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21:49, 27th April 2024 (GMT+0)

Ideas for Future Games.

Posted by Discussion HostFor group 0
Shadowsmith
player, 37 posts
Thu 5 Apr 2018
at 02:29
  • msg #103

Re: Ideas for Future Games

Sounds like a fun game dybbuk67! I would love to play and am quite willing to deal with periodic breaks in play.

Right now I can't commit to being an Assistant or Co-Storyguide as I'm dealing with some stuff. I have a lot of magi concepts bouncing around in my head, some of which I suspect could work for this.
Thruxus
player, 21 posts
Thu 5 Apr 2018
at 03:22
  • msg #104

Re: Ideas for Future Games

Count me in as a Player, and of course if you need any logistical stuff (You've seen my game, maps, charts, Character screens, organization, etc) I'm your man! But I like the concept, and would love to make another Ars Magica character, that has a game with a laid out direction.
callen
GM, 46 posts
Thu 5 Apr 2018
at 09:28
  • msg #105

Re: Ideas for Future Games

dybbuk67:
Thoughts on the concept?  Anybody up to take second chair?  Or players who could deal with my...eccentricities?  Speak up!

I really like the concept. Since I'm already running a game here, I would not be able to assist as an SG. But I can deal with eccentricities fine.
Shadowsmith
player, 38 posts
Sat 7 Apr 2018
at 23:15
  • msg #106

Re: Ideas for Future Games

dybbuk67:
... Magi would be 5 years past Gauntlet, and ideas filia of the dead Criamon, Tremere and Tytalus Spirit Magus would be given priority.

I've been looking over the Tytalus for the first time in a while, and I would love to give the Spirit Magus a shot.
Lamech
player, 2 posts
Sat 7 Apr 2018
at 23:37
  • msg #107

Re: Ideas for Future Games

I might be able to try as a player.
Thruxus
player, 23 posts
Tue 17 Apr 2018
at 01:45
  • msg #108

Re: Ideas for Future Games

Any update on this, now that I'm back from my trip!
dybbuk67
player, 8 posts
Tue 17 Apr 2018
at 01:51
  • msg #109

Re: Ideas for Future Games

In reply to Thruxus (msg # 108):

Nothing as of yet.  Pondering plot points.  Doing the same thing I do every night.
Galley Slave
player, 18 posts
Young, attractive, wealth
... and full of BS!
Tue 17 Apr 2018
at 04:36
  • msg #110

Re: Ideas for Future Games

... Ploting to take over the world, Pinky!
Shadowsmith
player, 39 posts
Tue 17 Apr 2018
at 05:55
  • msg #111

Re: Ideas for Future Games

Galley Slave:
... Ploting to take over the world, Pinky!

I knew someone would go there!
Galley Slave
player, 19 posts
Young, attractive, wealth
... and full of BS!
Tue 17 Apr 2018
at 10:49
  • msg #112

Re: Ideas for Future Games

OF COURSE somebody would go there.
You can’t say something akin to, “What are we going to do tonight, Brain” without somebody going there.

It’s like saying “Do we have a video?”
Or “Munumanahh ...”
Or “Your mother was a hamster ...”

Of course somebody is going to go there.
dybbuk67
player, 9 posts
Tue 17 Apr 2018
at 12:23
  • msg #113

Re: Ideas for Future Games

You didn't think I was setting it up?
And you realize the song is actually "mais non mais non." ("but no")
Shadowsmith
player, 41 posts
Tue 17 Apr 2018
at 21:43
  • msg #114

Re: Ideas for Future Games

Oh, I was certain you were setting it up. What surprised me was that I was tempted to go there, and I've never really watched Pinky and the Brain. I was far too old to be their target audience when they stepped onto the stage. Yet somehow that bit has sunk into my mind like a terrifyingly effective ear worm.
dybbuk67
player, 10 posts
Tue 17 Apr 2018
at 22:28
  • msg #115

Re: Ideas for Future Games

In reply to Shadowsmith (msg # 114):

Oh, I'm 50. Get still I dive into all the 90's Amblin toons.
dybbuk67
player, 11 posts
Fri 20 Apr 2018
at 17:42
  • msg #116

Re: Ideas for Future Games

I'm going to *try* to put something up in the next week or so.  Look for Ars Magica: Chateau d'Yf. Magi will be 10 years out of apprenticeship, and I'll consider people starting in Mystery cults, but only one initiation (same for Mystery Houses/Terrae Cultists/Tytalus Spirit Masters).  I will probably be taking 6 players.  As I said earlier, ideas for filia of the Tytalus, Tremere and Criamon are wanted.  (I will consider a filius of the Guernicus and Merinita, but I want to leave a little room for other ideas.)

Don't worry about Companions/grogs yet.  You can start messaging me ideas in advance of the post.
zlorfik
player, 1 post
Sun 22 Jul 2018
at 14:03
  • msg #117

Re: Ideas for Future Games

The following has been done here on rpol a couple of years ago, though i dont have access to the game anymore, if it even still exists (the game petered out unfortunately).

I would like to do a game that focuses on the long-term developement of a covenant and its characters. Actual role-playing would NOT be a focus of the game!

I have yet to see a saga that goes for more than a few game years before it stops. There are a lot of detailed rules about long-term developemant that don't really get used because of that. Also i am very interested in the mechanical side of Ars Magica (which makes it very different from other games) and less so in the actual role-playing side (which is less different from other games), especially in the form of an online RPG.

The idea is therefor that we build a covenant together, each player builds 1 magus and 1 companion (companion can be optional if you dont want to), grogs are prolly not needed but could be done if some people are also interested in that.

Then, for each season, every character plans what to do as a seasonal activity.
Then, for each character and for the covenant, there is a small chance that something happens. For example, for each minor flaw, there is a 1% chance that something happens. For each major flaw, there is a 3 % chance. Chances of story flaws are doubled or even trippled. In addition to that, there is a small chance for an event that does not have anything to do with flaws. I think someone posted rules for a solo campaign in the Atlas Games forum, i need to find and check those again. It had something like event tables if i remember correctly, else i/we could create some.
All players decide for themself if and how they want to react to those events. No roleplaying, just general description of what you wanna do, followed by an appropriate skill check and resolution. I envision a maximum of something like 5 posts per character until resolution and then we move on to the next season.


Would anyone be interested in being part of this?
Does anyone have any experiences with such an endeavour, for example from a solo campaign, the above mentioned campaign on here or any others?
Anything else?
Shadowsmith
player, 42 posts
Sun 22 Jul 2018
at 19:56
  • msg #118

Re: Ideas for Future Games

In reply to zlorfik (msg # 117):

I would be interested in participating in this 'game'.
Galley Slave
player, 20 posts
Young, attractive, wealth
... and full of BS!
Sun 22 Jul 2018
at 21:37
  • msg #119

Re: Ideas for Future Games

I have no experience with such; but have contemplated such a game many times.

And as always, I’ll support any Ars Magics fun on RPoL; so count me in.
zlorfik
player, 2 posts
Mon 23 Jul 2018
at 10:32
  • msg #120

Re: Ideas for Future Games

zlorfik:
Then, for each season, every character plans what to do as a seasonal activity.
Then, for each character and for the covenant, there is a small chance that something happens. For example, for each minor flaw, there is a 1% chance that something happens. For each major flaw, there is a 3 % chance. Chances of story flaws are doubled or even trippled. In addition to that, there is a small chance for an event that does not have anything to do with flaws. I think someone posted rules for a solo campaign in the Atlas Games forum, i need to find and check those again. It had something like event tables if i remember correctly, else i/we could create some.


Here is the link to the solo play post on the forums i was talking about.

http://forum.atlas-games.com/v...;hilit=solo+campaign
Pnvq12
player, 28 posts
Mon 23 Jul 2018
at 14:44
  • msg #121

Re: Ideas for Future Games

I'm interested.
Galley Slave
player, 21 posts
Young, attractive, wealth
... and full of BS!
Tue 24 Jul 2018
at 04:04
  • msg #122

Re: Ideas for Future Games

Well, thats thats zlorfik, Shadowsmith, Pnvq12 and myself interested.

Surely thats enough to give this a test drive.

From my brief read, its designed for Solo Play:  just the one player.
Thusly, I'd assume that there is no ST.
We'd each make a character. and build our shared Covenant together.

Then, each year, we'd each run ourselves through any intrusive events in our character's lives ...
I guess we'd each have our own open thread, that everyone else could see; so that we could all see the unfolding events of the Covenant.
But, essentially, each of us would run our own character though our own individual events ... as the guidelines suggest.


OR are we looking to have one person 'oversee' the whole things, and collaborate as required?
Shadowsmith
player, 43 posts
Tue 24 Jul 2018
at 04:16
  • msg #123

Re: Ideas for Future Games

I know the focus is on the mechanics of advancement through the years. But, if I were interested in running a short story for one or more of the wizards and/or companions would that be okay?

I'm not saying that's going to happen, but sometimes I get interesting ideas when randomly rolling for events. Some of my best games were short stories built off of a random roll. I used to run Instant Game because of this.

We can simply embrace Troupe Style play. We're all Storytellers as well as players. We would all be responsible for the game and its development.
Galley Slave
player, 22 posts
Young, attractive, wealth
... and full of BS!
Tue 24 Jul 2018
at 04:19
  • msg #124

Re: Ideas for Future Games

I have no problem with that.   I may even join you in the effort.
Galley Slave
player, 23 posts
Young, attractive, wealth
... and full of BS!
Tue 24 Jul 2018
at 11:04
  • msg #125

Re: Ideas for Future Games

And I do believe that I would play a Verditius ... as I'd enjoy exploring their journey to the Inner Mysteries of that Cult.
zlorfik
player, 3 posts
Tue 24 Jul 2018
at 13:57
  • msg #126

Re: Ideas for Future Games

I think that the solo rules are a good starting point, but i did not want to follow them completely. Else it would just be all of us running their own solo stories side by side.

I am torn between sharing the storytelling and having a single storyteller/arbiter of rules and procedures. Sharing of course would mean less work for each of us, but would need procedures in case of disagreement. Also sharing would need to work with an "open source code" so to speak, so there would be no mystery to things.

For example the solo rules make you roll for the difficulty of an event and you then know that one from the start. I imagine it might be more interesting not to have that information. Obviously i am not looking for "haha, the adventure was much more difficult than you thought, you take a crippling wound". But a little bit of keeping people on their toes and adding realism.


I think my next step will be to hash out a little more how i envision the game. Good to know that there is interest and keep the feedback coming.

Concerning running a little "real story" inbetween: Can you elaborate how much time you think that would take? I would not want to hold up the game for some players, so it would probably either need to have all players participating (which needs some players have companions and/or grogs?) or be quite short or be run in a little "time capsule", so that game continues while it runs, which would limit the effects the conclusion could have.
Shadowsmith
player, 44 posts
Thu 26 Jul 2018
at 04:32
  • msg #127

Re: Ideas for Future Games

zlorfik:
Concerning running a little "real story" inbetween: Can you elaborate how much time you think that would take? I would not want to hold up the game for some players, so it would probably either need to have all players participating (which needs some players have companions and/or grogs?) or be quite short or be run in a little "time capsule", so that game continues while it runs, which would limit the effects the conclusion could have.

That's a good point. Even something that would take only one or two sessions at the table can end up taking a few months on RPoL. It avoid timing problems, I guess it is best to simply avoid doing this.
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