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07:45, 1st May 2024 (GMT+0)

Chapter 1 The Fires of Creation.

Posted by DM VentrikelFor group 0
Daken
player, 2 posts
Mon 10 Apr 2017
at 22:59
  • msg #26

Re: A Dying Torch

Daken was having a miserable time. He could hear Ren and Chakha moving around, talking to each other but Daken was once again isolated from the group, more burden then help. To tell the truth he fancied both women in his party and he longed for a way to prove himself. Chakha was...rough around the edges but she reminded him of home with her wild barbarian ways and while she wasn't much of a talker and could pass for a half-orc from both size and facial features there was a thrilling power that emenated from her and a wild passion in battle he couldn't help but wonder about in other situations.

But Ren...Ren was the real prize. Ren was the reason he had signed up in the first place. Her heavenly features and beautiful, if somewhat crazy, spirit had entranced him from the moment he had seen her. Oh he knew she was crazy. It was always like she was listening to something that wasn't there and she knew things she shouldn't, couldn't possibly, and yet she spoke like it was a fact.

He wasn't foolish to think a romantic liaison would blossom in this festering pit but with his vision gone he had nothing to do but sit and imagine.

He heard Ren and Chakha discuss the body they found and the various directions they could go and he could only curse his rotten luck. IF he had a chance with Ren he was surely blowing it. First he vomited profusely in their first real fight and then he was stricken blind and now useless.

He used his elbow to nudge Nameless and confirmed the silent 'man' was still sitting there. Daken crossed his arms and pouted some more.

He heard footsteps approach and both he and Nameless scrambled for weapons but Ren's voice echoed out.

"Hold, friends, it is only us. We have no idea how long your vision will remain lost or if it will ever come back. At this point it might be best to continue to press forward. We found some more traces of those who came before and perhaps one might eventually provide a cure in some matter. Chakha and I will lead the way and call out any danger. If things go poorly Chakha will hold them off while we retreat back the way we came. It might be rough but I'm sure we can escape despite your condition with our stout friend bringing up the rear."

Beside Daken, Nameless shifted but remained silent. For all Daken kenw he was nodding his head or shaking it vigorously. Ren's feet shifted and from her lack of response he assumed Nameless had agreed.

Daken wanted to turn back now but he was horribly afraid of drowning. He just knew with his rotten luck he would get his foot stuck or turn the wrong way and drown. Besides, both women and Nameless were pressing to move forward and he needed to be brave if he hoped to restore himself in everyone's eyes. If he turned back now, he knew they wouldn't call him out for being a coward but they would know and eventually everyone in Torch would (assuming they made it out alive).

With a sigh he nodded his head. Big meaty Chakha-like hands slapped his shoulder and hauled him to his feet. He was handed his spear which he used like a blindman's cane to tap out the way forward.

"Just follow my footsteps. Or the sounds of battle."

Daken sighed again and continued to tap his way forward...

OOC: Party is staying put for a couple of minutes and then moving forward. Ren and Chakha in the lead with Nameless and Daken behind them being lead forward.

Unfortunately Daken is the only one who can identify potions through spellcraft yet he doesn't have his sight to see the auras from Detect Magic.

DM Ventrikel
GM, 26 posts
Tue 11 Apr 2017
at 16:53
  • msg #27

Re: A Dying Torch

The tunnel leads on to the south-west for nearly fifty feet before opening to a rectangular cave, approximately measuring 30 by 10 foot. Chakha is still ten feet from the opening when the echoes of Daken's tapping is joined by the sound of light feet against the cave floor, someone swiftly running away. The sound comes from the tunnel that opens to the south-east, out of the room ahead of the group. A big heap of what appears to be trash lies in front of this opening, making it somewhat difficult to get past there. Straight ahead, another tunnel leads onward to the south-west. As they take a few more steps forward; Chakha and Ren sees a collection of crates, boxes, rubble, and scavenged metals heaped in the northwest section of the damp cave. The walls are marked with several strange chalk drawings of twisted, spiny plants, a strange three-legged creature, and four-armed humanoids.
Ren Ulyms
player, 4 posts
Wed 12 Apr 2017
at 00:34
  • msg #28

Re: A Dying Torch

Ren pauses to consider the chalk drawings but Chakha moves quickly towards the south-east tunnel.

"We can search this place later, first we find the one fleeing from us."

She grips her massive sword at the ready and leads the way to the south-east.

OOC: Order of battle: Chakha <- Ren <- Nameless <- Daken
DM Ventrikel
GM, 27 posts
Wed 12 Apr 2017
at 06:27
  • msg #29

Re: A Dying Torch

Clambering past the pile of rubble, the four make their way into the next tunnel. After a slight bend to the west, an opening to a great chamber appears before them. In the torchlight, one cannot see the eastern wall of the cave. The ceiling rises nearly thirty feet overhead. Chakha and the others step out on a five-foot wide ledge that slopes down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave. To the south yawns a dark pit. Ren, when she steps into the cave, can just barely make out a strange wall to the east, a smooth wall perhaps made out of metal. You hear what appears to be the same, light footsteps and a thin figure can be seen by the nearest hut below. Female and humanoid in shape, her skin has a dark gray tone and covered by next to no clothes at all - the reason for which you understand as the steps out in front of the hut and her skin begins to slowly shift in the colors of the hut behind her. You can imagine she'd be good at hiding. Athletic muscles bulge under her skin on arms, torso and legs, and she keeps both hands behind her back. She begins to speak words in common with a thick, strange accent.
"Guests of our chamber-home. Please, no weapons to hold up! We wish for you to see our Sef-chief. Will you? Only two, only two other stay here."


 ABCDEFGHIJ 
1          1
2 DNC      2
3  RLH   H 3
4          4
5          5
6  H       6
7      OO  7
8          8
 ABCDEFGHIJ 
OOC:
O = pit
H = hut
L = The woman

Chakha can see roughly up to column J. The ledge makes a difference, but I didn't mark it on the grid - it can be seen on the image with the map.

This message was last edited by the GM at 10:22, Wed 12 Apr 2017.
Ren Ulyms
player, 5 posts
Wed 12 Apr 2017
at 21:54
  • msg #30

Re: A Dying Torch

Ren lowers her morningstar and leans over to describe what they see to Daken and Nameless. Without a pause, Daken speaks up.

"I'll go."


"But you can't see."

"Doesn't matter, does it. I heard the common tongue. A bit broken but understandable. If they can disguise themselves then sight isn't going to mean much."


"No, you can't see. Can't see if a knife is heading to your throat."

Daken sighed. He would have rolled his eyes but he couldn't trust he was facing the right way for it to have any impact.

"Weren't you listening? She said two. I volunteered but we can bring someone else. Maybe someone less confrontational?"

Ren nodded although Daken couldn't see it.

"He has a point. We don't know if his vision will come back but maybe these people can help. And if it is a trap then it'd be best to have someone like you on the outside so you can spring us, or Nameless who can slip in unseen. No this makes sense. Plus he doesn't need a weapon."

Chakha scowled.

"IF his sight comes back."

Daken just shrugged and started tapping his way away. He actually started heading straight over the cliff before Ren pointed him in the right direction. She showed the woman that she was disarming by handing her morningstar to Chakha. Ren then caught up to Daken and took away the spear he was using as a cane. He seemed unhappy about that until she took him by the hand and led him down towards the strange woman from the hut below.

OOC: Ren disarms and leaves her pack with Chakha. Ren will lead Daken down to meet with the Sef-chief.
DM Ventrikel
GM, 28 posts
Thu 13 Apr 2017
at 09:26
  • msg #31

Re: A Dying Torch

"No no, to here!" She brings out her right hand from behind her back and with the dagger she holds she points to an opening in the north wall, along the ledge your standing on. She then fastens the dagger and the short sword she had in her left hand, in leather straps in her belt and starts climbing up to the ledge close to Ren and Daken. Standing up straight, she's as tall as anyone in the group but her thin limbs and torso make her seem much taller. She leads the way along the ledge, and as Ren leads Daken past the corner further down the ledge she sees another one of the same kind as this woman. A man, well hidden before they came up right next to him - his skin a dark brown color very similar to the cave wall behind him - with an expression that's hard to read, strained but with interest. He says nothing and makes no gesture to greet them, but he too secures his dagger in the straps of his belt.

A ten foot tunnel follows, then Ren and Daken enters a cramped cave, metal junk covering almost every inch of ground. This precarious pile of junk rises up in a heaplike hut to the northwest, and by the hut entrance stands a woman. Strapped to body with belts on legs, waist and torso are ten daggers and a shortsword, but her hands are open as she greets you.

"I am Sef, chief here." She speaks with less accent that the first one, but still quite noticable. "We heard you coming, and I want to have agreement with you. You can go safe through our homes, but I want two things. First, you leave us safe. Second, if you follow tunnels that way" she points to the eastern exit from her cave, and further north-east "you will find trickster jinkins, which you need to kill. We are few and they are threats..." She goes quiet for a moment to let the visitors in front of her think about it, then she - with a face still not showing much of any humanlike expression or emotion at all - adds "If you help us with this, we have strange treasure to offer, our gratitude."


Meanwhile, out in the larger cave, a fourth being (counting Sef and the others encountered so far) of the same kind has emerged on the ledge, south of Chakha and Nameless. Hands behind his back, his skin shifting from dark brown to dark gray as he steps away from the wall, he smiles a little - even this facial expression of this foreign being seeming very strange and hard to read. "Hello. Yadriss," he says, "you?"
Ren Ulyms
player, 6 posts
Fri 14 Apr 2017
at 02:28
  • msg #32

Re: A Dying Torch

Ren considered Sef's words. She didn't like the idea of getting involved in some kind of war without additional details but perhaps there was a way to resolve things peacefully. Otherwise perhaps these trickster jinkins were not the kind of creatures that could even be reasoned with. Ren chose her words cautiously.

"We will do what we can for your situation. Perhaps you could help us as well? Several days ago groups of people like us came into these tunnels. The great flame up top has gone out and we don't know why. Has anything strange been happening here in the past few weeks?"




Chakha just grunted in reply. She wasn't sociable at the best of times and chatting with strangers while there was trouble brewing didn't make her any more personable. Nameless, however, was intrigued by these people. He couldn't see them but perhaps they knew something about his origins.

"This one is called Chakha. She is a mighty warrior from her tribe. I do not have a name so they just call me Nameless. Where do you come from Yadriss?"
DM Ventrikel
GM, 30 posts
Fri 14 Apr 2017
at 10:30
  • msg #33

Re: A Dying Torch

Sef nods sternly, the situation being very serious for her. "I don't know of a flame, but yes - we have met many people coming in here. The first was a woman with purple hair, she had many others with her - orcs, humans, and rodent-people we have not encountered before. She met with then-chief, and payed him so we would attack anyone coming after her. They have not been here after, only others trying to go the same way."


"Chakha. Name-less." He points with a hand that, similarly to the first woman, was concealing a dagger behind his back - he points to the pit straight east from where he's standing. "We come from far down. Flying through open, with big might, we come up. And now here. Where come you from?"
Ren Ulyms
player, 7 posts
Sun 16 Apr 2017
at 23:38
  • msg #34

Re: A Dying Torch

Ren leaned over and whispered to Daken.

"Does that description sound familiar?"

Daken just shook his head and shrugged.

OOC: Neither of them have knowledge: local! Nameless does and probably can identify when he rejoins the pair.


Straightening back up she asks a follow up question to the chieftess.

"Which way did they leave? They might be the ones we are seeking. Also what more can you tell us about these 'trickster jinkins'? That name isn't familiar to me and we would like to be prepared before facing them. What do they look like? How do they attack? Are they weak or afraid of something in particular? How do you and your people fight them?"

OOC: Ren will attempt to shift their attitude via diplomacy while they talk.
If they are indifferent it's a success, otherwise...
18:35, Today: Ren Ulyms rolled 15 using 1d20+10.  diplomacy.





Nameless cannot follow the gesture of the Yadriss. After a momentary pause Chakha grunts out...

"There's some big pit he is pointing too."

Nameless cocks his head to the side and ponders the meaning.

"Ah, I see. Well I don't but I mean to say I understand. Was this a recent relocation for your tribe? Why did you migrate?"

OOC: FYI Nameless will continue to chat and ask questions of Yadriss up until Ren and Daken return and it's time to go. The group will head to deal with the 'trickster jinkins' first assuming they don't sound like insta-sudden death so they are ready to move on when you are. Otherwise after an hour of talking with both groups and Daken and Nameless' eyesight returns they will move on.

DM Ventrikel
GM, 31 posts
Mon 17 Apr 2017
at 17:19
  • msg #35

Re: A Dying Torch

"Same way you are to go. They went through jinkin tricksters' caves, then through the flat wall, I think. The thing with the jinkin is, they're of a magical kind since long back. Jumps through the air to land in another cave, three walls away. Or other worlds. If we brought the whole group of skulk, they would never stay. Instead they make traps, wait behind rocks and strike when not seen. And even to corner one, your sword needs a good strike" Sef gestures, putting all her power behind an imaginary attack aimed at a likewise imaginary jinkin "because of the magic in them, else they just laugh and jump away. Even magic needs certain strength, says then-chief."
She goes on describing them, scaly beings with sharp teeth and pointed ears - tiny beings. She does not seem convinced by Ren's cooperation however, Sef is quite cooperative herself but seems to keep her distance from you relation-wise.


Yadriss tells Nameless with great enthusiasm, gesticulating wildly, of the migration. "With magic, we fly up - it was magic of other skulk. Great power, greeeaaat power. We skulk always move sometimes, for new home. For more to have. Only short since this, we fly maybe... Since three weeks. Four. Five. Not long."


The group gathers in the big cave room with the four huts, after a while, telling each other the news. Upon hearing of the jinkins, Chakha realizes that this sounds a lot like some sort of fey. Gremlins, perhaps, but fey nonetheless - with the accompanying weakness to cold iron. Vision gradually returns for the men, during this conversation, revealing the pit as well as the strange wall to the east. It's a smooth wall made out of a dark gray metal going straight through the cave, one would think it could hide the rest of a great cavern on the other side - but a circular opening in the wall five feet off the ground reveals some sort of hallway on the other side.
The way to the jinkins, however, goes to the north. Ren and Chakha has had time to check it out. Right outside of Sef's chamber there's a small, easily climbable ledge leading in two directions: a dark chamber to the east with a tunnel leading further east before branching south and north; and a tunnel heading north and branching into a chamber to the northwest as well as turning toward the east. They couldn't see any specific contents of either chamber, they're mostly empty, but no matter which direction one would choose - there's only five feet of space from the floor to the ceiling.
Ren Ulyms
player, 8 posts
Mon 17 Apr 2017
at 17:55
  • msg #36

Re: A Dying Torch

Ren re-organizes the group to better plan for their progress. She decides to take the branch immediately North once everyone has their packs re-assembled and armor donned. Daken takes the time to conjure a magical set of armor and his body is outlined in a shimmering golden haze.

Ren leads the way once again. With her shield and armor she is the most fortified against a sudden ambush. Chakha goes next, trying to angle to the side as much as possible to provide clear charging lanes with her greatsword.

OOC: Assuming she can even swing her sword in this environment, otherwise she'll opt for her club instead.

Daken goes next, thankful that he can finally see. He is ready to hurl globs of acid at any 'jinkins' he sees, hoping the magical energy will bypass the protection that the chieftess spoke of.

Finally Nameless takes up the rear, almost walking backwards to keep an eye on any ambushers that might be sneaking up behind them.
DM Ventrikel
GM, 36 posts
Thu 20 Apr 2017
at 08:14
  • msg #37

Re: A Dying Torch

The group climbs the ledge one at a time, and begins to walk through the cramped tunnels, somewhat crouched. When Ren gets up to the first chamber and peeks inside it, Chakha is right behind trying to get a clear passage to attack anyone coming from the right and Daken has just stood up after climbind the ledge. Nameless is just below the ledge. Even with her great vision in the darkness, Ren sees nothing but stones of various sizes, collected there or perhaps fallen from the roof in some minor earthquake, before suddenly a tiny, scaled being stands in front of her with an evil grin and a shortsword pointed at her! The jinkin attacks before she manages to collect her wits, and she has no way of avoiding taking a hit. The creature is no great fighter with those thin arms, but he angles the sword exceptionally well to get straight through an opening in the hide armor and cut into her flesh.


 ABCD 
1    1
2 J  2
3 R  3
4  C 4
5  D 5
6  N 6
 ABCD 
Initiative:
Jinkin - 24 (AC18, HP6/6)



OOC: Greatswords can be swung, however you are squeezing: -4 to attack, -4 to ac, each square moved counts as two.
Climb DC 10 for Nameless, it's only 5ft up.
Surprise round: Standard - Swort sword sneak attack for 1 nonlethal and 4 damage, 23 to hit. (also, 5-foot step)
BTW, I did roll perception for Ren, but it was registered as secret just like the stealth roll.

This message was last edited by the GM at 16:17, Tue 20 June 2017.
Chakha
player, 5 posts
Sun 23 Apr 2017
at 02:58
  • msg #38

Re: A Dying Torch

Daken jumps at the sudden attack and out of pure instinct lobs a blob of acid at the 'jinkins'. The acid splashes onto the cave wall and starts sizzling as it etches into the stone.

Chakha flexes to wield her sword but stops as the cave walls are too confined. With a growl of anger she lunges forward and attempts to just grab the tiny creature and crush it in her hands. Unfortunately the little creature squirts right out from her hands.

OOC: Free Action: Dropping sword
Free Action: Entering rage
Move Action: Move to C3
Standard Action: Attempt to grapple, hitting CMD 6 :(
21:51, Today: Chakha rolled 6 using 1d20+4 with rolls of 2.  Grapplin' Time!


Ren swings her morningstar to the side but only succeeds in clubbing the rock walls and making her arm go numb from the vibrations.


Move Action: Pass
Standard Action: Attack hitting...sigh...AC -1
21:54, Today: Ren Ulyms rolled -1 using 1d20-2 with rolls of 1.  morningstar attack.


Nameless attempts to climb up the wall but with the sudden sound of combat up ahead he misjudges a foothold and his foot slips out. He manages to catch himself and eventually makes it up the ledge.


Move Action #1: Climb check: FAIL but within 5 so doesn't fall.
Move Action #2: Pass! Nameless moves up to B4

21:57, Today: Nameless rolled 16 using 1d20+4 with rolls of 12.  climb #2.
21:55, Today: Nameless rolled 8 using 1d20+4 with rolls of 4.  climb check.


OOC:

Init:
Daken: 18
Chakha: 17
Ren: 11
Nameless: 9

20:32, Today: praguepride rolled 44 using 4d20 with rolls of 10,6,15,13.  group init (+1, +3, +2, +5).

DM Ventrikel
GM, 38 posts
Sun 23 Apr 2017
at 15:18
  • msg #39

Re: A Dying Torch

Before any of the adventurers have the time to react, the Jinkin strikes Ren again - another stab through the armor. It quickly draws the sword back out and starts running, escaping down the tunnel to the north-east, disappearing into one of the openings too quickly for anyone to notice which way it took.



Initiative:
Jinkin: 24
Daken: 18
Chakha: 17
Ren: 11
Nameless: 9

To clarify, the jinkin took a surprise round standard action, then rolled a great initiative and took another full round before anyone else. You're free to go out of initiative order if that makes things easier, but if you run after right away we might as well stay in initiative.
Standard action: 18 to hit vs flat footed, squeezing Ren. Damage: 1 nonlethal, 6 lethal sneak attack damage.
Move action: Move, hide. Last seen in D2.

Daken
player, 3 posts
Sun 23 Apr 2017
at 21:58
  • msg #40

Re: A Dying Torch

Daken pauses to consider their situation. In these cramped tunnels the 'jinkins' has quite the advantage but if they...

Too late...

Chakha charges forward after the thing.

OOC: BARBARIAN RAAAAGEEEE!

Daken will hold his action and Chakha will move forward to I believe either C1 or D2. We'll wait and see what's around the corner before the rest of the party moves.

DM Ventrikel
GM, 39 posts
Mon 24 Apr 2017
at 14:32
  • msg #41

Re: A Dying Torch

Chakha runs up, looks left - immediately sees a tripwire for some sort of trap, a rocky cave with rocks big enough for a tiny creature to hide behind, and a tunnel leading east. Looks right - sees a small chamber with tunnels leading south (connecting to the chamber you didn't go through) and north, big rocks ideal for a tiny creature to hide behind, and the scaly little jinkin with shortsword in hand hastily hidden behind a rock just by Chakha's feet.


 ABCDEFG 
0    XXX0
1       1
2   CJ  2
3 RD    3
4 N     4
5       5
 ABCDEFG 



OOC:
Initiative:
Jinkin - 24 (AC 18, HP 6/6)
Daken: 18 / delayed?
Chakha: 17
Ren: 11
Nameless: 9

15:54, Today: DM Ventrikel, on behalf of Chakha, rolled 19 using 1d20+4.  Perception.
Trap (tripwire) will trigger if one enters C1, although it's possible to carefully step over it.
Attacks on Ren total 2 nonlethal, 10 lethal (sneak attacks). Does that make her unconscious? Good thing you have one potion since she's the healer ;)

This message was last edited by the GM at 16:17, Tue 20 June 2017.
Chakha
player, 6 posts
Tue 25 Apr 2017
at 13:23
  • msg #42

Re: A Dying Torch

OOC: Oh yeah, Ren is at -1

Chakha shouts behind her.

"Get around behind it! Back the other way!"

Daken watches in horror as Ren collapses from the stinking little thing and rushes forward, digging in Ren's pouch to pull out her magical healing potion and drains it down her throat.
OOC: Using her Potion of Cure Light Wounds to cure 9 pts of L and NL damage
08:14, Today: Daken rolled 9 using 1d8+1.  cure light wounds.


Ren picks herself up channels her god, providing a small enhancement to Daken.


Move Action: Stand up
Standard Action: Casting Guidance on Daken for +1 to his next attack.


Nameless rushes back the way they came, climbing and squeezing his way to another passage behind the 'jinkins'

OOC:
Move Action: Moving to E5
Move Action: Moving to G3

DM Ventrikel
GM, 40 posts
Tue 25 Apr 2017
at 13:57
  • msg #43

Re: A Dying Torch

Nameless easily spots the tripwire strung across the entrance to the southern cave, steps over it and continues forward. Arriving at the other end of the cave Chakha's in, Nameless sees the northbound tunnel opening into a greater cave room with enough height to stand up easily but has no time to watch it further as another Jinkin comes into sight, hiding and preparing to stab Chakha with it's shortsword. Alerting Chakha to it, she's ready when it jumps forward. The first Jinkin quickly follows up a stab with an attempt to bite her with a full set of sharp teeth - but she easily steps out of the way. The second one, however, succeeds. The shortsword hits her well, but the strength of the Jinkin is not enough to pierce her hide armor - and only leaves a big bruise. It then catches her arm in it's mouth and bites down - again not with great strength and the teeth only scratch her skin.

 ABCDEFG 
0    XXX0
1    J2  1
2   CJ1  2
3 RD   N3
4       4
5       5
 ABCDEFG 



OOC:
Initiative:
Jinkin - 24 (AC 18, HP 6/6 DR5/cold iron)
Jinkin 2 - 19 (AC 18, HP 6/6 DR5/cold iron)
Chakha: 17
Daken: 16
Ren: 11
Nameless: 9

Jinkin 1: Attacks 7, 10.
Jinkin 2: Attacks, critical - 19 to confirm, 2 nonlethal damage. Attacks again, 15, 1 nonlethal.
Nameless:
15:37, Today: DM Ventrikel, on behalf of Nameless, rolled 21 using 1d20+7.  Perception, checking for traps.
Tripwire crossing E5.
DR5 - from previous knowledge roll before you found them.

Chakha
player, 7 posts
Wed 26 Apr 2017
at 02:46
  • msg #44

Re: A Dying Torch

Chakha roars and disregarding her earlier plan just resorts to the tried and true "hit it with the biggest thing at hand."

She swings her sword at the newcomer with all of her fearsome might and just barely misses the tiny creature.

OOC: NOooooooo!!!
Move Action: pass
Standard Action: Attacking J2 hitting AC 17!!!!


Daken pokes his head around and seeing the pair of jinkins decides to start in with the magical effects. Seeing Ren struggling to get to the front he moves to the side to allow her to go forward and then he begins twisting the winds of magic into a powerful soporific.

Move Action: Backing up to B4
Standard Action: Casting Sleep (will complete right before Daken's next turn.
DC 16


Ren moves forward and this time provides magical guidance to Chakha.

Move Action: Move to C3
Standard Action: Casting guidance on Chakha for +1 to next attack/skill roll.


Nameless meanwhile moves up to flank the jinkins and help keep them from fleeing and hiding again. He tries to jab his sword forward but it skips off a rock instead.

Move Action: Moving to F2
Standard Action: Attacking J1 hitting AC 2 (sigh)

DM Ventrikel
GM, 41 posts
Wed 26 Apr 2017
at 10:59
  • msg #45

Re: A Dying Torch

The tiny creatures laugh and sneer as swords swing through the air and miss them. "Eh heh heh HEH!" The first one responds, attacking Chakha again, hitting with sword and sharp teeth. The second one, growing cocky as its small body is so hard to hit in the cramped cave, runs heedlessly to gain a better position behind Nameless - leaving openings for swings from both the fighters next to it. It stops behind Nameless, the android now being threatened from both sides by the sharp swords, and it attacks. The sword finds its spot, and pierces deep.

 ABCDEFG 
0    XXX0
1       1
2   CJ1NJ22
3  R    3
4 D     4
5       5
 ABCDEFG 



OOC:
Initiative:
Jinkin - 24 (AC 18, HP 6/6 DR5/cold iron)
Jinkin 2 - 19 (AC 18, HP 6/6 DR5/cold iron)
Chakha: 17
Daken: 16
Ren: 11
Nameless: 9

J1: Full attack - 20, 16. 2 nonlethal.
J2: Move (provoking AoO from C and N), Standard: Attack. Nat 20, 15 to confirm with flanking (forgot that in the roll). 2 nonlethal (assuming 15 is hit when squeezing), 4 lethal sneak attack. Ignore if it's killed by the AoOs ;)

I gave you the info on SR so I might as well give you the number too, makes things flow easier:
SR12

Chakha
player, 8 posts
Wed 26 Apr 2017
at 13:27
  • msg #46

Re: A Dying Torch

The jinkins turns to run and Chakha lunges forward with her massive sword. The point of her sword was pointed but it didn't matter as she thrust forward with such force that it easily splits the fey creature through the middle. With a flick of her wrists she bisects the thing and chunks of what was the jinkins falls to either side.

AoO: Hits AC 21 for 18 pts of damage

Chakha turns and tries to follow through into the other jinkins but fails to connect.

Move Action: Pass
Standard Action: Attacking hitting AC 8


Daken's sleep spell goes off but the fey creature easily resists the effects. Cursing he throws more acid towards the jinkins but has no chance to actually land it.

Move Action: Pass
Standard Action: Acid splash hitting touch AC of 1 after all the penalties...


Ren shouts at Chakha to move her giant ass.

"If you push forward the three of us can trap it in the corner there and finish it off."

She then proceeds to provide more magical guidance to the mighty barbarian.

Move Action: Pass
Standard Action: Casting Guidance on Chakha for +1 to next attack/skill roll


Nameless thrusts forward again but again fails to sink his blade into the agile creature.
DM Ventrikel
GM, 42 posts
Wed 26 Apr 2017
at 14:17
  • msg #47

Re: A Dying Torch

The Jinkin steps to where it's comrade was just killed, out from the position right between the barbarian and the rogue. "Uaaaah!" it yells, seemingly frustrated, at Chakha and makes quick arcane gestures in the air. A second later it begins to take a step forward, and the whole group sees that as the body moves forward it begins to disappear, as if it's passing through an invisible doorway to some completely different world.


5-foot to E1
AoOs for spellcasting, unless it's killed it will complete its action and disappear without a trace!

Chakha
player, 9 posts
Thu 27 Apr 2017
at 03:24
  • msg #48

Re: A Dying Torch

With a final roar Chakha takes the foul creature's head clean off it's scrawny neck.

She growls and looks around for anything else to challenge before letting the warrior's fury bleed off. She slumps to her knees and slowly crawls forward a bit before finally just lying down.

As the rest of the party moves up to consolidate their position, Nameless goes around and attempts to disable the traps they spotted earlier.

OOC: CHAKHA SMASH!

AoO hits AC 23 for 17 pts of damage. This is why I love level 1 barbarians (although that battle did use up almost all of her rage 5/6 rounds...


Daken meanwhile takes a closer look at the bodies to see if there is any treasure or clues as to where they might have been heading. Once that is done he begins cutting off an ear from each to provide to Sef as proof of their deeds.
This message was last edited by the player at 03:25, Thu 27 Apr 2017.
DM Ventrikel
GM, 43 posts
Thu 27 Apr 2017
at 12:51
  • msg #49

Re: A Dying Torch

They each carried a shortsword only, but in the darkness behind the stones, Daken finds two braided baskets - by the looks of them made from material found above ground, perhaps stolen from Torch or another human settlement. One of them contains a rather heavy bolt of undyed linen; the other a stack of 15 gold coins, 87 silver coins, and 3 coppers.

Nameless goes to disable the trap Chakha spotted first, close to where Ren and Daken just came from. His first attempt is not enough to figure out how to disable it, and with the second attempt he takes a bigger risk - unhooking the wire from a part of the rock it was set around. As he does, the wire suddenly tightens and in a split second he realizes that he's set off the trap. A spike on a wooden arm swings out from a hidden groove in the wall, and hits Nameless. The group hears a similar noise echo from both ahead of them and behind them as other traps go off simultaneously.


Nameless: Take 10 for 15 vs mechanical trap, fail by 4 or less. Roll total 11, fail by 5 or more. Trap sprung.
14:43, Today: DM Ventrikel, for the NPC Trap, rolled 5 using 1d6+4.  Dmg Nameless.
14:43, Today: DM Ventrikel, for the NPC Trap, rolled 21 using 1d20+10.  To hit Nameless.
Bolt of linen worth 5gp, weight 10lbs.

Ren Ulyms
player, 9 posts
Thu 27 Apr 2017
at 21:20
  • msg #50

Re: A Dying Torch

Nameless cries out in pain and the rest the group arms themselves when noises echo around. When all the commotion dies down Ren goes over to bind Nameless' wound.

"Maybe we should just mark the traps next time. At least until you feel better about disarming them."

Nameless stays quiet but nods. Chakha meanwhile puts the swords, coins, and linen into her backpack. Daken was about to protest but considered that the linen looked heavy and better to have the giant barbarian carrying their stuff then the rest of them.

Nameless, despite his injuries, moves to the front when they reach the more open part of the cave with Ren and Chakha behind him and Daken taking up the rear creating a diamond like formation.

Nameless and the others keep their eyes open for more traps or potential ambushes.
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