Chapter 6A: Locked in the Constable's Dungeon
Together again in the Constable's office, the heroes exchange notes with themselves, as well as with the new witness who, at least temporarily, has freed them from the dungeon below. Lazaret scans the office for any loose keys, but somewhat surprisingly, the guards seem to at least have that part of their business under control. None are seen except for the ring fastened tightly to the Mayor's belt, which even the quickest of thieves would be hard pressed to attain.
22:02, Yesterday: DM rolled 51 using 1d100. 50% chance of spare key being available (roll of 50 or lower).
For his part, the Mayor apologizes for his rush to judgement against the group, admitting that the entire town is a bit on edge with the recent uptick in rumors regarding the orcs of the red tooth assembling, undead haunting the northern road, and even tales of the drow ascending from underground to terrorize the surface.
Talk returns to the murder case, but before they get far into the details, their discussion is interrupted by a woman who stumbles into the office. Brown wavy hair matted in sweat hangs down into her eyes. She wears leather armor, and protruding from said armor are two arrows, one in the back and another just under her ribs. "Gwendelon," she gasps. "I've been told to ask for Gwendelon."
She winces in pain and drops to a knee.