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It should be noted that we didn't play Mythic Europe in our games, but rather Fantasy. As such, we focused a lot less on historical accuracy, and more on dungeon crawling and battling minions of evil. I've modified the character a bit to remove house-rules, and bring it inline with character creation rules.
Zylphyr ex Miscellanea | ||
---|---|---|
Characteristics | ||
Int: 1 | Str: -1 | Size : 0 |
Per: 1 | Sta: -1 | Age : 32 |
Decreptitude: 0 | ||
Pre: 0 | Dex: 2 | Warping : 0 |
Com: -1 | Qui: 2 | Confidence : 1(3) |
Virtues - Flaws - Traits | ||
The Gift | Weak Spontaneous Magic | Introverted: 2 |
Hermetic Magus | Difficult Spontaneous Magic | Analytical: 2 |
Affinity (Art) - Rego | Hedge Wizard | Ambitious: -2 |
Shapechanger | Incomprehensible Magic | |
Flawless Magic | Incompatable Arts | |
Method Caster | * Creo Ignem/Muto Ignem | |
Puissant Art (Rego) | Magical Companion (Owl) | |
Silent Magic (2) | Rigid Magic | |
Cautious Caster | ||
Skills - Arts | ||
Artes Liberales: 1 | Creo: 6 | |
Awareness (Alertness): 2 | Intelligo: 6 | |
Code of Hermes: 1 | Muto: 6 | |
Concentration: 4 | Perdo: 6 | |
Etiquette: 2 | Rego: 16 | |
Finesse (Precision): 4 | ||
Guile: 2 | Animal: 2 | |
Magic Lore: 1 | Aquam: 2 | |
Magic Theory: 4 | Auram: 8 | |
Latin: 4 | Corpus: 2 | |
Parma Magica: 2 | Herbam: 2 | |
Shapeshifter (Owl): 4 | Ignem: 0 | |
Stealth: 3 | Imaginem: 2 | |
Swim: 1 | Mentem: 2 | |
Terram: 2 | ||
Vim: 0 |
Chrysaetos Sirnaus, Thunderbird House Bjornaer; Clan Sirnas Faction: The Weissdorngilde (Hawthorn Gild) Covenant: Mainau Characteristics: Int +2, Per +2, Pre +3, Com -3, Str 0, Sta +2, Dex 0, Qik +1 Size: -1, Height: 4' 7", Weight: 95 lbs, Gender: Male Age: 30 (30); Hermetic age 0 years past Gauntlet; Journeyman Decrepitude: 0 Warping Score: 0 (0) Confidence: 1 (3) Virtues: Affinity with Auram, Affinity with Creo, Deft Auram, Heartbeast (Golden Eagle)*, Inoffensive to Animals, Journeyman, Lesser Immunity (lightning), Minor Magical Focus (lightning), Strong Sidhe Blood, The Gift, Weissdorngilde Trained Flaws: Ambitious (major), Limited Magic Resistance (Terram), Magical Animal Companion (Aquilaes, story), Reckless (minor), Restriction (underground), Small Frame * House Bjornaer Virtue Personality Traits: Eagle +2, Enthusiastic +2, Honorable +1, Reckless +3, Wanderer +2 Motivations Become the greatest lightning magus in living memory Become a Lightning Eagle Great Beast Become Chief of Clan Sirnas Combat Dagger Init +1 Attack +5 Defense +4 Damage +3 Dodge Init +1 Attack n/a Defense +3 Damage n/a Soak: +2 (Stamina) Fatigue levels: OK, 0, -1, -3, -5, Unconscious Wound Penalties: -1 (1 – 4), -3 (5 – 8), -5 (9 – 12), Incapacitated (13 – 16), Dead (17+) Abilities Animal Handling 3 falconry Area Lore: Black Forest 2 legends Area Lore: Durenmar 2 history Area Lore: Swabia 1 legends Artes Liberales 1 Ritual magic Athletics 2 endurance Awareness 3 keen eyes Brawl 2 dagger Charm 1 faeries Concentration 1 spell concentration Etiquette 1 faeries Faerie Lore 2 Sidhe Folk Ken 1 magi Heartbeast 2 resuming eagle form Hunt 3 tracking Intrigue 2 gossip Language: Gothic 2 rituals Language: High German 5 Swabian Language: Latin 4 Hermetic Magic Lore 2 Great Beasts Magic Theory 3 Auram Order of Hermes Lore 1 history Parma Magica 1 Ignem Penetration 1 Auram Second Sight 3 regiones Stealth 1 forests Survival 3 forests Swim 1 diving Equipment: dagger, wizardly robes Encumbrance: 0 (Load 0; Burden 0) Hermetic Arts Techniques: Cr 11, In 1, Mu 0, Pe 0, Re 0 Forms: An 0, Aq 0, Au 11, Co 3, He 0, Ig 1, Im 0, Me 0, Te 0, Vi 0 Wizard’s Sigil: Lightning Spells Known * Minor Magical Focus: Lightning applies Wreaths of Foul Smoke (CrAu 10/+24) Charge of the Angry Winds (CrAu 15/+25) Mastery 1; penetration The Incantation of Lightning (CrAu 35/+37)* Mastery 2; multiple casting, penetration True Sight of the Air (InAu 15/+14) The Chirurgeon’s Healing Touch (CrCo 20/+18 ritual) Purification of the Festering Wounds (CrCo 20/+16) Palm of Flame (CrIg 5/+14)His magical animal companion is a magical Golden Eagle named Aquilaes. Here is her character sheet.
Aquilaes Magical Golden Eagle Magic Might: 12 (Auram) Characteristics: Int 0, Per +3, Pre +2, Com -2, Str -1, Sta +2, Dex +1, Qik +5 Size: -2, Gender: Female Warping Score: 0 (0) Confidence: 1 (3) Virtues: Improved Characteristics, Lesser Immunity (blindness), Magic Animal, Piercing Gaze Flaws: Magical Friend (minor, Social), Proud (minor), Reckless Magic Qualities: Aurum Resistance, Improved Abilities, Lesser Power, Minor Virtues (x7; Fast Flyer, Improved Characteristics (x3), Keen Vision, Tough, Unaffected by The Gift), Personal Power Magic Inferiorities: Susceptible to Deprivation Personality Traits: Curious +1, Eagle* +3, Reckless* +3, Vain* +3 Combat Beak Init +5 Attack +8 Defense +10 Damage +0 Talons Init +5 Attack +11 Defense +13 Damage +3 Soak: +5 (Stamina, Tough) Fatigue levels: OK, 0, -1, -3, -5, Unconscious Wound Penalties: -1 (1 – 3), -3 (4 – 6), -5 (7 – 9), Incapacitated (10 – 12), Dead (13+) Abilities Area Lore: Black Forest 2 clearings Area Lore: Swabia 3 nesting sites Athletics 4 flying Auram Resistance 3 lightning Awareness 4 food Brawl 4 claws Folk Ken 1 magi Hunt 4 prey Language: Gothic 1 ritual Language: High German 4 Swabian Language: Latin 2 Hermetic Magic Lore 3 Black Forest Stealth 1 while flying Survival 3 steppes Powers Clouds of Rain and Thunder 5 points, Init 0, Auram R: Sight, D: Conc, T: Group Creates a small but severe rainstorm, including lightning and winds. The storm gathers and breaks in a few seconds as Aquilaes concentrates, and dissipates with similar speed when she stops doing so. CrAu 25 effect (Base 3, +3 Sight, +1 Conc, +2 Group) Lesser Power (25 levels) Winds of Protection 0 points, Init +3, Auram R: Per, D: Diam, T: Ind Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small, loose objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each round or be blown back. Melee Attack rolls against you are at -3, and missile or thrown attacks are at -9. CrAu 15 effect (Base 3, +1 Diam, +2 unnatural, +1 Rego effect) Personal Power (15 levels, cost -2) Natural Weapons Beak: Init 0, Attack +3, Defense +1, Damage +1 Talons: Init 0, Attack +5, Defense +3, Damage +4
Major of Flambeau
The School of Apromor
Familiar: None yet
Parens: Caprice of Flambeau
Covenant:
Characteristics: Size: 0 Age: 27 (27)
Int +2 Str -1 Pre -2 Dex 0 Confidence: 1 (3) Decrepitude: 0
Per +1 Sta +2 Com +2 Qik +1 Warping Score: 0 (0)
Virtues: Flawless Magic, Affinity with Perdo, Cautious Sorcerer, Enduring Constitution, Fast
Caster, Minor Magical Focus (death), Puissant Corpus, Puissant Perdo1, Skilled Parens,
Hermetic Magus, The Gift
Flaws: Favors, Twilight Prone, Ability Block (Martial), Compassionate, Temperate, Viaticarus
1 House Flambeau Virtue
Personality Traits: Compassionate +3, Gregarious -2, Organized +3
Combat
Dagger Init +1 Attack +4 Defense +3 Damage +2
Dodge Init +1 Attack n/a Defense +2 Damage n/a
Soak: +2 (Stamina)
Fatigue levels: OK, 0, 0, -2, -4, Unconscious
Wound Penalties: -1 (1 – 5), -3 (6 – 10), -5 (11 – 15), Incapacitated (16 – 20), Dead (21+)
Abilities
Area/Organization Lores:
Order of Hermes 1 history
Salerno 1 legends
Artes Liberales 1 grammar
Athletics 1 endurance
Awareness 2 searching
Brawl 1 dagger
Chirurgy 4 first aid
Code of Hermes 1 apprentices
Etiquette 2 magi
Finesse 1 Corpus
Folk Ken 2 magi
Infernal Lore 1 undead
Languages:
Greek 2 medical terms
Italian 5 medical terms
Latin 4 Hermetic use
Leadership 2 intimidation
Magic Theory 3 inventing spells
Medicine 2 anatomy
Parma Magica 1 Mentum
Penetration 1 Corpus
Stealth 1 sneak
Hermetic Arts
Techniques: Cr 3, In 0, Mu 0, Pe 12+3, Re 6
Forms: An 1, Aq 0, Au 0, Co 11+3, He 1, Ig 1, Im 0, Me 0, Te 1, Vi 1
Casting Sigil: Colors fade toward grey.
Equipment: Dagger, wizardly robes
Encumbrance: 0 (Load 0; Burden 0)
Arcane Connections
Resources
Spells Known F Minor Magical Focus (death) applies
Bind Wound (CrCo 10) +20
Mastery 1; Quiet Casting
Purification of the Festering Wounds (CrCo 20) +20
Mastery 1; Quiet Casting
Revealed Flaws of Mortal Flesh (InCo 10) +17
Mastery 1; Quiet Casting
Dust to Dust (PeCo 15) +33
Mastery 2; Penetration, Quick Casting +1
Bane of the Decrepit Body (PeCo 25) +32
Mastery 1; Penetration
Clenching Grasp of the Crushed Heart (PeCo 40) +47F
Mastery 2; Penetration, Quick Casting +1
Lifting the Dangling Puppet (ReCo 15) +23
Mastery 1; Penetration
Wizard's Leap (ReCo 15) +24 (+11 if he includes his equipment)
Mastery 2; Still Casting, Quiet Casting
This message was last edited by the player at 06:09, Wed 28 Feb 2018.
Aéras of Merinita
Familiar: None yet
Parens: Rufina of Merintia
Covenant:
Characteristics: Size: 0 Age: 35 (30)
Int +1 Str +1 Pre +2 Dex 0 Confidence: 1 (3) Decrepitude: 0
Per +1 Sta +2 Com 0 Qik +1 Warping Score: 0 (0)
Virtues: Mythic Blood (Zeus), Strong Faerie Blood (Zeus), Affinity with Auram, Affinity with
Creo, Deft Aurum, Faerie Magic1, Improved Characteristics, Minor Magical Focus (Lightning)2,
Second Sight3, Hermetic Magus, The Gift
Flaws: Optimistic (major), Faerie Heritage, Waster of Vis, Carefree, Proud2
1 House Merinita
2 Mythic Blood (Zeus)
3 Strong Faerie Blood (Zeus)
Personality Traits: Brave +2, Cheerful +3, Optimistic +5, Reliable -2
Sympathy Traits: Thunder & Lightning +3
Reputation:
Combat
Dagger Init +1 Attack +4 Defense +3 Damage +4
Dodge Init +1 Attack n/a Defense +4 Damage n/a
Soak: +2 (Stamina)
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1 – 5), -3 (6 – 10), -5 (11 – 15), Incapacitated (16 – 20), Dead (21+)
Abilities
Area/Organization Lores:
Aegean Sea 2 islands
House Merinita 1 initiating self
Order of Hermes 1 history
Artes Liberales 1 astronomy
Athletics 2 climbing
Awareness 2 keen vision
Brawl 2 dodge
Carouse 1 drinking songs
Concentration 1 spell concentration
Etiquette 1 faeries
Faerie Lore 3 Greek gods
Finesse 1 Aurum
Folk Ken 2 sailors
Languages:
Greek 5 sailing terms
Latin 4 Hermetic use
Leadership 2 sailors
Magic Theory 3 inventing spells
Music 3 sing
Parma Magica 1 Aurum
Penetration 1 Aurum
Profession: Sailor 3 rough weather
Second Sight 3 faeries
Stealth 1 shipboard
Survival 1 at sea
Swim 2 rough water
Hermetic Arts
Techniques: Cr 11, In 0, Mu 0, Pe 0, Re 5
Forms: An 0, Aq 0, Au 11, Co 3, He 0, Ig 0, Im 3, Me 0, Te 0, Vi 0
Casting Sigil: Thunder and Lightning
Equipment: Dagger, wizardly robes
Encumbrance: 0 (Load 0; Burden 0)
Arcane Connections
Resources
Powers
Aegis of Winds
0 points, Init +1, Aurum
By uttering a few words, Aéras surrounds himself with winds that circle at great speed.
Since the wind picks up dust and other small, loose objects, he may be obscured. Anyone
standing near enough to attack him with a hand weapon must make a Size stress roll of 9+ at
the beginning of each round or be blown back. Melee Attack rolls against him are at -3, and
missile or thrown attacks are at -9. The winds remain until Aéras decides to dismiss it.
(Cr(Re)Au 25; R: Touch, D: Conc, T: Ind; Base 3, +1 Touch, +1 Concentration, +2 unnatural,
+1 Rego effect; +5 the power maintains concentration)
Spells Known F Minor Magical Focus (Lightning) applies
Chamber of Spring Breezes (CrAu 5) +24
Jupiter's Resounding Blow (CrAu 10) +24
Wreaths of Foul Smoke (CrAu 10) +24
Charge of the Angry Winds (CrAu 15) +24
Clouds of Rain and Thunder (CrAu 25) +24
The Incantation of Lightning (CrAu 35) +37F
Mastery 2; Magic Resistance, Penetration
Rise of the Feathery Body (ReCo 10) +10
Wizard's Sidestep (ReIm 10) +10
Asten of Bonisagus Familiar: None yet Parens: Covenant: Characteristics: Size: 0 Age: 30 (30) Int +3 Str -1 Pre 0 Dex 0 Confidence: 1 (3) Decrepitude: 0 Per -1 Sta +1 Com +1 Qik +1 Warping Score: 0 (0) Virtues: Essential Virtue (major), Affinity with Magic Theory, Baccalaureus, Educated (Islamic), Good Teacher, Inventive Genius, Puissant Magic Theory1, Puissant Parma Magica, Skilled Parens, Hermetic Magus, The Gift Flaws: Driven (major), Outsider (Saracen), Weak Spontaneous Magic, Mentor 1 House Bonisagus Personality Traits: Curious +2, Driven +6, Organized +2, Pious +1 Essential Trait: Strong Writer +6 (Communication) Reputation: Saracen 3 Combat Dagger Init +1 Attack +3 Defense +2 Damage +2 Dodge Init +1 Attack n/a Defense +3 Damage n/a Soak: +1 (Stamina) Fatigue levels: OK, 0, -1, -3, -5, Unconscious Wound Penalties: -1 (1 – 5), -3 (6 – 10), -5 (11 – 15), Incapacitated (16 – 20), Dead (21+) Abilities Area/Organization Lores: Durenmar 2 famous magi Egypt 2 legends Order of Hermes 1 House Bonisagus Persia 1 legends St. Gall 1 history Artes Liberales 4 arithmetic Awareness 1 searching Brawl 1 dodge Charm 1 first impressions Code of Hermes 2 mundane relations Concentration 1 spell concentration Etiquette 2 magi Folk Ken 2 clergy Infernal Lore 1 demons Intrigue 1 gossip Islamic Law 2 Qur'an Languages: Arabic 5 Egyptian Classical Greek 4 poetry Latin 5 Hermetic use Parsi 4 Persian Magic Lore 1 Magical creatures Magic Theory 5+2 inventing spells Parma Magica 1+2 Vim Penetration 1 Vim Philosophiae 2 moral philosophy Profession: Scribe 2 Hermetic texts Survival 2 deserts Teaching 1 Qur'an Theology 1 biblical knowledge Theology: Islam 1 Qur'an Hermetic Arts Techniques: Cr 3, In 2, Mu 3, Pe 5, Re 5 Forms: An 2, Aq 0, Au 0, Co 5, He 1, Ig 1, Im 3, Me 1, Te 1, Vi 11 Casting Sigil: Equipment: Dagger, wizardly robes Encumbrance: 0 (Load 0; Burden 0) Arcane Connections Resources Spells Known Doublet of Impenetrable Silk (MuAn 15) +6 Bind Wound (CrCo 10) +9 The Wound that Weeps (PeCo 15) +11 Rise of the Feathery Body (ReCo 10) +11 Pillum of Fire (CrIg 20) +6 Mastery 1; Magic Resistance Aura of Ennobled Presence (MuIm 10) +7 Wizard's Sidestep (ReIm 10) +9 Demon's Eternal Oblivion (PeVi 5) +18 Mastery 1; Penetration Circular Ward Against Demons (ReVi 25) +17 Aegis of the Hearth (ReVi 30 ritual) +23 (includes Artes Liberales and Philosophiae)This message was last edited by the player at 21:27, Sun 22 Apr 2018.
Evander of Tremere
Familiar: None yet
Parens:
Covenant:
Characteristics: Size: -1 Age: 30 (30)
Int +2 Str -1 Pre +2 Dex 0 Confidence: 1 (3) Decrepitude: 0
Per +1 Sta +2 Com 0 Qik +1 Warping Score: 0 (0)
Virtues: Affinity with Rego, Affinity with Terram, Cautious Sorcerer, Improved Characteristics,
Minor Magical Focus (certamen)1, Premonitions, Puissant Corpus, Puissant Muto, Puissant Parma
Magica, Skilled Parens, Unaging, Hermetic Magus, The Gift
Flaws: Difficult Longevity Ritual, Driven (major), Infamous Master, Small Frame, Temperate,
Visions
1 House Tremere
Personality Traits: Brave +2, Driven +6, Orderly +3, Temperate +3
Reputation:
Combat
Dagger Init +1 Attack +2 Defense +1 Damage +2
Dodge Init +1 Attack n/a Defense +1 Damage n/a
Staff Init +3 Attack +3 Defense +4 Damage +1
Soak: +2 (Stamina)
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties:
Size -1: -1 (1 – 4), -3 (5 – 8), -5 ( 9 – 12), Incapacitated (13 – 16), Dead (17+)
Size +1: -1 (1 – 6), -3 (7 – 12), -5 (13 – 18), Incapacitated (19 – 24), Dead (25+)
Abilities
Area/Organization Lore:
Black Forest 1 legends
Durenmar 2 legends
Order of Hermes 1 House Tremere
Artes Liberales 1 Ritual magic
Athletics 1 grace
Awareness 2 searching
Brawl 1 dodge
Charm 1 women
Concentration 1 spell concentration
Etiquette 2 magi
Faerie Lore 1 faerie forests
Finesse 2 certamen
Folk Ken 1 women
Great Weapon 2 staff
Intrigue 2 alliances
Language:
High German 5 storytelling
Latin 4 Hermetic use
West Slavonic 3 Slovak
Leadership 1 inspiration
Magic Theory 3 inventing spells
Parma Magica 1+2 Ignem
Penetration 1 certamen
Philosophiae 1 Ritual magic
Premonitions 3 threats to House Tremere
Profession: Scribe 2 Hermetic texts
Stealth 1 forest
Survival 2 forest
Hermetic Arts
Techniques: Cr 0, In 0, Mu 7+3, Pe 0, Re 11
Forms: An 1, Aq 0, Au 0, Co 7+3, He 1, Ig 3, Im 1, Me 1, Te 11, Vi 3
Casting Sigil:
Equipment: Dagger, staff, wizardly robes
Encumbrance: 1 (Load 1; Burden 2)
Arcane Connections
Resources
Spells Known
Doublet of Impenetrable Silk (MuAn 15) +13
Bind Wound (CrCo 10) +12
Eyes of the Cat (MuCo 5) +13
Evendur Made Ready for War (MuCo 10) +22 (+13 including his equipment)
Wizard's Leap (ReCo 15) +23 (+14 if he includes his equipment)
Aura of Ennobled Presence (MuIm 10) +13
Wizard's Sidestep (ReIm 10) +14
The Crystal Dart (Mu(Re)Te 10) +24
Mastery 1; Penetration
Hands of the Grasping Earth (Re(Mu)Te 15) +24
Mastery 1; Penetration
Crest of the Earth Wave (ReTe 20) +24
Earth Shock (ReTe 30) +24
New Spells
Evendur Made Ready for War
MuCo 10
R: Per, D: Diam, T: Ind
Adds +2 to the caster's normal Size. Your clothing, armor, and weapons change in size in
proportion. This change increases your Strength by 4 and reduces your Quickness by 2 and
your wound range changes accordingly. Casting requisites of Animal, Herbam, and Terram are
usually required to affect all of your equipment.
(Base 4, +1 Diameter, +1 to increase equipment as well)
Aequitas of Guernicus Familiar: None yet Parens: Consensa of Guernicus Covenant: Characteristics: Size: 0 Age: 27 (27) Int +2 Str -1 Pre 0 Dex -1 Confidence: 1 (3) Decrepitude: 0 Per +3 Sta +1 Com +1 Qik +1 Warping Score: 0 (0) Virtues: Affinity with Intellego, Affinity with Vim, Clear Thinker, Deft Vim, Fast Caster, Hermetic Prestige1, Improved Characteristics, Minor Magical Focus (Unraveling Magic), Puissant Perdo, Side Effect (lying is hard), Skilled Parens, Hermetic Magus, The Gift Flaws: Defecient Creo, Driven (major), Covenant Upbringing, Deleterious Circumstances (Sun duration after lying), Higher Purpose, Visions 1 House Guernicus Personality Traits: Honest +3, Fair +3, Organized +2, Unwavering +6 Reputation: Quaesitor (Hermetic) 3 Combat Dagger Init +1 Attack +3 Defense +2 Damage +2 Dodge Init +1 Attack n/a Defense +3 Damage n/a Soak: +1 (Stamina) Fatigue levels: OK, 0, -1, -3, -5, Unconscious Wound Penalties: -1 (1 – 5), -3 (6 – 10), -5 (11 – 15), Incapacitated (16 – 20), Dead (21+) Abilities Area/Organization Lores: Durenmar 2 legends Order of Hermes 1 legal cases Artes Liberales 1 logic Awareness 3 clues Brawl 1 dodging Charm 2 people you suspect Code of Hermes 2 high crimes Concentration 1 spells Etiquette 2 magi Finesse 1 Vim Folk Ken 3 liars Guile 2 concealing investigations Language: High German 5 questions Latin 4 Hermetic use Leadership 1 intimidation Magic Theory 3 inventing spells Parma Magica 1 Vim Penetration 1 Vim Profession: Scribe 2 Hermetic texts Hermetic Arts Techniques: Cr 0, In 11, Mu 3, Pe 7+3, Re 3 Forms: An 0, Aq 0, Au 0, Co 2, He 1, Ig 1, Im 5, Me 1, Te 1, Vi 11 Casting Sigil: Equipment: Dagger, wizardly robes Encumbrance: 0 (Load 0; Burden 0) Arcane Connections Resources Spells Known F Minor Magical Focus (Unraveling Magic) applies Eyes of the Eagle (InIm 25) +19 Mastery 2; Acute Sense 2 Aequitas' Noble Presence (MuIm 5) +9 R: Per, D: Sun, T: Ind Personal Veil of Invisibility (PeIm 15) +16 R: Per, D: Sun, T: Ind Shackle the Magi's Gift (PeVi 20) +23 Mastery 1; Penetration Unraveling the Fabric of Ignem (PeVi 20) +33F Mastery 1; Fast Casting Unraveling the Fabric of Mentem (PeVi 20) +33F Mastery 1; Fast Casting Wind of Mundane Silence (PeVi 25) +32F Aegis of the Hearth (ReVi 20 ritual) +16 (includes Artes Liberales) New Spells Shackle the Magi's Gift PeVi 20 R: Touch, D: Conc, T: Ind Reduce the casting total for all magic cast by the target by 10 for the duration. If two or more such spells affect one target, only the highest has any effect: the penalties do not add. The spell must penetrate the target’s Magic Resistance in order to have any effect. (Base 10, +1 Touch, +1 Concentration)