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07:41, 3rd May 2024 (GMT+0)

Chapter 1 The Fires of Creation.

Posted by DM VentrikelFor group 0
DM Ventrikel
GM, 295 posts
Thu 14 Jun 2018
at 17:22
  • msg #376

Re: A Dying Torch

The attacks clang against the thick, metallic shell of the construct, and the weapons bounce back. The robot shifts, and begins to turn for the next attack against Chakha. As it turns up against the light panel straight behind her, the shadows fall differently, and that dent under her sword suddenly does not seem so deep. The armor plate she seemed to knock to the side, might have rather moved as it mechanically started on its next swing. Nameless' rapier slides into the seam between the armor plats, but seems to hit another plate right underneath - or perhaps a hard skeletal-like part of the construction. Ren does not even get a good hit in, her morningstar slides off the rounded plates with a screech.

Nameless takes a second to analyze the being, and realizes that its armor is hard enough that none of them have dealt any real damage to it yet. The being seems to be a robot, vulnerable only to particularly well-aimed strikes and to electrical damage; and it appears to have filled some sort of engineering purpose in the past: electrically charging the tool in it's hand, which at the moment is a weapon.

It moves and behaves in a manner which can only be described as mechanical at this point, not uttering another word, but repeating the exact same motions in attacking Chakha. Ghostly silent and so strict in its movements that it would seem almost unaware of its surroundings, had it not just moments ago uttered its intent to murder or subdue the group, its an intimidating and frightening sight. The baton lands again, but she sees it coming and manages to soften the blow some. The electricity from it surges through her again.

 ABCDEFGH 
1        1
2        2
3    d   3
4  GR.   I   4
5  NC.  I D 5
6 MM     6
 ABCDEFGH 
E5 is an open square, but there is a wall on the east side of it.


All take -5 to perception due to noise.
Lighting is dim, 20% miss chance without low-light vision or darkvision.

25 (7, miss) to hit Chakha, 6 damage, 3 electricity damage.
Chakha: DC12 fortitude save to resist the energy. If fail: -1 to attacks, skills and will
(and -4 concentration) for one round.


InitNameACHPWeaponTo-HitDamageStatus
19Chakha1911/33Greatsword+82d6+620% miss, inhibited?
12Nameless1720/23Rapier+61d6+3 
11Ren1923/23Morningstar+51d8+2 
8Construct20-0/???? 
7Daken1116/16???20% miss

Knowledge roll 20 for Nameless:
The enemy has the Robot subtype, meaning: a) It is an intelligent being, most likely with an intelligence of 10. b) A critical hit causes it to be stunned or staggered, depending on a DC15 fort save. c) It takes 150% damage from electricity.
Additionally, it has a hardness of 10.

Initiative is up for all!

Daken
player, 39 posts
HP: 10/10 AC: 11
+5 Init +1F +1R +3W
Mon 18 Jun 2018
at 17:39
  • msg #377

Re: A Dying Torch

Daken finally sees the construct in full light and realizes his companions are struggling. Chakha is being beaten down before his eyes so he once again summons on his eldritch abilities and reaches out for the lines of energy he can sense churning around in the creature's iron skull. Grasping the lines he pumps his own eldritch magic into the thoughts of the creature, slowing it down and trying to put it to rest.

OOC: Casting Sleep. DC 16
Chakha
player, 41 posts
HP: 23/23+6 AC: 16
+2 Init +5F +2R +0W
Mon 18 Jun 2018
at 17:50
  • msg #378

Re: A Dying Torch

OOC: Point of order, we have been forgetting Robot Slayer
quote:
You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.


And Hard Hitter
quote:
Hard Hitter (1 Hardness Ignored) (Ex) Ignore 1 point(s) of creature/object hardness with attacks



Chakha feels the barbarian's red rage surge within her. Shaking off the effects of the electricity again she shifts and everything goes red. Her brain shuts off and her muscles and instincts take over as she smashes at the robot over and over again with her sword. The robot blocks her strikes again and again and again.

OOC: Showing my work on this one
+7 BAB/STR  + 1 MW + 2 Rage + 1 Robot Slayer + 1 Accurate Stance - 1 Power Attack = +11

So....miss with a 19 :(. 9 rounds of rage left.

AC is now 18 (19 + 1 robot slayer - 2 raging)
HP is now 11+6 = 17

This message was last edited by the player at 17:56, Mon 18 June 2018.
Ren Ulyms
player, 90 posts
HP: 15/15 AC: 17
+1 Init +1F +1R +3W
Mon 18 Jun 2018
at 17:55
  • msg #379

Re: A Dying Torch

Seeing her friend get smashed over and over again Ren slides on over and slaps healing energy into Chakha.

She begins to channel the energy but the robot lashes out at her causing her to move her shield to block it and the spell is ruined.

OOC: Rolled a 12 vs. DC 17...blast!
Nameless
player, 39 posts
HP: 17/17 AC: 17
+3 Init +1F +6R +0W
Mon 18 Jun 2018
at 18:00
  • msg #380

Re: A Dying Torch

Nameless tries to fake the robot out by twisting as he slides into the rear of the construct.

OOC: Shifting to B4

Feint check: 16
Attack roll: 19

If that hits: 16 pts of piercing damage.

DM Ventrikel
GM, 299 posts
Tue 19 Jun 2018
at 15:52
  • msg #381

Re: A Dying Torch

The robot sees Nameless' move before the rapier hits, and blocks the attack with an armored plate on its leg. The same motion continues, but the robot has now worked up an enormous strength in its swing, and the hit from the baton-like weapon would have easily knocked out Chakha, had she been any less tough than she is. Still, having her right under its weapon, it misses the follow up punch with the off-hand. Daken tugs at the energies, trying to disable the great creature, and nearly manages to do so! The creature however only slows down for a split second before continuing in its violent motions.

 ABCDEFGH 
1        1
2        2
3    d   3
4 NGR.   I   4
5   C.  I D 5
6 MM     6
 ABCDEFGH 
E5 is an open square, but there is a wall on the east side of it.


All take -5 to perception due to noise.
Lighting is dim, 20% miss chance without low-light vision or darkvision.

21 (9, miss) to hit Chakha, 14 damage, 3 electricity damage.
Chakha: DC12 fortitude save to resist the energy. If fail: -1 to attacks, skills and will
(and -4 concentration) for one round.


InitNameACHPWeaponTo-HitDamageStatus
19Chakha180/33Greatsword+82d6+620% miss, inhibited?
12Nameless1720/23Rapier+61d6+3 
11Ren1923/23Morningstar+51d8+2 
8Construct20-0/???? 
7Daken1116/16???20% miss

Initiative is up for all!

This is a tough robot, as it turns out! Unfortunately for you, I remembered its power attack this time. And rolled high on damage.
Rolled 17 vs sleep, DC 18 for feint. And I notice I forgot to change Ren's position on the map, but it seems she moved back - feel free to correct the map if I forget again!

Daken
player, 40 posts
HP: 10/10 AC: 11
+5 Init +1F +1R +3W
Fri 22 Jun 2018
at 20:46
  • msg #382

Re: A Dying Torch

Daken cursed as he felt the robot fighting him but he still had plenty of magical energy to use so he again plucked at its energy patterns to try and suppress it.

OOC: Casting sleep again. We can play this game... DC 16 to resist
Nameless
player, 40 posts
HP: 17/17 AC: 17
+3 Init +1F +6R +0W
Fri 22 Jun 2018
at 20:47
  • msg #383

Re: A Dying Torch

Nameless stabbed out at it but again his blade bounced off the robot's armor.
Ren Ulyms
player, 91 posts
HP: 15/15 AC: 17
+1 Init +1F +1R +3W
Fri 22 Jun 2018
at 20:50
  • msg #384

Re: A Dying Torch

Ren realized she would not be able to help her friend while the robot was pressing in on her. Thinking quickly she started shouting loudly trying to attract attention to herself.

"HEY! OVER HERE! ATTACK ME!"

She readied her weapon and shield, not looking to strike but to buy time for Daken to take the thing down.

"Nameless keep attacking it while I draw it's attention. HEY DON'T YOU LOOK AT HIM LOOK AT ME! I'M THE THREAT! Daken, get your fracking spell off! The sooner the better...HEY! RIGHT HERE! I'M YOUR THREAT!"

Inside her mind the whispers were deafening


your friends are going to die because you chose the wrong door

you cannot win

you must win

nobody wins



OOC: Going full defensive to raise AC to 23
This message was last edited by the player at 20:50, Fri 22 June 2018.
DM Ventrikel
GM, 300 posts
Sun 24 Jun 2018
at 14:59
  • msg #385

Re: A Dying Torch

The robot turns, looking at the noisy Ren. Then turns back towards Chakha, and starts up another hammering motion. The blows come in the opposite order this time, the slam from the fist first, then the baton. Somehow, Chakha through the haze of her rage and through the pain in her head manages to see where it aims and avoid both of those mechanical, heavy strikes. It begins bringing the arms back for more swings, then slows down... Then grinds to a halt. Then the knees bend uncontrollably, and with a muffled boom - the metal body hits the ground as Daken twists the energies and shapes them as he wants them.

The heroes quickly learn, upon inspecting and disarming the robot, that the weapon was electrically charged by the hands of the robot and did not itself carry the charge which was electrially burning Chakha. The mind-numbing shocks she felt though, seemed to be a product of it. It is a technological device, and more than that Nameless cannot tell upon first inspection.

 ABCDEFGH 
1        1
2        2
3    d   3
4 NGR.   I   4
5   C.  I D 5
6 MM     6
 ABCDEFGH 
E5 is an open square, but there is a wall on the east side of it.


All take -5 to perception due to noise.
Lighting is dim, 20% miss chance without low-light vision or darkvision.

Gotta give you the numbers, cuz it was exciting to roll!
16:48, Today: DM Ventrikel, for the NPC Robot, rolled 13 using 1d20+2.  Will.
16:45, Today: DM Ventrikel, for the NPC Robot, rolled 17 using 1d20+7.  Slam (Correction: attack with the baton-thing) Chakha.
16:45, Today: DM Ventrikel, for the NPC Robot, rolled 17 using 1d20+2.  Slam Chakha.

InitNameACHPWeaponTo-HitDamageStatus
19Chakha180/33Greatsword+82d6+620% miss, inhibited?
12Nameless1720/23Rapier+61d6+3 
11Ren1923/23Morningstar+51d8+2 
8Construct20-0/????Sleeping, hardness 10
7Daken1116/16???20% miss

And so, the luck turned!

Loot from body: Technological baton

This message was last edited by the GM at 14:59, Sun 24 June 2018.
Ren Ulyms
player, 92 posts
HP: 15/15 AC: 17
+1 Init +1F +1R +3W
Mon 25 Jun 2018
at 14:45
  • msg #386

Re: A Dying Torch

While Nameless and Daken explore the room and the fallen robot Ren turns her attention towards Chakha who was barely standing on her feet. She was covered in bruises and electrical burns and every movement seemed painful.

Ren brought out her potions and helped Chakha drink them to recover a bit of strength. Some of the bruises healed and some of her burns faded but she still seemed in rough shape.

Ren then channeled some of her healing magics into Chakha and by the end Chakha still had a couple of big bruises but overall seemed steady on her feet once again.

OOC: Healed 12 with the potions and 14 with the 2 CLW spells.
DM Ventrikel
GM, 301 posts
Mon 25 Jun 2018
at 17:59
  • msg #387

Re: A Dying Torch

There is plenty to find in the room, for those walking around the sleeping mechanical being... To the east, by the rotating leather belt, lies the bodies of two dead orcs. Both are dressed and equipped similarly to those encountered above ground - with improvised scrap metal weapons. To the south, lodged in a now defunct machine that must have once connected to a chamber beyond the wall; is a small, relatively intact, high technological object. A screen on a device small enough to fit neatly in one's hand, with a small wire ending in a thin metallic rod - the purpose of which is unknown to Nameless. And then, at the desk, behind a monitor but easily found with thorough searching, is a plastic card of the sort Nameless' carries several - this one with a white strip signaling a higher effect than both the brown and the black one.

Finishing the search in the room outside, walking between the two active but seemingly unaware or busy robots, Nameless and Daken stops in front of a screen connected to machines in the southern part of the room. There's no interactive interface, no buttons or levers, that pulls their attention to the screen... It can probably be communicated with somehow, though. But it's active and seemingly seeking their attention, a big message flashing in red.

WARNING: Robot Command Core Damaged - Reboot Required!
Nameless
player, 41 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Mon 25 Jun 2018
at 19:11
  • msg #388

Re: A Dying Torch

Nameless take a moment to stab at the screen panel itself in case it might respond to his touch. Otherwise he just pulls the technological item out and looks around to see if that might plug into anything nearby.

Finally he waves the white striped card at all the machines again hoping to see if that triggers anything. When all that seems to fail to get a reaction he gives a shrug at the others.

"Perhaps it can be fixed someplace else in the complex."
Ren Ulyms
player, 93 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Mon 25 Jun 2018
at 19:13
  • msg #389

Re: A Dying Torch

Ren points the group back the way they came.

"Let's try the white card against that locked door to the North! Hurry before my magic fades!"

OOC: Forgot everyone is blessed. Doh! Say...2 minutes left unless they really needed to take 20s on the perception checks to find anything?
DM Ventrikel
GM, 304 posts
Mon 25 Jun 2018
at 20:22
  • msg #390

Re: A Dying Torch

Nameless touches the screen, and with a blink it goes black. Loud bangs sound through the room as the two robots milling about fall to the floor, their three legs sliding out to different sides. Ren stands by the door, thinks she hears a single metallic noise, like another robot falling, beyond there, just after these two robots fall... Then shortly after, she can faintly hear over the noise in the complex, a different metallic noise.

The screen before Nameless lights up again.

Rebooting...
-------------


The leftmost part of the line on the screen quickly changes, a thick line replacing the thin one, but then nothing more happens.
DM Ventrikel
GM, 307 posts
Wed 27 Jun 2018
at 18:40
  • msg #391

Re: A Dying Torch

The door opens, activated by Ren's card. A small chamber leads up to another door, which opens right after the first door. A balcony runs around the edges of the domed chamber ahead, the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. Just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort. The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an up raised claw or talon.
A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch
of pulsing red lights.

The whole scene with the claw-like statue, the braziers and the junk in front of it is a clear religious thing to Ren... But what god would the claw be dedicated to? None she knows of, more likely a made-up deity, or a new one of some sort. She cannot think on this much longer though, as by the statue, back turned towards her, stands a creature. It turns around as the door opens, stares at Ren - startled, but not scared. It then looks at the large, black doors to the east... The thundering noise filling this entire area seems to come from that direction. Then it looks back towards her.

Adorned with strange metallic trinkets that seem to be more of decoration than armor, the creature spreads out its wings, then pulls them back together, and charges right up in front of Ren, blocking her entrance into the room. It does not utter a sound - deep scars over its throat hint that perhaps it cannot even make a sound, as it reaches out and slashes at her - the claws screeching against her chainmail but failing to pierce it.





 ABCDEFG 
1       1
2       2
3       3
4       4
5       5
6       6
7  S   G7
8  SS  R8
9       9
10     C 10
11     DN11
 ABCDEFG 
S: Statue
G: Groethur

InitNameACHPWeaponTo-HitDamageStatus
25Groethur?-0/???? 
22Daken1116/16???20% miss, bless
22Chakha1826/33Greatsword+82d6+620% miss, bless
11Ren1923/23Morningstar+51d8+2bless
6Nameless1720/23Rapier+61d6+3bless

Simplified the map, couldn't be bothered with tons of lines everywhere again!
You're up!

Ren Ulyms
player, 94 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Sun 1 Jul 2018
at 20:39
  • msg #392

Re: A Dying Torch

Seeing the narrow corridor Ren shouts at everyone to back up and get ready for it.

The rest of the group rearranges themselves to get into better fighting positions.




OOC:

Chakha moves to E10

Ren withdraws to G11

Nameless moves to F11

Daken moves back to D10


DM Ventrikel
GM, 310 posts
Sun 1 Jul 2018
at 21:06
  • msg #393

Re: A Dying Torch

The creature does not appear through the door. The group hears footsteps from within the room as it backs up, staring at the entrance for the intruders.

 ABCDEFG 
1       1
2       2
3       3
4       4
5       5
6     G 6
7  S    7
8  SS   8
9       9
10   DC  10
11     NR11
 ABCDEFG 
S: Statue
G: Groethur

InitNameACHPWeaponTo-HitDamageStatus
25Groethur?-0/???? 
22Daken1116/16???20% miss, bless
22Chakha1826/33Greatsword+82d6+620% miss, bless
11Ren1923/23Morningstar+51d8+2bless
6Nameless1720/23Rapier+61d6+3bless


Daken
player, 41 posts
HP: 16/16 AC: 15
+5 Init +3F +3R +4W
Mon 2 Jul 2018
at 00:19
  • msg #394

Re: A Dying Torch

Daken held back, letting the others charge in ahead of him.
Chakha
player, 42 posts
HP: 26/33 AC: 19
+2 Init +5F +3R +1W
Mon 2 Jul 2018
at 00:22
  • msg #395

Re: A Dying Torch

Chakha rushed forward in a blur and clobbered the thing with her giant sword.

OOC:
Move: Move to G7
Action:  Chakha hits AC 26 for 13 pts of damage.


19:21, Today: Chakha rolled 28 using 1d100.  concealment <=  20 miss.
19:20, Today: Chakha rolled 13 using 2d6+9.  damage.
19:20, Today: Chakha rolled 26 using 1d20+8.  attacking w/ power attack.

This message was last edited by the player at 00:22, Mon 02 July 2018.
Ren Ulyms
player, 95 posts
HP: 23/23 AC: 19
+1 Init +3F +3R +4W
Mon 2 Jul 2018
at 00:24
  • msg #396

Re: A Dying Torch

Ren moved up behind Chakha to support and potentially flank with her eventually. She struck out at the thing but it quickly dodged out of the way.

OOC: Move to E7 and whiff
Nameless
player, 42 posts
HP: 23/23 AC: 17
+3 Init +2F +6R +1W
Mon 2 Jul 2018
at 00:28
  • msg #397

Re: A Dying Torch

Nameless clicked his heels together activating his boots before rushing up past Chakha in hopes of squeezing past the massive barbarian into the room as well.

He dodged past the creature, even spinning around and stabbing it in the process.

OOC: Activating Daredevil shoes for a +5 to acrobatics.

Using acrobatics to move from G7 to G6. Got it! (32 on acrobatics check)

Attacking, hitting AC 20 for 4 pts of piercing damage


19:27, Today: Nameless rolled 4 using 1d6+3.  damage.
19:27, Today: Nameless rolled 20 using 1d20+7.  attacking.
19:27, Today: Nameless rolled 32 using 1d20+13.  acrobatics

DM Ventrikel
GM, 311 posts
Mon 2 Jul 2018
at 07:00
  • msg #398

Re: A Dying Torch

Chakha's slash opens a wide gash on the creature, but thick skin absorbs most of the blow and the skin appears to close right back up where the sword has just been. At the height of her swing, she pierces through to the flesh and blood beneath, and sees Groethur grimace in pain. Nameless does not accomplish the same feat.
Groethur slashes at Ren with sharp claws as she moves past, rending her flesh. He then begins to turn towards Nameless, but feeling the pain from the greatsword slash again decides to attack Chakha. Two claws come at Chakha with great strength, one hitting its mark, before Groethur turns towards the one who ran past him. He sinks his teeth into Nameless torso, then twists quickly runs one of his massive horns straight through Nameless' abdomen.

 ABCDEFG 
1       1
2       2
3       3
4       4
5       5
6     GN6
7  S  RC7
8  SS   8
9       9
10   D   10
11       11
 ABCDEFG 
S: Statue
G: Groethur

Full round: Claw (miss), claw (24) for 7 damage on Chakha.
Bite (21), gore (27, 26 to confirm) for 3 and 9 points of damage on Nameless.

InitNameACHPWeaponTo-HitDamageStatus
25Groethur16-3/???? 
22Daken1116/16???20% miss, bless
22Chakha1919/33Greatsword+82d6+620% miss, bless
11Ren1923/23Morningstar+51d8+2bless
6Nameless178/23Rapier+61d6+3bless


This message was last edited by the GM at 12:10, Mon 02 July 2018.
Daken
player, 42 posts
HP: 16/16 AC: 15
+5 Init +3F +3R +4W
Mon 2 Jul 2018
at 20:47
  • msg #399

Re: A Dying Torch

Daken moves forward and once again tries to weave a spell to degrade the mind of his opponent. Unlike the construct earlier instead of trying to suppress its thoughts he is instead trying to tangle it up.

OOC:
Moving to G8
Daken is wielding his longspear (+1, 1d8)

Casting lesser confusion on it. DC 16

Chakha
player, 43 posts
HP: 26/33 AC: 19
+2 Init +5F +3R +1W
Mon 2 Jul 2018
at 20:51
  • msg #400

Re: A Dying Torch

Chakha lets out a blood curdling scream as she wails on the thing with her sword, muscles tense and rippling from her fury.

She strikes the thing with a fearsome blow that even it's thick hide cannot stop.

OOC: Chakha hits AC 26 for 20 pts of slashing damage.
Her HP is now 29 and her AC is now 17. She has 8 rounds or rage left.

15:50, Today: Chakha rolled 20 using 2d6+11.  eat this damage, DR!
15:50, Today: Chakha rolled 26 using 1d20+10.  RAAAAAGE.

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