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Campaign background.

Posted by StorytellerFor group 0
Storyteller
GM, 13 posts
Wed 9 Nov 2016
at 10:29
  • msg #1

Campaign background



Deepingdale - Regional Population 50,000

This dale is situated along the contested route between Cormyr and Sembia. Deepingdale comprises the lands around the rivers Glaemril and Wineflow.
Both of them flow swift and strong, and have abundant salmon runs that nourish forest creatures as well as the people of Highmoon (population 8,000), Deepingdale’s capital city.
More than any other dale, Deepingdale is woven into and around Cormanthor.
The Deepingfolk, half of which are elven or half-elven in ancestry, live in the shadow of the trees and in the lighter growth at the outskirts of the great forest.

The northern Dales have largely prospered over the last century, thanks to a strong alliance with elf-ruled Myth Drannor and close ties with the kingdom of Cormyr to the south and west. The southern Dales have fallen under the sway of Sembia as that merchant kingdom continues its gradual, yet relentless, expansion northward.
Storyteller
GM, 76 posts
Mon 12 Dec 2016
at 08:05
  • msg #2

Winterhaven information.



Legend:
The below is seen as what Gevarn briefly tells you of the city.

1) Outer Gate and Walls - Open by day, closed and barred at night, the outer gate is
policed by two guards regardless of the hour.
2) Wrafton’s Inn - This spacious inn and tavern serves as the public house
for the region. Like alehouses everywhere, Wrafton’s Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are
available. A crowd of villagers gathers each night to drink, gossip, sing, and play games of chance.
3) Market Square - Every other day or so, carts and wagons gather in the
square and offer goods to the people of Winterhaven.
(On any given day, there is a 50% chance that items from the adventuring gear list in the Player’s Handbook are available for sale here.)
4) Stables - Travelers -can stable their mounts here for 2 sp per day.
Rarely (10% chance), the stable master has a riding horse or wagon for sale.
5) Smithy - A dwarf named Thair Coalstriker owns the village smithy.
You can purchase a variety of mundane wares here, including spikes, weapons, heavy armor, and so on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.
6) Valthrun’s Tower - This five-story structure is the highest building in Winterhaven.
The tower is rumored to be over 300 years old, and Valthrun the Prescient is its most recent resident. Sells rituals.
7) Bairwin’s Grand Shoppe - Bairwin Wildarson traveled the world, or so he claims,
before setting up shop in Winterhaven ten years ago.
Special: Anything off the list of adventuring gear shown in the Player’s Handbook.
He occasionally has a few 1st-level magic items for sale(25%), and he sometimes has a couple of potions of healing available in the shop.(50%).

8) Warrior Guild - Winterhaven villagers can join the Warrior Guild and train, once per week, in basic sword and shield skills.
Rond Kelfem, captain of the Winterhaven Regulars, also oversees the Warrior Guild.
9) Tenements - The large tenement structure features apartments for the village residents who don’t own farms or who work in the businesses within the walls.
10) Temple - This large stone structure is the village temple. Of the several deities worshiped by locals, Avandra, goddess of luck and change, is the most prominent.
The temple priest, Sister Linora, runs services in the temple three times per week, but otherwise she is not often present. Graveyard belongs to the temple, located a short distance south of the walled town.
Special: Linora knows the following rituals: gentle repose, cure disease, and raise dead.
11) Inner Gate - This gate is closed and guarded by two Winterhaven guards during the daytime. They sternly regard anyone who approaches and question all who wish to visit Lord
Padraig in his manor without an appointment.
12) Winterhaven Siege Supplies - Though it hasn’t happened in a couple of years, on occasion
Winterhaven comes under attack from bands of goblins, kobolds, or even gnolls. When such an event happens, the villagers seek refuge inside the walled keep and subsist on the supplies of water, flour, and other basic foodstuffs stored here.
13) Winterhaven Barracks - This military-style barracks is home to Winterhaven’s ten professional guards, the Regulars. During the day, only two can be found here; the other eight are on patrol.
14) Manor House - This grand manor home was built when Winterhaven was an outpost of the Nerath Empire. Staffed by five servants, the manor house where Lord Padraig, his wife, and their four sons live is a beautiful example of stone architecture in a village otherwise composed of thatch and wood.

On the region:
FARMS: There are a couple dozens farms in the area immediately around Winterhaven
(primarily to the south and west of the city). However, most of the local farmers are
located about five miles southwest of the city.

TRADE: There is a large city (Fallcrest) about three dozen leagues distant along the
King’s Road to the east and a smaller city (Wintermist) on the road north out of
Winterhaven. As a result, the village is something of a natural nexus for trade – despite
being located in the shadow of the Cairngorm Peaks.
Storyteller
GM, 1313 posts
Tue 20 Dec 2022
at 11:24
  • msg #3

Winterhaven information.

Paldemars Journal!



This message was last edited by the GM at 11:27, Tue 20 Dec 2022.
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