Introduction.   Posted by Narrator.Group: 0
 GM, 1 post
Wed 15 Mar 2017
at 09:18
In this spin-off campaign from the core Federation of Comorian (link to another game) universe each player will control a character, witness (and perhaps participant) to the Afternoon of the Thirteen Ronin when the intelligence community made their first public move against the Satyata and declared their knowledge of the shadow war that had been raging for centuries. You and the other players will be exploring this historic setting, telling rich and personal stories

With the existing collaboration in creating Comorian and the nature of FATE in building the specifics of the campaign setting and your characters, I'm not expecting a fully-formed character to start. What I would prefer to see is what FATE call's your High Concept, a short phrase that captures the essence of your character. You can see a broader description of the High Concept and some examples from FATE here:

If you have a specific cultural background in mind (from Comorian) and a name, then feel free to include those to, but I will be adding folks initially without those