https://encrypted-tbn0.gstatic...769E-MtTXuUoEtKIpSTl
CE Medium Aberration (Void–Spawned)
Iniat +10 Senses darkvision 60'; Soulsight
Defense
AC 22, touch 17, FF 15 (+3 Dex, +5 Nat, +1 Dodge, +3 Insight)
HP 80 (9d8+27+9 Toughness)
Fort +12,Ref +12, Will +9
DR 5/good
SR 19
Immune: Ability Damage/Drain, Cold, Disease, Mind-Effecting Affects, Negative Energy Effects, Paralysis, Poison, Stunning
Resist Acid 10, Electricity 10
Aura (Su, 10' radius): A Void Master radiates an intense area of cold around it. If a character enters or begins their turn in the Void Master's aura, they take 1d6 cold damage.
Offense
Speed 30', Fly 60' (good)
Melee 2 Slams +15 (1d8+8+Souldrain)
Str 20
Dex 16
Con 17
Int 14
Wis 16
Cha -
CMB: +14
CMD: 30
FEATS: Alertness, Dodge, Toughness, Weapon Focus (Slam)
SKILLS: Fly +19, Know (Arcana) +14 , Know (Religion) +14, Perception +15 , Stealth +15, Survival +15
LANGUAGES: Aklo, Common (Can only understand; They do not speak)
SQ: Indifferent Insight, Master of All and Nothing, Souldrain
Indifferent Insight (Ex): A Void Master adds their Wisdom modifier as an insight bonus to AC, attack rolls, CMB, CMD, damage rolls, initiative rolls, saves, and skill checks.
Master of All and Nothing (Su): A Void Master may, as a full-round action, grant any voidlings it can see either a move action or a standard action.
Souldrain (Su): Any creature that is hit by a Void Master's slam takes 1 Cha drain.
Soulsight (Ex): To a Void Master a creature with a soul burns as brightly as a roaring bonfire. A Void Master has Blindsight 120' against any creature that has a Cha score of 1 or higher.
This message was last edited by the GM at 22:33, Wed 27 Mar 2019.