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08:16, 27th April 2024 (GMT+0)

Pyramid of Shadows - a path ahead.

Posted by StorytellerFor group 0
Khalid ibn Faizal
player, 1151 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 6 Mar 2024
at 04:56
  • msg #46

Pyramid of Shadows - a path ahead.

The tendrils of lightning encaging the priest twist into a ring, through which steps Khalid, sword already in motion. The edge of the weapon glints, light refracting through vicious shards that have appeared there. However, some dark luck deflects the shards harmlessly into the ground.

Khalid presses his attack. His blade glows green as he sweeps it into the priest and the flames dance merrily from that wound into the priest's ally. Khalid bows his head in brief thanks, and steps backward.


Immediate reaction: Aegis of assault. Teleport to Ill. May use spikes of agony in place of melee basic attack.
20:40, Today: Khalid ibn Faizal rolled 18 using 1d20+13.  Spikes of agony (with CA) +13 vs. AC 25. Miss.
Standard: 20:45, Today: Khalid ibn Faizal rolled 33 using 1d20+13.  Greenflame blade (with CA) +13 vs AC 25 of deathpriest. Critical hit. 20:47, Today: Khalid ibn Faizal rolled 10 using 2d6.  Critical damage, 2d6.
13 fire damage and 10 critical damage.
All enemies adjacent to target take 3 fire damage.
Move: Shift 1 to J12.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus49/96I1223(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes16/76H923181919Crimson Path 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions1/1K1215161313Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 +5 AC Rynoth's EONT; aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65H1422242221  AP: 1, Surges:10/10 SV: 16
Grock66/66O1425192219  AP: 0, Surges:11/11, SV: 23;
Nezumi64+9/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


Players except Nezumi and Khalid are up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit

PS: Zombie Minion forgot to save vs Immobilize
Rynoth
player, 298 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Wed 6 Mar 2024
at 08:14
  • msg #47

Pyramid of Shadows - a path ahead.

Rynoth fell back a bit, not out of any trepidation but to ensure that Grock's weapons would benefit from the overflow when he felled the remaining zombie with a well-placed arcane bolt.


Move: Walk to N13.*
Std: Magic Weapon vs Zombie Minion 2 hits for 8 lightning damage. Grock gains a +1 power bonus to attack rolls and a +4 power bonus to damage rolls until Rynoth's EONT.
  ...Zombie Minion failed Deathless Hunger.
Minor: None.

* Although I don't think that's the right position since it was immobilized?

00:07, Today: Rynoth rolled 23,8,5 using d20+16,d4+7,d20 ((7,1,5)).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus49/96I1223(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes16/76H923181919Crimson Path 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65N1322242221  AP: 1, Surges:10/10 SV: 16
Grock66/66O1425192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi64+9/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


GROCK is up.
Grock
player, 415 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Sun 10 Mar 2024
at 03:59
  • msg #48

Pyramid of Shadows - a path ahead.

Grock charged the Death Priest but slipped on a banana peel halfway over whiffing and falling back a step. Who litters like that?!

21:51, Today: Grock rolled 20 using 1d20+18.  Charge death priest AC 25.

Move: Move closer
Standard: Charge the Death Priest missing with a 20 AC
Bonus: none
Free: Boots of Adept Charging shift him East 1 square



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus49/96I1223(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes16/76H923181919Crimson Path 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65N1322242221  AP: 1, Surges:10/10 SV: 16
Grock66/66K1225192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi64+9/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


DM is up.
Storyteller
GM, 1427 posts
Mon 11 Mar 2024
at 14:40
  • msg #49

Pyramid of Shadows - a path ahead.

Seeing their ends come closer those, the deathpriest calmly raises his hand and with stern voice he mutters. "This matters not, your end by Lord Orcus will be met regardless...we are but the first..."
From behind, Nezumi notices the cultist strike hard at her.
(6 damage + 5 necrotic) to Nezumi
The priest eyes the same target and with a calm look, sends a fiery burst of dark fire at her.
(11 damage) to Nezumi, cultist gets +2 to attack.

As you strike you hear swoops above you, see dark shadows circle and pitched screams.
You are being watched...


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus49/96I1223(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes16/76H923181919Crimson Path, +2 attack next hit. 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65N1322242221  AP: 1, Surges:10/10 SV: 16
Grock66/66K1225192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi51/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


Players are up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Rynoth
player, 300 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Tue 12 Mar 2024
at 20:53
  • msg #50

Pyramid of Shadows - a path ahead.

Rynoth advanced and struck, bloodying his own weapon as he charged those of Grock and Khalid. He'd heard the leader's sentiment too many times to be impressed by it. If anything, it left him to briefly wonder whether the cultist's superior had expected success or had simply used this assignment as a convenient way to dispose of an ambitious - or unduly pompous - underling.


Move: Walk to J11.
Std: Magic Weapon vs (I think) Acolytes hits (Heroic Effort) for 9 damage. Khalid and Grock gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls until Rynoth's EONT.
Minor: None. (Probably.)

13:43, Today: Rynoth rolled 21,9 using d20+16,d4+7 ((5,2)).



EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus49/96I12?23(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes7/76H9?23181919Crimson Path, +2 attack next hit. 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 Magic Weapon +1/+4 Rynoth's EONT, aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65J1122242221  AP: 1, Surges:10/10 SV: 16
Grock66/66K1225192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi51/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


Players are up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
</quote>
Nezumi
player, 171 posts
Tue 12 Mar 2024
at 22:08
  • msg #51

Pyramid of Shadows - a path ahead.

As the blizzard surrounding her begins to wane Nezumi strikes the Deathpriest themselves true causing the blizzard to begin anew.

Standard: Elemental Wrath encounter (2nd/final use) vs Deathpriest, 30 vs AC hits for 27 total cold damage, until end of next turn Nezumi has Aura 1 dealing 4 cold damage to any creature who enters or begins their turn within the aura. This will kill the Acolyte at the beginning of their turn unless they're moved out of the aura before their turn. (Aura damage pre-applied)

16:59, Today: Nezumi rolled 30 using 1d20+16.  Elemental Wrath vs deathpriest.
17:00, Today: Nezumi rolled 27 using 4d4+18.  Elemental Wrath vs deathpriest.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus14/96I12?23(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes-1/76H9?23181919Crimson Path, +2 attack next hit. 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 Magic Weapon +1/+4 Rynoth's EONT, aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65J1122242221  AP: 1, Surges:10/10 SV: 16
Grock66/66K1225192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi51/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


Players are up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Grock
player, 417 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Wed 13 Mar 2024
at 11:57
  • msg #52

Pyramid of Shadows - a path ahead.

Grock stepped back and charged the Death Priest again. However his dreaded opponent the banana peel foiled his efforts again as he stumbled right at the last second missing the priest.

06:53, Today: Grock rolled 24 using 1d20+18 ((6)).


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus14/96I12?23(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes-1/76H9?23181919Crimson Path, +2 attack next hit. 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 Magic Weapon +1/+4 Rynoth's EONT, aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65J1122242221  AP: 1, Surges:10/10 SV: 16
Grock62/66K1225192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi51/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


Khalik is up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
This message was last edited by the player at 00:27, Fri 15 Mar.
Khalid ibn Faizal
player, 1154 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Wed 20 Mar 2024
at 07:06
  • msg #53

Pyramid of Shadows - a path ahead.

Time and space bend as Khalid warps into existence next to the deathpriest, sword already in motion. Green fire erupts, taking the shape of deaths heads with gnashing teeth. The magic is hungry for the foe's demise.


Immediate reaction: Aegis of assault Teleport into flanking with deathpriest.
23:58, Today: Khalid ibn Faizal rolled 18 using 1d20+13.  Melee basic attack (with CA) +13 vs. AC 25 of deathpriest. Miss.
Standard: 00:03, Today: Khalid ibn Faizal rolled 30 using 1d20+14.  Greenflame blade (with CA and magic weapon) +14 vs. AC 25 of deathpriest.
00:04, Today: Khalid ibn Faizal rolled 12 using 1d8+9.  Greenflame blade damage (with magic weapon), 1d8+9 fire. Enemies adjacent take 3 fire damage.


EnemyHPLocationACFRWCurrent conditions:Effects/ongoing:
Deathpriest of Orcus2/96I12?23(25)211921Dark blessing; 1/enc. +2 AC; aegis of assault 
Ashgaunt0/82O1325242020DEAD, Immune disease, poison; Resist 15 necrotic; Vulnerability 5 radiant; Grave Master Aura: Aura 5, +2 atk/defense(+4(, Minor: Wake the dead - 0-4 targets. Rise as free action. 
Crimson Acolytes-4/76H9?23181919Crimson Path, +2 attack next hit. 
Zombie minions0/1J1115161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1K1215161313DEADImmune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hpImmobilized Save Ends
Zombie minions0/1L1315161313DEAD, Immune disease, poison - Deathless Hunger(if reduced to 0 hp, if not crit, roll = 15+, remain at 1 hp 



Please update to correctly reflect where you are start of combat!
PlayerHPLocationACFRWCurrent conditions:Effects/ongoing:AP/Surges
Khalid64(20)/64J1223(28)181818 Magic Weapon +1/+4 Rynoth's EONT, aegis of assault on deathpriestAP: 1, Surges:9/9 SV: 16
Rynoth65/65J1122242221  AP: 1, Surges:10/10 SV: 16
Grock62/66K1225192219 Magic Weapon +1/+4 Rynoth's EONTAP: 0, Surges:11/11, SV: 23;
Nezumi51/64I924221823  AP: 0, Surges:9/9, SV: 16, 5/5 glove charges


DM is up.

MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit
Storyteller
GM, 1429 posts
Thu 21 Mar 2024
at 14:08
  • msg #54

Pyramid of Shadows - a path ahead.

The deathpriest clutched his heart, and fell to a knee before sighing and collapsing from his wounds.
Gravely injured he exhales for good, leaving a strew of corpses about.

Faint magical eyes peer from above and you notice they spy on you without much hassle as if they exposed themselves to you on will.
In a blink, a young Halfling, adorned in fine clothing and with wavy dark brown hair appears.
"Hails! I am Tobolar Quickfoot - You stand before the tower of the honorable Nimozaran the Green, of great prowess, power and insight. Whom are you to venture here, spill blood on the steps and what is your desire here? The Arch mage is not be pestered, unless by those worthy or bringing insight beyond the norm."

OOC: Consider the Halfling unfriendly and without cause to let you enter for now..
Khalid ibn Faizal
player, 1156 posts
Swdmg, 64/64 7/9 (16)
AC 23 F 18 R 18 W 17
Thu 21 Mar 2024
at 23:12
  • msg #55

Pyramid of Shadows - a path ahead.

Green flame briefly envelopes Khalid's sword again, cleansing it of the stains of battle. Then the gnome sheathes the weapon, and bows low.

"I can only offer my apologies, Master Quickfoot. I had a disagreement with these individuals and settling it became a matter of honor and steel. I meant no disrespect.

"We are here in search of a means of accessing the looming pyramid. Assuming we are then able to return, we would have insight to offer that is far beyond normality, though our worthiness would be for others to judge.

"I humbly ask that we be allowed to speak to the archmage."
Grock
player, 423 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Fri 22 Mar 2024
at 17:18
  • msg #56

Pyramid of Shadows - a path ahead.

The blood on Grock’s double sword seemed to be absorbed into the blade. A quick mental command sent Blood Rain back into the glove. He looked at the halfling with suspicion but believed his words. “This pyramid is scaring off the people and hurting them. These men wished to prevent us from going up to the pyramid and stopping the foul actions it is causing. We didn’t agree, so our blades did the talking. We mean you and the noble mage no harm. We merely wished to get to the pyramid and was told your master may be able to get us there. We are here on request by the lord of this land.”The half Orc presents the summons papers.
Rynoth
player, 302 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Fri 22 Mar 2024
at 19:43
  • msg #57

Pyramid of Shadows - a path ahead.

"I would like to point out that by disagreement, he means that they," Rynoth stabbed a finger toward the arrayed corpses, "Showed up and attacked us." His tone shifted from matter-of-fact to slightly cynical. "In the name of their master, who has decreed our deaths, and so on." He didn't actually shake his head, but the gesture was felt nevertheless.
Storyteller
GM, 1432 posts
Thu 4 Apr 2024
at 12:55
  • msg #58

Pyramid of Shadows - a path ahead.

The halfling eyed the group and too much dismay felt unsure of the visitors before him.
"I see. Yes, the town is in dire straights and the arch-mage is deep in thought and attention to how and why it is happening and what to do to combat it..you know of the pyramid and the lord warden then? I see..even so, times are pressed.."
The halfling halted as an older yet nimble woman appeared, slightly covered but with a kind face.
"Miss Hanako? You are here? What do I owe the honor and pleasure? We spoke, and you showed interest and insight - do you still seek the archmage?"
He spoke for a moment with the woman as if the rest of the group was not present nor visible.
"If so, he could fit you in based upon what you learned and your worthiness to the goal at hand."
For the moment the halfling payed more attention to her than the rest, leaving you in a curious spot.
Nezumi
player, 177 posts
Thu 4 Apr 2024
at 13:08
  • msg #59

Pyramid of Shadows - a path ahead.

Seeing an opening Nezumi shifts into her mouse form and attempts to swiftly slip inside while the man's attention is elsewhere.

08:07, Today: Nezumi rolled 11 using 1d20+10.  sneaky mouse times. – 11
Rynoth
player, 303 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Thu 4 Apr 2024
at 22:15
  • msg #60

Pyramid of Shadows - a path ahead.

Rynoth folded his arms and turned his head to speak to Grock, but he did so loudly and clearly enough that the halfling couldn't help but overhear him even in a distracted state.

"Well, if the archmage wants to know how and why it's happening, and what to do to combat it, then we'd better proceed directly inside because we can tell him all of those things, having just dealt with the other half of the problem beneath Thunderspire."
Grock
player, 424 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Thu 4 Apr 2024
at 22:34
  • msg #61

Pyramid of Shadows - a path ahead.

Grock nodded in agreement. “Yeah he really doesn’t want that thing escaping. Could spell doom to the town below at a minimum. Might even go after the Archmage if it has a hankering for punishment.”
Storyteller
GM, 1433 posts
Mon 8 Apr 2024
at 11:29
  • msg #62

Pyramid of Shadows - a path ahead.

As Nezumi turned into a mouse and snuck past, she suddenly felt watched.
A mere moment later, and much to the distraction of all present, 3 translucent eyes appeared and a ringing sound emerged.
The halfling turned.
"Intruder! How dare you!!"
He snarled and raised his hand, but halted in a moment of hesitation as the woman nodded calmly at him.
"....but also quite resourceful. Your rumor is warranted. You are all watched inside. So do not thread wrong...but the gate is open for now."
The door behind you opened by itself wide open.
You are let inside.

The interior is decorated with trinkets, books, paintings, and curious contraptions of strange origin. Just beyond you see a large round room, with a large table and seats. Inside you see an elderly but focused man with short trimmed beard eyeing you. He waves you closer.
The man nods and extends a desire to see you seated.
As you do he smiles, briefly and states in a calm tone, resonating against the stoneforged walls, with a warm hearth behind you. The room smells of berries.
"I am Nimozaran - often referred to as the Green, and this is my tower and study. State your intent and what you seek...and key to me..why? What is your motivation? The more I know, the better I can perhaps help.."
Hanako Todoroki
player, 2 posts
HP 57/57 | SV 14 | S 6/6
A 25 | F 17 | R 26 | W 17
Mon 8 Apr 2024
at 16:10
  • msg #63

Pyramid of Shadows - a path ahead.

With all the quick excitement the old woman that emerged from the shadows hadn't gotten too much notice and had mostly taken her place as a silent observer, leaning voicelessly over her staff and giving a couple simple nods of confirmation to the halfling beside her. Her elderly eyes shifted over to the not-so-stealthy mouse transformation while she bemusedly adjusted her spectacles and a ripple of wrinkles rushed up her cheek in an unabashed grin, "Good effort.".

The rogue couldn't help but let out a touch of a raspy chortle as she slowly paced inward behind the party, casually following there lead and lightheartedly shooing them along as if she was queuing to have a chit chat with Nimozaran herself, "Oh chairs? Don't mind if I do." there was an arguably humorous excitement in the old gal's voice while she shuffled on in like she was just meant to be there, groaning mildly as she plopped down, "I love chairs." she murmured with a relieved sigh, setting her staff over her lap and settling in, "These are comfy too." with that she decidedly shut her mouth, letting the younger crowd have their time.
This message was last edited by the player at 16:11, Mon 08 Apr.
Rynoth
player, 304 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 8 Apr 2024
at 22:50
  • msg #64

Pyramid of Shadows - a path ahead.

Rynoth summarized their experiences in Thunderspire from just before his meeting with the group up until their departure - Grock was better-placed to speak of what had happened elsewhere and before that meeting - and then finished up with their brief journey to and through Fallcrest.

"...so our chief concern is how to get into that pyramid to deal with its notable resident, if there isn't some way to simply banish it again."
Grock
player, 425 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Tue 9 Apr 2024
at 01:25
  • msg #65

Pyramid of Shadows - a path ahead.

Grock nodded along with the retelling of events. “Yeah that pretty much sums it up. You really think we’d go up there just for funsies?”
Storyteller
GM, 1434 posts
Wed 10 Apr 2024
at 13:12
  • msg #66

Pyramid of Shadows - a path ahead.

The man takes a deep breath, a sigh of relief and sits calmly in a large chair.
He rubs his chin and speaks calmly.
"I see no harm in your aid, you have fought and come this far - I shall ensure I can perhaps pave a way forward regardless of what may come of it."
He finds a book and opens it, nodding to himself before beginning to share his insight.

“When first the pyramid appeared I stood utterly confounded, just as astounded as the rest of the town.
What was this dire black pyramid floating over our small community? But instead of leaving as many have chosen to do, I decided to find out the truth to this mystery.
I went into the oldest part of the Mages’ Guild’s library and started dusting of tomes I haven’t even opened before.
It has taken me weeks to go through all the material, but finally I found the answer in an old tome dating back to the founding of Fallcrest three hundred years ago.
Nearly five hundred years ago, a mighty tiefling wizard named Karavakos made a fatal bargain.
The twin threats of minotaurs of the wild and rebellion from within threatened his iron grip over the lands of his petty kingdom.
In desperation, Karavakos summoned a demon, a servant of the mighty demon prince Orcus and asked for aid. The demon whispered dark secrets to Karavakos, guiding him into building an unholy cult of the demon prince Orcus in his kingdom.
In return the demon showed him a ritual and an artifact that would create a gap between the worlds, connecting one of Orcus’s unholy Shadowfell sites to the world.
Karavakos, already a skilled magician, created the Rod of Ruin and the necessary ritual to bridge the gap to the Shadowfell. Skeletons, zombies, and demons flooded through the rift into the light of day.
A legion of abyssal warriors came to march under his command, and he stepped up his efforts to restore his tyranny over his domain and subjects.
The hordes of demons came at what at the time seemed to be a very reasonable price. They would fight on Karavakos behalf and obey his orders.
If he ever led them to defeat, however, they would abandon him and feed on his dark soul for all eternity. All the souls of his subjects would be damned to an eternity of pain in the depths of Abyss.
Only an error made by the wizard could result in the demons’ defeat—no army in the world could defeat them on the field of battle.
Karavakos led his hordes on one conquest after another. His first target was the neighboring minotaur tribes, which were almost driven to extinction by Karavakos undead and demon infested hordes.
One tribe took refuge in the depths below Thunderspire Mountain, where they founded the city of Saruun Khel and hid from Karavakos wrath.
What had been a small kingdom ruled by Karavakos grew into a mighty nation to rival the great human empire of Nerath that held sway over much of the land at this time.
With winter’s arrival, Karavakos called a halt to his campaign of expansion. He returned to his palace with the Eladrin princess, Vyrellis, who was to be his bride.
Together, he proclaimed, they would rule a new empire, and with spring’s dawning his armies would march into the Feywild, extending their rule across two worlds.
When spring came, the demon hordes marched through the thin border between worlds. In the Feywild, though, the demons met their match.
Invincible on the battlefields of the natural world, the demons had no such protection once they stepped into the Feywild.
Fey spears and arrows felled the hordes, putting an end to Karavakos’s dreams of conquest—and severing his demonic bargain.
At the same time, the empire of Nerath had dispatched legionnaires to eliminate the threat of the rift to the Shadowfell.
The empire’s soldiers destroyed the remaining undead, sealed the opening, and built a keep to watch over the location and contain the threat. This is the site known as the Keep on the Shadowfell.
Karavakos nation died on that day, all his subjects killed and their souls brought back to the Abyss with the returning demons.
At the end of the war the greatest wizards of the Neratch Empire and the Seelie Court in the Feywild created something they referred to as ‘The Pyramid of Shadow’, its purpose lost in the sand of time.
This very tower, the Septarch’s Tower was build as a foci for the ritual, as it is all made up of Feystone to make sure it would never fall. Aranda Markelhay was one of the Nerathan wizards who constructed the tower.
Who was later given the task to guard the Septarch’s Tower. The Markelhay family soon established the town which later would become Fallcrest and the Moonstone Keep as their residence.
Generations later I guess the knowledge of their true past has been lost and none of the Markehay family today knows anything about their grand past, except that they have inherited the governance of Fallcrest for generations.
Why the pyramid has suddenly appeared over Fallcrest again is not mentioned anywhere in the tomes, but that I want you to find out.
At the top of the tower there has been a teleportation circle that has been dead as long as I can remember. Two weeks ago it started to shine as a shooting star…"


He points up.
"I can show you to the top and the circle...but if you have questions or need to prepare...I urge you do so now.."
Rynoth
player, 306 posts
HP 61/61 | S(15) 10/10
Def 20/21/21/19
Mon 15 Apr 2024
at 04:51
  • msg #67

Pyramid of Shadows - a path ahead.

It was a new version of the story, and the details largely agreed. Rynoth took it in with quiet contemplation, shaking his head a few seconds later and answering, "The Lord Warden indicated that his armory would be open if we had a way in. I think that we should take him up on that before we use the portal, but I have no other preparations to make besides that."
This message was last edited by the player at 04:53, Mon 15 Apr.
Grock
player, 426 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Tue 23 Apr 2024
at 17:04
  • msg #68

Pyramid of Shadows - a path ahead.

Grock listened to the tale and understood the implications of the pyramid. At least it seemed there was a teleportation circle at the top of the pyramid. It made him wonder though if the man they sought was at the bottom of the pyramid or in the center. Would it be a maze to find him with hidden traps? “I do believe with a letter of intent from the arch mage here, he would he open to letting us borrow some items. However, we already encountered the cult of Orcus on the way here. Should we risk them blocking our path back to the tower after returning from the warden?”
Nimozaran the Green
Wed 24 Apr 2024
at 09:42
  • msg #69

Pyramid of Shadows - a path ahead.

The archmage nodded.
"You can return shortly if needed. The path is one way for nowm and require great care and intent. Be careful and return with haste. I will take you to the top of the tower then."
The mage turned and eyed a document in anticipation for next steps.
Handing over a decree quickly written he urged you not to just sit around with the shadow ever looming.

OOC:
Everyone can assume adding a parcel upto level+1(magic item).
In sense we do not need to make this a big thing and you can head there, declare an item and return to move things along.
Assume as above that you have permission as per the mages decree.

Grock
player, 427 posts
HP 66/66 S 11/11 SV 23
AC 25/ F 19/ R 22/ W 19
Fri 26 Apr 2024
at 14:09
  • msg #70

Pyramid of Shadows - a path ahead.

Grock found a magical quiver in the armory which suited his needs. He’s set and looks to the group. “Ready to go.”

OOC: Endless Quiver (lvl 9) acquired.
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