On the road, you are reminded shortly of you task initially, now a further added to the mix.
quote:
Before departing, you were all in some manner, contacted by the church of Bahamut.
They had recieved dire news from a holy spring of near Winterhaven.
An evil artifact, only known as the Rod of Ruin, that had been hidden for centuries by the Church of Bahamut has been stolen and the shrine defiled.
No one alive remembers the Rod’s purpose and if any records of this existed, they are now lost.
All of the monks guarding the Rod were killed and brought back as vile zombies, save one. A survivor and witnessed a small group of death cultists steal the Rod and then leave for Winterhaven.
He heard a name being mentioned, a name he thought was the name of the dangerous and twisted high priest of the cult - Kalarel.
They suspects that this Kalarel has set up a secret cult in the area and is conducting unholy ceremonies, and fears what he might do with the Rod. She asks you to travel to Winterhaven, determine if there is any death cult activity in the area and, if so, to stamp it out and bring back the Rod of Ruin.
Something is rotten there. That is for sure.
Night falls, and you take turns setting camp and getting sorted.
You find a calm spot, and the night passes without many events - there are wolves about, as their howls pierce the night ever so often, but few predator animals it seems this close to a trade route. There is also relatively few you have met on your trip, who wasn't an outrider or similar man of the law. An ideal trip...so far.
Morning dawns, and you all feel rested.
Gevarn is up early, and sits composed, and have been for some time. He rises, nods and walks to a hot jar, pouring a warm and steaming liquid. Tea.
He nods to you lot, and allow you to get sorted and fed.
"Long day ahead. We are getting closer and these areas are not as kind so eat well and get sorted, so we can leave when you are prepared for it."
He sits again.