League Historian:
So common is great, but my issue with it is EVERYONE speaks it, so in my experience it negates the need to really ever use another language.
Suggestion: Everyone still gets common for free, but it's truly a mish-mash trade-tongue as implied. To represent this, speaking common is done with single syllable English words. So "I buy six" is fine. "Swap", "buy", "sell", "go", "near", "far" are all fine.
"Good day, my friend, I wish to inquire as to the availability of lodging in your establishment." is not. You'd need to go with something like "I buy one room one night".
Human still becomes its own language.
quote:
I also plan on making every character apply to different quests.
Suggestion: Give us areas of expertise and benchmarks.
For instance, if you want to be qualified as a diplomat, you'd need Diplomacy, Sense Motive, and Bluff/Intimidate. Your lowest check in the required skills could be your qualification with Competent (+10), Expert (+15), and Adept (+20) being ratings. (Or Apprentice, Journeyman, Master, or some other ranking system, even -, +, ++, and +++).
You'd also need combat and magic benchmarks (probably around some total attack bonus or damage ability and based on how many levels of spells you have access to).
So someone's profile might come out as:
Melee combatant: Expert
Ranged combat: Competent
Healer: Competent
Diplomat: Adept
Covert Ops: N/A
Lore: Competent (Religion)
Arcane Magic: N/A
Divine Magic: Competent