Setting - Places of Note.   Posted by Storyteller.Group: 0
Storyteller
 GM, 10 posts
Sat 24 Dec 2016
at 17:21
Setting - Places of Note
All relevant setting information will be recorded here and updated as needed.
Storyteller
 GM, 11 posts
Sat 24 Dec 2016
at 17:22
Setting - The Town of Berk
The town of Berck
The small town of Berck is located in the cove at the end of the Atah river. Itís people mainly consist of fishers and farmers, though the inability to rotate crops from lack of trade has meant that the last few harvests have been steadily decreasing in yield. The lack of trade is from the slowly increasing amount of husks in the surrounding area. The townsfolk have been able to hold off the roaming packs for now, but itís only time before something bigger comes alongÖ

The Town of Berck
Power
Action Die
Cohesion
Trouble
1
1d6
1
2
Features
The town is protected by the surrounding terrain and water
1 Point
The opening on the night roads have brought the community closer together
1 Point
Problems
The soil is tired and grows little
1 Point
Husks are roaming the surrounding countryside, hampering movement and trade
1 Point

Storyteller
 GM, 12 posts
Sat 24 Dec 2016
at 17:22
Setting - The Night Roads
The Nine Night Roads
Out of the Nine Major Night Roads that opened in Ancalia to release the Hollowing Plague and the masses of Uncreated beasts only five have known locations, only five have known locations, the remained are scattered throughout Ancalia with only rumors providing any clue to where they may be.

The Anderaccha Night Road opened in the central plaza of the capital.
The Bakare Night Road opened inside the kantibaís palace. The Chained Lady holds sway over the Bakara Night Road as well as the surrounding island.
The Bonaya Night Road erupted in the throne room of the jantirarís country estate. The Uncreated Lord that goes by the name of the Leper Prince has built his kingdom around it.
The Debredamo Night Road opened above the primary altar of the nunnery. The Pale Abbess, an Uncreated Lady holds dominion of the surrounding area.
The Saro Night Road opened in the cityís museum, though it is often buried under the rubble. The Uncreated Lord called the Burning King maintains control of this Night Road.

Of the five, Only the Anderaccha Night Road is away from the direct control of an Uncreated Lord.