OOC: Jibber Jabber Bla Bla Bla
I will use the method I always do for Ability Scores, 4d4+4, reroll 1s. Then you get a +2 you can assign to any one score. All characters are human.
Backgrounds are going to be:
1) Too Old For This Crap: Character Age is 25+10d4. You will not suffer age penalties, but will get a +1 to Wisdom, +2 to Survival, and an extra 3d4+2 Trade Units to start. You may come from any of the starting regions and have any of the occupations.
2) Born Into It: Character Age is 16+2d4. You get a +1 to Constitution. You will be limited to a Rad Scorpion, Raider, or Slave starting location, and will begin play with a machete, a large shield, or a .38 Special with 4 bullets, and a canteen of water.
3) Wet Behind the Ears: Character Age is 15+1d4. Your star is a bright one, and you get +1 Charisma. You are limited in starting regions and occupations in that you must come from one of two "civilized" places in the wasteland. You will begin play with a +2 bonus to any two of the following skills; Knowledge (Culture, Streetwise, History, or Technology), Bluff, Diplomacy, Medicine,Reading / Writing (Language), Languages (Spoken), Treat Injury, or Perception. These selected skills will naturally be permanent class skills.
Wasteland Tribal: Your Starting Age is 16+3d8. You will get a +1 to Wisdom or Strength. Your starting location and occupation is limited to anything uncivilized and out in the wasteland. You will get 4 trade units of Food, two canteens of Water, and either a Combat Knife, Baseball Bat, or Spear.
Primed Right For War: Your starting age is 17+2d6. You will begin play with a +1 bonus to any two (different) attributes. You do not get any bonuses to skills or equipment, but your starting occupation and location are open books.
There. That should give you something to start with.