As you return, gathered, renewed and prepared, you find the arch mage waiting with calmness in his steps and a book in his hands.
He nods, urging if you are prepared and sensing so, points to a winding staircase upwards.
Slow steps lead upwards to the top of the tower were you can overlook the town and can see the black pyramid really close, shadow leaking from its utterly black surface.
Just before you you see strange silver symbols inscribed in the floor.
They seem almost alive, shining bright and flowing before your eyes.
Nobody can be sure were they lead, but you have your guesses.
You realize that once you step through there is no turning back.
Then you will be at the mercy of the Pyramid of Shadows.
He points.
"You must stand here and wait. The ritual will begin shortly and you are then left on your own."
There is a humming in the air.
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If you step in and wait, read below:
You’re immersed in darkness and get a tingling feeling through your whole body. Suddenly you hear a booming male voice inside your head,
“Welcome to the Pyramid of Shadows. The only way to win your freedom is to kill us—three times.”
His mocking laughter taunts you, fading away as light returns and a tremendous stench assails you, suggesting that you’ve left the Septarch’s Tower behind.
You feel uneasy and suddenly your vision focuses.
A stench of death and blood assails you as you appear suddenly atop a pile of bodies. Humans, dwarves, elves, halflings, and others, all apparently recently killed but all wearing clothing and armor of an earlier age. The pile of bodies seems to shift, as though something might be moving beneath it. Above you, at the top of the pit, you see a hideous, two-headed giant—he’s rubbing two blades together with an eager gleam in the eyes of both its horrifying heads.
You see a flash of something large and green moving through the refuse beneath your feet. It might be a giant snake or worm but any guess is valid.
Above you, a deep voice eminates with a gleeful look.
“Its head is just what I’ve been missing, I need that,”
Its the giant above.
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Roll initiative please!
Enemy | HP | Location | AC | F | R | W | Current conditions: | Effects/ongoing: |
---|
Gurrak | 222/222 | I8 | 22 | 26 | 18 | 19 | reach 2, autosave vs daze/stun/charm, dual initiative | |
Carrion crawler | 81/81 | H10 | 20 | 19 | 18 | 17 | Tentacles - 5 damage/rnd, special rules. | |
Carrion crawler | 81/81 | D11 | 20 | 19 | 18 | 17 | Tentacles - 5 damage/rnd, special rules. | |
Please update to correctly reflect where you are start of combat!
Player | HP | Location | AC | F | R | W | Current conditions: | Effects/ongoing: | AP/Surges |
---|
Khalid | 64(20)/64 | J12 | 23(28) | 18 | 18 | 18 | | Magic Weapon +1/+4 Rynoth's EONT, aegis of assault on deathpriest | AP: 1, Surges:9/9 SV: 16 |
Rynoth | 65/65 | J11 | 22 | 24 | 22 | 21 | | | AP: 1, Surges:10/10 SV: 16 |
Grock | 62/66 | K12 | 25 | 19 | 22 | 19 | | Magic Weapon +1/+4 Rynoth's EONT | AP: 0, Surges:11/11, SV: 23; |
Nezumi | 51/64 | I9 | 24 | 22 | 18 | 23 | | | AP: 0, Surges:9/9, SV: 16, 5/5 glove charges |
MAP: https://docs.google.com/drawin...Y6wdaYoFbJU6VCQ/edit