Re: Group Two: Weaving a Tale
As Tobias contemplated the best way to remove the dagger from his leg, Brynn checked the gorgon's pockets for anything noteworthy. There wasn't much on her, but Risp did have an item or two in her possession. In one pocket there was a small vial of yellow water with herbs floating in it that Brynn recognized as a fairly cheap and bitter variety of antitoxin. In another pocket was a small book. It was of the informational sort. At her belt, the gorgon had a small pouch containing 12 gold coins and a small bundle of dried meats and some gorgonzola cheese. Just enough for a single meal.
Meanwhile, over in Risp's closet, Sierpinski began his search through her things. He cast a spell upon himself to make his senses sensitive to magic, but he could tell immediately that something had gone awry. The smell of magic filled his nostrils with an overpowering perfume. It rung in his ears like a gong and burned his eyes like he was staring into the sun. He could even taste the flavor of his own spell and feel it vibrating throughout his body! The intensity was overwhelming and the wizard had to rush to dial it back before he caused himself permanent damage to his senses.
By the time he did, however, he could tell the aftereffects would linger. His eyes didn't want to focus as well as they should, and there was a slight ringing in his ears. Nothing he couldn't work with, but it was certainly distracting. Still, he could sense the magics in the room now in a way that would not pose any more danger to his health.
And there were several items of note in the room. Aside from his unseen servant and glowing dagger, Sierpinski could sense no less than five other magical auras in the room. One was from the gauntlet that was labeled as cursed, which wasn't surprising. Another emanated from an elegant ball gown hanging from the rack. One of the auras was from a throwing dagger etched with runes of translocation, and another was on a machete laying in a velvet case. The blade itself seemed to be made of the same velvet it lay atop, and there was a button on its hilt. Lastly, there was a small box tucked away in a corner labeled "Splatter Dyes" that also had a magical aura about it. Inside were 12 globules, each in a different color. Red, orange, yellow, green, blue, purple, pink, brown, black, grey, white, and transparent.
There were no other magical auras within the room. All of the jewelry and hats seemed to be of the mundane variety. The clothes as well, save for the ball gown. Although there were two sets of leather armor hanging among the other outfits, each in a vastly different style from the other.
What do you do?
Brynn
The poison is making your muscles more difficult to control with precision. You gain the Shaky debility (-1 to Dex rolls). This condition will last until you make camp, or cure it with a healing potion or antitoxin.
Also, you are more than welcome to collect the gorgon's head. It won't be able to petrify anyone with a glance anymore, but there may still be some venom remaining in the snake hair. Plus, it makes a cool trophy.
Gorgon head; (weight 1)
Among the gorgon's pockets you found 1 antitoxin, a coin pouch containing 12 coins, 1 bundle of rations, and a small informational book. What is the subject of the book?
Tobias
You can easily pull out the dagger in your leg, albeit painfully. The wound could certainly use some tending to, but it doesn't seem to be life-threatening.
Sierpinski
Your Detect Magic spell worked, but it worked a little too well. All of your senses were momentarily overloaded until you could reign back the power of the spell. Due to the havoc it reeked on your physical senses, you gain the Confused debility (-1 to Wis rolls). This condition will last until you manage to sleep it off.
The magical items you discovered in the closet include:
Throwing dagger with translocation runes etched into it; (thrown, near, 0 weight)
Velvet Machete with button on handle; (close, 1 weight) Edit: removed inaccurate price
Ball gown with minor magics; (2 weight)
Splatter Dye set; (0 weight)
Gauntlet labeled as cursed; (1 weight)
There are also plenty of other daggers and knives of the mundane variety. And women's clothing, hats, and jewelry. Even a couple styles of leather armor. Anyone can feel free to grab any of these, in a style you wish.
Dagger, Shiv, Knife; (hand, 1 weight)
Clothes (1 weight)
Leather Armor x2; (1 armor, worn, 1 weight)
Hat (0 weight)
Assorted Jewelry (0 weight) (handful = 1 weight)
This message was last edited by the GM at 15:10, Fri 25 Jan 2019.