Re: Ideas for Future Games
Hi there, everybody.
I tried to get an Ars Magica game going about a year ago, but I was too ambitious and unwilling to demand the players generate some material for me, so it ended up going nowhere.
I'd like to try again, and some of the ideas here make sense to me. Namely, each player would have a magus or a companion (the companion would get the Blood of Heroes Virtue for free in that case).
I wouldn't have a particular story in mind going in, and we'd be in the eastern Rhine or western Novgorod Tribunals. I'm not all that familiar with the Tribunal details, so a lot of stuff wouldn't match with the setting books. In particular, I'm not a fan of a ton of super-powerful NPCs.
I would want to generate stories and adventures through the players and the covenant, using Story Flaws and Hooks, with a few historical events thrown in. I'm big on setting realism, in the sense of portraying the Middle Ages at least partially like it really was. In some ways, this would be "better" than the stereotypes, and in some ways "worse;" e.g., the Church is generally a force for good and figures prominently in everyday life, in Germany and Russia; women had all of the same legal rights as men; including owning their own property, peasants actually weren't that dirty, there were bandits every two miles, the Church didn't persecute magicians but secular authorities often did, etc.
The biggest change I like to make is "wilderness-ifying" the setting, that is, not everything has been explored, the Hermetic Order isn't monolithic, there are lots of hedge magicians with idiosyncratic traditions, and much of Europe is trackless woodlands with all manner of mundane and mythical danger, treasure, glory, and knowledge hidden in the dark and shadows.
I would like to spend more time than it seems to me is usual on the more "mundane" aspects of Hermetic life: producing and acquiring books, experimentation, finding familiars, wheeling and dealing vis and enchanted items, and the down-and-dirty nastiness of Hermetic politics.
The main thing, though, is that I would want my players to generate story material for me, i.e., to feed me ideas to run with on the regular for NPCs, plots, adventures, political machinations, etc.
Does this appeal to anyone?