Re: The Matrix Room - OOC
Well, a general alert was given so any player not directly involved has a D8 Asset to use if they want to head to the scene in question (still pending though will start in general around the Kings Row District). This can be done by taking an action against the Doom Pool (currently set at 2D8) in order to determine how swiftly a character can arrive on the scene. All pertinent traits, powers and specializations applicable can be used to create their dice pool, and scoring a D12+ result will allow the character to post their arrival onto the scene, less than D12+ equates to 'stuck in traffic', 'lost in yonkers' or other annoying hang ups that seldom affect heroes with super vehicles, superspeed or flight. Players in good standing with the PPD could spend a PP in order to create a 'Police Escort' resource die (Crime Expert: D6, or Crime Master: D8) to help expediate the journey. Feel free to be creative, just as long as you post a narrative explaining what your character was doing at the time of the general alert, the means how they strive to travel to said location, and whether or not the general alert interrupted something significant to the character in general (Dinner dates don't go so well at this point).
Response to General Alert post example...
William St. John (a.k.a. - Thunder-Puncher) groaned and stood up as the PPD Broadband General Alert squawked it's message. Wiping his brow with the back of his huge, gauntlet-encased hand, he sighs and mutters gruffly, "Guess th' detailin's gonna have ta wait..." Noting with some dismay that he is splattered almost entirely with paint, he punches a large and obviously reinforced button opening his garage revealing a massive industrial-grade motorcycle stored inside...painted so poorly it's downright comical. "Ah hell, who am I kiddin'? Knockin' a few heads together would be a pleasure compared ta tryin' ta paint with these goddamn oven mitts..." he grumbles as he mounts the motorcycle, shocks squeeling in protest. Flicking a broken paintbrush stuck in his massive beard, he pulls down a pair of oversized goggles and thumbs the ignition - next stop: Kings Row...
Intent: Head to Crime Scene across town.
Solo: D10 (Rides better when not worrying about the passenger's safety)
General Alert Asset: D8 (Good ol' PPD broadband radio)
Vehicle Expert: D8 (Why walk when you can ride?)
Vehicle Resource: D6 Industrial-Grade Motorcycle (-1 PP, Especially on a massive chopper!)
Today: Thunder-Puncher rolled using d10+2d8+d6 with rolls of 8,4,7,1 (Create Asset: Heading to Sewer Network Access, Kings Row.)
I opt to use the results of the 2d8 as my total, being higher than average, and use the D10 as the Asset effect die. Unfortunately he rolled a 1 on his d6, guess the motorcycle wasn't as useful as he thought...probably got a flat, but he gains a PP for the opportunity he rolled. I could've choose to use the D10 in the total raising it to 15 with a d8 effect die, but then I'd need an exceptional success to bump up the D8 to a D10...or be stuck with a D8 Asset and not reach the target distance value 'across town' incurring a post delay...and have to roll again. What's the worst thing that can happen? He fail utterly and get lost (incurring a post delay by default without any distance covered and having to roll again)?
Total: 11 (4+7)
Effect: D10 (8)
Opps: 1 (d6)
PP:0 (-1)
Why even bother going about doing it this way? Well, because sometime ago, I noted some character datafiles had an SFX which allow for arrival to and/or exit from an existing Scene via PP/DD expenditure. Likewise, exiting a Scene was accomplished in some groups via the creation of a Asset clearly defining the intent (Ex: Exiting the Scene, Escaping the Area, etc). Once said Asset exceeded D12, the character attained the desired effect ('exiting', 'leaving', etc) and were no longer an active (or targetable) character in that scene.
If said exiting strategem did not exceed D12, the character retained the Asset ('D6 Fleeing The Scene') and could use said Asset in their next dice pool in order try and step up said Asset to D12+ and accomplish their goal. The value of said Asset loosely represents how much progress their character has made going from Scene to Scene. The player would roll against the Doom Pool of the Scene they were currently in. If they did not start in a scene (such as a new player), then the Doom Pool defaults to 2D6.
So I got the idea of reversing the process - instead of trying to escape or leave a scene, why not roll to see how quickly one gets to a scene?
If the character possesses a D12 Movement Trait, the player may opt to forego the roll entirely by simply spending a PP/DD in order to garner an automatic success as long as it's within the realm of possibility for them to do so. For example: D12 Swimming will not help a character get to the moon, and the player cannot spend a PP/DD in order to garner an automatic success because it simply isn't within the realm of possiblity for said character to 'Swim To The Moon'.
Where the character starts also factors in how easy, or difficult, it is to arrive at their destination. If the character was out patrolling space, or swimming along the Atlantic Coast, then arriving at a scene in Kings Row would require the aforementioned D12+ in order to arrive at the scene in question. If the character just arrived to Paragon City, then all they would need to do in order to arrive at the scene is a D12 result. A character in Steel Canyon would have to take a trip across town, and require a D10 result in order to arrive at the scene. Finally, a character who just happens to be 'in the neighborhood' would need a D8 result to arrive at the scene in question.
In the example above, Thunder-Puncher didn't start in the Kings Row District so he wasn't 'In The Neighbor', but he does live in Paragon City so he was going to have to take a trip 'across town'. He could take the Light Rail (Paragon Transit System: D8 Asset), but he wasn't too keen on trying to squeeze his bulk into one of those tin cans. Besides, he'll have a D6 resource that he could use when he arrives on the scene...like using the motorcycle as a CLUB (just kidding, he loves his bike). Since all he's doing is going across town, he'll accomplish this task by creating a D10 Asset - Heading to X) vs a 2D8 Doom Pool.
If the character fails against the Doom Pool, getting lost is always an option. The character will have to delay their first post two full action rounds in the scene they are heading to. If the character succeeds, but the Asset created did not exceed the target distance value, then their posting is delayed until one full action round has transpired in the scene they were heading towards.
Distance Values
In The Neighborhood - D6 (D8 effect die to overcome without post delay)
Across Town - D8 (D10 effect die to overcome)
Past City Limits - D10 (D12 effect die to overcome)
Where? - D12 (D12+ effect die to overcome)
This idea is optional and am open for suggestions how this could be improved. As always, narrative comes first...if you want to say your character was just loitering around the corner, that's fine. Just trying to come up with some sort of mechanic for travelling that would make sense in a play-by-post venue.
Note: This only applies to current existing Action Scenes (for those who want to arrive and chip in). IF the current active scene is a Transition Scene (like the debriefing room at the PPD station in Brickstown), then pretty much anyone can show up as Transition Scenes cover a more broad amount of time where speed isn't entirely essential and character swapping and addition occurs without complication.
This message was last edited by the GM at 18:37, Sat 30 Oct 2021.