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Ooc: Any recommendations you want to give Hana on which spells to prepare? BTW I'm changing the rules to instead of taking penalties when both vigor and wounds go down to only when wounds go down. However I'm thinking of ether doubling the penalties or making them happen at shorter increments.
As it is, it's a collasal FU i agree.
Vigor is loosely related to things like fatigued and exhausted conditions.
Wounds are pretty much spot on as is, but could include other aspects of we need to rebalance.
First I'd like to address the stacking penalty situation. It's basically kicking the player or npc after they are down and dying. They are both moral based, so the greater of the two should matter. I can see a bard displacing a vigor penalty, but a wound penalty takes real skill. Wound penalties deserve their own tracker in my opinion, but that would be complicated.
If we cap vigor at a total of -2, (at 75% and 25% respectively) That feels fair.
It's stronger then the Fatigued penalty by a mile, unless your running.
Wounds are bugging me, but in a math kind of way.
before 13 con = -13 to 0 is unconcious.
now it's 1 to 13 out of 26 is unconcious.
Personally it's harder to figure percentages when going below 0, but it had that psycological impact of dropping below 0 is a bad thing.
Wounds scaling to -4 seems fitting, -4 to everything is litterally the description of the depression/despair causing spell.
Vigor seems like it's a pool you shouldn't get punished too hard for using, It's your general physique/fitness energy,
Wounds litterally are "you would normally be dying in another campaign setting, but you've got slunk kid." These deserve to weigh you down mentally and physically.
-2 from vigor and -1 from wounds is a big deal, One strange idea would be to increase the penalties at hit dice intervals kind like a poor man's enervation, but that seems like a hassle.
Look at staggered, exhausted, and fatigued to help you decide what to do. The conditions should renain independant, but could have similar effects.
Also would like to see 5e's short rest being considered with the vigor system. Taking a hours break to breath restore (half?) vigor points feels reasonable