witchdoctor:
Harsh in what way, exactly?
Ars Magica is a complicated system. Baroque even. With corebook chargen alone there are four hundred points to distribute in five point chunks between a shitload of abilities. Then you add other books, which creates a lot of virtue combinations to process, but that's still manageable. But then there are Covenants, City and Guild, familiar binding and development, library management, etc., etc. One player had like five wives as support characters and another had a bunch of children or apprentices or something, and there are hundreds of mythic pounds to spend, which is a term that's not even mentioned in the corebook. And I have no idea how to approach all that.
To clarify: I'm not hating on callen's game. It's probably a fine game. I'm just saying that it's not for me. That being a new player, there are far too many factors to process without feeling like I'm falling by the wayside compared to other players who have greater system mastery. Creating a character in Ars Magica is a big hurdle to jump. But if you then have to develop that character for five or seven or ten years after the gauntlet in an even more complicated environment with a greater number of factors - that's an even bigger hurdle.
If you'll forgive me a mangled D&D analogy, it's sort of like comming to a first game with a Fighter and learning that it's a level 10 (complexity, not power level) game and the other players are Shadowcraft Mage, Planar Shepherd Druid and a Factotum.
This message was last edited by the player at 09:21, Thu 18 May 2017.