RolePlay onLine RPoL Logo

, welcome to Dungeon World: Tapestry of Wonder

11:42, 26th April 2024 (GMT+0)

Setting Information.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 11 posts
Mon 7 Jan 2019
at 19:13
  • msg #1

Setting Information

A place to post information you feel is important about the campaign setting.
Istvan Vanoson
player, 5 posts
Mon 7 Jan 2019
at 20:07
  • msg #2

Re: Setting Information

THE WORLD:

--NORTH: The Frozen North, where Sagrae, Dragon Goddess of Grace and Gentility reigns. It's an Arctic Coast/Siberia-like place, but also volcanic like Iceland - thermal geysers keeping the flying lizards warm and so on. Some legends say that dragons were first born from the volcanoes...!
--Dellinzer Crevasse: Where the gnomes seem to be from... Twessa's people, anyway...

--EAST: The mountains, home of the Galdrik empire of dwarves. They have a golem army...

--SOUTH: The great plains, home of the human Tozenyor empire and its politically-powerful generals...

--FARTHER SOUTH: The vast desert, where the Emberstorm tribe lives...


THE TAPESTRY:

The Tapestry's loom is located on a plateau in a very interesting position. The Tozenyor empire and the Draconic North have a short border next to the Western see. For the rest of their span, the Mountains that hold the dwarven kingdom are wedged between the two. And the plateau holding the Loom is at the end of the mountain range. Thus the three realms all wish to claim it.

The remnants of the city in which the loom appeared had been abandoned for centuries, and every side in the conflict has stories on who populated it before, and why it was abandoned. One thing is agreed upon, none wished to venture into the ruins, but the treasure is too big to pass on.

The human army, well trained and with complex war machines, has set up camp and had restored the roads from their border up the rocky slope and towers along them, supported by the trebuchets and catapults based at the foot of the mountain.

Dragons circle in the sky above, while a sea of kobolds mills on their side of the mesa, lead by draconian captains. Every now and then, groups of dragons will deploy a company of kobolds up.

Finally, dwarves dug tunnels from their system to the pre-Loom uninteresting part of the mountains and the golems march through them.

P.S. Which means it might be Sagrae's church that sent Twessa (as a somewhat neutral party) to investigate, especially when they heard that she had gathered some companions. And they want to find out not only what is the origin of the Tapestry, but the truth behind what happened to the city hosting it. Did its builders also create the loom? Did someone flee the destruction into the Tapestry?



DEITIES:
--Ajanna, the god of Family Hearth and Home. Ajanna appears as an old but strong motherly woman.

--Sagrae, Dragon Goddess of Grace and Gentility.

--Olalla, god of thieves and generosity (sometimes rather heavily-enforced generosity)


PLAYER-CHARACTERS:

Group 1
--Istvan Vanoson: Human Arcane Duelist from the Emberstorm tribe, friend of Gania. Color: Blue. Going into the tapestry in hopes of helping Gania.
--Twessa Dumdellin: Gnome cleric of of the Lawful dragon god Sagrae from the frozen north. Color: Pink! Twessa is on a divine quest from her goddess; has been commanded to `resolve' the `problem' with the Tapestry, whatever that means.
--Gania Flamekeeper: human barbarian with fiery traits from the Emberstorm desert tribe, friend of Istvan. Color: Goldenrod.
--Atalanta: Human Druid from the great plains. Color: Green.
--Harlin Greenarrow: Elven Ranger of the plains. Color: Dark Green.


Group 2
--Lydia Smokestone: Human Immolator jeweler. Color: Coral.
--Uri: hippy dippyhuman bard. Color: Aqua.
--Tobias Hiller: human farmer turned paladin of Ajanna. Color: Red. Tobias believes his brother entered the Tapestry and is journeying inside to see for himself. Though he is unsure if his brother's reason was out of any obligation for their family. Sydney has always felt like the black sheep of the family, so might have entered for his own selfish greedy desires. Tobias will help his brother home either way.
--Brynn Rhunsdottir: Human fighter and veteran mercenary Color: Purple
--Sierpinski: human wizard with low-offense magics. Color: Black
This message was last edited by the player at 03:15, Mon 18 Feb 2019.
Twessa Dumdellin
player, 2 posts
Gnome Cleric
Tue 8 Jan 2019
at 12:59
  • msg #3

Re: Setting Information

DEITIES IN DETAIL:

SAGRAE, DRAGON GODDESS OF GRACE AND GENTILITY

Alignment: Lawful
Domain: Civilization
Portfolio: Grace, Gentility, Etiquette, Contracts, Breeding
Symbols: White opals, the aurora, draconic runes, a dragon egg
Worshippers: Most law-aligned dragons, a great many kobolds, and for some reason a township of gnomes in The Frozen North

As the primary goddess of lawful dragons, the spiritual mother of their kind, Sagrae is the gracious keeper of draconic tradition. Without respect for the ancient traditions laid out by the first of their kind, the fierce hunger and pride of dragonkind could drive them into ceaseless war that would not end until but one dragon remained - and so the dragon race would cease to be.

Sagrae is depicted as an intimidating but scintillating pale dragoness, with scales that glitter like white opal, at home atop a roost of gems. In the sagas, Sagrae's demeanour is portrayed as that of a benevolent matriarch, until she is crossed...and then all young dragons learn that Sagrae becomes the most ferocious of their deities.

Preferred Tribute
Lesser: Elegantly served meats; flattering poetry and song
Moderate: The violent death of those who break Sagrae's hospitality; the remains of uncouth dragons; artistically finished white opals
Greater: The most precious of gemstones, or magical gemstones; statues and other artworks of the goddess

Sins
- To break the traditions of draconic hospitality (complex, and often misunderstood by non-dragons)
- To be impolite to a dragon previously unknown to you
- To destroy the young of dragons, or other divine works of art, for reasons other than righteous vengeance
- To refuse any reasonable attempt made by a sentient being to parley
- To refuse a sincere request to dance, for Sagrae delights in such elegance


<more to be added as descriptions come?>
This message was last edited by the player at 13:04, Tue 08 Jan 2019.
Tobias Hiller
player, 6 posts
Tue 8 Jan 2019
at 22:01
  • msg #4

Re: Setting Information

Ajanna, The Mother to all, Goddess of Family Hearth and Home

Alignment: Good
Domain: Healing and Restoration
Portfolio: Motherhood, Family, Community, Growth (Personal Maturity), Unconditional Love, Guidance
Symbol: Two hands cupped together (sometimes a small flame or heart is held), Cornucopia full of food
Worshipers: Mainly Humans, though some Halflings are drawn to her. Mothers, Community Leaders, Most Commoners (Especially those on the fringes of a kingdom's territory that are less oppressed)

As the Mother to All, Ajanna welcomes any who seek shelter or hospitality. Never one to turn away any in need. She is called upon mothers, heads of houses, and community leaders to show them guidance. Guidance on how to grow together, how to protect one another, and how to accept one another despite past grievances. She is there for those who are lost to find their way back home.

Ajanna is depicted as a motherly woman who wears her age on her face. Hair pulled back into a messy bun that is greying at the temples. Simple clothing underneath a stained beige apron. A lingering scent of spices and honeyed tea wherever she goes. She is the image of comfort and homeyness.

In the tale of her accession, Ajanna was merely a woman of no great bearing. War torn through her homeland and left many desperate for help. She took in those in need. No one was turned away, not even those who waged the war that threatened her home. For she saw that both sides knew of loss and needed love and healing all the same. Her kindness, her willingness to forgive, it touched the hearts of all who she cared for. At the time of her passing Ajanna ascended into divinity, and continued her to look after those in her care. To bring a home to everyone.

Those who pass on find themselves at the doorstep of Ajanna’s home. The night is warm and a soft light emanates from cracks in the windows and door. Muffled laughter and camaraderie is heard inside. A seat at her table and a hot meal awaits those who knock.
Sign In