Datavault - Planetary Security.   Posted by Narrator.Group: 0
Narrator
 GM, 33 posts
Thu 11 May 2017
at 13:01
Datavault - Planetary Security
All military and intelligence units, facilities and equipment available for operational use with your current level of technology will appear below. Anything marked as 'prototype' may have a variable behaviour in the field. Broadly this Datavault covers outcomes from Espionage and Counter-Intelligence, Stellar Warfare or Planetary Warfare projects and expenditure

All units have three traits: Assault, Defend and Survive - occasionally with a secondary value listed for one trait where it varies according to the situation. You may enhance units with Tactics, training, equipment, transports or in combination; and you will typically Raise a unit of battalion or regimental strength, but may combine them into much larger formations. Reactions from units are based on their standing orders, their operational Strategy and the colony's stance (which defaults to Peacetime, but may be shifted via Doctrine). You will need to unlock Tactics, Strategies and Doctrines through study

You may at any time redeploy one or more units to a new operation, mission or base for a cost of 25 million (or as part of a expenditure within the budget).

This message was last edited by the GM at 13:11, Thu 11 May 2017.

Narrator
 GM, 39 posts
Thu 11 May 2017
at 15:38
Existing
Intelligence Analysis Bureau:
Operating from an unnumbered room close to the Council Chambers, the IAB attracts a handful of smart and motivated analysts willing to work under the Council's remit


Security Forces:
Rynkeby Colonial Defence Brigade, commanded by General Matias Gyrborg and consisting of:
  • RCV Canute, a Haikala Patrol Boat commanded by Kaptajn Alyse Riva and registered with the Rim Confederature
    Base: Caldwell Tradeport; Duties: Patrol (Near-Orbit)
  • 2nd Rynkeby Riflemen (1 x Colonial Groundpounder Regiment) - Impeded
    Base: Jydske; Duties: Garrison
  • 3rd Rynkeby Riflemen (1 x Colonial Groundpounder Regiment)
    • Major Ulf Gibb, who provides a +6 to Defence in urban situations. You may choose to Detach him to military warfare R&D, where this bonus may be applied to research into defensive Strategies or Tactics
    Base: Caldwell Tradeport; Duties: Garrison
  • 4th Rynkeby Riflemen (1 x Colonial Groundpounder Regiment)
    Base: Nyborg; Duties: Garrison
  • 6th Rynkeby Riflemen (1 x Colonial Groundpounder Regiment)
    Base: Maw; Duties: Garrison
  • 7th Rynkeby Riflemen (1 x Colonial Groundpounder Regiment)
    Base: Jydske; Duties: Garrison

Both the 1st Rynkeby and 5th Rynkeby no longer exist; the 1st were wiped out in an early raid on the colony and the 5th vanished into the jungles and were struck from the rolls

Forces belonging to each Polity fall outside this chain of command, though currently these consist solely of the private security forces of Rynkeby Extraction Authority, known simply as the REA Enforcement Arm:
  • 1st REA Defenders (1 x Colonial Peacekeeper Regiment)
    Base: Caldwell City; Duties: Garrison
  • 2nd REA Port Marines (1 x Colonial Peacekeeper Regiment)
    Base: Caldwell Tradeport; Duties: Garrison
  • 3rd REA Port Marines (1 x Colonial Peacekeeper Regiment)
    Base: Caldwell Tradeport; Duties: Garrison
  • 4th REA Defenders (1 x Colonial Peacekeeper Regiment)
    Base: Lenkmarr; Duties: Garrison
  • 5th REA Patrollers (1 x Colonial Peacekeeper Regiment)
    Base: Detached, nominally Maw; Duties: Patrol (Jungle)
  • 6th REA Patrollers (1 x Colonial Peacekeeper Regiment)
    Base: Detached, nominally Jydske; Duties: Patrol (Jungle)
  • 7th REA Defenders (1 x Colonial Peacekeeper Regiment)
    Base: Nyborg; Duties: Garrison
  • 8th REA Defenders (1 x Colonial Peacekeeper Regiment)
    Base: Maw; Duties: Garrison

This message was last edited by the GM at 08:09, Sat 01 July 2017.

Narrator
 GM, 40 posts
Thu 11 May 2017
at 15:52
Available
You may Raise the following units:
  • Planetary Forces:
    • Line Infantry:
      • Colonial Groundpounder Regiment - 30 million, 15/24/3, no maintenance for first ten units then 5 million per unit per turn
        Infantry, Groundpounder with Basic Training, Ballistic Rifles and Flak Armour
      • Colonial Peacekeeper Regiment - 40 million, 15/24/3, no maintenance and +15 to civic actions (non-stacking)
        Infantry, Groundpounder with Basic and Peacekeeper Training, Ballistic Rifles and Flak Armour

You know the capabilities of the following units but may not Raise them with existing technology:
  • Stellar Forces:
    • Escort Starships:
      • Haikala Patrol Boat - 1500 million, ??/??/??, no maintenance and capable of planetary landings
        Starship, Patrol Boat Class with Bridge Deck, Overpowered Fusion Powersystem, 2 Ion Drives, Integrated Hydroponics, 2 Water Cellular Shielding, Point Defence System, LIDAR and 2 Rail Cannons. Crew of 22 required, 200 metres long