Re: A Dying Torch
The group looks around. Inside the shell containing the pinkish, tentacled creature - nothing is to be found, and neither on the sandy stone ground of the cave tunnel. Nameless probably checks out the two constructions on either side of the room just before the cave chamber - metallic beings entirely attached to the wall. They seem relatively intact - no wounds, no major dents, and no signs of degeneration of any sort - and one could guess that if only given a spark of life, they could perhaps again come back to life. How this would be accomplished is though impossible to tell. Chakha, meanwhile, takes a look back in the room with the broken cages, just before the room Nameless is in. In a corner, among the rubble, she finds some items that could probably be useful:
One large metal tool resembling blacksmith's tongs. It doesn't take long to figure out how the simple mechanisms work, the front part of the tongs can be locked shut, and unlocked again.
Two silverdisks, with an unusual sparkle to the tiny lines criss-crossed in irregular patterns on both sides - distinguishing them as probably more worth than a usual silverdisk.
One rather complex object, appearing to be a tool. A black handle leads to a metal shaft with several small protrusions in different shape. The protrusions are odd enough to make one think of the head of an insect with antennae and split jaws, even though it is most likely not made to look like an insect. How to use buttons on the handle as well as the purpose of the supposed tool itself is impossible to tell.
Investigating the area further, as there is nothing more to explore in the rooms with the metallic walls and roofs, the group turns to the cave with the aberration. Only 20 feet away from the door, the cave opening with a rather different sight awaits them. At first glance, this cold cavern presents a strange and disconcerting vista-that of a desert valley under a starless night sky. A stretch of sand covers the ground, a vista broken here and there by bits of strange, spiky shells or contorted, dead fronds that look like branches. A trail turns along the cave wall to the right, and looking around the corner the group sees that it continues for as far as Nameless and Ren can see, turning away from the wall and leading straight to the east across the sand.
The area that can be seen from the cave, to the north where the cave opens, and to the east around the corner, is all sand. There is no place to rest nor escape nor hide, provided the group wants a few walls and perhaps a roof. The metallic rooms behind them or the Black Hill Caves themselves could offer walls and a roof, but with at least one unexplored tunnel and a hole into dark caverns below (both found in the chamber with Sef's tribe), the safety of these areas can be questioned. No more than half an hour away, although this includes a rather uncomfortable swim, lies Torch. That route also takes you by the corpse of the half-orc denizen of Torch that you previously encountered.
Providing a map for explored areas of the caves, to be found under the Game Map link :)
The first item found, Grippers grants a +2 circumstance bonus on strength checks when used as a crowbar. Can also be used for an attack: standard action (proves AoO), if hit (melee attack, improvised weapon): 1d4+7 damage.
This message was last edited by the GM at 20:27, Mon 19 June 2017.