Ugly Inc : Chapter 4 : Tine Paths
Crow took Ash and Buto with them the next morning. She had the orc twins head out separately, so as not to be seen together. They had the same destination in mind that morning, but different tasks to perform upon arrival. Crow, Ash, and Buto were there to keep an eye on him, supposedly. The spell he planned to cast that morning would leave him helpless for a few minutes, and that was bad to be in many areas draped in the Spire's shadow.
Of course, the true reason to bring along the two giants was for Ash's protection, not Kray's. There was no way of knowing who would come looking for him or when, but they wanted to keep a group around him when possible until this job was done.
As they entered the South Market, Kray carefully walked around the edges of the shops and taverns that made up most of the surrounding buildings until he found what he needed: a small piece of brick that had been knocked off of a silversmith's tarnished shop front. Clutching his finding in one hand, Kray took up a spot on the edge of square, out of the way but with good vision of the whole area.
He felt stupid, standing there with his bit of broken brick and Crow's goggles perched above his beak. His feathers with pulled tight to his face, an indication of deepest embarrassment to anyone that knew Tengu facial expressions. He did not like wearing the bird-like glasses. He couldn't say why... he already looked like a bird, but it still made him feel very self conscious.
He shook his little head to rid himself of the extraneous thoughts and focused on two things... the man in the palanquin, and the little bit of brick. After a moment, he openned his eyes, seeing more than just the people and stones, but shadows and whispers of everything that had happened or been said in square in the past few days. It overwhelmed the staring Tengu, but he kept his concentration and pulled out anything he could about their target.
Cast Ears of City to learn anything about the man in the palanquin. Perception check (optional instead of Diplomacy) to make a diplomacy check as if he spent 1d4 hours talking to local people. He can do that once every round for 4 rounds. Checks - 31, 12, 15, and 25 (the 31 is a Nat 20)
After the stream of images and sounds ended, Kray passed the glasses back to his sister and repeated the spell, this time on her. 4 eyes and 4 ears are better than one, after all.
Cast Ears of the City on Crow, she attempts the same checks for 4 rounds. Checks 37, 32, 32, 22