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OOC Thread.

Posted by DMFor group 0
DM
GM, 613 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Tue 18 Sep 2018
at 02:37
  • msg #450

Re: OOC Thread

Celador and Lazeret, you should now have access to an updated map for Group A.
Thorfire Shortankard
player, 392 posts
Halfling Rogue, Lvl 5
AC:16, HP: 38/38
Mon 1 Oct 2018
at 23:38
  • msg #451

Re: OOC Thread

In reply to DM (msg # 450):

Since a round of action is like a few seconds, how is Laz running out of breath?  Can't you hold your breath for at least 30 seconds?!?
DM
GM, 620 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Tue 2 Oct 2018
at 04:12
  • msg #452

Re: OOC Thread

Yeah, "Last bit of air leaving his lungs" may have been a bit of artistic license. In actuality, he has a few more rounds worth of air.

But now that you brought it up, I found the actual rule:
Per the PH, "A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds). When a creature runs out of breath, it can survive for a number of rounds equal to its Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying."

So Laz has 1 minute + 1 extra round (66 seconds) before dropping to 0 hit points and dying.
6 seconds to get to where he now is (before being entangled).
6 seconds for his first attempt to pull free.
6 seconds for his rapier attack.
6 seconds for his green flame blade attack.
So he's been under for 24 seconds so far, 42 to go.
DM
GM, 633 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Tue 6 Nov 2018
at 05:17
  • msg #453

Re: OOC Thread

Laz, just FYI there is a private message for you - need a clarification. Not sure if you noticed it... I think the alert for such things is a bit obscure.
DM
GM, 637 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Sat 24 Nov 2018
at 09:00
  • msg #454

Re: OOC Thread

Sorry for the slow posting. Poor form by me, especially in the midst of combat. Should be able to post sometime later today (Saturday).

Thanks for your patience.
DM
GM, 643 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Thu 13 Dec 2018
at 06:28
  • msg #455

Re: OOC Thread

Per the spell description for invisibility below, I think technically if an invisible character picks anything up, that thing also becomes invisible, however the antlered puppet goblin is such a great idea, I'm going to allow it.

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
DM
GM, 647 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Wed 2 Jan 2019
at 05:11
  • msg #456

Re: OOC Thread

I'm resolving to post more frequently in 2019.
My rate through December was pretty lame.

Granted my first post was mostly bad news for Celador, but if it's all happy news, then it's no fun, either... am I right?

Anyway, happy 2019!!!
Celador Qiris
player, 325 posts
Fighter 5 | SD3d8 +AS|-SW
AC: 16 (14) | HP: 33/44
Thu 3 Jan 2019
at 05:52
  • msg #457

Re: OOC Thread

yeah, great, whooppee, thanks
Celador Qiris
player, 328 posts
Fighter 5 | SD2d8 -AS|-SW
AC: 16 (14) | HP: 11/44
Thu 3 Jan 2019
at 06:19
  • msg #458

Re: OOC Thread

So I am confused. Celador was knocked prone, does he use his movement to stand up or does he use his action to stand up? i.e. can he stand up and then attack? If there are two attacks against him and he fails the first STR save is there a need to roll a second? If he fails, then stands, does he need to roll the second? If he fails, then stands, then fails again, can he stand up again (assuming that standing up is movement and not action)? If it is movement then I will edit to stand back up and remove disadvantage. If I need to roll the second STR save after standing up then let me know.

Clear as mud?
Lazaret
player, 508 posts
Tabaxi Bard 4/Sorc 1
AC: 16, HP: 28/28
Thu 3 Jan 2019
at 06:26
  • msg #459

Re: OOC Thread

In reply to Celador Qiris (msg # 458):

Standing up costs you half your movement.
DM
GM, 648 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Fri 4 Jan 2019
at 04:09
  • msg #460

Re: OOC Thread

Celador Qiris:
So I am confused. Celador was knocked prone, does he use his movement to stand up or does he use his action to stand up?
As Lazaret mentioned, half your movement to get up.

quote:
i.e. can he stand up and then attack?
Absolutely!

quote:
If there are two attacks against him and he fails the first STR save is there a need to roll a second?
No. You can't be doubly prone.

quote:
If he fails, then stands, does he need to roll the second?
No.

quote:
If he fails, then stands, then fails again, can he stand up again (assuming that standing up is movement and not action)?
This is not applicable since you can only be knocked prone once in any round and therefore only have to get up once (at a cost of 1/2 movement) in the subsequent round.

quote:
If it is movement then I will edit to stand back up and remove disadvantage.
It is, so edit accordingly.

quote:
If I need to roll the second STR save after standing up then let me know.
You don't.

quote:
Clear as mud?
I'd say clear as the murky water back in the pool room with the entangling vines.



For what it's worth, being knocked prone would be a bigger deal if the wolves attacked one at a time. In that case, if the first one knocked you prone successfully, then the all subsequent melee attacks would be at advantage (and ranged attacks at disadvantage). Logistically this isn't practical for rpol (take too long for us to go back and forth multiple time each round). Furthermore, since the wolves get advantage for pack tactics anyway, there isn't really any payoff for them.

So more than anything, being prone is just a situation that adds a little dramatic flair to the battle!
DM
GM, 649 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Fri 4 Jan 2019
at 04:18
  • msg #461

Re: OOC Thread

I think what's fair is to use the first two attack rolls (15 and 24) since it was pretty clear that the third and fourth rolls were added later to accommodate the disadvantage that we have now established is NOT in effect.

So I think that puts us at 23 damage against the wolves for the round so far.
Celador Qiris
player, 329 posts
Fighter 5 | SD2d8 -AS|-SW
AC: 16 (14) | HP: 11/44
Fri 4 Jan 2019
at 04:40
  • msg #462

Re: OOC Thread

You are a wise and benevolent DM.
DM
GM, 650 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Sun 6 Jan 2019
at 05:22
  • msg #463

Re: OOC Thread

Thorfire Shortankard:
Hearing the crazy bard casting some sort of spell, Thorfire and Therarak hold their action until the effects of the spell are revealed....which means they likely will post again in 2020. ;-)

Thorfire you must've missed my New Year's resolution to post more frequently in 2019! I'll have an update for you in no time!!!
DM
GM, 655 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Fri 11 Jan 2019
at 03:13
  • msg #464

Re: OOC Thread

DM:
I'm resolving to post more frequently in 2019.
My rate through December was pretty lame.

Granted my first post was mostly bad news for Celador, but if it's all happy news, then it's no fun, either... am I right?

Anyway, happy 2019!!!

Not to toot my own horn, but 10 posts in the last 10 days (yeah, okay, 5 have been in the OOC thread, but who's counting)... hope you guys can keep up with my reckless 2019 pace!!!
Brother Walword
NPC, 6 posts
Unbiased Healer & Leader
of All Faiths' Temple
Wed 23 Jan 2019
at 04:50
  • msg #465

Re: OOC Thread

Hello, Brother Walword here from Westbank. The DM will be travelling from Thursday through Monday with questionable access at his destination. He wanted me to inform you that if he goes quiet over the weekend, he will return.
DM
GM, 664 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Thu 31 Jan 2019
at 06:19
  • msg #466

Re: OOC Thread

Falling asleep at the keyboard.
Will post something Thursday night.
DM
GM, 675 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Sat 23 Feb 2019
at 05:09
  • msg #467

Re: OOC Thread

Out of town until Tuesday. Spotty or non-existent posting until then.
DM
GM, 681 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Sat 2 Mar 2019
at 04:35
  • msg #468

Re: OOC Thread

You may have known this for several days, but I have finally realized my micromanagement of the narrow passageway and what can and cannot be done there is just slowing the game down. About a week ago, Thorfire rolled to stealthily sneak down the passageway to get a peek into the room. At first, I had some lame rationale for why this would not be possible, but that was just sucking the life out of the game (and robbing you of some potentially useful information). Anyway, thanks to a well-placed fire vial, Thorfire's recon mission has now happened. Map is updated.

P.S. I still have Celador on the ledge in the creepy-vines-chamber. If he wants to rejoin Thorfire and Therarak, he can just assume his is there (although still cramped due to his size).
DM
GM, 683 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Mon 11 Mar 2019
at 03:42
  • msg #469

Re: OOC Thread

OOC: Map updated with Celador's new position (all three are basically at the small passageway entrance and can rearrange their order as needed without penalty). Will post for DM after we hear whether Therarak has/shares the speedy potion.
DM
GM, 687 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Sun 17 Mar 2019
at 04:24
  • msg #470

Re: OOC Thread

Some slightly new information in the game thread (dogs are not actively ripping Lazaret to shreds), so Thorfire and Celador, please confirm whether or not you want to stick with your previously stated attacks for this round.

Hard to say no to a natural 20, Thorfire, but wanted to give you the option nonetheless.
DM
GM, 690 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Thu 28 Mar 2019
at 04:48
  • msg #471

Re: OOC Thread

Celador Qiris:
FYI, I think that Lazaret has 2 successes and 2 fails for death saves. However I think he made at least half of those out of his turn in the initiative order.

Correct! Thanks for pointing that out. Two successes and two failures so far (msg #'s 204, 209, 215, and 223). So he's got a slightly better than 50% chance now (55/45?) of surviving without any external aid.
Lazaret
player, 534 posts
Tabaxi Bard 4/Sorc 1
AC: 16, HP: 28/28
Fri 29 Mar 2019
at 15:52
  • msg #472

Re: OOC Thread

In reply to DM (msg # 471):

He's going to die from boredom.
Celador Qiris
player, 348 posts
Fighter 5 | SD1d8 -AS|-SW
AC: 16 (14) | HP: 01/44
Fri 29 Mar 2019
at 17:41
  • msg #473

Re: OOC Thread

Too funny
DM
GM, 691 posts
Dungeon Master, Lvl1
AC: ???, HP: ???/???
Sat 30 Mar 2019
at 05:03
  • msg #474

Re: OOC Thread

Therarak Gemfinder:
In reply to DM (msg # 226):

From the narrow passageway, Therarak lobs an acid vial at the beast (DC 18 DEX Save) that took a chunk out of Thorfire.

10:46, Today: Therarak Gemfinder rolled 11 using 3d6 with rolls of 3,3,5.  Acid Damage.


From the narrow passageway, Therarak does not quite have line of sight on the dog battling with Thorfire. He'd have to move about 10 feet into the open (to the west) to get into position. I was going to assume that was your move, but then thought assuming is a bad idea. Afterall, it's your Therarak! So let me know either here in OOC or in the other thread and I will post for the hobgoblins and dogs after that.
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