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18:06, 27th April 2024 (GMT+0)

Ideas for Future Games.

Posted by Discussion HostFor group 0
callen
GM, 51 posts
Sun 29 Jul 2018
at 17:24
  • msg #128

Re: Ideas for Future Games

As much as I like the mechanics, I'm too into trying to solve a mystery, outwit some opponent, etc. So I don't think this current idea is for me. I hope it runs well, though; I've very hopeful we'll keep ArM5 alive and well here.

Shadowsmith:
I'm not saying that's going to happen, but sometimes I get interesting ideas when randomly rolling for events. Some of my best games were short stories built off of a random roll. I used to run Instant Game because of this.

Or you port the great ideas you come up with over to a different game you had considered running. Yes, that is a blatant, self-serving nudge/request. :)
Galley Slave
player, 24 posts
Young, attractive, wealth
... and full of BS!
Wed 8 Aug 2018
at 01:01
  • msg #129

Re: Ideas for Future Games

Galley Slave:
Well, thats thats zlorfik, Shadowsmith, Pnvq12 and myself interested.

So I've touched base with zlorfik, who explains that
zlorfik:
I tried to set some rules up, but i made slow progress. And now my vacation is over, so less time for stuff like that.
I was about to post that this game wont happen anytime soon at the moment until i read your mail!
I imagine that playing should take less time and should be doable, so i would totally be up for that.


So with his blessings, I am going to throw together a game here, based not this premise.

But I have one consideration that I'd like you thoughts on.
These rules are based mostly on Solo Play.  And include the automatic donation of all 'Rewards' (other than Exp and Confidence, of course) to the Solo character's Covenant.

With multiple characters/players, would you suggest:
1/ each PC has/represents their own chantry ... and the game simply be a gathering of individual stories about individual characters at individual Covenants?
     or
2/ (as Facilitator) I set up ONE Chantry, and that the Covenant Charter, require that all such resources be donated to the Covenant? (similarly, and Losses are lost from the Covenant's resources).    In this case, we would also have to agree on a Vis Stipend that each PC can use in the Lab to expand their knowledge and experiments.


As 'Facilitator', I will not be looking to GM the game, just to handle the game admin, and keep things formatted and smooth.


Any thoughts?
Galley Slave
player, 25 posts
Young, attractive, wealth
... and full of BS!
Fri 10 Aug 2018
at 01:51
  • msg #130

Re: Ideas for Future Games

I guess I might take that as resounding 'Maybe'   ;-P

Either way, I have set up a new game:   link to another game

I've created for myself a Covenant, and a Character, that I think I'd like to play, and as the weeks progress, I'll be beginning to write Maro's story.

If anyone else is interested in joining me there, please let me know.
You can base yourself out of the same Covenant, if you like, or create your own.
Pnvq12
player, 29 posts
Fri 10 Aug 2018
at 14:05
  • msg #131

Re: Ideas for Future Games

Definitely going to be sending an RTJ. I'm open for either option personally. I like the idea of playing a solo game simply because of the stability of it all but playing without a Covenant proper seems against the spirit of it all. The inverse being group play limits what you may be able to accomplish but I suppose it could be worse.
callen
GM, 54 posts
Sun 21 Oct 2018
at 19:34
  • msg #132

Re: Ideas for Future Games

Looks like the Sardinia saga has died. Not sure if Solstice is going to survive since I was the last to post in a few threads quite a while ago. (Edit: Looks like a few more active voices in Solstice! Yay!)

I write in the Sardinia OOC "Maybe something can be discussed in the Ars Magica Community forum. We should be able to get something going in such a way as we can give breaks to SG's (several beta SG's, perhaps) as well as accommodating player absences (lab work handles a lot) while the game keeps moving along. I'd love to be in a really lasting saga." I'd really love to come up with something that can keep flowing. If we can get a few players interested in being both players and sharing SG responsibilities, we could set something up and discuss. I'd be willing to be a part-time SG if in return I get a long-running saga I can play in. If this sounds good and we can get a few interested in sharing some responsibility to avoid burn-out, I'd be willing to start up something to get things going. And then those who are willing to do some SG work to get to be players could decide how many more players we could handle joining.

Thoughts?
This message was last edited by the GM at 01:56, Mon 22 Oct 2018.
Pnvq12
player, 33 posts
Mon 22 Oct 2018
at 14:58
  • msg #133

Re: Ideas for Future Games

Lol yeah don't count me out just yet. I apologize for the delay. For some reason giving out experience served as a real roadblock for me. If anything I would appreciate a beta storyguide who can advise/assist especially with he logistics and bean counting.
callen
GM, 55 posts
Sun 28 Oct 2018
at 19:28
  • msg #134

Re: Ideas for Future Games

Looks like maybe I'll have to wait on some interest in my suggestion. If you like the idea and would consider being one of about four SG's, pm me. I'll be around.
Lamech
player, 3 posts
Mon 29 Oct 2018
at 14:54
  • msg #135

Re: Ideas for Future Games

I actually like the idea of having troupe style and multiple SGs. It would be a nice way for me to dip my toes into GM-type stuff too.
callen
GM, 56 posts
Wed 31 Oct 2018
at 21:08
  • msg #136

Re: Ideas for Future Games

Lamech:
I actually like the idea of having troupe style and multiple SGs. It would be a nice way for me to dip my toes into GM-type stuff too.

Well, that's a couple who have mentioned at least some interest. With one more I would think this might be something we could launch. Any other takers on taking part in being one of multiple SG's in a more troupe-style game?
Galley Slave
player, 26 posts
Young, attractive, wealth
... and full of BS!
Wed 31 Oct 2018
at 21:27
  • msg #137

Re: Ideas for Future Games

Ok, If Callen and yourself {Lamech} are willing to give this a go, I'll contribute and support by taking on a joint-ST role.

Why don't you set up a game.  It needn't have any real name just yet, nor concept.
Then invite Callen and I, and open RTJ to others who are willing to co-GM.
Then we can discuss what shared game we are willing to initiate.
Thruxus
player, 24 posts
Wed 31 Oct 2018
at 22:02
  • msg #138

Re: Ideas for Future Games

I'll contribute the thread organization, and player charts, screens, etc, and of course my server for any files that need hosting. I know I fail pretty miserably at running games, but I got the organisation down pretty good.
Galley Slave
player, 27 posts
Young, attractive, wealth
... and full of BS!
Wed 31 Oct 2018
at 22:37
  • msg #139

Re: Ideas for Future Games

Thruxus is damned good at organising and site logistics.   His info threads rock.
callen
GM, 57 posts
Wed 31 Oct 2018
at 23:09
  • msg #140

Re: Ideas for Future Games

Looks like this will be a go. I'll set it up and invite those who have mentioned joint SG/player interest, and we can discuss further there. I'll probably get it up tomorrow morning about 5:15 EST. Got home late today and still need to deal with dinner and other stuff.

If anyone else is interested in a joint SG/player role, let us know.
dybbuk67
player, 14 posts
Fri 2 Nov 2018
at 23:17
  • msg #141

Re: Ideas for Future Games

In reply to callen (msg # 140):

I'm always up for another game.  I might even be able to run some of the subplots or a small area.
Cossyc
player, 1 post
Mon 26 Nov 2018
at 23:54
  • msg #142

Re: Ideas for Future Games

Firstly, I would be down for a new game... not sure about being a Storyguide.
*realizes the last post about it was almost a month ago* Darn.
dybbuk67
player, 15 posts
Tue 27 Nov 2018
at 06:53
  • msg #143

Re: Ideas for Future Games

In reply to Cossyc (msg # 142):

Shhh...the storyguides are....plotting...
thattripletguy
player, 1 post
Tue 27 Nov 2018
at 23:35
  • msg #144

Re: Ideas for Future Games

I'd love to learn the system since I've never played, though I'm not familiar with the setting
Pnvq12
player, 34 posts
Wed 28 Nov 2018
at 00:49
  • msg #145

Re: Ideas for Future Games

I'm always open for another game.
Crazy Ivan
player, 1 post
Wed 28 Nov 2018
at 14:30
  • msg #146

Re: Ideas for Future Games

Hey there! Just showed up. Played AM first edition once, and ... I think the most recent edition I got through character creation here on RPOL before it died?
But I'm raring to try it again! I'm a big fan of the game, although the lore's a little misty for me (it's been a while). Anything getting planned currently?
Cossyc
player, 2 posts
Sun 13 Jan 2019
at 22:09
  • msg #147

Re: Ideas for Future Games

In reply to Crazy Ivan (msg # 146):

Not currently, it seems.

ANybody has tried organising something over Discord? Not necessarily through voice, rather the traditional Play-by-post method.

Also, happy new year! Hope everyone put enough Vis into their respective Aegises.
This message was last edited by the player at 22:09, Sun 13 Jan 2019.
Thruxus
player, 25 posts
Sun 13 Jan 2019
at 22:46
  • msg #148

Re: Ideas for Future Games

Cossyc:
ANybody has tried organizing something over Discord? Not necessarily through voice, rather the traditional Play-by-post method.


I've been slowly moving my games over to Discord, I really like it. It can be used really good for Play By Post, with setting up different channels for information, and having a voice channel is really nice just to casually have in case everyone is around at the same time. Plus the notifications and Mobile are far superior to RPOL. Its like a text message on my phone when a new post comes in, and I can respond to it when I'm free. Not be bombarded with all my games here on RPOL having new threads and devoting time to answer everything. So yeah, I really like it. I am running a Vampire Dark Ages game using Discord/roll20, its been going great.
Thruxus
player, 26 posts
Sat 2 Feb 2019
at 00:41
  • msg #149

Re: Ideas for Future Games

Someone is thinking about starting a new game. Just noticed it under the Games List. Good Luck whomever it is!
Pnvq12
player, 35 posts
Sat 2 Feb 2019
at 00:44
  • msg #150

Re: Ideas for Future Games

In reply to Cossyc (msg # 147):

One of the issues I see with playing Ars Magica on Discord is that there aren't any dice-bots I'm aware of that can do stress die.
Thruxus
player, 27 posts
Sat 2 Feb 2019
at 01:56
  • msg #151

Re: Ideas for Future Games

I'm actually running a game just fine. I also found out how to roll Stress Dice just this morning.

We just finished up the small adventure where the Grogs were sent off to retrieve some Aquam vis from a nearby source. The Archetypes they used were Grizzled Veteran, Hunter, Berserker, Specialist, and Tough. So they were all pretty combat heavy. I had the encounter happen at a Waterfall, they knew that the source of the vis was behind the waterfall in a cavern. I had them do some stress rolls to cross the slippery rocks to get to the cavern, a few of them learned how the botch system works. One of them fell in alerting the two wolves that had made the cavern home to the presence of outsiders, Now I did something special with these wolves. Since hey had been living in a cavern that had a strong magical source, the Aquam vis slowly tainted them giving them Water traits. I took the regular wolf from the corebook and added the swim skill, some grapple defenses based on their fur being wet and slippery, and that they could breath underwater.. The PCs dispatched of the wolves without any issue, in hindsight i might have given them some kinda of acid bite but eh, it gets better later. So i thought these two wolves would be a nice threat, but nope, the PCs just kinda blew through them with some nice rolls, and a defense botch on my end.

So inside the cavern, I had a prize! So I knew that one of the PCs would ignore her surroundings and rush to get this prize (which was a wolf pup), Ignoring the puddle of water that stood between her and it, I even made sure to write out that the puddle was there.... Once she stepped in it, a Water Elemental attacked her, using its might to activate its chill touch ability and scoring a heavy wound on her leg. The specialist took his axe and swung at the elemental and his blade just cut right through it causing no damage. Now they had a worthy foe. The combat was pretty good using Discord, we had to wait on one of the players a few times, but afterwards we setup a 24h rule. So the wounded hunter tried to snatch the wolf pup again to disengage from the fight, she was struck again across the face with a bone crunching incapacitating wound. So in the Man At Arms book they have some extra combat rules, optional rules, how to mitigate Incapacitating wounds. So instead of going down, she opted to take another heavy wound with a new minor flaw. Disfigured. Which I'm sure the Magi can fix later but for now one side of her face has been caved in. They eventually figured out that Blunt damage effected the elemental and one of the PCs, the Specialist used his Shield to bash the thing to death. So they are licking their wounds now, about to head back to the Covenant.

I'm letting them play with a few different types first. Grogs, and then Companions, before they jump in and play the Magi. Each of the other characters will be able to be replayed later in the game when they want too. And its given them a nice investment into the characters. I know this was a wall of text, but I was excited to write it, I would 100% suggest using Discord for a Play by Post game. If you want to look how I have mine setup I will send you a invite. Let me know.
Pnvq12
player, 38 posts
Wed 6 Feb 2019
at 03:48
  • msg #152

Re: Ideas for Future Games

Yeah I'd love to see how you have things setup.
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