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06:25, 16th April 2024 (GMT+0)

Chapter 1 The Fires of Creation.

Posted by DM VentrikelFor group 0
Ren Ulyms
player, 96 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Mon 2 Jul 2018
at 20:54
  • msg #401

Re: A Dying Torch

Ren slides over to flank with Nameless and slams her morningstar down on it's back.


OOC:
5' step to E6
Ren hits AC 16 for 4 pts of bashing/piercing damage


15:53, Today: Ren Ulyms rolled 4 using 1d8+2.  damage.
15:53, Today: Ren Ulyms rolled 15 using 1d20+7.  attacking thing.

This message was last edited by the player at 20:55, Mon 02 July 2018.
Nameless
player, 43 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Mon 2 Jul 2018
at 20:56
  • msg #402

Re: A Dying Torch

Nameless stabs out but the thing blocks his blade.

OOC: Darn it. Miss.

15:56, Today: Nameless rolled 15 using 3d6+3.  damage.
15:55, Today: Nameless rolled 13 using 1d20+9.  +6 +2 flank +1 bless.

DM Ventrikel
GM, 313 posts
Tue 3 Jul 2018
at 05:09
  • msg #403

Re: A Dying Torch

Groethur groans in pain from Chakha’s slash... Then the party’s attention is draken to the door to the east. A swishing sound is followed by a wall of noise, as the thundering, rumbling machine sound heard throughout the rooms here grows stronger. The group had already gotten used to it, almost forgotten it perhaps, but now it’s fresh back at the top of everyone’s attention. A door must have opened behind the large, closed one making up the eastern wall.

Groethur, his eyes blank from the mental disturbance caused by Daken’s spell, lashes out against all of its attackers in a whirling fury, missing Nameless with the horns and Chakha with one swipe, but clawing Chakha and biting into Ren’s arm. The gash from Chakha’s latest swing is a significant wound, but he’s still strong.

 ABCDEFG 
1       1
2       2
3       3
4      d4
5      d5
6    RGN6
7  S   C7
8  SS  D8
9       9
10       10
11       11
 ABCDEFG 
S: Statue
G: Groethur
d: Door to the right of this square.

Confusion is quite less effective against a single foe, since it will automatically attack its attackers.
Full round attack: claw hits Chakha (22) for 6 damage. Bite hits Ren (22) for 4 damage.

InitNameACHPWeaponTo-HitDamageStatus
25Groethur16-13/???? 
22Daken1116/16Longspear+11d820% miss, bless
22Chakha1723/33Greatsword+82d6+620% miss, bless
11Ren1919/23Morningstar+51d8+2bless
6Nameless178/23Rapier+61d6+3bless


This message was last updated by the GM at 21:56, Tue 03 July 2018.
Daken
player, 43 posts
HP: 16/16 AC: 15
+5 Init +3F +3R +4W
Thu 5 Jul 2018
at 03:21
  • msg #404

Re: A Dying Torch

Daken pulls out a vial of acid but instead of throwing it, he starts casting a spell instead. The acid inside starts to boil and fume before suddenly shooting out of the top, popping the cork like a champagne bottle and flying in an arc to splatter at the feet of the monster.

OOC: Casting Grease using Acid as a power component. Reflex Save vs. DC 15 and in addition if it stays there it takes 1 pt of acid damage a round.
Chakha
player, 44 posts
HP: 26/33 AC: 19
+2 Init +5F +3R +1W
Thu 5 Jul 2018
at 03:25
  • msg #405

Re: A Dying Torch

Chakha ignores her growing rounds to smash the thing again and again and again with her sword.

OOC: Chakha hits AC 17 for 19 pts of slashing damage
22:24, Today: Chakha rolled 17 using 1d20+11.  RAAAAAGE.
22:24, Today: Chakha rolled 19 using 2d6+11.  SMAAASH.
22:26, Today: Chakha rolled 73 using 1d100.  concealment <=  20 miss.

This message was last edited by the player at 03:26, Thu 05 July 2018.
Ren Ulyms
player, 97 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Thu 5 Jul 2018
at 03:29
  • msg #406

Re: A Dying Torch

Ren meanwhile sees that Chakha is the only one chipping away at the monster so works to keep the thing distracted and away from blowing past the barbarian's defenses.

OOC: Aid another to boost Chakha's AC

22:28, Today: Ren Ulyms rolled 25 using 1d20+8.  aid another, boosting Chakha's defense.

So I believe that's +2 to her AC bringing it back to 19

Nameless
player, 44 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Thu 5 Jul 2018
at 03:31
  • msg #407

Re: A Dying Torch

Nameless spots a weak point in the armor but can't put enough force behind his blade to capitalize on it.

OOC: Darn it! Nameless hits AC 16 for 10 pts of damage...so close!
22:30, Today: Nameless rolled 16 using 1d20+9.  attacking.
22:30, Today: Nameless rolled 10 using 3d6+3.  damage.

DM Ventrikel
GM, 314 posts
Thu 5 Jul 2018
at 18:53
  • msg #408

Re: A Dying Torch

The double doors in the eastern part of the chamber slide open and the noise hits the group with full strength. Panels of blinking lights and machinery line the walls of the chamber beyond the doors, but the true spectacle here is the massive machine of metal that looms against the far wall on a ten-foot-high platform. Two immense cylinders of pulsing violet light throb at the machine's core, while above a thinner cylinder extends through the ceiling. Ladders to the north and south provide access to the machine's platform, while at the center, a smaller machine with several metal spikes protruding from its heart extends from the larger one. The entire room vibrates with a roaring thunder, and the air spreading from it feels strangely alive, almost as if it were vibrating as well. On the floor in the middle of the room lies a robot, one of the same type that the group fought about a day ago when finding Khonnir. A flying robot. Except this one is lying on the ground, motionless. It must have been shut off when the Robot Command Core was rebooted.

At the door, next to Nameless, stands a female-looking android. Purple tattoos on her arms and head pulse with soft light, and around her neck hangs a necklace with a symbol of a claw or talon, resembling the statue. In her right hand she holds a high technological weapon, glowing as if containing a burning fire. She lowers her left hand from the controls of the door, looking at Nameless, then Groethur, the the other three intruders. She then looks back to Nameless, and speaks - straining to make her voice sound over that of the machine.

"Welcome, cousin. I see you brought humans here!" Her expression is rather emotionless... But as she continues, there is something even more mechanical over her face, her head seems to move and click into a locked position pointing straight ahead at Chakha and Daken. "Now, we take them out!"

She then stretches over Nameless' shoulder, makes a striking motion with her hand, and speaks Androffan words - creating a ray of light which she shoots straight towards Daken.

"Hellion's Light!"

Her monstrous ally looks at her briefly before attacking, but as his master he does not attack Nameless this time. Instead he focuses claws, horns and teeth on Chakha and Ren.





 ABCDEFGHIJK 
1           1
2           2
3           3
4           4
5       M   5
6    RGN    6
7  S   C    7
8  SS  D    8
9           9
10           10
11           11
 ABCDEFGHIJK 
S: Statue
G: Groethur
M: Meyanda

Meyanda
Move action: Open door
Standard action: Cast spell on Daken, provoking from Nameless!. Unless interrupted, spell hits him (hits 16, exceeding his touch ac with cover) for 13 points of damage.

Groethur
Full round attack:
@Ren Claw (hit 22, damage 3), claw (miss), gore (miss)
@Chakha Bite (hit 20, damage 3)

InitNameACHPWeaponTo-HitDamageStatus
26Meyanda1949/49Inferno Pistol?? 
25Groethur16-22/???? 
22Daken1116/16Longspear+11d820% miss, bless
22Chakha1720/33Greatsword+82d6+620% miss, bless
11Ren1916/23Morningstar+51d8+2bless
6Nameless178/23Rapier+61d6+3bless

If Nameless does make an attack of opportunity and hit Meyanda, feel free to roll her concentration +8 vs DC13+damage for me, so you know how it goes for Daken!

This message was last edited by the GM at 18:58, Thu 05 July 2018.
Nameless
player, 45 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Fri 6 Jul 2018
at 00:47
  • msg #409

Re: A Dying Torch

Nameless didn't react to the new intruder, instead spinning around and burying his blade in her chest as she became distracted.

Daken hits AC 20 for 5 pts of piercing damage

19:44, Today: Nameless rolled 5 using 1d6+3.  damage.
19:44, Today: Nameless rolled 20 using 1d20+13.  AoO + nanite surge for additional +6.


The android's spell fizzles as Daken's blade disrupts her concentration.

OOC: She rolled an 11 to maintain the spell vs. DC 18!
19:47, Today: praguepride rolled 11 using 1d20+8.  Meyanda concentration check.

Daken
player, 44 posts
HP: 16/16 AC: 15
+5 Init +3F +3R +4W
Fri 6 Jul 2018
at 00:54
  • msg #410

Re: A Dying Torch

With his last bit of eldritch energy Daken attempts to cast a glob of grease on the android's fearsome looking gun.

OOC: Casting Grease on her gun. Reflex save vs. DC 15 to hold it/pick it up
Chakha
player, 45 posts
HP: 26/33 AC: 19
+2 Init +5F +3R +1W
Fri 6 Jul 2018
at 01:04
  • msg #411

Re: A Dying Torch

Between the red haze and fury Chakha sees her enemy. It is somehow still standing after she has smashed it over and over and over again. Yet it stands. Just as doubt begins to seep into the small part of her mind still conscious during her rage she feels a sudden surge of strength. It could only be the will of Gorum. Gorum was looking down at her and witnessing her deeds. Here and now she needed to show her god that she was worthy of his blessing.

Planting her feet she arched up her blade, unwilling to worry about exposing her belly and chest to the creature. With two hand and all her might and Gorum's blessing she brings the sword down with incredible fury. She catches the monster square in the head but her strike keeps going. Buried deep into its skull she continues to drive the monster down and smash its chin against the ground itself as she followed through with her strike.

"GORUM HAS BLESSED ME ON THIS DAY! TODAY I AM WITNESSED!"

Chakha's shout echoed throughout the chamber rising up above even the noise of the machines around her.

OOC: Chakha smashed indeed! Chakha crits AC 28 for 36 pts of slashing damage.

20:03, Today: Chakha rolled 29 using 1d100.  concealment <=  20 miss.
19:59, Today: Chakha rolled 36 using 4d6+22.  SMAAAAAAASH.
19:58, Today: Chakha rolled 28 using 1d20+11.  crit?
19:57, Today: Chakha rolled 31 using 1d20+11.  RAAAAAGE.

DM Ventrikel
GM, 316 posts
Fri 6 Jul 2018
at 04:25
  • msg #412

Re: A Dying Torch

Meyanda's look towards Nameless is as emotionless as before, as they interrupt her spell. Then she looks up, just beyond him, to see her gargoyle ally split open, dead. "Groethur!"


InitNameACHPWeaponTo-HitDamageStatus
26Meyanda1944/49Inferno Pistol?? 
25Groethur16-49/????Dead
22Daken1116/16Longspear+11d820% miss, bless
22Chakha1720/33Greatsword+82d6+620% miss, bless
11Ren1916/23Morningstar+51d8+2bless
6Nameless178/23Rapier+61d6+3bless

Rolled a 16 vs grease, success.

Ren Ulyms
player, 98 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Fri 6 Jul 2018
at 14:47
  • msg #413

Re: A Dying Torch

Ren barely had time to turn around and witness the new opponent in the doorway. She saw Chakha fell the gargoyle in one mighty crack but she knew the fight wasn't over yet.

it will never be over...

She charged forward swinging her morningstar but the android stepped back and the morningstar banged off of the metal plating in front of her.

OOC: Drat! Charge to G4, hitting AC 10 :(,
Her AC is now 17

Nameless
player, 46 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Fri 6 Jul 2018
at 14:49
  • msg #414

Re: A Dying Torch

Nameless realizing that the element of surprise had passed and also knowing he was grievously wounded took a step back to clear some space and then downed a potion of healing, restoring much needed strength to him.

OOC: 5' step to F5 and then drinking potion of cure moderate.

Healed 13 pts of health, his HP is now 21

DM Ventrikel
GM, 320 posts
Fri 6 Jul 2018
at 18:13
  • msg #415

Re: A Dying Torch

Meyanda again speaks to Nameless. "What?! Have you lost all direction? All purpose?" Her voice has a joy-filled, mocking tone. She steps away from Ren, trying to avoid an attack from her but leaving herself open as she keeps her eyes fixed on Nameless. "The humans would say you have lost your mind!" The joy in her voice combined with the total lack of affect in her face would be a clear sign of madness in any human... In an android, it might be different. With her empty hand, she touches the amulet on her neck and throws her head back, purple hair flying around her, and lets out a shrieking laugh. The laugh is amplified somehow, magically, and seems to radiate from somewhere right around Groethur's corpse. The sound hammers against the ears of those closest to Groethur, a maddening pain.

"WAAHAHA HAAA HAHA!"

She then looks at Nameless, fixing her gaze at them. "Have you? Lost it? Myself, I have found something. Humans call it faith!"

 ABCDEFGHIJK 
1           1
2           2
3        M  3
4      R    4
5     N     5
6     G     6
7  S   C    7
8  SS  D    8
9           9
10           10
11           11
 ABCDEFGHIJK 
S: Statue
G: Groethur
M: Meyanda

Meyanda
Move action: Tumble, fail, provoking AoO from Ren, but moving 15ft.
Standard action: Cast a spell, targeting Nameless, Chakha and Daken. 7 points of sonic damage to each. DC15 Fortitude save for N, C & D - succeed to avoid being stunned.

InitNameACHPWeaponTo-HitDamageStatus
26Meyanda1944/49Inferno Pistol?? 
25Groethur16-49/????Dead
22Daken119/16Longspear+11d820% miss, bless
22Chakha1713/33Greatsword+82d6+620% miss, bless, stunned?
11Ren17c16/23Morningstar+51d8+2bless, stunned?
6Nameless1714/23Rapier+61d6+3bless, stunned?

Ren Ulyms
player, 99 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Fri 6 Jul 2018
at 21:37
  • msg #416

Re: A Dying Torch

Ren smashes her morningstar against the fleeing android, nearly clipping the woman in her temple but ending up hitting hard on the woman's shoulder.

OOC: Ren hits AC 26 for 10 pts of B/P damage

16:36, Today: Ren Ulyms rolled 10 using 1d8+2.  damage.
16:36, Today: Ren Ulyms rolled 12 using 1d20+6.  crit?
16:36, Today: Ren Ulyms rolled 26 using 1d20+6.  AoO time!

Daken
player, 45 posts
HP: 16/16 AC: 15
+5 Init +3F +3R +4W
Fri 6 Jul 2018
at 21:42
  • msg #417

Re: A Dying Torch

Daken shakes off the effects of the sonic scream. He moves up to get line of sight on the android and then summons a gob of acid to throw at her. She easily ducks the gob as his throw goes wide.


OOC: Another whiff. I swear I use Daken to just get bad rolls out of the way :P
16:40, Today: Daken rolled 21 using 1d20+3.  fort save vs. DC 15.

Chakha
player, 46 posts
HP: 26/33 AC: 19
+2 Init +5F +3R +1W
Fri 6 Jul 2018
at 21:45
  • msg #418

Re: A Dying Torch

Under the red rage Chakha notices the pain and its source but the rest is all details shut out from her mind in her state. She was an agent of Gorum, an instrument of perfect destruction.

Unfortunately this new target was much more agile than the giant rock thing from earlier and the android is able to avoid getting her head clipped off by Chakha's mighty blade.

OOC: Move to I4
Chakha hits AC 17 :(


16:45, Today: Chakha rolled 17 using 1d20+11.  RAAAAGE.
16:42, Today: Chakha rolled 15 using 1d20+7.  fort save vs. DC 15.

This message was last edited by the player at 21:46, Fri 06 July 2018.
Nameless
player, 47 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Fri 6 Jul 2018
at 21:53
  • msg #419

Re: A Dying Torch

Nameless doesn't respond to the insane android, instead focusing on moving up and blocking off her avenues of retreat. His blade flashes out, almost finding a critical network of neurons but once again the android narrowly avoids a critical blow.

OOC: Moving up to h4. Nameless hits AC 26 for 8 pts of piercing damage
16:52, Today: Nameless rolled 8 using 1d6+3.  damage.
16:52, Today: Nameless rolled 17 using 1d20+7.  crit?
16:52, Today: Nameless rolled 26 using 1d20+7.  attacking android.

Ren Ulyms
player, 100 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Fri 6 Jul 2018
at 21:57
  • msg #420

Re: A Dying Torch

Ren likewise moves up with her allies forming a wall to pen the crazy android in. She swings her morningstar as well but she is still out of position and fails to come close, instead ending up as just a threatening gesture.

OOC: Moving around to J4
Miss, hit AC 9

DM Ventrikel
GM, 322 posts
Fri 6 Jul 2018
at 22:51
  • msg #421

Re: A Dying Torch

Meyanda's tattoos light up with a strong purple glow, and with extreme dexterity she jumps away from the two melee combatants. "Have faith, cousin! You belong with me, and I belong with you - and we belong at Hellion's side!"

With another touch of her necklace, she casts a spell and swiftly focuses it on Chakha.
"Soon, Hellion will have power enough to share with us!"

 ABCDEFGHIJK 
1           1
2           2
3           3
4       RC  4
5     N    M5
6     G     6
7  S        7
8  SS  D    8
9           9
10           10
11           11
 ABCDEFGHIJK 
S: Statue
G: Groethur
M: Meyanda

Meyanda
Move (&immediate) action: Tumble, nanite surging, success. Rolled to move through Ren, but with Nameless stunned until the beginning of her turn, that turned out to be bad.
Standard action: Cast lesser confusion, targeting Chakha. Chakha Will save DC14, or confused 1 round.

InitNameACHPWeaponTo-HitDamageStatus
26Meyanda1934/49Inferno Pistol?? 
25Groethur16-49/????Dead
22Daken119/16Longspear+11d820% miss, bless
22Chakha1713/33Greatsword+82d6+620% miss, bless, confused?
11Ren1916/23Morningstar+51d8+2bless
6Nameless1714/23Rapier+61d6+3bless

Daken
player, 46 posts
HP: 16/16 AC: 15
+5 Init +3F +3R +4W
Sun 8 Jul 2018
at 23:34
  • msg #422

Re: A Dying Torch

Taking a different tactic, Daken rushed forward to try and help his allies box the android in. He was out of arcane magic so might as well resort to some of the cantrip tactics he had used way back when he was first starting out.

He rushed forward and summoned a bit of warping chaos on his fingers and then reached out to touch the android hoping to disorient it and throw off its concentration.

He smacked the android's arm and could see her waver as the chaotic energies began to make her senses fight each other.

OOC: Rushing forward to J5 to use Disorienting Touch. Hits touch AC 18 to cause the Sickened condition for 1 round

quote:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Chakha
player, 47 posts
HP: 26/33 AC: 19
+2 Init +5F +3R +1W
Sun 8 Jul 2018
at 23:39
  • msg #423

Re: A Dying Torch

Chakha's inherent distrust for magic was palpable to the point that she was able to recognize magic trying to effect her and steal her mind against all assault.

With Daken blocking her from one direction she popped up and over to block the android from the north before laying into her with her devastating sword.

"FOR GORUM!"

Her battlecry once again rang out as she cleaved the android from neck to to naval with her sword.


Lol, Chakha is truly favored by Gorum. She crits vs. AC 19 for 35 pts of damage. That's game, isn't it?

18:37, Today: Chakha rolled 35 using 4d6+22.  CRIT SMAAAASH.
18:37, Today: Chakha rolled 19 using 1d20+11.  crit?
18:37, Today: Chakha rolled 30 using 1d20+11.  RAAAAAGE.
18:34, Today: Chakha rolled 21 using 1d20+5.  will save.

DM Ventrikel
GM, 325 posts
Mon 9 Jul 2018
at 15:56
  • msg #424

Re: A Dying Torch

Overcoming Meyanda's possibly devastating spell, Chakha fells the android with a mighty swing of her sword. The thundering of the giant machine keeps on going endlessly, but the fight is over. Meyanda, the group met her only half a minute ago - but looking at her, they know they have been on her trail for quite a while - since they first met Sef:

quote:
Sef nods sternly, the situation being very serious for her. "I don't know of a flame, but yes - we have met many people coming in here. The first was a woman with purple hair, she had many others with her - orcs, humans, and rodent-people we have not encountered before. She met with then-chief, and payed him so we would attack anyone coming after her. They have not been here after, only others trying to go the same way."


...and more recently, they met her direct subordinates, the orcs in the warehouse:

quote:
The conversation can be heard as the group slowly makes it up the stairs, but it stops as soon as Chakha and Ren set foot inside the warehouse.

"Lucky bonto that Meyanda told what to do, else it couldn't have been working again, eh?"
"Ye, what now though, I'm eaten and matt, now. An' job is done. Think we go back down ta Meyanda?"
"Not sure, she might want big vicken and rutt in guarding here, seems them others were killed? Weak Torches, them!"


On the topic of the warehouse, what was found inside it and guarded by first Garmen Ulreth and then by the strange orcs, was a relay...

Nameless:
Nameless considers many things in the span of a few seconds:

  1. This thing is drawing energy and transmitting it afar
  2. It is getting continuous energy from something nearby
  3. The Torch they had been sent to fix emitted continuous energy
  4. The Torch is now emitting greatly reduced energy


As carefully as possible he will shut down the machine.


Furthermore, the relay was transmitting the energy to somewhere in the vicinity of the town Scrapwall. More detailed studies of this device and of maps could yield a more accurate position and information on the location.




More of Meyanda's thugs soon come rushing to her aid. Far too late. Each of the ratfolk and orcs who were apparently holed up in the north part of this engineering deck, as it was labeled in the elevator, is killed, captured, or driven off by the group.

The group has yet to earn the reward of 4.000gp for reigniting the torch atop the Black Hill. And what then? In light of what has happened below the town, is Torch safe? Perhaps Khonnir or any of the other town councilors have something to say about that, unless the group does.
DM Ventrikel
GM, 330 posts
Tue 10 Jul 2018
at 11:35
  • msg #425

Re: A Dying Torch

Panels of blinking lights and machinery line the walls of the chamber Ren, Chakha and Daken are currently in; but the true spectacle here is the massive machine of metal that looms against the far wall on a ten-foot-high platform. Two immense cylinders of pulsing violet light throb at the machine's core, while above a thinner cylinder extends through the ceiling. Ladders to the north and south provide access to the machine's platform, while at the center, a smaller machine with several metal spikes protruding from its heart extends from the larger one. The entire room vibrates with a roaring thunder, and the air in it feels strangely alive, almost as if it were vibrating as well. On the floor in the middle of the room lies a robot, one of the same type that the group fought about a day ago when finding Khonnir. A flying robot. Except this one is lying on the ground, motionless. It must be going through a reboot, some sort of process that Nameless initiated at the Robot Command Core.
This message was last edited by the GM at 06:31, Wed 02 Sept 2020.
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