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Character creation and game rules.

Posted by GMFor group 0
GM
GM, 92 posts
Tue 5 Feb 2019
at 06:19
  • msg #1

Character creation and game rules

Character creation

Ability scores: 25 point buy
Traits : 2 (no same type and no campaign traits).
Drawbacks and flaws: Yes (requires approval)
Starting level: 1 with 500 starting xp, slow experience progression
HP : We'll use Vigor and Wounds instead of HP. https://www.d20pfsrd.com/gamem...es/wounds-and-vigor/
Max vigor at 1st level, roll after 1st lvl.
Starting gold: Maximum class starting gold. Extra stuff may be awarded or taken away based on story and background.
Alignment: Anything except evil.
Races:
*Common: Human, Kitsune, Tengu, Dwarf, Halfling.
*Uncommon: Elf, Half-orc, Catfolk Skinwalker.
*Rare: Everything else. (Requires approval)
Classes and feats: Any, including 3rd party publishers, provided they can be justified in the context of this world's setting and the character's background (I can tell you right now that gestalt, mythic, godlings and hightech stuff are not allowed. Anythig else probably goes).

Variant rules:
Background skills
https://www.d20pfsrd.com/skills/background-skills/
(+2 skill points per lvl, but you have to put them in unpopular skills such as craft, appraise, engeneering, profession ect...)
Consolidated skills
https://www.d20pfsrd.com/skill...ills-optional-rules/
(Compresses skills from +35 to just 12. Halve the skill points gained from classes and Int mod and such)
Called shots
https://www.d20pfsrd.com/gamem...-rules/called-shots/
(May attack specific body parts in order to inflict various penalties in addition to damage)
Massive Damage
(If you inflict more than half the target's Vigor (min. 50 dmg) with a single attack, the excess dmg is done on wounds, there's a chance of instant death and can leave scars)
Stamina and Combat Tricks https://www.d20pfsrd.com/gamem...icks-optional-rules/
(free for trained full bab classes. We can figure something out for tricks for feats that aren't on the list).
Wounds and Vigor threshold http://www.d20pfsrd.com/gamema...olds-optional-rules/
(each time a creature's vigor and wounds drop by 1/4, they receive a -1 penalty on all attack rolls, saving throws, skill checks, ability checks, AC and caster level).
Mobile Melee
https://www.d20pfsrd.com/gamem...g-iterative-attacks/
(Iterative attacks have no penalty. Can move and make full attack but with a penalty).
Elephant in the room
Certain elements will be borrowed from elephant in the room (such as having weapon focus and such applying to weapon groups rather than individual weapons) for the sake of simplicity and common sense.
http://michaeliantorno.com/feat-taxes-in-pathfinder/

House Rules

It's all magic
Psionics and anything similar all counts as magic (they're just a different tradition, that's all) so anything that applies to magic (such as resistance) also applies to psionics/stuff and vice versa.

Hitting where it hurts
Some attacks and situations (such as falling off a cliff) may bypass vigor and damage wounds directly, just like negative damage does. Use common sense.


Equipment deterioration
Weapons and armor lose HP over time as it's used in combat. The formula is complicated so instead the GM will inform you regularly of their condition, but as a rule of thumb know that the more you use your weapon to hack through hard materials (such as bone, hide, metal ect...) rather than soft squishy tissue, the faster it will get damaged. Same for armor.


If you can't hurt me you're no threat to me (props to you if you get the reference)
You can only make a 5ft step inside an enemy's threatened zone(s) if they are also inside your threatened zone. If inside an enemy's threatened zone, you cannot take a 5ft step before casting a spell with somatic components which requires both hands (because in actuality you're waving your hands around instead of maintaining the treat of possibly stabbing someone with your weapon if they tried to come at you).


Greyhawk initiative variant:
You roll initiative every round and gain circumstance bonuses or penalties based on the actons you take and their complexity.
*Using a swift/immediate action: -4 penalty
*Casting a spell (fullround action): -4 penalty
*Casting a spell (standard action): -2 penalty
*Using TWF: -2 penalty

*Not using your standard action: +6 bonus
*Not using your move action: +4 bonus
*Converting your standard action into a move action: +2 bonus
*Attacking with only small weapons: +2 bonus
*Thrown/Ranged weapon attack only: +2 bonus
*Attack with guns/crossbows: +2 bonus


Training Feat Tree
The downtime activity "Retraining" https://www.d20pfsrd.com/basic...r-options/retraining in now called just simply "Training" because you can use it to not only replace existing feats (and spells), but gain new ones as well (using gold, exp or both as the cost). The amount of feats you can gain this way is limited and can only be done under certain conditions.
*1st, you have to have an intial starting feat which acts as a "core" or "base" or "seed". You have to spend a feat slot on this feat.
*2nd, all the feats prerequisites must be met (such as minimum ability scores, bab, levels in certain classes, class features, other feats, ect...)
*3rd, each following feat has to have all the previous feats as its prerequisites (so that they forms a logical chain of feats, or a feat "tree" if you will).
Example 1:
Crane Style (seed feat)
> Crane Wing (free feat)
>> Crane Riposte (free feat)

*4th, each feat tree has to have at least 1 feat on which you spent a feat slot on, meaning you can't use a single "seed" feat to form multiple different feat trees even if they share the same seed feat as a prerequisite. This is called "branching out" and you must spend a feat slot on the 1st feat that starts the new chain even if you can obtain that feat as a free feat in a different feat tree.

Example 2:
1st feat branch:
Point Blank Shot (seed feat)
> Precise shot (free feat)
>> Rapid Shot (free feat)
>>> Many Shot (free feat)

2nd feat branch:
Point Blank shot (seed feat in a different branch)
> Precise shot (previously a free feat, now becomes a seed feat)
>> Improved Precise Shot (free feat)
>>> Pinpoint targetting (free feat)

*5th, feats that can be taken multiple times (such as spell focus or extra panache) can be trained multiple times as free feats even if you had to initially spend a feat slot on it to make it a seed (for example, weapon focus > weapon specialization). Doesn't apply to skill focus though.

The cost and time for training feats may vary and it depends heavily on the in-game situation. While it is possible (not always) to train feats on your own, doing so with a master/teacher, who matches your class, in an institution ect... Could make it faster/cheaper. As a rule of thumb, the more things are in synergy with each other, the better.
This message was last edited by the GM at 18:29, Sat 18 May 2019.
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