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18:44, 9th May 2024 (GMT+0)

OOC thread V.

Posted by StorytellerFor group 0
Storyteller
GM, 1285 posts
Mon 17 Oct 2022
at 08:07
  • msg #1

OOC thread V

For your enjoyment.
Jhaartael
player, 29 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 17 Oct 2022
at 08:28
  • msg #2

OOC thread V

Hold up - my initiative was a 19. I mentioned I forgot to add half my level to the dice roller because I am rusty at the 4E system. Unfortunately, I am the only one that outpaced the enemy.
Storyteller
GM, 1287 posts
Mon 17 Oct 2022
at 08:36
  • msg #3

OOC thread V

Its fine. I took regard of it, and went with your post as the truth for what I was to do. No effect on combat thankfully.
Rynoth
player, 141 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 17 Oct 2022
at 09:16
  • msg #4

OOC thread V

Since it wasn't included in the GM update: the Ripper is at 24/68 due to FoR's damage.
Jhaartael
player, 30 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 17 Oct 2022
at 09:20
  • msg #5

OOC thread V

Does that berserker have reach? Because if he missed his first attack on Nezumi, he's getting the freak away from me.

EDIT: I have a Reaction that might change the math on their ability to hit me.
This message was last edited by the player at 11:34, Mon 17 Oct 2022.
Storyteller
GM, 1288 posts
Mon 17 Oct 2022
at 11:33
  • msg #6

Re: OOC thread V

Jhaartael:
Does that berserker have reach? Because if he missed his first attack on Nezumi, he's getting the freak away from me.

He does not.
Jhaartael
player, 31 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 17 Oct 2022
at 11:36
  • msg #7

Re: OOC thread V

Then I am having Nezumi dance away from me, and drag her new partner with her for an interesting tango.

Her: K9 to J9
Berserker: L8 to K9
Nezumi
player, 46 posts
Tue 18 Oct 2022
at 00:04
  • msg #8

OOC thread V

For abilities usable once per round does that start at the beginning of your turn or the end? Depending on the answer I may be able to move again.
Rynoth
player, 143 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 18 Oct 2022
at 00:21
  • msg #9

OOC thread V

You'd be able to use it on your next turn.


I don't *think* anyone applied a defense penalty to the berserker that round. If someone did and I missed it then I'll need to do a bit of a rewrite.
Nezumi
player, 47 posts
Tue 18 Oct 2022
at 00:25
  • msg #10

OOC thread V

In reply to Rynoth (msg # 9):

So using Warding Chaos during my turn means I can't use it now? Alrighty.
Nezumi
player, 48 posts
Sat 22 Oct 2022
at 21:17
  • msg #11

OOC thread V

What's Rynoth's Pact Boon? I referenced the fact that it was triggered but you never mentioned anything about it.
Jhaartael
player, 32 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 23 Oct 2022
at 06:23
  • msg #12

OOC thread V

Why is that guy still in my face? I thought I forced him to move away when I had Nezumi move.
Nezumi
player, 49 posts
Sun 23 Oct 2022
at 13:02
  • msg #13

OOC thread V

In reply to Jhaartael (msg # 12):

Actions posted here don't count and you could've moved it yourself too.
Jhaartael
player, 33 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 23 Oct 2022
at 13:11
  • msg #14

OOC thread V

Right. I'll stamp a reaction into the main thread next time. Until then, sure - let's stay wrong for now. Simpler.
Rynoth
player, 145 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 24 Oct 2022
at 02:56
  • msg #15

Re: OOC thread V

Nezumi:
What's Rynoth's Pact Boon? I referenced the fact that it was triggered but you never mentioned anything about it.


It varies with active vestige, but the usual one (when a daily isn't active) is that his Prime Shot bonus increases to +3 until EONT.

He can *also* claim the benefit when something cursed first becomes Bloodied, although this removes the Curse until he reapplies it.
Jhaartael
player, 35 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Oct 2022
at 09:46
  • msg #16

Re: OOC thread V

Okay, so, our enemy Bronzie - did that thing fire two ranged attacks, or did it walk up and swing twice? If the latter, I have a reaction in mind. If the former, no.
Storyteller
GM, 1291 posts
Mon 24 Oct 2022
at 11:03
  • msg #17

Re: OOC thread V

Jhaartael:
Okay, so, our enemy Bronzie - did that thing fire two ranged attacks, or did it walk up and swing twice? If the latter, I have a reaction in mind. If the former, no.

It swung twice, with massive reach but still...melee attacks, range 2.
Jhaartael
player, 37 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Oct 2022
at 11:23
  • msg #18

Re: OOC thread V

Excellent. My side job as Controller leaves me with little room for error, although the Leader primary job does give me some wiggle room to make mistakes. I've noted one thing about Controllers - if they do their job badly, they are worse then having no one in their role on the team. They can easily hinder the party's ability to fight or misjudge with AoEs and destroy their own team, and separating deliberate trolling from ineptitude can be nearly impossible, as they both often do the same things.

Hilariously, the only role our Arcane heavy team is missing is an actual Wizard. Or a Psion, to give Grock some company.
Nezumi
player, 51 posts
Mon 24 Oct 2022
at 12:44
  • msg #19

OOC thread V

Storyteller:
Jhaartael:
Okay, so, our enemy Bronzie - did that thing fire two ranged attacks, or did it walk up and swing twice? If the latter, I have a reaction in mind. If the former, no.

It swung twice, with massive reach but still...melee attacks, range 2.

It would appear that once more Jhaartael forgot to actually move the characters affected by his forced movement abilities and the Berserker was actually in melee with me. Did he provoke an AoO to charge at them or something?
Storyteller
GM, 1292 posts
Mon 24 Oct 2022
at 13:17
  • msg #20

OOC thread V

The large Warder? No, due to reach it does not engage into your provoking squares if you would due to reach advantage? Unless you meant Jhaar?
Jhaartael
player, 38 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Oct 2022
at 13:33
  • msg #21

OOC thread V

If it is wrong, keep it wrong. This is how I learn. I missed a detail, and I simply need to post this stuff in the right place.

My last post was in regards to the Bronze Warden beating Rynoth's face in. Since the first attack missed, I scooted them away - this I did NOT forget. I wanted to move the Berserker to you and away from me, but I posted that in the wrong place.

Learning.

Edit: I edited the graph, but not the map. Berserker is at I11.
This message was last edited by the player at 13:35, Mon 24 Oct 2022.
Nezumi
player, 52 posts
Mon 24 Oct 2022
at 13:38
  • msg #22

OOC thread V

Storyteller:
The large Warder? No, due to reach it does not engage into your provoking squares if you would due to reach advantage? Unless you meant Jhaar?

I'm referring to the Berserker that was moved to I11 while granting me a free MBA against it in post number 520 of the combat thread (my MBA was in 521 and your last post was 522). I don't think it would have been able to attack Jhaartael without moving and provoking another hit from me...
Nezumi
player, 53 posts
Mon 24 Oct 2022
at 13:42
  • msg #23

OOC thread V

Jhaartael:
If it is wrong, keep it wrong. This is how I learn. I missed a detail, and I simply need to post this stuff in the right place.

My last post was in regards to the Bronze Warden beating Rynoth's face in. Since the first attack missed, I scooted them away - this I did NOT forget. I wanted to move the Berserker to you and away from me, but I posted that in the wrong place.

Learning.

Edit: I edited the graph, but not the map. Berserker is at I11.


This time you posted the right place and updated the graph properly, you just forgot the map and other actions had been taken in accordance with the changes made which would be more difficult to modify than the one post which is based on inaccurate information.

TL;DR; Do better but you're good.

(PS: I need to fix my own location on the graph.)
Jhaartael
player, 39 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Oct 2022
at 13:45
  • msg #24

OOC thread V

The map being askew is what happens when I mess with a map on my cell phone. Learning - that will not happen again.

I accidentally deleted that poor berserker, for one. That is known as a mistake, not jumping the gun, although I'm fairly sure if they stay next to Nezumi, they will be deleted for their effort.
Nezumi
player, 54 posts
Mon 24 Oct 2022
at 14:00
  • msg #25

OOC thread V

Jhaartael:
The map being askew is what happens when I mess with a map on my cell phone. Learning - that will not happen again.

I accidentally deleted that poor berserker, for one. That is known as a mistake, not jumping the gun, although I'm fairly sure if they stay next to Nezumi, they will be deleted for their effort.

9 Psychic damage and grant CA (Encounter Reaction because it's better than the daily's secondary at-will without the vuln boost) for trying to hit me and then planning on using one of my 2 uses of my Encounter Attack power to deal 4d4+12+2+3 Cold damage on my turn (assuming it hits) so yeah, probably gonna be dead on my turn if things go according to plan.
Rynoth
player, 146 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 24 Oct 2022
at 17:33
  • msg #26

OOC thread V

AFAIK the warder only has reach 2, so being moved west would put Rynoth out of range of the second swing; I'll add back the 14 on my turn if it isn't done before then.
Grock
player, 343 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 24 Oct 2022
at 17:52
  • msg #27

OOC thread V

What was the individual amounts and type of damage done to Grock from the big boss? He has resist 5 necrotic which is why I’m asking.
Storyteller
GM, 1293 posts
Tue 25 Oct 2022
at 08:44
  • msg #28

Re: OOC thread V

Rynoth:
AFAIK the warder only has reach 2, so being moved west would put Rynoth out of range of the second swing; I'll add back the 14 on my turn if it isn't done before then.

*nods* Correct, nice catch!

At grock: 25 Lightning damage, so no use for that resist.
Jhaartael
player, 40 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 25 Oct 2022
at 08:50
  • msg #29

Re: OOC thread V

That's why I was doing it, and I'm glad my memory did not fail me there. Now, if some other poor sap is in range, unless the attack specifies they need to be aimed at the same guy, they will have time to redirect. This is not an interrupt - it is a reaction, and I only get it if they miss, and 1/round.
Rynoth
player, 147 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 26 Oct 2022
at 20:17
  • msg #30

Re: OOC thread V

Is the door to Paldemar's room now open?
Jhaartael
player, 41 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 26 Oct 2022
at 20:20
  • msg #31

Re: OOC thread V

Oh, I've already had my turn. I currently act "last" among players, and have technically already done my thing. The "price" of winning initiative.
Rynoth
player, 148 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 26 Oct 2022
at 21:31
  • msg #32

Re: OOC thread V

Your turn will come up again after the rest of us, since the round will cycle back to you at that point.

Technically, our order is Nezumi -> Grock -> Rynoth -> Khalid -> Jhartael, although with us all acting in a block there's nothing to stop us from shifting that order around with delays.
This message was last edited by the player at 23:22, Wed 26 Oct 2022.
Nezumi
player, 55 posts
Thu 27 Oct 2022
at 01:50
  • msg #33

OOC thread V

I'm currently waiting for a clarification on whether or not the Berserker had attacked me rather than Jhaartael due to it's forced movement into melee with me before I take my turn.
Storyteller
GM, 1294 posts
Thu 27 Oct 2022
at 07:31
  • msg #34

Re: OOC thread V

Nezumi:
I'm currently waiting for a clarification on whether or not the Berserker had attacked me rather than Jhaartael due to it's forced movement into melee with me before I take my turn.

It would then go for you yes - If moved beforehand it will not recharge Jhaartael - that would be illogical for it.
Jhaartael
player, 42 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 27 Oct 2022
at 07:49
  • msg #35

Re: OOC thread V

Then it is attacking Nezumi. Hmm. Honestly, all of its choices are bad at that junction, but hey.
Nezumi
player, 57 posts
Thu 27 Oct 2022
at 12:38
  • msg #36

OOC thread V

I'm gonna play off-tank for a bit here so everyone else can focus on the Warder. In character we may not know about it's defending property but we also have no reason to let the two get close to each other.
Khalid ibn Faizal
player, 1062 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 27 Oct 2022
at 14:36
  • msg #37

OOC thread V

In reply to Nezumi (msg # 36):

Why not say we do know in-character? Maybe it's obvious in some way. I don't think it's meant to be a trick in-game.
Rynoth
player, 149 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 27 Oct 2022
at 21:20
  • msg #38

OOC thread V

The party has fought one already IIRC (although only Grock is left from among that group), and Rynoth spent some time dealing with the Mages, in addition to his Arcana-scholar background, so it's reasonable to suppose that we do know about their traits.
Khalid ibn Faizal
player, 1064 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 29 Oct 2022
at 17:50
  • msg #39

OOC thread V

In reply to Rynoth (msg # 38):

It's even more reasonable than that. For one thing, there's nothing that requires such effects to be invisible and mysterious. It might be plain as day that the effect is there and what it does. The DM didn't provide that description, but the information is out there, and us just knowing about it doesn't actually provide us any automatic benefit.

Furthermore, the way we take turns attacking, and make only one attack per turn are pure abstractions, and even a harsh word or severe look in 4th Edition can do damage (which of course is also an abstraction), so almost any amount of unfriendly interaction with Paldemar could reveal that there's something supporting him (though they're not close enough yet for the effect to work).


Khalid's not really the "pin it in the doorway" kind of defender, but he'll do his best.

I'll decline to use fade away if the warder hits him, because it would only occur after both attacks, and I don't want to escape since all Khalid can do to "pin" it is get in its way.
Jhaartael
player, 44 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 30 Oct 2022
at 08:40
  • msg #40

OOC thread V

Now, I have not healed Nezumi, taken a surge from her, given her THP, and I haven't moved Khalid on the map. I did move myself, though. So, those will need to be done.

Edit: And again, unless something is penalizing their Reflex or boosting my attack, I missed, sadly. Unluck is a damn good one, too.
This message was last edited by the player at 08:41, Sun 30 Oct 2022.
Khalid ibn Faizal
player, 1066 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 2 Nov 2022
at 04:24
  • msg #41

OOC thread V

I did wind up using fade away. Paldemar is also under my aegis now, thanks to swordmage's decree. This gets a little complicated then: DM can choose which attacks first. If he attacks with the warder first and hits, Khalid will teleport and attack the warder. At least for now, since he can't see Paldemar anyway.

It's interesting: if Paldemar were to hide from Khalid while under the aegis, Khalid could still teleport adjacent to him. He could then make an attack... except he wouldn't actually know which square to target. Have I mentioned I hate the Stealth rules?
This message was lightly edited by the player at 05:55, Wed 02 Nov 2022.
Rynoth
player, 151 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 2 Nov 2022
at 04:58
  • msg #42

OOC thread V

If he was next to Paldemar then cover/concealment would most likely be broken, so no guessing would be necessary.

The main issue would be the invisibility effect that Paldemar can produce, but if he doesn't already have it going (he does right now, unfortunately) then he wouldn't be able to apply that to Khalid in that case (since he can't use his triggered powers on his own turn).
This message was last edited by the player at 05:01, Wed 02 Nov 2022.
Nezumi
player, 59 posts
Wed 2 Nov 2022
at 05:14
  • msg #43

Re: OOC thread V

Was I supposed to roll for his interrupt myself? I assumed the GM would do that and reverse amy damage that shouldn't have happened. Especially since just like us monsters only have one Immediate per round...
Jhaartael
player, 45 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 2 Nov 2022
at 05:51
  • msg #44

Re: OOC thread V

Alright, so check this out, as someone who devoted a lot of time into learning about the Hidden Condition, which has more than one meaning when I say it like that, and I will immediately ruin the joke.

Hidden as in "it is the condition known as Hidden."
And Hidden as in "this is not expressly described in the books, and is 'the Hidden Condition.'"

So unless Paldamar straight up does a Stealth check - which will mean nothing unless he can hide from the entire party, which now that combat has been joined would require some extraordinary steps I do not believe he is willing to take - you will know what square he is in and which one to strike. You will still have a total concealment penalty to strike him, but you won't have to play the guessing game at this point.

Also, if he attacks with the warder and whiffs, I will slide you out of its reach if I can. Unfortunately, this will not grant you the Hidden Condition either, even if you are under Total Concealment and teleport. Becoming Hidden is generally quite deliberate and surprisingly hard to do mid-combat.
Khalid ibn Faizal
player, 1067 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 2 Nov 2022
at 06:00
  • msg #45

Re: OOC thread V

In reply to Nezumi (msg # 43):

It's rather complicated, unless we want to wait for the DM to pass every time. I'd do pretty much the same if he'd used the interrupt on you, so it's probably not impossible to figure out.

Rynoth:
If he was next to Paldemar then cover/concealment would most likely be broken, so no guessing would be necessary.

The main issue would be the invisibility effect that Paldemar can produce, but if he doesn't already have it going (he does right now, unfortunately) then he wouldn't be able to apply that to Khalid in that case (since he can't use his triggered powers on his own turn).

Sorry, yes, I was assuming becoming hidden while also invisible,

Jhaartael:
So unless Paldamar straight up does a Stealth check - which will mean nothing unless he can hide from the entire party, which now that combat has been joined would require some extraordinary steps I do not believe he is willing to take - you will know what square he is in and which one to strike. You will still have a total concealment penalty to strike him, but you won't have to play the guessing game at this point.

I know, but the way the aegis works is still interesting. IF he were invisible and hidden, I could still teleport adjacent to him. Actually, the DM would have to tell me into which eight squares I could teleport, basically telling me his square.

Jhaartael:
Also, if he attacks with the warder and whiffs, I will slide you out of its reach if I can. Unfortunately, this will not grant you the Hidden Condition either, even if you are under Total Concealment and teleport. Becoming Hidden is generally quite deliberate and surprisingly hard to do mid-combat.

Khalid? He's not invisible at this point and doesn't have a way to be. I wouldn't want to be hidden anyway, as I hate that condition in combat.
Storyteller
GM, 1296 posts
Wed 2 Nov 2022
at 08:44
  • msg #46

Re: OOC thread V

Just to align. PLuck the minds eye has to hit for him to turn invisble, and it is only towards targeted.
He missed, and is fully visible.

As for interupts, yes I should have rolled it and I missed this one. As for AoO's I assume you roll them.

@NEzumi, The HP is returned for the attack.
Jhaartael
player, 46 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 2 Nov 2022
at 09:54
  • msg #47

Re: OOC thread V

As someone who has practiced with a lot of Strikers and generally plays far more selfish roles, I felt at some point it was prudent for me to learn all about becoming Hidden. It is both extremely restrictive and extremely powerful in 4E, a fragile and potent condition. It is possible to reset to Hidden mid-combat, but with a few exceptions, requires all lines of sight to you to be broken (usually through Total Cover or Concealment) and a successful Stealth check.

Even then, holding the Condition long enough to strike again while in such a status is no simple feat, as most of the enemies are alerted to your existence and will default to very favorable Perception rolls as a result. If your turn ends with you no longer in some form of cover or concealment, or if you strike someone, you lose Hidden... most of the time. Barring something unusual, a secondary strike from Hidden mid-combat is extraordinary for even character with excellent Stealth, and generally something one has to build their character around doing.
Khalid ibn Faizal
player, 1068 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 2 Nov 2022
at 19:33
  • msg #48

Re: OOC thread V

In reply to Storyteller (msg # 46):

OK, if it missed then Khalid's attack hit him for the listed damage, and I may have to think about whether to take my aegis attack against him or the warder.
Jhaartael
player, 47 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 9 Nov 2022
at 09:09
  • msg #49

Re: OOC thread V

I'm getting some conflicting information, and while I'm pretty sure Bronzie is occupying the K8-J9 squares, I'm just wanting to make absolutely certain I understand where I am about to try and send this big guy. Because if I can, I'm going to tell it to go to its room and think about what it just did.
Storyteller
GM, 1297 posts
Wed 9 Nov 2022
at 10:03
  • msg #50

Re: OOC thread V

The placement is correct on the map that is so no need to spend more time concerned about this.
Go by what the map shows, by all means.
Jhaartael
player, 49 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 9 Nov 2022
at 13:04
  • msg #51

Re: OOC thread V

Excellent. So far, so good - I'm surprised that didn't miss. That means it will successfully moonwalk back to its room at the start of its turn. (Which was going to happen anyways even on a miss, but now it has to make a save or I might do it again on its next turn.)

Grock, to reiterate, I healed you myself this time, so confusion should be minimal. You'll probably still be bloodied when your turn starts, unless you are one point over that margin.
Grock
player, 345 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 9 Nov 2022
at 14:09
  • msg #52

Re: OOC thread V

I’m fine with the healer adjusting my health score when it happens in their post. No overstep happened. I will post later today.
Nezumi
player, 60 posts
Wed 9 Nov 2022
at 14:45
  • msg #53

Re: OOC thread V

So to clarify, my attack triggered the interrupt rather than Khalid's so Khalid did damage and can still see the bastard while I did not and can't?
Rynoth
player, 153 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 9 Nov 2022
at 14:51
  • msg #54

Re: OOC thread V

It's an immediate action, so he'd only get to use it once per round. That's probably going to be against whomever attacks him first unless the GM says he'll hold it against a specific attack/enemy.
Nezumi
player, 61 posts
Wed 9 Nov 2022
at 15:02
  • msg #55

Re: OOC thread V

Rynoth:
It's an immediate action, so he'd only get to use it once per round. That's probably going to be against whomever attacks him first unless the GM says he'll hold it against a specific attack/enemy.

I'm talking about the round that's nearing completion now..
Nezumi
player, 62 posts
Fri 11 Nov 2022
at 13:48
  • msg #56

Re: OOC thread V

So did he just use Ranged attacks in melee with me? Can I still see him? Did my attack last round hit or not? I'm so confused...
Storyteller
GM, 1299 posts
Fri 11 Nov 2022
at 13:57
  • msg #57

Re: OOC thread V

He used a burst power, which can be both so to speak. It does have range, but used close. Nothing should prevent him from doing that as I read it.

That said, yes your attacks hit. He is only invisible to Khalid.
Nezumi
player, 63 posts
Fri 11 Nov 2022
at 14:21
  • msg #58

OOC thread V

Storyteller:
He used a burst power, which can be both so to speak. It does have range, but used close. Nothing should prevent him from doing that as I read it.

That said, yes your attacks hit. He is only invisible to Khalid.

So whenever I do my turn I can reapply the damage and vulnerability from my attack last round that you had removed?
Storyteller
GM, 1300 posts
Fri 11 Nov 2022
at 14:27
  • msg #59

Re: OOC thread V

Nezumi:
Storyteller:
He used a burst power, which can be both so to speak. It does have range, but used close. Nothing should prevent him from doing that as I read it.

That said, yes your attacks hit. He is only invisible to Khalid.

So whenever I do my turn I can reapply the damage and vulnerability from my attack last round that you had removed?

Ah, yes, if that is what the power does, by all means. Sounds like a slip up on my part!
Rynoth
player, 154 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 11 Nov 2022
at 14:56
  • msg #60

Re: OOC thread V

OAs: If it's typed as an "Area burst" power then it will provoke (regardless of whether it's used against adjacent enemies). If it's a "Close burst" (or "Close blast") then it won't.

AFAIK, Magic Missile is a Ranged power so it would provoke. (It doesn't need to involve an attack roll - being a Ranged power used in threat is enough.)
This message was last edited by the player at 14:58, Fri 11 Nov 2022.
Nezumi
player, 64 posts
Fri 11 Nov 2022
at 15:01
  • msg #61

OOC thread V

Rynoth:
OAs: If it's typed as an "Area burst" power then it will provoke (regardless of whether it's used against adjacent enemies). If it's a "Close burst" (or "Close blast") then it won't.

AFAIK, Magic Missile is a Ranged power so it would provoke. (It doesn't need to involve an attack roll - being a Ranged power used in threat is enough.)


The Magic Missile is the Ranged Attack I was referring to yeah.
Grock
player, 347 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 11 Nov 2022
at 15:06
  • msg #62

OOC thread V

Grock is going to close the door on the Warder and hold the doors closed while everyone else piles on the boss.
Jhaartael
player, 50 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 11 Nov 2022
at 21:34
  • msg #63

OOC thread V

Day two illness. I will let you know when I can brain again and post.
Jhaartael
player, 51 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 12 Nov 2022
at 19:10
  • msg #64

OOC thread V

Day three, illness. Optimism of recovery this day seems premature. Stomach still declaring war on all that trespass on its domain.
Storyteller
GM, 1301 posts
Mon 14 Nov 2022
at 08:22
  • msg #65

Re: OOC thread V

Jhaartael:
Day three, illness. Optimism of recovery this day seems premature. Stomach still declaring war on all that trespass on its domain.

Ouch! get well soon mate! The game will be here when you return :)
Jhaartael
player, 52 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 15 Nov 2022
at 17:36
  • msg #66

Re: OOC thread V

Well, I am not dead, and my brain works again. You take your defensive victories where they come up.
Rynoth
player, 156 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 19 Nov 2022
at 14:55
  • msg #67

Re: OOC thread V

Well, I don't think that anything Jhartael might do would turn that miss into a hit.

Either way, I'm not sure that we can pull this off with our current resources.
Nezumi
player, 65 posts
Sat 19 Nov 2022
at 15:03
  • msg #68

Re: OOC thread V

Rynoth:
Well, I don't think that anything Jhartael might do would turn that miss into a hit.

Either way, I'm not sure that we can pull this off with our current resources.


The defensive interrupt triggers on targeting not on hit so you need to see if they're still visible to you.
Grock
player, 349 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 19 Nov 2022
at 15:07
  • msg #69

Re: OOC thread V

With Grock holding down the Warder, we should be able to have the remaining four pummel the boss quickly with a heal or two thrown out if possible otherwise some people may have to do a quick Second Wind while we outnumber them.
Jhaartael
player, 53 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 19 Nov 2022
at 15:57
  • msg #70

Re: OOC thread V

I have one Majestic Word left, I think. After that, I am empty on healing tricks.

Well, actually...

I have one left. Stirring Shout, aka Pinata Mode - Activated, which I was saving for about this moment.
Grock
player, 350 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 20 Nov 2022
at 09:46
  • msg #71

Re: OOC thread V

Hey Jhaartael, you forgot to subtract your damage from Paldemar’s hp in your post.
Nezumi
player, 66 posts
Sun 20 Nov 2022
at 13:55
  • msg #72

Re: OOC thread V

Still waiting for Rynoth to see if they got hit by pluck the minds eye this round since they procced it by targeting the boss because I don't want to waste my primary damage ability by getting it procced on me...
Rynoth
player, 157 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 20 Nov 2022
at 14:31
  • msg #73

Re: OOC thread V

Well, it'll provoke an OA if he uses it, and it won't make a difference to the attack, so I don't mind if he tries...
Jhaartael
player, 55 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 20 Nov 2022
at 14:34
  • msg #74

Re: OOC thread V

I didn't know interrupts or reactions could provoke attacks. Usually they cannot.
Khalid ibn Faizal
player, 1069 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sun 20 Nov 2022
at 16:12
  • msg #75

Re: OOC thread V

In reply to Jhaartael (msg # 74):

They provoke as normal for what they are. The thing is that one cannot make an opportunity attack on their own turn, so if A attacks B and triggers a reaction that would normally trigger an opportunity attack (a readied action to make a ranged attack, for instance) A cannot then make an opportunity attack against B. C, being another creature able to make opportunity attacks on B, could still make an opportunity attack.

Also, I'll post my actions today.
This message was last edited by the player at 16:13, Sun 20 Nov 2022.
Jhaartael
player, 56 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 21 Nov 2022
at 02:18
  • msg #76

Re: OOC thread V

Don't forget to heal 3HP because you hit him. If you need some extra healing while fighting him, hit him.
Nezumi
player, 68 posts
Tue 22 Nov 2022
at 02:51
  • msg #77

Re: OOC thread V

Any reason I should inflict a vuln other than Ice next turn to set up for my last Encounter power? (I get 2 less damage myself with other types but if someone else can capitalize on a different vuln it's worth using it on another type.)
Jhaartael
player, 57 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 22 Nov 2022
at 03:12
  • msg #78

Re: OOC thread V

My most damaging move is likely to inflict thunder on him and grant one of you an attack at the same time. My second option is psychic.

I do not know what the rest of you favor, elementally speaking.
Nezumi
player, 69 posts
Tue 22 Nov 2022
at 03:24
  • msg #79

Re: OOC thread V

Jhaartael:
My most damaging move is likely to inflict thunder on him and grant one of you an attack at the same time. My second option is psychic.

I do not know what the rest of you favor, elementally speaking.


Thunder's on my list. And if you then give me another MBA I can inflict Ice vuln too.
Grock
player, 351 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 22 Nov 2022
at 03:25
  • msg #80

Re: OOC thread V

The only elemental attack I have is one with lightning that has already been used.
Khalid ibn Faizal
player, 1071 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 22 Nov 2022
at 04:06
  • msg #81

Re: OOC thread V

I can do fire at will, but not with my MBA. And while Paldemar is invisible to him, Khalid will be using his at-will burst.
Rynoth
player, 159 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 22 Nov 2022
at 12:25
  • msg #82

Re: OOC thread V

At this point Rynoth's damage is all psychic or non-elemental except for the remaining glove charges, which can be fire, cold, or acid.
Rynoth
player, 160 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 22 Nov 2022
at 14:18
  • msg #83

Re: OOC thread V

Did the warder get slid back again, or does that happen on Jhaartael's turn?
Storyteller
GM, 1303 posts
Tue 22 Nov 2022
at 14:51
  • msg #84

Re: OOC thread V

Rynoth:
Did the warder get slid back again, or does that happen on Jhaartael's turn?

The warder as I recall is trying to get out of the room but failed. So he is basically stuck behind the door guarded by Grock
Jhaartael
player, 58 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 22 Nov 2022
at 15:02
  • msg #85

Re: OOC thread V

The forced slide from Compulsion occurs on its turn. Given that it denies movement while occurring, it basically simulates me forcing this thing to do a river dance all over the place.
Rynoth
player, 161 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 22 Nov 2022
at 16:05
  • msg #86

Re: OOC thread V

Okay, so then it wouldn't actually have been able to get to the door to pound on it (yet).
Khalid ibn Faizal
player, 1073 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 26 Nov 2022
at 05:07
  • msg #87

Re: OOC thread V

I believe Paldemar's invisibility is an illusion effect and Khalid has a +5 bonus on saves against illusions.
Storyteller
GM, 1304 posts
Mon 28 Nov 2022
at 13:35
  • msg #88

Re: OOC thread V

Khalid ibn Faizal:
I believe Paldemar's invisibility is an illusion effect and Khalid has a +5 bonus on saves against illusions.

You are correct - it is an illusion.
Nezumi
player, 70 posts
Mon 28 Nov 2022
at 14:02
  • msg #89

OOC thread V

The aura from my attack is an Effect not a Hit so Paldemar still gets hit for 3 Ice starting adjacent to Nezumi.
Khalid ibn Faizal
player, 1074 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 28 Nov 2022
at 16:08
  • msg #90

Re: OOC thread V

Storyteller:
Khalid ibn Faizal:
I believe Paldemar's invisibility is an illusion effect and Khalid has a +5 bonus on saves against illusions.
You are correct - it is an illusion.

Cool. I've played gnomes a bunch of times and never used that bonus.
Rynoth
player, 162 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 1 Dec 2022
at 07:32
  • msg #91

Re: OOC thread V

Jhartael and Nezumi are both ahead of Rynoth in the initiative order, and looking at my results, that matters because of his interrupt - as well as whether anyone is in Paldemar's face (thereby making the power provoke) by that point.
Jhaartael
player, 59 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 1 Dec 2022
at 07:38
  • msg #92

Re: OOC thread V

Oh. Well then. Give me a bit, and I'll have something up. Within three hours, tops.
Rynoth
player, 163 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 2 Dec 2022
at 19:06
  • msg #93

Re: OOC thread V

Nezumi, how about you?

GM: did Jhartael get the interrupt?
Jhaartael
player, 61 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 4 Dec 2022
at 22:36
  • msg #94

Re: OOC thread V

Beats me.

Also, the surprise Twi'lek homeworld got themselves 3 HP if they hit Paldamar in his face.
Storyteller
GM, 1305 posts
Mon 5 Dec 2022
at 10:34
  • msg #95

Re: OOC thread V

Rynoth:
Nezumi, how about you?

GM: did Jhartael get the interrupt?

He did. Go ahead assuming so.
Nezumi
player, 72 posts
Mon 5 Dec 2022
at 15:12
  • msg #96

Re: OOC thread V

Jhaartael:
Beats me.

Also, the surprise Twi'lek homeworld got themselves 3 HP if they hit Paldamar in his face.


Does the 3 damage from the blizzard count?
Storyteller
GM, 1306 posts
Thu 8 Dec 2022
at 14:04
  • msg #97

Re: OOC thread V

I am sorry for delay in response - daughter is ill, but plan to do a full round and update tomorrow.
Sorry for testing patience here and hope you are all around for it!
Grock
player, 353 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 8 Dec 2022
at 16:56
  • msg #98

Re: OOC thread V

Just checking, did the Warder succeed on his opposed roll against Grock to force open the door? Otherwise, he wouldn’t have been able to hit Grock.
Jhaartael
player, 62 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 8 Dec 2022
at 19:59
  • msg #99

Re: OOC thread V

And to answer an earlier question, no, the blizzard doesn't count. It expressly only triggers on a hit, not on an instance of damage.
Rynoth
player, 165 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 8 Dec 2022
at 21:51
  • msg #100

Re: OOC thread V

Also, did Paldemar just use ranged attacks against us (they're described as rays), thereby provoking OAs?
Storyteller
GM, 1308 posts
Fri 9 Dec 2022
at 09:27
  • msg #101

Re: OOC thread V

Grock:
Just checking, did the Warder succeed on his opposed roll against Grock to force open the door? Otherwise, he wouldn’t have been able to hit Grock.

Forgot to roll - but yes - He failed so damage will be adjusted back. I will do it now.

Also, yes you are right, Rays are ranged, and hence provoke OA. If you are able to do so, go ahead and add an OA to your post.
Khalid ibn Faizal
player, 1075 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 9 Dec 2022
at 18:44
  • msg #102

Re: OOC thread V

Is the warder taking the -2 penalty for not including Khalid in attacks? I'm not close enough to teleport adjacent, but I'm hoping to change that in upcoming rounds, so.
Nezumi
player, 73 posts
Fri 9 Dec 2022
at 18:59
  • msg #103

Re: OOC thread V

https://forums.giantitp.com/sh...-Failed-A-Spot-Check

Seeing as how this information is a bit relevant in this encounter I figured I should make sure everyone agrees that it's accurate information.
Jhaartael
player, 63 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 9 Dec 2022
at 21:24
  • msg #104

Re: OOC thread V

Oh, this article. I'm familiar with it.

I'm guessing our wizard adversary is just trying to finish us all off before his last HP leave him, and is willing to risk AoO to do it.
Khalid ibn Faizal
player, 1076 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 9 Dec 2022
at 21:31
  • msg #105

Re: OOC thread V

In reply to Jhaartael (msg # 104):

Maybe I'm missing something, but if he's invisible to someone, he doesn't provoke opportunity attacks from them. One must be able to see the target to make an opportunity attack and invisible targets, per the rules, cannot be seen.
Rynoth
player, 166 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 9 Dec 2022
at 21:57
  • msg #106

Re: OOC thread V

Unless you can see the invisible target somehow. He's not invisible to Rynoth, though.
Jhaartael
player, 64 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 9 Dec 2022
at 22:28
  • msg #107

Re: OOC thread V

This is correct. Sadly, you must be able to see an enemy to slap them in the face for doing something rash around you. Marks will still trigger, I think, depending on their conditions.
Khalid ibn Faizal
player, 1077 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 9 Dec 2022
at 22:45
  • msg #108

Re: OOC thread V

In reply to Rynoth (msg # 106):

I mean, yeah, if you can see them, they're not invisible. Tremorsense and blindsight are the main exceptions there, fortunately not common for PCs.
Nezumi
player, 74 posts
Fri 9 Dec 2022
at 22:51
  • msg #109

Re: OOC thread V

I was mostly wanting to confirm to make sure my upcoming turn plan could work legally and it sounds like it will. I'll post late tonight or in the morning.
Khalid ibn Faizal
player, 1078 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 9 Dec 2022
at 22:52
  • msg #110

Re: OOC thread V

In reply to Nezumi (msg # 109):

What is your upcoming turn plan? We could respond to that directly.
Rynoth
player, 167 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 9 Dec 2022
at 23:00
  • msg #111

Re: OOC thread V

Well, the OA didn't hit. He can't trigger his immediate against Rynoth for trying though, since it happened on his turn!
Nezumi
player, 75 posts
Fri 9 Dec 2022
at 23:51
  • msg #112

Re: OOC thread V

Khalid ibn Faizal:
In reply to Nezumi (msg # 109):

What is your upcoming turn plan? We could respond to that directly.


Just try to hit it despite the difficulty in seeing it. Anyone want a vuln?
Jhaartael
player, 65 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 10 Dec 2022
at 03:46
  • msg #113

Re: OOC thread V

By the way, if there was a ruling on this I've missed it. Should I have rolled a save at the end of my last turn? I can roll one now, if I must.
Rynoth
player, 168 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 10 Dec 2022
at 09:25
  • msg #114

Re: OOC thread V

You save against it at the end of the turn, so yes, you get a chance to save out of it at the end of the turn that it was applied. (Weirdly, this is one case where having a start-of-turn save feat might work against you.)
This message was last edited by the player at 09:26, Sat 10 Dec 2022.
Jhaartael
player, 66 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 10 Dec 2022
at 16:11
  • msg #115

Re: OOC thread V

Somehow, one final stroke of luck for the road ahead of me.

EDIT: I theorize that his power was meant specifically to mess up characters that throw multiple attacks in a single round, or to mess up the potential for Action Point Nova Time.
This message was last edited by the player at 16:12, Sat 10 Dec 2022.
Khalid ibn Faizal
player, 1079 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 10 Dec 2022
at 16:28
  • msg #116

Re: OOC thread V

In reply to Jhaartael (msg # 115):

Possibly, but mostly I think it's just an oddness of 4th Edition's save-based timing. It's a convenient method of avoiding round tracking, but it can lead to situations in which a power has much less effect than intended. Another one is the rogue power easy target. On a hit, it does 2W damage and the target is slowed and  grants combat advantage, save ends both. On a miss, it's half damage and the target grants combat advantage until the end of the attacker's next turn. So,,, there's a chance that the combat advantage will last for a shorter time if the attacker misses, which seems strange.

(It's not a bad power, though, in my view. If the rogue hits it's more damage and probably sneak attack damage, and they can time it so their allies get combat advantage before the enemy has a chance to save. Besides, the enemy doesn't know they'll save at the end of their turn, and will have to figure out how to avoid another round of attacks with combat advantage, without having the speed to escape. On a miss, the rogue didn't deal sneak attack damage, and so the power guarantees another round of combat advantage to try again. Still, it seems a bit odd.)
Nezumi
player, 77 posts
Sat 10 Dec 2022
at 21:31
  • msg #117

Re: OOC thread V

The dice love me sometimes. Fuck your invisibility, I'mma wreck your shit anyways!!!
Jhaartael
player, 68 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 12 Dec 2022
at 06:36
  • msg #118

Re: OOC thread V

If someone else did not take him down first, I am fairly certain that I just hurt his feelings so badly, that he died from it.
Rynoth
player, 170 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 12 Dec 2022
at 06:55
  • msg #119

Re: OOC thread V

Well, having added insult to injury, you could just choose to have him collapse in an unconscious heap instead...
Jhaartael
player, 69 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 12 Dec 2022
at 06:59
  • msg #120

Re: OOC thread V

If we need him alive, or want him alive, sure. I have zero objection to that. He's out of the fight either way, barring something strange.
Rynoth
player, 171 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 12 Dec 2022
at 07:25
  • msg #121

Re: OOC thread V

That could go either way. Orontor probably wouldn't mind having him delivered back for 'debriefing', but he may also fall under the too-dangerous-to-live header.
Jhaartael
player, 71 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 14 Dec 2022
at 10:33
  • msg #122

Re: OOC thread V

Bind and gag the undead wizard, and let's drag him back.
Grock
player, 355 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 14 Dec 2022
at 13:31
  • msg #123

Re: OOC thread V

I’m good either way.
Rynoth
player, 173 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 14 Dec 2022
at 13:35
  • msg #124

Re: OOC thread V

Is he actually dead-dead or just disabled?
Jhaartael
player, 72 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 14 Dec 2022
at 21:23
  • msg #125

Re: OOC thread V

I hurt his feelings really badly there at the end, so I hope he's ok. I have a feeling that becoming a test subject for the mages is not the ending he would have wanted.
Storyteller
GM, 1310 posts
Tue 20 Dec 2022
at 10:13
  • msg #126

Re: OOC thread V

Any further input, before we proceed?`
He is so disabled he is no threat.
Rynoth
player, 174 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 20 Dec 2022
at 10:49
  • msg #127

Re: OOC thread V

Well... did we get anything from the items there?
Jhaartael
player, 73 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 20 Dec 2022
at 10:52
  • msg #128

Re: OOC thread V

Ah, yes - the traditional victory sweep of a given room. Our prize, such as it is, beyond triumph and survival. The ability to fund the next expedition, and maybe retire at that point if such is a character's disposition.
Storyteller
GM, 1311 posts
Tue 20 Dec 2022
at 11:05
  • msg #129

Re: OOC thread V

I will summarize briefly, just to ensure everything is advanced, anything else is silly at this point.
Rynoth
player, 175 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 20 Dec 2022
at 11:08
  • msg #130

Re: OOC thread V

I was thinking more in the way of info (what with the book and such) rather than payoff; Rynoth himself is mainly interested in working out what Paldemar was up to - and what else he may still have going that needs to be dealt with.
Storyteller
GM, 1314 posts
Tue 20 Dec 2022
at 11:27
  • msg #131

Re: OOC thread V

Updated ingame and here link to a message in this game
This message was last edited by the GM at 11:28, Tue 20 Dec 2022.
Nezumi
player, 78 posts
Tue 20 Dec 2022
at 14:12
  • msg #132

Re: OOC thread V

Sorry I haven't been very active. My skills aren't very helpful for this stuff and I've been busy the last few days to boot. I'm still interested in continuing playing.
Storyteller
GM, 1315 posts
Fri 30 Dec 2022
at 14:28
  • msg #133

Re: OOC thread V

I will update 2nd of January. Enjoy the time off all!
Storyteller
GM, 1316 posts
Tue 3 Jan 2023
at 14:18
  • msg #134

Re: OOC thread V

Sorry for absence. I have been off sick for longer than planned and still somewhat under. I am almost back to health, so hope to make a push tomorrow. That said, shall I assume that:
  • Take Paldemar.
  • Go through the portal to the mages
  • Hand him over, discuss(or not) with Orentor what to do next(the shadow sea beneath and the  pyramid) or not at all.
  • Restock, and head off to either of above?


If so, I can at least on the first points create a scene shift tomorrow.
Again, sorry for the delay and hope you have had a great Christmas and New Years!
Rynoth
player, 178 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 3 Jan 2023
at 14:37
  • msg #135

Re: OOC thread V

The Shadow Sea is the nearer of the two goals and it sounds like there are captives down there, so I think that will be the first objective.
Jhaartael
player, 75 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 3 Jan 2023
at 15:09
  • msg #136

Re: OOC thread V

Perhaps. We need to know if it is something we can challenge. Likely to be the case, though. Let's get rid of the withered wizard and collect our prizes before we determine our next challenge.

I'm generally game for stuff like the Shadow Sea.
Rynoth
player, 179 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 3 Jan 2023
at 15:14
  • msg #137

Re: OOC thread V

Well, yes. It's still going to be in the point-three place on the list!
Grock
player, 357 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 4 Jan 2023
at 00:47
  • msg #138

Re: OOC thread V

Shadow Sea is good for me.
Storyteller
GM, 1317 posts
Fri 6 Jan 2023
at 08:06
  • msg #139

Re: OOC thread V

Sounds good, I will advance the story that way.

Sorry for delays, I got hit hard with COVID and am still recovering - but able to update whenever possible today. So look out for that.
Nezumi
player, 79 posts
Fri 6 Jan 2023
at 14:33
  • msg #140

Re: OOC thread V

Since there's not really any items made FOR the Hexblade can I use items that would actually work on it but are written for Warlock's Curse to improve my Hexblade Pact bonus damage feature?

Specifically I'm looking at the Gloves of Eldritch Admixture to give my bonus damage a type other than that of the attack it's being added to.
Storyteller
GM, 1319 posts
Fri 6 Jan 2023
at 14:35
  • msg #141

Re: OOC thread V

I am not opposed to that. Can you provide an example of what it should do/appear as in PM's?
Rynoth
player, 180 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 6 Jan 2023
at 17:34
  • msg #142

Re: OOC thread V

I've already got those gloves!


I don't see why it wouldn't be workable with the Hexblade, but since Warlock's Curse is a 1/turn trigger, the damage-swap should be similarly limited to one use/one target per turn (since the gloves weren't written assuming that they could be used to affect every target in an AoE).
Jhaartael
player, 76 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 6 Jan 2023
at 19:57
  • msg #143

Re: OOC thread V

I have a few item creation rituals. Give me the resources, and I will give you whatever I can make.

Also, implements, like rods or wands. Don't those improve the blade?
Nezumi
player, 80 posts
Fri 6 Jan 2023
at 21:46
  • msg #144

Re: OOC thread V

In reply to Jhaartael (msg # 143):

Sadly no implement enchantments are likely to give me what I'm wanting to get from this item. That being changing at least part of my untyped damage to Ice or other elemental damage types.
Khalid ibn Faizal
player, 1081 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 6 Jan 2023
at 22:17
  • msg #145

Re: OOC thread V

In reply to Nezumi (msg # 144):

There isn't a "frost rod" like there is a "frost weapon"?
Nezumi
player, 81 posts
Fri 6 Jan 2023
at 23:19
  • msg #146

Re: OOC thread V

I have one that boosts damage with ice and has ice crits but not changing damage types. I don't expect such a thing because implement powers are all typed AFAIK.
Grock
player, 359 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 7 Jan 2023
at 15:52
  • msg #147

Re: OOC thread V

Can my item be a potion bandolier set with 6 potions of Healing?
Storyteller
GM, 1320 posts
Mon 9 Jan 2023
at 08:30
  • msg #148

Re: OOC thread V

If they work like Rynoth suggests, I am fine with it Nezumi. If nothing else we can try and if we need to retune lets do so.

@Grock - that is fine :)
Nezumi
player, 82 posts
Mon 9 Jan 2023
at 09:05
  • msg #149

Re: OOC thread V

Storyteller:
If they work like Rynoth suggests, I am fine with it Nezumi. If nothing else we can try and if we need to retune lets do so.

@Grock - that is fine :)

So one use/turn restriction but otherwise it works? Pretty sure the only ability that it might be usable with is my single target standard action MBA replacement anyways so all that restriction means is that I can't change damage types on my AoO's bonus damage or if I Action Point to do my at-will twice. I'll take it.
Rynoth
player, 182 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 10 Jan 2023
at 03:59
  • msg #150

Re: OOC thread V

I'm rebuilding Rynoth as an artificer rather than a warlock. The theme still works for both his story and the more general one, and even his accouterments will largely remain the same. Group-wise, it's also a better fit to what we have now vs what we seemed to need when I started.
Khalid ibn Faizal
player, 1083 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 10 Jan 2023
at 04:07
  • msg #151

Re: OOC thread V

In reply to Rynoth (msg # 150):

Cool, I think artificers are neat in 4th Edition.
Jhaartael
player, 78 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 10 Jan 2023
at 04:28
  • msg #152

Re: OOC thread V

Doubling up on Leaders? Let's see - two Strikers, one Defender, two Leaders...

I'll create a backup. Been a while since I've messed with a true Controller rather than an off one. I know their job, though.

Still kicking myself for the micromistakes made during the fight.
Rynoth
player, 183 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 10 Jan 2023
at 05:36
  • msg #153

Re: OOC thread V

Artificer dabbles fairly strongly in the Controller role as it is, so there isn't really anything missing there - certainly no more so than there was before.
This message was last edited by the player at 06:07, Tue 10 Jan 2023.
Rynoth
player, 184 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 10 Jan 2023
at 06:06
  • msg #154

Re: OOC thread V

Okay, so...

In addition to the "everyone in the group gets a +2 power bonus to Endurance checks" that was there before, Rynoth's aptitude for tinkering gives everyone another benefit: whenever you use a magic item daily power you gain 7 temporary hit points (in addition to whatever the item does).

He can also recharge item daily powers. Starts with one recharge after an extended rest and gains one more per milestone, so probably no more than 3-4 recharges to go around in total during an expedition, but it's still helpful if anyone is using them.


His 2/encounter leader healing power (Healing Infusion) has a beneficial complication: recharging its uses requires a donation of a healing surge for each use recharged. He can use his own, or he can take them from other PCs. (Technically, they can come from NPCs as well...)

That sounds like a major downside, but it comes with a corresponding upside: the target of the healing power doesn't need to spend a surge. This effectively allows the Healing Infusion power to be used to redistribute healing surges within the group - if one person has become really banged up, they can be healed using surges from people who aren't!

Healing Infusion also has three different applications, only one of which is actual healing. The others are to grant some encounter-long resistance to an energy type (which can be expended to get one-round immunity to it), or to grant a +1 power bonus to AC (which can be expended to gain temporary hit points, and since it's a free action, you can do this when something hits you to ablate the damage).


Having a bard's stronger direct healing (and save-granting) is still a great combination alongside this, mind you.


...and, just to give the GM one more headache, he also has an encounter interrupt to protect an ally who has just been hit. Timing and positioning? Who needs to worry about that?
This message was last edited by the player at 06:07, Tue 10 Jan 2023.
Khalid ibn Faizal
player, 1084 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 10 Jan 2023
at 06:35
  • msg #155

Re: OOC thread V

In reply to Rynoth (msg # 154):

And if you don't have an item to recharge, you can a augment weapon or implement for a one-time +2 on an attack roll that can be added after the roll.

I love artificers.
Storyteller
GM, 1321 posts
Tue 10 Jan 2023
at 08:25
  • msg #156

Re: OOC thread V

Rynoth:
...and, just to give the GM one more headache, he also has an encounter interrupt to protect an ally who has just been hit. Timing and positioning? Who needs to worry about that?


I do? :D
Jhaartael
player, 80 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 15 Jan 2023
at 10:50
  • msg #157

Re: OOC thread V

Oh, one thing I forgot to ask:

Those ritual scrolls we picked up. Are we saving those in case I go down, or can I use them up to add them to my ritual book?
Rynoth
player, 187 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 15 Jan 2023
at 19:43
  • msg #158

Re: OOC thread V

Umm. I don't remember them. Which ritual scrolls?

..speaking of which, Rynoth has Ritual Caster now too.
Jhaartael
player, 81 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 15 Jan 2023
at 19:58
  • msg #159

Re: OOC thread V

Excuse me - Paldamar's ritual book. Had Arcane Lock, Brew Potion, and Leomund’s Secret Chest in it. I have Brew Potion already, and the other two are niche in their applications, given our profession. Good for fortification and security, but those do not come up often for us.

Or when they do, we need them right now, and don't have ritual time to wait.
Rynoth
player, 188 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 15 Jan 2023
at 20:04
  • msg #160

Re: OOC thread V

Hrm. Okay. If it was a ritual book then it can be copied without using it up, IIRC? I haven't looked at those rules for quite a while.


Right, looked it up: copying from a book doesn't use it up and a scroll can't be copied. OTOH we don't actually need to copy anything as long as we have the original book. We just need 16 hours each to master the two rituals in there that we don't know yet.
This message was last edited by the player at 20:10, Sun 15 Jan 2023.
Nezumi
player, 85 posts
Sun 15 Jan 2023
at 20:16
  • msg #161

Re: OOC thread V

Secret Chest? Does that work like the PF spell of the same name? (Sans wizard name obviously) If so that's great for getting extra storage space for loot.
Rynoth
player, 189 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 15 Jan 2023
at 20:20
  • msg #162

Re: OOC thread V

It's one of the original D&D spells, so it's essentially the same.

There is a casting cost each time you use it, so we wouldn't want to use it for trivial stuff, but for dealing with severe overload (or keeping it full of emergency supplies), it's great. Since you can send the chest back afterward, it's also a good way of sending away something that shouldn't be kept close.
Jhaartael
player, 82 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 19 Jan 2023
at 11:42
  • msg #163

Re: OOC thread V

I can't think of anything to add, other than to insure we are topped off on proper ritual components.
Rynoth
player, 190 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 19 Jan 2023
at 11:46
  • msg #164

Re: OOC thread V

Since components aren't exactly cheap, did we get cash at some point, or is there a party fund somewhere?
Storyteller
GM, 1324 posts
Mon 23 Jan 2023
at 14:14
  • msg #165

Re: OOC thread V

Actually we have not touched upon this at all. From my notes, you should have(and I have not advised so since I am a silly person!) roughly 1200 gold in various coins.
That should allow for potions, food, and rituals to be used.

I have been toying with cutting the price in halfon rituals as I often see them overlooked or unused due to cost. If the group is keen to use them, this might be something to try out and adapt if too powerful.


Also, do I sense correctly that we should advance to the area near the entrance to the sea of shadows or do you need a moment more?
This message was last edited by the GM at 14:15, Mon 23 Jan 2023.
Khalid ibn Faizal
player, 1085 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 23 Jan 2023
at 17:12
  • msg #166

Re: OOC thread V

In reply to Storyteller (msg # 165):

I generally found that the pre-written modules simple didn't provide much need for rituals. There's little wilderness travel (so no need for most exploration and travel rituals), no pursuit as such (so no need for warding rituals), no advantage to communicating over long distances. If things like that were in, and troublesome enough, then rituals start to make sense.

I had a player who really wanted to use rituals. In King of the Trollhaunt Warrens, there's some wilderness exploration and so he made spectral mounts to move them along and avoid obstacles. But the adventure didn't advise on how to account for this, or even obtaining normal mounts, so there wasn't a clear benefit to it.

Reading through the rituals, one can get a sense of the "shape" of the game in which rituals would matter. To make them matter at all, the game has to have a shape along those lines.
Grock
player, 362 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 23 Jan 2023
at 18:24
  • msg #167

Re: OOC thread V

I find most rituals are meant for downtime between adventures especially if the group has established a home base they operate out of or the enemy comes after them in the base.
Khalid ibn Faizal
player, 1086 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 23 Jan 2023
at 19:22
  • msg #168

Re: OOC thread V

In reply to Grock (msg # 167):

I don't find that most or even many fit that decription, outside of the Warding category, but even if so, that's sort of what I'm saying; it's not cost that really matters, it's need. I don't think a ritual should ever be required in order to accomplish something, but it should be a convenience. Which leads to another issue: time pressure. Rituals can be a way to save time, for a cost, but if there's no time pressure, who cares? And published adventures rarely have time pressures on the scale of days or hours, and usually not even on the scale of minutes or rounds.
Jhaartael
player, 83 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 23 Jan 2023
at 20:55
  • msg #169

Re: OOC thread V

There's a few rituals I can use offhandedly, at no cost. One of the perks of being a bard. Rituals are mostly used to substitute in-game time and currency for a particular weak point in the party structure.

I'm not high enough level to have the good teleporty stuff. Not yet. I also lack Raise Dead.
Rynoth
player, 191 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 23 Jan 2023
at 23:25
  • msg #170

Re: OOC thread V

If the party has access to specific rituals then an adventure can be written assuming that they're available and can/will be used (warning the city that's weeks away, so you don't have to make the arduous overland trip while racing the clock, etc), or even that that specific ritual is the one thing that will save the day (good thing that the heroes are there and know it!), but pre-made ones don't have that advantage, so they tend not to address it unless the ritual is likely to be obtained in the adventure itself.

So, when they do get used, you kind of have to wing it. Sometimes it might entirely bypass a major plot point or adventure segment, but that's okay - it's kind of the point of having that sort of trick in your arsenal, and rituals with that kind of potential are rarely super-cheap.


1200 gp: we can make a few potions and perhaps a very basic magic item if anyone is feeling that they have a serious gap in their capabilities. Otherwise, we might as well hold onto it for now.

I don't think it's the case yet, but if anyone has an obsolete item that they'd rather exchange for something else then Rynoth might be able to help with that too.



Otherwise, we can probably hop ahead to the lake.
This message was last edited by the player at 23:27, Mon 23 Jan 2023.
Grock
player, 363 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 24 Jan 2023
at 01:46
  • msg #171

Re: OOC thread V

Wouldn’t mind looking into some of the potions. Might want some for the rest of the group to have necrotic resistance.
Khalid ibn Faizal
player, 1087 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 24 Jan 2023
at 05:17
  • msg #172

Re: OOC thread V

Rynoth:
If the party has access to specific rituals then an adventure can be written assuming that they're available and can/will be used (warning the city that's weeks away, so you don't have to make the arduous overland trip while racing the clock, etc), or even that that specific ritual is the one thing that will save the day (good thing that the heroes are there and know it!),

Sure, but I don't think rituals should be specifically required or worked into an adventure, unless it's a McGuffin of some kind. Rituals should be like any other PC option: more or less likely to be useful, but not required.

Rynoth:
but pre-made ones don't have that advantage, so they tend not to address it unless the ritual is likely to be obtained in the adventure itself.

Sometimes NPCs in adventures offer restoration rituals. But I just think that the adventure writers could have shown more awareness of the existence of rituals and made some standard adventuring situations that would be at least a little easier with an applicable ritual. It wouldn't be hard for a situation to involve something that would be useful but is broken beyond repair, and for the adventure to list the cost of using Make Whole on it. And adventure could incorporate a treasure item that weighs hundreds of pounds, something like a statue or a throne or a sarcophagus lid; the players might find a way to get it out, or sell the location for money, or something, but for just 10 gp per day, they could simple take it back to town with them on a Floating Disk.

I believe that some of the skill challenges in Demonomicon even advise how to incorporate rituals in skill challenges. Too little, too late, though.

Rynoth:
So, when they do get used, you kind of have to wing it. Sometimes it might entirely bypass a major plot point or adventure segment, but that's okay - it's kind of the point of having that sort of trick in your arsenal, and rituals with that kind of potential are rarely super-cheap.

That's not okay with me, honestly, which is why I try to avoid having major plot points in my adventures.

I can wing it when rituals get used, but I'd also like there to be authentic reasons for players to say "I'm going to buy such-and-such ritual at the next opportunity, so this doesn't happen again."
Storyteller
GM, 1326 posts
Thu 26 Jan 2023
at 09:38
  • msg #173

Re: OOC thread V

I have, for when you are ready to leave town raised a new thread for the sea of shadows. When you go there is up to you naturally.
Rynoth
player, 192 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 26 Jan 2023
at 11:21
  • msg #174

Re: OOC thread V

Alright, if we're going with potions:

40 gp: Potion of Resistance (Necrotic): Resist 5 Necrotic until the end of the encounter.
50 gp: Gravespawn Potion: Resist 5 Necrotic and Resist 5 Poison, +5 save vs Disease (up to level 5) until the end of the encounter.

Both require you to lose a surge when you use them.

I'm not sure whether it's worth going for the gravespawn potions over the basic ones; the disease resistance is kind of niche, but there may be times where we're facing both damage types. We could do one gravespawn and 2-3 necrotic ones each? (Other resistances are also an option if anyone has a good reason to expect them.)
Jhaartael
player, 84 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 26 Jan 2023
at 12:20
  • msg #175

Re: OOC thread V

Gravespawn is actually a veteran's choice. You would be surprised how many undead encounters have you dealing with both damage types. Disease resistance, however, is a perk I don't recall it adding, but it is appreciated against the more septic strains.

Pay the extra ten gold, would be the advice of a veteran undead hunter.
Rynoth
player, 193 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 26 Jan 2023
at 13:41
  • msg #176

Re: OOC thread V

Well, if the two of them spent a day doing it... 3 for each character @ 750 gp total?
Nezumi
player, 87 posts
Thu 26 Jan 2023
at 16:58
  • msg #177

Re: OOC thread V

In reply to Storyteller (msg # 173):

I do still need a number for how much I need to pay for Baaz's housing for the next leg of our adventure whenever you're able to provide it.

Rynoth:
Well, if the two of them spent a day doing it... 3 for each character @ 750 gp total?


That sounds good to me, might be good to pick up one or two more everburning torches too. (I know Nezumi doesn't have one.)
Storyteller
GM, 1327 posts
Fri 27 Jan 2023
at 08:50
  • msg #178

Re: OOC thread V

Nezumi:
In reply to Storyteller (msg # 173):

I do still need a number for how much I need to pay for Baaz's housing for the next leg of our adventure whenever you're able to provide it.

Rynoth:
Well, if the two of them spent a day doing it... 3 for each character @ 750 gp total?


That sounds good to me, might be good to pick up one or two more everburning torches too. (I know Nezumi doesn't have one.)

Housing is fairly inexpensive for a wee one like him. If you can settle for an average inn and food, a single gold piece can last him many many days. So assume that.
Rynoth
player, 194 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 27 Jan 2023
at 09:04
  • msg #179

Re: OOC thread V

Everburning torches are 50gp each? So two more for 100gp. 850 spent total.

Rynoth could carry one since he doesn't use anything off-hand.
Jhaartael
player, 85 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 27 Jan 2023
at 09:33
  • msg #180

Re: OOC thread V

I have one. Also, for anyone who doesn't use stealth, consider having your weapons glow like a torch. We could probably do that as part of the Enchant Magic Item ritual at no or near to no cost.

...if that's still an option in this edition. I can never remember. I might be thinking of That Older Edition of D&D.
Storyteller
GM, 1328 posts
Fri 27 Jan 2023
at 09:40
  • msg #181

Re: OOC thread V

I recall having the light spell of on an Ioun stone back in the day. Just made light issues much easier and freed up hands. Unsure if 4e have something similar. But a valuable investment to have a light source.
Rynoth
player, 195 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 27 Jan 2023
at 09:45
  • msg #182

Re: OOC thread V

I'm not so fond of doing to weapons mainly because it's a problem if you're trying to be inconspicuous, especially for weapons that can't simply be jammed into a scabbard to cover them up.
Nezumi
player, 88 posts
Fri 27 Jan 2023
at 13:57
  • msg #183

Re: OOC thread V

Wish I could make my Blade of Chaos glow. It literally doesn't exist unless I draw it from the aether.
Nezumi
player, 89 posts
Fri 27 Jan 2023
at 13:59
  • msg #184

Re: OOC thread V

Storyteller:
Nezumi:
In reply to Storyteller (msg # 173):

I do still need a number for how much I need to pay for Baaz's housing for the next leg of our adventure whenever you're able to provide it.

Rynoth:
Well, if the two of them spent a day doing it... 3 for each character @ 750 gp total?


That sounds good to me, might be good to pick up one or two more everburning torches too. (I know Nezumi doesn't have one.)

Housing is fairly inexpensive for a wee one like him. If you can settle for an average inn and food, a single gold piece can last him many many days. So assume that.


I'll give them 2 gold and a promise to cover any remainder on my return should we be gone longer than the 2gp covers.
Khalid ibn Faizal
player, 1088 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 27 Jan 2023
at 14:28
  • msg #185

Re: OOC thread V

In reply to Jhaartael (msg # 180):

Some weapons and items state specifically that they can emit light. Other weapons like a fire or lightning weapon plausibly would anyway. There's no separate "emit light" option, but it doesn't seem game breaking to just add that where people want it. Light and vision are among the most annoying aspects of the game for me anyway, since it's tricky to keep track of. It's cheap to deal with, so why not assume that we do?
Storyteller
GM, 1332 posts
Fri 3 Feb 2023
at 14:24
  • msg #186

Re: OOC thread V

I will update statblock etc early monday, so you have time to decide until then how to approach the foes before you.
Khalid ibn Faizal
player, 1089 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 6 Feb 2023
at 17:36
  • msg #187

Re: OOC thread V

I believe we've had an extended rest, so please update the PC status block of you repost it.
Nezumi
player, 91 posts
Mon 6 Feb 2023
at 20:45
  • msg #188

Re: OOC thread V

Whoever updates their shit next please put my AP in for me. I forgot to fix that and now someone else has already responded so editing it would feel weird.
Jhaartael
player, 90 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 6 Feb 2023
at 20:47
  • msg #189

Re: OOC thread V

I'm working myself up to it. It will likely be late tonight or morning, but it will get done, if no one beats me to it.
Rynoth
player, 200 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 6 Feb 2023
at 21:41
  • msg #190

Re: OOC thread V

I edited my post to set everyone's APs to 1. I didn't change anything else.
Jhaartael
player, 91 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 7 Feb 2023
at 07:30
  • msg #191

Re: OOC thread V

I'll post when I wake up. Apologies for holding up the game. Was and am more occupied than expected.

Do we have our surges back yet? If not, my Song of Rest increases surges spent in rest by three HP each. Not much, but it will have to do. I'm just determining how much I should heal everyone for.
Nezumi
player, 92 posts
Tue 7 Feb 2023
at 08:00
  • msg #192

Re: OOC thread V

We had a long rest. Just apply that when you post your initiative.
Jhaartael
player, 93 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 8 Feb 2023
at 03:05
  • msg #193

Re: OOC thread V

Alright. If there is further cleaning up to do, I'm certain either the next in line, or the GM, will note and deal with it.
Khalid ibn Faizal
player, 1091 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 8 Feb 2023
at 03:38
  • msg #194

Re: OOC thread V

Khalid doesn't seem to be on the map, unless that small one is meant to be him.
Rynoth
player, 201 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 8 Feb 2023
at 04:09
  • msg #195

Re: OOC thread V

I've un-shrunk that image, but I think it's Nezumi?
Storyteller
GM, 1334 posts
Wed 8 Feb 2023
at 12:40
  • msg #196

Re: OOC thread V

Fixed map, added tokens, added descriptions of hazards etc and updated initiative.
Just lack Grock initiative, and you can conduct actions as needed.
Rynoth
player, 202 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 9 Feb 2023
at 19:17
  • msg #197

Re: OOC thread V

Well, at least one of us is relatively quick-acting. I suppose it won't matter as much if the wraiths have to spend a turn getting to us, but still.
Storyteller
GM, 1335 posts
Fri 10 Feb 2023
at 08:44
  • msg #198

Re: OOC thread V

Jhaartel and Grock, go ahead.
Jhaartael
player, 94 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 10 Feb 2023
at 09:06
  • msg #199

Re: OOC thread V

Give me until tomorrow morning. Thinking about sliding Grock up four extra squares. Or Khalid, to give them some backup.
Grock
player, 368 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Fri 10 Feb 2023
at 15:14
  • msg #200

Re: OOC thread V

Jhaartael:
Give me until tomorrow morning. Thinking about sliding Grock up four extra squares. Or Khalid, to give them some backup.

I will post after him when/if Grock is slid.
Jhaartael
player, 96 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 10 Feb 2023
at 22:57
  • msg #201

Re: OOC thread V

I should save that for an escape route, or for an immediate engagement. It feels too soon. I'm not a warlord - my role is different.
Khalid ibn Faizal
player, 1092 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sun 12 Feb 2023
at 00:58
  • msg #202

Re: OOC thread V

Do I have it right that the squares on the map have been made four times bigger than the image suggests?
Rynoth
player, 203 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 12 Feb 2023
at 05:39
  • msg #203

Re: OOC thread V

I'm a little unsure about the grid myself. As is, we're dealing with a pretty tiny lake, and those bridges are awfully thin for having been built by minotaurs.
Storyteller
GM, 1336 posts
Mon 13 Feb 2023
at 11:28
  • msg #204

Re: OOC thread V

Khalid ibn Faizal:
Do I have it right that the squares on the map have been made four times bigger than the image suggests?

I reshaped the map. You should be able to stand two aside one another on the bridges. The squares fit better now.
Grock
player, 370 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 15 Feb 2023
at 00:17
  • msg #205

Re: OOC thread V

Did Grock not hit the nearest wraith with his sling stone?
Jhaartael
player, 97 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 16 Feb 2023
at 05:47
  • msg #206

Re: OOC thread V

I will try and have a post up before I go to sleep.
Jhaartael
player, 98 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 16 Feb 2023
at 09:04
  • msg #207

Re: OOC thread V

Server's been knocked out by weather. Will attempt to get post ASAP.
Rynoth
player, 204 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 16 Feb 2023
at 10:20
  • msg #208

Re: OOC thread V

Going back to an earlier topic for a moment since I was reviewing the new character sheet: Rynoth will not be carrying an everburning torch because he doesn't need to: he still has a floating lantern along with the other magic trail gear (everlasting provisions and instant campsite)!
Rynoth
player, 206 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 16 Feb 2023
at 10:56
  • msg #209

Re: OOC thread V

Alright, I've posted a turn since I'm free to do it at the moment, although since he's technically last in the initiative order he might have to move to give out the magic weapon bonus. If everyone ends up in a clump then he may be able to give it to more than one person, but I don't know whether clumping up is tactically sound right now.

The interrupt potentially blocks the damage from the attack that just hit, whether because it drops the attacker with the damage, or by the resistance reducing or stopping the damage (along with any further damage that round). It's really nice, but it's also a once-per-encounter deal, unless Rynoth gets his hands on a Power Jewel at some point.
Khalid ibn Faizal
player, 1093 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 17 Feb 2023
at 04:07
  • msg #210

Re: OOC thread V

I should be able to post my move in a day or so.
Jhaartael
player, 100 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 17 Feb 2023
at 05:58
  • msg #211

Re: OOC thread V

With the auras these things have, us clumping up is a bad idea. This fight is going to be rather punishing of me and my lack of AoEs.
Storyteller
GM, 1338 posts
Tue 21 Feb 2023
at 13:29
  • msg #212

Re: OOC thread V

Need Grock at least to post and I shall update. In reality all could post but yeah, once he has at least I will check in.
Khalid ibn Faizal
player, 1094 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 22 Feb 2023
at 06:31
  • msg #213

Re: OOC thread V

Logging on now to post.
Khalid ibn Faizal
player, 1096 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 22 Feb 2023
at 07:13
  • msg #214

Re: OOC thread V

I'm happy for force damage to overcome insubstantial, since I have a force at-will, but is that an intentional house-rule? Normally, force damage doesn't inherently ignore insubstantial.
Storyteller
GM, 1339 posts
Wed 22 Feb 2023
at 08:50
  • msg #215

Re: OOC thread V

Khalid ibn Faizal:
I'm happy for force damage to overcome insubstantial, since I have a force at-will, but is that an intentional house-rule? Normally, force damage doesn't inherently ignore insubstantial.


Oddly enough, that is what the statsheet states. If hit by force it ignores their insubstantial bonus. Does it make sense? Yes and no, but it is what it is. So it is specific to them I reckon.
Rynoth
player, 207 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 22 Feb 2023
at 09:10
  • msg #216

Re: OOC thread V

I think it's written into the stat blocks of pretty much every insubstantial creature (or at least every insubstantial undead creature) rather than being tied to the damage type itself, similar to how undead have universal (or nearly so) vulnerability to radiant damage.
Khalid ibn Faizal
player, 1097 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 22 Feb 2023
at 16:35
  • msg #217

Re: OOC thread V

Rynoth:
I think it's written into the stat blocks of pretty much every insubstantial creature (or at least every insubstantial undead creature) rather than being tied to the damage type itself, similar to how undead have universal (or nearly so) vulnerability to radiant damage.

I've just run MM1 specters before and it didn't state that force damage made a difference. But if it does here, that's fine with me.
Rynoth
player, 208 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 22 Feb 2023
at 17:07
  • msg #218

Re: OOC thread V

I can't find my MM1 at the moment, and there aren't any wraiths in the MM2 or MM3 at a glance. The MV entry definitely has the "half damage except from force, lose this trait for a turn if it takes radiant" version of insubstantial.

It also lacks explicit radiant vulnerability, presumably because the trait loss stands in for that.


So I guess this is another case of "updates not properly back-ported".



At least we have some force and radiant options this time...
This message was last edited by the player at 17:13, Wed 22 Feb 2023.
Khalid ibn Faizal
player, 1098 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 22 Feb 2023
at 17:23
  • msg #219

Re: OOC thread V

Rynoth:
So I guess this is another case of "updates not properly back-ported".

Probably, but I also like that the "same" monster can work differently. And it bugs me when rules about something like a damage type are hidden in something like the rules for a resistance type.
Rynoth
player, 209 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 22 Feb 2023
at 17:42
  • msg #220

Re: OOC thread V

I just got to look at the map.

They've got Grock surrounded.

How sad.

For them.
Rynoth
player, 211 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 23 Feb 2023
at 16:38
  • msg #221

Re: OOC thread V

And now they're all in a different clump for a followup AoE! Alas, I don't think that most of these things actually attack vs AC, or Grock would also be pretty much untouchable for a turn.


I may add a move for Rynoth if everyone else ends up relocating, but if we're all staying more or less where we are then he won't buck the trend.
Rynoth
player, 212 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 1 Mar 2023
at 20:39
  • msg #222

Re: OOC thread V

Well, we seem to have hit a stall...
Grock
player, 372 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 1 Mar 2023
at 23:52
  • msg #223

Re: OOC thread V

Sorry been busy with work. Will post tonight.
Nezumi
player, 93 posts
Thu 2 Mar 2023
at 19:12
  • msg #224

Re: OOC thread V

Sorry, been having some difficulties with self motivation lately due to recent US and world news which don't help when I already have to lie on the floor/futon to use my computer and make posts here because we still haven't been able to afford to get any furniture since we moved in mid December. Fiance is working a TON of overtime the next couple weeks so depending how expensive my medical trip ends up being later this month we might be able to get some furniture when we get back.

I'll try to get on by Saturday morning.
Jhaartael
player, 101 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 4 Mar 2023
at 23:15
  • msg #225

Re: OOC thread V

My power is restored, and my memory has returned. I'll have something up before I call it a night.
Jhaartael
player, 102 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 5 Mar 2023
at 06:36
  • msg #226

Re: OOC thread V

I confess to some difficulty interpreting the data in front of me. Still, I'd rather sound like an idiot and ask something obvious, than assume incorrectly and be proven one.

The closest foe to us seems to be a Specter at point N10-N11. I am extremely positioning dependent, so I am asking - that information in Grock's table. All of that is accurate? Trust the numbers, not my eyes?
Rynoth
player, 213 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 5 Mar 2023
at 07:15
  • msg #227

Re: OOC thread V

I updated all of the position entries as best I could on my turn, but that one is sitting squarely on the junction of M/N/10/11, so... I'm not sure, hence the ? on it.
Khalid ibn Faizal
player, 1100 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 7 Mar 2023
at 00:17
  • msg #228

Re: OOC thread V

In reply to Rynoth (msg # 227):

I don't think this was specified anywhere, so I specified it. I doubt it makes much difference.
Jhaartael
player, 104 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 7 Mar 2023
at 00:22
  • msg #229

Re: OOC thread V

I kept my turn relatively conservative. None of the enemies have been marked, and it is mostly a loss of minions thus far. No weird terrain we can use, no designations added yet. There's time later for me to be crazy.
Rynoth
player, 214 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 7 Mar 2023
at 00:35
  • msg #230

Re: OOC thread V

Well, if Nezumi has a nice AoE to lob into the middle of that convenient clump...
Nezumi
player, 94 posts
Tue 7 Mar 2023
at 00:42
  • msg #231

Re: OOC thread V

I think I might be able to do an AoE if I can get into position.
Rynoth
player, 215 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 10 Mar 2023
at 08:57
  • msg #232

Re: OOC thread V

Waiting for your turn still?
Nezumi
player, 95 posts
Fri 10 Mar 2023
at 15:11
  • msg #233

Re: OOC thread V

Sorry, I'll get it done this afternoon while my partner's at work.
Nezumi
player, 96 posts
Sat 11 Mar 2023
at 16:15
  • msg #234

Re: OOC thread V

Sorry, I forgot yesterday. Definitely today. I don't have much, if any, ranged abilities so I probably won't be able to actually do any attacks though.
Nezumi
player, 98 posts
Mon 13 Mar 2023
at 15:00
  • msg #235

Re: OOC thread V

Can you at least update the locations for the specters to be accurate? I can fix the other issues, one of which is my fault for forgetting to mark my Temp HP on the chart when I make my own post this afternoon.
Rynoth
player, 217 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 14 Mar 2023
at 00:19
  • msg #236

Re: OOC thread V

I think they're all listed for where they should be now.

I'm not sure why we still keep that in the charts when we have the map, although this map has an ambiguous enough grid to be unclear at times.
Rynoth
player, 218 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 17 Mar 2023
at 07:41
  • msg #237

Re: OOC thread V

Three more PCs to go?
Jhaartael
player, 105 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 17 Mar 2023
at 13:15
  • msg #238

Re: OOC thread V

Today should be less personally dramatic, so I should be able to deliver some ham today.

EDIT: I was wrong. I will deal with this when I awaken.
This message was last edited by the player at 14:23, Sat 18 Mar 2023.
Jhaartael
player, 107 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 18 Mar 2023
at 21:45
  • msg #239

Re: OOC thread V

Doubles post, but Nezumi - I absolutely need you to slap that ghost in the face, because reasons. Don't forget the power bonus.
Nezumi
player, 101 posts
Sun 19 Mar 2023
at 01:31
  • msg #240

Re: OOC thread V

In reply to Jhaartael (msg # 239):

Should I have used a type different than Cold for the Vuln application? Too late now I suppose, but I did the thing.
Rynoth
player, 219 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 19 Mar 2023
at 02:13
  • msg #241

Re: OOC thread V

With a bard? I think they use psychic more than anything else, although thunder is probably in there too?

I'm not sure about Khalid or Grock.

Rynoth doesn't really have a specific elemental focus. Thunder is the only one on an at-will. Otherwise he has one each of lightning, thunder, and cold for encounters; and fire and psychic for dailies.

The psychic one does last for the entire encounter and would be quite nasty when paired with vulnerability to psychic, but he'd almost certainly be putting it up at the beginning of the fight.


Most of his stuff is less about direct damage than boosting the damage of allies or playing chess with the enemies, though.
Nezumi
player, 102 posts
Sun 19 Mar 2023
at 02:23
  • msg #242

Re: OOC thread V

I could've done Thunder but Psychic isn't in my list.
Khalid ibn Faizal
player, 1102 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sun 19 Mar 2023
at 06:27
  • msg #243

Re: OOC thread V

It's rather unclear what all the abbreviations for the wraith are for, but I think Khalid takes 5 damage for starting in the aura. That's fine, he can take it, as long as the leaders stay on top of it.
Rynoth
player, 220 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sun 19 Mar 2023
at 06:45
  • msg #244

Re: OOC thread V

5 psychic damage, AFAIK. It will also get to slide him 2 spaces, but he can presumably just use a move action to get right back where he was.

Rynoth has used his two encounter heals (even though they didn't actually heal, per se), so it'll be up to Jhaartael to cover anyone who drops low. Rynoth can give someone a saving throw if needed, though.
Nezumi
player, 103 posts
Tue 21 Mar 2023
at 13:58
  • msg #245

Re: OOC thread V

If we kept the halves then the one I hit and started by me would be dead at the start of it's turn. Even without that it's health should be lower than it was when I whacked it since it started it's turn in my damage aura.

BTW: The damage aura is a Creatures one not an Enemies one so entering the storm hurts allies too.
Storyteller
GM, 1343 posts
Tue 21 Mar 2023
at 14:12
  • msg #246

Re: OOC thread V

In reply to Nezumi (msg # 245):

You are correct, I will update post.
Rynoth
player, 222 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 24 Mar 2023
at 17:04
  • msg #247

Re: OOC thread V

Everyone should be more clearly placed on the map now.

Unless the wraith-master is moved or removed, Nezumi is the only one not starting her turn in the aura.
Nezumi
player, 104 posts
Wed 29 Mar 2023
at 16:00
  • msg #248

Re: OOC thread V

Sorry Khalid, I think I'm going to be doing a couple damage to you with my last Encounter power use's aura as I hit the wraith master with it.
Khalid ibn Faizal
player, 1104 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 29 Mar 2023
at 16:30
  • msg #249

Re: OOC thread V

In reply to Nezumi (msg # 248):

Khalid lives to serve.
Jhaartael
player, 108 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 29 Mar 2023
at 19:21
  • msg #250

Re: OOC thread V

You'll be fine. For a certain definition. I will shake off the Lazies and post today.
Jhaartael
player, 110 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 30 Mar 2023
at 11:58
  • msg #251

Re: OOC thread V

Oh, doubles post, but one thing of note:

If an enemy misses you, let me know if you want to slide one square, and let me know if you want the enemy going into the square you vacated or not. I can only do this for one of you, and only if they mess up, but this can rewrite the battle.
Khalid ibn Faizal
player, 1105 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 30 Mar 2023
at 19:29
  • msg #252

Re: OOC thread V

In reply to Jhaartael (msg # 251):

DM, please make sure you post misses, not just damage.
Storyteller
GM, 1344 posts
Fri 31 Mar 2023
at 07:33
  • msg #253

Re: OOC thread V

Ah! Of course, I have made it a habit not to, but certainly, I will isolate rolls to make it easier and clearer for you!
Nezumi
player, 106 posts
Fri 31 Mar 2023
at 15:05
  • msg #254

Re: OOC thread V

In reply to Storyteller (msg # 253):

Did you do the aura damage this time?
Khalid ibn Faizal
player, 1106 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 31 Mar 2023
at 15:31
  • msg #255

Re: OOC thread V

I should have fewer HP after taking 26 damage. I'll correct it when I post, if no one else has by then.
Jhaartael
player, 111 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 31 Mar 2023
at 16:19
  • msg #256

Re: OOC thread V

Not by much. I gave you a stack of THP. Don't forget it.

Edit: I called it "tmp" for some reason I will blame on sleep patterns.
This message was last edited by the player at 16:19, Fri 31 Mar 2023.
Khalid ibn Faizal
player, 1107 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 31 Mar 2023
at 16:55
  • msg #257

Re: OOC thread V

In reply to Jhaartael (msg # 256):

I did forget it, but I'm not usually the one who adjusts my HP. It didn't jump out at me when I scanned my HP on earlier posts. I'll have to look again, but what should my HP be currently?
Rynoth
player, 224 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 31 Mar 2023
at 17:02
  • msg #258

Re: OOC thread V

What they are now. I checked and edited when I wrote my post.
Khalid ibn Faizal
player, 1109 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 1 Apr 2023
at 19:34
  • msg #259

Re: OOC thread V

Both remaining enemies are now marked. Whichever non-Khalid-including attack hits first on the DM's turn, Khalid will teleport adjacent (prioritizing flanking, followed by getting out of the aura) and make a melee basic attack. DM, you can adjudicate that if you would like.
Rynoth
player, 225 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 4 Apr 2023
at 06:55
  • msg #260

Re: OOC thread V

Waiting on Nezumi and Jhaartael?
Jhaartael
player, 112 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 4 Apr 2023
at 07:14
  • msg #261

Re: OOC thread V

Aye. I will have something up when I next wake up. Always one thing or another.
Nezumi
player, 108 posts
Wed 5 Apr 2023
at 15:59
  • msg #262

Re: OOC thread V

If it were a 7 I would've taken it in place of my 1. 5 is still a miss though.
Rynoth
player, 226 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 5 Apr 2023
at 16:14
  • msg #263

Re: OOC thread V

Is that 5 available to someone until your EONT? If so, Rynoth might actually be able to use it. (11 + 5 = 16 Fort - enough to hit the specter if someone's in position for Thundering Armor.)

Maybe not optimal, but still usable.
Jhaartael
player, 114 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 5 Apr 2023
at 19:46
  • msg #264

Re: OOC thread V

My instinct told me to give it to Nezumi, and it is optional. Unluck lets me roll a d20 and have the option of replacing an ally's roll with that. It also lets me replace an enemy's roll with mine and... I didn't get so lucky there, unless someone makes them swing at someone on their side.

EDIT 04/09/2023 0205: Gripped by a fey mood. Hopefully sleep will get rid of it. The kids should wake me up early enough, and I should be able to do this today between watching them.

EDIT THE EDIT 04/10/23 0604: More tired than I thought. Realized I left a note saying I needed to post... at the bottom of my own post, and later looked at it and assumed I needed to post.
This message was last edited by the player at 11:04, Mon 10 Apr 2023.
Storyteller
GM, 1346 posts
Wed 12 Apr 2023
at 08:52
  • msg #265

Re: OOC thread V

I will update shortly.
Jhaartael
player, 115 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 12 Apr 2023
at 11:29
  • msg #266

Re: OOC thread V

Hey, I can finally move one of you.

Khalid, I can slide you one square, and I have the option to slide an adjacent enemy into the square you just left. How you want this playing out?
This message was last edited by the player at 11:29, Wed 12 Apr 2023.
Khalid ibn Faizal
player, 1110 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 12 Apr 2023
at 13:46
  • msg #267

Re: OOC thread V

In reply to Jhaartael (msg # 266):

Slide things so I can catch them both in a close burst 1, please.
Rynoth
player, 228 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 12 Apr 2023
at 19:09
  • msg #268

Re: OOC thread V

Ask and you shall receive!
Jhaartael
player, 116 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 12 Apr 2023
at 19:27
  • msg #269

Re: OOC thread V

There is no reason to do it anymore. Pass on reposition.
Rynoth
player, 229 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 12 Apr 2023
at 20:24
  • msg #270

Re: OOC thread V

I figure that it's better we leave the others in place since they've already got flanking (and it'll mean less grief with that aura if the master isn't taken down this round).
Jhaartael
player, 117 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 18 Apr 2023
at 11:48
  • msg #271

Re: OOC thread V

I'm bad about quick on the draw, but it is one of my days where I have some backup. I should have a post later today or tonight.
Nezumi
player, 110 posts
Tue 18 Apr 2023
at 12:11
  • msg #272

Re: OOC thread V

If I forget to mention what vuln I apply just assume it's Cold.
Jhaartael
player, 119 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 19 Apr 2023
at 10:46
  • msg #273

Re: OOC thread V

I am aware that the forced surrender invocation might be quite contentious, but we've pretty much won. This just makes it formal and with fewer rolls.
Storyteller
GM, 1348 posts
Wed 19 Apr 2023
at 10:53
  • msg #274

Re: OOC thread V

Jhaartael:
I am aware that the forced surrender invocation might be quite contentious, but we've pretty much won. This just makes it formal and with fewer rolls.

A 12 hp spectre is yes, just a waste of time to run - I will update shortly. Heck, it could be fun to run with this. I will address is asap.
Rynoth
player, 230 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 19 Apr 2023
at 13:44
  • msg #275

Re: OOC thread V

Even without that we're at the point of, "You finish off the specter, and..."
This message was last edited by the player at 13:44, Wed 19 Apr 2023.
Khalid ibn Faizal
player, 1112 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 19 Apr 2023
at 20:22
  • msg #276

Re: OOC thread V

Rynoth:
Even without that we're at the point of, "You finish off the specter, and..."

Definitely.

I wish there was better guidance about when a fight to the death can end. I never really liked morale rules, but now I see that they're a good way to end something that is plausibly a foregone conclusion.
Grock
player, 378 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 20 Apr 2023
at 00:33
  • msg #277

Re: OOC thread V

I had a DM one time who had a “cresting” rule. There comes a point in every battle when, unless there is an outside influence, the heroes have outnumbered the enemies and have enough health to where they won’t drop them the battle was “crested”. The DM ended the fight and took off x amount of healing surges that would equal the approximate amount of health that would have been lost.
Jhaartael
player, 120 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 20 Apr 2023
at 01:20
  • msg #278

Re: OOC thread V

To my knowledge, an NPC cannot do this to a player. Doing it to an enemy requires them to be Bloodied, and to make an Intimidate check equal to their Will +10. If you fail, you cannot try again, although you can assist another. For me to try that without getting two assists first was reckless, and honestly should not have worked. I have acquired karma that I should have gotten slapped down for as a result of that.

Even if you succeed, there is a lot of latitude in the interpretation of "surrender." The only constant is that they will not fight you anymore using attack actions or the like for the rest of the battle.
Khalid ibn Faizal
player, 1113 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 24 Apr 2023
at 19:51
  • msg #279

Re: OOC thread V

In reply to Grock (msg # 277):

The thing about that is that in most battles (ignoring the fight at the kobold hideout in KotS) there's not much of a chance of the monsters taking out the PCs. So: why are they fighting the PCs at all?

Maybe the monsters don't know how powerful the PCs are. OK, so, when do they learn that? That's when they'd quit trying to beat them. And can the PCs trick the monsters into believing the PCs are too powerful to mess with?

Maybe the monsters are fanatics under orders by an uncaring leader. OK, but then what see those leaders trying to accomplish? And how do they know if their forces are succeeding or not, in order to adjust the kinds of forces they're sending?

Too much thinking in this direction leads to fights that are too realistic, I think. Monsters only attacking when they have overwhelming odds for instance. But it's worth thinking about.

Insane and mindless creatures might keep attacking when it's hopeless, and there are lots of those in D&D.

The old morale systems actually tried to handle that. I didn't understand it when I first started playing, because I was used to fights to the death in video games. But the Basic rules were actually pretty thoughtful about this aspect of play.

Then there's the question of how punishing to make the "unplayed" portion of combat. I guess the last couple rounds would be a good guide, in most cases.
Jhaartael
player, 121 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Apr 2023
at 20:34
  • msg #280

Re: OOC thread V

Often, it is a matter of appearance. If one side outnumbers someone, and they've lived a life of "we are inherently superior to the weak mortal races", they're going to be fairly confident in their odds of victory, especially if they've killed all comers thus far. PCs have a lot of edges in their favor that cannot be seen.

Which brings back another appearance issue - like in the game Sifu, anyone could be a trained fighting machine. They could be some office worker, an unemployed apartment dweller, a raver, an artist, a chef, or whatever. You never know what a person is in a fight until you see them fight and it is difficult to extract yourself.

And then there is sunk-cost, which 4E PCs in particular are prone to. We have the same weakness our foes do, in that we are efficient as a unit, but if one of us goes down, the others have to either press on for victory and hope for the best, or perish as one. The only window for retreat is if the Defender goes down first, having done their job as well as they can. After that window passes, there will not be a second unless you fight at range. Once the Defender goes down, it is victory or defeat shortly after.

So I get why a lot of enemies are overconfident and fight to the finish. Not only is the idea of losing laughable to them, but the very game mechanics - the physics of the setting - discourage retreat and encourage aggression. If there is mercy in the setting, it comes from the PCs and nowhere else.
Storyteller
GM, 1349 posts
Tue 25 Apr 2023
at 07:33
  • msg #281

Re: OOC thread V

Sorry for the delay, had hectic days and you have all waited for me patiently, sorry! I will get to it asap!
Jhaartael
player, 122 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 25 Apr 2023
at 08:57
  • msg #282

Re: OOC thread V

Oh, things of note:

1) If you spend a healing surge at rest, I increase the value by three HP, because I am awesome.

I am not making this up, that's what Song of Rest does.

2) Because I am using a magic item just for that purpose, everyone will be gaining 9 THP to start off the next fight.

I can only do this stuff during a short rest, so here we go.

3) Because Swordmages are often what I only describe as Reverse Fighters, they often do not want the shield, because their mechanics are hilarious and awesome. They want to run from the guy they mark, and they don't wear heavy armor because they defend themselves with their brain, through the anticipation of danger.

I do not know if that will hold true here, so if Khalid wants it, I have no argument against it. I think all of us can use it, but I am not near the front often enough to justify me having it, so that eliminates myself.
Khalid ibn Faizal
player, 1114 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 25 Apr 2023
at 17:47
  • msg #283

Re: OOC thread V

In reply to Jhaartael (msg # 282):

I don't always want to run, but it's nice to have the option.

What shield are you referring to?

Edit: Oh. No I'd don't want the shield. I don't have proficiency anyway.
This message was last edited by the player at 17:49, Tue 25 Apr 2023.
Rynoth
player, 231 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 25 Apr 2023
at 18:38
  • msg #284

Re: OOC thread V

If Khalid is using a daily item power then he'd also gain 7 THP - but I don't think that stacks. Ah well.

None of us are shield users, AFAIK.
Storyteller
GM, 1351 posts
Wed 26 Apr 2023
at 07:49
  • msg #285

Re: OOC thread V

Consider it something you can sell or exchange at the seven pillared halls.
Jhaartael
player, 123 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 26 Apr 2023
at 08:27
  • msg #286

Re: OOC thread V

I am a shield user, but it isn't particularly high priority to me. Bear in mind, anything that keeps my squishy end alive is welcome. I'm just not a front-liner and usually do not see this as priority.
Rynoth
player, 232 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 26 Apr 2023
at 21:15
  • msg #287

Re: OOC thread V

Re the in-game post, we have two (parallel?) bridges going to the same plateau with a watch tower on it? Do the bridges both arrive at the base of the watch tower, or is one further away from it?
Storyteller
GM, 1352 posts
Thu 27 Apr 2023
at 07:34
  • msg #288

Re: OOC thread V

Poorly told but yes, both goes to a large plateau one west side, one east side, the tower being closer to the eastern one.
So it should have been clear but wasn't sorry!
Storyteller
GM, 1354 posts
Wed 10 May 2023
at 08:57
  • msg #289

Re: OOC thread V

Up the tower or onwards?
Jhaartael
player, 126 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 10 May 2023
at 10:24
  • msg #290

Re: OOC thread V

Whether we like it or not, traditionally when there is no scouting, it is the Defender who decides direction. If the party tank says, "I'm going that way" backed with sufficient conviction, everyone else has to make a decision:

1) Follow the party frontline.
2) Ignore the party frontline, and risk entering an engagement without the frontline somewhere other than the front line.
Khalid ibn Faizal
player, 1116 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 12 May 2023
at 14:04
  • msg #291

Re: OOC thread V

This could be an interesting encounter, but there's no real reason to interact with it.
Jhaartael
player, 128 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 13 May 2023
at 19:31
  • msg #292

Re: OOC thread V

Three favor, two against, but one of those two is the party Defender, and his actions count as two extra votes most of the time, which would make the final vote four against/three favor. My math is rarely wrong on these subjects. So, it's up to action.

If no actions get declared on anyone else's part, Jhaartael would absolutely initiate contact, so I know what I'm doing if the situation prolongs to a point where the GM goes crazy.
Khalid ibn Faizal
player, 1118 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 13 May 2023
at 21:41
  • msg #293

Re: OOC thread V

In reply to Jhaartael (msg # 292):

I'd love to have some combat or even some interaction. We could probably handle it. I'd just like a slight bit of in-game rationale for the risk. Someone in trouble, a piece of treasure or info we need, anything.

Also, I will back up anyone who takes aggressive action.
Nezumi
player, 113 posts
Sat 13 May 2023
at 21:47
  • msg #294

Re: OOC thread V

They're already here therefore they might know something we don't.
Khalid ibn Faizal
player, 1119 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 13 May 2023
at 22:09
  • msg #295

Re: OOC thread V

I took action to back us off. I'll back up anyone who takes definite action.
Khalid ibn Faizal
player, 1121 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sun 14 May 2023
at 18:08
  • msg #296

Re: OOC thread V

Khalid will accompany Jhaartael, but will be unarmed. He can call his sword to himself, but at least he'll seem less overtly dangerous.
Rynoth
player, 239 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 22 Jun 2023
at 08:30
  • msg #297

Re: OOC thread V

GM, could we get the stats/power for that orb? (Rynoth should be able to work it out in detail given his background.)
Storyteller
GM, 1360 posts
Thu 22 Jun 2023
at 10:30
  • msg #298

Re: OOC thread V

Rynoth:
GM, could we get the stats/power for that orb? (Rynoth should be able to work it out in detail given his background.)

is this fine?


Rynoth
player, 240 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 22 Jun 2023
at 10:59
  • msg #299

Re: OOC thread V

Okay, next question: which of us can use an orb as an implement?
Storyteller
GM, 1361 posts
Thu 22 Jun 2023
at 11:50
  • msg #300

Re: OOC thread V

Rynoth:
Okay, next question: which of us can use an orb as an implement?

If a big issue, I would be fine with us "amending" the implement type, as not many can use orbs(Wizards?)
Grock
player, 386 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 22 Jun 2023
at 16:45
  • msg #301

Re: OOC thread V

Grock can’t
Khalid ibn Faizal
player, 1123 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 22 Jun 2023
at 18:15
  • msg #302

Re: OOC thread V

In reply to Storyteller (msg # 300):

And psions.
Rynoth
player, 241 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 22 Jun 2023
at 23:55
  • msg #303

Re: OOC thread V

Okay, so a wand or a dagger or a (whatever else). Any preferences? Or volunteers to use it? ;)
Nezumi
player, 116 posts
Fri 23 Jun 2023
at 01:12
  • msg #304

Re: OOC thread V

I like my +2 cold damage passive property thanks.
Jhaartael
player, 135 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 23 Jun 2023
at 05:03
  • msg #305

Re: OOC thread V

So, off hand use it is for me.

Now, before I try to spring some dumb interpretation on the GM - the Daily attached to that Orb. Is this required to be an attack issued from the Orb, or can it just be held in the off-hand and then activated after some other attack from you hits the target? I suspect the former interpretation, but I hope one understands why I might be hoping for the latter.
Rynoth
player, 242 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 23 Jun 2023
at 09:37
  • msg #306

Re: OOC thread V

RAW, you have to attack with the orb to use any of its powers on that attack.

This particular orb could be an exception since it's designed with a purpose (and may not work outside of that purpose).
Storyteller
GM, 1362 posts
Tue 27 Jun 2023
at 11:39
  • msg #307

Re: OOC thread V

I would argue, saying ANY ATTACK, and not your attack, and being a story item so to speak, that it works with any attack hit - and I will lean on this for thematic reasons.

So by all means assume so, and progress forward if you desire.
Storyteller
GM, 1364 posts
Wed 26 Jul 2023
at 12:13
  • msg #308

Re: OOC thread V

I am asking just be sure, as no one wrote aside myself, if vacation season is in play.
I will check daily but if any of you are around, do advise.
Grock
player, 387 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 27 Jul 2023
at 02:43
  • msg #309

Re: OOC thread V

I posted last and just waiting for direction. Should we all just try to stealth up to the next area and take a peek?
Jhaartael
player, 136 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 27 Jul 2023
at 03:36
  • msg #310

Re: OOC thread V

Didn't have a short-term reply in mind, so I'm still here.
Khalid ibn Faizal
player, 1124 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 27 Jul 2023
at 05:12
  • msg #311

Re: OOC thread V

Still here. Khalid isn't the stealthiest gnome, but he's game to try.
Nezumi
player, 117 posts
Thu 27 Jul 2023
at 05:22
  • msg #312

Re: OOC thread V

I was under the impression that we were waiting for GM activity myself...
Rynoth
player, 243 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 27 Jul 2023
at 05:39
  • msg #313

Re: OOC thread V

Yes. The orb became (whatever it was) and we're moving ahead.
Storyteller
GM, 1365 posts
Thu 27 Jul 2023
at 07:03
  • msg #314

Re: OOC thread V

*Shrug* Well I have made a mess of things then!
My bad! I shall get into the game shortly, so sorry!
Khalid ibn Faizal
player, 1125 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 11 Aug 2023
at 16:33
  • msg #315

Re: OOC thread V

I feel like I either need a little more to react to, a little more guidance/reminder as to what we're supposed to do, or some assurance that I can improvise without causing problems. I assume there's a pre-written skill challenge here, but I'm more than happy to outline something I want to accomplish (with help, ideally) and either help craft a skill challenge for it, or leave it to the DM.
Rynoth
player, 245 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 11 Aug 2023
at 22:34
  • msg #316

Re: OOC thread V

I was mainly waiting for the GM to acknowledge that we were underway again, but if we're going to proceed regardless then... well, he warped some magical flows once. Doing it here is likely to be a lot more dangerous, but the ritual is probably far more prone to collapsing too.
Storyteller
GM, 1367 posts
Mon 14 Aug 2023
at 09:24
  • msg #317

Re: OOC thread V

Its on me.
I have struggled for time for a bit, and focus has been all over the place.
There is in fact no skill challenge and it is open ended for a reason. At least book and gamewise - I will state, to make it clear, that I allow free thinking and will adapt to it.
If something is rigid and should be done in one way it is either poorly designed or should be limited in a sensible way.
You have the option to stop matters, but how is your call.
To make it clear as I can see the confusion.
The shadow binders have focus on the mages, which are those who perform the ritual and must be freed.
The warders remain there as constructs action only in defense.
You know there is a large shadow dragon from the witch..somewhere.
And breaking the bond between binder and mage breaks the ritual.
So something to focus on.
Storyteller
GM, 1369 posts
Fri 18 Aug 2023
at 09:40
  • msg #318

Re: OOC thread V

Tried to clear up things. If it does still not help, let me know and I will find a way to make it more straightforward.
Rynoth
player, 246 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 18 Aug 2023
at 11:21
  • msg #319

Re: OOC thread V

How high up are the mages and shadows (and for that matter, the dragon)? I expect that they're out of melee range, at the very least?
Storyteller
GM, 1370 posts
Fri 18 Aug 2023
at 11:28
  • msg #320

Re: OOC thread V

Rynoth:
How high up are the mages and shadows (and for that matter, the dragon)? I expect that they're out of melee range, at the very least?

Dragon is currently not in sight so can not say. At least 50 feet up.
The mages and binders are ground level on the platform ahead, near you, but you have to get close to them to engage so to speak. So much more managable.
Rynoth
player, 247 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 18 Aug 2023
at 12:47
  • msg #321

Re: OOC thread V

Do the shadows have to be destroyed to break their hold over the mages or would moving them away be enough?
Storyteller
GM, 1371 posts
Fri 18 Aug 2023
at 13:02
  • msg #322

Re: OOC thread V

Rynoth:
Do the shadows have to be destroyed to break their hold over the mages or would moving them away be enough?

A guess would be that they are actively controlling them, so disrupting or killing them is at least at a glance the best bet.
Khalid ibn Faizal
player, 1126 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 18 Aug 2023
at 16:19
  • msg #323

Re: OOC thread V

I have some thoughts on how to approach this without getting mobbed by warders, but I need to take the time to review the description. I'll try to post this weekend.
Rynoth
player, 248 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 18 Aug 2023
at 21:49
  • msg #324

Re: OOC thread V

"Don't hit the wardens" would be the main rule? Just make sure you keep your AoE away from them.

If you can make a shade hit a warden, maybe...
Jhaartael
player, 138 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 18 Aug 2023
at 22:37
  • msg #325

Re: OOC thread V

I see two approaches, actually. One is careful fire, as per the likely intended path.

The other is refuge in audacity, and involves unloading on all of them. Even the wizards of Sarunn struggle to control more than one of these at a time. Trying to control a lot of them would tax even an ancient mind.
Rynoth
player, 249 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 18 Aug 2023
at 23:12
  • msg #326

Re: OOC thread V

If they're actually under control rather than just operating on Paldemar's last orders.

Also, "defend my owner" seems likely to be a default behavior, so I wouldn't count on overload working even then.

See what happens if one mage is released. Weakening the ritual is a good start, and maybe they'll actually be able to help with the rest.
Rynoth
player, 250 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 25 Aug 2023
at 17:57
  • msg #327

Re: OOC thread V

So... which will we do?
Khalid ibn Faizal
player, 1127 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 25 Aug 2023
at 18:11
  • msg #328

Re: OOC thread V

In reply to Rynoth (msg # 327):

Unload on all of them!
Khalid ibn Faizal
player, 1128 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sun 27 Aug 2023
at 06:36
  • msg #329

Re: OOC thread V

I've finally taken the time to read the description closely and look over the map.

I think I get it, though I'm not clear where the "hundreds" of bronze warders are. Most are off the map, I guess.

Fighting the warders isn't going to work if they're like the ones we've faced before. Khalid will be able to gauge this I assume and not try to take them out.

So, I change my response to trying to release a mage and see what happens.
Jhaartael
player, 139 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 27 Aug 2023
at 16:38
  • msg #330

Re: OOC thread V

So, now we determine who is with us, player wise. Nazumi seems to be gone. That's a great deal of single target elimination that we no longer have.
Nezumi
player, 118 posts
Sun 27 Aug 2023
at 18:04
  • msg #331

Re: OOC thread V

Been quiet because nothing seemed to need my input. I'm still around and reading updates within a day of when they happen usually.
Nezumi
player, 120 posts
Sun 27 Aug 2023
at 18:20
  • msg #332

Re: OOC thread V

Did that non-combat encounter put us at a milestone to start this one with an action point? If so that puts Nezumi starting this encounter with 59/59 hp, 6/9 surges, and 3/5 glove charges with 1 action point. If not, then she doesn't have an action point. Did I pop dailies during that last encounter or is my sheet outdated from the other dungeon where power uses are concerned? I'll have to go back farther I guess.

EDIT: Sheet's power tracking was outdated. Also, for clarification: 2 surges spent on healing during short rest and 1 spent for the potion.
This message was last edited by the player at 18:27, Sun 27 Aug 2023.
Jhaartael
player, 141 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 27 Aug 2023
at 18:44
  • msg #333

Re: OOC thread V

Wasn't sure, my apologies. Consider it a RPOL side effect.

I'll update in character, see what I have pre-combat that can help aside from "chug a Gravespawn potion", because that is a damn good idea.
Storyteller
GM, 1372 posts
Mon 28 Aug 2023
at 07:54
  • msg #334

Re: OOC thread V

In efforts to try and align this; assume the only thread for now is the binders(who are busy), the mages are hostages and assumed on your side, and the warders will only attack if attacked.
The dragon is the element of chaos and worry as it may dive down at any point.
I can see why this encounter is daunting, confusing and I have taken notes to avoid such in the future.
For now if it aids, go ahead and I will make sure to adapt and refine the encounter to be enjoyable.
Storyteller
GM, 1373 posts
Fri 1 Sep 2023
at 12:44
  • msg #335

Re: OOC thread V

I have for refence made note of this encounter. Ideally, the dragon and perhaps a minion or two should be all to worry about, the rest made clear to be backdrops/scenery if that makes sense, as the scene is complex and overwhelming and while offering alot of freeedom it is not portraited well.

So as the game is slowing down quite a bit, I wonder if the encounter should be revisited and rewritten or if you are fine and have a plan to go along on. Regardless I urge something is done, and soon to not die out the interest we have in the game so to speak.
Jhaartael
player, 143 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 2 Sep 2023
at 14:35
  • msg #336

Re: OOC thread V

I have kid business to resolve today, then I should be cleared to think of something. It's daunting, but not a complex situation.

EDIT 09/03/23 0317: So, the dragon is likely to be the simplest part of this fight. They are hit, we activate The Thing, dragon starts going bye-bye, but is likely to make this rather complex because I'm betting they are going to fight this on the way out. The dragon is giving me a vibe akin to The Portal of Doom in the first part of the Orcus Unleashed series - while it has a statblock at upper Paragon and lower Epic, when you first encounter it, it is more of an environmental condition and a skill challenge.

In short, I do not believe we are supposed to fight the dragon at all, unless terrible things happen.

I think the idea is that we might be subject to a steady stream of enemy reinforcements until we can sufficiently mess up the ritual. And that is the tricky part of any Skill Challenge - knowing what we can do, because they tend to punish you for experimentation and guessing.

FURTHER EDIT 09/06/23 0425: I feel very dumb for forgetting to record that I had drank one of those lovely potions. I remembered to count the surge off, I forgot to record the effect.
This message was last edited by the player at 09:25, Wed 06 Sept 2023.
Rynoth
player, 254 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 6 Sep 2023
at 14:10
  • msg #337

Re: OOC thread V

Since it's the obvious first target, F13 should be starting at 112/121, not 121/117.
Nezumi
player, 122 posts
Thu 7 Sep 2023
at 05:59
  • msg #338

Re: OOC thread V

Here's hoping that mousey stealth check keeps me hidden until my turn.
Jhaartael
player, 145 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 7 Sep 2023
at 06:16
  • msg #339

Re: OOC thread V

I wonder if you might not be served by actually Stealthing for a prolonged number of turns. Make no mistake, a Striker not striking does have the potential to make a longer battle. But if you suspect there is a hidden master, particularly if they are the load bearing type, then searching for the threat might be higher priority than simply killing the first or second line of enemies.

But it is hard - it's hard to do, because you are missing out on the awesome fighting, and it is a bit hard on the team. It's a calculated decision.

I'm not sure what I would do in your position. The last character I did that with was specifically designed from the ground up to single out one guy and pull a Jason Vorhees on them. I don't know if you are kitbashed for that kind of action.
Nezumi
player, 123 posts
Thu 7 Sep 2023
at 06:46
  • msg #340

Re: OOC thread V

I'm planning on popping out and going nova pretty quick. Just hoping my stealth can cover me for the one turn.
Storyteller
GM, 1376 posts
Wed 13 Sep 2023
at 11:13
  • msg #341

Re: OOC thread V

Still waiting on actions for the first three - anything wrong or that I can advise on?
Jhaartael
player, 146 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 13 Sep 2023
at 20:24
  • msg #342

Re: OOC thread V

Oh, no I'm just derping. I'll have a post up before midnight my time.
Khalid ibn Faizal
player, 1132 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 13 Sep 2023
at 23:02
  • msg #343

Re: OOC thread V

In reply to Storyteller (msg # 341):

Are our locations on the map up to date? Exactly which shade are we taking on first?
Rynoth
player, 255 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 14 Sep 2023
at 00:50
  • msg #344

Re: OOC thread V

My location is. I don't know about anyone else's.

The wizard just to the east of us has been released but the shade is still there, and it's a good first target.
Jhaartael
player, 147 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 14 Sep 2023
at 05:15
  • msg #345

Re: OOC thread V

So, my plan is to use Moment of Escape to slide Grock four squares into the nearest enemy, and then attempt to use Impelling Force to drag an enemy within ten squares of me five squares into someone they do not want to be next to - ideally Khalid, secondly Grock due to his desire to attack two targets per turn, Nezumi as a third, and Rynoth as my final option. If our ally of choice is one square away from the edge, I want to slide our target off at that point.

Heads, he blows his save and goes into the drink, and I use my remaining slide trying to push them under the water like a bully giving a swirly in a bad 80's movie.
Tails, they pass their save and go prone... next to my ally.

If I have no such foes in range, then I want to Blunder the guy in front of us towards whoever has the best melee basic attack ready for usage. If our ally is one square away from the edge, I want to slide our target off at that point. See the coin flip above for my reasoning.

I know where I am supposed to be, I think, but I'm not quite equating the coordinates to where they are. Maybe I'm zoomed out, maybe I've somehow got the map sideways or something, but the guy recorded as F13 looks like they are on A13, there's another chap in the ranges of D12 to E13, there's this other cat looks like he's between C10 to C11.

I'm recorded at I16, but I seem to be at A16 to B16. This is what is throwing me off and stalling me.
Rynoth
player, 256 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 15 Sep 2023
at 18:36
  • msg #346

Re: OOC thread V

That seems fine to me, although it won't be very helpful to put a shadow creature next to Rynoth; he has some close-quarters capability but it's not his strong point.
Grock
player, 393 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 16 Sep 2023
at 19:11
  • msg #347

Re: OOC thread V

I have no problem teleporting to F13 and punching that shade in the face if that is okay with everyone.
Rynoth
player, 257 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 16 Sep 2023
at 20:00
  • msg #348

Re: OOC thread V

That's fine. Keep their attention off of the mage that was just freed.
Jhaartael
player, 148 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 17 Sep 2023
at 02:21
  • msg #349

Re: OOC thread V

I know what I am failing to understand - those "B" units aren't units. They do not matter. They are simply designations of the terrain we are on.

The "S" units are the targets - Shadow Binders. I was wondering why there was nothing with a B in their name on the list of foes.

Look, I might sound dumb in this moment, but I see a tab on the board and my instinct is to interact with it, usually violently. I usually play the party meat shield/living ballistic missile. Jhaartael is out of my usual wheelhouse.

EDIT: I should have a post up before I go to sleep.
This message was last edited by the player at 02:24, Sun 17 Sept 2023.
Nezumi
player, 124 posts
Wed 27 Sep 2023
at 15:57
  • msg #350

Re: OOC thread V

What about me and Rynoth?
Storyteller
GM, 1378 posts
Thu 28 Sep 2023
at 08:14
  • msg #351

Re: OOC thread V

Nezumi:
What about me and Rynoth?

I forgot you! let me correct the order, as you are right, it is you now!
Rynoth
player, 258 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 28 Sep 2023
at 19:48
  • msg #352

Re: OOC thread V

I'll let Nezumi take her turn first since she hasn't had one yet. Also, which of you has a strong basic attack?
Nezumi
player, 125 posts
Thu 28 Sep 2023
at 20:34
  • msg #353

Re: OOC thread V

My Unraveling Strike (+13vsAC; 2d4+7 phys, 7 cold, and inflict Vuln 3 to one damage type) is an MBA. Eldritch Bolt (+11vsRef; 1d10+7 Force and 7 Cold) is far less powerful but it's an RBA.
Jhaartael
player, 150 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 28 Sep 2023
at 22:42
  • msg #354

Re: OOC thread V

I have a basic attack. I should not be your first choice - I took it, just in case it would matter.
Grock
player, 395 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 28 Sep 2023
at 23:50
  • msg #355

Re: OOC thread V

MBA for me is +13 attack 1d8+7 damage
Nezumi
player, 127 posts
Fri 29 Sep 2023
at 00:06
  • msg #356

Re: OOC thread V

I think I might pop my dailies next turn to buff my defenses more. Will have no use for a +1 power bonus to AC then since one of my dailies is a +2 power to AC and Fort while the other is a +2 shield to AC and Ref. A nice pile of THP is handy though, as is the +1 AC until my next turn. (Standard action daily gets bonus damage if target is vulnerable to cold so I had to go for the at-will first.)
This message was last edited by the player at 00:10, Fri 29 Sept 2023.
Khalid ibn Faizal
player, 1134 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 29 Sep 2023
at 17:30
  • msg #357

Re: OOC thread V

If the shadowbinder attacked the mage, Khalid can teleport adjacent and make a melee basic attack on it.
Rynoth
player, 260 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 30 Sep 2023
at 01:16
  • msg #358

Re: OOC thread V

(This is technically a Close Burst 1 creatures in burst ability, do I HAVE to attack the mage?)

Does it actually say "all creatures", or is it "all enemies"?

If it's "all creatures" then you can't choose.
Nezumi
player, 129 posts
Sat 30 Sep 2023
at 02:32
  • msg #359

Re: OOC thread V

In reply to Rynoth (msg # 358):

Does it use the same attack roll or a separate one?
Rynoth
player, 261 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 30 Sep 2023
at 02:55
  • msg #360

Re: OOC thread V

Individual attack rolls. Only one damage roll.
Nezumi
player, 130 posts
Fri 6 Oct 2023
at 23:58
  • msg #361

Re: OOC thread V

Hello? Is anyone alive?
Rynoth
player, 262 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 7 Oct 2023
at 00:30
  • msg #362

Re: OOC thread V

Rynoth's next turn comes after the enemies, so I'm pretty much stuck waiting right now.
Nezumi
player, 131 posts
Sat 7 Oct 2023
at 01:03
  • msg #363

Re: OOC thread V

In reply to Rynoth (msg # 362):

The group being split up only happens on the first round. I'm the only player who can't take a turn for this round at this point.
Rynoth
player, 263 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Sat 7 Oct 2023
at 01:14
  • msg #364

Re: OOC thread V

My turn came directly before yours. Everyone else needs to act now.
Nezumi
player, 132 posts
Sat 7 Oct 2023
at 01:32
  • msg #365

Re: OOC thread V

In reply to Rynoth (msg # 364):

No, your turn was before the enemies turn. Then I went first of the group for round 2.
Jhaartael
player, 151 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 7 Oct 2023
at 07:48
  • msg #366

Re: OOC thread V

It will be tomorrow for me, but for the rest of you, later today. I'll make an effort to have a post up. I'm thinking I need to get through that orb and back up Nezumi. One of the advantages of two Leaders.
Grock
player, 396 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sun 8 Oct 2023
at 13:02
  • msg #367

Re: OOC thread V

I no longer see the shadow binder for F13 on the map and it was to the right of us. Is it still there?
Storyteller
GM, 1380 posts
Mon 9 Oct 2023
at 08:41
  • msg #368

Re: OOC thread V

Grock:
I no longer see the shadow binder for F13 on the map and it was to the right of us. Is it still there?

He is - but within the sphere of darkness. So you simply can not see it.
Rynoth
player, 265 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 23 Oct 2023
at 21:53
  • msg #369

Re: OOC thread V

This seems like the appropriate time to bust out that Pocket Eye of Sauron. "Enemies can't benefit from concealment" effectively counters the dark zones, at least with regard to the enemies themselves. You still have to remember where the floor is.

And who doesn't like getting bonus damage on every hit?
This message was last edited by the player at 21:53, Mon 23 Oct 2023.
Storyteller
GM, 1382 posts
Wed 1 Nov 2023
at 10:14
  • msg #370

Re: OOC thread V

I am deeply sorry for absence. IRL has been alot, but I shall make sure to update here shortly to keep things moving.
Jhaartael
player, 153 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 1 Nov 2023
at 10:31
  • msg #371

Re: OOC thread V

Now, I'm only going to get one shot at grounding this things, although thankfully, I seem custom built to hit its weak point. What kind of action would it be to know what effect dropping it down will have?

And is that water covering a gateway?

Basically, I'm asking if I can just kick the dragon to the Shadowfell or wherever their portal to be or exists is meant to go, and just end the dragon's role in the fight right now.
Grock
player, 398 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 1 Nov 2023
at 13:28
  • msg #372

Re: OOC thread V

That is the intent with the orb. The dragon is more of an environmental danger for us to overcome by using the daily magic ability to send it crashing through the water.
Rynoth
player, 266 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 1 Nov 2023
at 16:40
  • msg #373

Re: OOC thread V

Please keep in mind that the Eye is helping here: any enemies within 3 squares of E-11 don't benefit from concealment and will take an extra 4 psychic damage if you hit them with an attack.
Jhaartael
player, 154 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 2 Nov 2023
at 20:25
  • msg #374

Re: OOC thread V

Will try and post tonight.
Jhaartael
player, 155 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 3 Nov 2023
at 09:31
  • msg #375

Re: OOC thread V

Doubles post, but I am really stupid for failing to update in the grid where I ended my move. If that attack also hit B11, I was struck as well.

Also, my set-up requires Nezumi to swing before me, or else my bonus to her is wasted.
Nezumi
player, 133 posts
Fri 3 Nov 2023
at 20:42
  • msg #376

Re: OOC thread V

Oh, alright. I'll try to post today then.
Jhaartael
player, 156 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sat 4 Nov 2023
at 14:33
  • msg #377

Re: OOC thread V

I need to get into the habit of just rolling the d20 rolls for Unluck immediately. I don't see myself giving my roll to the bad guy, but at the same time, I do not like their odds at surviving another hit from Nezumi... assuming she doesn't switch targets.
Nezumi
player, 135 posts
Tue 7 Nov 2023
at 20:22
  • msg #378

Re: OOC thread V

Jhaartael:
I need to get into the habit of just rolling the d20 rolls for Unluck immediately. I don't see myself giving my roll to the bad guy, but at the same time, I do not like their odds at surviving another hit from Nezumi... assuming she doesn't switch targets.


I don't think I could've pulled off doing 52 damage even if I had rolled all max damage but thanks for that free crit to do 2d4 (high crit)+ 8 (base max dmg) + 7 (base phys section modifiers) phys damage and 2d8 (enchantment crit dice) + 7 (base cold section modifiers) + 3d6 (3 remaining glove charges) cold damage after pumping everything I could into it.

Actually, ran the numbers and I actually could've done up to 64 damage if I'd rolled better on the damage dice. I just rolled pretty shitty.
Nezumi
player, 136 posts
Mon 20 Nov 2023
at 22:42
  • msg #379

Re: OOC thread V

Anyone alive?
Rynoth
player, 267 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 21 Nov 2023
at 00:16
  • msg #380

Re: OOC thread V

Well, if we want to suppose that the others are delaying until after Rynoth's turn...
Jhaartael
player, 158 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 21 Nov 2023
at 02:01
  • msg #381

Re: OOC thread V

I am, of course, still here. Even if I am often slow on the draw.
Rynoth
player, 268 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 21 Nov 2023
at 02:15
  • msg #382

Re: OOC thread V

Uhh, actually: what happened with the dragon hitting the "water"? That might alter the situation.
Storyteller
GM, 1384 posts
Tue 21 Nov 2023
at 08:32
  • msg #383

Re: OOC thread V

Let me address that. Seems we missed it.
Jhaartael
player, 159 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 21 Nov 2023
at 09:06
  • msg #384

Re: OOC thread V

I did more than that, if I can.
Rynoth
player, 269 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 21 Nov 2023
at 13:37
  • msg #385

Re: OOC thread V

Okay, I don't think that I need to take a turn after all.

I don't see a reason to hang around unless there's some indication that the rift isn't actually sealed?
Jhaartael
player, 160 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 21 Nov 2023
at 23:49
  • msg #386

Re: OOC thread V

So, a general heads-up. I apparently have bronchitis, and can expect to have my lungs kicked in for the next few weeks. I am taking a cocktail of steroids, aerosols, and what seems to be a narcotic of some type based on what it does. So I have a wonderful medley of side-effects to look forward to.

Several of them contradictory, and given that I know how drugs like speedball tend to work, I am honestly not looking forward to this, and I only hope it is somehow preferable to hacking up a quarter of a lung every day.

So, if my response time is slow, or if I am on but not doing anything, it is likely because I can still read and process information while high as a f***ing kite, but I cannot actually do anything with it. And I am completely aware of this ridiculous state of mind, and there is nothing I can do about it. I might post occasionally, and if it is... let's just say "flow of consciousness" in orientation, this is going to be why.

On the plus side, I passed that Endurance check. Huzzah!
Khalid ibn Faizal
player, 1136 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 27 Nov 2023
at 20:49
  • msg #387

Re: OOC thread V

In reply to Jhaartael (msg # 386):

Yikes! I hope you're better soon.
Jhaartael
player, 162 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 27 Nov 2023
at 22:45
  • msg #388

Re: OOC thread V

I do feel a bit better these days. Apparently, the chemical combination is working, given that I am on day seven of taking it and I am not dead yet, which is an improvement from "apparently dying", which was my status when I got myself checked on apparently. It explained a lot, to be honest.

I'll run out of the pills in three days, but hopefully by that point I'll only need the aerosol to carry me through the rest of this illness.
Storyteller
GM, 1387 posts
Fri 1 Dec 2023
at 13:37
  • msg #389

Re: OOC thread V

Just a heads up, I am seeking a new leader for the team as Jhaar has to bow out due to IRL.
This is also an option for you to take over leader role if you seek so - but no worries otherwise.
Jhaartael
player, 163 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 1 Dec 2023
at 17:11
  • msg #390

Re: OOC thread V

Aye. I have a lot of business to catch up on. It was fun. This might be my most amicable exit from a game to date.

Have fun, all. I might have been Cousin Slowpoke way too often, but I have no issues with the game, honestly.
Rynoth
player, 272 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 1 Dec 2023
at 17:40
  • msg #391

Re: OOC thread V

Well... Rynoth is also a Leader-role class, so we're not completely without. It's nice to have the extra support with a second one, though.
Rynoth
player, 273 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 5 Dec 2023
at 12:51
  • msg #392

Re: OOC thread V

I've added an additional healing power (albeit a daily one) in case we don't end up with another leader. Otherwise he'll just keep on tossing boosts and forced movement around like before.
Grock
player, 399 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Tue 5 Dec 2023
at 19:20
  • msg #393

Re: OOC thread V

Hi Everyone! I apologize for my sudden absence with work striking me down like that dragon into the vortex. I am back to full posting  now that work has calmed down.
Nezumi
player, 139 posts
Tue 5 Dec 2023
at 20:38
  • msg #394

Re: OOC thread V

Y'all got a new daily? I just got an ASI.

BTW, could I retrain a second feat as well? Action Surge just doesn't feel particularly useful and I'm thinking one of the White Lotus feats would be better. White Lotus Enervation perhaps, really lean into the "debuff by smashing" thing I've already kinda ended up doing by adding a -1 AC penalty on top of the damage for hitting me, elemental vulnerability, and inability to heal I'm already dishing out with all my at-will attacks.
Rynoth
player, 274 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 5 Dec 2023
at 21:29
  • msg #395

Re: OOC thread V

It was via a utility retrain.
Nezumi
player, 140 posts
Thu 7 Dec 2023
at 16:28
  • msg #396

Re: OOC thread V

Nezumi:
Y'all got a new daily? I just got an ASI.

BTW, could I retrain a second feat as well? Action Surge just doesn't feel particularly useful and I'm thinking one of the White Lotus feats would be better. White Lotus Enervation perhaps, really lean into the "debuff by smashing" thing I've already kinda ended up doing by adding a -1 AC penalty on top of the damage for hitting me, elemental vulnerability, and inability to heal I'm already dishing out with all my at-will attacks.


@Storyteller? Would this be okay?
Jhaartael
player, 164 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Fri 8 Dec 2023
at 00:17
  • msg #397

Re: OOC thread V

Hey gang, I'm the new player taking over for your Bard.  There's a lot of material for me to catch up on, but I look forward to the adventure!
Nezumi
player, 141 posts
Fri 8 Dec 2023
at 00:56
  • msg #398

Re: OOC thread V

In reply to Jhaartael (msg # 397):

So you're just taking over the same character sheet, pfp, name, and everything else?
Grock
player, 400 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Sat 9 Dec 2023
at 15:49
  • msg #399

Re: OOC thread V

Welcome!
Storyteller
GM, 1392 posts
Mon 11 Dec 2023
at 12:41
  • msg #400

Re: OOC thread V

Anyways. To make it easier for all. Orontor has the way forward - or you do aswell with the journal entry pointing further - Paldemars journal to be exact. How and where is the next steps, but yes, key is also to get new Jhaar assuming the name remains to get into the game properly. From what I read, there may be a delay in this, so if the rest of you take steer he will catch up.
Nezumi
player, 142 posts
Mon 11 Dec 2023
at 21:38
  • msg #401

Re: OOC thread V

Nezumi:
Nezumi:
Y'all got a new daily? I just got an ASI.

BTW, could I retrain a second feat as well? Action Surge just doesn't feel particularly useful and I'm thinking one of the White Lotus feats would be better. White Lotus Enervation perhaps, really lean into the "debuff by smashing" thing I've already kinda ended up doing by adding a -1 AC penalty on top of the damage for hitting me, elemental vulnerability, and inability to heal I'm already dishing out with all my at-will attacks.


@Storyteller? Would this be okay?

Still waiting on a response one way or another on this retraining query...
Rynoth
player, 276 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 11 Dec 2023
at 21:45
  • msg #402

Re: OOC thread V

Given that we can go as far as to shift class, I don't think that a double-retrain of feats will be an issue?
Storyteller
GM, 1393 posts
Tue 12 Dec 2023
at 08:48
  • msg #403

Re: OOC thread V

Sorry for missing this.
I am totally fine with all of it, as per Rynoth. I ask you do it 1:1 that is all, and keep the character "correct", but shifting? go nuts!
Storyteller
GM, 1394 posts
Wed 20 Dec 2023
at 14:17
  • msg #404

Re: OOC thread V

So, with the rod bit handled, you have all options to discuss and advance - as you have insight into next steps - failing that I am fine with assuming you share what was in Paldemars diary and we build on from that seemlessly in one post.
If that is fine, I will make a large post tomorrow and allowing you to advance. Is this acceptable?
Grock
player, 401 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Wed 20 Dec 2023
at 15:08
  • msg #405

Re: OOC thread V

Sounds good. I will get a post up today. Is our sword Sage still around? Was looking into making Grock more of an off tank while still keeping his flair and aggressive melee style.
Khalid ibn Faizal
player, 1137 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 20 Dec 2023
at 16:43
  • msg #406

Re: OOC thread V

In reply to Grock (msg # 405):

The swordmage is still here. I was hugely perplexed by the previous encounter, so I stepped back a bit. I'd still like to participate, though.
Storyteller
GM, 1395 posts
Thu 21 Dec 2023
at 13:14
  • msg #407

Re: OOC thread V

I will go ahead, when time permits and provide a post, as I am off on xmas vacation and will allow you to proceed, and will assume you share what you have found.

FYI it is here:
link to a message in this game
This message was last edited by the GM at 13:16, Thu 21 Dec 2023.
Khalid ibn Faizal
player, 1138 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 21 Dec 2023
at 17:39
  • msg #408

Re: OOC thread V

As usual, an out-of-game translation of what the NPCs are saying wod help me, along with a bit of a recap of our situation.

Have we had an extended rest?
Rynoth
player, 278 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 21 Dec 2023
at 17:57
  • msg #409

Re: OOC thread V

By the time we leave? Definitely.
Storyteller
GM, 1397 posts
Wed 27 Dec 2023
at 08:18
  • msg #410

Re: OOC thread V

Khalid ibn Faizal:
As usual, an out-of-game translation of what the NPCs are saying wod help me, along with a bit of a recap of our situation.

Have we had an extended rest?


I will provide this, as maybe we brushed over it quickly!
Tried to get it out before XMAS so thats a fair request - align and define the "task" at hand and iterate what the journal depicts and what is expected of you. Expect it today.
Nezumi
player, 144 posts
Wed 27 Dec 2023
at 23:08
  • msg #411

Re: OOC thread V

In reply to Storyteller (msg # 410):

I had responded before and not gotten any response...
Rynoth
player, 279 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 27 Dec 2023
at 23:45
  • msg #412

Re: OOC thread V

I think that Nezumi is still wondering about the double-retrain?


Separately, is there any independent info (not just Paldemar's notes) on who Karavakos is/was?
Nezumi
player, 145 posts
Thu 28 Dec 2023
at 00:03
  • msg #413

Re: OOC thread V

In reply to Rynoth (msg # 412):

Double retrain was answered. I was referring to my in character response to the request from Baaz to see me.
Storyteller
GM, 1399 posts
Thu 28 Dec 2023
at 07:50
  • msg #414

Re: OOC thread V

She is right, and I shall assure her it is handled.
Storyteller
GM, 1400 posts
Thu 28 Dec 2023
at 07:56
  • msg #415

Re: OOC thread V

Rynoth:
I think that Nezumi is still wondering about the double-retrain?


Separately, is there any independent info (not just Paldemar's notes) on who Karavakos is/was?

Little - aside from what you wrote.
I will provide a dual answer IC, with what Orontor knew of him.
Nezumi
player, 147 posts
Thu 28 Dec 2023
at 11:09
  • msg #416

Re: OOC thread V

I'll look up what languages I know and post here with them within 24 hours. What would I roll to identify the language if I can't read it myself?
Storyteller
GM, 1402 posts
Thu 28 Dec 2023
at 12:23
  • msg #417

Re: OOC thread V

Well, several ways.
Comprehend language is a 1st level ritual and does many mages etc may have it.
If magical, Arcana would work, but otherwise its a hard nosed Intelligence to determine what it could be, but not necessarily understand it.
Grock
player, 402 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Thu 28 Dec 2023
at 14:54
  • msg #418

Re: OOC thread V

I will get a post up later today. Did a retrain as a Scout from Heroes of the Forgotten Kingdoms. Main difference is he will be using a double sword instead of his fists to fight with. All the same Grock flavor though.
Rynoth
player, 280 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 28 Dec 2023
at 20:06
  • msg #419

Re: OOC thread V

Rynoth has the Explorer theme. Is that going to overlap a lot with Grock's new build as a ranger? (I'm also unsure what character theme Grock has, if any.)

There's certainly enough justification to switch out Rynoth's right now if we'd be duplicating things.
Grock
player, 403 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Thu 28 Dec 2023
at 20:24
  • msg #420

Re: OOC thread V

It won’t. His theme is pissed off ex-slave of a pirate ship who escaped. Now he just wants something to hit and rescue people who may be enslaved or oppressed or preventing that from happening. Mechanically, his theme is mobility and attacking multiple creatures in melee at once.
Rynoth
player, 281 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 28 Dec 2023
at 20:50
  • msg #421

Re: OOC thread V

Alright.


So, for anyone who is rebuilding/taking over a character/etc: Rynoth grants all allies a +2 power bonus to Endurance checks. It won't stack with any other power bonuses to Endurance (though I don't remember many of those), but it's always-on as long as he's in the party, no actions needed.

You'll also gain 9 temporary hit points whenever you use a magic item daily power.
Storyteller
GM, 1403 posts
Wed 3 Jan 2024
at 08:21
  • msg #422

Re: OOC thread V

In reply to Grock (msg # 420):

Saw the IC post. I love the transition so applause from here.
I will peak and push in game, but do reach out if there is any doubts or questions :)
Storyteller
GM, 1406 posts
Wed 10 Jan 2024
at 11:55
  • msg #423

Re: OOC thread V

So shall I simply transition to "outside on the road to Fallcrest"?
Rynoth
player, 283 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 10 Jan 2024
at 12:10
  • msg #424

Re: OOC thread V

It looks like Nezumi is up in the current IC thread (responding to her ally), but otherwise it looks like everyone's ready?
Nezumi
player, 148 posts
Wed 10 Jan 2024
at 12:22
  • msg #425

Re: OOC thread V

Sorry, been busy and/or mentally beoken the last few days I'll try to post today.
Grock
player, 405 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Thu 11 Jan 2024
at 01:03
  • msg #426

Re: OOC thread V

Transition to Fallcrest sounds good.
Nezumi
player, 151 posts
Thu 11 Jan 2024
at 21:43
  • msg #427

Re: OOC thread V

So above table, what exactly is the potion Baaz gave me?
Storyteller
GM, 1410 posts
Fri 12 Jan 2024
at 07:14
  • msg #428

Re: OOC thread V

Honestly, a small plot device, which is expected to give you an affect when used - the intent is that it will show you when that is. So if you are fine with this, I will use it for flavor at a later time.
Rynoth
player, 289 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 30 Jan 2024
at 18:28
  • msg #429

Re: OOC thread V

Move to the tower?
Khalid ibn Faizal
player, 1142 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 30 Jan 2024
at 18:33
  • msg #430

Re: OOC thread V

Yes, please.
Nezumi
player, 153 posts
Tue 30 Jan 2024
at 18:37
  • msg #431

Re: OOC thread V

In reply to Storyteller (msg # 428):

Sounds good. I probably should've actually replied to that sooner, sorry.

It doesn't seem to have been particularly necessary so far but Nezumi has been on Grock's head in mouse form since before we met the guards so hopefully that doesn't end up being an issue somehow but I do want to make sure that detail hasn't been forgotten in anyone's mental images of the scenes in town so far.
Khalid ibn Faizal
player, 1143 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 30 Jan 2024
at 19:17
  • msg #432

Re: OOC thread V

In reply to Nezumi (msg # 431):

I hadn't realized or remembered that. Maybe we can put it in terms of what it means or what the purpose of it is. Is the idea that she not be noticed? Is the idea of not being noticed to gain surprise if trouble starts, suddenly adding another person to our side? If there's something to be gained, it might make a good skill challenge. Otherwise, it's not necessarily very meaningful and is a tad difficult to keep in mind.

Does the power provide any Bluff or Stealth bonuses? The odd thing about polymorph and disguise in 4th Edition, is that it doesn't talk about how easy it is for other to notice the effect. Some powers and traits give a bonus to pass as another form, but otherwise it seems that a polymorphed person is obviously a polymorphed person, unless they make an effort (i.e. skill checks) to be otherwise.
Nezumi
player, 154 posts
Tue 30 Jan 2024
at 19:38
  • msg #433

Re: OOC thread V

Not trying to hide, was trying to give Grock a bonus to not being intimidating to anyone by mistake. It was in Message 17 of the current RP thread. I did in fact roll deception for the purpose of passing for a "normal, mundane, adorable pet mouse that nobody scary would ever let sleep on their head."

I forget the exact wording of my power now but it's the Tuathan Animal Shape Level 2 Tuathan Theme Utility power
Khalid ibn Faizal
player, 1144 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Tue 30 Jan 2024
at 20:05
  • msg #434

Re: OOC thread V

In reply to Nezumi (msg # 433):

My apologies for missing that. Thanks.
Rynoth
player, 291 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 8 Feb 2024
at 15:45
  • msg #435

Re: OOC thread V

We're waiting for Nezumi's post, and by the looks of it, Jhaartael has bowed out?
Nezumi
player, 155 posts
Thu 8 Feb 2024
at 16:37
  • msg #436

Re: OOC thread V

I was waiting for Jhaartael but if they don't exist anymore... Well I'll post as soon as I get my computer hooked back up. I'm preparing to move and have it broken down until I move. Should be less than a month but hopefully only a week or two.
Storyteller
GM, 1417 posts
Fri 9 Feb 2024
at 13:55
  • msg #437

Re: OOC thread V

He appears to have ghosted and left yes, I am seeking a new soul as we speak. That is rotten but it is what it is.
I will hopefully have someone soon, but since we are at the start of combat it is unfortunate timing.
Nezumi
player, 156 posts
Fri 9 Feb 2024
at 14:07
  • msg #438

Re: OOC thread V

I'm currently looking at probably having my PC set back up on the 24th. If needed at that point I can set up a Leader character and just play both it and Nezumi. It would probably be a warforged cleric built entirely for healing.
Khalid ibn Faizal
player, 1146 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Fri 9 Feb 2024
at 15:44
  • msg #439

Re: OOC thread V

If the DM is willing to scale the encounters down for a smaller party and we're willing to alter our approach to combat a little, we don't need a leader at all. Or any particular role, if someone wants to play a leader instead. The only party composition that maybe wouldn't work in 4th Edition is one with more than a couple pure defenders.
Rynoth
player, 292 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 9 Feb 2024
at 20:20
  • msg #440

Re: OOC thread V

Umm, we have a Leader. Rynoth is one.

The encounters would need to be scaled down without another player though.
Storyteller
GM, 1418 posts
Mon 12 Feb 2024
at 10:00
  • msg #441

Re: OOC thread V

In reply to Rynoth (msg # 440):

Silly me. Let me tweak for now, as there has been no interest. Rather just head on with what we have. Hold on for update!

Removed a few cultists. Whether enough we shall see, but lets assume you are without Jhaar then, and I will keep looking for a player more.
This message was last edited by the GM at 10:03, Mon 12 Feb.
Nezumi
player, 157 posts
Mon 12 Feb 2024
at 13:05
  • msg #442

Re: OOC thread V

Alrighty, I've got my bus pass now. I should be moved and have my pc set back up by end of day the 22nd at the latest, mid-day on the 21st at the earliest.
Storyteller
GM, 1419 posts
Wed 14 Feb 2024
at 14:40
  • msg #443

Re: OOC thread V

As Nezumi is out until the 22nd, and combat is starting, how do we all want to approach this. I can bump and re-advertise tomorrow, but we still lack her, so combat will be odd for a week at least. Alternatively Nezumi if you can advise a round of actions for me, I can NPC you until then?
Nezumi
player, 158 posts
Wed 14 Feb 2024
at 16:21
  • msg #444

Re: OOC thread V

If I had access to her sheet enough to advise a full round of actions including accurate numbers I'd be able to just post myself. I'm sorry for causing a delay for everyone. I have her original Level 7 sheet on my phone but not her updated level 8 one. If you want I guess I can look and see if I can find a "change log" in here and make posts using a rough guesstimate of what she should have until I get my computer hooked back up in a week...
Nezumi
player, 159 posts
Wed 14 Feb 2024
at 16:32
  • msg #445

Re: OOC thread V

I just looked at what I have on my phone/in this thread. I don't have enough information to know exactly what I have at all. The sheet on my phone is from right when she joined the group and I only have partial information on one of the feat retrains she took with our level up.
Khalid ibn Faizal
player, 1147 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 14 Feb 2024
at 16:56
  • msg #446

Re: OOC thread V

Since we have no idea, you could just make your best guess.
Nezumi
player, 160 posts
Wed 14 Feb 2024
at 17:34
  • msg #447

Re: OOC thread V

Well, I know one of the feats I dropped was the +3 to attack rolls of AP attacks for reduce target's relevant defense by 1 until end of next turn on hit with arcane at-will. Not sure what the other one was though. Attack rolls would have gone up by 2 between the ASI and half level changes while damage would've gone up by at 1 from the same.

Round 1: move into position, minor shift to human form, standard unraveling 1d20+15 vs AC for 2d4+8 physical damage, 7 cold damage, Vul 3 cold, -1 AC (white lotus ennervation), and 5 additional phys damage if target attacks Nezumi (white lotus riposte). (Non-damage effects last until the end of Nezumi's next turn) on crit rolled bonus damage is 2d4 phys +2d8 cold. (High crit plus enhancement)

That doesn't include whatever item I picked after the most recent quest but it does include her gloves from the first one and the bonus from her wand that the gloves cause to trigger.

I think that should be good enough for the week. If more than one round happens just drop the minor action and focus down one target at a time.
Storyteller
GM, 1420 posts
Thu 15 Feb 2024
at 08:33
  • msg #448

Re: OOC thread V

I will make a small chart for myself of initiative modifiers, roll for you all asap, and update the post in game to allow you to just go ahead with actions. Will take an hour or so.
This message was last edited by the GM at 09:35, Thu 15 Feb.
Storyteller
GM, 1421 posts
Thu 15 Feb 2024
at 11:56
  • msg #449

Re: OOC thread V

Just realized that NEzumis sheet only exists in PFD form, and I can not find my copy...any chance you can quickly advise your initiative modifier?
Nezumi
player, 161 posts
Thu 15 Feb 2024
at 13:06
  • msg #450

Re: OOC thread V

Dex 1, half level 4, makes init 5.
Nezumi
player, 162 posts
Sat 24 Feb 2024
at 20:32
  • msg #451

Re: OOC thread V

Still no monitor for my computer as of yet. Unsure when that will be corrected.
Nezumi
player, 164 posts
Thu 29 Feb 2024
at 05:18
  • msg #452

Re: OOC thread V

I have my computer back and the dice gods have blessed me with a glorious return to active duty with that crit. Absolutely worth my AP, item encounter, and item daily for that turn.
Storyteller
GM, 1423 posts
Thu 29 Feb 2024
at 09:37
  • msg #453

Re: OOC thread V

Still searching for a new player, quite the drought at the moment. Glad to have you back Nezumi!
Rynoth
player, 293 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 29 Feb 2024
at 17:03
  • msg #454

Re: OOC thread V

It feels like RPOL has been in a slump since the new year. I don't know whether it's that, or if the new-and-improved version of the site didn't go over well, or whatever else, but it's not just this game or system.
Rynoth
player, 295 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 29 Feb 2024
at 17:37
  • msg #455

Re: OOC thread V

Okay, since we're rearranging our initiatives a bit:

Khalid, the two AC bonuses won't stack, but you can convert the Resistive Formula right away to get the THP because you're probably going to be his target if you mark him. And a shift W will get you into flanking position if you want/need that - or maybe you're planning to teleport somewhere else!
Storyteller
GM, 1424 posts
Fri 1 Mar 2024
at 12:01
  • msg #456

Re: OOC thread V

Just a clarification - I expect you all to be level 9 post this - if you have not already advanced or ensured your sheet is upto date, following combat it will be a good idea to ensure such. I will advise within the thread when that is.
Rynoth
player, 296 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 1 Mar 2024
at 15:24
  • msg #457

Re: OOC thread V

"This" as in this combat, or the town/tower? A one-battle level-up seems a bit abrupt, but if that's the plan...
Nezumi
player, 165 posts
Fri 1 Mar 2024
at 15:57
  • msg #458

Re: OOC thread V

"if that's the plan I'm always down for more level ups."

I presume is the remainder of Rynoth's sentence. I also had that question from the first half of his message though.
Storyteller
GM, 1425 posts
Mon 4 Mar 2024
at 10:10
  • msg #459

Re: OOC thread V

Just read my notes - did you just level up? I may have mistyped something into my notes that does not match up. If this is the case, please ignore my above update - sometimes things like this happen.
Nezumi
player, 167 posts
Mon 4 Mar 2024
at 13:28
  • msg #460

Re: OOC thread V

Not that it ended up mattering but the Acolyte's AC was only 20 against your Dual Lightning Strike Rynoth. Make sure to check the statuses of things Nezumi hits for debuffs because they may be helpful.

Sorry for fucking it up this turn and not being able to finish the acolyte off BTW.
Grock
player, 414 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Mon 4 Mar 2024
at 14:48
  • msg #461

Re: OOC thread V

The last zombie was immobilized save ends, so it shouldn’t have been able to attack anyone.
Nezumi
player, 168 posts
Mon 4 Mar 2024
at 15:12
  • msg #462

Re: OOC thread V

Yeah actually, Rynoth failed to update the survivor's location in the tables so I can't tell exactly how much it was moved on it's turn without it being mentioned but it definitely would've had to have moved to get to you there.
Khalid ibn Faizal
player, 1149 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 4 Mar 2024
at 15:30
  • msg #463

Re: OOC thread V

It doesn't soundike the dearhpriest targeted Khalid, so my post will include him teleporting over and attacking him.
Nezumi
player, 169 posts
Mon 4 Mar 2024
at 15:52
  • msg #464

Re: OOC thread V

In reply to Khalid ibn Faizal (msg # 463):

Sounds about right. Make sure you don't pop in next to Nezumi if you don't want to eat 4 cold damage though, that's a creatures in aura not enemies in aura.
Rynoth
player, 297 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 4 Mar 2024
at 20:34
  • msg #465

Re: OOC thread V

The deathpriest is also marked because of that, so would the -2 make a difference in him hitting/missing Rynoth?
Khalid ibn Faizal
player, 1150 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 4 Mar 2024
at 21:31
  • msg #466

Re: OOC thread V

In reply to Rynoth (msg # 465):

Looks like it.
Rynoth
player, 299 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 6 Mar 2024
at 08:15
  • msg #467

Re: OOC thread V

Alright, I'm not sure that the positioning is accurate on the map vs the chart, but I went with what I could see on the map.
Storyteller
GM, 1428 posts
Tue 12 Mar 2024
at 13:53
  • msg #468

Re: OOC thread V

Got a new soul to join us; Hanako, which might appear of some age, but is a woman of surprises.
Will weave her in post combat but for now, just wanted to raise the beacon that she is here.
Grock
player, 416 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Tue 12 Mar 2024
at 17:42
  • msg #469

Re: OOC thread V

Welcome!
Rynoth
player, 301 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 12 Mar 2024
at 20:54
  • msg #470

Re: OOC thread V

Hello to Hanako!


GM: the enemies location entries on the chart don't match the map. I'm guessing that the SE one is the acolyte.

Khalid: the deathpriest ignored your mark again...

Nezumi: it looks like you're okay without a heal?
Nezumi
player, 170 posts
Tue 12 Mar 2024
at 21:22
  • msg #471

Re: OOC thread V

Yeah, I'm good. Time to pop the rest of my encounters and apply the aura damage from last round.
Nezumi
player, 172 posts
Tue 12 Mar 2024
at 22:09
  • msg #472

Re: OOC thread V

Well, now I get +2 damage with my at-will until the end of the encounter. Not that it's gonna be long.
Nezumi
player, 173 posts
Wed 13 Mar 2024
at 13:33
  • msg #473

Re: OOC thread V

Looking at the map, Grock do you have a Reach weapon or are you in Nezumi's aura?
Grock
player, 418 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Wed 13 Mar 2024
at 14:23
  • msg #474

Re: OOC thread V

He moved back, then charged, then free action to shift back 1 square from Boots of Adept Charging.
Hanako Todoroki
player, 1 post
HP 57/57 | SV 14 | S 6/6
A 25 | F 17 | R 26 | W 17
Wed 13 Mar 2024
at 21:16
  • msg #475

Re: OOC thread V

Hi there everyone!
Grock
player, 419 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Wed 13 Mar 2024
at 21:32
  • msg #476

Re: OOC thread V

Welcome!
Khalid ibn Faizal
player, 1152 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 14 Mar 2024
at 21:45
  • msg #477

Re: OOC thread V

Hello.

I'll post soon.
Nezumi
player, 174 posts
Thu 14 Mar 2024
at 22:05
  • msg #478

Re: OOC thread V

In reply to Grock (msg # 474):

If you entered the Aura 1 around Nezumi you took 4 cold damage. Sorry about the interference.
Grock
player, 420 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Thu 14 Mar 2024
at 22:32
  • msg #479

Re: OOC thread V

It’s not a problem. So is it enter or end in the aura when the damage happens? He never ends his turn in the aura.
Nezumi
player, 175 posts
Thu 14 Mar 2024
at 22:47
  • msg #480

Re: OOC thread V

In reply to Grock (msg # 479):

Enter or start turn in area
Grock
player, 421 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Thu 14 Mar 2024
at 23:52
  • msg #481

Re: OOC thread V

Ah okay. 4 damage?
Nezumi
player, 176 posts
Fri 15 Mar 2024
at 00:10
  • msg #482

Re: OOC thread V

In reply to Grock (msg # 481):

Yeah, specifically cold damage so if you have Cold Resistance or something it applies.
Grock
player, 422 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Fri 15 Mar 2024
at 00:28
  • msg #483

Re: OOC thread V

Damage has been applied to last post.
Khalid ibn Faizal
player, 1153 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 18 Mar 2024
at 16:18
  • msg #484

Re: OOC thread V

Apologies, I'll post soon.
Khalid ibn Faizal
player, 1155 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 20 Mar 2024
at 07:07
  • msg #485

Re: OOC thread V

Apologies for the delay and for not really being clear where everything is. It seems plausible that Khalid could teleport to flanking, though.
Storyteller
GM, 1431 posts
Wed 3 Apr 2024
at 10:28
  • msg #486

Re: OOC thread V

I am back, sorry for the delay - will update shortly!
Nezumi
player, 178 posts
Thu 4 Apr 2024
at 13:09
  • msg #487

Re: OOC thread V

Welp, I'm sorry y'all. I probably just fucked us all hard...
Khalid ibn Faizal
player, 1157 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 4 Apr 2024
at 16:14
  • msg #488

Re: OOC thread V

In reply to Nezumi (msg # 487):

Maybe not. A roll wouldn't necessarily be needed in such a situation. And it could arguably be more of a skill challenge.
Nezumi
player, 179 posts
Mon 8 Apr 2024
at 19:14
  • msg #489

Re: OOC thread V

https://forum.rpg.net/index.ph...rid-hexblade.604245/

If I can find a way to get this hybrid hexblade implemented into CBLoader I might like to rebuild slightly to go Hybrid Hexblade|Swordmage. Possibly even as an actual in-character change rather than "I was always this actually" style with Nezumi training with the existing Assault Swordmage to mix those abilities into her existing skillset. I'm wanting to say that Rynoth was the assault swordmage?
Nezumi
player, 180 posts
Mon 8 Apr 2024
at 19:22
  • msg #490

Re: OOC thread V

If I can't I might just request approval to tweak my stats to have 13 INT instead of 13 DEX at level 10 so I can swap Arcane Reserves out to get Blade Initiate and take Arcane Aegis as my Level 10 feat.
Khalid ibn Faizal
player, 1158 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Mon 8 Apr 2024
at 20:15
  • msg #491

Re: OOC thread V

Khalid is a swordmage. I just wouldn't want to step on each other's toes.
Nezumi
player, 181 posts
Mon 8 Apr 2024
at 20:57
  • msg #492

Re: OOC thread V

Fair, I'd only use my mark if there's enough targets that we can both mark separate targets and/or the fight's rough enough I need/want to pop my dailies which both give me defensive buffs. (though I now realize one of my dailies would be different with the hybrid option)
Rynoth
player, 305 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 8 Apr 2024
at 22:52
  • msg #493

Re: OOC thread V

I figure that a bit of IC exposition will be easier on all of us than a wall o' text.


Rynoth has the Swordmage multiclass feat, but that's it.
Rynoth
player, 307 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 23 Apr 2024
at 09:56
  • msg #494

Re: OOC thread V

So, umm, is anyone else going to respond?
Storyteller
GM, 1435 posts
Tue 23 Apr 2024
at 12:15
  • msg #495

Re: OOC thread V

Sorry for absences. Life has been a trip lately, but will make sure to push things.
I do agree with above - if anyone wants to say their piece, do advise before tomorrow morning please.
Otherwise I will try and push forward but for a game to thrive it needs feedback.
Hanako Todoroki
player, 3 posts
HP 57/57 | SV 14 | S 6/6
A 25 | F 17 | R 26 | W 17
Sun 28 Apr 2024
at 03:39
  • msg #496

Re: OOC thread V

I'll be out of town for a week so I may not be able to post back in for a bit. I'll try and pop in when I can.
Storyteller
GM, 1436 posts
Thu 2 May 2024
at 12:07
  • msg #497

Re: OOC thread V

No worries Hanako.
As all has taken an item and Hanako can do so in retrospect, I will update tomorrow or later today if time pends with you returning and heading forward unless anyone disagree with this.
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