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04:47, 9th May 2024 (GMT+0)

OOC thread V.

Posted by StorytellerFor group 0
Nezumi
player, 53 posts
Mon 24 Oct 2022
at 13:42
  • msg #23

OOC thread V

Jhaartael:
If it is wrong, keep it wrong. This is how I learn. I missed a detail, and I simply need to post this stuff in the right place.

My last post was in regards to the Bronze Warden beating Rynoth's face in. Since the first attack missed, I scooted them away - this I did NOT forget. I wanted to move the Berserker to you and away from me, but I posted that in the wrong place.

Learning.

Edit: I edited the graph, but not the map. Berserker is at I11.


This time you posted the right place and updated the graph properly, you just forgot the map and other actions had been taken in accordance with the changes made which would be more difficult to modify than the one post which is based on inaccurate information.

TL;DR; Do better but you're good.

(PS: I need to fix my own location on the graph.)
Jhaartael
player, 39 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Mon 24 Oct 2022
at 13:45
  • msg #24

OOC thread V

The map being askew is what happens when I mess with a map on my cell phone. Learning - that will not happen again.

I accidentally deleted that poor berserker, for one. That is known as a mistake, not jumping the gun, although I'm fairly sure if they stay next to Nezumi, they will be deleted for their effort.
Nezumi
player, 54 posts
Mon 24 Oct 2022
at 14:00
  • msg #25

OOC thread V

Jhaartael:
The map being askew is what happens when I mess with a map on my cell phone. Learning - that will not happen again.

I accidentally deleted that poor berserker, for one. That is known as a mistake, not jumping the gun, although I'm fairly sure if they stay next to Nezumi, they will be deleted for their effort.

9 Psychic damage and grant CA (Encounter Reaction because it's better than the daily's secondary at-will without the vuln boost) for trying to hit me and then planning on using one of my 2 uses of my Encounter Attack power to deal 4d4+12+2+3 Cold damage on my turn (assuming it hits) so yeah, probably gonna be dead on my turn if things go according to plan.
Rynoth
player, 146 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 24 Oct 2022
at 17:33
  • msg #26

OOC thread V

AFAIK the warder only has reach 2, so being moved west would put Rynoth out of range of the second swing; I'll add back the 14 on my turn if it isn't done before then.
Grock
player, 343 posts
HP 55/55 S 9/9 SV 12
AC 22/ F 17/ R 18/ W 16
Mon 24 Oct 2022
at 17:52
  • msg #27

OOC thread V

What was the individual amounts and type of damage done to Grock from the big boss? He has resist 5 necrotic which is why I’m asking.
Storyteller
GM, 1293 posts
Tue 25 Oct 2022
at 08:44
  • msg #28

Re: OOC thread V

Rynoth:
AFAIK the warder only has reach 2, so being moved west would put Rynoth out of range of the second swing; I'll add back the 14 on my turn if it isn't done before then.

*nods* Correct, nice catch!

At grock: 25 Lightning damage, so no use for that resist.
Jhaartael
player, 40 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Tue 25 Oct 2022
at 08:50
  • msg #29

Re: OOC thread V

That's why I was doing it, and I'm glad my memory did not fail me there. Now, if some other poor sap is in range, unless the attack specifies they need to be aimed at the same guy, they will have time to redirect. This is not an interrupt - it is a reaction, and I only get it if they miss, and 1/round.
Rynoth
player, 147 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 26 Oct 2022
at 20:17
  • msg #30

Re: OOC thread V

Is the door to Paldemar's room now open?
Jhaartael
player, 41 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 26 Oct 2022
at 20:20
  • msg #31

Re: OOC thread V

Oh, I've already had my turn. I currently act "last" among players, and have technically already done my thing. The "price" of winning initiative.
Rynoth
player, 148 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 26 Oct 2022
at 21:31
  • msg #32

Re: OOC thread V

Your turn will come up again after the rest of us, since the round will cycle back to you at that point.

Technically, our order is Nezumi -> Grock -> Rynoth -> Khalid -> Jhartael, although with us all acting in a block there's nothing to stop us from shifting that order around with delays.
This message was last edited by the player at 23:22, Wed 26 Oct 2022.
Nezumi
player, 55 posts
Thu 27 Oct 2022
at 01:50
  • msg #33

OOC thread V

I'm currently waiting for a clarification on whether or not the Berserker had attacked me rather than Jhaartael due to it's forced movement into melee with me before I take my turn.
Storyteller
GM, 1294 posts
Thu 27 Oct 2022
at 07:31
  • msg #34

Re: OOC thread V

Nezumi:
I'm currently waiting for a clarification on whether or not the Berserker had attacked me rather than Jhaartael due to it's forced movement into melee with me before I take my turn.

It would then go for you yes - If moved beforehand it will not recharge Jhaartael - that would be illogical for it.
Jhaartael
player, 42 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Thu 27 Oct 2022
at 07:49
  • msg #35

Re: OOC thread V

Then it is attacking Nezumi. Hmm. Honestly, all of its choices are bad at that junction, but hey.
Nezumi
player, 57 posts
Thu 27 Oct 2022
at 12:38
  • msg #36

OOC thread V

I'm gonna play off-tank for a bit here so everyone else can focus on the Warder. In character we may not know about it's defending property but we also have no reason to let the two get close to each other.
Khalid ibn Faizal
player, 1062 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 27 Oct 2022
at 14:36
  • msg #37

OOC thread V

In reply to Nezumi (msg # 36):

Why not say we do know in-character? Maybe it's obvious in some way. I don't think it's meant to be a trick in-game.
Rynoth
player, 149 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 27 Oct 2022
at 21:20
  • msg #38

OOC thread V

The party has fought one already IIRC (although only Grock is left from among that group), and Rynoth spent some time dealing with the Mages, in addition to his Arcana-scholar background, so it's reasonable to suppose that we do know about their traits.
Khalid ibn Faizal
player, 1064 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Sat 29 Oct 2022
at 17:50
  • msg #39

OOC thread V

In reply to Rynoth (msg # 38):

It's even more reasonable than that. For one thing, there's nothing that requires such effects to be invisible and mysterious. It might be plain as day that the effect is there and what it does. The DM didn't provide that description, but the information is out there, and us just knowing about it doesn't actually provide us any automatic benefit.

Furthermore, the way we take turns attacking, and make only one attack per turn are pure abstractions, and even a harsh word or severe look in 4th Edition can do damage (which of course is also an abstraction), so almost any amount of unfriendly interaction with Paldemar could reveal that there's something supporting him (though they're not close enough yet for the effect to work).


Khalid's not really the "pin it in the doorway" kind of defender, but he'll do his best.

I'll decline to use fade away if the warder hits him, because it would only occur after both attacks, and I don't want to escape since all Khalid can do to "pin" it is get in its way.
Jhaartael
player, 44 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Sun 30 Oct 2022
at 08:40
  • msg #40

OOC thread V

Now, I have not healed Nezumi, taken a surge from her, given her THP, and I haven't moved Khalid on the map. I did move myself, though. So, those will need to be done.

Edit: And again, unless something is penalizing their Reflex or boosting my attack, I missed, sadly. Unluck is a damn good one, too.
This message was last edited by the player at 08:41, Sun 30 Oct 2022.
Khalid ibn Faizal
player, 1066 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 2 Nov 2022
at 04:24
  • msg #41

OOC thread V

I did wind up using fade away. Paldemar is also under my aegis now, thanks to swordmage's decree. This gets a little complicated then: DM can choose which attacks first. If he attacks with the warder first and hits, Khalid will teleport and attack the warder. At least for now, since he can't see Paldemar anyway.

It's interesting: if Paldemar were to hide from Khalid while under the aegis, Khalid could still teleport adjacent to him. He could then make an attack... except he wouldn't actually know which square to target. Have I mentioned I hate the Stealth rules?
This message was lightly edited by the player at 05:55, Wed 02 Nov 2022.
Rynoth
player, 151 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 2 Nov 2022
at 04:58
  • msg #42

OOC thread V

If he was next to Paldemar then cover/concealment would most likely be broken, so no guessing would be necessary.

The main issue would be the invisibility effect that Paldemar can produce, but if he doesn't already have it going (he does right now, unfortunately) then he wouldn't be able to apply that to Khalid in that case (since he can't use his triggered powers on his own turn).
This message was last edited by the player at 05:01, Wed 02 Nov 2022.
Nezumi
player, 59 posts
Wed 2 Nov 2022
at 05:14
  • msg #43

Re: OOC thread V

Was I supposed to roll for his interrupt myself? I assumed the GM would do that and reverse amy damage that shouldn't have happened. Especially since just like us monsters only have one Immediate per round...
Jhaartael
player, 45 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 2 Nov 2022
at 05:51
  • msg #44

Re: OOC thread V

Alright, so check this out, as someone who devoted a lot of time into learning about the Hidden Condition, which has more than one meaning when I say it like that, and I will immediately ruin the joke.

Hidden as in "it is the condition known as Hidden."
And Hidden as in "this is not expressly described in the books, and is 'the Hidden Condition.'"

So unless Paldamar straight up does a Stealth check - which will mean nothing unless he can hide from the entire party, which now that combat has been joined would require some extraordinary steps I do not believe he is willing to take - you will know what square he is in and which one to strike. You will still have a total concealment penalty to strike him, but you won't have to play the guessing game at this point.

Also, if he attacks with the warder and whiffs, I will slide you out of its reach if I can. Unfortunately, this will not grant you the Hidden Condition either, even if you are under Total Concealment and teleport. Becoming Hidden is generally quite deliberate and surprisingly hard to do mid-combat.
Khalid ibn Faizal
player, 1067 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 2 Nov 2022
at 06:00
  • msg #45

Re: OOC thread V

In reply to Nezumi (msg # 43):

It's rather complicated, unless we want to wait for the DM to pass every time. I'd do pretty much the same if he'd used the interrupt on you, so it's probably not impossible to figure out.

Rynoth:
If he was next to Paldemar then cover/concealment would most likely be broken, so no guessing would be necessary.

The main issue would be the invisibility effect that Paldemar can produce, but if he doesn't already have it going (he does right now, unfortunately) then he wouldn't be able to apply that to Khalid in that case (since he can't use his triggered powers on his own turn).

Sorry, yes, I was assuming becoming hidden while also invisible,

Jhaartael:
So unless Paldamar straight up does a Stealth check - which will mean nothing unless he can hide from the entire party, which now that combat has been joined would require some extraordinary steps I do not believe he is willing to take - you will know what square he is in and which one to strike. You will still have a total concealment penalty to strike him, but you won't have to play the guessing game at this point.

I know, but the way the aegis works is still interesting. IF he were invisible and hidden, I could still teleport adjacent to him. Actually, the DM would have to tell me into which eight squares I could teleport, basically telling me his square.

Jhaartael:
Also, if he attacks with the warder and whiffs, I will slide you out of its reach if I can. Unfortunately, this will not grant you the Hidden Condition either, even if you are under Total Concealment and teleport. Becoming Hidden is generally quite deliberate and surprisingly hard to do mid-combat.

Khalid? He's not invisible at this point and doesn't have a way to be. I wouldn't want to be hidden anyway, as I hate that condition in combat.
Storyteller
GM, 1296 posts
Wed 2 Nov 2022
at 08:44
  • msg #46

Re: OOC thread V

Just to align. PLuck the minds eye has to hit for him to turn invisble, and it is only towards targeted.
He missed, and is fully visible.

As for interupts, yes I should have rolled it and I missed this one. As for AoO's I assume you roll them.

@NEzumi, The HP is returned for the attack.
Jhaartael
player, 46 posts
HP: 55 / Surges (14) 8
AC/NADS: 20/16/20/21
Wed 2 Nov 2022
at 09:54
  • msg #47

Re: OOC thread V

As someone who has practiced with a lot of Strikers and generally plays far more selfish roles, I felt at some point it was prudent for me to learn all about becoming Hidden. It is both extremely restrictive and extremely powerful in 4E, a fragile and potent condition. It is possible to reset to Hidden mid-combat, but with a few exceptions, requires all lines of sight to you to be broken (usually through Total Cover or Concealment) and a successful Stealth check.

Even then, holding the Condition long enough to strike again while in such a status is no simple feat, as most of the enemies are alerted to your existence and will default to very favorable Perception rolls as a result. If your turn ends with you no longer in some form of cover or concealment, or if you strike someone, you lose Hidden... most of the time. Barring something unusual, a secondary strike from Hidden mid-combat is extraordinary for even character with excellent Stealth, and generally something one has to build their character around doing.
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