Re: Ideas for Future Games
So I've been tossing around an idea for a campaign that may (or may not ever) get off the ground, and I'd like some sanity checks on the premise and the execution.
A powerful covenant in the old viking territories, secluded from much (if not necessarily all) of the politics in the tribunal by the weight of distance and the general poor footing of the Order in general, has ceased sending representatives to tribunal conclaves. Investigation reveals that the magi have vanished, the covenfolk have retreated to the countryside once again, and the site is overgrown as if it's been abandoned for years, perhaps even decades -- but many of the covenant's magical defenses are still active, in defiance of common sense. While the tribunal is considering their options on how to deal with this, enterprising PC-types -- local, or who hear the news from afar and conspire -- manage to finagle a claim as the new residents of the tribunal. They move in to the site, attract most of the covenfolk back to working beneath their auspices, and set up shop trying to unravel the mysteries of the abandoned covenant between their own studies. The subsequent campaign sees the magi spending their time alternately trying to unlock the secrets of the previous residents, re-establishing the covenant as the power it once was, and dealing with the local powers (mortal and otherwise) who were never tremendously happy in the first place with nosy magi settling in their back yard.
The current group I'm thinking of running this for is the usual 30+ crowd -- we meet maybe a time or two a month and can't guarantee that everyone will be about, so if I were to run this for them, it would be fairly episodic. The troupe play option (everyone produces one mage and one companion and they decide who's going on a given adventure) will definitely help with attendance -- players who can't show up may not harvest direct benefits from whatever comes out of a given session, but their characters won't be idle in the meantime.
Given these, are there any major holes in the campaign premise or issues that people can see with what I'm planning? Even if this group decides not to run with this option, I can always recycle the premise for another group.