me do you? (Intimidate).
(No expectation of roll actually meaning anything, I just like to use these sorts of things as a player to help me decide what my character's reactions might be so I provide them for others. Sorry if this isn't the way y'all do things here.)
Khalid ibn Faizal
player, 1040 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 5 Sep 2022
at 17:03
  • msg #468

Re: Well of demons

In reply to Nezumi (msg # 467):

Khalid sweeps another low bow. "Naturally not. He is in your service and I am in his service. Only my own servant" he snaps his fingers and a tiny, rotund and very sweaty demon appears, looking surprised. It seems to be about to say something nasty, when another snap causes it to vanish, "is more lowly, and then only somewhat.

Standing, which raises his height by a barely noticeable degree, he says: "Master Baaz and I shall lead the way through these chambers. Naturally, he will be more familiar with them than I, so I defer to his knowledge."


Khalid just wants to see what's of interest here, and make sure nothing else is going to jump out.
Grock
player, 328 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 5 Sep 2022
at 19:33
  • msg #469

Re: Well of demons

Grock shook his head as he stood trying to piece together what was going on. His friends didn’t seem too concerned about this new individual and enemy turned scout, so he decided not to dwell on it too much until he could properly take a break and mend. “Well lead on then. At some point, I would like to take a small breather and patch myself up.”
Nezumi
player, 20 posts
Mon 5 Sep 2022
at 21:02
  • msg #470

Re: Well of demons

"I'm not paying him to take the lead. I promised him safety. I was suggesting that we rest a while and he can explain what he knows in detail." Nezumi turns towards Khalid in particular, "stop acting like some timid little mouse. It makes us look bad."
Rynoth
player, 120 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 5 Sep 2022
at 21:52
  • msg #471

Re: Well of demons

Rynoth folded his arms and stared at the space just above the norker's head. "Alright, if you're talking: tell us about this place, what Paldemar is doing with it, and anything else that could be useful." The last was rather wide open by design; if the creature ran well off track then he'd amend the topic, but it was the one with the local knowledge...
Storyteller
GM, 1264 posts
Tue 6 Sep 2022
at 11:59
  • msg #472

Re: Well of demons

The Norker took a deep breath, feeling secure in the presence of Nezumi.
"Well, we came from long hallway. End of that, big door, made of dark iron. Heavy. Can not open it myself, so I use chain, to make bell ring. Guards come, open up, get me inside.
There is small front room. Sometimes the guards sit, eat and rest here. Paldemar is further inside, further door, and here he has all sorts of curious bottles, books and gems. He says for magic. But I am not allowed to be in there, only for special people..
Off to the side, strange room. Swirling light, leading somewhere, which I don't know. It feels dark and very unpleasent. As if a place for bad people, far away...Portal? Is that word? LIke you came through Master Nezumi.
Worst is the statues. Many - skeleton rams head on a rod....makes me feel not good.
Also big status, altar of someone big. Strong, evil eyes and horned. Not a kind one. Many foes inside, we must be careful if going in there!
Otherwise know fast way out. That work too yes?"

Baaz eyed about, mighty proud of the information provided. He believed he had done good.
Grock
player, 329 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 6 Sep 2022
at 12:25
  • msg #473

Re: Well of demons

Grock nodded. “Thank you. I need to rest then before we head into all that.”
Nezumi
player, 22 posts
Tue 6 Sep 2022
at 13:05
  • msg #474

Re: Well of demons

"Thanks for the information Baaz, you did good. If you happen to have any idea of the numbers there are further in that'd be great but if you don't that's fine too."
Rynoth
player, 121 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 6 Sep 2022
at 15:50
  • msg #475

Re: Well of demons

One hand moved up to below his chin, in a standing version of the thinker. "What types of foes? Were there any other places that he told you to avoid, or things not to touch? Why were you there to begin with?"
Storyteller
GM, 1267 posts
Wed 7 Sep 2022
at 13:23
  • msg #476

Re: Well of demons

Baaz eyed Rynoth and pondered.
"So many questions. Baaz works for Paldemar...forced to. He come, many powers, punish those who resist. My kind also inside - some bigger than me, some more quick. Good soldiers. One big golden construct. He controls it. Very fast.
I walk there when asked to give status from other parts of keep. Only rarely. Must not touch Statues, altar or portal..no no. And none of books. So many things secret to him..never ask."


Holding up five fingers and a sixth but in doubt he tries to show many times how many he reckons are inside. He appears unsure. His eyes gaze down.
Nezumi
player, 26 posts
Wed 7 Sep 2022
at 15:19
  • msg #477

Re: Well of demons

"Thanks for your help Baaz. If there's ever anything you want to say to me for any reason please feel free to do so at any time that won't bring you into danger from hostile individuals. Anything at all, even selfish requests. I can't guarantee that I'll fulfill such requests but I'll definitely see what I can do. Not to do so would make me a poor excuse for an employer."
Storyteller
GM, 1268 posts
Thu 8 Sep 2022
at 08:46
  • msg #478

Re: Well of demons

"Shall do so...yes."
Baaz eyed the ground and waited for further instruction, as he was not used to the concept of free will.

OOC:
I assume a short rest has been taken(hence recharging anything but magic items and dailies) and adding one AP. The next steps are yours, with a way back also an option.

Grock
player, 332 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 8 Sep 2022
at 17:47
  • msg #479

Re: Well of demons

Grock rested and bandaged his wounds before motioning to the room. “Let’s go where he talked about. At least we have some idea of what we’re in for. Main thing is how to get past the iron doors without ringing the bell. I could just try to force them open.”

OOC: spend 4 healing surges to get back to full health.
Rynoth
player, 124 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 8 Sep 2022
at 18:57
  • msg #480

Re: Well of demons

"Let's take a quick look around here, first." They hadn't had a chance to do that yet, and Rynoth didn't want to leave any clues - or worse, threats - at their backs. "Baaz, what tasks were underway in this place?"

Short rest, but also quickly search the area.
Jhaartael
player, 6 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 15 Sep 2022
at 17:25
  • msg #481

Re: Well of demons

Jhaartael materialized out through the portal, and it closed behind him the moment he was clear. He made a mental note of the imprecise jump, and made another note about the lack of the circle here and how that should not have been possible without something exceptional behind it. Whatever the nature of this place, it was clearly a place of power.

He began playing a tune, a song of assessment in meeting, a slow, drawn out tune set to the beat of a steady drip of rain only he could hear.

He approached the group, left hand raised while his right idly plucked at the sitar. "Stay your hands. I am Jhaartael, choreographer, factotum, and apparently individual sent through a near impossibly accurate teleportation without a circle on the other end. Did the magi of Sarunn give you anything distinctive, or do you have anything of theirs? I'm curious as to how they came so close to you, and if it cannot be reverse engineered. Their precision is almost pre-Spellplague."
Grock
player, 334 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 16 Sep 2022
at 01:47
  • msg #482

Re: Well of demons

Grock walked up to the man and sized him up. “Hit me.”
Rynoth
player, 128 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 16 Sep 2022
at 06:13
  • msg #483

Re: Well of demons

Rynoth scrutinized the new arrival with a slightly puzzled expression, shrugging and nodding his head upon the conclusion of the introductory spiel. "We have several things from their arsenal." He might have said more, but his expression returned to one of puzzlement mixed with surprise as Grock strode up and issued a... challenge?

He wasn't quite sure what Grock was up to, but raised a quiet objection to the idea nonetheless. "We have enough enemies without fighting allies as well."
Jhaartael
player, 8 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 17 Sep 2022
at 05:00
  • msg #484

Re: Well of demons

"In reverse order - do any of those things have an insignia, or a strange circle of some kind on them? I might have a good idea if I can figure out the glyphwork." Jhaartael smiled as Grock approached. "As for you, if you insist."

He took a step back, flexed his fingers and cleared his throat. His voice became a strange mockery of Grock's own, and the words were clearly charged with magic. "Look at me, I'm an insecure orcish stereotype who doesn't feel I belong unless I'm hitting or being hit!"

The words always had weight, although how squarely they hit was always in question. Jhaartael had never tried pulling a spell before for reduced effect. Usually when he charged an insult, he meant to take them down.

OOC: Vicious Mockery.
Storyteller
GM, 1273 posts
Wed 21 Sep 2022
at 09:45
  • msg #485

Re: Well of demons

In reply to Rynoth (msg # 480):

A quick search find you little of value.
In the lab you find tables which are covered with alchemical materials.
Obviously the worshipers of Orcus conduct bizarre experiments here. But which are hard to make out as the writings are either written poorly or not written down.

South of the lab tables however, a large machine connects several large glass containers through tubes and metal pipes. They are filled with an acrid, glowing liquid and all connected to the head of a bronze warder.
The machine is stagnant but in ready mode, but what it does it hard to make out without a manual or insight.
It would require someone with insight into why it happens to do anything further.

You find no items of values and oddly all the books in the library are blank.
Jhaartael
player, 12 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 21 Sep 2022
at 17:38
  • msg #486

Re: Well of demons

"Anyways, the headache should be brief and quickly passing. Anyone who claimed 'words will never hurt me' never got on the bad side of those who practice my art."

The machine fascinated him, and he was now curious about its workings. (OOC: Which skill would I need to roll to figure out what this is supposed to do? Because I have all of them, but I am certainly better at some of them than others.) Also the blank books, although he applied some context to that. "Someone wanted the knowledge here to remain unknown. Maybe demon hunters, or maybe someone obliterating their trail. Both would have an interest in keeping this knowledge rare."

He checked the alchemical materials to see if they were of a type he could use. Necromancer leftovers often had nasty residue associated with their materials, but just as often one could salvage from their dark works with some caution and a discerning eye.

There was so much to do, and he had just arrived. "Knowledge is power, after all. Sometimes literally."
Nezumi
player, 30 posts
Wed 21 Sep 2022
at 18:22
  • [deleted]
  • msg #487

Re: Well of demons

This message was deleted by the player at 23:52, Thu 22 Sept 2022.
Rynoth
player, 130 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 21 Sep 2022
at 22:51
  • msg #488

Re: Well of demons

Rynoth spent several moments pacing the periphery of the machine as he studied without touching what was clearly a significant piece of arcanological engineering; it was far too substantial and standalone to be a minor tool, and the warder-head signaled its specific connection to Thunderspire...

The blank books indicated that either someone had prepared a drastic failsafe against intrusion or, more likely, that there was a warding or cipher that hid their contents without the proper passkey. Not knowing what it was, Rynoth quickly abandoned any thought of solving the riddle; even if he worked out the answer (or an adequate counterfeit), going through all of the books that way would take time that they didn't have.


What is this device, and how might he use, repurpose, disable or sabotage it?

22:37, Today: Rynoth rolled 20,26 using d20+12,d20+8.  Arcana, Religion.

I'm pretty sure that Nature won't be applicable here. :P

This message was last edited by the player at 22:51, Wed 21 Sept 2022.
Grock
player, 335 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 22 Sep 2022
at 01:04
  • msg #489

Re: Well of demons

Grock shook his head both from the headache and disappointment. “Do you ever ask why before assuming you know the answer? There is wisdom in what I asked, but you decided to judge me based on my race. I don’t know who you are. Don’t try to claim that you know me.”

The half Orc looked at the machine and leaned back against the wall motioning towards it. “I assume the ‘smart’ people know exactly how this thing works and what to do about it?”
Storyteller
GM, 1274 posts
Thu 22 Sep 2022
at 12:40
  • msg #490

Re: Well of demons

The machine is curious.
No obvious holes, levers or anything similar.
Rynoth takes a moment to check it over, but there is nothing pointing to anything of divinity - however it emanates a faint magical source, that seems subdued and may be released with perhaps great effect if triggered.
It seems that with the right rituals or approach to trigger, it could invoke something larger - but for now it remains locked and contained.
The glass appears brittle enough to break, but at what cost?
If done however, it would allow the content to vanish, release the magic or disperse it, and make it unusable.
However without a manual it is impossible to make out, unless a source would know how to use it.
Jhaartael
player, 13 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 22 Sep 2022
at 20:46
  • msg #491

Re: Well of demons

"I for one advocate leaving the machine alone and letting the local mages figure it out. I am operating under the presumption that it is an explosive until established otherwise.." Jhaartael did regard it as fascinating, though, and wished the books had not been obliterated.

"As for you, large one." He had a faint smile as he attempted to commit the strange mechanism to some level of memory. "Did you ask yourself 'why' before you asked a stranger of unknown capabilities to hit you? You likely didn't expect to be hurt, and you got hurt in a way you were not prepared for. On my end, I thought I was being clever, and I was not. I did not intend for the blow to linger."

"We were both fools, I think." He stepped back from his exam. "I'm certainly one before this device. The arcaneological line and principals this is following is not one I am familiar with at all at the moment."

"If you all are rested enough, perhaps we should move on." He resumed plucking on his instrument. "Perhaps with the next rest, I can demonstrate a little trick of mine I learned for the roads."
Grock
player, 336 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 23 Sep 2022
at 00:47
  • msg #492

Re: Well of demons

Grock shrugged. “Fair enough. I’m ready if there is no more to be done here.”
Rynoth
player, 131 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 23 Sep 2022
at 03:12
  • msg #493

Re: Well of demons

Rynoth stood several steps back from the machine, the fingers of one hand brushing the tip of his chin as that elbow rested in his other palm - a thinker's pose that was interrupted by the turning of his head toward Baaz. "Do you know anything about this device? Even if it was just by way of overhearing?"
This message was last edited by the player at 03:13, Fri 23 Sept 2022.
Storyteller
GM, 1275 posts
Fri 23 Sep 2022
at 11:07
  • msg #494

Re: Well of demons

Baaz eyed Rynoth calmly but also horrified at the think.
It was obvious - and he hid it poorly.
"Master taught me not to touch it. The the Ripper, horrid thing, gave me nightmares and thoughts in my head I did not like! So only heard the terms 'Shadowfell' and 'Song of Breaking'...help yes? But do not know what to do - some book and materials to be used yes."
He eyed away, concerned if the machine would be used at all. Rather wanting to get away from it.

The small fella handed a bottle to Nezumi.
"Bottle for you Master. Makes wound go away. At least once....I learned the hard way it does that."
Jhaartael
player, 14 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 23 Sep 2022
at 11:34
  • msg #495

Re: Well of demons

"So, there might be a book that is out of place here, and when materials are activated, creates an interaction between the realms of shadow and..." Jhaartaal paused. "Song of Breaking..."

He checked his memory for that one.

OOC: 06:24, Today: Jhaartael rolled 33 using 1d20+13.  Arcana roll regarding Song of Breaking.
Holy smokes, there goes my contribution to a fight.


Of course, while he was cooking that in his mind, he considered the puzzle before him. "If I were a supremely intelligent and smug wizard who punished subordinates with nightmares, how would I remember where the book with actual text in it was located? What would be some easy to remember pattern that would hide it in plain sight from lesser minds?"

OOC: 06:32, Today: Jhaartael rolled 28 using 1d20+9.
06:32, Today: Jhaartael rolled 12 using 1d20+8.  Prior roll Perception; current roll Insight. Well, if it is Insight, hopefully the passive 18 caught it.
Also, a 19 - all my good rolls are jumping the gun right now.

Nezumi
player, 31 posts
Fri 23 Sep 2022
at 13:31
  • msg #496

Re: Well of demons

"Thanks Baaz, let's hope we don't need to make use of it though." *Nezumi stows the bottle safely into a pocket.*

"So, when are we planning on moving on? Standing around is getting boring."
Storyteller
GM, 1276 posts
Mon 26 Sep 2022
at 12:18
  • msg #497

Re: Well of demons

Jhaartael:
"So, there might be a book that is out of place here, and when materials are activated, creates an interaction between the realms of shadow and..." Jhaartaal paused. "Song of Breaking..."

He checked his memory for that one.


The obvious link was there. With what Baaz offered - the song ritual would trigger the machine to open a link between the shadowfell and the world you knew - flooding the lands with dark matter and feeding the lord of the lands, and bringing torment on all.
It is obvious that the ritual was not finished or at the very least disturbed.
An obvious thought appears - and checking the flesh ripper he finds a small leather bound book on it, but the notes are if ever there, gone.
Based on(insight and memory) you know that many things here are bound to the cultist and the "blessing" they have from the master beyond Paldemar - doors, staircases, portals and such only available to them.

Shy of being branded and letting on being enslaved by such, it was likely not easy to do so.
Rynoth
player, 132 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 26 Sep 2022
at 19:39
  • msg #498

Re: Well of demons

"This seems too dangerous to leave intact behind us," Rynoth stared doubtfully at the machine as he spoke, though he made no move to act on the observation.
Grock
player, 337 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 26 Sep 2022
at 21:48
  • msg #499

Re: Well of demons

Grock looked over all the dials and magical writing on the machine. He looked over at the spellcasters. “Okay. So any idea on how to mess it up without blowing ourselves up in the process. I’ll help just don’t want to lose an arm in the process.”
Jhaartael
player, 15 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 26 Sep 2022
at 23:53
  • msg #500

Re: Well of demons

Jhaartael took a step back from the research he was trying to figure out, and added in, "No, Dark Eyes is correct, and Steel Lady makes a good point - we should destroy it and leave. It's designed to poison the landscape surrounding the mountain, on behalf of an extraplanar power. Try not to hurt yourself doing it, and I recommend range. My magic might be too dangerous to use, given that the ritual is song powered."
This message was last edited by the player at 02:52, Thu 29 Sept 2022.
Rynoth
player, 133 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 27 Sep 2022
at 08:19
  • msg #501

Re: Well of demons

Rynoth shook his head. "No, I have a better idea than destroying it. Give me a few minutes, and make sure nothing interrupts me here." He waved his hands to shoo everyone else back and toward the potential approaches to the library. The next few minutes were spent in a mixture of rummaging through the laboratory, tinkering with the device, and performing odd incantations and dagger-gestures around its periphery. Distance and doors made it difficult to discern just what he was up to, and some of it was the sort of wizard-work that only the initiated could hope to understand.

While it was unclear whether it was part of the process or merely habitual fastidiousness on his part, he even made a point of putting the alchemy supplies back in place (or at least the places they had been when the group arrived) before finally stepping away from the area and announcing that he was, "Done. We can worry about dismantling it properly later, assuming that the Mages don't want to see to that themselves."
This message was last edited by the player at 08:20, Tue 27 Sept 2022.
Nezumi
player, 34 posts
Thu 29 Sep 2022
at 14:01
  • msg #502

Re: Well of demons

"The name's Nezumi by the way."

Nezumi's form swiftly shrinks, her equipment fusing into her skin as it grows a fine layer of fur. Her limbs change and a long tail sprouts from her hindquarters.

"Apparently I was actually born in this form." Says the Tiny dark furred mouse standing where there was a woman just seconds before.
Grock
player, 338 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 29 Sep 2022
at 17:25
  • msg #503

Re: Well of demons

Grock looks down at the mouse. “We’ll you don’t see that everyday. We all good to proceed on now that the contraption has been trapped? Or at least I assume that’s what you did.”
Jhaartael
player, 18 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 29 Sep 2022
at 21:23
  • msg #504

Re: Well of demons

"Hmm. Well, I suspect we all have our tricks and pasts we will reveal. In my case, my presence begs obvious questions, if one knows what they are seeing." Jhaartael looked at the abandoned alchemical ingredients with some longing, and sighed. "Well, better prizes will surely make themselves known."

He smiled, and casually plucked a few more strings on his instrument, favoring low, quiet tunes. "The dance of light and darkness will begin shortly. Everyone - places! As conductor, I will be positioning myself in the back once we begin the real performance. Keep the other performers off of me, and I shall do my best to help you dance to victory. And no, none of that is metaphor. One thing can become another with but a bit of distance and perspective, and I hope to share that with you."
Rynoth
player, 135 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 30 Sep 2022
at 05:14
  • msg #505

Re: Well of demons

Rynoth observed Nezumi's transformation with detachment. He'd seen enough shapeshifting magic that it wasn't any kind of surprise; his main concern, now that he knew, was being able to tell her mouse form apart from others.

"We can continue, yes."
Storyteller
GM, 1280 posts
Fri 30 Sep 2022
at 13:17
  • msg #506

Re: Well of demons

Baaz leads you down the narrow hallway where the two new faces appear from.
On the left side, in a hidden almost shadowy sideway you make out, just, a portal made out of seemingly nothing.
Straight ahead the two doors with ram head skulls, and dark stone features appear.
Two dimmed lanterns stand outside what appears to be 10 foot tall doors, and obviously heavy to the pull and touch.
Baaz puts a small key in the doorway and nods.
"I stay here. Can not go in, sorry."
The door is opened, just, and with a heavy pull, one of these can be opened slowly.

The door leads into a small unadorned chamber. To the north, west, and south stand doors emblazoned with skeletal ram heads also, albeit smaller.

You hear a faint humming inside. The doors on the sides are curious and shimmer to the touch.
(DC 30 Thievery or Strength check to foce open).

You appear to have for now, the upper hand on next moves.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper68/68XX20171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant 
Paldemar178/178XX23222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger37/37XX15151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37XX15151613Minor, bloodied, +5 hp. 1/round. 
Berserker136/136XX16161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168XX23211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid38/64I1023181817  AP: 1, Surges:6/9 SV: 16
Rynoth61/61C1220212119Glove charge 3/5; AP: 1, Surges:10/10 SV: 15
Grock00/55C1227222321  AP: 1, Surges:8/9, SV: 13
Nezumi59/59XXX23201721 +1 Class vs DeathAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

Players, please place yourself, update HP or advise what you are at, and determine next steps. You have not been discovered yet..
This message was last edited by the GM at 08:57, Mon 03 Oct 2022.
Rynoth
player, 137 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 9 Oct 2022
at 00:42
  • msg #507

Re: Well of demons

Rynoth quickly dismissed the idea of tampering with the side doors; he wasn't that skilled, and they were rather short of time. Trying to use force... well, maybe, but that wasn't his game.

Thus resolved, he simply pointed to the door ahead.







EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper68/68XX20171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant 
Paldemar178/178XX23222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger37/37XX15151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37XX15151613Minor, bloodied, +5 hp. 1/round. 
Berserker136/136XX16161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168XX23211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid38/64I1023181817  AP: 1, Surges:6/9 SV: 16
Rynoth61/61R920212119Glove charge 3/5; AP: 1, Surges:10/10 SV: 15
Grock00/55C1227222321  AP: 1, Surges:8/9, SV: 13
Nezumi59/59XXX23201721 +1 Class vs DeathAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Nezumi
player, 38 posts
Wed 12 Oct 2022
at 12:57
  • msg #508

Re: Well of demons

At Rynoth's signal Nezumi charges forward creating an emerald ward around herself befor launching a Freezing Burst at G5.

Move: Move to K9
Minor: Emerald Shield daily (+2 AC and Ref until end of encounter and Immediate response when attacked)
Standard: Freezing Burst item encounter Area Burst 1 centered on G5



Attack: 15 hit Berserker, 24 hit Flesh Ripper (1d20+9) vs each creature in Burst Reflex
Hit: 10 (1d6+8) Cold Damage and Slide 1 (towards the center of the room and each other



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper58/68H620171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant 
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger37/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker126/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid38/64I1023181817  AP: 1, Surges:6/9 SV: 16
Rynoth61/61R920212119Glove charge 3/5; AP: 1, Surges:10/10 SV: 15
Grock00/55C1227222321  AP: 1, Surges:8/9, SV: 13
Nezumi59/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

EDIT 1: add second attack roll
EDIT 2: implement damage and Slide
This message was last edited by the player at 18:35, Wed 12 Oct 2022.
Rynoth
player, 139 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 12 Oct 2022
at 23:01
  • msg #509

Re: Well of demons

Rynoth sidestepped as soon as he'd crossed through the door, making way for the others to follow, and quickly settled on the flesh ripper as his first priority. The last one had proven more than a little bit troublesome.

He was too far away to simply slam it against the pillar, so he settled for encouraging it to stay put. Razor ice frosted its skin and formed wintery shackles; break them it could, but their shattering would bring more pain.



I think that Jhartael and Grock need their HP updated from the last encounter?

Move: Walk to N10. Rynoth gains Concealment.
Minor: Curse vs Fleshripper.
Std: Fetters of Rime vs Fleshripper hits for 12 cold damage.
  If the Fleshripper moves before the end of Rynoth's next turn, it takes 7 extra cold damage.

15:45, Today: Rynoth rolled 26,11,1 using d20+11,2d6+7,d6.
15:45, Today: Rynoth rolled 7 using 2d6.  (Extra on move).




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper46/68H620171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger37/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker126/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid38/64I1023181817  AP: 1, Surges:6/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock00/55C1227222321  AP: 1, Surges:8/9, SV: 13
Nezumi59/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

</quote>
Khalid ibn Faizal
player, 1058 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 13 Oct 2022
at 04:56
  • msg #510

Re: Well of demons

Khalid moves into the room. He can't keep up with the taller folk, but Prophet's Breath can. He launches the sword with a precise effort of both strength and magic. The weapon slices through the air, not noticeably affected by gravity and strikes at the slinger on the far side of the room. With a gesture, Khalid summons his sword back.


Move: Walk to O9.
Standard: 20:54, Today: Khalid ibn Faizal rolled 28 using 1d20+9.  Ranged basic attack (long range of 12) +9 vs. AC 15 of D10 Slinger. Hit.
20:54, Today: Khalid ibn Faizal rolled 7 using 1d8+5.  Ranged basic attack damage, 1d8+5. 7 damage.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper46/68H620171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger30/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker126/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock00/55C1227222321  AP: 1, Surges:8/9, SV: 13
Nezumi59/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Jhaartael
player, 20 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 13 Oct 2022
at 06:58
  • msg #511

Re: Well of demons

Jhaartael moved after the other, annoyed that the floor wasn't yet set up properly. "Oh, no. This simply won't do at all. Too staggered, too rustic - the performance is rigged against the light, as usual. Oh well. This is what I live for."

He drew a breath, strummed his instrument, and gave a discordant yell in Elven that seemed impossible for the sheer ferocious malice it issued. No one understood what he said to that creature in the circle, but whatever it was, it was emotionally scarring, and it hurt the soul to hear it. Something about its face being ugly was the closest anyone could get.

Move: To Q10
Standard: 01:48, Today: Jhaartael rolled 16 using 1d20+9. Vicious Mockery, aimed at Berserker vs Will.
01:54, Today: Jhaartael rolled 12 using 1d6+6.  Psychic Damage from Vicious Mockery.
If that connected, our Berserker takes a -2 to all attack rolls until the end of my next turn.
Minor: Tragically, none yet

Grock
player, 340 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 14 Oct 2022
at 07:09
  • msg #512

Re: Well of demons

Everyone charged into the room, but Grock was too far into the back and the enemy too spread out for him to jump into the fray just yet. Putting up a solid defense until the enemy made their move seemed the better option at the moment. He whipped his chain around himself ready to deflect incoming blows.

OOC:
Move: move to O9
Minor: Centered Defense (+2 to all defenses)
Standard: Total Defense




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper46/68H620171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger30/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker114/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55O929242523 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi59/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 07:11, Fri 14 Oct 2022.
Storyteller
GM, 1283 posts
Fri 14 Oct 2022
at 08:50
  • msg #513

Re: Well of demons

The room awaken.
The guardians turn and roar, pointing at those appearing.
The berserker roars out again in warning as if to alert the room and those adjacent to them.
Snarling, they prepare for the onslaught and combat ahead.

Initiative: 18 - so if you roll higher you get to act before the enemy!!



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper46/68H620171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger30/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker114/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55O929242523 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi59/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael55/55XXX20162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Jhaartael
player, 27 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 16 Oct 2022
at 19:19
  • msg #514

Re: Well of demons

"No no no. This arrangement will not do. We will attempt a better one."

OOC
Move: To M08
Standard: Impelling Force to H06 and the Flesh Ripper there. Slide the Ripper from H06 to J08.
Minor: None yet.

14:03, Today: Jhaartael rolled 25 using 1d20+9.  Impelling Force vs Fort.
14:04, Today: Jhaartael rolled 15 using 1d10+6.  force damage.


Jhaartael strummed some surprisingly loud tunes on his sitar, and the golden essence of music itself battered the ripper into sword-range of Nezumi. "You two should be engaged in glorious battle, already hand-to-hand. Like that."



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper31/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger30/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker114/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55O929242523 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi59/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael55/55M0820162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1286 posts
Mon 17 Oct 2022
at 08:36
  • msg #515

Re: Well of demons

The slingers grow alarmed and belt out to raise alert, and move to hide behind the pillars, providing some cover.
Both fire a stone at Nezumi, one hitting her abdomen, with some force behind it.
The berserker charges, placing itself near Jhaartael and Nezumi to best get at both.
With a sickening swing, it strikes twice with its barbed flail at him!
One strike goes wide, only to set up a hard hit on the return, as the barbed ball finds a home!
The ripper strikes at Nezumi with it's sickening claws, but only barely scratch her, causing her great displeasure but little else.

Nezumi: 10 damage, does it cause the attack back? Or only melee? Ripper hits for 2 damage also.
Jhaartael: 12 damage.


In the near distance, a curious sound is heard....



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper24/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178R1523222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger30/37D1015151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker114/136G716161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55O929242523 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0925201921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:9/9, SV: 14
Jhaartael43/55M0820162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS LOWER THAN 18 INITIATIVE! Your turn!
This message was last edited by the GM at 11:34, Mon 17 Oct 2022.
Nezumi
player, 45 posts
Mon 17 Oct 2022
at 13:27
  • msg #516

Re: Well of demons

As the Flesh Ripper's claws force their way through the emerald ward around Nezumi it intensifies for a moment causingthe Ripper to flinch back from the radiant energy before it can dig too deeply into her flesh. Suddenly a swirl of arctic winds swirls around Nezumi freezing the Ripper and Berserker stiff before becoming a protective shell around her. As the Ripper freezes solid fragments of it's life force are drawn in by Nezumi and Rynoth. Nezumi uses the fragment she drew forth to speed her movements and ward against Elemental energies for a brief time. "Hey there, you really shouldn't throw rocks at people." She greets her new 'dance partner'


Reaction: Melee 1, Flesh Ripper 14 Radiant damage after vuln
Standard: Armor of Winter's Grasp Daily, 13 miss half on Ripper for 11 cold damage, 16 hit Berserker Fort (1d20+10) for 23 Cold Damage (2d6+14) and Slow Save Ends, +2 Power to AC and Fort until end of encounter (emerald shield is a shield bonus)
Free: Warding Chaos, Shift 3 to H12, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper-1/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger30/37C1315151613Minor, bloodied, +5 hp. 1/round. 
Slinger37/37H1315151613Minor, bloodied, +5 hp. 1/round. 
Berserker91/136L816161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55O929242523 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55M0820162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 342 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 17 Oct 2022
at 23:52
  • msg #517

Re: Well of demons

Grock was a flurry of chains and sling stones as he rushed by the berserker and the two slinger whipping the berserker, caving in one slinger’s chest cavity, and delivering two skull shattering sling-stones to the last slinger before landing a punch so hard it literally made it head spin halfway around. The two slingers lay dead with the half Orc staring back at the berserker.

18:40, Today: Grock rolled 17 using 3d8+7.  Spinning leopard damage.
18:39, Today: Grock rolled 17 using 1d20+11.  Spinning leopard attack slinger 2.
18:39, Today: Grock rolled 31 using 1d20+11.  Spinning leopard attack slinger 1 reflex 16.
18:39, Today: Grock rolled 21 using 1d20+11.  Spinning leopard attack Berserker reflex 15.

Move: to SW of Berserker using movement to get around without AoO
Standard: use daily power Spinning Leopard Strike to shift speed and attack all foes adjacent during travel (Berserker takes 17, Slinger 1 crit for 31 damage, slinger two takes 17 plus two flurry sling stones for an additional 22 damage killing both slingers)
Minor: none





EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper-1/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger-1/37C1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Slinger-2/37H1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Berserker74/136L816161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55D1227222321 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55M0820162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 23:54, Mon 17 Oct 2022.
Rynoth
player, 142 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 18 Oct 2022
at 00:19
  • msg #518

Re: Well of demons

Rynoth's energy manipulation was disrupted. He wasn't quite sure why; the chaos and difficulty of concentrating, the unpleasant power emanating from all and sundry about, the presence oncoming from nearby? All of them surely contributed, but he was sensible enough not to force the matter and risk unleashing something that he couldn't control.

He was also sensible enough to not want to get caught in the doorway, so he darted past the creature and out into the middle of the room, his form still indistinct, more so than could be explained by the lighting.

Minor: Curse vs Berserker.
Std: Eyes of the Vestige vs Berserker misses.
Move: Walk to H7. (Path avoids OAs.)

17:08, Today: Rynoth rolled 14,10 using d20+11,2d6+7.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper-1/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger-1/37C1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Slinger-2/37H1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Berserker74/136L816161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5 
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




- PLEASE UPDATE WHEN DOING INITIAL POST!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817  AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55D1227222321 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55M0820162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Khalid ibn Faizal
player, 1061 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 22 Oct 2022
at 20:25
  • msg #519

Re: Well of demons

Khalid strolls further in. As he does so, tendrils of magic waft from him, brushing against the berserker engaged with his ally. Some of them adhere, bonding the enemy to the swordmage. Then Prophet's Breath flies forth once more, with a degree of success.


Move: Walk to N10.
Minor: Aegis of assault on berserker.
Standard: 12:21, Today: Khalid ibn Faizal rolled 20 using 1d20+8.  Ranged basic attack, +11 vs. AC 16 of berserker. Hit.
12:22, Today: Khalid ibn Faizal rolled 10 using 1d8+5.  Ranged basic attack damage, 1d8+5.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper-1/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger-1/37C1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Slinger-2/37H1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Berserker64/136L816161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5Marked by Khalid
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55D1227222321 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55M0820162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Jhaartael
player, 34 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 23 Oct 2022
at 13:40
  • msg #520

Re: Well of demons

"No no NO!" Jhaartael was absolutely furious with this, especially the sight of his own blood. "This is wrong! Mistad!"

Move: Shift to N9.
Standard: 08:28, Today: Jhaartael rolled 22 using 1d20+9.  Blunder against Berserker.
08:30, Today: Jhaartael rolled 11 using 1d6+6.  Untyped damage for Berserker.
Berserker slides 3 squares instead of two, to I11 thanks to Battle Song Expertise.
Nezumi gets to slap them in the face with a +4 Power bonus to her melee basic attack roll.
None of my minor actions are required thus far. No one is that badly hurt yet.

After a magical word which caused the berserker to seemingly slip on nothing and fly careening into Nezumi's waiting weapon, Jhaartael continued to vent. "She is your dance partner, not me! Get it right!"



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper-1/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger-1/37C1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Slinger-2/37H1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Berserker53/136I1116161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5Marked by Khalid
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55D1227222321 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Nezumi
player, 50 posts
Sun 23 Oct 2022
at 14:10
  • msg #521

Re: Well of demons

*Icy blueish white energy surrounds Nezumi's blade as the Berserker is forced into it.*
Unraveling Strike (MBA): 25 vs AC dealing 18 untyped damage and imposing Vul 3 Cold until end of my next turn.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Flesh Ripper-1/68J0820171819Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiantCursed (Rynoth); Fetters of Rime (7 cold)
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Slinger-1/37C1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Slinger-2/37H1315151613Minor, bloodied, +5 hp. 1/round.DEAD
Berserker35/136I1116161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5Marked by Khalid, Vuln 3 Cold EoNezumiTurn
Bronze Warder168/168R523211818INACTIVE AT START OF COMBAT! 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth61/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock55/55D1227222321 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi47/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Storyteller
GM, 1290 posts
Mon 24 Oct 2022
at 09:38
  • msg #522

Re: Well of demons

With some of the guards down, a sudden roar was hear. Or rather a thundering click.
Two doors opened in unison. And out from the top door, a large horrid creatue, a bronze minotaur emerged and charged with fury at the closest foe - Rynoth - using it's imposing range to strike at him.
Despite being translucent the construct saw a foe, and struck twice with fury at him, missing the first strike but pushing him hard on the second.
Also, Rynoth notices that the ground below eminates every so often and feel his soul being struck but without grasping at him for now. However the mark is dangerous and he is aware of it right now!

The berserker roared and struck at Jhaar, but nothing seemed to work nor affect him, leaving the furious norker to remain in an angered pose instead.

From below the horrid man himself appeared. Flowing just out of sight, you see a large thin man with a wicked scepter in hand and a sour demeanor against his dark hair. No words are spoken, just a low muttering.
The ground sparks and electrical energy strikes up at Grock and Nezumi who notices the floor beneath them come alive.
With a furious roar it grasps at them and their bones feel anguished!
In a second leap, he extends his hand and forceful projectile appears and strikes Rynoth hard.

14 damage Rynoth! Force missile hits for 14 more!
Nezumi and Grock take 25-5 and 25 damage!




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar178/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Berserker35/136I1116161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5Marked by Khalid, Vuln 3 Cold EoNezumiTurn
Bronze Warder168/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him. 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth33/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock30/55D1227222321 Centered Defense: +2 all defenses, Total DefenseAP: 1, Surges:8/9, SV: 13
Nezumi27/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS TURN!

Jhaartael
player, 36 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Oct 2022
at 11:15
  • msg #523

Re: Well of demons

After that first swing and miss, Jhaartael put some effort into his sitar, make a stirring tune that could double as an alarm. "Dance, son of paradox! Dance for those who were and never were!"

Reaction: Move Rynoth to G6, hopefully no selling the second swing from Bronzie here. If not... eh. Drat.
Grock
player, 344 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 27 Oct 2022
at 01:18
  • msg #524

Re: Well of demons

Grock tan at the berserker only to disappear into thin air before reappearing in an arc of lightning landing a bone shattering kick to its spine. With a quick spin in the air, he hurled a sling stone at the lich hitting him in the hip before the monk lands on his feet.

20:12, Today: Grock rolled 23 using 2d10+7.  Arc of the Flashing Storm damage.
20:11, Today: Grock rolled 15 using 1d20+13.  Arc of the Flashing Storm attack vs Reflex 15.

Berserker takes 23 damage. Paldemar takes 9 flurry damage




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Berserker12/136I1116161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5Marked by Khalid, Vuln 3 Cold EoNezumiTurn
Bronze Warder168/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him. 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth33/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock30/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 allAP: 1, Surges:8/9, SV: 13
Nezumi27/59K0927221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PLAYERS EXCEPT FOR GROCK TURN!

Nezumi
player, 56 posts
Thu 27 Oct 2022
at 12:34
  • msg #525

Re: Well of demons

*The Berserker's vicious swings fail to do anything but cause emerald energy to course through it causing further pain even as Nezumi's blade slices towards it's jugular. The Berserker succeeds only in coating Nezumi in a spray of it's own blood as her blade strikes true.*
"You take down the big guy. I'll keep the mage busy." Nezumi shouts as she swiftly moves to block the lower doorway.

Reaction: Berserker takes 9 Radiant
Standard: Unraveling Strike 34 vs AC for 15 damage
Free: Pact Boon renew resistances
Move: Move to L14



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Berserker-12/136I1116161515double strike, rebuke - at will, when hit, +8 vs AC, 1d8+5Marked by Khalid, Vuln 3 Cold EoNezumiTurn
Bronze Warder168/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him. 




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth33/61N1020212119Glove charge 3/5;Concealment EONT.AP: 1, Surges:10/10 SV: 15
Grock30/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 allAP: 1, Surges:8/9, SV: 13
Nezumi27/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Rynoth
player, 150 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 29 Oct 2022
at 12:03
  • msg #526

Re: Well of demons

Rynoth wasn't convinced that the warder was the greater threat upon which they should focus, but he was willing to concede that it was the most immediate threat in his vicinity; doing something about that would be prudent, as would keeping it apart from Paldemar. It had stopped near the door through which it had emerged, and Khalid was well-placed to follow up if...

A raw blast of power scored the thing's glyphwork, followed closely by another of Rynoth's howls. As always, there was the faint impression of some presence of pressure beyond just that of the sound emerging from his muzzle; as often accompanied that impression, whatever accompanying supernal force or tremor that ever-so-faintly rippled or hazed the air before him caught the overly-mobile statue and rocked it back the way that it had come.

"Khalid, pin it in the doorway!"

Rynoth then put some distance of his own between himself and the warder, ducking around behind the crystal column. He'd felt enough from the mosaic to want to get well-clear of that, too; while he didn't consider the column to be a particularly safe artifice either, being so close to it might just lead to a revelation, albeit at the cost of making himself the test subject.


Minor: Curse vs Warder.
Std: Eldritch Blast vs Warder hits for 14(19) damage.
AP: Howl of Doom vs Warder hits for 9(14) thunder damage, and Warder is pushed to LM/45.
Move: Walk to E3. Rynoth retains Concealment.

04:41, Today: Rynoth rolled 32 using 1d20+14.
04:45, Today: Rynoth rolled 19 using d10+d6+7.
04:46, Today: Rynoth rolled 28 using 1d20+11.
04:47, Today: Rynoth rolled 14 using 2d6+7.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Bronze Warder145/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64O923181817 Marking berserker.AP: 1, Surges:5/9 SV: 16
Rynoth47/61N1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock30/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 allAP: 1, Surges:8/9, SV: 13
Nezumi27/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Khalid ibn Faizal
player, 1063 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 29 Oct 2022
at 17:41
  • msg #527

Re: Well of demons

Rynoth:
"Khalid, pin it in the doorway!"

"At once!" the gnome calls. He strides up to the construct, unimpressed. His sword flashes and a thicket of nigh-invisible spears spring up around the construct, threatening it with really brutal scratches if it moves. Though it has little reason to.

"I say!" says Khalid, dodging a swipe from the thing. "There seems to be a link between this creature and its master. It appears to be capable of shielding him, if it's close enough. I humbly suggest we keep them apart!"


Move: Walk to K5.
Minor: Aegis of assault on warder.
Standard: 09:34, Today: Khalid ibn Faizal rolled 26 using 1d20+11.  Spikes of agony +11 vs. AC 23 of Warder. Hit.
09:35, Today: Khalid ibn Faizal rolled 17 using 2d8+5.  Spikes of agony damage, 2d8+5. 17 force damage (12 after resistance). If the warder moves before the end of my next turn, it takes 8 force damage (3 after resistance).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Bronze Warder133/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid), 8 (3) force damage if it moves (end/Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64K523181817 Marking warder.AP: 1, Surges:5/9 SV: 16
Rynoth47/61N1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock30/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 allAP: 1, Surges:8/9, SV: 13
Nezumi27/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55N0920162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Jhaartael
player, 43 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 30 Oct 2022
at 08:39
  • msg #528

Re: Well of demons

"Now, a more personal touch. Ambar." Jhaartael tapped into the heights of the heavens with a high pitched whine on his instrument, healing Nezumi and causing her to surge with strength beyond health. He shifted the tone to the entropy of the cosmos, playing a low song which caused fine, black tendrils to emerge from the air and attempt to bind the large construct. Unfortunately, he seemed to be off his aim a bit with the latter. "Perhaps the shadow is playing favorites again. I shall have to practice that one in the future."

Move: To L10
Minor: Revitalizing Surge on Nezumi (Nezumi spends a healing surge, and also gains THP equal to their healing surge value)
Standard: Unluck at Bronze Warden (and unless I turn out to have combat advantage or a similar bonus to attack, I do not believe I hit.)
03:26, Today: Jhaartael rolled 17 using 1d20+9.  Unluck vs Reflex of Bronze.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Bronze Warder133/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid), 8 (3) force damage if it moves (end/Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid54/64K523181817 Marking warder.AP: 1, Surges:5/9 SV: 16
Rynoth47/61N1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock30/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 allAP: 1, Surges:8/9, SV: 13
Nezumi27/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNTAP: 0, Surges:9/9, SV: 14
Jhaartael43/55L1020162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1295 posts
Mon 31 Oct 2022
at 11:53
  • msg #529

Re: Well of demons

As the stone hits Paldemar Grock feels his mind grow fuzzy for a second.
It is as if Paldemar tries to sway the mind of him, but manages not to do so. The willforce of the half orc is too immense. With a swing the staff tries to strike but fails to connect with the him, and in the last glimmer of a moment, a ray of energy hits Grock with force behind.

The Warder senses the danger and attempts to get to it's master by any means.
Charging ahead wildly, it passes Khalid with complete disregard for him(provokes AoO from Khalid!), and ends in a center between three opponents!
With a full on rampage the construct swings wide in a sickening arc at all of them, as it halts its charge forward!
It doesn't quite get there but rest assured they both have plenty up their sleeves yet!

Nezumi takes damage - Only autohits with Magic missile for 14 damage. Triggers reaction.
Grock and Khalid take 17(G) and 20 damage(K) from rampage - and ongoing 5 damage (save ends).




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmg 
Bronze Warder133/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid), 8 (3) force damage if it moves (end/Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid34/64K523181817 Marking warder.AP: 1, Surges:5/9 SV: 16
Rynoth47/61N1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock13/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 all;bloodied!AP: 1, Surges:8/9, SV: 13
Nezumi13/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT; bloodied!AP: 0, Surges:9/9, SV: 14
Jhaartael43/55L1020162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


PLAYERS TURN!
Nezumi
player, 58 posts
Mon 31 Oct 2022
at 14:30
  • msg #530

Re: Well of demons

Jhaartael's song helps find a reserve of energy as Nezumi prepares to strike out at Paldemar with all of her power. The violet missiles of her target answered with emerald force of her own. Icy white energy begins to gather about her blade as she makes her preparatory strike.

Non: spend surge regaining an effective 28 HP (14 real healing + 14 THP which were consumed by magic missiles)
Reaction: 9 Radiant to Paldemar
Standard: Unraveling Strike 28 vs AC hits for 17 untyped damage and Vuln 3 Ice until EoNezumiTurn

As she pulls her blade from the man's flesh the energy surrounding it only further intensifies.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar143/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgVuln 3 Ice until EoNezumiTurn
Bronze Warder133/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid), 8 (3) force damage if it moves (end/Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid34/64K523181817 Marking warder.AP: 1, Surges:5/9 SV: 16
Rynoth47/61N1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock13/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 all;bloodied!AP: 1, Surges:8/9, SV: 13
Nezumi41/59L1427221921 +1 Class vs Death, Immediate Reaction when attackedAP: 0, Surges:8/9, SV: 14
Jhaartael43/55L1020162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


PLAYERS TURN!
</quote>
Khalid ibn Faizal
player, 1065 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 2 Nov 2022
at 04:18
  • msg #531

Re: Well of demons

Khalid is unable to wound the warder as it runs into the midst of the adventurers, but the spears of force gouge it deeply. As the construct's weapon strikes him, he lets the mists of the Feywild engulf him and he slips from view.

Unseen, he moves across the room, whispering a spell that staunches bleeding and dulls pain. Then, his weapon edged in a keen sky-fire, he strikes at the warder. The spell doesn't manage to have a damaging effect, but there's a semse that it has carried the gnome on its wind to another part of the room.

Suddenly Paldemar sees a lightning blade rise up to strike him. Like a coward, spits a spell that causes the blade to waver, as if the wielder is blind. The blade strikes without effect.

As he comes back into view, Khalid can be seen looking around for the spellcaster, and gesticulating to form his own spell. "Face me, dark one!" he says, as the spell washes out over Paldemar, binding him to Khalid.


19:33, Today: Khalid ibn Faizal rolled 12 using 1d20+11.  Melee basic attack +11 vs. AC 23 of warder. Miss.
Immediate Reaction: Fade away. Khalid becomes invisible until he attacks with a non-arcane power or the end of his next turn.
Move: Walk to K10.
Minor: Mythal recovery. Khalid makes a saving throw.
19:53, Today: Khalid ibn Faizal rolled 14 using 1d20.  Saving through vs. ongoing 5 damage. Success.
Standard: 19:57, Today: Khalid ibn Faizal rolled 19 using 1d20+13.  Dual lightning (with CA) +13 vs. AC 23 of warder. Miss.
Effect: Teleport to L13.
Secondary attack: 20:00, Today: Khalid ibn Faizal rolled 24 using 1d20+13.  [iDual lightning[/i] (with CA) +13 vs. AC 23 of Paldemar. Hit.
20:01, Today: Khalid ibn Faizal rolled 10 using 1d8+5.  Dual lightning damage, 1d8+5 lightning. 10 lightning damage.
Checking to see if Paldemar's interrupt hits:
20:03, Today: Khalid ibn Faizal rolled 23 using 1d20+11.  Pluck the mind's eye (vs total concealment) +11 vs. Will 17 of Khalid. Hit. Invisible to Khalid (save ends).
Attack actually misses.
Action point: Minor: Swordmage's decree. Paldemar is marked by aegis of assault. This does not remove the aegis from the warder, and Khalid does not expend this power (though he cannot use it again in this encounter).
Invisibility ends.
End of turn: 20:15, Today: Khalid ibn Faizal rolled 5 using 1d20.  Saving throw vs. pluck the mind's eye. Failure.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder130/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid329/64K523181817Bloodied, pluck the mind's eye (SE)Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61N1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock13/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 all;bloodied!AP: 1, Surges:8/9, SV: 13
Nezumi33/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT;AP: 0, Surges:9/9, SV: 14
Jhaartael43/55L1020162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


PLAYERS TURN! (Except for Khalid and Nezumi.)
This message was last edited by the GM at 08:43, Wed 02 Nov 2022.
Rynoth
player, 152 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 4 Nov 2022
at 04:52
  • msg #532

Re: Well of demons

Sniping down the construct would take too long at the rate they were doing it and with Paldemar harrying them from the far door. Rynoth didn't have any other options at the moment, but as he moved to another position from where he had some benefit of cover from the pillars, he started gauging his opportunities to get to the other half of the room.


Move: Walk to I4. Rynoth retains concealment.
Std: Eldritch Blast vs Warder hits for 9 (14) damage.
Minor: None.

21:49, Today: Rynoth rolled 26,14 using d20+13,d10+d6+7.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder121/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid329/64K523181817Bloodied, pluck the mind's eye (SE)Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61I420212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock13/55J1027222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 all;bloodied!AP: 1, Surges:8/9, SV: 13
Nezumi33/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT;AP: 0, Surges:9/9, SV: 14
Jhaartael43/55L1020162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Grock and Jhartael are up!
Jhaartael
player, 48 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 9 Nov 2022
at 13:00
  • msg #533

Re: Well of demons

Jhaartael assessed the situation, and realized it was time for the climax. Sadly, there would likely be a lengthy denouement following it, but such was the way of his performances.

"Bleeding out is no excuse to rest yet. Majestui!" A quick step back, a wonderful song of hope and guile against the odds, and another note, strangely seductive, aimed at the Warder once more after that one. "And you - follow that music back to where you came from. Horne!"

The warder started shuffling its feet, and strangely seemed to be preparing some strange unearthly walking dance all the way back to the chamber it came from.

Move: Shift to L11.
Minor: Majestic Word on Grock (he can spend a Healing Surge and regain 7 extra HP on top of that for a total of 20 HP healing), slide Grock to J9
Standard: 07:37, Today: Jhaartael rolled 20 using 1d20+9.  Compulsion vs Bronzie.
07:40, Today: Jhaartael rolled 19 using 2d8+6.  Psychic Damage from Compulsion. Actual damage dealt is 14.

At the start of the Bronze Warder's turn, I want it to slide it six squares (5 from the power and one more from my Battle Song feat) as far back into the room it started from as I can arrange - as far back as M5-N4 as far as I can tell. It will not be able to take a Move Action until it passes a Saving Throw.

This time, I took the liberty of healing Grock. This is technically an overstepping of my bounds, but I do not believe he will argue.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar169/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder107/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid329/64K523181817Bloodied, pluck the mind's eye (SE)Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61I420212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock33/55J927222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, Resist 3 all;bloodied!AP: 1, Surges:7/9, SV: 13
Nezumi33/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT;AP: 0, Surges:8/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Grock is up!
Grock
player, 346 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 11 Nov 2022
at 09:08
  • msg #534

Re: Well of demons

Grock landed a roundhouse to the back of the Warder’s knee.

03:03, Today: Grock rolled 21 using 1d8+14.  Five storms damage plus flurry.
03:01, Today: Grock rolled 22 using 1d20+11.  Five storms attack.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar143/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid329/64K523181817Bloodied, pluck the mind's eye (SE)Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61I420212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55J927222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi33/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT;AP: 0, Surges:8/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


DM is up!
Storyteller
GM, 1298 posts
Fri 11 Nov 2022
at 10:12
  • msg #535

Re: Well of demons

Paldemar snarled; sensing the danger of the foes advancing.
He raised his hand and his tilted face bit at them as the earth beneath them began to crackle again!
Both feel a surge of energy go through them and snarl in agony!
With a whisk of a hand, a forceful bolt of energy hit Nezumi again bringing her to the gates of death, but still holding on.

Nezumi and Khalid are hit - take 23 lightning damage.(Nezumi resist 5)
Minor action to use magic missile - automatic hit for 14 damage.

Warder is unable to move, did not make ST!





EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar143/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid09/64K523181817Bloodied, pluck the mind's eye (SE); Bloodied!Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61I420212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55J927222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi01/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT; Bloodied!AP: 0, Surges:8/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players are up!
This message was last edited by the GM at 10:14, Fri 11 Nov 2022.
Grock
player, 348 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 11 Nov 2022
at 15:10
  • msg #536

Re: Well of demons

Grock saw the construct get pulled back into the room and was unable to move for the moment. They needed to isolate it and hang up on the wizard. Grock was the only one strong enough to do it. The half Orc ran to the room and shut the doors. He then used the pieces of chain dangling from his manacles to wrap through the handles using his bare strength to keep the doors closed. “I’ve got this. Take out the wizard!”

09:05, Today: Grock rolled 31 using 1d20+17.  Athletics roll to hold doors closed.

Move: move to doors in front of Warder
Minor: shut the doors
Standard: Athletics roll 31 to use chains and hold the door closed




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar143/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid09/64K523181817Bloodied, pluck the mind's eye (SE); Bloodied!Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61I420212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi01/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT; Bloodied!AP: 0, Surges:8/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players except Grock are up!
Rynoth
player, 155 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 19 Nov 2022
at 14:49
  • msg #537

Re: Well of demons

With Grock holding the door, Rynoth crossed to the middle of the room and began to barrage Paldemar from a distance. The dark mage's wards and the door frame conspired to keep him from harm, and with two of their number now faltering, Rynoth found himself reconsidering their strategy.


Move: Walk to J10. This does not appear to be on the mosaic. If it is, he'll take a different spot to avoid it. Rynoth maintains concealment.
Minor: Curse vs Paldemar.
Std: Eldritch Blast vs Paldemar misses.

06:44, Today: Rynoth rolled 17 using 1d20+11.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar143/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid), Cursed (Runoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid09/64K523181817Bloodied, pluck the mind's eye (SE); Bloodied!Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi01/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT; Bloodied!AP: 0, Surges:8/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players except Grock and Rynoth are up!
This message was last edited by the player at 14:54, Sat 19 Nov 2022.
Jhaartael
player, 54 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 20 Nov 2022
at 04:24
  • msg #538

Re: Well of demons

Jhaartael allowed a faint smile to play across his face as things were exceeding his expectations. "Well, the backup dancer is in their place, and now it is time for the final dance to play out. My performances aren't usually this intense, but here we are. Majestui! Just a little more from you before you fade, and... Echuir din! Time for you to perform as well, Wizard. Yours might be the most demanding role of all."

Move: To I14
Minor: Majestic Word to Nezumi, slide her to M13.
23:04, Today: Jhaartael rolled 6 using 1d6+3.  Bonus healing from Majestic Word. Took the liberty of healing the 20 HP in advance.
Standard: 22:51, Today: Jhaartael rolled 24 using 1d20+9.  Stirring Shout vs Will at Paldamar. That actually hit? I did not expect that.
22:54, Today: Jhaartael rolled 13 using 2d6+6.  Psychic Damage from Stirring Shout.

Until the encounter is over, whether that had hit or missed, anyone who slaps Paldamar heals 3 HP for their trouble. He has entered Pinata Mode. Go get the candy.

At the beginning of its turn, I will continue to have the construct move back to the wall, away from as many players as it can reach with a six square slide, and again, it cannot move on its turn until it passes that save.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar130/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid), Cursed (Runoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid09/64K523181817Bloodied, pluck the mind's eye (SE); Bloodied!Marking warder.AP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi21/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players Khalid and Nezumi are up!
This message was last edited by the player at 14:33, Sun 20 Nov 2022.
Khalid ibn Faizal
player, 1070 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 21 Nov 2022
at 00:29
  • msg #539

Re: Well of demons

The effort of conducting the wizard's lightning into the floor took a lot out of Khalid, but it kept him alive. "Hide from this," he says through gritted teeth, and unleashes a wave of flame across Paldemar's general location, undoubtedly scorching him. Then Khalid backs up, chanting counterspells to try to free his perception from Paldemar's grasp.


Standard: 16:23, Today: Khalid ibn Faizal rolled 16 using 1d20.  Flame cyclone +9 vs. Reflex 23 of Paldemar. I forgot to add my bonus, so that's 25. Hit.
16:24, Today: Khalid ibn Faizal rolled 10 using 1d6+6.  Flame cyclone damage, 1d8+3+3.
Move: Shift 1 to K14.
End of turn: 16:27, Today: Khalid ibn Faizal rolled 2 using 1d20.  Save vs. pluck the mind's eye. Failed.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar120/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid), Cursed (Runoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid12/64K1423181817Bloodied, pluck the mind's eye (SE); Bloodied!Warder and Paldemar under aegisAP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi21/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Resist 5 Acid Cold Fire Lightning and Thunder until EoNT; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players Nezumi is up!
This message was last edited by the player at 04:22, Mon 21 Nov 2022.
Nezumi
player, 67 posts
Mon 21 Nov 2022
at 14:11
  • msg #540

Re: Well of demons

Nezumi's cry in response to the pain of the vile caster's attack is charged with the wrath of the elements and takes a toll on his mind even as the whitish blue energy surrounding Nezumi's blade and staff reaches the pure white sheen of elemental ice. She swings the glowing blade through her foe with force towards the same spot she hit previously as a small blizzard surrounds her. As the villain is reeling from the blow Nezumi and her blizzard move behind him.

Non: White Lotus Riposte deals 4 untyped damage (forgot I had this feat.)
Reaction: 9 Psychic and target grants CA until EoNezumiTurn (Elemental Roar Encounter)
Standard: Elemental Wrath Encounter (1/2) 25 vs Reflex Hit for 22 Ice damage (25 after Vuln 3 from Unraveling)
Move: Shift to N14 to enable flanking and melee without entering the blizzard



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar65/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid), Cursed (Runoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid12/64K1423181817Bloodied, pluck the mind's eye (SE); Bloodied!Warder and Paldemar under aegisAP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi24/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Aura 1 deals 3 Ice damage to creatures starting turn in or entering aura before EoNezumiTurn; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

GM Up
Rynoth
player, 158 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 21 Nov 2022
at 20:35
  • msg #541

Re: Well of demons

Bloodied Boon: Rynoth's Prime Shot bonus increases to +3 until his EONT. Curse is removed from Paldemar.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar65/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid12/64K1423181817Bloodied, pluck the mind's eye (SE); Bloodied!Warder and Paldemar under aegisAP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT. Bloodied Boon (Zutwa)AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi24/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Aura 1 deals 3 Ice damage to creatures starting turn in or entering aura before EoNezumiTurn; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael43/55L1120162021  AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

GM Up
Storyteller
GM, 1302 posts
Tue 22 Nov 2022
at 12:39
  • msg #542

Re: Well of demons

The warder pounced on the door with furious power. Nothing. Grocks might and ability proved too much for the foe and it had to remain for time being!

Paldemar sensed the danger; as Nezumi's attack struck him, he snarled, and before her, vanished from sight. Invisible to her and Khalid, Paldemar moved, obvious to Jhaartel, south and used the corner to his advantage.
From here he unleashed a thunderous bolt of energy! Jhartel notices quickly that it routes for him, as the surge of energy engulfs him. The bolt jumps towards Khalid and Nezumi, but fizzles before succeeding.

Puck the minds eye vs Nezumi - hits. Invisible to her, Save ends.
Both lightning bolt and shock sphere on recharge(no 5/6 rolled!).
Jhaartel hit for 23 lightning damage. Two additional bolts flow out, both miss.





EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar65/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid12/64K1423181817Bloodied, pluck the mind's eye (SE); Bloodied!Warder and Paldemar under aegisAP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT. Bloodied Boon (Zutwa)AP: 0, Surges:10/10 SV: 15
Grock36/55Q527222321 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HPAP: 1, Surges:7/9, SV: 13
Nezumi24/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Aura 1 deals 3 Ice damage to creatures starting turn in or entering aura before EoNezumiTurn; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael20/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players turn!
Grock
player, 352 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 22 Nov 2022
at 18:56
  • msg #543

Re: Well of demons

Grock felt the strength of the construct as it attempted to open the door. His muscles bulged as he fought to keep the enormous creature trapped within the room long enough for the others to finish off Paldemar. He kept an eye on the wizard and got his second wind to brace himself against any attack the wizard made to attempt to free the golden Minotaur.

OOC: Second wind



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar65/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid12/64K1423181817Bloodied, pluck the mind's eye (SE); Bloodied!Warder and Paldemar under aegisAP: 0, Surges:5/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT. Bloodied Boon (Zutwa)AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi24/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Aura 1 deals 3 Ice damage to creatures starting turn in or entering aura before EoNezumiTurn; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael20/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players except for Grock turn!
Khalid ibn Faizal
player, 1072 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 26 Nov 2022
at 05:06
  • msg #544

Re: Well of demons

Khalid quickly weaves a spell of protection and realignment, and draws upon his memories of tricks played by his siblings and parents all those years ago. Those happy years.

His onyx eyes twitch, zeroing in on Paldemar.


Standard: Second wind.
End of turn: 21:04, Today: Khalid ibn Faizal rolled 11 using 1d20+5.  Save vs. pluck the mind's eye, +5 vs. illusion.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar65/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid28/64K1423181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT. Bloodied Boon (Zutwa)AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi24/59L1427221921 +1 Class vs Death, Immediate Reaction when attacked, Aura 1 deals 3 Ice damage to creatures starting turn in or entering aura before EoNezumiTurn; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael20/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players except for Grock and Khalid turn!
Jhaartael
player, 60 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 1 Dec 2022
at 10:31
  • msg #545

Re: Well of demons

Jhaartael takes a deep breath as the lightning runs its course on him. "You never really get used to that." He decides to take a risk, and he calls to Khalid. "Edraith! Flee from the peace that is a lie. Im brui!

That second phrasing is aimed at Paldamar himself, but the blast from Jhaartael's strumming and words fails to find purchase on the wizard. Jhaartael is very calm suddenly as the magus leaves his ability to see them. "Know that I do not fear the grave. Finish him off, and make an ending worthy of a dream."

Move: Moment of Escape, slide Khalid to L15 or
Minor: None available that I know of.
Standard: 05:20, Today: Jhaartael rolled 21 using 1d20+9.  Staggering Note vs Paldamar, at Fortitude. One shy of what I needed. My luck was ending sooner or later.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar65/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Khalid, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid28/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT. Bloodied Boon (Zutwa)AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi24/59N1427221921 +1 Class vs Death, Immediate Reaction when attacked, Aura 1 deals 3 Ice damage to creatures starting turn in or entering aura before EoNezumiTurn; Bloodied!AP: 0, Surges:7/9, SV: 14
Jhaartael20/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Players Nezumi and Ryloth remaining!
This message was last edited by the player at 11:39, Mon 05 Dec 2022.
Nezumi
player, 71 posts
Sat 3 Dec 2022
at 22:56
  • msg #546

Re: Well of demons

Nezumi closes her eyes and inhales deeply before looking around again and swearing as the blizzard surrounding her vanishes and her target remains out of sight.

Standard: Second Wind
2 vs Unable to see Paldemar Failure



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar62/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid28/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth47/61J1020212119Glove charge 3/5;Concealment EONT. Bloodied Boon (Zutwa)AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked; +2 to all defenses, CA vs flankers, and no CA for flankers until EoNTAP: 0, Surges:6/9, SV: 14
Jhaartael20/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Player Ryloth remaining!
Rynoth
player, 164 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 4 Dec 2022
at 19:36
  • msg #547

Re: Well of demons


quote:
Player Ryloth remaining!

When did the Twi'lek homeworld get involved in this, as a player character no less!?


With everyone else distracted or ensorcelled just as Paldemar seemed vulnerable, Rynoth chose opportunism over prudence, closed the distance, and unleashed an element-infused blast from point-blank range.


Minor: Curse vs Paldemar.
Move: Walk to K15. Rynoth retains Concealment

Since Jhartael probably got the interrupt due to attacking first...
Std: Eldritch Blast (2 charges) vs Paldemar hits for 26 damage.
* Some portion of that is fire, cold, or acid - whichever he's vulnerable (or not resistant) to, if any.

07:29, Thu 01 Dec: Rynoth rolled 26 using d10+d6+2d6+7.
07:28, Thu 01 Dec: Rynoth rolled 24 using 1d20+14.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar36/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid28/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth50/61K1520212119Glove charge 3/5;Concealment EONT.AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked; +2 to all defenses, CA vs flankers, and no CA for flankers until EoNTAP: 0, Surges:6/9, SV: 14
Jhaartael20/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 03:33, Mon 05 Dec 2022.
Storyteller
GM, 1307 posts
Thu 8 Dec 2022
at 14:32
  • msg #548

Re: Well of demons

The Warder roared as it tried to push Grock out of the way, to get to it's master as quickly as it could. However the door remained shut and stuck for the time being.

Paldemar snarled at his position.
Trying to get out of trouble, he extended two rays of cold at those before him - to give him space and air for next moves!
The cold hit the both of them with great effect!
In a stand of defiance, he sent a bolt of forceful energy at Jhaartel. The blow was hard and serve to remind that he was still fighting to the  bitter end.

Damage:
Double recharge fails!
Khalid hit, barely for 23 cold damage
AP attack vs Rynoth. CRIT! 27 cold damage!
Autohit missile vs Jhaartel for 14 damage.




EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar36/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid05/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth23/61K1520212119Glove charge 3/5;Concealment EONT., bloodied!AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked; +2 to all defenses, CA vs flankers, and no CA for flankers until EoNTAP: 0, Surges:6/9, SV: 14
Jhaartael06/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


PLAYERS TURN!
This message was last edited by the GM at 09:28, Fri 09 Dec 2022.
Grock
player, 354 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 10 Dec 2022
at 03:36
  • msg #549

Re: Well of demons

Grock watches on with grim determination as many of his allies are blasted by the lich. He knew he had to hold the Warder at bay or all would be lost. It was up to them to defeat the undead wizard.

OOC: Keep the doors closed



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar36/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth)
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid05/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth23/61K1520212119Glove charge 3/5;Concealment EONT., bloodied!AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked; +2 to all defenses, CA vs flankers, and no CA for flankers until EoNTAP: 0, Surges:6/9, SV: 14
Jhaartael06/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


PLAYERS TURN EXCEPT GROCK!
Nezumi
player, 76 posts
Sat 10 Dec 2022
at 21:30
  • msg #550

Re: Well of demons

Nezumi moves to corner her prey using their incantations and her allies attacks to track them before making a viciously arcing strike as the arctic energy once more begins to coalesce. The emerald energy surrounding her crackling menacingly warning of the retribution coming to her prey for daring to attempt to flee.

Move: N14>K14>J15>K16
Standard: Unraveling Strike Crit Hit (28 vs AC) for 32(20 max + 7 High Crit + 5 Cold from ENH), Vuln 3 Cold until EoNT, 4 extra damage if attacks Nezumi before SoNT
EoT: Failed save



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar4/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth); Vul 3 Cold EoNezumiTurn;
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid05/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth23/61K1520212119Glove charge 3/5;Concealment EONT., bloodied!AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked;AP: 0, Surges:6/9, SV: 14
Jhaartael06/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


PLAYERS TURN EXCEPT GROCK AND NEZUMI!
Rynoth
player, 169 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 10 Dec 2022
at 22:18
  • msg #551

Re: Well of demons

Paldemar's defenses weren't perfect, but they were still frustratingly effective. Nezumi managed to break through but Rynoth's blade just couldn't find purchase.

He pulled back a few steps to give someone else an opening. Close-quarters combat really wasn't his strength anyway, and Paldemar was still quite thoroughly cornered.


Std: Eldritch Strike vs Paldemar misses.
Move: Shift to J14. Rynoth loses concealment.
Minor: None.

22:13, Today: Secret Roll: Rynoth rolled 16,18 using d20+13,d4+6+2d6.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar4/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth); Vul 3 Cold EoNezumiTurn;
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid05/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth23/61J1420212119Glove charge 0/5;bloodied!AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked;AP: 0, Surges:6/9, SV: 14
Jhaartael06/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Jhartael and Khalid are up!
</quote>
This message was last edited by the player at 22:19, Sat 10 Dec 2022.
Khalid ibn Faizal
player, 1080 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 12 Dec 2022
at 02:54
  • msg #552

Re: Well of demons

Khalid keeps up a steady rhythm with his sword, weaving it through patterns that would leave a mundane swordsman scratching his head. He lashes out when Paldemar leaves himself open to attack and then calls out a word that blurs his weapon into a spray of metal. Paldemar's counterspells cause it to dissipate before it can take effect.


Opportunity attack: (if Khalid was in position when the ranged attacks went off). 18:50, Today: Khalid ibn Faizal rolled 20 using 1d20+11.  Melee basic attack (scimitar) +11 vs. AC 23 of Paldemar. Miss.
Standard: 18:52, Today: Khalid ibn Faizal rolled 21 using 1d20+9.  Sword burst +9 vs. Reflex 23 of Paldemar. Miss.
Move: None.
Minor: None.
End of turn: Assuming Paldemar uses and hits with his interrupt: 18:53, Today: Khalid ibn Faizal rolled 7 using 1d20+5.  Save vs. illusion, +5. Failed.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar4/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth); Vul 3 Cold EoNezumiTurn;
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid05/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth23/61J1420212119Glove charge 0/5;bloodied!AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked;AP: 0, Surges:6/9, SV: 14
Jhaartael06/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit


Jhartael is up!
Jhaartael
player, 67 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 12 Dec 2022
at 06:35
  • msg #553

Re: Well of demons

Jhaartael winced as his vision was restored only to feel a blast of power from Paldamar burn him. "Inept magus. Couldn't you at least kill me properly?"

He smiled as he took one last risk, all or nothing. He gave that strange yell again that he gave near the beginning of the battle, defiant and proud as a tyrant's martyr, as he strummed one final chord of defiance from it.

01:33, Today: Jhaartael rolled 28 using 1d20+9.  Vicious Mockery, aimed at Paldamar vs Will.
01:34, Today: Jhaartael rolled 6 using 1d6+4.  Damage with Mockery.


"The beauty of an end." He wasn't even sure if the wizard was going to drop with that attack.



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Paldemar4/178M1423222323Saving Throws +2; Action Points 1, Minor action: R20, 14 damage. Pluck the minds eye: Trigger - when targeted; interrupt; +16 vs will. If hit, invisible(save ends). Only one target!; Pillars - minor, gain +1 att/+2 dmgInvisible to Nezumi, marked (Khalid), Cursed (Rynoth); Vul 3 Cold EoNezumiTurn;
Bronze Warder91/168R523211818RESIST 5/ALL - Guard - At will, take half of Paldemars damage. Must be within 2 SQ of him.Cursed (Rynoth), marked (Khalid)




PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid05/64L1523181817Bloodied! +2 to all defenses.Warder and Paldemar under aegisAP: 0, Surges:4/9 SV: 16
Rynoth23/61J1420212119Glove charge 0/5;bloodied!AP: 0, Surges:10/10 SV: 15
Grock49/55Q529242523 Centered Defense: +2 all defenses, Resist 5 Necrotic, 5 Temp HP, Second WindAP: 1, Surges:6/9, SV: 13
Nezumi38/59N1427221921 +1 Class vs Death; Immediate Reaction when attacked;AP: 0, Surges:6/9, SV: 14
Jhaartael06/55L1120162021Bloodied! AP: 0, Surges:8/8, SV: 14


MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1309 posts
Wed 14 Dec 2022
at 09:20
  • msg #554

Re: Well of demons

The cries of Paldemar is exhumed as the final blow crippled his animated body, and he falls heavily to the ground.

The warder eyes and suddenly appears as if shut off instantly, bending over and appearing lifeless.

The room is quiet - the doors to the sideroom open behind you, and show what is available inside. The crystal pillars before the altars appear clear to dim a bit, but not shut off really.

With everything calm, the horrid temple and signals to the foul lord of death, still emanates as the place is clearly defiled and wretched with hatred and pain.

The southern room, where Paldemar remained, is open however and within you find a carefully made study.

A table adorned with books and scrolls(Perception 22 check to further), and a bed with a large chest at the end appeared to hold further belongings.
A bookcase also appeared close by, but most curiously on a small pillar - a large crystal orb lay on a piece of dark cloth.
(Wisdom dc 20 to use, but any other skills may be used to check it).

On the table there also appears to be a finely bound leather book.
Jhaartael
player, 70 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 14 Dec 2022
at 10:32
  • msg #555

Re: Well of demons

Jhaartael takes a moment to breathe, before speaking in his normal, quiet fashion. "Breath that in. Mildly noxious, corrupted, and yet - a bit of light has cut into this shadow this day. It is insignificant, but it is still victory."

He begins playing a tune on the sitar, moving slowly as he drew subtle energies of strength into all allies who heard his mournful tune, a lyric from a song he had picked up on the road that he felt like practicing. His voice was clear and clarion, a far cry from the quiet eladrin who normally spoke.

"Even here
it is not safe,
Even this place
has been defaced.
Someone has written
on this stone
In an angry hand,
'Hope Rides Alone.'"


OOC: Each healing surge spent during a short rest heals you for an additional 3 HP each, because he is a better musician than I am.

Also, I notice nothing. Passive Perception 19 and didn't roll better.

Rynoth
player, 172 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 14 Dec 2022
at 11:57
  • msg #556

Re: Well of demons

Rynoth took a cursory glance at the other items, but focused on the book. He sensed first for wards - which would change his approach considerably if present - before lifting the cover to take a look inside. Even in doing that he was careful, using the tip of his dagger rather than his fingers.

Arcana 18, Religion 13, Perception 13 - probably not getting anything with the latter two, but maybe with the former?
Storyteller
GM, 1312 posts
Tue 20 Dec 2022
at 11:20
  • msg #557

Re: Well of demons

The books and scrolls are empty, curiously empty, as if the true origin of its content is hidden to all but those initiated.

You notice a crystal orb, which when gazed at briefly, appears to be able to scry - what is uncertain for now - but it is obviously used for divination of sorts. It is faded with the fall of Paldemar.

A brief search expose 1800 gold and a staff which he used, that appears magical(+2 base), and aside them you find a small book of rituals.

Spoiler text: (Highlight or hover over the text to view)
Arcane Lock, Brew Potion, and Leomund’s Secret Chest.

The scroll features a ritual in progress, but which one is beyond Rynoth for now.

You find another scroll, which seems interesting:
Its a map shows a glowing pyramid hovering in the sky, somewhere close to Fallcrest in the Nentir Vale. Notes scribbled on the side of the page read: “Place of power.” “Secrets of undeath and eternal life.” And “Seek Karavakos.”

Lastly, you find the large leatherbound book to be a diary.
- See thread: Paldemars Diary if interested into reading it, long read!

Paldemar is passed out, near death and of no risk. Using the portal some way back, you should be able to get to the mages of Saruun quickly.
Rynoth
player, 176 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 20 Dec 2022
at 12:42
  • msg #558

Re: Well of demons

"I don't want to stay here any longer than we have to," Rynoth stated with an askance look at the demonic trappings of the main chamber. "Destroying those pillars would be prudent but that's a slow prospect unless someone has the right tools."

He stared hard at the pillars in question, appraising them, then shook his head. "I don't think that he'll be able to connect to them again unless he's able to return, so we can leave them for later."
This message was last edited by the player at 13:07, Tue 20 Dec 2022.
Jhaartael
player, 74 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 20 Dec 2022
at 12:44
  • msg #559

Re: Well of demons

Jhaartael, while playing was reading over Rynoth's shoulder. "I know a bit of these Ashen fellows. Unusual for demon cultists. They coordinate under one insane scheme or another to replace the goddess of death with a demon lord. One Orcus, I believe, one of the more active among the forces of darkness."

He chuckled as he read the next line mockingly. "'Some historians claim.' Muk-balfung, is what this historian is claiming it is, until a non-demonic source confirms otherwise."

"Torog..." He frowned. "That sounds familiar. Dark god, torture, pain, darkness. Somehow not more popular among my dark skinned and morally atavistic kindred."

He waited before speaking again, unhelpfully not providing context for his next words. "Ah, so that's what it does. I was close."

He smiled as he neared the end, unconsciously strumming to the cadence of what he had envisioned with his mind's eye as he read. "You had quite the adventure that I missed. I hope I do not miss the next one, should you have one."
Rynoth
player, 177 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 20 Dec 2022
at 13:11
  • msg #560

Re: Well of demons

"We've got two more coming if this journal is anything to judge by. That ritual at the Lake of Shadows still needs to be stopped, and the Mages there rescued if they're still in any shape for it. Then there's the Pyramid. Karavakos is mentioned twice, and if it's the same person, odds are good that he's trying to break out of a planar prison, or that he already has thanks to Paldemar."
Grock
player, 356 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 20 Dec 2022
at 15:09
  • msg #561

Re: Well of demons

Grock leaned against the wall while the smart magic people read over books and scrolls. He made sure to bind, blind, and gag the lich for transport. With the guy strung up like a sack of potatoes, he looked over to the others. “Ready to go whenever you all are. I assume we’re heading back to the Mages with this bag of bones.”
Storyteller
GM, 1318 posts
Fri 6 Jan 2023
at 13:36
  • msg #562

Re: Well of demons

The road back is short; the damp caverns lead you to a shimmering portal, just off the side into a small almost hidden junction, making it hard to discern if it had not been for someone knowing it was there. Orentor did well to place it here.

With the mage, almost dead and tied into safety, you go through the portal and hear a loud "PHWOOOSH" before light flicker and you stand in a room with a circular pattern surrounded by stone and marble. The blue stone and energy laden crystals fade.
You eye around and notice Orentor waiting, hiding that the passage is not a silent one.
His eyes raise in curiosity.
"Is..that...yes! You found him...and defeated him. This...is huge. With him here, the hidden wards, and marks attuned to him and the order he serves can be broken. One danger less threathen our lands. But to do so, I need my brothers and sister back...Indeed. My pardons, what have you learned?"
He waves and two members enter and escort Paldemar off, to secure him for later 'use'.
He nods and eyes you, obviously impressed but also with a concerned grimace.
"I owe you much - do tell me more, but once done, let me reward you!"

----
You can select one parcel; basically one magical item up to level+1.
You can add it on at your convinience.
----

Rynoth
player, 181 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 6 Jan 2023
at 17:41
  • msg #563

Re: Well of demons

Rynoth related the full story - he had a bit more context than anyone else, having briefly "worked" for Paldemar - and produced the confiscated journal that laid out Paldemar's further plans. It helped that he was of an academic background and mind, more akin to a wizard than to most of those whose power came from pacts.

"...so it seems that we'll need to free them from the Lake of Shadows, along with any other mages that he was holding there, if they're still in any shape to be freed."
Grock
player, 358 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 6 Jan 2023
at 22:39
  • msg #564

Re: Well of demons

Grock leaned against a wall and listened while adding what little bits weren’t covered. “We need to have something to breathe underwater or swim in this lake of Shadow?”
Jhaartael
player, 77 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 7 Jan 2023
at 01:12
  • msg #565

Re: Well of demons

Jhaartael's request was simple - he wanted to have a real sword again, and a real sword he got. "Wonderful. I studied the ways of the spellsword, and while I am hardly a devotee, I can hold my own." His understanding of swordsmanship was rooted in anticipation rather than strength or coordination, but he gave the illusion of being fast to those who didn't understand.

Besides, his illusions could absolutely kill, so the outcome was close to the real thing.

"So, my involvement in this tale comes in three acts." He slowly felt out the weight and balance of his new weapon. "Wonderful. It can sing in my hands."
Khalid ibn Faizal
player, 1082 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 7 Jan 2023
at 05:55
  • msg #566

Re: Well of demons

In reply to Jhaartael (msg # 565):

"Why, this is marvelous! I have long suspected that the mage-duelist tradition might have been developed in other parts of Faerûn! I offer my humble services as instructor or sparring partner, should you wish to benefit from my own meager skills."


Khalid picks up a circlet of indomitability to tick his Will up a bit.
Storyteller
GM, 1322 posts
Tue 10 Jan 2023
at 08:46
  • msg #567

Re: Well of demons

Orentor nodded at the questions of the sea.
"What is know is this: The Sea of Shadows is an underground lake deep under the Thunderspire Mountain. Locked inside an enormous cavern, nearly 2 miles across, it lays in eternal darkness with stagnant black mirror-like water.
For reasons unknown the border to the Shadowfell grew thin at the lake – maybe it was the constant darkness, or something related to the Nentir Vale itself – nobody knows.
What I have learned is harrowing - the Demon Prince of Undeath saw this thin border and tried to use it for his own dark schemes to spread darkness and undeath to the living world.
The Shadowfell is a twisted reflection of the living world, and its necrotic energies animates the undead. In the Shadowfell reflection of the Nentir Vale, his loyal undead hordes have dammed the Nentir River in the world of shadows. The Lake Nen, called “Lake Night” in Shadowfell has filled the surrounding plains with black shadow water. The counterparts of the Old Hills (the “Bone Hills”), Gray Downs and Moon Hills now form islands in the great lake. By capturing and sacrificing souls headed for the halls of the Raven Queen in vile rites over the last 500 years,
Orcus have tainted the waters with mourning souls, blood and necrotic energies."


He sighed deeply.
"You must be careful. The path is hard to find, but I have a map - an ancient tunnel leads deep down to the roots and bottom, and will be the path forward. Six of my brothers and sisters remain below, but I can not determine nor scry how they are - or if they are alive. But their part in a ritual likely to break the veil and wall between the two worlds - the world we know will be changed forever."

He extends a map, showing a location, well hidden - roughly half an hours walk way.
Rynoth
player, 185 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 12 Jan 2023
at 04:29
  • msg #568

Re: Well of demons

Rynoth took the map and studied it closely, matching its markings to the features that they'd seen. The relic had come dangerously close to this thin place and its ritual; it hadn't quite made it, and with Paldemar no longer orchestrating things he could only hope that the ritual itself would start to lapse even without their interference.

Lapse, not destabilize...

"If it's anything like what we've seen elsewhere then their life force is likely to be part of it. I..." He hesitated, sounding uncomfortable, then let out a small sigh. "We'll save them if we can."

If they weren't well beyond saving already...
Grock
player, 360 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 13 Jan 2023
at 18:16
  • msg #569

Re: Well of demons

Grock nodded. “Sounds like a plan. Any people or creatures we need to be aware of before we go?”
Nezumi
player, 83 posts
Fri 13 Jan 2023
at 18:43
  • msg #570

Re: Well of demons

"You coming along on this outing or should I get you a place to stay here in town Baaz?" *Nezumi draws attention to her new employee to make sure that he receives his proper due.*
Rynoth
player, 186 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 13 Jan 2023
at 19:18
  • msg #571

Re: Well of demons

Grock's question prompted an immediate response. "I can think of one: that lich-shadow creature. We don't have many sources of luminance, do we?"
Jhaartael
player, 79 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 15 Jan 2023
at 10:49
  • msg #572

Re: Well of demons

"Breaking the veil between this world and the Shadowfell generally creates a large quantity of undead as pure necrotic and shadow energy seeps into the ground and reanimates the corpses as free-willed undead. There is a considerable amount of academic debate as to whether such beings are the corrupted deceased or not. I find it easier to go with the theory they are not. Makes fighting them less stressful." Jhaartael sheathed his new weapon.

"Some of the mages may have been reanimated, if the worst has happened, and their knowledge may serve a dark force. I'm hoping it is not held against us if we do what must be done."

Jhaartael checked his supplies. "No. Merely a duo of sunrods and an everburning torch."
Nezumi
player, 84 posts
Sun 15 Jan 2023
at 19:52
  • msg #573

Re: Well of demons

In reply to Rynoth (msg # 571):

"I can call upon elemental light to form a barrier around me once a day but that's the extent of my connection to those entities. My connection to Ice is far greater, and these new gloves will make my connection deeper still." *Nezumi slips on the silky soft gloves she chose as her reward.*
Storyteller
GM, 1323 posts
Mon 16 Jan 2023
at 09:24
  • msg #574

Re: Well of demons

Orentor nodded and listened.
"I can not advise what is down there, but urge that you save my brothers and sisters if doable. If they are indeed beyond saving, and beyond salvation - no grudge nor malice will fall upon you, as they are no longer of the order then. Do what you must."

Baaz eyed Nezumi with concern.
"I stay here, if okay? That place sounds like not for me, and I understand you need to go."
Nezumi
player, 86 posts
Mon 16 Jan 2023
at 14:05
  • msg #575

Re: Well of demons

"Sounds good Baaz, I'll get you a room in town before we head out then." (Just let me know how much it costs and I'll mark it off. I doubt we want to RP finding a place for him to stay.)
Grock
player, 361 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 19 Jan 2023
at 11:22
  • msg #576

Re: Well of demons

Grock got some food in him and was ready to go unless they wanted to rest for the night.
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