RolePlay onLine RPoL Logo

, welcome to Ars Magica Community

21:05, 24th April 2024 (GMT+0)

Mechanics Questions (5e)

Posted by Discussion HostFor group 0
Discussion Host
NPC, 5 posts
Sat 13 May 2017
at 19:19
  • msg #1

Mechanics Questions (5e)

Ask away. Be sure to respect copyright rules--don't quote large portions of copyrighted text, or core rules that would allow someone to circumvent buying the rulebook.
ColinBeck
player, 1 post
Sun 14 May 2017
at 17:59
  • [deleted]
  • msg #2

Mechanics Questions (5e)

This message was deleted by the player at 17:59, Sun 14 May 2017.
Dr. Mindermast
player, 8 posts
Sun 11 Feb 2018
at 02:59
  • msg #3

Mechanics Questions (5e)

This has always bugged me - is there an easy way to remember the difference between Guile and Intrigue?  I feel like I get it well enough, more or less, when I'm reading the descriptions in the book (for the umpteenth time), but it would be nice if I didn't have to keep going back to that every time I'm trying to do something in the realm of social manipulation and I need to figure out which is the right skill for that specific situation.
Galley Slave
player, 12 posts
Young, attractive, wealth
... and full of BS!
Sun 11 Feb 2018
at 08:44
  • msg #4

Mechanics Questions (5e)

For me, the difference is what you know (Intrigue) and how you act (Guile).

Intrigue is about knowing both what is going on, and how to react to it accordingly ... diplomatically and strategically, and how to use that knowledge to manipulate what you want.

Guile is about your social ability to lie and connive and manipulate other people’s feelings at the moment.
Dr. Mindermast
player, 9 posts
Mon 12 Feb 2018
at 00:59
  • msg #5

Mechanics Questions (5e)

Ah, that makes sense, and should be easier to keep in mind.  Thanks!
Shadowsmith
player, 35 posts
Fri 16 Mar 2018
at 05:28
  • msg #6

Mechanics Questions (5e)

Would it be legal to have a magus with the Blind (Major, General) Flaw and Affinity with Intellego and/or Puissant Intellego who uses spells to overcome his Flaw?

I was thinking he would normally use Eyes of the Bat to move around comfortably. And then have an Intellego Animal spell that lets him see through the eyes of his Magical Animal Companion when he needs to read and other tasks that require actual vision.

What brings this up is the idea I had of a House Criamon magus who follows the Path of Strife and wanders as a blind man with a staff. He has the Unaging Virtue, but still seems to age, but suffers no penalty from it. His Magical Animal Companion, and later familiar, is a small intelligent snake with bright green and bronze scales.
Pnvq12
player, 17 posts
Fri 16 Mar 2018
at 06:22
  • msg #7

Mechanics Questions (5e)

So the Blind Flaw (ArM5, pg. 52) says this:

ArM5:
You have little or no sight. Using missile weapons is futile, reading is impossible, and navigation in unknown territory is difficult to say the least. Blind magi can detect targets by other senses, and thus are less limited than people trying to use missile weapons. However, blind magi cannot aim spells without magical aid.


So its totally legal to use magic to aim yourself and Eyes of the Bat is an Aurum spell that lets you hear your surroundings so there shouldn't be a conflict there.
Thruxus
player, 17 posts
Fri 16 Mar 2018
at 06:48
  • msg #8

Mechanics Questions (5e)

Extra time to create Tractus and Summa using Brail?
Galley Slave
player, 16 posts
Young, attractive, wealth
... and full of BS!
Fri 16 Mar 2018
at 07:11
  • msg #9

Mechanics Questions (5e)

Braille wasnt developer until 1825.
Prior, he’d simply have had to find someone to read the text to him ... or peer through his snake’s eyes.
Pnvq12
player, 18 posts
Fri 16 Mar 2018
at 07:26
  • msg #10

Mechanics Questions (5e)

He could also invest the time into making an enchanted device like the Dico Calculus (MoH, pg. 31) which, oddly enough, was made for a blind Criamon.
Thruxus
player, 18 posts
Fri 16 Mar 2018
at 08:09
  • msg #11

Mechanics Questions (5e)

Dico Calculus
This small stone was created for a blind
Criamon who needed an aid in reading.
When drawn over a page, the stone “sees”
the words on the page and transmits the images
into the user’s mind.

Impart the Words
CrMe 26
R: Touch, D: Conc, T: Ind
Pen +0, Unlimited/Day
Transmits the images sensed by the object
to the user’s mind.
(Base 3, +1 Touch, +1 Conc, +5 item
maintains concentration, +10 unlimited uses,
+3 linked trigger)

Read the Words
InIm 18
R: Touch, D: Con, T: Ind
Pen +0, Unlimited/Day
When activated, the object senses the
iconic species of whatever it’s touching.
(Base 1, +1 Touch, +1 Conc, +5 item
maintains concentration, +10 unlimited uses)
This message was last edited by the player at 08:11, Fri 16 Mar 2018.
Pnvq12
player, 19 posts
Sat 17 Mar 2018
at 00:51
  • msg #12

Mechanics Questions (5e)

So an enchanted bow that produces its own arrows would be CrHe(An)(Te) 15+X (Base 3, +1 Animal, +1 Terram, +2 Sun, +X uses/day)? Or is the fletching and arrowhead not a significant contribution making the spell CrHe 5+X?
This message was last edited by the player at 00:53, Sat 17 Mar 2018.
Thruxus
player, 19 posts
Sat 17 Mar 2018
at 01:17
  • msg #13

Mechanics Questions (5e)

Hail of a Score of Arrows

CrHe 15
R: Voice, D: Momentary, T: Group
This spell conjures and launches a score of arrows at a target area. Individuals (single or clustered in a group) are easily struck by one to three arrows each doing +5 Damage, and there is little need for a Finesse roll.
(Base:2, R: Voice +2, D: Momentary, T: Group +2, Rego Requisite +1)


Found this in the Net Wizards Grimoire http://spellswiki.wikidot.com/
Pnvq12
player, 20 posts
Tue 20 Mar 2018
at 17:59
  • msg #14

Mechanics Questions (5e)

So Hail of Score of Arrows brings up a question I had about the Momentary Duration. How momentary is momentary I suppose. Does anything that takes less than a Diameter count as Momentary or is it not a hard and fast determination.
callen
GM, 43 posts
Tue 20 Mar 2018
at 19:01
  • msg #15

Mechanics Questions (5e)

Momentary is up to a round or maybe a little more.
Pnvq12
player, 21 posts
Wed 28 Mar 2018
at 15:44
  • msg #16

Mechanics Questions (5e)

So the Muto Corpus guidelines say that you can give a persona a minor ability at Base 2. My question is two-fold: what classifies as a "minor ability" versus a major one and what would the base level be for something of that nature? Also, would you recommend using the Creo Corpus bonus to Recovery rolls as a good metric for Muto spells that give advantages to things like running, swimming, or some other physical task?
callen
GM, 44 posts
Wed 28 Mar 2018
at 21:52
  • msg #17

Mechanics Questions (5e)

In reply to Pnvq12 (msg # 16):

I think it's up for debate if there is a higher level or not. At some point you're doing enough of a change, the books seem to indicate that you use MuCo(An) for the type of animal transformation with T: Part. I say that based on Gift of the Minotaur (MoH p.85). For examples of minor abilities, take a look at these:
  • Eyes of the Hawk (HP p.87)
  • Track by Scent (MoH p.131)
  • Bushy Tail of the Branch-Dancer (MoH p.85)
  • Eyes of the Cat (ArM5 p.131)
  • Slime of the Muck-Dweller (MoH p.85)
  • Slipperyness of the Eel (SemE p.35)
  • Stickyness of the Lizard's Toesl (SemE p.35)
  • Sure-Footedness of the Crag-Leaper (MoH p.85)
  • Webbed Toes of the Pond-Dweller (MoH p.85)
  • Spirit of the Bull of Minos (MoH p.84)

This message was last edited by the GM at 21:53, Wed 28 Mar 2018.
Pnvq12
player, 22 posts
Wed 28 Mar 2018
at 22:23
  • msg #18

Mechanics Questions (5e)

SemE?
callen
GM, 45 posts
Wed 28 Mar 2018
at 22:32
  • msg #19

Re: Mechanics Questions (5e)

Pnvq12:
SemE?

Semita Errabunda. It's a free pdf/html document with a sample covenant and sample starting magi. Atlas's download link of the pdf is http://www.atlas-games.com/pdf_storage/Semita.pdf
Pnvq12
player, 24 posts
Sat 7 Apr 2018
at 01:47
  • msg #20

Re: Mechanics Questions (5e)

I posted this question earlier in a game and received two conflicting responses so I'd like to discuss it more thoroughly here rather than bog down the game. The question is about enchanted items: Can you turn a living animal into an enchanted item (charged, lesser, or invested)?

The core of the argument is that:

- ArM5 has no expressed rule against doing this that I could find.
- In MoH (pg.40-44) we have Gwidion ex Verditius enchanting plants and even going so far as having a living tree as a talisman.
- The aforementioned enchantments did not require any Original Research (HoH:TL pg. 26-30) to accomplish.
- Hermetic magic already allows for the temporary modification/enhancement of animals through the Animal Technique.
- There is no Hermetic Limit that would prevent this (from my own interpretation).

There are also some assumptions to be made, all of which may not be necessary:

- The laboratory where these enchantments will take place is outfitted appropriately.
- At least one assistant is available to ensure that the magi need not interrupt his work to keep the animal alive.
- The animal is trained and loyal to the magi.
- The animal can be restrained easily or put to sleep.
Thruxus
player, 22 posts
Sat 7 Apr 2018
at 01:57
  • msg #21

Re: Mechanics Questions (5e)

In reply to Pnvq12 (msg # 20):

As your SG, I would allow it, but when the animal starts getting magical echantmentd on it its eventually going to get warping, and become a magical animal with might. That's how I'd do it. But I would love to hear more options.
This message was last edited by the player at 01:58, Sat 07 Apr 2018.
Pnvq12
player, 25 posts
Sat 7 Apr 2018
at 02:04
  • msg #22

Re: Mechanics Questions (5e)

I had assumed the Warping, although I would say that they don't get Might Scores like Transformed Animals (RoP:M pg. 78)
callen
GM, 47 posts
Sat 7 Apr 2018
at 02:47
  • msg #23

Re: Mechanics Questions (5e)

I would consider that granting powers to animals and similar is sometimes something a Virtue lets you do. So allowing such enchantment of a non-item may well cut into at least one Virtue lets you do.
Sign In