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17:18, 27th April 2024 (GMT+0)

The Matrix Room - OOC.

Posted by Mender PhantasmFor group 0
Mender Phantasm
GM, 16 posts
Sat 3 Jun 2017
at 00:11
  • msg #1

The Matrix Room - OOC



This is where all ooc and general discussions may be posted. Game rules and discussions may also be posted here.

"And if the band you're in starts playing different tunes,
I'll see you on the dark side of the moon."
 - Pink Floyd, 'Brain Damage'
This message was last edited by the GM at 16:30, Mon 26 June 2017.
Visitor II
player, 1 post
Sun 1 Oct 2017
at 18:57
  • msg #2

The Matrix Room - OOC

Are we still up for starting my character off...
Mender Phantasm
GM, 23 posts
Sun 1 Oct 2017
at 22:58
  • msg #3

The Matrix Room - OOC

I would say that I'm still mulling over the details, but that's just a poor excuse for a hectic past month. I suppose now is about as good a time as any, will post scene and exposition leading up to your character's prior condition.

As this will be essentially a flashback scene, you will be solo and any other active character won't be able to assist until the resolution of that story arc.

Do note that there is no actual risk of failure per se, a flashback wouldn't be so if the protagonist perished during it...but there are worse things and that is what I hope we find out...

Initial scene to be posted soon. :)
Visitor II
player, 2 posts
Mon 2 Oct 2017
at 00:54
  • msg #4

The Matrix Room - OOC

I do understand.  Last month I ended up doing two jobs and did not post much at all.
I been on this web site for over 10 years so I am long term player.
I also run a game and the posting rate is at 1-2 a month at the moment.
So I happy if this game starts off at slow rate and we find a rate we both happy with.

:)

Hope that ok
Windwalker
player, 8 posts
Sun 22 Oct 2017
at 22:11
  • msg #5

The Matrix Room - OOC

I just say I like your added bits of the past.
You got the feel for what I wanted ~ so thanks.

I hope you find my books wisdom and Pupil/Master post fun and interesting.

Thank you for your time in running the game.
I am really enjoying it.
Mender Phantasm
GM, 30 posts
Mon 23 Oct 2017
at 16:05
  • msg #6

The Matrix Room - OOC

Welcome! I hope I'm not taking too many liberties with your character's past. I'm trying not to include too many details, just vague reflections. You have the ultimate decision regarding your character's past so feel free to correct or request adjustments where you see fit. I have fun writing them up, I kind of feel they're really important to note, being your character's prologue. May not be as consistent with regular play with others so this is a rare opportunity to run a scene and provide historical exposition at the same time. Glad you like it!
Mender Phantasm
GM, 32 posts
Fri 10 Nov 2017
at 00:27
  • msg #7

The Matrix Room - OOC

Just as a head's up, we have a new finalized character - Crimson Fury! Welcome aboard!
Windwalker
player, 10 posts
Fri 10 Nov 2017
at 01:15
  • msg #8

The Matrix Room - OOC

Welcome to you Crimson Fury.

May it be an honor to work with you or to stop your evil plans :)
Crimson Fury
player, 1 post
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Fri 10 Nov 2017
at 16:37
  • msg #9

The Matrix Room - OOC

In reply to Windwalker (msg # 8):

Could be a little of both...

:)
Mender Phantasm
GM, 34 posts
Mon 13 Nov 2017
at 19:31
  • msg #10

The Matrix Room - OOC

I noticed there were a lot of questions about traits in general so I included the standard list for reference in the RDG section. Feel free to go ever them and if you feel you need to make changes, send me a message and we'll go over the changes.
Crimson Fury
player, 2 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Mon 13 Nov 2017
at 19:33
  • msg #11

The Matrix Room - OOC

In reply to Mender Phantasm (msg # 10):

I'm good!

:)
Visitor III
player, 1 post
Mon 13 Nov 2017
at 20:29
  • msg #12

The Matrix Room - OOC

Thank you. That list helps quite a bit.
Visitor II
player, 1 post
Mon 13 Nov 2017
at 20:33
  • msg #13

The Matrix Room - OOC

Agreed!  Thanks!
Mender Phantasm
GM, 35 posts
Tue 14 Nov 2017
at 23:36
  • msg #14

The Matrix Room - OOC

Okay, so far I have two finalized characters with a few in the mix awaiting final datafile drafts. Total number of participants thus far are seven - five visitors, Crimson Fury and Windwalker, with another possible addition very shortly. Not exactly too sure what would be a safe limit for game play, but in sticking true to the good old fashioned City of Heroes formula...eight sounds like a good number. :) Remember to take a gander at any of the existing datafiles or cast character sheets to get an idea of what a finalized datafile looks like. Also, please feel free to ask for assistance if you're not too certain how something is set up, like Milestones for example (<-most difficult part of creation in my honest opinion).
Mender Phantasm
GM, 36 posts
Wed 15 Nov 2017
at 01:37
  • msg #15

The Matrix Room - OOC

Totally LOL'd about leaving that scene up, was supposed to be a sample scene...but, what the heck. Nothing major going on, no major threat, consider it a transition scene...but we all know things happen when they're least expected in comic books. :D I'll work on a reply.
Visitor III
player, 2 posts
Wed 15 Nov 2017
at 02:54
  • msg #16

The Matrix Room - OOC

I'm sure that I'm going for a mystic type - Sorcery at d8 or d10, and Expert at the associated mystic skill. I'm thinking inexperienced and learning, a student or apprentice not an established professional.

It's his other power that I'm still puzzling over how to make in this system.
Visitor II
player, 2 posts
Wed 15 Nov 2017
at 03:07
  • msg #17

The Matrix Room - OOC

I rolled a mystic type as well (was complete random on everything).  Still no idea what I'm doing but char seems pretty solid.
Windwalker
player, 13 posts
Wed 15 Nov 2017
at 03:57
  • msg #18

The Matrix Room - OOC

I am middle age Monk in charge of gym and meditation center.

So I connected to Mystic ways although a lot of my powers are not Mystic in your sense.
So this going make me different.

However welcome to visit my gym and use it's meditation, center.
Fees are basic on ability to pay.

Oh and please feel free not read the notes at top of my post.
The Books of Wisdom and memories of Pupil and Master.
link to a message in this game

Please feel happy to post your thoughts and comment on it.  It there to entertain.
I have already make GM laugh with them and through him surprise he was not expecting.
This message was last edited by the player at 04:16, Wed 15 Nov 2017.
Visitor III
player, 3 posts
Wed 15 Nov 2017
at 04:00
  • msg #19

The Matrix Room - OOC

Medication, not meditation?
O.o
Windwalker
player, 14 posts
Wed 15 Nov 2017
at 04:08
  • msg #20

The Matrix Room - OOC

Thank you.

I am the master of misreading the spell checker or selecting the wrong word by accident.

Please feel free to correct my mistakes.
I am dyslexic also.  However I have a degree.
I work for a government department in the country I live in.

Oh and that a proper degree from a proper country.
None of this football scholarship nonsense where I live!!!

(he he)...
This message was last edited by the player at 04:09, Wed 15 Nov 2017.
Visitor III
player, 4 posts
Wed 15 Nov 2017
at 04:10
  • msg #21

The Matrix Room - OOC

I ask because those two words have rather different meanings. The former is associated with doctors, the latter with monks.
Windwalker
player, 15 posts
Wed 15 Nov 2017
at 04:19
  • msg #22

The Matrix Room - OOC

Well both would be right.

As my character is trained as a monk and also in medical skills both ancient and modern.

Windwalker is not a simple monk.  His history is complicated and will be unfolding with the help of the GM I am sure...
Husk
player, 1 post
Fri 17 Nov 2017
at 17:09
  • msg #23

The Matrix Room - OOC

Hey guys, new character here, and our first bad guy by the looks of things.

Looking forward to reading each of your stories and to seeing where this whole thing takes us.
Mender Phantasm
GM, 38 posts
Fri 17 Nov 2017
at 17:22
  • msg #24

The Matrix Room - OOC

Welcome aboard, Husk. Had fun helping with the design, certainly a freaky dude. Look forward to seeing the interaction! :D
Crimson Fury
player, 6 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Fri 17 Nov 2017
at 17:24
  • msg #25

The Matrix Room - OOC

In reply to Husk (msg # 23):

Welcome Husk...I don't suppose you read the Strain or watched the TV series, did you? If you did, try and remember its not documentary...

hehehe

:P
Husk
player, 2 posts
Fri 17 Nov 2017
at 17:52
  • msg #26

The Matrix Room - OOC

Thanks, and no, although I may have to look it up now!
Mender Phantasm
GM, 39 posts
Fri 17 Nov 2017
at 17:54
  • msg #27

The Matrix Room - OOC

...and without further audieu, we have a new participant - a reformed villain no less: UV! Welcome aboard!

Got another character or two still in the works so my apologies in advance for the downtime. :( Solo ops are still available for those who are interested, just remember - no xp gain from these initial solo runs, just something to help get players acquainted with the system. Windwalker already ran through one of such solo ops so please feel free to take a gander at his prologue if you're curious. :)
Husk
player, 3 posts
Fri 17 Nov 2017
at 17:59
  • msg #28

The Matrix Room - OOC

Welcome UV!

I would be interested, still new to the system, so it would be nice to work out the links before we hop into a group setting.
This message was last edited by the player at 18:01, Fri 17 Nov 2017.
Mender Phantasm
GM, 42 posts
Sun 19 Nov 2017
at 16:32
  • msg #29

The Matrix Room - OOC

I think I have just one or two others pending finalization, please welcome Aegis Magus! Welcome to Paragon Times, will start working on intro scene shortly. :)
UV
player, 1 post
Sun 19 Nov 2017
at 16:45
  • msg #30

The Matrix Room - OOC

Welcome all and thanks for the welcome! I look forward to the chance to play with all of you!
Aegis Magus
player, 3 posts
Sun 19 Nov 2017
at 17:33
  • msg #31

The Matrix Room - OOC

Thanks!  The full pic and description will be coming today or tomorrow.  Looking forward to playing and RPing with folks!
Crimson Fury
player, 7 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Mon 20 Nov 2017
at 05:34
  • msg #32

The Matrix Room - OOC

Welcome new players!
Mender Phantasm
GM, 57 posts
Sat 2 Dec 2017
at 19:35
  • msg #33

The Matrix Room - OOC

Regarding XP...I went ahead and included an XP list for those interested in finding out what to do with the XP they're gaining in the General Rules thread. It's slightly altered from the standard MHRP XP advancement list (included the 20 XP section so, yes...it is possible to work a character up to 'Grandmaster' in a particular Specialty, or acquire an entirely new Power Set).
Windwalker
player, 19 posts
Sat 2 Dec 2017
at 19:43
  • msg #34

The Matrix Room - OOC

Just an interesting question.
Does anybody have tech or computer skills?
Mender Phantasm
GM, 58 posts
Sat 2 Dec 2017
at 20:01
  • msg #35

The Matrix Room - OOC

I think, though I may be wrong, that Windwalker is the only character with tech skills. O.o??
Windwalker
player, 20 posts
Sat 2 Dec 2017
at 21:52
  • msg #36

The Matrix Room - OOC

So your saying that the 16 century Shaolin monk is only one that can deal with technology.

Palm to Face.

Please tell me I am wrong or this going to be interesting..
Aegis Magus
player, 6 posts
Sat 2 Dec 2017
at 23:11
  • msg #37

The Matrix Room - OOC

Hey, I’m the magic guy.  Don’t look at me!.
Windwalker
player, 22 posts
Sun 24 Dec 2017
at 21:57
  • msg #38

The Matrix Room - OOC

Happy Christmas.
Visitor III
player, 5 posts
Sun 24 Dec 2017
at 22:12
  • msg #39

The Matrix Room - OOC

The same to you, Windwalker. Enjoy yourself.
Visitor III
player, 6 posts
Wed 23 May 2018
at 23:00
  • msg #40

The Matrix Room - OOC

I see that the GM stopped by this month.
Windwalker
player, 23 posts
Wed 23 May 2018
at 23:44
  • msg #41

The Matrix Room - OOC

I am still here if the Gm picks the game up again.
Mender Phantasm
GM, 61 posts
Fri 25 May 2018
at 01:32
  • msg #42

The Matrix Room - OOC

*like the little girl crawling out of the TV from the movie, 'The Ring'...Mender Phantasm gasps and collapses in a sprawl muttering faintly, "Real life, it's a killer - fear it!"

Can't really apologies enough to you guys, so let me just say I'm finally back and sincerely hope not to have that kind of disruption happen again. In the meantime, greetings to all who willingly maintained vigil and interest in this story...yes, there is a continuation. As explained in my last post, we have an opportunity to start a few transition scenes so please let me know which you may feel inclined to be a part of. Will be 'publishing' the first episode regarding 'The Underground' so your characters actions get to be read by anyone perusing The Paragon Times! :D
Visitor III
player, 7 posts
Fri 25 May 2018
at 01:40
  • msg #43

The Matrix Room - OOC

I best dig up my notes (if they survived) and finish my character in that case.
Aegis Magus
player, 8 posts
Fri 25 May 2018
at 01:52
  • msg #44

The Matrix Room - OOC

Just to make sure I understand.  All that static, disruption, preventing me from detecting anything is now gone and I can sense the breach?  If so, can I get there/start sealing it?
UV
player, 10 posts
Fri 25 May 2018
at 02:10
  • msg #45

The Matrix Room - OOC

Looks like I have some reading and catching up to do!
Crimson Fury
player, 11 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Fri 25 May 2018
at 04:56
  • msg #46

The Matrix Room - OOC

I'm still here!

:)
Windwalker
player, 24 posts
Fri 25 May 2018
at 17:39
  • msg #47

Re: The Matrix Room - OOC

First it good to have you back.  I think we all understand how life can effect when you can and cannot post on here.

quote:
Looks like I have some reading and catching up to do!


Yes I was thinking the same.  Slowly remembering my character and this world.  I usually play a side character in most of my games.  The healer, the elf archer.  In some ways Windwalker fit in to that.  Well that want I thought.

So as I reading:-
quote:
A smirk crosses his face as he pans past a woman, her criminal record scrolls across the screen. He commits her file to storage for further examination with a gesture as he continues to pan over to an aged oriental man and stops...

His lip turns up and sneers, "...Agent Tenzing, after all these years..."

So I am thinking.   Yes the man the GM is talking about is just going to skips over the Oriental man (my character) and move onto the next the player.
Then I am thinking, as I am reading what the GM has posted.
Tenzing isn't that my character (frown).
I then look at my character sheet.
Yup.  I am Tensing.  But agent Tenzing???  Ah.
(Don't get me wrong.   The GM has done nothing that contradicts or upsets my character's past.  In fact I like what he has done and how he has set this up).
But I am thinking.  OK Agent Tenzing.  Ah, that is new!  I did not know that about Tenzing.
(Tenzing history is shared creation between me and the GM.  In his making we have both surprised each other.  Both of us have been left thinking, well I did not see that coming as the character was being made).
Then I realized, in the DC and Marvel worlds.  Being an ex-agent of any type is not the most healthiest or safest of occupations.  Somehow I don't think I going to be my normal minor side line character as normal and I am left wondering what is going to happen next!

I thought I just share this with you as might find it funny.


As for what happening next.  I cannot see why Windwalker would go to the Zig.
However with the power grid down that looks like invitation for trouble and so I feel windwalker would consider patrolling the areas to help keep law and order.
Would that be sort trouble Crimson my friend you be interested in?
This message was last edited by the player at 17:43, Fri 25 May 2018.
Crimson Fury
player, 12 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Fri 25 May 2018
at 18:58
  • msg #48

Re: The Matrix Room - OOC

Chances are Crimson would be dealing with the gangers in the poorer sections of the city-aka Kings row. It may not be the stuff the papers cover, but they do real harm in places the cops don't go and the average citizen has no defense against such people.
This message was last edited by the player at 18:59, Fri 25 May 2018.
Aegis Magus
player, 9 posts
Fri 25 May 2018
at 19:00
  • msg #49

Re: The Matrix Room - OOC

I do have some information that might help people find a reason to go into the Zig/penitentiary.  (Imminent extra dimensional breach/invasion work for everyone?)  Just need to find time to post.

Addendum via GM: it will likely invovle a lot of social, trying to convince the staff to actually let us help/that I know more/it is happening (and I am convinced it is) than a slug fest.  So, I suppose people might not be all that interested. (Until there is a massive breakout/invasion from the center of course.)
This message was last edited by the player at 19:05, Fri 25 May 2018.
Mender Phantasm
GM, 62 posts
Fri 25 May 2018
at 19:22
  • msg #50

Re: The Matrix Room - OOC

Well, let me set up a time frame so everyone has a rough idea what they might have been doing. Things will start getting 'interesting' once the Freaks are booked and all the general formalities are either taken care of (or mostly taken care of), so roughly about a half hour to an hour will pass before...something. :) Just elaborate where or what you've managed to accomplish in that time frame, or where you might be at and we'll work from there (<- hence, why I alluded to two possible transition scenes...either leaving or hanging around).
Crimson Fury
player, 13 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Fri 25 May 2018
at 19:23
  • msg #51

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 50):

If there is a problem that is about to happen, CF will be there.
This message was last edited by the GM at 21:01, Sun 27 May 2018.
Mender Phantasm
GM, 65 posts
Sun 27 May 2018
at 21:01
  • msg #52

Re: The Matrix Room - OOC

In reply to Crimson Fury (msg # 51):

Okay, problem happened. :D CF, Tensing, UV, Aegis...let me know if you can't see the new scene(s). ^_^
Aegis Magus
player, 10 posts
Mon 28 May 2018
at 01:21
  • msg #53

Re: The Matrix Room - OOC

Yep, all good.  Will wait to post there till see what others do.  Did you want me to post in the previous thread?  Summing up the other info?
This message was last edited by the player at 01:25, Mon 28 May 2018.
Mender Phantasm
GM, 67 posts
Mon 28 May 2018
at 01:37
  • msg #54

Re: The Matrix Room - OOC

In reply to Aegis Magus (msg # 53):

Go ahead and post in the new thread, those outside the box...so to speak, won't be privy to Aegis' inside knowledge regarding what's going on.
UV
player, 11 posts
Mon 28 May 2018
at 01:50
  • msg #55

Re: The Matrix Room - OOC

Likely get a post in tomorrow.
Aegis Magus
player, 12 posts
Wed 30 May 2018
at 13:01
  • msg #56

Re: The Matrix Room - OOC

Will post tonight.
Aegis Magus
player, 13 posts
Wed 30 May 2018
at 16:17
  • msg #57

Re: The Matrix Room - OOC

Question, in this scene/split up where am I?  Is the security system actually active and targeting everyone or ..?
Mender Phantasm
GM, 75 posts
Wed 30 May 2018
at 19:12
  • msg #58

Re: The Matrix Room - OOC

The scene is 'split up' only so much that that UV is no longer effectively teamed with Aegis, being separated by security doors and energy fields as she attempted to draw the system's attention. Since there are so many security systems (not to mention inmates) being split up doesn't protect either UV or Aegis (or the Warden) from harm. Aegis, if he wants to insure the Warden's safety, will need to remain partnered with him in order to do so (using the Duo/Buddy affiliation instead of Solo) representing the distraction of having to protect another preventing Aegis from operating at his fullest potential.
This message was last edited by the GM at 19:15, Wed 30 May 2018.
Aegis Magus
player, 14 posts
Wed 30 May 2018
at 19:36
  • msg #59

Re: The Matrix Room - OOC

That’s why I was asking the where.   It warden was with me or with UV.  Cause the whole imminent breach/possible invasion trumps the panicky warden who should have listened to me in the first place.  :-)
Mender Phantasm
GM, 76 posts
Wed 30 May 2018
at 23:00
  • msg #60

Re: The Matrix Room - OOC

The Warden would feel inclined to agree with you, this issue caught him completely flat-footed. It's not so much panic, than genuine concern he expresses - a system takeover of this magnitude could only happen if the independent levels were linked...so either someone, or something, bypassed all existing means and methods of detection and established a network without anyone being the wiser...or there's a traitor or two among Zigursky Staff. Neither sets well with him, the penitentiary is going ballistic all around him though...doesn't seem to phase him (probably why he got the position).
Mender Phantasm
GM, 80 posts
Sat 2 Jun 2018
at 01:27
  • msg #61

Re: The Matrix Room - OOC

Okay, thread updated...please help keep me honest by keeping track of status, pp and the like. :) UV, pending a reaction roll/post from you regarding the Zig's attack on your person. Aegis, Crimson, Windwalker...how do you proceed, the Detainment Center's a mess, a full blown riot is underway, and there are downed person(s). Who would like to post first... :D
Aegis Magus
player, 16 posts
Sat 2 Jun 2018
at 19:45
  • msg #62

Re: The Matrix Room - OOC

Sorry slow to post on weekends.  Busy.  Will try to get to it tonight.
UV
player, 13 posts
Sat 2 Jun 2018
at 22:39
  • msg #63

Re: The Matrix Room - OOC

Response coming tomorrow
Aegis Magus
player, 17 posts
Mon 4 Jun 2018
at 14:31
  • msg #64

Re: The Matrix Room - OOC

Sorry for delay.  Weekend was busy.
Crimson Fury
player, 19 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Mon 4 Jun 2018
at 14:56
  • msg #65

Re: The Matrix Room - OOC

I am ready to go! Just tell me when its ok to post.

:)
Mender Phantasm
GM, 81 posts
Mon 4 Jun 2018
at 20:28
  • msg #66

Re: The Matrix Room - OOC

Okay, UV, feel free to go ahead and post your reaction post. Crimson or Windwalker, feel free to decide which among you start the new turn and work from there. I just posted a little exposition because...writing, story, narrative, etc. Has no immediate effect on current existing scenes. :D
UV
player, 14 posts
Tue 5 Jun 2018
at 01:21
  • msg #67

Re: The Matrix Room - OOC

Sorry. RL is killing me. I promise to post tomorrow.
Mender Phantasm
GM, 83 posts
Tue 5 Jun 2018
at 01:43
  • msg #68

Re: The Matrix Room - OOC

No worries...promise not to include any additional exposition until your reaction post. :)
Aegis Magus
player, 18 posts
Tue 5 Jun 2018
at 01:48
  • msg #69

Re: The Matrix Room - OOC

Ok, so I can't use any powers and I can't move/act?  Can I do anything at all?
Windwalker
player, 31 posts
Tue 5 Jun 2018
at 01:54
  • msg #70

Re: The Matrix Room - OOC

Crimson Fury you go first.

I think that fits with both characters.
Mender Phantasm
GM, 84 posts
Tue 5 Jun 2018
at 02:09
  • msg #71

Re: The Matrix Room - OOC

Aegis, let's go ahead and get a reaction post from UV before we start the new turn. I'm curious to see what happens...does she survive? Is she injured? Does she blow up the entire Detainment Center (<- just kidding, not offering suggestions)? ^_^

Oh, as far as your Limitation...due to the actions of the Warden, you can go ahead and spend a Plot Point and consider the Physical Complication - Immobilized D8 eliminated and act however you deem fit this turn. You could opt to not spend a Plot Point, but the Physical Complication will still effect you...and while a D8 Physical Complication isn't horrendously 'impairing', due to it's nature, it does impair your ability to work your magic until you free yourself of the entanglement. If you choose to not spend a Plot Point, you could roll to overcome the complication...but you're not going to be able to use your magic in order to accomplish the task.
This message was last edited by the GM at 02:16, Tue 05 June 2018.
Crimson Fury
player, 20 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Tue 5 Jun 2018
at 15:04
  • msg #72

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 70):

Ok, but I think I am still waiting for UV, right?
Mender Phantasm
GM, 85 posts
Tue 5 Jun 2018
at 17:37
  • msg #73

Re: The Matrix Room - OOC

In reply to Crimson Fury (msg # 72):

Well, since UV was technically cut off from everyone else... let's go ahead and have you start Crimson. UV, as long as you have your reaction post posted before your next action this turn, that should work. You could post your reaction followed up by your action this turn and not be considered taking more than one action this turn. Sound good everyone?
Windwalker
player, 32 posts
Tue 5 Jun 2018
at 21:53
  • msg #74

Re: The Matrix Room - OOC

I take it that I cannot see or know the warden is wounded?
Mender Phantasm
GM, 87 posts
Tue 5 Jun 2018
at 22:28
  • msg #75

Re: The Matrix Room - OOC

He's visible and accessible, the only character that isn't readily visible UV.
UV
player, 15 posts
Wed 6 Jun 2018
at 02:12
  • msg #76

Re: The Matrix Room - OOC

Okay. I’m going to try again in the morning.
Windwalker
player, 34 posts
Wed 6 Jun 2018
at 10:39
  • msg #77

Re: The Matrix Room - OOC

Two questions:-
1) Can I be checky and take your 1 Opp on last roll and make it into a +1 PP
2) As I never made it to warden can I try to heal him next round if he still alive and I don't need to anything else like keep CF from getting himself killed (he he).
UV
player, 17 posts
Wed 6 Jun 2018
at 15:07
  • msg #78

Re: The Matrix Room - OOC

I was saving that last opportunity in case I needed to buy back my Solar Blast, but no need! Enjoy those two OPPs, MP!
Mender Phantasm
GM, 89 posts
Wed 6 Jun 2018
at 16:40
  • msg #79

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 77):

You gain 2 PP's for the 1's you rolled, Windwalker, and unless prevented there's nothing stopping you from trying to aid the Warden next turn. ^_^
Windwalker
player, 35 posts
Thu 7 Jun 2018
at 19:18
  • msg #80

Re: The Matrix Room - OOC

My PP is how at 3 I think.
Crimson Fury
player, 23 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Fri 8 Jun 2018
at 16:26
  • msg #81

Re: The Matrix Room - OOC

So should we just post or do we wait for UV?
Mender Phantasm
GM, 93 posts
Sat 9 Jun 2018
at 02:35
  • msg #82

Re: The Matrix Room - OOC

Well, I guess since I'm allowing reaction and action posts submitted together...I don't see why not since until she changes her affiliation (currently still solo), anything anyone else does won't immediately effect her. Someone could cause the entire location to become sedate, but she'd still have to determine the result of the inmates encouraging her to help out. :)
UV
player, 18 posts
Mon 11 Jun 2018
at 00:57
  • msg #83

Re: The Matrix Room - OOC

I’m only going to be able to post once or twice a week. I don’t want to keep people waiting on me.
Windwalker
player, 36 posts
Mon 11 Jun 2018
at 21:27
  • msg #84

Re: The Matrix Room - OOC

I am here.  I will post tomorrow.
Windwalker
player, 37 posts
Tue 12 Jun 2018
at 07:39
  • msg #85

Re: The Matrix Room - OOC

Quick question.  As far as Windwater can see where would be the best place to get access to the Zig programs.  In the warden office or at the armary.

Also is there anything I can do for warden before I leave.
I know I cannot really heal him totally but can I at least place him in safe place and make him stable if need be?
Mender Phantasm
GM, 94 posts
Fri 6 Jul 2018
at 21:48
  • msg #86

Re: The Matrix Room - OOC

Still alive! Just...wow, writer's block is the worst. Was really stuck with the actions taken knowing that with all the opportunities rolled - the doom pool was going to end up 2D12, so I was really trying to figure out how the scene could probably end and still be narratively feasible. Posting will resume shortly, just trying to tie a lot of ideas together. For the record - my apologies for the delayed posts.
Mender Phantasm
GM, 95 posts
Fri 6 Jul 2018
at 22:02
  • msg #87

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 85):

As far as Windwalker can tell, either Office or Armory would be a good place to start. There would have to be some reason why the Warden considers those two locations significant. Speaking of the Warden, you could make a support action and try and help him recover...but that would mean trying to treat him in the middle of a full blown riot where he could easily end up getting hurt even worse (...he's the Warden, what inmate ever has any benign feelings for their incarcerator?...). Windwalker could attempt to escape the area to more suitable accommodations to treat injuries, but that would require the creating an asset at a D12+ rating ("Emergency Exit" or something to that effect in order to escape the Detainment turned Punishment Center)...and the Warden's Physical Trauma will complicate efforts.
Windwalker
player, 38 posts
Fri 6 Jul 2018
at 22:08
  • msg #88

Re: The Matrix Room - OOC

Ok thank for that.
Can you give me 24 hour to re-read up on what going one and then I post.

A lot happening and as I in more than one game with this system I got remember what I am doing.
Mender Phantasm
GM, 98 posts
Fri 6 Jul 2018
at 23:00
  • msg #89

Re: The Matrix Room - OOC

Sure, already got reaction posts for those who already posted. It's your post whenever you can. :D
Mender Phantasm
GM, 99 posts
Sat 7 Jul 2018
at 01:09
  • msg #90

Re: The Matrix Room - OOC

Consequently, we have another new player - Sister Moon, and an honorable salute to Aegis Magus who will be stepping out for an undeterminable period of time. Welcome to those who have arrived and fond farewells to those departing.
Windwalker
player, 39 posts
Sun 8 Jul 2018
at 10:57
  • msg #91

Re: The Matrix Room - OOC

Sorry to keep asking question but I really not sure what to do at the moment.
Could windwalker do something to hide the warden so he not left in the open vulnerable to any body coming along and give him good kicking.

Also does he need to be stabilize.  Not so much heal but prevent him from getting worse / dieing.
This message was last edited by the player at 10:58, Sun 08 July 2018.
Crimson Fury
player, 25 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Sun 8 Jul 2018
at 14:17
  • msg #92

Re: The Matrix Room - OOC

Welcome new player!
Mender Phantasm
GM, 100 posts
Sun 8 Jul 2018
at 16:19
  • msg #93

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 91):

Well, that's the novelty of this particular game - you're limited only by what you can imagine and what your die ratings allow you to do. You can even attempt to do more than one thing in a single action as long as you have the effect die available to do so (generally meaning, if you want to do more than one thing...either have SFX's which allow additional effect die, or spend 1 PP for an additional effect like CF did when he took out the two mob die at once). In the particular incident you are describing, you're trying to get the Warden somewhere safe and provide a support action for him so he won't croak. That's two effects you're trying to accomplish. Getting the Warden out of the scene will require the creation of an Asset at a D12+ rating (which will let you exit the scene), that will require one effect die...another effect die will be needed in order to treat the Warden. You'll want at least a D6 effect die for his D6 Physical Trauma in order to stabilize him, but he'll need a full Transition Scene in order to enable any kind or sort of recovery. Even if you don't fully reach the exit this turn...you could still try and treat him, just expect hefty opposition (the full blown riot, the Warden's trauma...and the automated defenses which seem to think everyone's a target, including the Warden).
Windwalker
player, 41 posts
Sun 8 Jul 2018
at 22:05
  • msg #94

Re: The Matrix Room - OOC

Welcome Silver Moon.

However I just read her description.
Head placed gently in hands.
I think if she learns Tenzing true nature she may want try and study me :~
And ask him loads of questions.
This message was last edited by the player at 22:07, Sun 08 July 2018.
Mender Phantasm
GM, 103 posts
Sun 8 Jul 2018
at 23:56
  • msg #95

Re: The Matrix Room - OOC

Notes on Affiliations and why they're important...

I understand the desire to try and use the highest die possible in any given event, affiliation die are more than just a way to bump up your dice pool - they have a very direct impact in regarding what a player can and cannot do. For example, when solo...

Game Rules for Being Solo
When you’re solo, you may use the Solo die for all of your actions and reactions. When you use the Solo die, you cannot accept help or support from any other hero, and you cannot give support to any other hero, until your next action or reaction lets you change the Affiliation you’re using.

That means no one can help you...or even talk to you because you're only thinking about yourself and what you can do. Yes, this includes communication for if you are in telepathic communication with another - you're considered using the Buddy/Duo affiliation...

YOU HAVE A BUDDY IF:
You’re by yourself in the field but you have another hero actively assisting you over a comms network or via telepathy.

It's not like your character goes deaf and mute when using their Solo affiliation, they're just totally focused on what they are doing and what they plan to do - nothing else really matters (insert image of Wolverine chewing on a cigar saying, "Whatever, bub"). This works great...if you're solo, but in a group setting - it's crippling because it inhibits how useful a group can be even without providing each other with support actions (there's still communication and situational awareness which is an asset all unto itself).

Just keep this in mind when building your dice pools - if you want to remain in contact with each other, you're probably going to want to use the affiliation appropriate to the number you're wanting to maintain communication with (Buddy/Duo for just one other person or Team if two or more) because it allows you the means to render and receive aid to and from the group, as well as communicate with them effectively.
Mender Phantasm
GM, 108 posts
Sun 15 Jul 2018
at 16:11
  • msg #96

Re: The Matrix Room - OOC

Okay, next scenes are up! Thought I'd do something interesting with the opposition in order to produce a couple of moralistic dilemmas...let's see how these turn out. Also I would like to take this time to bid adieu to Sister Moon, it was a pleasure to have you visit. ^_^
This message was last edited by the GM at 23:09, Sun 15 July 2018.
UV
player, 23 posts
Sun 29 Jul 2018
at 21:07
  • msg #97

Re: The Matrix Room - OOC

I am so sorry! I had honestly thought I posted! I didn't mean to hold the game up.
Windwalker
player, 44 posts
Peace, Love and Wisdom
These must we walk in.
Sun 29 Jul 2018
at 21:51
  • msg #98

Re: The Matrix Room - OOC

It happens to us all at time.  NP
Mender Phantasm
GM, 112 posts
Thu 20 Dec 2018
at 23:23
  • msg #99

Re: The Matrix Room - OOC

EGADS!!!

Okay, just to let everyone know - I'm going to submit a call out for additional GM's. The inability for me to maintain consistency threatens to lay ruin the very foundation of what I strove to build...and that just will not do.

First and foremost, any and all current present whom may feel they have the capacity to operate as an Acting GM feel free to submit to me a request and we'll discuss the probability of your position. Once this offer has been passed over by present company, I'll be submitting a request for additional GM's in the general forums.

For the record, there's no sense in offering an apology as my absence cannot be sufficiently excused...especially for the amount of time that has past. I am hoping that with this newly considered endeavor, that such things as real life interference will not inevitably impact the current (and future) gaming group.

I would also like to add that if there is any that may have an alternative suggestion to resolve this quandary, I would be more than happy to hear ideas and/or solutions. Now, without further audieu...who's interested in operating as an Acting GM?
Windwalker
player, 46 posts
Peace, Love and Wisdom
These must we walk in.
Fri 21 Dec 2018
at 20:16
  • msg #100

Re: The Matrix Room - OOC

Mender Phantasm.

To me there is no issue.
I run a game myself.  Sometime a GM need 6 month or year to just get back into running a game.  It happened.  I just happy your back.

As for being co-gm.  Having one would be nice but you need find right person.

As I am still very new to this system I feel it would not be right to take the roll on.
Windwalker
player, 48 posts
Peace, Love and Wisdom
These must we walk in.
Wed 26 Dec 2018
at 16:36
  • msg #101

Re: The Matrix Room - OOC

Is the Riot suit still a problem and needs to be disabled?
Mender Phantasm
GM, 123 posts
Wed 26 Dec 2018
at 17:01
  • msg #102

Re: The Matrix Room - OOC

Yep, it's still clearly being controlled by something else besides the pilot. Speaking of the pilot, KUDOS on the albeit rather unconventional way of rescuing him from the compromised riot powersuit! In truth, I was a little bit leery of having the pilot held as a prisoner inside the suit as I wasn't too sure exactly how it was going to play out. When CF blasted it, I couldn't imagine it turning out well...but that's what I really love about this game - Opportunities matter! They can literally change the narrative in the blink of an eye. From what would have been clearly the end of the imprisoned pilot has turned out to be his liberation instead all because an opportunity was able to be capitalized upon...turning an otherwise poor ending to a continued chance to fight for survival. Pilot Johnson's going to be indebted to Crimson Fury, though he may feel inclined to discuss his methods of extraction at a later time and date... ^_^
Mender Phantasm
GM, 124 posts
Wed 26 Dec 2018
at 18:53
  • msg #103

Re: The Matrix Room - OOC

Concerning Opportunities

Opportunities tend to be a rather nebulous aspect regarding game play, as other than a means of gaining Plot Points for player characters, there use seems relatively limited. Here are a few things that Opportunities CAN be used for:

Activate the Watcher’s Opportunity (OM12)

If a 1 comes up on any of the Watcher’s dice, you can spend 1 PP to activate the opportunity.

1) You can give yourself either a D8 Push Die for your dice pool or a Stunt at D10. In other words, spending the PP when the Watcher rolls a 1 lets you create either the Push (D6) or the Stunt (D8) for your next roll and then immediately step it up by one (D8 Push or D10 Stunt). You can either use this on a reaction (if the Watcher gave you the opportunities on an action) or save it for your next action (if the Watcher gave you the opportunities on a reaction). If not used for your next action, the opportunity is lost.

2) You may use this to step up an asset (or complication) you’ve just created with an effect die, or to create a resource during an Action Scene. A forcefield could be reinforced, an escape attempt can be further attained, reinforcements can arrive, a sudden clue can be discovered, a grappling hold could be made to restrict further, a great deal of variety can be attained through the use of such opportunities in this fashion leaving for some very significant and surprising plot twists.

3) Instead of creating a die, you can use the activated opportunity as a trigger for some SFX or Limits. This is surprisingly one of the least methods used, and could be pivotal in regarding complications and obstacles impeding players. As long as it's narratively feasible, activating limitations is one means which otherwise potent opposition and obstacles can be circumvented without having to pummel and blast their way through.

*Do note that these principles also apply to the Players when they roll opportunities, the only difference is that Doom Die are spent, not Plot Points.

This message was last edited by the GM at 19:22, Wed 26 Dec 2018.
Windwalker
player, 50 posts
Peace, Love and Wisdom
These must we walk in.
Wed 26 Dec 2018
at 21:09
  • msg #104

Re: The Matrix Room - OOC

Another question.

If I am healing the effect dice has to equal the amount of damage I have.
Or is it that the effect dice reduce damage by that amount.

This is if I roll over the GM doom pool.
Mender Phantasm
GM, 126 posts
Wed 26 Dec 2018
at 21:16
  • msg #105

Re: The Matrix Room - OOC

Correct, you would have to equal or exceed the die you're trying to remedy. For example, if you had D8 Physical Stress, your effect die would have to equal or exceed a D8. If you don't exceed the total, it's only reduced by one step. If you fail altogether, your Stress actually steps up one step (i.e. - instead of D8 Physical Stress, if you fail...you increase said Physical Stress to D10). One of the main reasons why you never want to try and perform aid during Action Scenes...failure can have cataclysmic results.
Windwalker
player, 51 posts
Peace, Love and Wisdom
These must we walk in.
Wed 26 Dec 2018
at 21:30
  • msg #106

Re: The Matrix Room - OOC

Are there any SFX that you could gain which make this easier?
Mender Phantasm
GM, 128 posts
Wed 26 Dec 2018
at 22:16
  • msg #107

Re: The Matrix Room - OOC

Well, that depends on the SFX. Some allow for recovery without even needing a die roll, such as regeneration for example where all the player has to do is spend 1 PP and recover stress and/or trauma. Others may allow for more effective and capable healing, like the Healing SFX which allows for the player to add a particular Power Trait the Healing SFX is applied to in order to add that particular trait to their die pool when trying to recover stress/trauma.
Mender Phantasm
GM, 131 posts
Thu 27 Dec 2018
at 00:33
  • msg #108

Re: The Matrix Room - OOC

I can't help but notice how much this conflict has been essentially a nonstop counterattack fest. :o
Windwalker
player, 54 posts
Peace, Love and Wisdom
These must we walk in.
Thu 27 Dec 2018
at 10:19
  • msg #109

Re: The Matrix Room - OOC

Well I think Windwalker going to have to withdraw and leave it to CF.
Mender Phantasm
GM, 132 posts
Thu 27 Dec 2018
at 15:10
  • msg #110

Re: The Matrix Room - OOC

Well, it does seem to have adapted towards defending itself against conventional fisticuffs. That doesn't necessarily mean it's unassailable. You might also try to give yourself a perk or boost in order to operate more effectively against it. Since Tenzing is technically savvy, you could try to 'Detect Weakness' or some other narrative concept in order to describe giving yourself an asset that can be used in your next action, or offer such assistance to CF so that he may have a better chance at taking it out as a support action. That can be done by having CF pay Tenzing a Plot Point and you provide one of your traits (such as Tech Expert D8 or Combat Master D10) which he can use in his next dice pool, or you could give the Compromised Riot Powersuit a Physical Complication 'Exposed Weakness' which can then be used by either you or CF as long as the Complication exists. There's also an entire Infirmary full of stuff that could be used by creating an asset that may enable more effective means and methods of dealing with it. The only real limitation is what you could think of - wires could be used to wrap it up, broken machinery could make impromptu projectiles, it's the comics...anything goes, so to speak. :)
Windwalker
player, 55 posts
Peace, Love and Wisdom
These must we walk in.
Thu 27 Dec 2018
at 16:25
  • msg #111

Re: The Matrix Room - OOC

So you can spend a round making an asset which you or your team member can use the next round to add to number of dice your are rolling.
Mender Phantasm
GM, 136 posts
Thu 27 Dec 2018
at 19:14
  • msg #112

Re: The Matrix Room - OOC

Oops! I'm not the greatest mathmatician, it seems. Well, CF nearly took out the powersuit, and since it was in no real condition to continue harassing Tenzing and Crimson Fury - the operator rigged it to overload and detonate. The Infirmary's going to need a lot more interior decorating... :(
Windwalker
player, 56 posts
Peace, Love and Wisdom
These must we walk in.
Thu 27 Dec 2018
at 20:03
  • msg #113

Re: The Matrix Room - OOC

And after all my hard work to put it together....
Windwalker
player, 59 posts
Peace, Love and Wisdom
These must we walk in.
Sat 29 Dec 2018
at 05:52
  • msg #114

Re: The Matrix Room - OOC

Crimson Fury.  May I suggest you keep your 1 PP and Windwalker spend his.
I gone though seen and added up my PP.  I have enough.
The point is if Windwalker heals the man I get 3 exp and you can keep your 1 PP.
So you can heal yourself or gain exp.
Crimson Fury
player, 40 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Sat 29 Dec 2018
at 05:56
  • msg #115

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 114):

Ummm...ok.
Mender Phantasm
GM, 140 posts
Sat 29 Dec 2018
at 06:05
  • msg #116

Re: The Matrix Room - OOC

Let's go ahead and roll with the narrative as is...you still have some healing that could be done (namely yourself, Tenzing, not to mention the Warden). Considering how much time and effort CF has already put into keeping the Pilot alive, it makes sense he'd still be actively trying to keep him from being splattered (because, for some reason, the Watcher just doesn't like Pilot Johnson for some odd reason. :) Just kidding...). Anyways, go ahead and keep things as they are...you're going to be getting at least 3 experience just by healing the Warden. :D
Windwalker
player, 60 posts
Peace, Love and Wisdom
These must we walk in.
Sat 29 Dec 2018
at 06:13
  • msg #117

Re: The Matrix Room - OOC

Let just say I helps as well...
(which is what i posted anyway)

Windwalker / I do not want take CF thunder by taking the credit.
So in everybody eyes CF saved the man not Windwalker.

Windwalker just checked him over to see if any hidden damage not covered by CF.

Everybody happy with that?
This message was last edited by the player at 06:23, Sat 29 Dec 2018.
Mender Phantasm
GM, 141 posts
Sat 29 Dec 2018
at 06:21
  • msg #118

Re: The Matrix Room - OOC

Works for me! :D
Windwalker
player, 63 posts
Peace, Love and Wisdom
These must we walk in.
Sat 29 Dec 2018
at 17:54
  • msg #119

Re: The Matrix Room - OOC

Is it just CF and me left?
Mender Phantasm
GM, 145 posts
Sat 29 Dec 2018
at 18:04
  • msg #120

Re: The Matrix Room - OOC

Haven't heard from UV, then again...it was a really long time since there was any interaction, so I can imagine the interest kind of dwindled. I'll probably take control of player agency regarding her character for the time being. However, as far as CF and Tenzing know...they're the only ones still active. What happened to UV and Aegis is lost to them both after the rather unwelcome introduction in the Detainment Center.
Windwalker
player, 66 posts
Peace, Love and Wisdom
These must we walk in.
Mon 31 Dec 2018
at 21:20
  • msg #121

Re: The Matrix Room - OOC

I hope UV come back.  This is game you need at least 3 to 4 players.
Party because of the way system work but also to add to story.

This is more story lead than basic D&D and it good have different players.
It also system the leads to disagreement between player but nobody kill someone else.
Which can be fun.
Mender Phantasm
GM, 158 posts
Mon 31 Dec 2018
at 21:50
  • msg #122

Re: The Matrix Room - OOC

Oops! I made some blunders. :( Apparently I'm not too familiar with how players can recover. Alright, because of Tenzing's ability to allow others to heal via his Serenity trait, he was able to help the Warden and UV recover from the Physical Trauma they experienced (Okay, so he really only managed to step them both back from D6 to D4, but it's a lot better than how they previously felt).

OM27: Recovering Trauma
In game terms, trauma steps back by one at the start of every new Act. It works much like stress does for the purposes of recovery. If a recovery action succeeds and the effect die is equal to or larger than the trauma die, step it back by one. If the recovery action succeeds but the effect die is smaller than the trauma die, the situation remains stable. If the recovery action fails, the trauma die is stepped up by one; the situation has worsened. In other words, sometimes it’s better to let nature take its course if you don’t have the skill to deal with major injury or psychosis!

OM26: Recovering Stress
Stress always steps back by one at the beginning of a Transition Scene, i.e., after the action is over and everyone’s resting up, traveling somewhere else, or talking. If you have d10 physical stress, it steps back to d8, and so forth. All d4 stress goes away. If you were stressed out in the last Scene, your stress is gone, but any trauma remains. We’ll discuss recovering from trauma in the next section. If you were stressed out but your attacker chose not to inflict trauma, you start the Transition Scene with d6 stress of the type you were stressed out with and must recover that in the Transition Scene.

Since UV was Emotionally Stressed out, she has no Emotional Stress that needs recovered but her Emotional Trauma does not step back until a full Act transpires, which means she still has D6 Emotional Trauma in the form of lingering despair. You could try to help her recover from the residual effects of Morose's assault, but that would ultimately be up to her.
Windwalker
player, 67 posts
Peace, Love and Wisdom
These must we walk in.
Mon 31 Dec 2018
at 22:09
  • msg #123

Re: The Matrix Room - OOC

So can I just check.

So if I spend 1 PP I step the stress back one dice.

So if you have a Transition Scene (one dice step back) and I use 1 PP and my SFX as well.  That would step back 2 dice?

Added:-

How many time can I use this.  As many time as I have PP to spend?

Also does CF and polite have physical stress as well.
This message was last edited by the player at 22:15, Mon 31 Dec 2018.
Mender Phantasm
GM, 159 posts
Mon 31 Dec 2018
at 22:27
  • msg #124

Re: The Matrix Room - OOC

CF and the Pilot have no Physical Stress so they're okay. As per Regeneration, one could spend a Plot Point per action and step back Physical Trauma by one step per turn. A person with Healing could likewise spend 1 Plot Point per action, and reduce Physical Trauma by one step, so since it's a Transition Scene...we could say Tensing recovers both UV and the Warden as long as he spent 4 Plot Points in order to do so. He's already spent 2 already, 2 more will eliminate the entirety of their Physical Trauma.
This message was last edited by the GM at 22:28, Mon 31 Dec 2018.
Windwalker
player, 68 posts
Peace, Love and Wisdom
These must we walk in.
Mon 31 Dec 2018
at 22:32
  • msg #125

Re: The Matrix Room - OOC

The other thing we have deal with is Tenzing own physical damage.
If what your saying is right he on D10 D8 which we forgot.


I looked back over the thread.
The warden was healed with a D10 on a roll so I do not need spend any PP on him.
This message was last edited by the player at 22:44, Mon 31 Dec 2018.
Mender Phantasm
GM, 160 posts
Mon 31 Dec 2018
at 22:44
  • msg #126

Re: The Matrix Room - OOC

That's right...yeesh, forgot Tenzing was nearly shocked unconscious. Well, here's another opportunity for you to spend a lot of Plot Points! :D At the start of the Transition Scene, you stepped back from D12 to D10, since moving from the Infirmary, you could also say it steps back once more from D10 to D8. As it stands, Tenzing still has D8 Physical Stress. You can still opt to heal yourself, stepping back your Physical Stress by one step per Plot Point expended - you would have to spend 2 plot points in order to completely eliminate Tenzing's Physical Stress.
Windwalker
player, 69 posts
Peace, Love and Wisdom
These must we walk in.
Mon 31 Dec 2018
at 22:49
  • msg #127

Re: The Matrix Room - OOC

We are cross posting but I think we can work with this.

So with what you told me Tenzing gone from D12 to D8.  I used 1 PP on him.
So that puts him on D6.

Am I right then if you are on D6 stress and healed you don't step to D4 but became heal totally?
Mender Phantasm
GM, 161 posts
Mon 31 Dec 2018
at 23:36
  • msg #128

Re: The Matrix Room - OOC

Correct, he has D8 Physical Stress. Serenity only allows him to recover D6 Physical Stress/Plot Point expended. If he spent 1 Plot Point, he would be down to D6 Physical Stress. If he spent two, he could eliminate his Physical Stress entirely before moving onto the next scene...which will most likely be the Armory, unless the players opt otherwise. Speaking of Plot Points...for those who happen to be lacking at the moment, you can spend 1 XP and gain 1 PP (limit/max 5).
Windwalker
player, 70 posts
Peace, Love and Wisdom
These must we walk in.
Mon 31 Dec 2018
at 23:42
  • msg #129

Re: The Matrix Room - OOC

So if Windwalker ever get to the point when his Serenity because D8.
Then he step back stress one dice until it get to D8.
Then at D8 he can remove it totally?

Is this how it works?
Mender Phantasm
GM, 162 posts
Mon 31 Dec 2018
at 23:47
  • msg #130

Re: The Matrix Room - OOC

Correct, if he had a D8 trait used for Healing, he could eliminate D8 Physical Stress and step back D10 and higher Physical Stress by one step.
Windwalker
player, 71 posts
Peace, Love and Wisdom
These must we walk in.
Tue 1 Jan 2019
at 00:13
  • msg #131

Re: The Matrix Room - OOC

Looks like I am going to be dumping a load of exp in to Serenity big time...
UV
player, 24 posts
Tue 1 Jan 2019
at 00:39
  • msg #132

Re: The Matrix Room - OOC

Hello folks! Just pouring over the backlog and getting reacquainted with the game. I’ll post tomorrow if I find a way in the narrative to jump back into it.
Windwalker
player, 72 posts
Peace, Love and Wisdom
These must we walk in.
Tue 1 Jan 2019
at 01:17
  • msg #133

Re: The Matrix Room - OOC

A really big welcome back.  So pleased your still around.
Mender Phantasm
GM, 163 posts
Tue 1 Jan 2019
at 01:36
  • msg #134

Re: The Matrix Room - OOC

Indeed, welcome back! :D
UV
player, 25 posts
Tue 1 Jan 2019
at 01:45
  • msg #135

Re: The Matrix Room - OOC

Am I to understand that UV is back in the Infirmary and currently has an Emotional Trauma?
Crimson Fury
player, 45 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Tue 1 Jan 2019
at 02:54
  • msg #136

Re: The Matrix Room - OOC

Welcome back UV.
Mender Phantasm
GM, 164 posts
Tue 1 Jan 2019
at 03:51
  • msg #137

Re: The Matrix Room - OOC

No, at the current time and moment, UV is still in the Service Access Tunnels where CF, WW and the Warden found her. Tenzing recovered her Physical Trauma, but she still has D6 Emotional Trauma. She however also doesn't have any Emotional or Physical Stress.
UV
player, 26 posts
Tue 1 Jan 2019
at 03:56
  • msg #138

Re: The Matrix Room - OOC

Gotcha. I can’t seem to find my fight with Morose anymore.
Mender Phantasm
GM, 165 posts
Tue 1 Jan 2019
at 04:48
  • msg #139

Re: The Matrix Room - OOC

Doh! Fixed it for ya.
Mender Phantasm
GM, 166 posts
Tue 1 Jan 2019
at 15:08
  • msg #140

Re: The Matrix Room - OOC

Happy New Year, Folks! Let's make this one a good one! :D
Mender Phantasm
GM, 169 posts
Wed 2 Jan 2019
at 22:08
  • msg #141

Re: The Matrix Room - OOC

Okay, new thread is up...the trio has managed to reach the Armory. Feel free to embellish how you arrive - will be posting Scene Distinctions as soon as I get a gist as to where everyone is and how they intend to proceed.
UV
player, 29 posts
Thu 3 Jan 2019
at 00:43
  • msg #142

Re: The Matrix Room - OOC

I'm good with Windwalker going first in this scene.
Crimson Fury
player, 48 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Thu 3 Jan 2019
at 02:07
  • msg #143

Re: The Matrix Room - OOC

Does my d10 of senses help for initative, or does reflexes power have the advantage?
This message was last edited by the player at 02:08, Thu 03 Jan 2019.
Mender Phantasm
GM, 174 posts
Thu 3 Jan 2019
at 04:39
  • msg #144

Re: The Matrix Room - OOC

It allowed you to sense there were people inside, but Morose's psychic misdirection was interfering to some degree. You could go ahead and act before everyone else through.
Crimson Fury
player, 49 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Thu 3 Jan 2019
at 06:23
  • msg #145

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 144):

Given how alike CF and Morose are, is there some sort of weird emotional feedback loop going on between the two? We are both emotional energy absorption beings, and she is basically a funhouse mirror version of Mark.
Windwalker
player, 76 posts
Peace, Love and Wisdom
These must we walk in.
Thu 3 Jan 2019
at 13:04
  • msg #146

Re: The Matrix Room - OOC

UV you may go first.
Crimson Fury
player, 50 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Thu 3 Jan 2019
at 13:50
  • msg #147

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 146):

UV can go 1st. As long as I get to act before the villians I am ok to go after windwalker.
This message was last edited by the player at 15:45, Thu 03 Jan 2019.
Mender Phantasm
GM, 175 posts
Thu 3 Jan 2019
at 15:10
  • msg #148

Re: The Matrix Room - OOC

Alright, the hot potato gets passed to UV. Just remember after your post who you designate who goes next and we should be all set. :D
UV
player, 30 posts
Thu 3 Jan 2019
at 16:40
  • msg #149

Re: The Matrix Room - OOC

Okay. I’ll post when I get home from work today.
Mender Phantasm
GM, 176 posts
Fri 4 Jan 2019
at 14:56
  • msg #150

Re: The Matrix Room - OOC

I was going over a few of the previous scenes, namely the Infirmary, and noticed I made a blunder. The Zigursky Heavy shouldn't have been able to perform it's first counterattack since it didn't actually beat Tenzing's action total, and since it didn't have the SFX -  Counterattack, I wouldn't have been able to spend a Doom Die to cause it's first counterattack. The second counterattack was done correctly, just wanted to mention that because I just want to make sure I'm doing things honestly and correctly (you'd think an anti-riot suit would have some kind of close-quarters static field - clearly there's room for improvement). :/
This message was last edited by the GM at 14:56, Fri 04 Jan 2019.
Windwalker
player, 77 posts
Peace, Love and Wisdom
These must we walk in.
Fri 4 Jan 2019
at 20:57
  • msg #151

Re: The Matrix Room - OOC

NP.

I love this system but it is not easiest to get your head round.
Also I think it open to mistakes over best of things.

If that right would Tanzing be on no physical damage as total damage against him should been one dice less?

Also if I get right.  Can UV pass the next action to CF when she finished.
Which I happy for her to do.  Tenzing being monk he is often acts last as he takes his time over things.
This message was last edited by the player at 20:59, Fri 04 Jan 2019.
UV
player, 32 posts
Fri 4 Jan 2019
at 21:56
  • msg #152

Re: The Matrix Room - OOC

Sorry for the delay! Crazy couple of days at work!
Mender Phantasm
GM, 177 posts
Fri 4 Jan 2019
at 22:11
  • msg #153

Re: The Matrix Room - OOC

Yes, he would have been at D10 instead of D12 Physical Stress. No worries UV...I was going to post some exposition in the meantime, but since you posted - yay! Now let's see what's going on in the Vault. :)
Windwalker
player, 78 posts
Peace, Love and Wisdom
These must we walk in.
Fri 4 Jan 2019
at 23:24
  • msg #154

Re: The Matrix Room - OOC

I think I just come up with a really cool idea to have go at Twilight.
One that plays into her Distinctions.
One that only Tenzing would think of and possibly do.
It is bit left of center but my understanding of the system is if you can think sideways all the better.

Quick question now we inside the Vault would Tenzing had access to the computer and information stored on it about prisoner inside.  The warden may be able to help me with access to this.
Mender Phantasm
GM, 179 posts
Sat 5 Jan 2019
at 04:45
  • msg #155

Re: The Matrix Room - OOC

There is a system that's being used to catalogue everything stored within, though with the vault being such a mess, you'd either have to spend an action looking for it (create an asset) or wait for an opportunity to present itself and stumble across it (create a resource during an action scene).
Windwalker
player, 79 posts
Peace, Love and Wisdom
These must we walk in.
Sat 5 Jan 2019
at 05:05
  • msg #156

Re: The Matrix Room - OOC

Ok I PM you want I was going post.

I expecting you say not but I just thought you like see my idea.
Mender Phantasm
GM, 181 posts
Sun 6 Jan 2019
at 03:24
  • msg #157

Re: The Matrix Room - OOC

OMG! Those rolls! The dice roller truly hates you, Tenzing. Give me a moment, I'll have a reaction post soonish.
Windwalker
player, 81 posts
Peace, Love and Wisdom
These must we walk in.
Sun 6 Jan 2019
at 13:26
  • msg #158

Re: The Matrix Room - OOC

Yes and not the first time I come up with really cool idea and dice roller slaps me in face.

The thing is Tenzing way of looking at it would be as long as dice roller being horrid to him but his Team mates are doing well then he playing his role hand helping them :)

He take hit to give his group the chance to do well.
Windwalker
player, 82 posts
Peace, Love and Wisdom
These must we walk in.
Sun 6 Jan 2019
at 17:17
  • msg #159

Re: The Matrix Room - OOC

Yep:- that just about sums up this weekend.

Only good thing is did not try get anything done in real world, which maybe good thing.
UV
player, 34 posts
Mon 7 Jan 2019
at 01:39
  • msg #160

Re: The Matrix Room - OOC

UV is scary AF when pissed off. Getting her rage enhanced by CF didn't hurt either. There is now a living solar flare hunting for Morose in the Vault.
Crimson Fury
player, 54 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Mon 7 Jan 2019
at 02:00
  • msg #161

Re: The Matrix Room - OOC

In reply to UV (msg # 160):

Cool!

We can be the tempermental trio!

:)

By the way, I need a description of my new surroundings before I can post.

Never mind, I just saw the description.
This message was last edited by the player at 02:19, Mon 07 Jan 2019.
Mender Phantasm
GM, 185 posts
Mon 7 Jan 2019
at 15:10
  • msg #162

Re: The Matrix Room - OOC

Yep, with the Doom Pool currently empty...when Morose strives to cause UV to experience despair once more, she strokes UV's synapses and recoils in personal fear and self-preservation. For a moment, in quite some time, Morose experiences something other than despair - she experiences sheer, unbridled hate, and is decidedly put off regarding it. For the time being, she definitely attains D10 Emotional Stress ("Oh my, she...really wants to KILL me!").
Mender Phantasm
GM, 186 posts
Tue 8 Jan 2019
at 02:14
  • msg #163

Re: The Matrix Room - OOC

He paid a Plot Point to make it persistent, not very clear if it's 1 Plot Point per effect die. I'm thinking it's one per effect die, takes more effort to create...all the more awe-inspiring when such SFX are made persistent. I imagine since it costs 1 Plot Point per person healed, for example, the same would go for persistent asset creation.
This message was last edited by the GM at 02:14, Tue 08 Jan 2019.
Windwalker
player, 84 posts
Peace, Love and Wisdom
These must we walk in.
Tue 8 Jan 2019
at 02:49
  • msg #164

Re: The Matrix Room - OOC

The dice roll truly hates me...

02:48, Today: Windwalker rolled 1,1,11,1 using d10,d12,2d8,1d4 with rolls of 1,1,7,4,1.  Nice thing for Domic to see +1 PP.
Windwalker
player, 86 posts
Peace, Love and Wisdom
These must we walk in.
Tue 8 Jan 2019
at 22:26
  • msg #165

Re: The Matrix Room - OOC

Ok I trying to work out how I got away with that.

Roll so badly and end up healing myself and 3 PP.
Just lucky there was no dice in pool.
Mender Phantasm
GM, 192 posts
Wed 9 Jan 2019
at 04:19
  • msg #166

Re: The Matrix Room - OOC

Well, at least Tenzing got Dominae's attention...guess she didn't like kittens afterall. ^_^
Windwalker
player, 88 posts
Peace, Love and Wisdom
These must we walk in.
Wed 9 Jan 2019
at 19:04
  • msg #167

Re: The Matrix Room - OOC

Well better dice rolls for once.
I will put 2 or 3 PP in depending on what you allow me.
I sort gone all out with this.

However I can just see the confusion and frustration on Domice face as she throws her mob and chain at Tenzing and he first treats it as training exercise then asks if she want see another cute kitten.

Be interesting if thing what watching us notice the difference Tenzing is to everybody else and how it will see this.

Oh and is there any way we can set back the timer???
This message was last edited by the player at 19:26, Wed 09 Jan 2019.
Mender Phantasm
GM, 193 posts
Wed 9 Jan 2019
at 22:40
  • msg #168

Re: The Matrix Room - OOC

The Timer die can be set back by taking an action against the Doom Pool representing the hero striving to take action and thwart whatever complication the Timer seems to incur. As an example, a roaring industrial fire may be represented by a Timer die simulating the eventuality of a cataclysmic industrial fire explosion. A player could opt to take action against the fire by narratively explaining how they go about combatting the inferno whereas if they succeed, the Timer die steps back...or they fail which may lead to the Timer die actually stepping up. If the Timer die is eliminated entirely, the Timer complication is no longer an threat and is effectively stopped. The trick with most Timer complications is actually finding out what it is (narratively speaking) and taking effective steps against it in order to prevent it from occurring.
Windwalker
player, 89 posts
Peace, Love and Wisdom
These must we walk in.
Wed 9 Jan 2019
at 23:20
  • msg #169

Re: The Matrix Room - OOC

So if Tenzging started pocking around trying to find out why the zing is in state it is in that could effect the timer dice in this case?
Mender Phantasm
GM, 195 posts
Wed 9 Jan 2019
at 23:31
  • msg #170

Re: The Matrix Room - OOC

You could, the Doom Pool's pretty low...you would be rolling against the Timer Die itself (currently D10) and the scene distinction (either State of Utter Disarray, Region of Despair...or both) won't play in Tenzing's favor. Still, there are worse things...because Tenzing most certainly hears the Warden call out, "Mistress..." ^_^
Mender Phantasm
GM, 196 posts
Thu 10 Jan 2019
at 14:56
  • msg #171

Re: The Matrix Room - OOC

Eep! Hold on a sec! I didn't check your affiliation that you used, Tenzing! Totally my bad. Since you used your Team die, you're more than capable of protecting the Warden since you succeeded in your defense roll...I got to make some severe story edits (namely, the Warden not being effected - ack!). Pardon me while I edit the results of my last post!
Windwalker
player, 92 posts
Peace, Love and Wisdom
These must we walk in.
Thu 10 Jan 2019
at 20:27
  • msg #172

Re: The Matrix Room - OOC

Hay Stop stealing my rolls CF.
Not far.

Total=6, effect die-d10 emotional stress.

Hey WW! I think I beat you for craptastic rolls...

14:23, Today: Crimson Fury rolled 3,1,2,1,3,1 using d10,d4,d10,d8,d10,d10.


If you make me have good roll then Doemice going to have real kitten issues...

Also is the D12 still around for me use again.  I seem used it few times already.
Mender Phantasm
GM, 198 posts
Fri 11 Jan 2019
at 06:08
  • msg #173

Re: The Matrix Room - OOC

That was...a pretty bum roll, CF. To be honest, I was thinking of using one of Twilight's Distinctions as a negative just to drop another die in the Doom Pool...but those opps you rolled kind of made that idea rather moot. Plus, it would seem appropriate to use the scenic distinction (Region of Despair) as working in Twilight's favor, and also provides a little narrative as to why CF's having issues at the moment. Why do I have the feeling CF is also going to have issues with Morose... ^_^
Crimson Fury
player, 59 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Fri 11 Jan 2019
at 17:07
  • msg #174

Re: The Matrix Room - OOC

Welcome...to Zombie World!

Using a form of the Apocalypse world engine via cards of the recently released Kickstarter, one creates a character with semi-random past, present, and connections with others in the world ravaged by the hungry dead. Players will form an enclave, and help create the NPCs there along with connections with other survivors, PC or NPCS, and attempt to survive the long night of humanity. Be warned, death comes to those who make the wrong choices-no one is totally safe.


link to another game
UV
player, 35 posts
Fri 11 Jan 2019
at 18:24
  • msg #175

Re: The Matrix Room - OOC

Hey folks, I know I’m up but work has me slammed. I’ll post this evening sometime.
Mender Phantasm
GM, 199 posts
Fri 11 Jan 2019
at 19:29
  • msg #176

Re: The Matrix Room - OOC

No worries, UV...life is life. Look forward to reading your post this evening! :D
UV
player, 37 posts
Sat 12 Jan 2019
at 01:37
  • msg #177

Re: The Matrix Room - OOC

The Furies can go while the Doom Pool is empty.
Mender Phantasm
GM, 201 posts
Sat 12 Jan 2019
at 01:45
  • msg #178

Re: The Matrix Room - OOC

Drat!...I mean, okay. :)
Windwalker
player, 94 posts
Peace, Love and Wisdom
These must we walk in.
Sat 12 Jan 2019
at 18:13
  • msg #179

Re: The Matrix Room - OOC

If and as I am still learning this game it is a big if.

I get away with my latest post and turn the tables on Emotional Stress it would go down as one of the best and funniest take down I ever hand character do.

Also if so - Good call UV.  Turning the attack over to Dominea was great move.
Also not forgetting CF help and asset dice.

Teamwork!!
This message was last edited by the player at 18:33, Sat 12 Jan 2019.
Mender Phantasm
GM, 203 posts
Sat 12 Jan 2019
at 18:29
  • msg #180

Re: The Matrix Room - OOC

That was an awesome counterattack - D12 Emotional Stress on Dominae. Being nearly defeated by teh kewtness...what horror stories in villainous circles would that cause. She'd be the laughing stock of the villain community if she broke down and tried to play with a holographic kitty. ^_^
This message was last edited by the GM at 18:31, Sat 12 Jan 2019.
Windwalker
player, 96 posts
Peace, Love and Wisdom
These must we walk in.
Sat 12 Jan 2019
at 19:56
  • msg #181

Re: The Matrix Room - OOC

Looks like my luck run out...

But at least I tried.
Mender Phantasm
GM, 205 posts
Sat 12 Jan 2019
at 20:04
  • msg #182

Re: The Matrix Room - OOC

OMG! You're horrible! Kewtness attack! Now watch Dominae flub the roll (it's possible!). Even a D6 would step her past D12...
This message was last edited by the GM at 20:05, Sat 12 Jan 2019.
Windwalker
player, 97 posts
Peace, Love and Wisdom
These must we walk in.
Sat 12 Jan 2019
at 20:55
  • msg #183

Re: The Matrix Room - OOC

So close.

Don't you get OPP dice on reaction roll? as she did roll 1?
Mender Phantasm
GM, 207 posts
Sat 12 Jan 2019
at 21:21
  • msg #184

Re: The Matrix Room - OOC

I just proofread that part...yeah, she rolled an opportunity, and she only got the default effect die since she had to spend a doom die in order add three to resist. Yes, indeed, it was a close one...really had me thinking what kind of result would happen if she failed. Nervous breakdown? Would the artifact inflict physical harm to her forcing her to stay focused? I was thinking of doing that when considering the options to spend the die on...could've shifted the emotional stress to physical stress, but...ugh, trying to describe it: Dominae breaks down in sobs as she reaches out for the holographic kitty...before her own collar cinches tight, causing her to gasp and choke - restoring her attention to the matters at hand in a very real and painful way! Would've painted her in a little bit of different light. Sure, she desires the artifact she's using...clearly it's saved her life in more than one occasion, but she's not necessarily always in charge.
Windwalker
player, 98 posts
Peace, Love and Wisdom
These must we walk in.
Sat 12 Jan 2019
at 21:30
  • msg #185

Re: The Matrix Room - OOC

So I get 1 PP back?

I also looked at numbers.  If I spend 1 PP which I had.  I could got 15.
spending 1 PP to get +2 seem like bad idea but in this case it would not have been.

Still learning the game.
Mender Phantasm
GM, 208 posts
Sat 12 Jan 2019
at 22:09
  • msg #186

Re: The Matrix Room - OOC

Well, you generally don't get to spend Plot Points on a total after it's figured...it's why Plot Points are only really useful if they're spent. If you really want to succeed in an action, spend those Plot Points! No such thing as overkill, there's only exceptional successes. ;) Tenzing may feel particularly disappointed as he felt he could've pushed himself harder...but didn't.
Mender Phantasm
GM, 210 posts
Sat 12 Jan 2019
at 23:40
  • msg #187

Re: The Matrix Room - OOC

Well, a few things need resolved. First, there's CF lingering effect from Twilight's touch. He'll have to perform some sort of recovery action in order to get some sort or semblance of flight capacity. It doesn't seem to be a physical impairment, more like some sort of contamination as his capacity to fly was somehow impaired with an infusion of darkforce. All stress is removed, and all trauma steps back one step...D6 stress/trauma are essentially eliminated (UV can certainly feel a bit of relief). There's a LOT of inmates and guards that need dealt with, some have injuries...all need collars removed. The Warden insist that if the Armory was this far gone...the Core will most assuredly be in jeopardy, though there are still four levels to descend - taking the scenic route through the access hallways may not be an option. The Pilot offers to remain behind to keep guard over the Armory until backup arrives. Uncollared guards will lend their assistance, though will most likely be spending their time securing the uncollared inmates. So much to do...where would Tenzing, UV and CF like to start? ^_^
This message was last edited by the GM at 02:33, Sun 13 Jan 2019.
Crimson Fury
player, 61 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Sun 13 Jan 2019
at 14:48
  • msg #188

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 187):

Well, fury will try to recover his flight, and then head for the core.
Windwalker
player, 100 posts
Peace, Love and Wisdom
These must we walk in.
Sun 13 Jan 2019
at 22:55
  • msg #189

Re: The Matrix Room - OOC

Give me day to think and then I post.
Mender Phantasm
GM, 212 posts
Mon 14 Jan 2019
at 00:53
  • msg #190

Re: The Matrix Room - OOC

Okay, here's the general rules regarding recovering powers that have been shutdown. First of all, you may attempt to recover said power by performing a recovery action. This is pretty much how one would attempt to recover a shutdown power during an action scene. The recovery conditions may not always be so cut and dry, other times it may be as simple as activating an opportunity rolled by the Watcher. In this particular instance, regarding Twilight's Leech ability, a recovery attempt is required (unless someone has Darkforce Control which may be utilized to reverse the affliction).

Shutdown traits may also be recovered during Transition Scenes, just like stress. Add the power trait’s die rating (or the highest power trait in the Power Set, if the Power Set is shutdown) to the hero’s dice pool, together with appropriate Distinctions, Affiliation, and powers from other Power Sets if applicable. The Watcher opposes with the doom pool and any other kinds of stress or complication, including the highest power trait desired to be recovered. If the attempt is successful, and the effect die is equal to or greater than the power trait’s die rating, the power is recovered and no longer shutdown. If the attempt is successful, but the effect die is smaller than the power trait’s die rating, the power is recovered but stepped back by one until another recovery attempt is made (either during the next Action or Transition Scene as generally only one attempt can be made per Scene unless derived from radically different sources - Medical, Mystical, Psionic, etc...).

Think of shutdown traits like a complication that can have a rather extensive duration, well beyond a scene or two as complications often do. However, because I seem to have a tendency of bleeding the entire Doom Pool dry during every scene...CF may not have much difficulty in reacquiring his ability to fly.
Mender Phantasm
GM, 214 posts
Mon 14 Jan 2019
at 04:05
  • msg #191

Re: The Matrix Room - OOC

With no dice in the Doom Pool, you're essential pitted against a single D8...no scenic conditions apply or assist this particular debilitation. You could Spend a Plot Point and simply narrate how Crimson Fury regains full capacity of flight. :)
Mender Phantasm
GM, 215 posts
Mon 14 Jan 2019
at 04:17
  • msg #192

Re: The Matrix Room - OOC

He could examine the source of what the timer die represented, which seems to be the smashed platform.
This message was last edited by the GM at 04:23, Mon 14 Jan 2019.
Windwalker
player, 101 posts
Peace, Love and Wisdom
These must we walk in.
Mon 14 Jan 2019
at 17:50
  • msg #193

Re: The Matrix Room - OOC

PM
This message was last edited by the player at 17:51, Mon 14 Jan 2019.
UV
player, 38 posts
Tue 15 Jan 2019
at 00:15
  • msg #194

Re: The Matrix Room - OOC

Looking over the scene, I think UV would be trying to help the Warden and Pilot since they helped her out from under the rubble. Not sure if you need me to narrate that or roll to subdue the mobs.
Mender Phantasm
GM, 217 posts
Tue 15 Jan 2019
at 01:13
  • msg #195

Re: The Matrix Room - OOC

Well, the mobs pretty much quelled...but don't let that stop you from posting. Just because it's not an action scene per se doesn't mean there's still not a great deal to discuss or do. There's always resources to consider putting to use (depending upon specialties) and then there's planning to consider - what does UV want to do from here? Narrative gameplay can often mean the most significant thing done...is what's said. Since UV can recover from her former emotional trauma...how does UV go about doing that? Does she come to terms, albeit momentarily, from her past actions simulating her recovery? How does she feel about what transpired? Does she now have a significant grudge?...and how does she plan on getting to the Core? Remember, more than just a game of dice rolling...it's strongly narrative - what kind of story do you want UV to tell? There's really no wrong answer...it's all about what kind of story you want to tell from your character's point of view. Feel free to ask in game with the others about their next step! ^_^
Windwalker
player, 107 posts
Peace, Love and Wisdom
These must we walk in.
Tue 15 Jan 2019
at 22:05
  • msg #198

Re: The Matrix Room - OOC

Quick Question:-

Why is the kitten short-lived.  Do I need put exp into making it long term access?
I liking Tenzing would down load it from zing to his computer chip in himself.
I may have not made that clear in my post.

So have personal range of about 5ft from him.
It would also react to him as program would tap into him brain.
I may have not made that clear in my post.

Mender Phantasm
GM, 224 posts
Tue 15 Jan 2019
at 22:06
  • msg #199

Re: The Matrix Room - OOC

Ah, I see...well, if you download the kitty program in your head via the techno chip, that would work. I thought you were trying to project the hologram of the kitty through the teleporter to the Core...which was clearly something beyond the hologram projector's capacity to do. Yeah, wasn't too clear how you were trying to accomplish that...now with some context, it makes sense - Tenzing can have a D6 Holographic Kitty Asset for a Plot Point. ^_^

Is there anything else anyone would like to do or say before the plunge? Resources, asset creation, dialogue? Do remember, all previous existing assets and/or resources are reset so if there are any desired, they'll need recreated. The Warden seeks to bring along a mob of Uncollared Zigursky Penitentiary Guards (D8) along for the ride. :)

Windwalker
player, 108 posts
Peace, Love and Wisdom
These must we walk in.
Tue 15 Jan 2019
at 22:07
  • msg #200

Re: The Matrix Room - OOC

OOC:

How long will the kitten last?
If I want this permanent will I have use exp?
(I am expecting the answer to be yes just what confirm this).

Also can I get 1 exp When you learn how use new technological item and upgrade my serenity or is that asking to much.
Mender Phantasm
GM, 225 posts
Tue 15 Jan 2019
at 22:07
  • msg #201

Re: The Matrix Room - OOC

Correct, in order to make an asset permanent, you'd have to spend 10 XP in order to add a D6 trait to a power set. It would also have to be applicable to that particular power set. For example - if you have a power set focused on ice powers, you couldn't add a fire blast trait to it even if you had the XP to do so. You'd have to spend 15 XP in order to generate an entirely new/different power set which would include the new trait (<- narrative exposition required, instead of ice powers - thermal manipulation, and explain how said changes came about). If you spend a plot point, an asset lingers for a scene then is gone. An asset only lasts a single turn if no plot point is spent. If you actually use the kitty in one of your actions, then the XP gain would apply...so no XP gain, yet. :(
Windwalker
player, 109 posts
Peace, Love and Wisdom
These must we walk in.
Tue 15 Jan 2019
at 22:08
  • msg #202

Re: The Matrix Room - OOC

What would it cost to split my main power set into Monk skills and tech skills.

So
First Set:-
D8 Movement-Based Power: Airwalking (monk Trained).
D6 Serenity (Monk Trained).

Second Set:-
D8 Reflexes. (Techno chip).
D8 Strength. (Techno chip).
(Cute Kitten Hologram to be added).

This to me would seem likely.  It also mean I could use say:-
Airwalking and Reflexes.
Serenity and Kitten.

And you do know why I want the kitten.  There a lady that needs kitten to play with.
Mender Phantasm
GM, 226 posts
Tue 15 Jan 2019
at 22:09
  • msg #203

Re: The Matrix Room - OOC

20 XP would allow you to create an entirely new power set. XP expenditure and requirements are located at the bottom of the General Rules and Datafile Generator thread. If you were willing to go ahead and do so, I can see where it would be acceptable to allow alterations to the primary power set as well as creating the second.

My apologies for moving your inquiry, Tenzing. I just want to keep excessive OOC commentary to here.
Mender Phantasm
GM, 227 posts
Tue 15 Jan 2019
at 22:26
  • msg #204

Re: The Matrix Room - OOC

Oops! Err, I was just reviewing the rules regarding stress/trauma. I (doh!) misread. D4, not D6, Stress/Trauma goes away if the player started the scene with that level of stress/trauma. That means...sorry UV, she still has D4 Emotional Trauma. It's not something that's going to inhibit her in any real or practical way (I can't imagine using the D4 trauma as part of a dice pool for a reaction...D4's suck). Still, it's a lingering effect...apparently UV really knows how to hold a grudge and is still fuming somewhat about Morose.
Windwalker
player, 110 posts
Peace, Love and Wisdom
These must we walk in.
Tue 15 Jan 2019
at 22:29
  • msg #205

Re: The Matrix Room - OOC

NP on the move make sense.

So if I wanted to do the above it cost me 30.  Then I get.

Way of the Monk Power set.
D8 Movement-Based Power: Airwalking (monk Trained).
D6 Serenity (Monk Trained).

Techno Chip:-
D8 Reflexes. (Techno chip).
D8 Strength. (Techno chip).
D6 Cute Kitten Hologram to be added.

Would each one have to have it own limit and SXF?

This something for the future as going need increase Serenity first.



I could heal the stress for UV?  and make role if she likes.
no exp because already done some healing on her.
Just help out one of the team.
Mender Phantasm
GM, 228 posts
Tue 15 Jan 2019
at 22:33
  • msg #206

Re: The Matrix Room - OOC

At the current time and moment, your capacity to heal is only regarding physical stress/trauma. She has emotional trauma so your healing ability wouldn't apply...though I could see you being able to apply Serenity to a die pool in order to help UV overcome that last bit of emotional trauma she has...if she wants to, that is. You can't exactly force her to go through counseling. ;)

The new power trait would cost 10, a new powerset would cost 20. You could just spend 20 for a new power set and make the adjustments from there. SFX's and LIM's would affix to whatever power set they apply to. A power set doesn't have to have SFX's, but all power sets must have at least one LIM.
This message was last edited by the GM at 22:36, Tue 15 Jan 2019.
Crimson Fury
player, 63 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Wed 16 Jan 2019
at 16:05
  • msg #207

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 206):

When you buy a new power set, how many powers does it have?

I was thinking about getting Mark 'Military training'. So he can still fight even if he loses his powers.
Mender Phantasm
GM, 232 posts
Wed 16 Jan 2019
at 16:41
  • msg #208

Re: The Matrix Room - OOC

I'll sheepishly admit, the RAW didn't have a 20 XP option to add another power set or step up a Master Specialty to Grandmaster...I just added them because - why not? There are characters with Grandmaster Specialties as well as characters with three power sets, so why should it be limited to just those characters (...albeit, they are very VERY few...). I suppose if we're to stick with the acquire/upgrade process...then you would acquire a new power set with a D6 power trait (...with one Limitation affixed by default...). To increase or improve the new power set (...add/improve traits, add SFX's...), use the current existing method provided via the Experience and Advancement portion located at the bottom of the General Rules and Datafile Generator.

In regarding what Windwalker wanted to do, split up his power traits among two power sets - the first step would be to acquire a new power set (20 XP w/ a D6 Trait and accompanying default Limitation), then replace an existing power set with a new one (15 XP swapping out powers between the two as long as the number of traits and their respective die value remained the same). I'm hedging on the idea that it'd require 15 XP/power set to replace existing power sets with new ones because that'd be 30 XP...and the only thing that would be acquired is a new power set with no other significant increase in power potential. So, if all that's intended is to break apart an existing power set into two power sets, it'd be 35 XP - not 50 XP.
This message was last edited by the GM at 17:43, Wed 16 Jan 2019.
UV
player, 39 posts
Fri 18 Jan 2019
at 23:54
  • msg #209

Re: The Matrix Room - OOC

Sorry folks. Life is a bit hectic for me right now. I will try to post when I can.
Crimson Fury
player, 64 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Sat 19 Jan 2019
at 19:53
  • msg #210

Re: The Matrix Room - OOC

This week has been busy for me, I should have up soemthing today or tomorrow.
Windwalker
player, 113 posts
Peace, Love and Wisdom
These must we walk in.
Wed 23 Jan 2019
at 16:01
  • msg #211

Re: The Matrix Room - OOC

I do my usual thing of going last.

There is a point.  Both CF and UV - most likely the warden will be attacking directly.

Tenzing has a few more options.  But having the battle droids distracted would help.
Mender Phantasm
GM, 241 posts
Wed 23 Jan 2019
at 16:28
  • msg #212

Re: The Matrix Room - OOC

The timer die seems directly affiliated with the recently erected portal ring, you could actually take an action and help the Cerebreaum finish it's construction, therefore stepping up the Timer die...if such is the case, the Cerebreaum does absolutely nothing to prevent this, even provides helpful tips! If you want to prevent the timer die from increasing, you'll have to act in contradiction to the portal being finished...like trying to destroy it or the power source it's affixed to - the Power Core.
Crimson Fury
player, 69 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Wed 23 Jan 2019
at 16:42
  • msg #213

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 212):

Oh ok...maybe we could do a reverse polarity thing and try to suck the computer virus back into the portal?
Mender Phantasm
GM, 242 posts
Wed 23 Jan 2019
at 19:40
  • msg #214

Re: The Matrix Room - OOC

That sounds like a one-shot Tech Asset (Reverse Polarity)...you could roll in order to create it because the Cerebreaum will most likely strive to prevent said asset from being created. Care to roll? ^_^
This message was last edited by the GM at 19:41, Wed 23 Jan 2019.
Crimson Fury
player, 70 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Wed 23 Jan 2019
at 19:52
  • msg #215

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 214):

I have the tech skill, could I work with WW on this project? How would that work?
Mender Phantasm
GM, 243 posts
Wed 23 Jan 2019
at 20:39
  • msg #216

Re: The Matrix Room - OOC

If you want to perform a support action, the player you're wanting to assist can pay you 1 PP allowing you to handover a trait to add to their dice pool regarding their action. In this particular instance, during Tenzing's time to act, he could pay you a PP and you could add your Tech Specialty to his dice pool. Yay, teamwork! :D
This message was last edited by the GM at 20:41, Wed 23 Jan 2019.
Crimson Fury
player, 71 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Wed 23 Jan 2019
at 20:42
  • msg #217

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 216):

Can I pay the PP cost?
Mender Phantasm
GM, 244 posts
Wed 23 Jan 2019
at 22:05
  • msg #218

Re: The Matrix Room - OOC

Since it's a tech related asset, you'd have to use your Buddy affiliation (UV isn't all that Tech savvy). If anyone wants to lend a support action, the assisting player hands over a trait or specialty die to the acting player's dice pool committing the action for a PP paid to the assisting player. In other words, if Tenzing helps you...pay Tenzing a plot point and he grant you a D8 Tech Expert die to include with your dice pool when creating the asset, along with the Buddy affiliation because that's how well you work with a partner (...for some reason, both CF and WW are lousy working with partners...D6?...). For entertainment's sake, it's possible to continue increasing an Asset's trait rating - for every opportunity I roll, a player may spend a PP and step up an Asset. You can also take an action to specifically improve said Asset, using your effect die to either increase the Asset to the effect die's value or step up +1 step, whichever is greater as long as the action succeeds (This only really works with persistent Assets - 1 PP). As long as I don't actively attempt to get rid of the Asset, it could potentially end up being a D12 Asset. Assets cannot exceed a D12 rating, alas. :/
Crimson Fury
player, 72 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Thu 24 Jan 2019
at 03:40
  • msg #219

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 218):

So I am making an assest against the doom pool that has to use buddy affiliation and tech skill. Then the results is an asset for WW to use. Got it.

edit-updated my post with my crappy, crappy roll.
This message was last edited by the player at 04:56, Thu 24 Jan 2019.
Mender Phantasm
GM, 246 posts
Thu 24 Jan 2019
at 19:07
  • msg #220

Re: The Matrix Room - OOC

Bleah, lousy roll indeed...well, at least you got some plot points out of the deal. The Cerebreaum intervenes with the creation of the asset, I forgot to include Technology Mimic in order to use it's Technological Countermeasures SFX...Doom Pool needs dice. Who would like to act next?...UV and Windwalker both can act, as well as the invading technovirus.
This message was last edited by the GM at 19:08, Thu 24 Jan 2019.
Windwalker
player, 114 posts
Peace, Love and Wisdom
These must we walk in.
Sun 27 Jan 2019
at 11:47
  • msg #221

Re: The Matrix Room - OOC

OK I have some time later today so I will post.
Mender Phantasm
GM, 249 posts
Mon 28 Jan 2019
at 15:09
  • msg #222

Re: The Matrix Room - OOC

I just realized something...without any functioning technology to influence, the Cerebreaum can't even communicate with anyone in the scene. At best, it could snap and spark like some frayed wire...great, the menace to the entire Zig just got turned into Tinkerbell.
Crimson Fury
player, 73 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Mon 28 Jan 2019
at 15:21
  • msg #223

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 222):

Nice moves, UV and WW!

:)
Windwalker
player, 117 posts
Peace, Love and Wisdom
These must we walk in.
Mon 28 Jan 2019
at 15:30
  • msg #224

Re: The Matrix Room - OOC

Love the idea that UV just tried to make unemotional computer scared of her.
And I think it going to work.

Comes under that same category as making Dominae want play with cute kittens.

:) at UV.
Windwalker
player, 118 posts
Peace, Love and Wisdom
These must we walk in.
Mon 28 Jan 2019
at 15:57
  • msg #225

Re: The Matrix Room - OOC

What is  Cerebreaum at momet.

A physical object, an electrical impulse, and computer program.
I little confused and not sure what I can do to stop it.

As all other electrics down there no computer to hack into?
Mender Phantasm
GM, 251 posts
Mon 28 Jan 2019
at 16:05
  • msg #226

Re: The Matrix Room - OOC

At the moment, all that's left of the Cerebreaum is a self-sustaining electric spark - signified by it's primary power set. It's incredibly fast, mostly intangible and amazingly small...about the size of a microchip. Even though it recovered from the EMP blast...allowing it to regain control of technological sources - there's nothing within the Power Core for it to affect and control since all current existing electronic devices and automated machines got fried. No computers to hack, either...so that's a good question - how do UV, WW and CF attempt to prevent a semi-tangible speck of inhumanly fast bioelectric entity from escaping?
Crimson Fury
player, 75 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Mon 28 Jan 2019
at 16:09
  • msg #227

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 226):

Its energy, so I could trap it with other energy. Such as in my energy blade.
Mender Phantasm
GM, 253 posts
Mon 28 Jan 2019
at 16:41
  • msg #228

Re: The Matrix Room - OOC

I'd say you more than accomplished that task - CF cut off it's escape route and now has the Cerebreaum immobilized! Considering the dice pools it could muster in order to get free - the likelihood looks very improbable...essentially, it's stuck like chuck, writhing within the energy blade like some angry hornet. All of what happened to the Zig...all due to this one, miniscule speck of bioelectricity...

...looks like we're moving to a Transition Scene. Congratulations, you just stopped the Cerebreaum!
Mender Phantasm
GM, 254 posts
Mon 28 Jan 2019
at 16:59
  • msg #229

Re: The Matrix Room - OOC

Give me a moment...going to have to drum up a Transition Scene - Power Cored sounds like a good title. Wow, okay...Zigursky Penitentiary going to need a lot of work. It has no Power Core left, most of the Detainment Center got left in ruins, some of the inmates seem to have escaped...BUT, the Cerebreaum was prevented from making a portal to it's home dimension in order to kick off an interdimensional Clockwork invasion using the Penitentiary as a kind or sort of beachhead.

Due to the extensive insulation between each level of the Zig, the EMP blast only effected the bottom four levels...the Veil sustained the pulse and remains intact. The Zig will need to relocate prisoners, there's going to be a lot of injured personnel to deal with...and then there's going to be reporters. The Warden, despite the Cerebreaum being successfully thwarted, is positively livid (...if he could kill the Cerebreaum, he would...). Crey Industries, of course, offers to help in the restoration process.
This message was last edited by the GM at 17:01, Mon 28 Jan 2019.
UV
player, 43 posts
Mon 28 Jan 2019
at 17:04
  • msg #230

Re: The Matrix Room - OOC

Any chance that UV could repower the core or just provide power in general? She is a miniature sun when she gets up to power.
Mender Phantasm
GM, 256 posts
Mon 28 Jan 2019
at 17:14
  • msg #231

Re: The Matrix Room - OOC

Well, the power core's not going to be functioning anytime soon...it's shutdown was a safety feature precursor to a cataclysmic meltdown. It's essentially nothing more than a colossal paperweight at the current time and moment...it's going to have to be rebuilt from the ground up. Not only that, everything that was electronic was also fried...so the entire electric infrastructure's going to need replaced for at least two to four lower levels of the Zig. UV may have a great deal of power generation, but this issue is more technical...repairs are what's needed, not power, and that...alas, is going to take some time. The whole entire Zig may need shut down for an undisclosed period of time while half of Zigursky Penitentiary gets rewired.
Mender Phantasm
GM, 258 posts
Mon 28 Jan 2019
at 19:18
  • msg #232

Re: The Matrix Room - OOC

Well, a few things can transpire during this time. UV will no doubt be needing to provide a full report regarding what happened, she'll find that the Warden has put in a good word for her - requesting that her provisional Hero status be upgraded to full. There is a question of a few villains that managed to escape during the crisis...how many is uncertain, but most assuredly the Furies. They may need tracking down...

Crimson Fury, considering he was the one who was actually able to contain the Cerebreaum, is most assuredly asked to attend it's transit to Portal Corps. Representatives of Portal Corp initially blanch at the idea of making use of the company's resources so directly without following proper procedures...any display of anger from CF quells the bureaucracy in short order...and without any fan fare or ceremony, the Cerebreaum is sent through.

"It's just going to come back..." remarks on Portal technician.
"Not if it doesn't escape the containment field." replies another.
"You're sending it back to Epsilon Tau 27-2, how long to do you think it's going to remain contained?" gapes the first technician.
"About as long it takes for them to find it, bottom of the ocean looks like a good spot..." replies the other as he engages the Portal.

Tenzing does indeed feel sluggish, but perhaps it was due to his initial attempt to protect himself from being invaded by the maniacal virus that also prevented his internal hardware from being utterly ruined. Slowly but surely, his techno chips slowly return to optimal functional conditions...feeling his actual age for the first time since he was abucted and made a test subject, it leaves Tenzing with an unsettling question - how much of him is utterly reliant upon technology? Would he die without it?
This message was last edited by the GM at 19:29, Mon 28 Jan 2019.
Crimson Fury
player, 77 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Mon 28 Jan 2019
at 19:22
  • msg #233

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 232):

As long as the virus is locked away and has no easy way back-CF is fine with it. He would rather destroy the thing to insure it never comes back...but he is not 100% sure how to do that.
Mender Phantasm
GM, 260 posts
Mon 28 Jan 2019
at 22:12
  • msg #234

Re: The Matrix Room - OOC

Not a lot of people are sure how to destroy it...many have tried, obviously they failed. Still, it's now in the Epsilon Tau 27-2 dimension...not Primal/Earth-616 dimension...

Epilogue...

A modest flash of light illuminates the ocean floor as a spherical containment field no bigger than a baseball manifests and slowly sinks downwards onto the plethora of bodies littering the ocean floor. The grisly display of birds, beasts and people stretches onward as far as can be seen in the murky ocean depths of Epsilon Tau 27-2. As it finally comes to rest, a particularly agitated bioelectric speck struggles in futility against the sphere that contains it...

...meanwhile, above the ocean depths, a colossal flying machine arrives scanning for the cause of the interdimensional disturbance.
This message was last edited by the GM at 22:12, Mon 28 Jan 2019.
Windwalker
player, 119 posts
Peace, Love and Wisdom
These must we walk in.
Mon 28 Jan 2019
at 22:41
  • msg #235

Re: The Matrix Room - OOC

While the technician are trying to deal with the Cerebreaum Tenzing stops them.
May I add some wisdom to your problem.  My order has had dealings with thing that cannot be destroyed.  Things that are evil to the core.

Wisdom says one puzzle is easy to fix.  Two a little harder.  Four is even worse.
You have Cerebreaum in a containment field.  You should create four sink holes in it.
Split the energy into each of the sink holes.  Then split the four sinkholes with own containment field.   Separating Cerebreaum into four parts.
Then send each one to different place and dimensions.
The containment field will be protected from outside and inside.
This will mean if one part of energy escaped it will need to try find other parts to be whole again.  Slowing it progress down.  One part maybe kept away from this world but under observation so when finally escapes it's containment field we know Cerebreaum up and running again and can be ready.


OOC:
I was going try make sink holes to capture the energy but CF out did me on it.
However I think it best he did as dice set he used would been far better.

This message was last edited by the player at 22:51, Mon 28 Jan 2019.
UV
player, 44 posts
Mon 28 Jan 2019
at 22:53
  • msg #236

Re: The Matrix Room - OOC

I’ll give a post sometime tonight. First, I’m off to the movies!
Mender Phantasm
GM, 261 posts
Mon 28 Jan 2019
at 23:16
  • msg #237

Re: The Matrix Room - OOC

"We better not, Windwalker." states the technician. "We're lucky the Veil kept it contained, and considering what we've heard what happened to the Zig..." Shaking his head, the technician shudders and concludes, "No, we gotta remove this thing from the equation. Thanks for the suggestion...under more pleasant times and amiable circumstances, we'd be all for it." The memories of the Cerebreaum virus trying to take control of Portal Corporation from the inside still linger in the minds of some of the veteran staff...those that survived.
This message was last edited by the GM at 00:01, Tue 29 Jan 2019.
Windwalker
player, 121 posts
Peace, Love and Wisdom
These must we walk in.
Tue 29 Jan 2019
at 00:00
  • msg #238

Re: The Matrix Room - OOC

Windwalker nods.

I understand.  It maybe wise.
But maybe a little time could be put two designing a containment field with my idea set in it.  For when it returns?  So something similar which could attack the city.
We know it will try to come back so being prepared would be wise.
Make it able sit domain for long time.  Other will say it waist of time do this.
So I would make one that sit and people will forget about it.
Then leave it with instruction manual and tell other technical that have wisdom know such an item has value in future.
Just a thought.

Mender Phantasm
GM, 264 posts
Tue 29 Jan 2019
at 01:01
  • msg #239

Re: The Matrix Room - OOC

They certainly agree on collaborating effort in order to perfect a screen, filter or field regarding containment. The field previously used required a prototype fission generator. Wasn't really the generator's fault, it was city legislature that mandated it be tied to existing infrastructure. When the blowout at Abyss Towers occurred, it gave it just enough time to note a change in overall field strength as Zigursky Penitentiary went from connected to the grid to powered by it's own power core, was all it needed to penetrate the barrier, and fool the entire system used to note it's lack of containment. It proceeded from there, even penetrating what was believed to be separated levels completely isolated from each other on a physical/tangible method, except for elevator shafts and the like. They don't know how it managed that, one presumes it's due to it's semi-physical form...the other sounds more conspicuous, like it received help.
This message was last edited by the GM at 15:12, Tue 29 Jan 2019.
Mender Phantasm
GM, 266 posts
Tue 29 Jan 2019
at 22:52
  • msg #240

Re: The Matrix Room - OOC

Despite the seeming down note that the venture concluded with, for the most part - UV, Windwalker and Crimson Fury are considered 'Heroes of the day' for preventing a potentially hazardous mass escape complication. Certainly, a few did manage to escape, but nowhere near as many if heroic intervention hadn't occurred. Besides chasing down known escapees, there's also ensuring existing inmates are securely transferred to other sites and locations, assisting in the reconstruction of the Zig, UV will still need to deal with Hero Corps as she reports on the incident, Windwalker will have a sudden increase in clientele at his martial arts dojo in Kings Row, Crimson Fury may find himself busy as word travels that the Zig is down for repairs incurring an increase in criminal activity.

For those who are interested, I posted a list of things that can be acquired for XP in case there's a desire to create a headquarters, or supergroup base, positive press coverage, contacts in high places, and the like (...see, XP can be used for something more than just building up a character). In the meantime, I'm exhausted...going to take a day off, will pick up where we left off as soon as we can come up with a coherent understanding what the characters will be doing in the aftermath of 'Shrodinger's Penitentiary'. ^_^
Crimson Fury
player, 79 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Wed 30 Jan 2019
at 04:00
  • msg #241

Re: The Matrix Room - OOC

I am for buying 10 xp ally:

Detective Maria Ramirez. Maria is a veteran, and served with me in my unit. She knows how Mark's powers emerged, and she was given a similar deal as him. Horonable discharge if she keeps her mouth shut about what actually went down overseas. She joined the PPD, and trusts Mark. They both go to the same PTSD support group, but knows Mark is not getting better-even if the city needs Crismon Fury.
Windwalker
player, 123 posts
Peace, Love and Wisdom
These must we walk in.
Wed 30 Jan 2019
at 04:27
  • msg #242

Re: The Matrix Room - OOC

I am going to use 10 exp.

Increase my Serenity dice from d6 to d8.

Which at first may seem selfish but, my Serenity dice is my healing dice.
That makes my out of and in combat healing more powerful / cheaper.

As for the adventure.
Thank you for coming back an picking up the game again.
I have really enjoyed the game it be great fun and hope we able to carry on.
Windwalker
player, 124 posts
Peace, Love and Wisdom
These must we walk in.
Wed 30 Jan 2019
at 18:15
  • msg #243

Re: The Matrix Room - OOC

Two thoughts / questions.

1) Did we get anything for dealing with Cerebreaum?  Or did I miss that post.

2) It may be fun just for little light fun to make some random frucks using your character creation system for us to find and deal with.  So not to much prep for you.
May be fun for us.
UV
player, 46 posts
Thu 31 Jan 2019
at 01:45
  • msg #244

Re: The Matrix Room - OOC

I looking forward to continuing. I'll have to take a look at the xp that I've gained and then adjust stats and powers appropriately.
Mender Phantasm
GM, 267 posts
Sat 2 Feb 2019
at 04:32
  • msg #245

Re: The Matrix Room - OOC

Groovy, working on a few tangents...may not have something immediately, but am hoping to have something by the start to middle of this week coming up. ^_^

You didn't 'get' anything for defeating the Cerebreaum...other than prevent it from opening a stable portal between Paragon City and it's home dimension allowing for an invasion of a clockwork army...so, I guess you get 'peace of mind' as a fringe benefit? :D
This message was last edited by the GM at 04:34, Sat 02 Feb 2019.
Windwalker
player, 125 posts
Peace, Love and Wisdom
These must we walk in.
Sat 2 Feb 2019
at 10:13
  • msg #246

Re: The Matrix Room - OOC

Mender Phantasm:
Groovy, working on a few tangents...may not have something immediately, but am hoping to have something by the start to middle of this week coming up. ^_^

You didn't 'get' anything for defeating the Cerebreaum...other than prevent it from opening a stable portal between Paragon City and it's home dimension allowing for an invasion of a clockwork army...so, I guess you get 'peace of mind' as a fringe benefit? :D


So is 'peace of mind' a D6 asset?

Just joking.

So we don't have to get wind up about and invading clockwork army.
And find time is running out for Paragon city.  Unless your planning to spring a surprise on us and Cerebreaum escapes his prison in few seconds.

OK I stop the silly Time jokes.

Thank you again for coming back and picking up the game.
I think all three of us understand work you have to put into doing this game and understand sometime it take week or two sort thing out.
Mender Phantasm
GM, 269 posts
Thu 14 Feb 2019
at 20:14
  • msg #247

Re: The Matrix Room - OOC

Everything seems copacetic as far as the XP purchases and all. I was half expecting Tenzing to spend XP on acquiring a base of sorts (since we kind of embellished it). It can still exist, but only as narrative and not have any real in-game function, just something to consider. Thanks for CF's contact with the PPD...he's alerted to the current existing crisis not even a full 24 hours past the time whence the Cerebreaum was stopped.

Welcome to the next chapter of The Paragon Times - Enter The Arch-Druid! :D
Windwalker
player, 126 posts
Peace, Love and Wisdom
These must we walk in.
Sat 16 Feb 2019
at 08:44
  • msg #248

Re: The Matrix Room - OOC

Work a bit mad at moment - I am here.
Will try post when I can.
UV
player, 47 posts
Sat 16 Feb 2019
at 12:32
  • msg #249

Re: The Matrix Room - OOC

Currently away on holiday. I only have my phone, so I’ll keep tabs but likely won’t post till Monday.
Windwalker
player, 129 posts
Peace, Love and Wisdom
These must we walk in.
Mon 17 Jun 2019
at 17:30
  • msg #250

Re: The Matrix Room - OOC

Happy wave and hope everybody doing well.
Mender Phantasm
GM, 273 posts
Sat 11 Jan 2020
at 06:40
  • msg #251

Straight Outta Limbo

Man, I feel like Palpatine after he got chucked down into a planetary reactor core along with it's subsequent utter and total annihilation! Inconvenient, yes...but I got better, and I'm back! Just like Grandpa Palpy...oh gahd, sorry about the extensive time away, I blame the dark side of the force...it's a pathway to many abilities some considered to be unnatural. Seriously tho, 2019 was not kind...but I survived, so...meh. What's shaking? Happy 2020!
Windwalker
player, 130 posts
Peace, Love and Wisdom
These must we walk in.
Sat 11 Jan 2020
at 19:10
  • msg #252

Straight Outta Limbo

It is so good to see you back.

Tenzing is one of by best character and really hate to lose him.

As for life.  Well 2017 was my totally hell year.
Spent most of it down the rabbit hole as I call it.

Then something odd happened.  My wife left me at Christmas that year.
To most that would be the end.  But for me it was weight removed.
I still love her and we spend some time together over the  last 6 month.
She had dropped of the radar for like a year.
But that proved one thing.  It is a bad idea for us to live together.
it would send be back down the rabbit hole again.

So life OK at the moment.

So I for one understand.
Crimson Fury
player, 82 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Sat 11 Jan 2020
at 20:51
  • msg #253

Straight Outta Limbo

In reply to Windwalker (msg # 252):

I'm sorry to hear that, WW.
Windwalker
player, 131 posts
Peace, Love and Wisdom
These must we walk in.
Sat 11 Jan 2020
at 22:16
  • msg #254

Straight Outta Limbo

No Crimson Fury.  All is better.
With strange tale of my pond, goldfish I also found what which was lost.
Hope.

It so good to see your here as well.

So to you both.  I wish you a year of peace, hope, happiness, contentedness and healing.
Mender Phantasm
GM, 274 posts
Sun 12 Jan 2020
at 06:29
  • msg #255

Straight Outta Limbo

Glad to hear from you guys, couldn't ask for a more dedicated bunch, and it seems we may have a new member joining us so fun times ahead as I tentatively formulate the beginnings of the next chapter with the enigmatic Arch Druid. :D
UV
player, 48 posts
Sun 12 Jan 2020
at 07:04
  • msg #256

Straight Outta Limbo

Excited to see people back. Hopefully the new year is good to everyone.
Windwalker
player, 132 posts
Peace, Love and Wisdom
These must we walk in.
Sat 25 Jan 2020
at 22:15
  • msg #257

Straight Outta Limbo

Any of you a into of Hitch Hikers Guide to the galaxy or Red Dwarf?
Roulette
player, 1 post
Bad Grrl gone Good
Sun 26 Jan 2020
at 04:48
  • msg #258

Straight Outta Limbo

Two awesome pieces of art, yes.
Two icons of pop culture, to be sure.
Windwalker
player, 133 posts
Peace, Love and Wisdom
These must we walk in.
Sun 26 Jan 2020
at 09:45
  • msg #259

Straight Outta Limbo

I did not know we where getting some more players.

Windwalker bows politely at Roulette.
Welcome to the game young lady.
May the dice be kind to you and your actions (writing) flow with easy.
I do hope you like cute kittens.  They fun to play with*.

Oh and watch out for Crimson Fury he a bit of a hot head.


If anybody into Hitch Hikers Guide to the galaxy or Red Dwarf and have time for another game then there is a link below.  It an easy system to play and game just started.  I am a player not GM.

link to another game


* Ref to a funny event in the game.
This message was last edited by the player at 09:47, Sun 26 Jan 2020.
Windwalker
player, 134 posts
Peace, Love and Wisdom
These must we walk in.
Tue 1 Jun 2021
at 23:57
  • msg #260

Straight Outta Limbo

Hope you lot are ok and doing well.
Roulette
player, 2 posts
Bad Grrl gone Good
Thu 1 Jul 2021
at 09:25
  • msg #261

Straight Outta Limbo

Well enough, given the 'new normal' the world is working itself through these days.
Thank you.

I see that several folk have logged in her over the last month.  I wonder whether this game might be on the precipice of revival?
Mender Phantasm
GM, 275 posts
Mon 25 Oct 2021
at 18:24
  • msg #262

Straight Outta Limbo

In reply to Roulette (msg # 261):

One may hope, thank you so much for the concern and continued interest. If I remember correctly, we were dealing with the fallout that happened when the Zig went haywire - escaped convicts still on the loose that need tracking down, the Zig itself which needs a great deal of repair and with the lack of manpower some heroes may find themselves offered a temporary position (maintenance or security), as well as whatever personal avenues the players may choose to engage in. Taking a vacation from the former harrowing experience is more than just a little understandable considering what some of the characters went through, so I guess I'll have all active players please submit to me a brief synapse as to what they want their character to be doing or seeking to accomplish. It will be formed as a transition scene and players are free to collaborate so it's possible for a transition scene to have more than one character present, though I am perfectly fine with running multiple transition scenes at once.

New players have the same options and opportunities as current existing players (sans the former xp gain) as the state of the Zig becomes public knowledge, especially amongst the hero and villain agencies like Hero Corps and Arachnos, both whom have an avid interest in seeing the Zig restored (or fail entirely). Crey Industries has been commissioned with the restoration work for the most part despite their sketchy reputation making it more than just a little self-evident that Paragon City is willing to work with just about anyone to get Zigursky Penitentiary back up to snuff as soon as possible.

I would like to take this time to apologize for my extreme absence...no excuses, just an apology. I do enjoy writing and I still have yet to find a game as varied, interesting and creative as this and an interested in seeing it's continuation. Do note that as this game can be run episodically or serially, players can have characters have absolutely nothing to do With the Zig or it's previous breakdown. It's about what kind of story you want to tell about your character, is it a story of redemption? A struggle between duty and family? Let me know what you guys think...

...and thanks for being patient.
Windwalker
player, 135 posts
Peace, Love and Wisdom
These must we walk in.
Mon 25 Oct 2021
at 20:10
  • msg #263

Straight Outta Limbo

Simple put apology excepted.

So glad your alright and back.  I will talk to the others especially Crimson Fury is he still around.
As we go way back.
This message was last edited by the player at 20:10, Mon 25 Oct 2021.
Crimson Fury
player, 83 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Mon 25 Oct 2021
at 20:41
  • msg #264

Straight Outta Limbo

I'm still here!

Looking forward to xp, as always!

:P
UV
player, 49 posts
Tue 26 Oct 2021
at 02:05
  • msg #265

Re: The Matrix Room - OOC

I’m here and ready to play!
Roulette
player, 3 posts
Bad Grrl gone Good
Tue 26 Oct 2021
at 03:19
  • msg #266

Re: The Matrix Room - OOC

Greetings all,
I am one of said 'new players', as I never got the chance to start her up; but would be delighted to do so now.
But you'll have to give me a day or so.
Mender Phantasm
GM, 277 posts
Tue 26 Oct 2021
at 23:35
  • msg #267

Re: The Matrix Room - OOC

In reply to Roulette (msg # 266):

By all means, I guess the working title of this issue of Paragon Times will be "The Mole & The Mystic"...dun-dun-Duuun!
UV
player, 50 posts
Tue 26 Oct 2021
at 23:37
  • msg #268

Re: The Matrix Room - OOC

Wondering where to jump in.
Mender Phantasm
GM, 279 posts
Wed 27 Oct 2021
at 21:58
  • msg #269

Re: The Matrix Room - OOC

Just posted a prologue of sorts for the next scene. Give me a moment and I'll have scene distinctions, doom pool, etc. For the time being, consider the Debriefing Room still active.
Roulette
player, 4 posts
Bad Grrl gone Good
Thu 28 Oct 2021
at 00:43
  • msg #270

Re: The Matrix Room - OOC

Do we all just  'jump in' ?
Or are we orchestrating some kind of narrative introduction into the storyline?

I am happy to have a connection to existing characters ... to be called upon, or volunteer when Roulette hears about 'stuff'.
This message was last edited by the player at 01:47, Thu 28 Oct 2021.
Windwalker
player, 138 posts
Peace, Love and Wisdom
These must we walk in.
Fri 29 Oct 2021
at 22:14
  • msg #271

Re: The Matrix Room - OOC

Hi Roulette.
Looking forward to working with you and seeing what you can do.

Peace, love and understanding to you.

Bow politely.
UV
player, 51 posts
Fri 29 Oct 2021
at 22:31
  • msg #272

Re: The Matrix Room - OOC

Might be better for UV to pop up a little later, rather than at the police station. Not quite her style.
Windwalker
player, 139 posts
Peace, Love and Wisdom
These must we walk in.
Fri 29 Oct 2021
at 22:34
  • msg #273

Re: The Matrix Room - OOC

You know Windwalker and Crimson Fury are always happy for you to pop in and out as you see fit.

Peace, love and understanding to you UV.

Second polite bow.
Mender Phantasm
GM, 282 posts
Fri 29 Oct 2021
at 23:20
  • msg #274

Re: The Matrix Room - OOC

Well, a general alert was given so any player not directly involved has a D8 Asset to use if they want to head to the scene in question (still pending though will start in general around the Kings Row District). This can be done by taking an action against the Doom Pool (currently set at 2D8) in order to determine how swiftly a character can arrive on the scene. All pertinent traits, powers and specializations applicable can be used to create their dice pool, and scoring a D12+ result will allow the character to post their arrival onto the scene, less than D12+ equates to 'stuck in traffic', 'lost in yonkers' or other annoying hang ups that seldom affect heroes with super vehicles, superspeed or flight. Players in good standing with the PPD could spend a PP in order to create a 'Police Escort' resource die (Crime Expert: D6, or Crime Master: D8) to help expediate the journey. Feel free to be creative, just as long as you post a narrative explaining what your character was doing at the time of the general alert, the means how they strive to travel to said location, and whether or not the general alert interrupted something significant to the character in general (Dinner dates don't go so well at this point).

Response to General Alert post example...

William St. John (a.k.a. - Thunder-Puncher) groaned and stood up as the PPD Broadband General Alert squawked it's message. Wiping his brow with the back of his huge, gauntlet-encased hand, he sighs and mutters gruffly, "Guess th' detailin's gonna have ta wait..." Noting with some dismay that he is splattered almost entirely with paint, he punches a large and obviously reinforced button opening his garage revealing a massive industrial-grade motorcycle stored inside...painted so poorly it's downright comical. "Ah hell, who am I kiddin'? Knockin' a few heads together would be a pleasure compared ta tryin' ta paint with these goddamn oven mitts..." he grumbles as he mounts the motorcycle, shocks squeeling in protest. Flicking a broken paintbrush stuck in his massive beard, he pulls down a pair of oversized goggles and thumbs the ignition - next stop: Kings Row...

Intent: Head to Crime Scene across town.

Solo: D10 (Rides better when not worrying about the passenger's safety)
General Alert Asset: D8 (Good ol' PPD broadband radio)
Vehicle Expert: D8 (Why walk when you can ride?)
Vehicle Resource: D6 Industrial-Grade Motorcycle (-1 PP, Especially on a massive chopper!)

Today: Thunder-Puncher rolled using d10+2d8+d6 with rolls of 8,4,7,1 (Create Asset: Heading to Sewer Network Access, Kings Row.)

I opt to use the results of the 2d8 as my total, being higher than average, and use the D10 as the Asset effect die. Unfortunately he rolled a 1 on his d6, guess the motorcycle wasn't as useful as he thought...probably got a flat, but he gains a PP for the opportunity he rolled. I could've choose to use the D10 in the total raising it to 15 with a d8 effect die, but then I'd need an exceptional success to bump up the D8 to a D10...or be stuck with a D8 Asset and not reach the target distance value 'across town' incurring a post delay...and have to roll again. What's the worst thing that can happen? He fail utterly and get lost (incurring a post delay by default without any distance covered and having to roll again)?

Total: 11 (4+7)
Effect: D10 (8)
Opps: 1 (d6)
PP:0 (-1)

Why even bother going about doing it this way? Well, because sometime ago, I noted some character datafiles had an SFX which allow for arrival to and/or exit from an existing Scene via PP/DD expenditure. Likewise, exiting a Scene was accomplished in some groups via the creation of a Asset clearly defining the intent (Ex: Exiting the Scene, Escaping the Area, etc). Once said Asset exceeded D12, the character attained the desired effect ('exiting', 'leaving', etc) and were no longer an active (or targetable) character in that scene.

If said exiting strategem did not exceed D12, the character retained the Asset ('D6 Fleeing The Scene') and could use said Asset in their next dice pool in order try and step up said Asset to D12+ and accomplish their goal. The value of said Asset loosely represents how much progress their character has made going from Scene to Scene. The player would roll against the Doom Pool of the Scene they were currently in. If they did not start in a scene (such as a new player), then the Doom Pool defaults to 2D6.

So I got the idea of reversing the process - instead of trying to escape or leave a scene, why not roll to see how quickly one gets to a scene?

If the character possesses a D12 Movement Trait, the player may opt to forego the roll entirely by simply spending a PP/DD in order to garner an automatic success as long as it's within the realm of possibility for them to do so. For example: D12 Swimming will not help a character get to the moon, and the player cannot spend a PP/DD in order to garner an automatic success because it simply isn't within the realm of possiblity for said character to 'Swim To The Moon'.

Where the character starts also factors in how easy, or difficult, it is to arrive at their destination. If the character was out patrolling space, or swimming along the Atlantic Coast, then arriving at a scene in Kings Row would require the aforementioned D12+ in order to arrive at the scene in question. If the character just arrived to Paragon City, then all they would need to do in order to arrive at the scene is a D12 result. A character in Steel Canyon would have to take a trip across town, and require a D10 result in order to arrive at the scene. Finally, a character who just happens to be 'in the neighborhood' would need a D8 result to arrive at the scene in question.

In the example above, Thunder-Puncher didn't start in the Kings Row District so he wasn't 'In The Neighbor', but he does live in Paragon City so he was going to have to take a trip 'across town'. He could take the Light Rail (Paragon Transit System: D8 Asset), but he wasn't too keen on trying to squeeze his bulk into one of those tin cans. Besides, he'll have a D6 resource that he could use when he arrives on the scene...like using the motorcycle as a CLUB (just kidding, he loves his bike). Since all he's doing is going across town, he'll accomplish this task by creating a D10 Asset - Heading to X) vs a 2D8 Doom Pool.

If the character fails against the Doom Pool, getting lost is always an option. The character will have to delay their first post two full action rounds in the scene they are heading to. If the character succeeds, but the Asset created did not exceed the target distance value, then their posting is delayed until one full action round has transpired in the scene they were heading towards.

Distance Values

In The Neighborhood - D6 (D8 effect die to overcome without post delay)
Across Town - D8 (D10 effect die to overcome)
Past City Limits - D10 (D12 effect die to overcome)
Where? - D12 (D12+ effect die to overcome)

This idea is optional and am open for suggestions how this could be improved. As always, narrative comes first...if you want to say your character was just loitering around the corner, that's fine. Just trying to come up with some sort of mechanic for travelling that would make sense in a play-by-post venue.

Note: This only applies to current existing Action Scenes (for those who want to arrive and chip in). IF the current active scene is a Transition Scene (like the debriefing room at the PPD station in Brickstown), then pretty much anyone can show up as Transition Scenes cover a more broad amount of time where speed isn't entirely essential and character swapping and addition occurs without complication.
This message was last edited by the GM at 18:37, Sat 30 Oct 2021.
UV
player, 52 posts
Sat 30 Oct 2021
at 03:41
  • msg #275

Re: The Matrix Room - OOC

So, if understand correctly, UV can make a roll against the Doom Pool, looking to match the distance with the effect die of the roll? Failure could mean a delay in arrival?

Sounds cool and puts tension into the arrival portion of the Scene.
Windwalker
player, 140 posts
Peace, Love and Wisdom
These must we walk in.
Sat 30 Oct 2021
at 12:33
  • msg #276

Re: The Matrix Room - OOC

I would say as UV was invited to join the others but she kept her distance she would be only a distance of In The Neighborhood as she is sort of following up.

That up to GM but that is my thoughts on this.
Mender Phantasm
GM, 283 posts
Sat 30 Oct 2021
at 18:27
  • msg #277

Re: The Matrix Room - OOC

In reply to UV (msg # 275):

Not matching, exceeding...for example, being 'in the neighborhood' would require a D8 effect die in order to arrive on the current active action scene without delay (representing overcoming distance). Succeeding the roll but failing to generate a D8 effect die will incur a one full action round delay before posting may occur. Failing the roll require the player to wait two full action rounds before then can post their entry. However, it does provide the means to post a truly spectacular entrance! :)

Example of entry into current existing Action Scene...

As the mob of Skull gang members riot, their cacaphony and small arms fire is slowly drowned out by what sounds like the roaring of a small block v8. All of a sudden, a monstrous chopper with an astoundingly huge rider screeches around the nearest street intersection and slides his way to a halt, plowing into the Skull mob in the process, before the rider thrusts the kickstand down.

"Oi!" Thunder-Puncher growls as he peels off his googles and glares at the Skulls, "Who scratched th' paint?!"

Intent: Streetsweeping with a motorcycle (Cause Physical Stress to 5d6 Skull mob)

Team: D6 (Since the characters and PPD are present, he's trying not to hit them so he's holding back)
Reluctant Hero: D8 (Vehicular assault isn't exaclty 'heroic'...but, well, he's a reluctant hero)
Superhuman Strength: D10 (Gotta be strong in order to pull off a move like this)
Vehicle Expert: D8 (...and being a good rider helps pull it off with style, also...motorcycle/battering-ram)
Industrial Grade Motorcycle (Vehicle Resource): D6 (Mah bike! Hopefully a scratched paint job is the only thing that happens)

Thunder-Puncher rolled on 2d6, 2d8, and d10 with rolls of a 2, 4, 3, 5, and 7

I opt to spend 1 PP for an additional effect die in order to simulate his attempt to cause a sweeping collision putting more than just a few Skull gangmembers at risk. If sucessful, he'll not only take out one mob die (with the d8 effect die) he'll leave another mob die almost entirely stressed out (with the d6 effect die). Failure might just mean he parked his carcass right smack dab in the middle of a relatively unharmed and armed 5d6 Skull mob...like a true genius (not the best way to start the day).

Total: 12 (7+5)
Effect: D8 (D6, -1 PP)
Opps: 0
PPs: 0 (1-1)
This message was last edited by the GM at 18:38, Sat 30 Oct 2021.
Mender Phantasm
GM, 285 posts
Sat 30 Oct 2021
at 22:43
  • msg #278

Re: The Matrix Room - OOC

Oh...and scene's up. Barricade at the Kings Row Sewer Network entrance. CF and Windwalker are already present on scene. Feel free to post at your leisure. UV is 'in the neighborhood', but not actually at the current existing scene. Roulette, let me know where you stand...being a mutant, I can imagine this would be a hoot for you to be involved in. :)

I'm still claiming it's a 'Transition Scene' so far, but it's a powder keg situation ready to blow...don't need special senses to determine that. What would WW and CF like to do, and how do you wish to proceed? Detective Ramirez has already stated her intent - entering the sewers, as there's no current active resistance preventing her from doing so...
This message was last edited by the GM at 22:44, Sat 30 Oct 2021.
UV
player, 54 posts
Sun 31 Oct 2021
at 01:14
  • msg #279

Straight Outta Limbo

I think I did that right?
Mender Phantasm
GM, 287 posts
Mon 1 Nov 2021
at 18:26
  • msg #280

Straight Outta Limbo

In reply to UV (msg # 279):

You did it just right, thanks...ah, and please welcome one of our newest players - Daniel Essex! :D
Crimson Fury
player, 87 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Mon 1 Nov 2021
at 19:57
  • msg #281

Straight Outta Limbo

Welcome new player!
Daniel Essex
player, 1 post
Mon 1 Nov 2021
at 21:24
  • msg #282

Straight Outta Limbo

How's it going everyone?
 My char is a mutant who is somewhat new to the city. And if anyone wants to have a connection of some sort to my char or past for story reasons just toss an idea at me.
Windwalker
player, 143 posts
Peace, Love and Wisdom
These must we walk in.
Mon 1 Nov 2021
at 21:42
  • msg #283

Straight Outta Limbo

Hi and welcome.

Windwalker is newish to the city so I don't think they would have link.

And Crimson Fury just out interest.  Where you Visitor I?  When you first joined.
This message was last edited by the player at 21:46, Mon 01 Nov 2021.
Crimson Fury
player, 89 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-8
Mon 1 Nov 2021
at 22:32
  • msg #284

Straight Outta Limbo

In reply to Windwalker (msg # 283):

I was visitor II.

Daniel, I have just gotten discharged from the army. Making my charcarter in his mid to late 20's. Given your age, I would have to know you before I left for the war overseas. So...I guess I could have known you as a small kid. However, we don't have to force our backgrounds to fit ether and just say we 1st meet in costume.
This message was last edited by the player at 22:35, Mon 01 Nov 2021.
Windwalker
player, 145 posts
Peace, Love and Wisdom
These must we walk in.
Mon 1 Nov 2021
at 23:03
  • msg #285

Straight Outta Limbo

That funny and odd as I was also Visitor II and someone else was as well.

I fear Crimson your really bad roll may have destroyed the seen before the other arrived as my very good roll have been replace with a disastrous one...

Now falls into the hands of the GM and if he will have mercy on us.
On which rolls he will use...


Roulette give us a roll and come joint the party (riots)...


Oh and side note.  Tenging isn't a mutant.
This message was last edited by the player at 23:49, Mon 01 Nov 2021.
Mender Phantasm
GM, 291 posts
Tue 2 Nov 2021
at 01:03
  • msg #286

Straight Outta Limbo

My...that all escalated rather quickly! :)
UV
player, 56 posts
Tue 2 Nov 2021
at 02:08
  • msg #287

Straight Outta Limbo

Here’s to hoping that something goes right for us because the dice roller sure isn’t being the friendliest.
Daniel Essex
player, 2 posts
Tue 2 Nov 2021
at 02:50
  • msg #288

Straight Outta Limbo

In reply to Crimson Fury (msg # 284):

Yeah I had another char idea with a similar background. But ummm yeah this char was originally intended for like a younger X-men styled theme though altered now to fit into this story so I'd say he left Cali around 16 and made his way eastward. So if you want before he was 13 in Cali between 13 and 16 on the streets of Cali, Nevada or one of the boarder states of Mexico.... after 16 somewhere in the east coast as I'm am guessing he might be about 21 now so atleast 5 years might have been before Crimson's enrollment or maybe deployment?
Daniel Essex
player, 3 posts
Tue 2 Nov 2021
at 02:53
  • msg #289

Re: The Matrix Room - OOC

In reply to Roulette (msg # 270):

I was kinda thinking of having my char have studied under Emma Frost when he found his way to the East Coast.... perhaps if you wanted they could have known each other. I left those such ideas outta of my character background as I wasn't so sure what would be cannon in this story.
UV
player, 57 posts
Tue 2 Nov 2021
at 04:43
  • msg #290

Re: The Matrix Room - OOC

Thanks for the clarification, MP. I wasn’t sure if it was an Asset or Complication that would be most appropriate since the subject being affected was both myself and the crowd.
Crimson Fury
player, 90 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-8
Tue 2 Nov 2021
at 07:33
  • msg #291

Straight Outta Limbo

In reply to Daniel Essex (msg # 288):

Thats sounds fine. You would have known Mark before he shipped off then. He was very different than he is now, not just the fact he was a normal human. Most likely you know he was an uber patriot who did not ask the obvious questions. That and he had major issues with his father.
Mender Phantasm
GM, 293 posts
Tue 2 Nov 2021
at 22:00
  • msg #292

Straight Outta Limbo

In reply to Crimson Fury (msg # 291):

Wow, nice roll CF! :D
Crimson Fury
player, 92 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Tue 2 Nov 2021
at 22:54
  • msg #293

Straight Outta Limbo

In reply to Mender Phantasm (msg # 292):

Finally.

:P
Mender Phantasm
GM, 297 posts
Wed 3 Nov 2021
at 00:58
  • msg #294

Straight Outta Limbo

I can imagine this going down as the "Kings Row Flash Riot" where a full-on riot occurred, yet ended as swiftly as it began. UV, Windwalker, and CF are credited with putting a stop to it, but the detail are kinda fuzzy as to how it started and why it stopped. Nearby shops experienced mostly superficial damage, and businesses are expected to recover with only trivial losses. The Skulls, Kings Row's predominant gang, claim responsibility for the incident.
This message was last edited by the GM at 01:23, Wed 03 Nov 2021.
Daniel Essex
player, 4 posts
Wed 3 Nov 2021
at 04:55
  • msg #295

Straight Outta Limbo

Should I just jump in at eh end of the scene? Or would you rather I still travel there?
Windwalker
player, 147 posts
Peace, Love and Wisdom
These must we walk in.
Wed 3 Nov 2021
at 15:19
  • msg #296

Straight Outta Limbo

Waiting for answer from the GM.
Mender Phantasm
GM, 300 posts
Wed 3 Nov 2021
at 18:36
  • msg #297

Straight Outta Limbo

In reply to Windwalker (msg # 296):

Reply sent! :)

In reply to Daniel Essex (msg # 295)

Sure! Go ahead and post your entry at the end of the Kings Row Sewer Entryway thread. Feel free to elaborate how your character responds to the aftermath as he arrives. :)
Windwalker
player, 149 posts
Peace, Love and Wisdom
These must we walk in.
Wed 3 Nov 2021
at 19:08
  • msg #298

Straight Outta Limbo

Sorry Crimson Fury.  Just had ask another question of GM.

If the answer is yes the I can roll a tracking roll.
Mender Phantasm
GM, 302 posts
Wed 3 Nov 2021
at 19:50
  • msg #299

Straight Outta Limbo

In reply to Windwalker (msg # 298):

Ah goody! Yes, you would want to assemble a dice pool with the intent to create an asset (Tracking The Mole, for example). You would roll against the Doom Pool and whatever Distinctions apply that would make your attempt more challenging (like the Maze Of Corridors Scenic Distinction). In order to successfully track The Mole, you will have to create a D12+ Asset. Accomplishing this will get you to the area where you most likely think The Mole would be. Failing to acquire a D12+ Asset means you're on the right trail, but you haven't located him yet. You can make another attempt on your next action, and other players may provide support actions in order to increase the Asset die rating as long as it is feasible for them to do so and narrate how they go about providing such assistance.
Crimson Fury
player, 96 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Wed 3 Nov 2021
at 19:54
  • msg #300

Straight Outta Limbo

In reply to Mender Phantasm (msg # 299):

Would we roll against the doom pool in order to assist WW?
Mender Phantasm
GM, 303 posts
Wed 3 Nov 2021
at 19:57
  • msg #301

Straight Outta Limbo

In reply to Crimson Fury (msg # 300):

Yep! :D
Windwalker
player, 152 posts
Peace, Love and Wisdom
These must we walk in.
Wed 3 Nov 2021
at 22:47
  • msg #302

Straight Outta Limbo

And yes Tengin's last post is meant to me a little unsettling.

Daniel Essex in this game it not unknown for someone post to complete wipe out or change what happening or another person post.  We are all here to tell the story and everybody has place.

The GM really good.  He often watches his ideas and place go up in smoke.  Or have a cute kitten meow at them.
This message was last edited by the player at 22:52, Wed 03 Nov 2021.
Mender Phantasm
GM, 304 posts
Thu 4 Nov 2021
at 00:27
  • msg #303

Straight Outta Limbo

Okay, just to let you know before I post:

I need to roll a reaction against CF's attempt to assuage Windwalker's troubled brow in order to assist in his maintaining a contemplative state.

If CF succeeds, WW can add CF's effect die to his dice pool in order to determine if he succeeds. roll the additional die equivalent to the effect die, and edit your post including the result of that added die. If CF doesn't succeed, WW doesn't get an additional die roll and no editing will need required.

I'll have to wait until the edit (if needed) before posting the reaction to Windwalker's attempt to ascertain the location of The Mole (If WW succeeds and creates a D12+ Asset), or at least have some idea of his general whereabouts (If a D12+ Asset wasn't created). If Windwalker fails, the whereabouts of The Mole escape WW's capacity to grasp (no Asset is created).

Okay, drafting CF's response post...bear with me, gonna take a bit. :)
UV
player, 60 posts
Thu 4 Nov 2021
at 02:26
  • msg #304

Straight Outta Limbo

Yeah. UV has nothing to add. She’s more of a brute force kinda gal.
Daniel Essex
player, 6 posts
Thu 4 Nov 2021
at 03:39
  • msg #305

Straight Outta Limbo

So would it be preferred if Daniel was like a fresh recruit to the Hero Corps? First day on the job situation.... fashionably late
Roulette
player, 5 posts
Bad Grrl gone Good
Thu 4 Nov 2021
at 06:50
  • msg #306

Re: The Matrix Room - OOC

Hi all,  my apologies for being late the the party.

Daniel Essex:
I was kinda thinking of having my char have studied under Emma Frost when he found his way to the East Coast.... perhaps if you wanted they could have known each other. I left those such ideas outta of my character background as I wasn't so sure what would be cannon in this story.

That would be fine with me.   Lets get me started in the game, and we can flesh it out in PM.
Windwalker
player, 153 posts
Peace, Love and Wisdom
These must we walk in.
Thu 4 Nov 2021
at 11:03
  • msg #307

Re: The Matrix Room - OOC

Windwalker walks slowly up to Roulette and Daniel Essex bow politely and offers party snacks to them.

Welcome.
Mender Phantasm
GM, 307 posts
Thu 4 Nov 2021
at 20:37
  • msg #308

Re: The Matrix Room - OOC

What a staggeringly bad roll...
Windwalker
player, 157 posts
Peace, Love and Wisdom
These must we walk in.
Thu 4 Nov 2021
at 20:48
  • msg #309

Re: The Matrix Room - OOC

No a 1 would have been that.  I already had a 6 and 7 so I was going to have to roll high to increase my roll.
Mender Phantasm
GM, 309 posts
Thu 4 Nov 2021
at 21:36
  • msg #310

Re: The Matrix Room - OOC

In reply to Windwalker (msg # 309):

No, I was talking about the reaction roll. :p
Mender Phantasm
GM, 310 posts
Thu 4 Nov 2021
at 21:42
  • msg #311

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 310):

Well buggers, that was kind of a scene killer. A D12+ Asset pretty much allows anyone who's capable of using said Asset to essentially leave the scene. This also requires me to drum up another scene: Abandoned Sewer Network Entryway, Paragon Sewer Network. Bear with me, scene coming up shortly.
Windwalker
player, 158 posts
Peace, Love and Wisdom
These must we walk in.
Fri 5 Nov 2021
at 01:50
  • msg #312

Re: The Matrix Room - OOC

Well sometimes you just cannot trust the dice roller.  It even hates the GM sometimes.

Can I :-

1 exp When you resolve situation without using physical violence.
Also gain the 2 OPP?

If we are moving to a new scene can I convert my extra PP into exp.

Or is their anything else we can gain for winning the poker game with a pair of kings.  When the GM thinks he got a straight. lay down his hand to realize it 8,7,6, 3,2 and he has nothing in his hand (he he).

Seems even me as player should never underestimate the wisdom and strength of that old monk.

Maybe even give the others 1 exp or more as they learn how to cope with the true damage of being a Hero in this world.  Windwalker is after all a team player :)
Make up for the fact they never got to do anything or earn any PP.

Sorry about that :|
This message was last edited by the player at 01:55, Fri 05 Nov 2021.
Daniel Essex
player, 8 posts
Fri 5 Nov 2021
at 03:48
  • msg #313

Re: The Matrix Room - OOC

I didn't put it correctly, my fault. The question I asked about my char being part of the hero corps was kinda open for ideas. As now that he has two people to connect his history too Daniel might have joined the hero Corp because of one or both of them or he might be here now because he was asked to come check it out.... or was just curious about the idea of mutants working for a state or government that didn't involve black ops and secret science experiments.
This or whatever makes it easier for the Watcher
Mender Phantasm
GM, 311 posts
Fri 5 Nov 2021
at 20:29
  • msg #314

Re: The Matrix Room - OOC

Well, mutants are given a little more credibility and leeway in Paragon City than other parts of the world. Anti-Mutant sentiments are still present...but Paragon City must seem to be a bastion of equality compared to others. There are mutants working with and are a part of a few of Paragon City's administration and government agencies (like GIFT and Hero Corps).

The mood has been changing as of late, Anti-Mutant sentiments have been on the rise...and during one particular heinous act, a mutant was found being directly involved with 'human trafficking', an event that eventually ended up being labelled as 'involuntary manslaughter' due to the discovery of a series of dead children found locked up in shipping containers in an underground warehouse in Kings Row. The Mole, the mutant accused of being responsible for said atrocities, was found guilty and sentenced to life in prison at 'The Zig' with no possibility for parole.

The current Senator of Rhode Island is using the incident to fuel the rise of Anti-Mutant angst, and is rumored to be pushing legislature to formally adopt a bill called the MVA...

...The Mutant Vaccination Act.
Mender Phantasm
GM, 312 posts
Fri 5 Nov 2021
at 21:03
  • msg #315

Re: The Matrix Room - OOC

Regarding opportuniites rolled by the Watcher...

If a 1 comes up on any of the Watcher’s dice, you can spend 1 PP to activate the opportunity.

You can give yourself either a d8 push die for your dice pool or a stunt at d10. In other words, spending the PP when the Watcher rolls a 1 lets you create either the push d6 or the stunt d8 for your next roll and then immediately step it up by one. You can either use this on a reaction (if the Watcher gave you the opportunities on an action) or save it for your next action. If you’re saving it, write a note as a reminder.

You may use this to step up an asset you’ve just created with an effect die, or to create a resource during an Action Scene.

Instead of creating a die, you can use the activated opportunity as a trigger for some SFX or Limits.

Windwalker only has 1 PP thus far, and the Asset created is already D12+, so stepping up the Asset wouldn't be needed. Since we'll be heading into the next scene...saving the die for WW's next action roll would be viable...

...but he could create a D8 resource based off his Crime Master specialty and call it 'Prospective Evidence The Mole Was Framed' which could potentially reopen The Mole's case for further investigation. How Windwalker would use that resource would be up to him.
Mender Phantasm
GM, 313 posts
Fri 5 Nov 2021
at 23:39
  • msg #316

Re: The Matrix Room - OOC

Eh, a Watcher's life is never easy...but that's why we do it. :) Bear with me, I got about three or so different thread possibilities going at once...I'll try and have this all tidied up tonight (or at the very latest, tomorrow morning).
Crimson Fury
player, 100 posts
Reeeeeal pissed off...
P-0, E-d8, M-0, PP-8
Sat 6 Nov 2021
at 01:02
  • msg #317

Re: The Matrix Room - OOC

In reply to Mender Phantasm (msg # 315):

How do we do resources again? I have some good skills.
Mender Phantasm
GM, 314 posts
Sat 6 Nov 2021
at 18:08
  • msg #318

Re: The Matrix Room - OOC

A resource is a special kind of stunt linked to one of your Specialties and created by spending a PP during a Transition Scene, much as you would create a stunt die for a Specialty in an Action Scene. The difference is that a resource starts out as a d6 (for Expert Specialties) or d8 (for Master Specialties) and it lasts until the end of the next Action Scene. Resources represent people you may know through your circle of contacts, information provided by your connections, or locations you can make use of as a result of your background in the Specialty.

If you activate an opportunity with a PP, you can create a resource during an Action Scene that lasts until the end of the Scene you created it in. Otherwise, resources must already exist for you to add them into a die pool during an Action Scene.

Crime resources (for example) include snitches, ex-cons, contacts in the police force or criminal organizations, safecracking gear, or in Windwalker's case - criminal case files.

Resources generally represent anything outside of the character that the character can use to help them regarding a specific task which has a direct affiliation with the Specialty they use to create said resource. A Combat resource could represent a military contact, or information regarding a particular historic war. A Combat resource could represent a makeshift but sturdy club that the character could use during a particularly heated conflict. Be default, resources don't linger...contacts have lives too, and information can change so the resource doesn't last forever.

If the player find themselves constantly relying on a particular resource (like the aforementioned 'makeshift club'), the could always opt to spend XP and add a trait (D6 Club, for example) to their character datafile representing that they always seem to have a club handy, and no longer need to wait for a Transition Scene or an opportunity rolled by the Watcher in order to acquire it.
Mender Phantasm
GM, 320 posts
Sat 6 Nov 2021
at 19:26
  • msg #319

Re: The Matrix Room - OOC

Oof...okay, that took a bit of work. Scenes are posted - let me know what you guys think! Roulette & Daniel...you can proceed into the sewers if you wish, the PPD officers will be more than willing to give directions though you'll have to make a roll to determine if your arrival is delayed. If you are unfamiliar with how this is done, let me know.

Come to think of it, naaah...Daneil and Roulette arrive at the scene of the Abandoned Sewer Entryway and may go ahead and post if they wish, though only after CF, WW and the Outcasts act representing their delay upon arrival.
This message was last edited by the GM at 23:12, Sat 06 Nov 2021.
UV
player, 62 posts
Sun 7 Nov 2021
at 13:25
  • msg #320

Straight Outta Limbo

I just realized that I accidentally rolled an extra D8 for my roll. I had two 7s, so would you like me to reroll those or just discard one of the 7s?
Mender Phantasm
GM, 322 posts
Mon 8 Nov 2021
at 02:05
  • msg #321

Straight Outta Limbo

IF your total isn't effected, go ahead and pitch one of the 7's...needless to say, it probably won't make too much of a difference...nearly one-shotted him. :O
Mender Phantasm
GM, 323 posts
Mon 8 Nov 2021
at 02:33
  • msg #322

Straight Outta Limbo

CF, WW, you're reaction posts are coming shortly.
UV
player, 63 posts
Mon 8 Nov 2021
at 11:28
  • msg #323

Straight Outta Limbo

I am currently going through extreme emotional trauma and will be unavailable for the foreseeable future.
Crimson Fury
player, 103 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Mon 8 Nov 2021
at 11:51
  • msg #324

Straight Outta Limbo

In reply to UV (msg # 323):

Real life comes 1st. When you are ok, we will be here.
Mender Phantasm
GM, 325 posts
Mon 8 Nov 2021
at 20:20
  • msg #325

Straight Outta Limbo

In reply to UV (msg # 323):

No worries, UV...take care of yourself, hope things get better. For the time being, If need be, I'll take over player agency should the need arise.
Windwalker
player, 162 posts
Peace, Love and Wisdom
These must we walk in.
Mon 8 Nov 2021
at 20:24
  • msg #326

Straight Outta Limbo

Take care UV.
Mender Phantasm
GM, 327 posts
Mon 8 Nov 2021
at 21:19
  • msg #327

Straight Outta Limbo

Alright, so far the only ones who have yet to act are the three other members of the Outcasts, but I'm pending their post until I find out how soon Roulette and Daniel arrive on the scene. If they arrive right away, I'll hand it off to them for the next action post as they arrive on scene where the PPD are engaged in a skirmish with a mutant gang of Outcasts. Very interested to see how they react to such a situation. For those who don't know, and if anyone spends any length of time in Paragon City, they know of the Outcasts - a band of mutant supremacists who think they're above the law simply due to genetic superiority alone...kind of like the Morlocks on Earth-616, but with a hyper-aggressive paramilitary streak. The most common crime they get accused of (other than mugging & vandalism) is the sell of illegal firearms (because otherwise, fighting 'plain genes' just wouldn't be sporting).

Bear with me...*plays Jeopardy soundtrack*
Roulette
player, 9 posts
Bad Grrl gone Good
Mon 8 Nov 2021
at 21:37
  • msg #328

Re: Straight Outta Limbo

UV:
I am currently going through extreme emotional trauma and will be unavailable for the foreseeable future.

Oh you sound like you are in a bad place, Uvie.
Take care of you ... and yours ... and find a way to toss that ring of despair into that volcano.
Mender Phantasm
GM, 329 posts
Mon 8 Nov 2021
at 23:26
  • msg #329

Re: Straight Outta Limbo

...and Roulette and Daniel arrive on scene at the Abandoned Sewer Entryway and may post their action.
Roulette
player, 11 posts
Bad Grrl gone Good
Tue 9 Nov 2021
at 00:04
  • msg #330

Re: Straight Outta Limbo

Thank you.


Daniel and I have discussed shared history.
And come to the conclusion, if it is alright with all of you, that  Daniel was invited join Hero Squad  (does that include CF and WW?)
... and Daniel then brought Roulette into the fold.

Therefore, they are both  Hero Squad  ... and as such,   do we all (at least) know each other?
Windwalker
player, 163 posts
Peace, Love and Wisdom
These must we walk in.
Tue 9 Nov 2021
at 00:48
  • msg #331

Re: Straight Outta Limbo

Well technically Windwalker is not a member of the Hero Squad.
He just this old Chinese guy that keeps appear at the wrong place and the wrong time to help out.
Then gets invited to the next event as he was useful in the last.  Also a few important people owe him their lives.

He is not a registered mutant because he is not a mutant.
He is a trained human with few unwanted tech gadgets stuck in his spine.
He no Mutant bunny.....
Mender Phantasm
GM, 331 posts
Tue 9 Nov 2021
at 02:00
  • msg #332

Re: Straight Outta Limbo

In reply to Roulette (msg # 330):

That was just a lucky roll, let's just say the overwhelming pressure of what's currently going on was enough to disrupt Roulette's concentration. She was rolling against a 2D12 Doom Pool.

If you're affiliated with Hero Corps, then you're generally aware of other members. Perhaps it's the communicator they issue, kind of like a cop's badge.
This message was last edited by the GM at 02:03, Tue 09 Nov 2021.
Roulette
player, 12 posts
Bad Grrl gone Good
Tue 9 Nov 2021
at 02:15
  • msg #333

Re: Straight Outta Limbo

It’s all good; that’s how dice rolling happens.
Daniel Essex
player, 14 posts
Tue 9 Nov 2021
at 22:35
  • msg #334

Re: Straight Outta Limbo

picked shocker as the next in the order
Daniel Essex
player, 15 posts
Thu 11 Nov 2021
at 21:15
  • msg #335

Re: Straight Outta Limbo

So who is everyone doing? Heard anything new about that new Marvel TTRPG supposed to be coming out next year?
Mender Phantasm
GM, 333 posts
Thu 11 Nov 2021
at 21:17
  • msg #336

Re: Straight Outta Limbo

In reply to Daniel Essex (msg # 335):

No I haven't, do tell.
Daniel Essex
player, 16 posts
Thu 11 Nov 2021
at 21:21
  • msg #337

Re: Straight Outta Limbo

Any info I found was from July of this year..... doesn't really tell much except the stats are going to spell out M.A.R.V.E.L. and the dice system is called 616.... no info on that at all. Supposedly this one is going to start off with a complete character generation system not based on random rolls. The "core book" is available to pre-purchase on amazon now when it delivers sometime in March. Marvel Multiverse.
Mender Phantasm
GM, 335 posts
Fri 12 Nov 2021
at 21:52
  • msg #338

Re: Straight Outta Limbo

Not trying to pick on you, CF...the Outcasts are simply following the directions that the Brick gave them.
Crimson Fury
player, 107 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Fri 12 Nov 2021
at 21:56
  • msg #339

Re: Straight Outta Limbo

In reply to Mender Phantasm (msg # 338):

This is because they dont like the color red, isn't it?

:P
Mender Phantasm
GM, 336 posts
Fri 12 Nov 2021
at 22:14
  • msg #340

Re: Straight Outta Limbo

In reply to Crimson Fury (msg # 339):

They've got bad memories of being haunted by the Kool-Aid Man... ^_^
Windwalker
player, 164 posts
Peace, Love and Wisdom
These must we walk in.
Fri 12 Nov 2021
at 22:19
  • msg #341

Re: Straight Outta Limbo

Two questions.
One what are the three types of damage.
Second can you role more than one SPECIALTIES in a role set if you can justified it (got feeling answer no but I ask anyway).
Crimson Fury
player, 108 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Fri 12 Nov 2021
at 22:25
  • msg #342

Re: Straight Outta Limbo

In reply to Mender Phantasm (msg # 340):

OH YEA...er, I mean OH NO!
Mender Phantasm
GM, 337 posts
Fri 12 Nov 2021
at 22:51
  • msg #343

Re: Straight Outta Limbo

In reply to Windwalker (msg # 341):

The three types of stress are Physical, Mental and Emotional.

You can use as many traits/specialties you like as long as you can afford the PP expenditure for including more than one in a given dice pool. Some SFX's allow for additional submissions without PP expenditure at a lower value in most cases (like the Multipower SFX). As always, narrative takes precedence.
Windwalker
player, 166 posts
Peace, Love and Wisdom
These must we walk in.
Fri 12 Nov 2021
at 23:55
  • msg #344

Re: Straight Outta Limbo

I am a little confused.  I missing something.  I gone through the SFX listed on this site.
None of them refer to SPECIALTIES only power sets.

The reason I am asking is because Windwalker has 6 specialties and I trying to see if I can use them more effectively than I am doing now.

As always.  Thanks for your help and guidance.

Cannot believe I got away with that roll.
This message was last edited by the player at 00:02, Sat 13 Nov 2021.
Mender Phantasm
GM, 339 posts
Sat 13 Nov 2021
at 00:21
  • msg #345

Re: Straight Outta Limbo

In reply to Windwalker (msg # 344):

When forming a Dice Pool, you can pick:
One Affiliation (# of active players determines type: solo/duo/team)
One Distinction (your own personal distinction or a scenic distinction)
One Trait from each powerset
One Specialty

Other factors may apply which will increase the player's dice pool such as Stress/Complications of the target, Assets/Resources player has available, and whatever SFX apply. Under the General Rules and Datafile Generator message thread is an example of how to form a dice pool and what it takes to create it.

Even though you can only choose one from each category in order to form your dice pool, a player may opt to spend a PP in order to add an additional die to their dice pool as long as they narratively describe how it applies.

Specialties are a unique trait which a player may opt to break down into smaller die in order to create a larger spread of options...hence the signifier (D8/2D6 or D10/2D8/3D6). At risk of not attaining a higher total, the additional dice can be used to increase the total, or leave available for additional effect die (an additional effect die or an additional die towards the total costs 1 PP each respectively).
This message was last edited by the GM at 00:22, Sat 13 Nov 2021.
Mender Phantasm
GM, 340 posts
Sat 13 Nov 2021
at 00:26
  • msg #346

Re: Straight Outta Limbo

In reply to Mender Phantasm (msg # 345):

By the way, who would you like to see go next, WW?
Windwalker
player, 167 posts
Peace, Love and Wisdom
These must we walk in.
Sat 13 Nov 2021
at 00:31
  • msg #347

Re: Straight Outta Limbo

Windwalker:
Claim 1 exp for a very silly joke in middle of combat ??? (he he).  Seem like I got my one big roll to find everybody and that it for me.  Pass over to Roulette (good luck).

That helpful.  The problem for Windwalker was he ended up with one power set and 6 specializations.
So the only way get 2 in any roll is to use a PP.
Mender Phantasm
GM, 341 posts
Sat 13 Nov 2021
at 00:40
  • msg #348

Re: Straight Outta Limbo

In reply to Windwalker (msg # 347):

Correct, as trying to use more than one Specialty at the same time would require a bit of effort on the character's behalf regardless of how skilled they may be. Engaging in combat is one thing, engaging in combat while trying to convince the opposition to surrender is vastly different. Doing both convincingly and effectively would require a bit of extra effort.
Crimson Fury
player, 109 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Sat 13 Nov 2021
at 03:11
  • msg #349

Re: Straight Outta Limbo

Given how this is play by post, we should post in the order we can, rather than waiting for someone to call it.
Mender Phantasm
GM, 342 posts
Sat 13 Nov 2021
at 04:25
  • msg #350

Re: Straight Outta Limbo

In reply to Crimson Fury (msg # 349):

True, another person queried about how turn progression flowed...I did mention the option to post 'Next: Open' leaving it open to the group in general to decide who wants to go next, or go ahead and post if you have not posted yet. If it's 'open', I'll refrain from posting until all players have had the opportunity to post...however, if I'm picked to go next...I'm fine with that... :)
UV
player, 65 posts
Sat 13 Nov 2021
at 17:14
  • msg #351

Straight Outta Limbo

I wanted to let everyone know that I will be lurking but it will likely be a couple weeks before I am ready to post again.
Roulette
player, 13 posts
Bad Grrl gone Good
Sun 14 Nov 2021
at 10:28
  • msg #352

Straight Outta Limbo

I’ll post tomorrow (within 24hrs).
If anyone else posts before me, I’m fine without that.
Windwalker
player, 168 posts
Peace, Love and Wisdom
These must we walk in.
Sun 14 Nov 2021
at 10:59
  • msg #353

Straight Outta Limbo

I think when you have 2-3 players you can get away with playing in order as CF and me have done.
However when you add that 4th player it somehow seems to increase the posting time by double.

I can work with either anyway.
Crimson Fury
player, 110 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Sun 14 Nov 2021
at 15:00
  • msg #354

Straight Outta Limbo

In reply to Roulette (msg # 352):

Sounds good! I try not to over post due to my more flexible schedule.
Daniel Essex
player, 18 posts
Mon 15 Nov 2021
at 03:50
  • msg #355

Straight Outta Limbo

Yeah I was never good at posting orders unless it's combat. So if at anytime somebody would rather have me post than wait just tell me to post something. I just don't wanna be the person jumping ahead of people or over posting because I'm always replying to something

Also, to Roulette, I don't know if I put that in my last post but it was my intention to give you an advantage of choice on if you wanted a direct or sneaky approach. I had originally had the idea in my head to have Daniel and her have a quick talk about a battle plan en route for when they arrived.
This message was last edited by the player at 03:55, Mon 15 Nov 2021.
Mender Phantasm
GM, 344 posts
Mon 15 Nov 2021
at 23:20
  • msg #356

Straight Outta Limbo

Okay, that was the first action round, Roulette you can decide who starts the next action round (...you could always pick the Outcasts to go first... ^_^ )
Roulette
player, 15 posts
Bad Grrl gone Good
Mon 15 Nov 2021
at 23:20
  • msg #357

Straight Outta Limbo

I did such, in my post.
Mender Phantasm
GM, 345 posts
Tue 16 Nov 2021
at 18:09
  • msg #358

Straight Outta Limbo

Whoops! Watcher be slackin'! Okay, villain post coming up...*plays Jeopardy theme song*
Mender Phantasm
GM, 347 posts
Thu 18 Nov 2021
at 18:34
  • msg #359

Straight Outta Limbo

Rolled too many D6's...knocked the last D6 rolled off the allotment to be fair.
Crimson Fury
player, 111 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Thu 18 Nov 2021
at 19:34
  • msg #360

Straight Outta Limbo

In reply to Mender Phantasm (msg # 359):

I would point out that both the detective has a protection asset(d12) as does the active cop squad (d10).

If they dont make rolls, then a die attack that does not equal those protection from an NPC source should just bounce off harmlessly. Or just damage the asset, not them.
This message was last edited by the player at 19:48, Thu 18 Nov 2021.
Windwalker
player, 169 posts
Peace, Love and Wisdom
These must we walk in.
Thu 18 Nov 2021
at 20:09
  • msg #361

Straight Outta Limbo

We need to roll defense right.

Also (SFX) Counterattack: On physical stress attacks.
Does my counterattack have to be physical can I do emotional back at him if make sense?
Crimson Fury
player, 113 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Thu 18 Nov 2021
at 20:32
  • msg #362

Straight Outta Limbo

In reply to Windwalker (msg # 361):

Pretty sure you can choose to do any sort of stress as long as you can justify it in narrative.

Also WW has a d12 protective asset Mark created for him.

I also updated my reaction post. I need to see results and know what is Mender's ruling on the protective assets I gave to the cops. Then I can post my action.
Mender Phantasm
GM, 348 posts
Fri 19 Nov 2021
at 00:43
  • msg #363

Straight Outta Limbo

I've been kicking around that issue all morning - how do npc's resolve assets when they don't roll against the Doom Pool or against other npc's (because that's a lot of rolling). The game rules state that the Watcher just assigns a trait (or effect die) and apply it directly to the target in question.

One method is done via Colossus who, for a PP, can redirect Physical Stress to himself originally targeted at a nearby ally or target. It's an SFX called 'Take the Hit'.

Another is via the Invulnerability SFX where Physical Stress can be ignored. It's normally used on conjunction with a Durability trait to represent truly impervious fields for a PP.

Other unique SFX's allow for the redirection of Physical Stress if Asset is targeted. This would be an ideal way to make some sort of Asset that will never drop...until you do.

How's this for a loose patch - CF can say the fields will interfere for the NPCS (Det. Martinez, Squad), but they will lose the benefit of the fields despite being made lasting. WW, since he is a player character, he can keep the Asset and roll it as much as he likes because PC's are important characters and the spotlight's supposed to be on them.

What do you guys think?
Crimson Fury
player, 114 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Fri 19 Nov 2021
at 03:01
  • msg #364

Straight Outta Limbo

In reply to Mender Phantasm (msg # 363):

Cant the fields just take damage for the NPCs? The detective as a d12, the cops have a d10. They both took a d6, which reduces the assets -1 die type each.

Besides, I have an sfx which allows me to transfer damage from my assets to myself, and reduce that damage by 1 die type.

Given how both damages where d6, could I spend 2 pp to reduce them to d4s?
Daniel Essex
player, 20 posts
Fri 19 Nov 2021
at 05:37
  • msg #365

Straight Outta Limbo

Not sure but umm I have the area effect/attack SFX, the mulitpower, and reactive. Could I have used my shield to protect everyone and would that be area or reactive?
Could I also have used the multipower to throw up a shield and use TK to put debris as a buffer shield?
Do all SFXs use PP or just the ones that say spend a PP
Crimson Fury
player, 115 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Fri 19 Nov 2021
at 13:07
  • msg #366

Straight Outta Limbo

In reply to Daniel Essex (msg # 365):

To shield everyone, you would use your area effect. Getting+d6 per additional person to your die pool. That's your area effect.

The reactive let's you add 1d of your pool to other people's rolls, but of they take stress you also take it.

The multi power allows you to lower the die type but roll extra die. Example-d10 becomes 2d8, and a 2d8 becomes 3d6.

Sfx only cost pp when it says so.

quote:
00:29, Today: Daniel Essex rolled 1,7,6,8 using d10,d10,d8,d8 with rolls of 1,7,6,8
Uh 13 for the total and I'll use the D8 for effect


In this example of what you rolled, given the foes got a 16 your defense would fail. If you spent a pp, you could add the 7, 6, and 8 together and get a 21, beating the attack and taking nothing. The effect die would default to a d4 because you cannot use the 1 at all, but it would not matter anyways.
Mender Phantasm
GM, 349 posts
Fri 19 Nov 2021
at 19:28
  • msg #367

Straight Outta Limbo

In reply to Crimson Fury (msg # 364):

That's what I was looking for! I remember Invisible Woman had a similar SFX. Alright, you can negate the stress they take by taking it yourself...but do know that even if you step it down to D4, you suffer another D4 which will bump it up to D6 Emotional Stress as the strain of keeping Detective Martinez and the Squad alive from this rather brutal display of pyrotechnics.

I was thinking that since I couldn't roll for NPC's vs Villains, I -COULD- spend 2 DD (just like if they were PP) and convert the damage from Physical to Emotional representing 'Shell Shock' as the fields protected them...but they weren't going to forget the 'Frostfire Birdie' anytime soon. However, I will insist with going with the former solution you proposed - using your SFX to redirect Stress to yourself.

The fields, regardless how strong, aren't entirely impervious (otherwise, how would everyone breath?). Likewise, being caught in the blast isn't being hit by one trivial sliver, it's being hit by a barrage of them - the difference is like being hit with a BB gun and buckshot from a shotgun. There's also the concussive blast and blistering heat to contend with, about the only way CF can prevent them for being harmed is if he fortifies the fields with all his might, pushing himself to the limit causing himself harm in the process.

Daniel, getting to your questions - one moment. Nevermind, CF answered for me...woot!
This message was last edited by the GM at 19:36, Fri 19 Nov 2021.
Mender Phantasm
GM, 350 posts
Fri 19 Nov 2021
at 19:47
  • msg #368

Straight Outta Limbo

As for why can't the fields just soak the damage? The fields have to be accounted for in a dice pool...no dice pool - no representation of asset. This is where the narrative is essential and how vital some SFX abilities can be. Since CF's assets were described as fields surrounding his targets, in order for the target to suffer any Physical Stress - the fields would have to be penetrated. This is what would have occurred unless the person who created the fields had some means to keep the fields up despite the pounding. That's where redirected Physical Stress to Assets comes into play...even though the npc's don't roll against villains or the doom pool, the narrative still comes first, so in order to cause the targets Physical Stress...I have to literally chisel CF's PP's down to nothing, or cause him overwhelming Emotional Stress as he tries to soak the damage.
Mender Phantasm
GM, 351 posts
Fri 19 Nov 2021
at 19:51
  • msg #369

Straight Outta Limbo

I'll need Daniel to reroll his affiliation die (fortunately, it was the D10 that rolled a one, you can go ahead and discard it). Roll your team affiliation and adjust you post regarding the result and any other changes you'd like to make (like spending a PP in order to add a die to your total...)
Crimson Fury
player, 116 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-6
Fri 19 Nov 2021
at 20:13
  • msg #370

Straight Outta Limbo

In reply to Mender Phantasm (msg # 367):

Why did I give the detective and the patrol unit a d12 and a d10 if they can never be shielded?

I gotta say, it's a little annoying that they have that level of protection and its worthless.

What if I made a wall that just cut the cops out of the combat totally? Not this combat of course. It would sorta be like I am doing a condition, except on the civilians. If I get them to a d12, they are 'taken out of the fight', but not harmed.

In any case I will spend the 2 extra pp and reduce the incoming stress on the cops and take it myself as emotional stress of a d6.
This message was last edited by the player at 20:39, Fri 19 Nov 2021.
Crimson Fury
player, 117 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-4
Fri 19 Nov 2021
at 21:43
  • msg #371

Straight Outta Limbo

Sorry for the double post, but I need to know the effect of my reaction before I post my action. I also altered my above post.
This message was last edited by the player at 21:43, Fri 19 Nov 2021.
Daniel Essex
player, 22 posts
Fri 19 Nov 2021
at 21:59
  • msg #372

Straight Outta Limbo

In reply to Crimson Fury (msg # 366):

Thanks I wasn't too sure on SFX even when I had the book the rules for that weren't that clear and I watched a game on YT for a dozen+ sessions but they did a lot of homebrew rules.... now that I think about it I probably should have tried to shield everyone....I'm not selfish Daniel is!!
Crimson Fury
player, 118 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-4
Fri 19 Nov 2021
at 22:02
  • msg #373

Straight Outta Limbo

In reply to Daniel Essex (msg # 372):

If you did, the odds of you rolling 1's goes up. Then out GM buys them and adds to the doom pool, which makes things worse.

So it's not selfish to roll a small pool.
Daniel Essex
player, 23 posts
Fri 19 Nov 2021
at 22:03
  • msg #374

Straight Outta Limbo

In reply to Crimson Fury (msg # 373):

oh yeah.... was that opp you bought the Watchers 1's, like how watcher can buy yours?
Crimson Fury
player, 119 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-4
Fri 19 Nov 2021
at 22:40
  • msg #375

Straight Outta Limbo

In reply to Daniel Essex (msg # 374):

Yes, although I only bought 1 so WW can get the other with his counterattack.
Windwalker
player, 171 posts
Peace, Love and Wisdom
These must we walk in.
Sat 20 Nov 2021
at 00:45
  • msg #376

Straight Outta Limbo

Daniel Essex:
Daniel quickly shifted focus throwing up a shield using his telekinetic abilities to create a wall in front of himself. As he laughed at the reckless tactics they used. "Is that seriously how you losers wanna play this?"

Aff:  D10
Dis: Did what I had too D8
Trait: Telekinetic shield D10
Spec: Menace D8

00:29, Today: Daniel Essex rolled 1,7,6,8 using d10,d10,d8,d8 with rolls of 1,7,6,8
Uh 13 for the total and I'll use the D8 for effect


May I success:-
OOC:
Daneil defends himself with telekinetic shield.

OOC:
D10  Affiliations: Solo
D8  Dis: Did what I had too
D10  Trait: Telekinetic shield
D8 Spec: Menace.



00:29, Today: Daniel Essex rolled 1,7,6,8 using d10,d10,d8,d8 with rolls of 1,7,[6],8

Results:15  Effect: d8 Opp:1

If you quote this and dump it at bottom of your character sheet then you have template to use each time.
That what I do.
Crimson Fury
player, 120 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-4
Sat 20 Nov 2021
at 01:01
  • msg #377

Straight Outta Limbo

In reply to Windwalker (msg # 376):

WW, When you do a counter attack, you use your reaction number and effect die, not a separate roll. So if you beat the attack and did not take any damage, you can use that same number to hurt the attacker.
Windwalker
player, 172 posts
Peace, Love and Wisdom
These must we walk in.
Sat 20 Nov 2021
at 01:09
  • msg #378

Straight Outta Limbo

I thought I had to roll again for some reason.
Still remembering how to use the system.

That being said.  Is there a cheep coppy of the rules I can get as pdf.
May help me.
Mender Phantasm
GM, 352 posts
Sat 20 Nov 2021
at 01:42
  • msg #379

Straight Outta Limbo

I can see where it can get irritating because if Durability or Assets are considered a factor, then why not Enhanced Speed or Reflexes? Will their trait die drop if they are hit with Physical Stress, like an Asset? As to why buff the Detective so high?...I thought you liked her. :( The NPC's will need some form of Asset in order for you to intervene with their reaction post preventing them from experiencing Physical Stress. I think that's the real deciding factor as to why they opted to have things run that way...no one can actually impose upon another's reaction roll unless they have some SFX which allows them to engage in such activity outside their own action/reaction posts. Think of using abilities that require PP or circumstantial incidences to occur as an additional action on top of the action you already taken. Like Windwalker's counterstrike - he's engaging in an action outside his action post, therefore an additional amount of effort (PP/DD) are required to do so.

Thinking about that D12 bubble concept, you could do that...and since it's an Asset, it doesn't confer a negative complication. The Squad and Detective could still take an action, even move out of the field...you'd have to inflict a Complication on them in order to make the field work both ways. You would only need to assert a D10 Complication on both of them in order to Complicate them out of scene, they won't be able to act...but they won't be out of scene entirely - they just won't be able to interact with it. They could still be shot at... :/

...as for the Torch?...pffft, D10 Emotional Stress would've taken him out, being only a D8 Specialty character. D12 means he just freaking books it. I'll have a post up regarding that soon describing the reaction.
This message was last edited by the GM at 02:10, Sat 20 Nov 2021.
Windwalker
player, 173 posts
Peace, Love and Wisdom
These must we walk in.
Sat 20 Nov 2021
at 02:25
  • msg #380

Straight Outta Limbo

So my D8 took him to the edge and CF did not just push him over but fling him server mile up in the air and of the cliff at the same time.

So I dump the metal glitter onto The Shocker if that ok.
Crimson Fury
player, 121 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-4
Sat 20 Nov 2021
at 02:39
  • msg #381

Straight Outta Limbo

In reply to Mender Phantasm (msg # 379):

I do like the detective. However, a d6 asset would be the same for her via game mechanics as a d12. That d12 could have gone to a PC who could actually benefit from it. Like our new players, or even myself.

As for bubble, what I could do next combat is because they cannot use assets, I could just inflict a complication on them to remove them from combat altogether. Granted they might be mad at me afterwards , but I would rather them be mad then dead.
This message was last edited by the player at 02:39, Sat 20 Nov 2021.
Windwalker
player, 174 posts
Peace, Love and Wisdom
These must we walk in.
Sat 20 Nov 2021
at 02:42
  • msg #382

Straight Outta Limbo

Crimson Fury.  Don't you dare!  Windwalker need the nice squishy NPC to heal.

It's his calling in life....
This message was last edited by the player at 02:44, Sat 20 Nov 2021.
Crimson Fury
player, 122 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-4
Sat 20 Nov 2021
at 03:21
  • msg #383

Straight Outta Limbo

In reply to Windwalker (msg # 382):

Dont we have PCs you can heal, rather than risking my gal pal detective so you can score some easy xp?

:P
Windwalker
player, 175 posts
Peace, Love and Wisdom
These must we walk in.
Sat 20 Nov 2021
at 06:58
  • msg #384

Straight Outta Limbo

You should know better than anybody else.  We all need a little healing now and again...

:)

Although if she your girlfriend Windwalker would totally respect that....
This message was last edited by the player at 10:47, Sat 20 Nov 2021.
Mender Phantasm
GM, 354 posts
Sun 21 Nov 2021
at 19:06
  • msg #385

Straight Outta Limbo

There is an entire squad that could use some attention, but that will have to wait until they can be reached...as of this moment, the Outcasts are in the way (well, three of them at least).

To my knowledge, counterattacks can only be used against the target causing the trigger to occur. It'd be nice to be able to use counterattack anyone, but would be a seriously upgraded version of the counterattack SFX.

Ex: Martial Redirection: On a successful reaction roll against a Physical Stress Attack, use your effect die to cause Physical Stress to your attacker at no cost, or use your effect die at -1 step to cause Physical Stress against a nearby target. Pay 1 PP to do so if your reaction roll fails.

This SFX would represent someone whose spent so much time learning how to counter that it doesn't matter what physical attack is used against him...he's going to be able to counter it. He can even force the attacker to strike a nearby ally, albeit not as powerfully as against the attacker...but the ally will most assuredly be surprised!

Oh...and the Torch could use some assistance, meds, therapy, a change of underwear...
This message was last edited by the GM at 19:14, Sun 21 Nov 2021.
Windwalker
player, 176 posts
Peace, Love and Wisdom
These must we walk in.
Sun 21 Nov 2021
at 20:18
  • msg #386

Straight Outta Limbo

Could I convert my counterattack into counter heal.
Spend a 1 PP and step back his trauma by one.  So he just sitting quietly in corner waiting for Police to collect him instead of being in a ball.  He will be easier for them to manage.
(Gain 3 exp as well).

Just a thought?
Mender Phantasm
GM, 355 posts
Sun 21 Nov 2021
at 22:12
  • msg #387

Straight Outta Limbo

...you only heal physical stress, not emotional stress with your healing ability...wait, no, counterattack is an attack, not countertherapy...
Daniel Essex
player, 24 posts
Sun 21 Nov 2021
at 22:16
  • msg #388

Straight Outta Limbo

Crimson and Detective Ramirez sitting in a tree K.I.S......
Windwalker
player, 177 posts
Peace, Love and Wisdom
These must we walk in.
Sun 21 Nov 2021
at 22:18
  • msg #389

Straight Outta Limbo

In reply to Mender Phantasm (msg # 387):

Yes but you keep forgetting Windwalker has this:-
3) History/Backstory: We must follow the law.  But who's Law?

You know windwalker has his own interpretation on the rule book ...

he he.

So who is up next?  The Tree.
This message was last edited by the player at 22:20, Sun 21 Nov 2021.
Mender Phantasm
GM, 356 posts
Sun 21 Nov 2021
at 22:25
  • msg #390

Straight Outta Limbo

...heh, the tree...I think it's CF's action.
Daniel Essex
player, 25 posts
Mon 22 Nov 2021
at 06:56
  • msg #391

Straight Outta Limbo

So we got chiller and strong guy left?
Also I don't mind going last this round if anyone else wants to show off first
Mender Phantasm
GM, 357 posts
Mon 22 Nov 2021
at 18:31
  • msg #392

Straight Outta Limbo

Of all the Outcasts, only the Shocker has yet to go. Other than CF, every other player character has yet to post an action for this round. CF has it open to any active hero so decide amongst yourselves who post next.
Crimson Fury
player, 124 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-6
Mon 22 Nov 2021
at 20:26
  • msg #393

Straight Outta Limbo

WW, you can split your d10 combat dice into 2d8, or even 3d6

Edit-you can also spend a PP to add a die to your pool.
This message was last edited by the player at 21:02, Mon 22 Nov 2021.
Windwalker
player, 180 posts
Peace, Love and Wisdom
These must we walk in.
Tue 23 Nov 2021
at 01:29
  • msg #394

Straight Outta Limbo

So in the future I could say bump Unarmed combat up to a D12 and them split it into 2d10?
This message was last edited by the player at 01:30, Tue 23 Nov 2021.
Crimson Fury
player, 125 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-6
Tue 23 Nov 2021
at 02:56
  • msg #395

Straight Outta Limbo

In reply to Windwalker (msg # 394):

Yes.
Daniel Essex
player, 28 posts
Tue 23 Nov 2021
at 22:08
  • msg #396

Straight Outta Limbo

I forgot about the shocker dude..... is he still up and about? If so then would that mean he goes next?
Mender Phantasm
GM, 360 posts
Wed 24 Nov 2021
at 01:33
  • msg #397

Straight Outta Limbo

In reply to Daniel Essex (msg # 396):

It'd mean he gets to do something. :)
Daniel Essex
player, 29 posts
Wed 24 Nov 2021
at 04:36
  • msg #398

Straight Outta Limbo

In reply to Mender Phantasm (msg # 397):

I totally forgot about the shocker... was focused on fire ice and brick.......Surprising situation when the shocker was forgotten and then just sneaks up on you.....
Mender Phantasm
GM, 361 posts
Wed 24 Nov 2021
at 19:15
  • msg #399

Straight Outta Limbo

Derp...I totally forgot that (other than the Det and her Squad) the Shocker hasn't gone yet...and he already has a D8 Asset - Voltaic Charge. Pardon me, gonna be drafting an action post. :)
Windwalker
player, 181 posts
Peace, Love and Wisdom
These must we walk in.
Thu 25 Nov 2021
at 23:03
  • msg #400

Straight Outta Limbo

Quick question.  Is CF protection dice still working for us.

Also what can we do with his Opps to help us?

Partly for me but also help the others as well.

Can I use the slug dice if I can justify it?
This message was last edited by the player at 23:11, Thu 25 Nov 2021.
Crimson Fury
player, 126 posts
Reeeeeal pissed off...
P-0, E-d6, M-0, PP-6
Thu 25 Nov 2021
at 23:43
  • msg #401

Straight Outta Limbo

In reply to Windwalker (msg # 400):

You have the protection for the entire combat.

I can take the damage and convert it into emotional stress, lowering the result by one die type if I spent 1 pp.
Mender Phantasm
GM, 363 posts
Thu 25 Nov 2021
at 23:48
  • msg #402

Straight Outta Limbo

1) Yes, CF made them persistent through the scene.

2) If a 1 comes up on any of the Watcher’s dice, you can spend 1 PP to activate the opportunity.

You can give yourself either a d8 push die for your dice pool or a stunt at d10. In other words, spending the PP when the Watcher rolls a 1 lets you create either the push d6 or the stunt d8 for your next roll and then immediately step it up by one. You can either use this on a reaction (if the Watcher gave you the opportunities on an action) or save it for your next action. If you’re saving it, write a note as a reminder.

You may use this to step up an asset you’ve just created with an effect die, or to create a resource during an Action Scene.

Instead of creating a die, you can use the activated opportunity as a trigger for some SFX or Limits.

3) What is a slug dice?
Daniel Essex
player, 30 posts
Fri 26 Nov 2021
at 07:53
  • msg #403

Straight Outta Limbo

So CF's last move was to shield us...does that mean we need no reaction rolls?
And uhhhhh how much of "good" guys are we? Like if I "accidentally" injure, maim, or kill someone is that a bad thing? I know in some other super hero RPS that doing the anti hero thing isn't allowed ie Punisher ,Deadpool,or Venom
Windwalker
player, 183 posts
Peace, Love and Wisdom
These must we walk in.
Fri 26 Nov 2021
at 10:28
  • msg #404

Straight Outta Limbo

Thank again for the information.  Always useful even if that stupid monk does and roll so he does not need it.  Would not want to kill Shocker.  That not Windwalkers way.

CF.  Team work again.  You and me :)  Love the D12 accet.

Being to think that 5 dice is the option for Windwalker.
Mender Phantasm
GM, 364 posts
Fri 26 Nov 2021
at 22:36
  • msg #405

Straight Outta Limbo

In reply to Daniel Essex (msg # 403):

CF doesn't have Roulette or Daniel Essex shielded, so you won't have that Asset to roll in your defense, nor can CF redirect the stress you may take from the electric assault. You can't actually create assets on a reaction roll (requires an action to do so).
This message was last edited by the GM at 22:48, Fri 26 Nov 2021.
Mender Phantasm
GM, 365 posts
Fri 26 Nov 2021
at 22:57
  • msg #406

Straight Outta Limbo

In reply to Windwalker (msg # 404):

In order to heal the officers, you have to take an action to do so. You can't heal by activating an opportunity.
Windwalker
player, 184 posts
Peace, Love and Wisdom
These must we walk in.
Fri 26 Nov 2021
at 23:14
  • msg #407

Straight Outta Limbo

I got a feeling I been told off for trying to do that before.  Sorry.
It why I said if I can - had feeling I could not.
Crimson Fury
player, 128 posts
Reeeeeal pissed off...
P-0, E-d8, M-0, PP-1
Sat 27 Nov 2021
at 00:41
  • msg #408

Straight Outta Limbo

In reply to Mender Phantasm (msg # 405):

Cant I just add dice to thier defense rolls and then not sustain it? After all, I can shield others with my area effect sfx, right?

Edit-what if I bought the opps rolled on the attack as as stunt dice Daniel and Routlette can use on this one defense roll?
This message was last edited by the player at 16:38, Sat 27 Nov 2021.
Mender Phantasm
GM, 366 posts
Sat 27 Nov 2021
at 18:50
  • msg #409

Straight Outta Limbo

In reply to Crimson Fury (msg # 408):

The SFX - Area Affect requires you to take an action in order to utilize said special effect. If you were looking to invest in some sort of reactive power like Daniel Essex has, you'll have to acquire it via XP expenditure. All SFX, unless specifically stated like Counterattack and Reactive, can only be utilized during the player's action, not reaction.

The reasoning behind this is because when a player opts to help another player out - that's called a Support Action, much like Healing and providing Assets to other players, and as such - can only be accomplished during the player's action.
This message was last edited by the GM at 18:57, Sat 27 Nov 2021.
Crimson Fury
player, 129 posts
Reeeeeal pissed off...
P-0, E-d8, M-0, PP-1
Sat 27 Nov 2021
at 19:05
  • msg #410

Straight Outta Limbo

In reply to Mender Phantasm (msg # 409):

But I can still protect that cops due to my earlier assets I set up, correct?
Mender Phantasm
GM, 367 posts
Sat 27 Nov 2021
at 20:41
  • msg #411

Straight Outta Limbo

In reply to Crimson Fury (msg # 410):

Correct, you can redirect the Stress they take to yourself.
Crimson Fury
player, 130 posts
Reeeeeal pissed off...
P-0, E-d8, M-0, PP-2
Sat 27 Nov 2021
at 20:53
  • msg #412

Straight Outta Limbo

In reply to Mender Phantasm (msg # 411):

Ok, I have adjusted my reaction without the area effect. No ops without that.
This message was last edited by the player at 20:54, Sat 27 Nov 2021.
Roulette
player, 16 posts
Bad Grrl gone Good
Sun 28 Nov 2021
at 03:29
  • msg #413

Straight Outta Limbo

Sorry folks.  I’ll post with the next 12hrs
Roulette
player, 18 posts
Bad Grrl gone Good
PP: 1
Sun 28 Nov 2021
at 11:51
  • msg #414

Straight Outta Limbo

I think I am still to take that Action that Daniel tossed me in IC msg#30.
But I'd please like to see a response from the MenderMan about WHO is still standing after that chaotic barrage of energies and actions.
Daniel Essex
player, 31 posts
Sun 28 Nov 2021
at 20:02
  • msg #415

Straight Outta Limbo

So I need to make a reaction roll for Shockers last attack?
Windwalker
player, 185 posts
Peace, Love and Wisdom
These must we walk in.
Sun 28 Nov 2021
at 20:23
  • msg #416

Straight Outta Limbo

Yes.  Very time your attack you need make reaction roll.
Crimson Fury
player, 131 posts
Reeeeeal pissed off...
P-0, E-d8, M-0, PP-2
Sun 28 Nov 2021
at 20:23
  • msg #417

Straight Outta Limbo

In reply to Daniel Essex (msg # 415):

Yes, the reaction roll comes first. It was an area effect attack so it got all of us.
Daniel Essex
player, 33 posts
Tue 30 Nov 2021
at 03:53
  • msg #418

Straight Outta Limbo

 I was just asking about buying opps from Watcher rolls and then didn't even bother to pay attention to watcher rolls.....

As to reaction roll I can't remember what I was reading that made me think I was supposed to postpone my roll.....
Crimson Fury
player, 133 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Tue 30 Nov 2021
at 03:57
  • msg #419

Straight Outta Limbo

In reply to Daniel Essex (msg # 418):

Well, everybody takes thier reaction roll, and the GM told us then I go next. I would recommend in the future that we just let any PC go next, as this is PBP.
Windwalker
player, 187 posts
Peace, Love and Wisdom
These must we walk in.
Tue 30 Nov 2021
at 23:01
  • msg #420

Straight Outta Limbo

Hay Daniel, Roulette.  CF usually jumps in right away, like a bull in a china shop.
Windwalker strolls along at a quieter pace.  I am expecting you to fill in the gab in between ;)
This message was last edited by the player at 23:03, Tue 30 Nov 2021.
Mender Phantasm
GM, 369 posts
Wed 1 Dec 2021
at 03:39
  • msg #421

Straight Outta Limbo

In reply to Crimson Fury (msg # 419):

Reaction post pending from CF's action against the Brick..un momento.
Daniel Essex
player, 34 posts
P-0 M-0 E-0 PP-0
Wed 1 Dec 2021
at 22:29
  • msg #422

Straight Outta Limbo

I'll let Roulette make a move first
Roulette
player, 19 posts
Bad Grrl gone Good
PP: 1
Thu 2 Dec 2021
at 02:02
  • msg #423

Straight Outta Limbo

What a gentleman, thank you.
Daniel Essex
player, 36 posts
P-0 M-0 E-0 PP-0
Thu 2 Dec 2021
at 06:38
  • msg #424

Straight Outta Limbo

Starting to think I should have added something somewhere my dice rolls are kinda low often
Roulette
player, 21 posts
Bad Grrl gone Good
PP: 4
Thu 2 Dec 2021
at 08:57
  • msg #425

Straight Outta Limbo

If Roulette was successful in creating a d10 Complication  on Brick  then Daniel will also have that  d10 also in his dice set.
Mender Phantasm
GM, 370 posts
Tue 7 Dec 2021
at 00:08
  • msg #426

Straight Outta Limbo

In reply to Roulette (msg # 425):

That is true, pardon for the delay, had to do a few rewrites - responses in route soon.
Daniel Essex
player, 37 posts
P-0 M-0 E-0 PP-0
Fri 10 Dec 2021
at 22:15
  • msg #427

Straight Outta Limbo

So how's everyone going so far? Enjoying the....uhhh holiday season and such?
Crimson Fury
player, 134 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Fri 10 Dec 2021
at 22:50
  • msg #428

Straight Outta Limbo

Well I never liked the holidays. Just a means to sell junk. Huge pain.

How is yours?
Windwalker
player, 188 posts
Peace, Love and Wisdom
These must we walk in.
Fri 10 Dec 2021
at 23:22
  • msg #429

Straight Outta Limbo

Anybody want play the game how many days of paid holidays do you get :)

Just love you American and your talk of Holidays...
Daniel Essex
player, 38 posts
P-0 M-0 E-0 PP-0
Sat 11 Dec 2021
at 04:39
  • msg #430

Straight Outta Limbo

In reply to Crimson Fury (msg # 428):

Much agreed...the commercialism and capitalism of it all and they try to paint it as traditional
Daniel Essex
player, 39 posts
P-0 M-0 E-0 PP-0
Sat 11 Dec 2021
at 04:39
  • msg #431

Straight Outta Limbo

In reply to Windwalker (msg # 429):

I get no paid holidays...so did I lose or win the game?
Windwalker
player, 189 posts
Peace, Love and Wisdom
These must we walk in.
Sat 11 Dec 2021
at 12:14
  • msg #432

Re: Straight Outta Limbo

Daniel Essex:
In reply to Crimson Fury (msg # 428):

Much agreed...the commercialism and capitalism of it all and they try to paint it as traditional


Tradition is about someone else's Grandad smacking your Grandad over the head with a blade, steeling the best looking female and then both of them telling you want you should and should not do !!

Daniel Essex:
In reply to Windwalker (msg # 429):

I get no paid holidays...so did I lose or win the game?


You get the booby prize.  Which is to sit in the corner, feel sorry for yourself and wonder want it's like not to be a total slave to the system (instead of us which are only partly slaves to the system).

Oh I am full of such good cheer this Christmas.  Had to keep my mouth shut on work zoom meeting.  Everybody said see you Tuesday at the Christmas Party.  It will be nice to meet up after two years of not being allowed to.  I was thinking "No we will not".  The government had said wanted people to go back to  working from home.  Party will be cancelled.  I was so right.  That evening e-mail party was cancelled.

Oh I think I just come up with my life's work.  The Grumpy Git's Dictionary (GGD).

Second Entry.
Democracy.  A political system that let's people pretend they have a say in the laws that run (or ruin) their lives but they really don't.

Monarchy.  A political systems where some (+friends) in the past killed lots of people and stole lots of thing including ownership of the land so they could do what they liked.  The ownership then past down the family so their children can do the same again.
This message was last edited by the player at 13:17, Sat 11 Dec 2021.
Daniel Essex
player, 40 posts
P-0 M-0 E-0 PP-0
Sun 12 Dec 2021
at 04:25
  • msg #433

Re: Straight Outta Limbo

In reply to Windwalker (msg # 432):

Wish there was a thumbs up emoji or something i could have just clicked
Mender Phantasm
GM, 373 posts
Tue 14 Dec 2021
at 01:17
  • msg #434

Re: Straight Outta Limbo

Happy holidays and all that...yeesh, I did a slew of rewrites, botched the very first roll and had to do a slew of rewrites all over. Okay, first of all...since CF one-shotted the Brick, Roulette and Daniel's posts are reneged due to lack of narrative relevancy (since the last opposing target was eliminated). PP expenditures and gains are likewise backpedaled for those two posts that were removed. Roulette, you 'gained 2' so those two are lost. Daniel, you didn't spend or gain any, so your PP total remains the same. Other than that...did I miss anything?
Daniel Essex
player, 41 posts
P-0 M-0 E-0 PP-0
Tue 14 Dec 2021
at 04:39
  • msg #435

Re: Straight Outta Limbo

So then it's Roulette's turn or.....
and uh the new tentacle hentai uhhh enemy is it like a blob or are there actual identifiable things like eyes and such we might target?
Crimson Fury
player, 136 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Tue 14 Dec 2021
at 04:42
  • msg #436

Re: Straight Outta Limbo

In reply to Daniel Essex (msg # 435):

Ah, sorry about that Roulette.

I will remove my post and let the others go 1st.

If it makes a difference, I am planning on removing all the NPCs before they get eaten.
This message was last edited by the player at 04:43, Tue 14 Dec 2021.
Daniel Essex
player, 42 posts
P-0 M-0 E-0 PP-0
Tue 14 Dec 2021
at 04:48
  • msg #437

Re: Straight Outta Limbo

In reply to Crimson Fury (msg # 436):

Yeah I wasn't sure as PM nominated the tentacle monster to go first in the round. I know it was mentioned before about turns but seeing as the last two turns were negated I wasn't sure what was expected of us.
Crimson Fury
player, 137 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Tue 14 Dec 2021
at 04:50
  • msg #438

Re: Straight Outta Limbo

In reply to Daniel Essex (msg # 437):

Totally agree.

:)
Roulette
player, 22 posts
Bad Grrl gone Good
PP: 4
Tue 14 Dec 2021
at 05:51
  • msg #439

Re: Straight Outta Limbo

So, to clarify, Mender,  you payed for the right to go first ... and that novella post was such?
We can now take out turns?

Also, please, if CW can pay a PP to sustain his persistent asset from last scene, may I also spend a PP to sustain my own persistent asset 'Lucky Grrl'?

Finally:  if this is a new scene, are our PP's set back to 1?
or can we keep what we have?
This message had punctuation tweaked by the player at 05:51, Tue 14 Dec 2021.
Windwalker
player, 190 posts
Peace, Love and Wisdom
These must we walk in.
Tue 14 Dec 2021
at 10:59
  • msg #440

Re: Straight Outta Limbo

Hi.
I will let the two new player go first and wait.
But let me get this right.  CF technically just one shotted the thing?
Crimson Fury
player, 138 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Tue 14 Dec 2021
at 14:07
  • msg #441

Re: Straight Outta Limbo

In reply to Windwalker (msg # 440):

What?

No, I one shotted Brick. Not the new critter.
This message was last edited by the player at 14:07, Tue 14 Dec 2021.
Windwalker
player, 191 posts
Peace, Love and Wisdom
These must we walk in.
Tue 14 Dec 2021
at 14:12
  • msg #442

Re: Straight Outta Limbo

Would not put it past you to do that :)

Also be careful.  This thing looks nasty.
Mender Phantasm
GM, 374 posts
Tue 14 Dec 2021
at 20:47
  • msg #443

Re: Straight Outta Limbo

Well, as far as what it looks like, imagine a giant amoeba with no real discernable form. It seems to produce a never ending supply of eyestalks, tentacles, gibbering maws and powerful pseudopods with no particular bearing or order.

PP's carry over since it literally is one scene back-to-back with another so resetting PP's doesn't make much sense.

Yes Roulette, you can likewise pay to maintain a previous existing persistent asset.

Sorry about the novella. :)
Mender Phantasm
GM, 375 posts
Tue 14 Dec 2021
at 21:27
  • msg #444

Re: Straight Outta Limbo

Also, since it's a 'new' action scene, and the Colossal Hydraxian Cell already acted - it's anyone's ball. Current existing Stresses and Traumas carry over as there was no 'transition scene' and there wasn't time to take some kind or form of recovery (other than what Windwalker did for the downed squad) before the ravenous blob explodes on the scene like toothpaste squeezed out of a tube...that tube being the Abandoned Sewer Entryway.
Daniel Essex
player, 43 posts
P-0 M-0 E-0 PP-0
Tue 14 Dec 2021
at 22:13
  • msg #445

Re: Straight Outta Limbo

I don't mind letting Roulette go first if she'd like.
If I wanted to fling sharp or heavy stuff at it would i need to create an asset with a PP or can I just roll my TK and fling stuff at it?
Also I know my char can do something with telepathy and psyche to heal stress is it just emotional and mental or can it be physical stress too?
Mender Phantasm
GM, 376 posts
Tue 14 Dec 2021
at 23:09
  • msg #446

Re: Straight Outta Limbo

You can just use your TK to fling stuff at it...spending a PP would allow you to perform a power related stunt and give a little more oomph to your action by adding another die. Narratively speaking, they're similar, just the latter is a little more spectacular (you can embellish on the debris you're slinging).
Strix
player, 1 post
Tue 14 Dec 2021
at 23:49
  • msg #447

Straight Outta Limbo

Hello everyone! Don't worry, I used to be UVs player but with everything that has gone on recently, MP has allowed me to start over as a new character. I am looking forward to jumping back into the game again.
Crimson Fury
player, 139 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 15 Dec 2021
at 00:50
  • msg #448

Straight Outta Limbo

In reply to Strix (msg # 447):

Welcome back former UV!
Daniel Essex
player, 44 posts
P-0 M-0 E-0 PP-0
Wed 15 Dec 2021
at 03:49
  • msg #449

Straight Outta Limbo

In reply to Strix (msg # 447):

Welcome back.... my char might refer to yours as a toaster/microwave at some point
Strix
player, 2 posts
Wed 15 Dec 2021
at 05:35
  • msg #450

Straight Outta Limbo

In reply to Daniel Essex (msg # 449):

That’s okay, Strix is a stabby toaster ;)
Windwalker
player, 192 posts
Peace, Love and Wisdom
These must we walk in.
Wed 15 Dec 2021
at 18:07
  • msg #451

Straight Outta Limbo

Is it not true.  No superhero dies.  They just change and evolve (not always for the better but I sure this is not the case).
Mender Phantasm
GM, 378 posts
Thu 16 Dec 2021
at 03:01
  • msg #452

Straight Outta Limbo

I was thinking it was going to be a bit of a challenge...then Roulette takes it down by a fifth. Resisting luck manipulation...not easy.
Strix
player, 3 posts
Thu 16 Dec 2021
at 03:29
  • msg #453

Straight Outta Limbo

What happened? I blacked out.
Roulette
player, 24 posts
Bad Grrl gone Good
PP: 4
Thu 16 Dec 2021
at 04:23
  • msg #454

Straight Outta Limbo

Well, I've achieved absolutely nothing since starting this Act ... it's nice to be able to contribute something.
Daniel Essex
player, 46 posts
P-0 M-0 E-0 PP-0
Thu 16 Dec 2021
at 09:48
  • msg #455

Straight Outta Limbo

In reply to Roulette (msg # 454):

That's why Emma always knew you were the best
Roulette
player, 25 posts
Bad Grrl gone Good
PP: 4
Thu 16 Dec 2021
at 10:59
  • msg #456

Straight Outta Limbo

pfft    ;-P
Windwalker
player, 193 posts
Peace, Love and Wisdom
These must we walk in.
Sat 18 Dec 2021
at 19:54
  • msg #457

Straight Outta Limbo

Waiting for an update from the GM before posting.  So you know I am still here.
Mender Phantasm
GM, 380 posts
Sun 19 Dec 2021
at 00:37
  • msg #458

Straight Outta Limbo

Updated. :D
Windwalker
player, 194 posts
Peace, Love and Wisdom
These must we walk in.
Sun 19 Dec 2021
at 00:46
  • msg #459

Straight Outta Limbo

Is the shocker still around for me to draw static electricity off?
Daniel Essex
player, 47 posts
P-0 M-0 E-0 PP-0
Sun 19 Dec 2021
at 03:25
  • msg #460

Straight Outta Limbo

In reply to Windwalker (msg # 459):

always trying to steal someone's thunder eh?
Crimson Fury
player, 141 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sun 19 Dec 2021
at 04:53
  • msg #461

Straight Outta Limbo

In reply to Windwalker (msg # 459):

Nope. The only people left for blobbo to eat is us.
Mender Phantasm
GM, 381 posts
Sun 19 Dec 2021
at 18:18
  • msg #462

Straight Outta Limbo

Nope, all NPC's (except the Hydra) have been forcibly ejected from the scene by CF...a rather impressive roll and subsequent effect that's got me doing a lot more rewrites!
Crimson Fury
player, 142 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sun 19 Dec 2021
at 18:20
  • msg #463

Straight Outta Limbo

In reply to Mender Phantasm (msg # 462):

Sorry. Just did not want any more NPCs getting killed on my watch.

:(
Mender Phantasm
GM, 382 posts
Sun 19 Dec 2021
at 18:34
  • msg #464

Straight Outta Limbo

Nonsense, never apologize for being effective! :D
Windwalker
player, 195 posts
Peace, Love and Wisdom
These must we walk in.
Sun 19 Dec 2021
at 19:58
  • msg #465

Straight Outta Limbo

Me the player.  Nuts that messes up that idea.

Windwalker.  CF, a wise and noble move.



Just need think about Windwalker next action then post.
Daniel Essex
player, 48 posts
P-0 M-0 E-0 PP-0
Sun 19 Dec 2021
at 23:14
  • msg #466

Straight Outta Limbo

I had been thinking of removing NPCs from the battle I just didn't know such a feat was possible. I was going to remove one at a time and make brick carry his friends out. Which might have also given them the chance to make an escape......
Windwalker
player, 197 posts
Peace, Love and Wisdom
These must we walk in.
Sun 19 Dec 2021
at 23:44
  • msg #467

Straight Outta Limbo

Ah having issues remembering different between CF added dice and Roulette.

Please do not forget that unless they about to be eaten (like now) NPC are windwalker ticket to load of exp.

But yes in this case.  They need to be as far away from this thing as possible.  No free lunches on NPC!
Daniel Essex
player, 49 posts
P-0 M-0 E-0 PP-0
Mon 20 Dec 2021
at 00:10
  • msg #468

Straight Outta Limbo

So CF and windwalker made a move Roulette you up next? And is Strix coming into scene?
Mender Phantasm
GM, 384 posts
Mon 20 Dec 2021
at 00:37
  • msg #469

Straight Outta Limbo

In reply to Daniel Essex (msg # 468):

Roulette already acted...and...ya know what, sure...Strix, you're up - you arrive on the scene, nearly getting clobbered by a red sphere as it rockets past, and see the Colossal Hydraxian Cell with a portion of it pinned beneath a collapsed retaining wall as well at those who currently oppose it.
Strix
player, 4 posts
Mon 20 Dec 2021
at 01:05
  • msg #470

Re: Straight Outta Limbo

I’m currently not able to see the active thread.
Mender Phantasm
GM, 385 posts
Mon 20 Dec 2021
at 01:20
  • msg #471

Re: Straight Outta Limbo

In reply to Strix (msg # 470):

Derp! Granted. :)
Strix
player, 5 posts
Mon 20 Dec 2021
at 03:28
  • msg #472

Straight Outta Limbo

Let me catch up and I will post my action.
Daniel Essex
player, 50 posts
P-0 M-0 E-0 PP-0
Mon 20 Dec 2021
at 03:34
  • msg #473

Straight Outta Limbo

In reply to Mender Phantasm (msg # 469):

oh yeah for some reason I was thinking Roulette and my actions were from the previous turn.....sorry
Strix
player, 7 posts
Mon 20 Dec 2021
at 17:10
  • msg #474

Straight Outta Limbo

New Challenger Approaches!

Done with my action. I nominate Roulette to go next.
This message was last edited by the player at 17:10, Mon 20 Dec 2021.
Windwalker
player, 198 posts
Peace, Love and Wisdom
These must we walk in.
Mon 20 Dec 2021
at 18:18
  • msg #475

Straight Outta Limbo

Mender Phantasm:
<Red>Reaction to Windwalker
Well, it failed...but I'm going to spend a Doom DIe in order to activate one of it's SFX's - Single Cell Minded allowing me to ignore Emotional/Mental Stress or Complication unless caused by Mystic sources because it's so simple-minded...it can't experience complicated things like emotions.

Doom Pool is now D8, 3D6</Orange>


I was expecting this.  I took a risk to reduce the doom pool.  It seem the lesser of many evils.
Windwalker is not really set up to deal with this thing.  He is only human after all :)

Oh an strix, so good to have you with us again and able to post.
This message was last edited by the player at 18:21, Mon 20 Dec 2021.
Windwalker
player, 199 posts
Peace, Love and Wisdom
These must we walk in.
Mon 20 Dec 2021
at 20:44
  • msg #476

Straight Outta Limbo

I think you guys will get this.  Others I knowwill not.  Posted this thought on my Facebook Page:-

I just woke up from a snooze with this thought on my mind.  Did anybody check to see if Schroedinger's Cat had nine lives.  If it did does that mess up the experiment.  Because if it did then it could been dead at one point but when the box was open it was alive again?

Also by asking this question am I thinking outside the box?
This message was last edited by the player at 20:44, Mon 20 Dec 2021.
Crimson Fury
player, 143 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Mon 20 Dec 2021
at 20:49
  • msg #477

Straight Outta Limbo

In reply to Windwalker (msg # 476):

Philosophical dad joke attack.

Take d8 emotional trama.
Strix
player, 8 posts
Mon 20 Dec 2021
at 22:19
  • msg #478

Straight Outta Limbo

In reply to Windwalker (msg # 475):

Thanks! Glad to be back into it.

Also, oof. Was not expecting to be hit by the acid blood.
Windwalker
player, 200 posts
Peace, Love and Wisdom
These must we walk in.
Mon 20 Dec 2021
at 22:28
  • msg #479

Straight Outta Limbo

Yes.  Always read the small print.

But on the other hand.  I get to help you if CF does not remove you find the scene like he done with everybody else... he he.

Oh and MP.  Will that SFX work with my SFX Counterattack: On physical stress attacks.
Mender Phantasm
GM, 387 posts
Mon 20 Dec 2021
at 22:46
  • msg #480

Straight Outta Limbo

In reply to Windwalker (msg # 479):

As the SFX is written...if the Colossal Hydraxian Cell suffers Physical Stress in melee, it deals D6 Physical Stress from the acidic ichor. This can happen whenever it suffers Physical Stress (because it doesn't make much sense that it only bleeds acid some of the time). Be very careful with how you fight this thing...
This message was last edited by the GM at 22:47, Mon 20 Dec 2021.
Strix
player, 9 posts
Mon 20 Dec 2021
at 22:54
  • msg #481

Straight Outta Limbo

Does that mean it can only Bad Blood melee attacks or anything within melee range?
Windwalker
player, 201 posts
Peace, Love and Wisdom
These must we walk in.
Mon 20 Dec 2021
at 23:07
  • msg #482

Straight Outta Limbo

So if my counter attack was ranged then I be ok?
Mender Phantasm
GM, 388 posts
Tue 21 Dec 2021
at 01:52
  • msg #483

Straight Outta Limbo

In reply to Strix (msg # 481):

Or cause Physical Stress to a target's Grappled Complication, they will suffer D6 Physical Stress.

In reply to Windwalker (msg # 482):

Well, ranged isn't melee...sooo... :)
Daniel Essex
player, 51 posts
P-0 M-0 E-0 PP-0
Tue 21 Dec 2021
at 07:47
  • msg #484

Straight Outta Limbo

guess it's my turn next? How would it work for me to pick out specific debris to use as TK projectiles against it? Such as metal pipes from the walls or such from the garbage in an attempt to penetrate it's flesh/hide?
Mender Phantasm
GM, 389 posts
Tue 21 Dec 2021
at 20:27
  • msg #485

Straight Outta Limbo

In reply to Daniel Essex (msg # 484):

Use the Scenic Distinction - Islands Of Garbage at a D8, spend a PP in order to create a Power Stunt - Garbage Projectiles (D8) and roll away. :)
Mender Phantasm
GM, 391 posts
Tue 21 Dec 2021
at 20:47
  • msg #486

Straight Outta Limbo

Really, really surprised it beat your roll, Roulette.
Mender Phantasm
GM, 393 posts
Wed 22 Dec 2021
at 00:44
  • msg #487

Straight Outta Limbo

Okay, to be honest...that was a gross display of Doom Die expenditure. Just wanted to make this scene a little more tense. I believe the only two left to act are Daniel and the Cell (unless I'm wrong and it's just the Cell)
Crimson Fury
player, 145 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 22 Dec 2021
at 01:33
  • msg #488

Straight Outta Limbo

In reply to Mender Phantasm (msg # 487):

That's ok. All that means is the next time I try it you wont have those doom die to spend.

Muhahaha!

Oh, and Daniel has not acted yet this turn.
This message was last edited by the player at 01:48, Wed 22 Dec 2021.
Roulette
player, 27 posts
Bad Grrl gone Good
PP: 0
Wed 22 Dec 2021
at 02:58
  • msg #489

Straight Outta Limbo

Go Daniel,   Go Daniel  !!!
Daniel Essex
player, 53 posts
P-0 M-0 E-0 PP-0
Wed 22 Dec 2021
at 03:47
  • msg #490

Straight Outta Limbo

Went reckless and still the dice do not side well with me, hopefully got at least one PP to use for my next action
Strix
player, 10 posts
Wed 22 Dec 2021
at 04:23
  • msg #491

Straight Outta Limbo

Fun fact: a birdie told me that you can use a PP on the same turn you get it.
Mender Phantasm
GM, 395 posts
Wed 22 Dec 2021
at 23:35
  • msg #492

Straight Outta Limbo

Clearly the dice roller loves 'Bubbles'...okay, since the Cell is the last thing to act this round, I'll be posting it's action. I will also be handing off to the Cell for the start of the next round. Double post pending...it's gonna be a bit climatic.
Daniel Essex
player, 54 posts
P-0 M-0 E-0 PP-0
Thu 23 Dec 2021
at 05:59
  • msg #493

Straight Outta Limbo

Hmm yeah I don't get it I was tuggin' and tuggin' and it kept getting longer... I have never encountered that before...
Crimson Fury
player, 146 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Thu 23 Dec 2021
at 14:40
  • msg #494

Straight Outta Limbo

Given how the Curse Of Disastrous Growth is a limit and not a SFX, I assume it only increases after everyone in a round has acted, and not just the blob?
Daniel Essex
player, 55 posts
P-0 M-0 E-0 PP-0
Thu 23 Dec 2021
at 21:19
  • msg #495

Straight Outta Limbo

Yeah also not sure if I should post IC that Daniel would stop as soon as he realized his idea was a failure or not......
Mender Phantasm
GM, 396 posts
Sat 25 Dec 2021
at 00:34
  • msg #496

Straight Outta Limbo

In reply to Crimson Fury (msg # 494):

The Timer Die acts as an independent agent in the initiative order...so technically the blob will act, the timer die will act...then next round...which starts with the blob again...then, alas...

...the timer die.
Mender Phantasm
GM, 398 posts
Sat 25 Dec 2021
at 00:44
  • msg #497

Straight Outta Limbo

I do like that the timer die should act last...but since the effect is intrinsically intertwined with the Hydra, it makes for a more dramatic effect if it occurs in conjunction with the blob. Makes for the idea of putting it down as fast a possible a very real and urgent matter...because no one should want it to act, because it's going to grow.

CF, since you were the closest to causing it problems, it makes a concerted effort to grapple you (probably likes the energy you emit).
Crimson Fury
player, 147 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sat 25 Dec 2021
at 01:28
  • msg #498

Straight Outta Limbo

In reply to Mender Phantasm (msg # 497):

Ok, but I should ask if someone equals the timer, d10 for d10 for example, then it should drop a die type. And if someone exceeds the die type it should go down two die types, just as if I was doing stress damage.
Windwalker
player, 203 posts
Peace, Love and Wisdom
These must we walk in.
Sat 25 Dec 2021
at 08:52
  • msg #499

Straight Outta Limbo

I am right that I can take an Opp and add extra dice to my roll?
Roulette
player, 28 posts
Bad Grrl gone Good
PP: 0
Sat 25 Dec 2021
at 09:18
  • msg #500

Straight Outta Limbo

M E R R Y   C H R I S T M A S
One and all.  May the season bring you joy; and a few small miracles.


But for those struggling this season … for whom this time of the years is not the happiest time …
My love to you, and I hope you find the strength and support to get through it.
Crimson Fury
player, 149 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 25 Dec 2021
at 18:20
  • msg #501

Re: Straight Outta Limbo

Windwalker:
I am right that I can take an Opp and add extra dice to my roll?


You can do a bunch of things with an opp. As there is one opp left, I recommend you

1-sucessfully defend against the attack

2-do a counterattack

3-reduce the growth timer rather than doing damage.
Mender Phantasm
GM, 399 posts
Sat 25 Dec 2021
at 20:47
  • msg #502

Straight Outta Limbo

In reply to Crimson Fury (msg # 498):

Nope, the Growth is chonky, in order to take it down one step, you have to exceed the timer die's rating. If it's D10, you would have to score D12 or higher in order to take it down one step. It's incredibly massive.

Oh, and Merry Christmas with Oodles of Tentacles! :D
This message was last edited by the GM at 20:48, Sat 25 Dec 2021.
Crimson Fury
player, 150 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 25 Dec 2021
at 21:13
  • msg #503

Straight Outta Limbo

In reply to Mender Phantasm (msg # 502):

So it's impossible to stop.
Mender Phantasm
GM, 400 posts
Sat 25 Dec 2021
at 21:18
  • msg #504

Straight Outta Limbo

In reply to Crimson Fury (msg # 503):

For one hero?...oh, most assuredly.
Crimson Fury
player, 151 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 25 Dec 2021
at 21:20
  • msg #505

Straight Outta Limbo

In reply to Mender Phantasm (msg # 504):

Its does not seem possible with multiple heroes ether.
Mender Phantasm
GM, 401 posts
Sat 25 Dec 2021
at 21:32
  • msg #506

Straight Outta Limbo

In reply to Crimson Fury (msg # 505):

Multiple heroes...acting independently. Coordinate your actions - the Doom Pool is laughably miniscule so creating Assets for someone would be trifle by comparison to how difficult it was previously.

This thing may well feel uncontestable, and it should - this thing will push the characters to their limits.
Crimson Fury
player, 152 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 25 Dec 2021
at 21:35
  • msg #507

Straight Outta Limbo

In reply to Mender Phantasm (msg # 506):

What are the rules for working together?

Because you are only allowed one asset at a time. And everytime we spend an action to make assets, that is one action not trying to disable the thing.
This message was last edited by the player at 21:40, Sat 25 Dec 2021.
Mender Phantasm
GM, 402 posts
Sat 25 Dec 2021
at 21:44
  • msg #508

Straight Outta Limbo

In reply to Crimson Fury (msg # 507):

A player can add an Asset to their die pool at no cost - every additional Asset used costs 1 PP.
Crimson Fury
player, 153 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 25 Dec 2021
at 21:55
  • msg #509

Straight Outta Limbo

In reply to Mender Phantasm (msg # 508):

You said we are not working together. That's not the case. We are just not succeeding.

Adding a bunch of die to one person's pool and hoping they roll good, assuming they have the pp to spend to make that happen is not effective. They wont have the pp to add additional die to thier total then.
Mender Phantasm
GM, 403 posts
Sat 25 Dec 2021
at 22:17
  • msg #510

Straight Outta Limbo

In reply to Crimson Fury (msg # 509):

A Complication can also be added at no cost, as well as a Resource die. A resource die can be created during an Action Scene by activating an opportunity (D6 for Experts, D8 for Masters regarding a Combat related resource). More dice isn't always helpful...as we've seen, lot's of D6's risk opportunities. Providing a character with D8's or higher greatly reduces the risk of opportunities, as well as grant the player the chance of rolling higher than what they could normally attain.
Strix
player, 11 posts
Sun 26 Dec 2021
at 01:51
  • msg #511

Straight Outta Limbo

Our best course of action would be supporting actions for the heavy hitters and creating more complications that we can step up.
Roulette
player, 29 posts
Bad Grrl gone Good
PP: 0
Sun 26 Dec 2021
at 04:54
  • msg #512

Straight Outta Limbo

I’ve already created a ‘d8 Bad Luck’ complication on that monstrosity … don’t forget to use it, everyone.
That ‘Bad Luck’ is stuck to the creature for the entire scene, being a complication.

Next action, I’ll attempt to increase that complication’s Dvalue.    That will help more than me attempting to give ‘a heavy hitter’ an asset.


Minder, please, what happens if my complication breaches over D12 before the Timer reaches that level?
Usually (correct me if I am wrong) a complication of D12+ neutralises the target for the scene, right?
Daniel Essex
player, 58 posts
P-0 M-0 E-0 PP-0
Sun 26 Dec 2021
at 07:44
  • msg #513

Straight Outta Limbo

Merry Christmas to all as well.

So say Daniel creates like a large object with metal using TK can some one else then use that object to attempt to harm blob?
Is that kinda what you meant
Mender Phantasm
GM, 405 posts
Sun 26 Dec 2021
at 18:18
  • msg #514

Whoops!

I feel like such a dope...,

...as written, timer die can be stepped back -1 step, but "...your effect die can only step back the trait’s die rating by one if it’s equal to or larger, and have no effect at all if it’s smaller." Sooo...CF actually did step the timer back one step to D8.

I'm willing to eat crow for this one - Cf, you can adjust your post as you wish: afflict D10 Complication on Cell reducing it to a 3D8 LST; or step back the Disastrous Growth Timer Die from D10 to D8.
Mender Phantasm
GM, 406 posts
Sun 26 Dec 2021
at 18:30
  • msg #515

Straight Outta Limbo

In reply to Roulette (msg # 512):

Increasing a complication over the rating of the target will complicate the target out of scene, meaning it won't be able to engage in any action. If you target the growth timer die, you'll have to match or exceed it's current value in order to step it back -1 step (I made an egregious error mistaking the timer die with a mob and/or large scale threat die).

In order to take out a Large Scale Threat die, the value needs to be exceeded - if the value is D8, it requires a D10 effect die in order to eliminate. Lesser effect die linger as stress and/or complications until die is eliminated. If targeting the timer die, all that is needed is to match the value...but it can only be stepped back once -1 step regardless if the value is greater. A D12 effect die will still only step back a D8 timer die -1 step to D6. A D6 effect die won't step back a D8 or greater timer die at all.
Crimson Fury
player, 154 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Sun 26 Dec 2021
at 18:30
  • msg #516

Whoops!

In reply to Mender Phantasm (msg # 514):

Stepping back the timer.
Windwalker
player, 204 posts
Peace, Love and Wisdom
These must we walk in.
Sun 26 Dec 2021
at 19:37
  • msg #517

Whoops!

So could my counter attack step back the timer as well with a result of 15 and an effect dice of D10.

Putting it back to D6.
Mender Phantasm
GM, 407 posts
Sun 26 Dec 2021
at 21:28
  • msg #518

Whoops!

In reply to Windwalker (msg # 517):

If it were a Physical Stress attack, yes...but this is a Physical Complication. In order to counterattack, you'd have to spend a PP and use your unadjusted affect die since your SFX would not be applicable.
Windwalker
player, 205 posts
Peace, Love and Wisdom
These must we walk in.
Sun 26 Dec 2021
at 21:49
  • msg #519

Whoops!

09:50, Yesterday: Windwalker rolled 12,12 using 2d10,3d8 with rolls of {8},4,{7},3,2.  Counter Attack.

So I can use 1 PP and use 8+7 = 15 and effect dice of D10 my 4.
That would set the timer back again.


If I said Windwalker used his skills to again reduce the sludge it could use and it left flaying against the concrete walls with nothing to eat.  Would that work?
So stepping it back would that work?
Mender Phantasm
GM, 408 posts
Sun 26 Dec 2021
at 23:18
  • msg #520

Whoops!

In reply to Windwalker (msg # 519):

Well, you'd have to explain narratively how you managed to accomplish such a task...and it would also have to be within your characters scope and potential. These things are ultimately determined by your general traits and skills.

I guess it would be prudent to ask how you could reduce it's growth without any kind or sort of area affect ability. With CF, it's pretty obvious...he's a blaster, and he has exhibited his powers many times affected many targets all at once.

It's more important to be able to explain how you can accomplish such a task, rather than the expenditure of PPs and say such has happened. If it can't be explained narratively, it falls under the category of being beyond your character's scope to accomplish.

Now, with that said...how would Windwalker reduce it's massive growth? Trying to deny it access to stuff to eat doesn't impact it's existing growth.
Mender Phantasm
GM, 409 posts
Sun 26 Dec 2021
at 23:33
  • msg #521

Whoops!

There's nothing wrong with not being able to affect the growth timer die at the moment because it's beyond your character's capacity to do so. On your action, there's nothing stopping you from creating an asset (or just a power stunt) and target the growth die with some sort of hastily cobbled together device from the islands of trash to inhibit or retard it's growth. I just can't see how Windwalker can reduce it's massive growth as he's avoiding trying to be grappled by the swarm of tentacles without any other means to do so outside his existing abilities (meaning, not without some sort of asset or other narrative explanation granting him the ability to do so).
Mender Phantasm
GM, 410 posts
Sun 26 Dec 2021
at 23:40
  • msg #522

Whoops!

Also note, you must keep it's existing Superhuman Growth (D10) trait die in mind when regarding what you're trying to accomplish. Trying to move it anywhere would be a monumental feat for Daniel with his Superhuman Telekinesis (D10). At the moment, it's already the size of a bus (or a mack truck with trailer attached). It's absolutely huge even without the disastrous growth timer die making it even bigger than it already is. Narratively speaking...would Windwalker be able to move of shove this thing (or the pool of sludge that covers the entire floor) anywhere? I'm leaning towards not likely...not without major assistance (like a long pole and an appropriate bracing point to use as a lever, or a giant spatula for the sludge...).

The pool of sludge is a scenic distinction and cannot be targeted with a counterattack. The counterattack must be targeted at the target forcing a reaction roll.
This message was last edited by the GM at 23:59, Sun 26 Dec 2021.
Crimson Fury
player, 155 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Sun 26 Dec 2021
at 23:58
  • msg #523

Whoops!

WW might fill the blob with negative chi, which by myth reduces growth and promotes decay.
Mender Phantasm
GM, 411 posts
Mon 27 Dec 2021
at 00:00
  • msg #524

Whoops!

In reply to Crimson Fury (msg # 523):

Now that's addressing the issue creatively... :) Striking key chakras (...I guess it has chakras...) or something of that nature sounds feasible and does fall within Windwalker's scope and capablility.
This message was last edited by the GM at 00:01, Mon 27 Dec 2021.
Windwalker
player, 206 posts
Peace, Love and Wisdom
These must we walk in.
Mon 27 Dec 2021
at 01:05
  • msg #525

Whoops!

Negative chi is not really Windwalker thing but you given me an idea.
One that works I think.

Well I hope that Tenzing at his best.
This message was last edited by the player at 02:16, Mon 27 Dec 2021.
Mender Phantasm
GM, 413 posts
Mon 27 Dec 2021
at 02:40
  • msg #526

Whoops!

In reply to Windwalker (msg # 525):

How embarrassing...it's being lulled to sleep. Roulette, your reaction is pending.
Strix
player, 13 posts
Mon 27 Dec 2021
at 21:32
  • msg #527

Straight Outta Limbo

Sorry, I blanked on a reaction post. Updated now.
Daniel Essex
player, 59 posts
P-0 M-0 E-0 PP-0
Tue 28 Dec 2021
at 03:12
  • msg #528

Straight Outta Limbo

so the blob is asleep?
Crimson Fury
player, 157 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Tue 28 Dec 2021
at 03:14
  • msg #529

Straight Outta Limbo

In reply to Daniel Essex (msg # 528):

No, just weakened. We need the other PCs to react to its attack. I think it's just roulette now, but it's a holiday weekend and she may not have the time at this moment.
Roulette
player, 31 posts
Bad Grrl gone Good
PP: 2
Wed 29 Dec 2021
at 02:38
  • msg #530

Straight Outta Limbo

My find time, friend Fury.

Let me know when I can wollop this bugger with some more Bad Luck.
Crimson Fury
player, 158 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Wed 29 Dec 2021
at 02:39
  • msg #531

Straight Outta Limbo

In reply to Roulette (msg # 530):

Well, it elected itself to go next, sad to say. Which means after one more round of our reactions, then you should go first to increase your bad luck complication on it.
Roulette
player, 32 posts
Bad Grrl gone Good
PP: 2
Wed 29 Dec 2021
at 03:53
  • msg #532

Straight Outta Limbo

Lets hope we survive!
Windwalker
player, 208 posts
Peace, Love and Wisdom
These must we walk in.
Wed 29 Dec 2021
at 21:40
  • msg #533

Straight Outta Limbo

If I can beet the attack dice by 7 (critical success) and do what I did before would that step the timer dice by 2?
So would it become a d4.
Crimson Fury
player, 160 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 29 Dec 2021
at 21:42
  • msg #534

Straight Outta Limbo

In reply to Windwalker (msg # 533):

We can't up the effect die by rolling 5+ on a counterattack.
Mender Phantasm
GM, 415 posts
Thu 30 Dec 2021
at 03:34
  • msg #535

Straight Outta Limbo

In reply to Crimson Fury (msg # 534):

I stand absolutely corrected on that, yes...for every 5 your reaction roll is above the opposing roll, you step up your effect die +1 step. I really need to stay on top of the rules, I feel like a dunce. I was wondering why that came up as an issue, so I did some more late night reading.

You'll still only be able to step the timer die back -1 step if you score equal to or higher.
This message was last edited by the GM at 03:35, Thu 30 Dec 2021.
Strix
player, 15 posts
Thu 30 Dec 2021
at 05:34
  • msg #536

Straight Outta Limbo

I think I did that right?
Windwalker
player, 210 posts
Peace, Love and Wisdom
These must we walk in.
Thu 30 Dec 2021
at 10:06
  • msg #537

Re: Straight Outta Limbo

Mender Phantasm:
In reply to Crimson Fury (msg # 534):

I stand absolutely corrected on that, yes...for every 5 your reaction roll is above the opposing roll, you step up your effect die +1 step. I really need to stay on top of the rules, I feel like a dunce. I was wondering why that came up as an issue, so I did some more late night reading.

You'll still only be able to step the timer die back -1 step if you score equal to or higher.

I think if you could quote off the top of your head book, chapter and verse that would make you a religious fanatic and I had to deal with enough of them in past not to what go there again.

So all good...
Roulette
player, 35 posts
Bad Grrl gone Good
PP: 2
Fri 31 Dec 2021
at 02:01
  • msg #538

Re: Straight Outta Limbo

It's midday exactly on New Years Eve, where I am

I hope you all have a lovely New Years, and lovely new year.
Daniel Essex
player, 61 posts
P-0 M-0 E-0 PP-2
Fri 31 Dec 2021
at 04:32
  • msg #539

Re: Straight Outta Limbo

Yeah New Year's wishes and such.... UHH everyone reacted but who hasn't acted this round? I don't mind going last if anyone else wants to go ahead.
Crimson Fury
player, 161 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Fri 31 Dec 2021
at 05:51
  • msg #540

Re: Straight Outta Limbo

In reply to Daniel Essex (msg # 539):

We have to wait to see the results of our reactions on the creature. Not to mention if Roulette's bad luck increase got through.
Strix
player, 16 posts
Fri 31 Dec 2021
at 06:30
  • msg #541

Whoops!

I’m just hoping to pare down the LST pool and help limit some damage.
Mender Phantasm
GM, 416 posts
Fri 31 Dec 2021
at 21:53
  • msg #542

Whoops!

In reply to Strix (msg # 541):

Speaking of damage...reaction post in a few.
Mender Phantasm
GM, 418 posts
Fri 31 Dec 2021
at 22:27
  • msg #543

Whoops!

Yeah, you might say her bad luck got through...unfortunately, for a creature of that size to experience that kind and amount of bad luck is going to have some serious byproducts. It inadvertently buries itself as it tries to break free from it's containment...it also causes the Abandoned Sewer Entryway to collapse on top of everyone in the scene. Next scene's going to be interesting...how do the characters deal with being buried alive? The Cell fails to deal with the problem has it's last remaining LST Die literally squashed into a useless paste.

Working on the mechanics for the next scene. One moment please.
Daniel Essex
player, 62 posts
P-0 M-0 E-0 PP-2
Sat 1 Jan 2022
at 08:56
  • msg #544

Whoops!

Wondering if maybe Daniel could do some TK to protect the group?
Windwalker
player, 211 posts
Peace, Love and Wisdom
These must we walk in.
Sat 1 Jan 2022
at 10:06
  • msg #545

Whoops!

Can I claim an extra 1 exp When you resolve situation without using physical violence.  I did not claim it earlier as I felt I could not claim it until we had stopped the creature from escaping yet.  As I did not use physical violence on the creature and we did resolve the situation so did not get out and kill people above?

Also are we able to spend exp.  It would sound strange but I can even justify why I am spending it at this point in the story and gaining an increase in one of my dice.
Crimson Fury
player, 162 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sat 1 Jan 2022
at 13:23
  • msg #546

Whoops!

In reply to Mender Phantasm (msg # 543):

As I have a life support sfx, and an area effect sfx, can I combine the two in order to create a environment safe bubble so the group does not run out of air?
Mender Phantasm
GM, 420 posts
Sun 2 Jan 2022
at 20:43
  • msg #547

...and now for something interesting.

Next scene is up...will reply to questions shortly.

Oh, and Happy New Year! :D
This message was last edited by the GM at 20:44, Sun 02 Jan 2022.
Crimson Fury
player, 163 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Sun 2 Jan 2022
at 20:49
  • msg #548

...and now for something interesting.

In reply to Mender Phantasm (msg # 547):

Happy near year eveybody!

Edit:
quote:
SFX) It's Just Dirt: Ignore Emotional/Mental Stress or Complications at no cost.

This is the funniest SFX I have seen yet. And despite that, I still see WW trying to guilt trip the dirt for pinning him...:P
This message was last edited by the player at 20:53, Sun 02 Jan 2022.
Roulette
player, 36 posts
Bad Grrl gone Good
PP: 2
Sun 2 Jan 2022
at 21:06
  • msg #549

Re: ...and now for something interesting.

Crimson Fury:
quote:
SFX) It's Just Dirt: Ignore Emotional/Mental Stress or Complications at no cost.

This is the funniest SFX I have seen yet. And despite that, I still see WW trying to guilt trip the dirt for pinning him...:P

… and quite possibly succeeding.

Indeed, may the New Year bring you each and all many small blessings.


— I’ll not be posting till I get home tonight (about 12hrs or so from now)
Windwalker
player, 212 posts
Peace, Love and Wisdom
These must we walk in.
Mon 3 Jan 2022
at 00:29
  • msg #550

Re: ...and now for something interesting.

Oh dear.  I have two ideas.  One related to team working.
One that relates to what windwalker did to the blob.

Does anybody want me to try a rap around on the GM Dirt SFX?

PS:- Thank you Roulette.  Your post make me feel like you understand and appreciate my character odd nature.  Which is nice.
This message was last edited by the player at 02:27, Mon 03 Jan 2022.
Daniel Essex
player, 63 posts
P-0 M-0 E-0 PP-2
Mon 3 Jan 2022
at 03:02
  • msg #551

Re: ...and now for something interesting.

In reply to Windwalker (msg # 550):

Sure, But I won't be trying to beat box a beat for you...
Daniel Essex
player, 65 posts
P-0 M-0 E-0 PP-2
Mon 3 Jan 2022
at 03:20
  • msg #552

Re: ...and now for something interesting.

I had the original plan to have Daniel use his telepathy to sense or contact everyone and then try to make contact with the Detective Lady..... figured I'd wait on that though. As I'm not too sure what would be required for such a feat
Strix
player, 17 posts
Mon 3 Jan 2022
at 04:02
  • msg #553

Straight Outta Limbo

Post coming tomorrow. Having a bit of a rough day to post.
Roulette
player, 37 posts
Bad Grrl gone Good
PP: 2
Mon 3 Jan 2022
at 10:42
  • msg #554

Straight Outta Limbo

As this seems to be a new Action Scene, do we keep our current level of PP?
And can we, who have persistent Assets, spend a PP like we did last scene, to maintain it into this scene?

Mender Phantasm
GM, 421 posts
Wed 5 Jan 2022
at 03:09
  • msg #555

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 552):

Well, if you did...everyone would be able to operate under their Team Affiliation (which makes one of the Cave-In's SFX useless), but you'll have to make a roll to do so.

Yes, everything carries over - PP, Stress, etc.
Crimson Fury
player, 165 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 5 Jan 2022
at 03:25
  • msg #556

Re: ...and now for something interesting.

Ad for a new game, Laybrith Lands!

On January 22nd, 2017, 11:30 am west coast time you where outside. Maybe you where walking the dog. Maybe you where shopping. Maybe protesting. Maybe you where just enjoying the day.

Whatever you where doing, you noticed anything with a roof turn into a digital form of themselves and vanish. Buildings. Tunnels. Cars. Every living thing under one of those structures was gone, without a trace.

But they may not be dead. Because what happened at 11:33 am was a voice that sounded like one part Monty Hall, one part Don Pardo, and one part Carnival Barker. It spoke a language, but not like any language on earth. Yet somehow, everybody could understand it.

"Greetings, Humans! Your world has failed to register as a space capable or dimensional active planet in the last 50 solar cycles with the nearby Alpha Centauri office a mere 4.37 light years away. As a result, the D/Monix corporation has won the mining and farming rights to your world. That means most of your world has been claimed for the interdimensional game show, Labyrinth Lands! Portals into the Labyrinth will open in the next 30 minutes. If you choose not to enter, you will be allowed to live out the rest of your lives under your own choices.

Those who enter the portals, welcome Wanderer! You will compete in the greatest dimensional net show in the multiverse! Fame, power, or  riches await you below!

Please note-the D/Monix corporation is not responsible for any injury, death, or involuntary transfiguration you might suffer within the Labyrinth. All legal rights are assumed waved by entering the portals."


Sure enough, the portal opened in the ground, nearby you. With a winding stairwell leading into darkness below...

This is an mature game, please give date of birth and age, and weather its legal in your country to partake in such things. This is based on pathfinder 2e rules and the Dungeon Crawler Carl series of books, with changes to both.

link to another game
Roulette
player, 38 posts
Bad Grrl gone Good
PP: 2
Wed 5 Jan 2022
at 09:56
  • msg #557

Re: ...and now for something interesting.

Mender Phantasm:
Yes, everything carries over - PP, Stress, etc.

Thanks.   I’ll post tomorrow, then.
Hopefully, by then, we’ll know if we are ‘Solo’ or ‘Team’.
This message was last edited by the player at 09:57, Wed 05 Jan 2022.
Windwalker
player, 214 posts
Peace, Love and Wisdom
These must we walk in.
Wed 5 Jan 2022
at 20:50
  • msg #558

Re: ...and now for something interesting.

I thought I would pass on to you all the worrying news the GM has been kind enough to let Windwalker increase his serenity to D10.

Windwalker wishes everybody a peaceful new year :)
Crimson Fury
player, 167 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 5 Jan 2022
at 20:51
  • msg #559

Re: ...and now for something interesting.

In reply to Windwalker (msg # 558):

As your direct opposite, I must now increase my pissed off at everything to a d10...
Windwalker
player, 215 posts
Peace, Love and Wisdom
These must we walk in.
Wed 5 Jan 2022
at 20:59
  • msg #560

Re: ...and now for something interesting.

So your pissed off because Windwalker Serenity is higher than you pissed offness?
(Says the superhero that has D12 in something (just check it Durability)).
This message was last edited by the player at 21:00, Wed 05 Jan 2022.
Crimson Fury
player, 168 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 5 Jan 2022
at 21:01
  • msg #561

Re: ...and now for something interesting.

In reply to Windwalker (msg # 560):

I am more durable than pissed off.

For now...

:P
This message was last edited by the player at 21:02, Wed 05 Jan 2022.
Strix
player, 19 posts
Wed 5 Jan 2022
at 22:33
  • msg #562

Re: Straight Outta Limbo

Here was the inspiration for Strix. The only change is that their head looks like the profile pic here.


Windwalker
player, 216 posts
Peace, Love and Wisdom
These must we walk in.
Wed 5 Jan 2022
at 23:58
  • msg #563

Re: Straight Outta Limbo

LIM) Easily Manipulated: Add a die to the Doom Pool and step up the effect die caused by Earth Control, Burrowing, Science Specialty or other similarly related powers/abilities.

Could someone explain what this does or how activating this could help us?

I thought adding dice to the doom pool was bad?
This message was last edited by the player at 23:59, Wed 05 Jan 2022.
Strix
player, 20 posts
Thu 6 Jan 2022
at 00:21
  • msg #564

Re: Straight Outta Limbo

It allows you to start using lower effect dice to free yourself. If you were sitting on a d8, but could creatively figure out a way use something listed or similar, then throwing a die to the Doom Pool would let you now have a d10. It's a gamble that the Doom Pool doesn't get big enough to complicate us out versus getting big enough effects to shift the scene distinctions.
Daniel Essex
player, 66 posts
P-0 M-0 E-0 PP-2
Thu 6 Jan 2022
at 03:44
  • msg #565

Re: Straight Outta Limbo

I was in the opinion that the first posts were just scene setting for each char had I known it was ok to start flinging dice and such I would have acted way sooner. But if I am posting out of turn just delete or suspend my action
Mender Phantasm
GM, 424 posts
Fri 7 Jan 2022
at 00:41
  • msg #566

Re: Straight Outta Limbo

In reply to Daniel Essex (msg # 565):

You're fine, reaction posts pending...then, the crush. Eek!
Strix
player, 21 posts
Sun 9 Jan 2022
at 01:22
  • msg #567

Whoops!

We aren't waiting on me again, are we?
Crimson Fury
player, 169 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sun 9 Jan 2022
at 08:51
  • msg #568

Whoops!

In reply to Strix (msg # 567):

Nope. We are waiting to see if Daniel is able to make contact with all of us.
Daniel Essex
player, 68 posts
P-0 M-0 E-0 PP-1
Sun 9 Jan 2022
at 22:39
  • msg #569

Whoops!

by the way as a telepathic communication service I charge by the minute but I am far cheaper than previous long distance and internet rates.....there are also groupons and a weekly raffle
Windwalker
player, 218 posts
Peace, Love and Wisdom
These must we walk in.
Sun 9 Jan 2022
at 22:53
  • msg #570

Whoops!

I am sorry but as Windwalker is Chinese the system 10 feet around him is state owned.
So no Service charges apply to member of the emperor's household or temple members.

he he...
This message was last edited by the player at 12:14, Mon 10 Jan 2022.
Daniel Essex
player, 69 posts
P-0 M-0 E-0 PP-1
Mon 10 Jan 2022
at 05:44
  • msg #571

Whoops!

In reply to Windwalker (msg # 570):

can't decide if that means discount or overcharge
Windwalker
player, 219 posts
Peace, Love and Wisdom
These must we walk in.
Mon 10 Jan 2022
at 12:19
  • msg #572

Whoops!

In reply to Daniel Essex (msg # 571):

Sorry their was missing word.
Basic no charges apply as state run telepathic communication area.

Other state run draconian measures apply but let not go there....
Daniel Essex
player, 70 posts
P-0 M-0 E-0 PP-1
Tue 11 Jan 2022
at 04:55
  • msg #573

Whoops!

the D6 effect die is that similar to Roulette's luck effect as in everyone will have access to it or is it just for Daniel?
Is it just based of telepathy as in whatever the effect is has to do with mind/telepathy?
Strix
player, 23 posts
Tue 11 Jan 2022
at 17:43
  • msg #574

Re: ...and now for something interesting.

Did the Cave-In go first this turn? I don't want to get double pumped for debris.
Windwalker
player, 220 posts
Peace, Love and Wisdom
These must we walk in.
Tue 11 Jan 2022
at 17:54
  • msg #575

Re: ...and now for something interesting.

Can you give me day or so.  Busy at work.  But it seem we may have Sludge bricks after all.
Crimson Fury
player, 171 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Tue 11 Jan 2022
at 17:55
  • msg #576

Re: ...and now for something interesting.

In reply to Strix (msg # 574):

The cave in has acted. Anyone can go. You need to make a reaction to the cave in before you act. I already made a reaction, but plan to act later in the round.
This message was last edited by the player at 18:01, Tue 11 Jan 2022.
Strix
player, 24 posts
Tue 11 Jan 2022
at 17:59
  • msg #577

Re: ...and now for something interesting.

Yeah, I posted my reaction first.
Daniel Essex
player, 72 posts
P-0 M-0 E-0 PP-1
Fri 14 Jan 2022
at 06:51
  • msg #578

Re: ...and now for something interesting.

So uhh I spend 1 PP for the opp to roll a D10 and hope it's a 7 for the reaction or can I spend another PP to add it to my D tot? Even though I just got 2 more PP?
Mender Phantasm
GM, 427 posts
Fri 14 Jan 2022
at 18:44
  • msg #579

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 578):

No, you'd spend the PP, roll the D10...and if it's seven or better, you'd use that die as part of your total (instead of two 6's), which you prevent your 'Pinned Under Debris' from stepping up from a D10 to a D12.
Mender Phantasm
GM, 428 posts
Sat 15 Jan 2022
at 00:52
  • msg #580

Re: ...and now for something interesting.

Now that I come to think of it, that'd be a bad PP expenditure. Just spend 1 PP and add a die to your total, taking a Default D6 for your effect die with a 14 total. You'd only have to activate an opportunity if you had no other dice to add to your total (like if you rolled 3 1's and had no dice in your pool to add to your initial 2 die).
Roulette
player, 41 posts
Bad Grrl gone Good
PP:1
Sat 15 Jan 2022
at 07:40
  • msg #581

Re: ...and now for something interesting.

quote:
Roulette manages to avoid getting restricted by the shifting debris.

Roulette was  "clumbering her way up through that crampt tunnel, looking to get out from underneath the cave-in" using her 'Tunnel Up' Asset.
Did she succeed in getting out, or is she still stuck in the same place?
Mender Phantasm
GM, 429 posts
Sat 15 Jan 2022
at 20:15
  • msg #582

Re: ...and now for something interesting.

In reply to Roulette (msg # 581):

As it was a reaction roll, and you didn't use your effect die (spend 1 PP), you didn't engage in any activity that would've progressed you further out of the debris. During your action, you can narrate how you clamor out of the debris, stepping up your asset if successful, and effectively exiting the scene.
Mender Phantasm
GM, 431 posts
Sat 15 Jan 2022
at 20:36
  • msg #583

Re: ...and now for something interesting.

Okay, actions pending for Windwaker, Crimson Fury, Roulette and Daneil.
Windwalker
player, 222 posts
Peace, Love and Wisdom
These must we walk in.
Sat 15 Jan 2022
at 20:52
  • msg #584

Re: ...and now for something interesting.

I made my rolls just need to post.  Hopefully by end of weekend.
Mender Phantasm
GM, 432 posts
Sun 16 Jan 2022
at 02:40
  • msg #585

Re: ...and now for something interesting.

Yeesh, CF...that roll. :O
Crimson Fury
player, 173 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Sun 16 Jan 2022
at 02:51
  • msg #586

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 585):

I think its warranted, no?

:)
Roulette
player, 42 posts
Bad Grrl gone Good
PP:1
Sun 16 Jan 2022
at 08:24
  • msg #587

Re: ...and now for something interesting.

Mender Phantasm:
In reply to Roulette (msg # 581):

As it was a reaction roll, and you didn't use your effect die (spend 1 PP), you didn't engage in any activity that would've progressed you further out of the debris. During your action, you can narrate how you clamor out of the debris, stepping up your asset if successful, and effectively exiting the scene.

So i did just waste my last 1PP to use my 'tunnel up' asset to stay were I am.
damn it.
Mender Phantasm
GM, 433 posts
Sun 16 Jan 2022
at 20:47
  • msg #588

Re: ...and now for something interesting.

In reply to Roulette (msg # 587):

Not true, you still have the asset...all you need to do is use it during your action. If you use it as your effect die and are successful - you can opt to step up the asset, which it can't because it's already D12, allowing you to create another effect die, or simply use it as intended and you effectively escape the scene and are no longer in threat to be crushed.
Windwalker
player, 223 posts
Peace, Love and Wisdom
These must we walk in.
Sun 16 Jan 2022
at 21:03
  • msg #589

Re: ...and now for something interesting.

Waiting for the result from CF action before posting mine.
Roulette
player, 43 posts
Bad Grrl gone Good
PP:1
Sun 16 Jan 2022
at 23:38
  • msg #590

Re: ...and now for something interesting.

Mender Phantasm:
Not true, you still have the asset...
Ok, great.   Thank you.

quote:
... or simply use it as intended and you effectively escape the scene and are no longer in threat to be crushed.
quote:
During your action, you can narrate how you clamor out of the debris, stepping up your asset if successful, and effectively exiting the scene.
So now I narrate my action of 'clambering out' to safety:  noting/using my D12 'tunnel out' asset?


Thanks, this has me a little confused.   Probably shouldn't, but it does.
Mender Phantasm
GM, 434 posts
Mon 17 Jan 2022
at 01:23
  • msg #591

Re: ...and now for something interesting.

In reply to Roulette (msg # 590):

Well, you still technically have to roll for your action...
Roulette
player, 45 posts
Bad Grrl gone Good
PP:2
Mon 17 Jan 2022
at 07:27
  • msg #592

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 591):

Done ... I hope.
Windwalker
player, 224 posts
Peace, Love and Wisdom
These must we walk in.
Mon 17 Jan 2022
at 14:15
  • msg #593

Re: ...and now for something interesting.

Roulette:
Thanks, this has me a little confused.   Probably shouldn't, but it does.


I spend half of my time in the game confused.  And I been playing this for 4 years.
So Mender Phantasm is use to it.
Mender Phantasm
GM, 435 posts
Mon 17 Jan 2022
at 20:22
  • msg #594

Re: ...and now for something interesting.

In reply to Roulette (msg # 592):

Think of an action as your way of telling how the story goes from your character's perspective and what your character does about a given situation. A reaction is how your character attempts to resist the effects of the narrative influencing your character. Using your effect die from a reaction roll is your character's way of resisting the effects of the narrative while taking action describing how the character not only resists, but counters the effects of what opposes them with their own action (which is essentially a guaranteed success because there's no reaction roll vs a counter). The only caveat regarding 'counters' is that they have to be narratively feasible in order to accomplish. Some SFX's spell out the means and methods unto which a 'counter' can be used free of cost representing a character's unique capability to counter certain attack types. A psychic character could have a kind or sort of psi-screen which allows them to counterattack anyone trying to cause the character mental stress from psychic sources, using their effect die free of charge to cause mental stress to the one trying to cause them mental stress. Outside of SFX's, the player has to describe how they're using their effect die to cause a given effect as long as it is within their character's scope and ability to do so. A character could simply use their effect die to blast a flying adversary, but if the character had no ranged ability nor resources on hand to strike at range, then inflicting some other kind of effect would be in order (like mocking the opponent causing emotional stress or complication). Just remember that unless you have some sort of SFX that allows you to counter free of charge, you'll need a PP in order to influence the narrative in the direction you would like. In the rules, it states that a counterattack cannot be done if the player's reaction roll was not a success - however, certain SFX allow this to be circumvented (like PP expenditure or activating an opportunity during a reaction roll).

Okay, reaction rolls in route. Un momento.
Daniel Essex
player, 75 posts
P-0 M-0 E-0 PP-2
Mon 17 Jan 2022
at 21:54
  • msg #595

Re: ...and now for something interesting.

Yeah don't feel bad Roulette. I read 3 of the books, watched a group play for something like 14 sessions, watched another group play for 6 sessions, and watched a GM explain a lot of the rules and I still kinda feel like I'm walking blind. Though it didn't help that both group used home brewed rules and had a weird way of spending PP.
Daniel Essex
player, 76 posts
P-0 M-0 E-0 PP-2
Thu 20 Jan 2022
at 04:26
  • msg #596

Re: ...and now for something interesting.

Do we just get XP anytime we complete one of the milestones? And is there a limit to how often or when you can get the XP?
Mender Phantasm
GM, 437 posts
Thu 20 Jan 2022
at 18:20
  • msg #597

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 596):

Yes, there are limitations to the amount of times you can hit a milestone marker (outside the obvious that it has to be narratively feasible and/or appropriate).

1 XP Milestones can be hit whenever the narrative steers towards that particular venue. Depending on how the Milestone is described, this can happen almost all the time...or only once per scene. 1 XP Milestones are consider the primer for Milestones in general, it's what motivates the character to start down that particular Milestone.

3 XP Milestones tend to be considered the pivotal moment regarding said Milestone and generally can only be hit once per Scene. These are represented as moments where the character engages in an act that violates or conflicts with their initial aim and/or goal of that particular Milestone...or represent an escalation where the character engages in a willful act towards seeing their particular Milestone to it's conclusion.

10 XP Milestones can only be hit once per Milestone and hitting said Milestone trigger effectively closes out the Milestone. This represents the conclusion of said Milestone where the character completes their run and either succeeds...or fails. Either case leaves an indelible mark on the character from their profound life experience.s
Mender Phantasm
GM, 438 posts
Thu 20 Jan 2022
at 18:22
  • msg #598

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 597):

I made a blunder...CF's complication takes out a LST Die, taking it down to 5D8 but the complication doesn't linger unless it's D8 or smaller. Otherwise, CF reduces the threat of the Cave-In by reducing it's overall potential. CF still gets an additional D10 effect die as stated in the post.
Crimson Fury
player, 176 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Thu 20 Jan 2022
at 18:29
  • msg #599

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 598):

Can I instead free both WW and D?
Daniel Essex
player, 77 posts
P-0 M-0 E-0 PP-2
Thu 20 Jan 2022
at 22:45
  • msg #600

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 597):

yeah when I did my milestones I basically used them like descriptors of the chars personality and goals. Wasn't even paying attention to the XP part of it. Was just pumped to finally get into a game
Mender Phantasm
GM, 440 posts
Fri 21 Jan 2022
at 03:41
  • msg #601

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 599):

Well, for a PP, you can add an additional effect die from your available dice in your dice pool that weren't already used as part of your total or already established effect.
Crimson Fury
player, 177 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Fri 21 Jan 2022
at 03:47
  • msg #602

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 601):

I will do so then.

Edit-updated my post.

Got a d12 effect, an extra d10 from high roll, d10 for extra effect for 1 PP.
This message was last edited by the player at 03:49, Fri 21 Jan 2022.
Mender Phantasm
GM, 441 posts
Sat 22 Jan 2022
at 00:25
  • msg #603

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 602):

Alright, the Cave-In is now 5D8 and Windwalker has his D10 Physical Complication eliminated.
Crimson Fury
player, 178 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Sat 22 Jan 2022
at 00:26
  • msg #604

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 603):

I also paid an extra PP to remove Daniel's complication.
Mender Phantasm
GM, 442 posts
Sat 22 Jan 2022
at 02:27
  • msg #605

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 604):

Derp, alright...Daniel's complication is also eliminated via CF's construct mechanisms.
Windwalker
player, 226 posts
Peace, Love and Wisdom
These must we walk in.
Sat 22 Jan 2022
at 18:26
  • msg #606

Re: ...and now for something interesting.

So I can post now and try to escape or am I totally free?
Mender Phantasm
GM, 444 posts
Sat 22 Jan 2022
at 20:56
  • msg #607

Re: ...and now for something interesting.

In reply to Windwalker (msg # 606):

Still need to roll to escape, you're no longer pinned...but there's still tons of debris above you.
Windwalker
player, 227 posts
Peace, Love and Wisdom
These must we walk in.
Sat 22 Jan 2022
at 21:32
  • msg #608

Re: ...and now for something interesting.

Post my action by the end of weekend.
Daniel Essex
player, 78 posts
P-0 M-0 E-0 PP-2
Sun 23 Jan 2022
at 23:43
  • msg #609

Re: ...and now for something interesting.

so uhhh I need to wait for another turn to free myself right?
As in we are still one the turn after the last reaction roll?
Crimson Fury
player, 180 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Sun 23 Jan 2022
at 23:47
  • msg #610

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 609):

I removed the remaining complication on you. You may attempt to get to the surface now.
Mender Phantasm
GM, 447 posts
Mon 24 Jan 2022
at 00:09
  • msg #611

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 609):

Windwalker was the last to act, he can opt to choose himself to go first this round or someone else.
Mender Phantasm
GM, 448 posts
Mon 24 Jan 2022
at 00:12
  • msg #612

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 611):

Also...one character currently still stuck can add a D10 Support Action from an currently unseen assistant.
Crimson Fury
player, 181 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Mon 24 Jan 2022
at 01:34
  • msg #613

Re: ...and now for something interesting.

Should not the cave be only 5d8 due to my efforts? I did that, plus free WW from his complication, and then paid an extra 1 pp to free Daniel as well.
Mender Phantasm
GM, 449 posts
Mon 24 Jan 2022
at 01:57
  • msg #614

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 613):

Scenic Distinction - Tons Of Rock (D8)

Also, they're no longer pinned...but they're not out from underneath the debris (hence the roll to get out).
This message was last edited by the GM at 01:58, Mon 24 Jan 2022.
Strix
player, 25 posts
Mon 24 Jan 2022
at 02:05
  • msg #615

Re: ...and now for something interesting.

Okay. I’m kinda confused on what the situation is.
Crimson Fury
player, 182 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-1
Mon 24 Jan 2022
at 02:21
  • msg #616

Re: ...and now for something interesting.

When can we act next?
Mender Phantasm
GM, 450 posts
Tue 25 Jan 2022
at 20:40
  • msg #617

Re: ...and now for something interesting.

In reply to Strix (msg # 614):

Windwalker acted last, he can nominate who goes first this round. Those who have eliminated their Physical Complication - Pinned Under Debris can attempt to get out from underneath. This can be accomplished by creating an Asset - Escape From Under Debris (or whatever you want to call your asset: visible escape route, an easy section to dig through, etc). If you manage to create the asset and exceed a D12 rating, the additional effect die will essentially mean you've managed to get yourself out from underneath the Cave-In. Eliminating the Physical Complication - Pinned Under Debris does not free you from the debris field, but it does mean that you can effectively work towards getting out as (narratively speaking) it would be impossible to escape the Cave-In while still Pinned Under Debris. I believe everyone has managed to eliminate their complication (by themselves or with CF's help)...all that remains is getting out.
This message was last edited by the GM at 20:41, Tue 25 Jan 2022.
Windwalker
player, 229 posts
Peace, Love and Wisdom
These must we walk in.
Tue 25 Jan 2022
at 21:38
  • msg #618

Re: ...and now for something interesting.

CF you are up.
Strix
player, 26 posts
Tue 25 Jan 2022
at 21:59
  • msg #619

Re: ...and now for something interesting.

Would Avalanche protocol work for my escape asset since that is what I inadvertently created it for?
Daniel Essex
player, 79 posts
P-0 M-0 E-0 PP-2
Wed 26 Jan 2022
at 04:42
  • msg #620

Re: ...and now for something interesting.

So we just need to use our next turn for an escape chance? Is there something from CF's last roll for us to use or was that just to give us the chance to get free?
Crimson Fury
player, 184 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 26 Jan 2022
at 04:44
  • msg #621

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 620):

Get free. I removed your complication that pinned you last round. If the dirt fails to resist my roll, you and maybe WW can go free without you doing anything.
This message was last edited by the player at 19:17, Wed 26 Jan 2022.
Mender Phantasm
GM, 451 posts
Wed 26 Jan 2022
at 19:14
  • msg #622

Re: ...and now for something interesting.

In reply to Strix (msg # 619):

If you spent 1 PP to make the asset persistent throughout the scene then yes it would apply since you're trying to get out from underneath a cave-in. If you haven't spent 1 yet, go ahead and do so.
Mender Phantasm
GM, 452 posts
Wed 26 Jan 2022
at 19:16
  • msg #623

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 620):

Correct, and yes - CF liberated Daniel and Windwalker from being pinned under gravel physical complication.
Crimson Fury
player, 185 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 26 Jan 2022
at 22:18
  • msg #624

Re: ...and now for something interesting.

Daniel, you are now totally free. Your complication is gone, and your route to the surface is clear to move up without a roll needed. You could do that and make a roll to get WW out. He already is part way out and only needs a little more.
This message was last edited by the player at 22:20, Wed 26 Jan 2022.
Windwalker
player, 230 posts
Peace, Love and Wisdom
These must we walk in.
Thu 27 Jan 2022
at 20:32
  • msg #625

Re: ...and now for something interesting.

Ok came I have some guidance please.
How many and of what value dice can I use from the help other are giving me (this is beyond my normal 4 dice I use).
This message was last edited by the player at 20:32, Thu 27 Jan 2022.
Mender Phantasm
GM, 455 posts
Thu 27 Jan 2022
at 22:14
  • msg #626

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 624):

Actually, Daniel will still need to roll in order to get out (using the Asset you created) as an Asset cannot arbitrarily effect someone else (that's done with Complications, like shooting Detective Martinez and the Anti-Mutant Squads out of the scene). Any Asset created above D12 nets an additional effect die. Think of it this way:

1) If you want to help someone, but leave it up to them to follow through like creating a portal to another dimension, then you would create an Asset. The portal is created, but it's up to them to step through, hence they would need to take an action in order to do so. Asset creation is resisted by the Doom Pool unless there is something in the scene that would prevent or otherwise impede the Asset's creation...like tons of rock, for example.

2) If you actively want to take someone else out of scene, whether or not they desire to do so, then you would afflict them with a Complication with the descriptor denoting how they are being removed from the scene. If targeting a player that opts not to resist, then the player creating the complication would roll against the Doom Pool unless there is something in the scene that would prevent or otherwise impede the Complication's creation...again, like tons of rock. Exceeding a D12 rating removes the character from the scene to the destination decided upon by the creator of the complication.

3) if you want to help someone, but don't have the means or narrative methods to create an Asset for them to use, you can simply opt to provide a Support Action die for them to use in their dice pool for their action and they get to decide exactly what it is they're trying to accomplish (like getting out of the debris field). The Support Action die creation is resisted by the Doom Pool unless there is something in the scene that would prevent or otherwise impede the Asset's creation.
Crimson Fury
player, 186 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Thu 27 Jan 2022
at 22:18
  • msg #627

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 626):

Ok, so I gave Dan a d12 and WW a D10 support asset?
Daniel Essex
player, 80 posts
P-0 M-0 E-0 PP-2
Thu 27 Jan 2022
at 22:55
  • msg #628

Re: ...and now for something interesting.

Ok so then I just need a post and a roll saying Daniel is trying to escape but have no need to move debris or such off? So just the act of crawling my way through... I'll have a post up in a few hours.
Strix
player, 27 posts
Fri 28 Jan 2022
at 02:51
  • msg #629

Re: ...and now for something interesting.

I’ll get my action up shortly.
Mender Phantasm
GM, 456 posts
Fri 28 Jan 2022
at 18:09
  • msg #630

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 627):

No, you stated you wanted to create an asset so Daniel has a D12 Asset to use and Windwalker had a D10.
Crimson Fury
player, 187 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Fri 28 Jan 2022
at 18:13
  • msg #631

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 630):

Ummm...is that not the same thing?
Daniel Essex
player, 82 posts
P-0 M-0 E-0 PP-1
Sun 30 Jan 2022
at 05:09
  • msg #632

Re: ...and now for something interesting.

If my post erred just let me know I used the D12 asset
Daniel Essex
player, 83 posts
P-0 M-0 E-0 PP-1
Sun 13 Feb 2022
at 03:19
  • msg #633

Re: ...and now for something interesting.

How's everyone doing?
Crimson Fury
player, 188 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sun 13 Feb 2022
at 03:38
  • msg #634

Re: ...and now for something interesting.

Ok. I think we are waiting for the GM to react to the latest posts.
Strix
player, 29 posts
Sun 13 Feb 2022
at 03:40
  • msg #635

Re: ...and now for something interesting.

Good. How are you?
Roulette
player, 51 posts
Bad Grrl gone Good
PP:2 XP:3
Sun 13 Feb 2022
at 08:31
  • msg #636

Re: ...and now for something interesting.

Life is … well, you are aware of the Chinese proverb about ‘interesting times’, eh.
Life is currently interesting.

… and patently waiting to see what state this game is in.

You?
Daniel Essex
player, 84 posts
P-0 M-0 E-0 PP-1
Mon 14 Feb 2022
at 03:22
  • msg #637

Re: ...and now for something interesting.

I would have to say "as good as it gets"
Definitely interesting times.

Yeah maybe the story is going to start moving as now we are either cut off from moleman...mole guy?
Or we got a direct line to him and his side kick? Was that a side kick he had with him?
Windwalker
player, 231 posts
Peace, Love and Wisdom
These must we walk in.
Sat 16 Apr 2022
at 19:23
  • msg #638

Re: ...and now for something interesting.

Waves to everybody.  Hope your all doing well.
Crimson Fury
player, 189 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 16 Apr 2022
at 19:27
  • msg #639

Re: ...and now for something interesting.

Wishing you all well.
Daniel Essex
player, 85 posts
P-0 M-0 E-0 PP-1
Wed 20 Apr 2022
at 21:15
  • msg #640

Re: ...and now for something interesting.

eh so far so good
Strix
player, 30 posts
Wed 20 Apr 2022
at 22:22
  • msg #641

Re: ...and now for something interesting.

Hanging in there.
Roulette
player, 52 posts
Bad Grrl gone Good
PP:2 XP:3
Thu 12 May 2022
at 10:08
  • msg #642

Re: ...and now for something interesting.

Roulette:
Life is … well, you are aware of the Chinese proverb about ‘interesting times’, eh.
Life is currently interesting.

… and patently waiting to see what state this game is in.

You?

I'm guessing the 'state this game is in'  is  inactive.
Daniel Essex
player, 86 posts
P-0 M-0 E-0 PP-1
Fri 13 May 2022
at 03:53
  • msg #643

Re: ...and now for something interesting.

most likely
Roulette
player, 53 posts
Bad Grrl gone Good
PP:2 XP:3
Tue 11 Oct 2022
at 23:18
  • msg #644

Re: ...and now for something interesting.

I hope life is well with you all
Strix
player, 31 posts
Wed 12 Oct 2022
at 00:36
  • msg #645

Re: ...and now for something interesting.

Same for you!
Daniel Essex
player, 87 posts
P-0 M-0 E-0 PP-1
Mon 17 Oct 2022
at 02:08
  • msg #646

Re: ...and now for something interesting.

So far so good
Strix
player, 32 posts
Tue 3 Jan 2023
at 16:46
  • msg #647

Re: ...and now for something interesting.

Closing in on a year of inactivity. I really hope everyone is doing okay.
Crimson Fury
player, 190 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Tue 3 Jan 2023
at 16:46
  • msg #648

Re: ...and now for something interesting.

Yep, happy new year everybody.
Windwalker
player, 232 posts
Peace, Love and Wisdom
These must we walk in.
Tue 3 Jan 2023
at 18:09
  • msg #649

Re: ...and now for something interesting.

Happy New year.

If the game ever get looked at again I be here waiting.
Roulette
player, 54 posts
Bad Grrl gone Good
PP:2 XP:3
Wed 4 Jan 2023
at 09:56
  • msg #650

Re: ...and now for something interesting.

My hopes for you all, friends.

May you live in fortuitous, yet decidedly un-interesting times this year.
Mender Phantasm
GM, 457 posts
Mon 7 Aug 2023
at 21:03
  • msg #651

Test for echo...

Clearly I've had issues with connectivity...,

...and I must confess, your diligence in keeping Paragon Times active gives me a sense of pride and humility that I probably don't deserve.

Now, I'm at an impasse...I am not entirely certain I can restart the series, but I'd really like to continue. I cannot ask you to be patient while I attempt to sort things out on my end...but clearly patience is something you all have in astounding abundance.

Let me say that I believe I resolved hardware issues on my end and am able to reconnect, but reliability of connection is my next biggest hurdle as I am only able to connect to public access...which is limited. Nevertheless, for the moment, I have returned and have much to go over.

I can only ask for a moment whilst I regain my bearings, and a grand new year to you all!

Sincerely,
Mender Phantasm
Roulette
player, 55 posts
Bad Grrl gone Good
PP:2 XP:3
Mon 7 Aug 2023
at 21:41
  • msg #652

Test for echo...

Then, let the patience continue
Strix
player, 33 posts
Mon 7 Aug 2023
at 22:06
  • msg #653

Re: ...and now for something interesting.

Ready and willing to wait a bit more.
Crimson Fury
player, 191 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Tue 8 Aug 2023
at 00:15
  • msg #654

Re: ...and now for something interesting.

I'm still here!
Mender Phantasm
GM, 458 posts
Tue 8 Aug 2023
at 03:09
  • msg #655

Query

Would anyone object to a cut scene where we fade to black as the heroes dig themselves and others out of the cave in (because it's fairly plausible without resorting to further dice rolling at this point) and cut to the next scene? I'm figuring it'd start back out at the Kings Row Sewer Entrance. It'll be hectic, a sinkhole caused by the internal collapse of part of the sewer network due to the mystically altered Hydra opened up taking an entire intersection and part of an office condo with it.

A -LOT- of cleanup will be required and an all points bulletin is being issued for any heroes available to help with the disaster. Even so, all heroes present during the incident know full well that it could have been a lot worse...a whole lot worse. For starters, the Hydra could've gotten out...now that it's got so much debris piled upon it, the likelihood of it escaping (though possible) is fractional at best.

Repairs on the Kings Row sewer network, including rebuilding the Abandon Sewer Network Hazard Gate, will be a long drawn out process even in a City of Heroes. Kings Row, however, is famous for its 'less than sterling' utilities...so complaints about backed up toilets will be only slightly more common.

Detective Martinez wants answers..."What the HELL happened down there?!?" She's asking Crimson Fury almost directly, she's definitely lost her cool...
Strix
player, 34 posts
Tue 8 Aug 2023
at 05:25
  • msg #656

Re: ...and now for something interesting.

Sounds good to me, boss
Roulette
player, 56 posts
Bad Grrl gone Good
PP:2 XP:3
Tue 8 Aug 2023
at 05:56
  • msg #657

Re: ...and now for something interesting.

Oh my, the patience was not required for as long as I'd imagined.
Crimson Fury
player, 192 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Tue 8 Aug 2023
at 14:51
  • msg #658

Query

In reply to Mender Phantasm (msg # 655):

Works for me...
Daniel Essex
player, 88 posts
P-0 M-0 E-0 PP-1
Tue 8 Aug 2023
at 15:32
  • msg #659

Query

Yeah I'm around too
Mender Phantasm
GM, 462 posts
Tue 8 Aug 2023
at 20:54
  • msg #660

Regarding XP

Since it is a Transition Scene, yes...you can spend XP. I imagine the event left the heroes in a state where they've learned something new or have managed to find they can exert themselves to a greater degree. Go ahead and spend XP for your characters and let know what changes were made.
Strix
player, 35 posts
Tue 8 Aug 2023
at 23:52
  • msg #661

Re: ...and now for something interesting.

Oof. Now I have to double check XP counts.
Windwalker
player, 233 posts
Peace, Love and Wisdom
These must we walk in.
Wed 9 Aug 2023
at 16:38
  • msg #662

Re: ...and now for something interesting.

Hi all.

So please to see you back Mender Phantasm.
Life a little nuff at moment but next week I am on holiday so I can catch up.
Mender Phantasm
GM, 467 posts
Wed 9 Aug 2023
at 20:32
  • msg #663

Re: ...and now for something interesting.

Welcome back, all...we're in a Transition Scene at the moment so input won't be so demanding. Just think of what Windwalker will be doing once he emerges, and what he plans to do afterwards to round off the scene.
Windwalker
player, 235 posts
Peace, Love and Wisdom
These must we walk in.
Wed 9 Aug 2023
at 20:42
  • msg #664

Re: ...and now for something interesting.

So being everything that CF is not and finding someone to heal ?
Crimson Fury
player, 196 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 9 Aug 2023
at 21:11
  • msg #665

Re: ...and now for something interesting.

In reply to Windwalker (msg # 664):

Peaceful instead of angry? Check.

Wind instead of fire? Check.

Blue instead of Red? Check.

:P
Mender Phantasm
GM, 468 posts
Wed 9 Aug 2023
at 22:09
  • msg #666

Re: ...and now for something interesting.

Well, there is a heroine on scene that needs treatment with a mild concussion. Apparently she had got caught in the cave-in as well considering how much dirt and grime she has on her. She still has flecks of granite in her hair...figured you'd help her out, so I included it in the narration. Which will be fun since the last person she saw...was Roulette...as she was trying to apprehend the Mole.
Mender Phantasm
GM, 471 posts
Thu 10 Aug 2023
at 03:49
  • msg #667

Re: ...and now for something interesting.

The Arch-Druid, for all intents and purposes, has left the building...using ancient magics, he melded with the earth and 'earth-walked' his way back to one of the few places he still knew he could emerge - The Black Forest, West Germany.

Europe's gonna have some issues, but be certain that after being incarcerated and stripped of nearly all his power for 75 years...he has every intention of returning to Paragon City. Zigursky Penitentiary was the only place on Earth able to hold him over the past few thousand years...

...and the Arch-Druid holds a grudge.
Mender Phantasm
GM, 474 posts
Fri 11 Aug 2023
at 18:17
  • msg #668

Re: ...and now for something interesting.

Temporary pause until I get a response from Roulette...how does she react to Gee-Gee's *ahem*..."request"?
Mender Phantasm
GM, 477 posts
Sat 12 Aug 2023
at 21:36
  • msg #669

Re: ...and now for something interesting.

Well, Gee-Gee's not the patient sort...so...ummm, looks like we're about to enter an action scene. Daniel, will you do anything to prevent this from occurring? If so, go ahead and post your intent.
This message was last edited by the GM at 21:40, Sat 12 Aug 2023.
Mender Phantasm
GM, 478 posts
Sat 12 Aug 2023
at 22:00
  • msg #670

Re: ...and now for something interesting.

Consequently...how's the story so far? Is the pacing good? Too fast/slow?

"...when force is applied improperly - something always breaks..." - that's how Tenzing's former Master would probably describe Gee-Gee.
This message was last edited by the GM at 22:05, Sat 12 Aug 2023.
Strix
player, 39 posts
Sat 12 Aug 2023
at 22:09
  • msg #671

Re: ...and now for something interesting.

Nothing to complain about so far. I just need to figure out what Strix is going to do.
Crimson Fury
player, 201 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Sat 12 Aug 2023
at 23:10
  • msg #672

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 670):

Feels ok to me. Most likely Mark wants some personal time with Martinez. Her nearly dying caused him to change his priorities.
This message was last edited by the player at 21:24, Sun 13 Aug 2023.
Windwalker
player, 237 posts
Peace, Love and Wisdom
These must we walk in.
Sun 13 Aug 2023
at 18:29
  • msg #673

Re: ...and now for something interesting.

Sorry I have had 3 bad work weeks and a elderly mother I have to shop for every week.
I will be catching up over the next few days.

Also it always take a few weeks for thing settle down when you pick up a game again so I just happy everybody here and able to play.
Mender Phantasm
GM, 481 posts
Sun 13 Aug 2023
at 20:38
  • msg #674

Re: ...and now for something interesting.

No worries, Tenzing will be arriving on the scene...
Roulette
player, 58 posts
Bad Grrl gone Good
PP:4 XP:7
Sun 13 Aug 2023
at 21:30
  • msg #675

Re: ...and now for something interesting.

Please:
at the end of the last scene, Roulette had helped Mole escape Gee-Gee; in return, Mole had promised to help excavate Roulette's team-mates from where they were buried in the cave-in.
Mender Phantasm:
"Err...thanks, lady...need all the help I can get right about now..." replies the Mole looking a bit confused at Roulette's power manifestation before plunging into the debris.

We'll cut to the next scene from here. Roulette helps the others escape by boosting their overall luck and fortune in their attempts to escape. We'll start back up in the next scene - "Aftershock".
Mender Phantasm:
With concerted effort and effective coordination, the heroes slowly but sure manage to extract themselves for literally tons of debris ranging from a collapsed sewer network and natural occurring bedrock, to what appears to be a car...and is that an office chair? Getting to the surface...they witness the aftershock.

Let's fade to black as the heroes dig themselves and others out of the cave-in (because it's fairly plausible without resorting to further dice rolling at this point) and cut to the next scene? I'm figuring it'd start back out at the Kings Row Sewer Entrance.


Did he do so, Please?  or did he just ditch us and run?

This is important to how Roulette will consider him from now on, and how she will handle some situations.
Roulette
player, 59 posts
Bad Grrl gone Good
PP:4 XP:7
Sun 13 Aug 2023
at 21:33
  • msg #676

Re: ...and now for something interesting.

Also, please .... a question about Roulette's powers ...

How noticeable do you (as GM) perceive them to be?
Do those nearby 'see' the power in effect?   Do they realise who is creating the effect?
Or, does Luck Manipulation, like (say) Telekenisis and Mind Control, go unnoticed.
Mender Phantasm
GM, 482 posts
Mon 14 Aug 2023
at 01:05
  • msg #677

Re: ...and now for something interesting.

I was going by your power description regarding how she manifests them, invisibly regarding her own personal use, thrown disks of white (luck) and black (bad luck) for/against others. Luck powers are astoundingly powerful, they make the character virtually immortal, since they're lucky - they can survive virtually anything.
Mender Phantasm
GM, 483 posts
Mon 14 Aug 2023
at 01:09
  • msg #678

Re: ...and now for something interesting.

The Mole did assist with getting some of the heroes out...Tenzing and Daniel were in a bit of a spot. Crimson Fury would've found it easier to excavate the other two, but when that became self-evident that the other two were nearly freed...the Mole dipped.
Mender Phantasm
GM, 484 posts
Mon 14 Aug 2023
at 01:21
  • msg #679

Re: ...and now for something interesting.

Do those nearby 'see' the power in effect? I went with the description, I did not know they were not discernible to others.

Do they realise who is creating the effect? Again, I went with the description. Thrown inherently implies a throwing action of some sort.

Or, does Luck Manipulation, like (say) Telekenisis and Mind Control, go unnoticed. Luck regarding yourself, as described, is invisible.
Roulette
player, 60 posts
Bad Grrl gone Good
PP:4 XP:7
Mon 14 Aug 2023
at 02:45
  • msg #680

Re: ...and now for something interesting.

Yes, I remember now that I worded the Power use against others/world as being thrown discs.
It’s been a while since I played this character.
You were correct to go with that, thank you.


And thanks for the clarification regarding the Mole’s involvement in the team’s rescue.

I’ll get an IC post up later today.
This message was last edited by the player at 02:45, Mon 14 Aug 2023.
Mender Phantasm
GM, 486 posts
Mon 14 Aug 2023
at 03:17
  • msg #681

Re: ...and now for something interesting.

Excellent, everyone else feel free to make a wrap up post. The scene ends as all the players emerge on the scene...a nearly destroyed building, low rent residential apartments. Evacuated due to the prior existing crisis...but ruined all the same. Gee-Gee's stopped what she's doing...because she just realized, in a blinding fit of rage, she became just as bad as the one she thinks caused all this...The Mole.

Any action against her can be narratively described as an automatic success.
Roulette
player, 61 posts
Bad Grrl gone Good
PP:4 XP:7
Mon 14 Aug 2023
at 11:17
  • msg #682

Re: ...and now for something interesting.

Ok, I've caught up.    My apologies, again, for being too caught up in Real Lifetm.
I can see that you have Roulette end that scene surprise attacked and rendered unco:   that was a good call.  Thank you.

I guess I'll reintroduce Roulette at the beginning of the next scene.
Mender Phantasm
GM, 487 posts
Mon 14 Aug 2023
at 18:08
  • msg #683

Re: ...and now for something interesting.

Excellent, and glad you're okay with that...Roulette could've been lucky enough and only been stunned and able to act. Gee-Gee isn't a Medical specialist, so she doesn't know what condition Roulette was in and thought she killed her. Gee-Gee, for better or for worse, isn't the sharpest tool in the shed. Gonna go read some posts now...woot!
Roulette
player, 62 posts
Bad Grrl gone Good
PP:4 XP:7
Tue 15 Aug 2023
at 02:37
  • msg #684

Re: ...and now for something interesting.

Mender, sir:   please, how would you like me to be portraying Roulette in this next scene?
I am happy for her to still be hospitalised ...

I also expect that at some point ... before or after the Riots ... there is going to be some inquiring questions coming Roulette's way regarding the 'events below' and 'Gee-Gee's accusations'.   How do you think you might want to portray that within the game:
- play it out as its own non-action scene?
- play it out as part of another scene?
- semi-IC it in ooc with an explanation of Roulette's stance/explanations
- hand wave it away, and don't worry about it?
Mender Phantasm
GM, 491 posts
Tue 15 Aug 2023
at 02:57
  • msg #685

Re: ...and now for something interesting.

Roulette will be fully recovered by the time the riots start. As to how you would like me to portray her? Well, she knows she helped The Mole, regardless of what transpired, GG's not allowed to pursue her belief that Roulette did so and isn't even allowed on scene if she's present. Not that it matters because she's got an inhibitor collar on, essentially a 'mutant kill-switch' when activated - depowered with naught but a press of a button. Martinez doesn't know what happened down below, but forensics evidence reveals hair and skin tissue on the gurney...and it doesn't belong to GG, it belongs to The Mole. This revelation comes into play shortly after the riots so I'd play it out as a separate non-action scene where Martinez inquires Roulette about what happened. She's not accusatory, she just wants to know the truth.

So it's actually a question of 'how does Roulette feel about the situation?'...is this something she feels she'd worry about. On one hand, she helped a mutant escape persecution so that counts for something, on the other hand...she may have inadvertently set the stage for sweeping legislature paving the way for a city-wide mandate: all mutants must be collared. Feel free to include how Roulette feels about the situation, makes for great drama! Especially with a mutant riot about to unfold, she knows for every member of The Outcasts apprehended...that's one more collared mutant.
Roulette
player, 63 posts
Bad Grrl gone Good
PP:4 XP:7
Tue 15 Aug 2023
at 21:58
  • msg #686

Re: ...and now for something interesting.

I'm of the opinion that Jenn (Roulette) would seek out a private meeting with Martinez, to debrief on that matter.

She'll be open with Martinez, and unapologetic, that 'Yes, Galaxy-Gal had Mole':   Jenn will explain her actions then due to:
- Gee-gee seemed like she was about to continue attacking a surrendered perp,
- and that the Mole was begging for the opportunity to help trapped and endangered folk.
Jenn will explain that:
- with lives on the line (including members of the team), she was more interested in saving lives, than making the apprehension
- that she used her Luck Manipulation powers with the intent of restraining Galaxy-Gal, without realising that Luck on this occasion would result in Gee-Gee's harm
- and that Mole did, in fact and very honourably, aid in the rescue and saving of those lives he promised to.

Jenn knows her own past (having been a part of the Hellions), and the reputation she has from that.
She is desperately trying to be 'the good girl' these days, and so is attempting to be up front and honest with her 'boss' on this ... and to 'nip this in the bud', so to speak.

Having made this declaration to Martinez,  Jenn is willing to face any other questioning that Martinez feels appropriate ... and will submit a Report if required.

She's not trying to hide from the facts (as she sees them), but nor is she apologetic or regretful of her actions; though she does regret that Gee-gee suffered harm during this.
This message was last edited by the player at 01:22, Wed 16 Aug 2023.
Mender Phantasm
GM, 493 posts
Tue 15 Aug 2023
at 23:26
  • msg #687

Re: ...and now for something interesting.

LOVE it! Can't wait for their exchange, I can't foresee anything terrible coming Roulette's way with these revelations made. For better or for worse, they won't change Galaxy-Gal's outcome but it will blow Martinez's mind...
Strix
player, 42 posts
Tue 15 Aug 2023
at 23:32
  • msg #688

Re: ...and now for something interesting.

Are we in an initiative order at Steel Canyon or more free flow right now?
Mender Phantasm
GM, 494 posts
Wed 16 Aug 2023
at 02:06
  • msg #689

Re: ...and now for something interesting.

I should clarify, yes the Steel Canyon is an action scene. Strix will have been the first to act, I went ahead and posted the mobs reaction and action. Whoever else responds to impending incident, feel free to go ahead and post (including action die rolls/etc).
Daniel Essex
player, 91 posts
P-0 M-0 E-0 PP-1
Thu 17 Aug 2023
at 18:41
  • msg #690

Re: ...and now for something interesting.

sorry I have been MIA are we in steel canyon now? I caught up on the posts from the scene we were in
Mender Phantasm
GM, 496 posts
Thu 17 Aug 2023
at 19:02
  • msg #691

Re: ...and now for something interesting.

Correct, Steel Canyon is the active scene - The Outcast Riot.
Windwalker
player, 239 posts
Peace, Love and Wisdom
These must we walk in.
Thu 17 Aug 2023
at 23:41
  • msg #692

Re: ...and now for something interesting.

Hi Mender Phantasm,

When did the Time dice go up to D8?

Tue 15 Aug 2023:-
The Outcasts grandstand, make a mess, cause the situation to generally get worse. They spend their action increasing the Doom Pool by D8. Doom Pool is now D8, D6. Timer Die: D6.

Wed 16 Aug 2023:-
Does not list the Timer dice.

Also as I understand it this still first round and Windwalker first post?

Did I miss anything (I know I do somethings)?
This message was last edited by the player at 23:46, Thu 17 Aug 2023.
Mender Phantasm
GM, 498 posts
Fri 18 Aug 2023
at 02:34
  • msg #693

Re: ...and now for something interesting.

Oh fudge! Editing! My bad, Timer Die was D6 which essentially reduces it below D6, rendering it pointless. Need to edit what Simon spills...
Mender Phantasm
GM, 500 posts
Fri 18 Aug 2023
at 03:20
  • msg #694

Re: ...and now for something interesting.

...now lies the question...go after Frostfire?...and if so, who's going to deal with the ongoing Outcast riot?
Strix
player, 43 posts
Fri 18 Aug 2023
at 04:12
  • msg #695

Re: ...and now for something interesting.

So, the timer dice is done but the riot is still going, correct?
Windwalker
player, 240 posts
Peace, Love and Wisdom
These must we walk in.
Fri 18 Aug 2023
at 10:04
  • msg #696

Re: ...and now for something interesting.

Mender Phantasm:
Oh fudge! Editing! My bad, Timer Die was D6 which essentially reduces it below D6, rendering it pointless. Need to edit what Simon spills...


It is why this is one of the best games I have ever played.  Everybody makes mistakes but we all work together to make the game fun and everybody kind to each other when this happens.
It also very much windwalker.  Quite and let everybody get on with things.  Then walk up and pick his moment to change everything with one small action.

So on my part thanks everybody for being patience with me the over last 3 week.  Work was very hard to deal with then.  I just did not have ability to post.

Oh and does everybody get 1 exp for Windwalker overcoming the Timer Dice?  I know that sometime happens.
This message was last edited by the player at 11:52, Fri 18 Aug 2023.
Crimson Fury
player, 205 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Fri 18 Aug 2023
at 14:39
  • msg #697

Re: ...and now for something interesting.

So...the outcasts in the steel cannon scene have been dealt with? Is the asset I made useable?
Windwalker
player, 243 posts
Peace, Love and Wisdom
These must we walk in.
Fri 18 Aug 2023
at 15:05
  • msg #698

Re: ...and now for something interesting.

I don't see why not.  It give you a map of everybody around including Frostfire so you can use it to focus your attack on him/her and see if anyone else is helping him / her.
Mender Phantasm
GM, 501 posts
Fri 18 Aug 2023
at 21:35
  • msg #699

Re: ...and now for something interesting.

The asset CF created still works, but Tenzing is able to inform the rest exactly what's going on and where. It's Frostfire- Leader of the Outcasts, and he's breaking into Crey Towers likewise located in Steel Canyon. FF's gone there to get his hands on anything that might help render inhibitor collars useless...since Crey Industries designed and manufactured the things, and it's fairly certain he's going to go through anyone and anything until he gets what he thinks he needs.

The Outcast Mob doesn't disperse, they're still making a ruckus...post pending.
Mender Phantasm
GM, 503 posts
Fri 18 Aug 2023
at 22:02
  • msg #700

Mob or Frostfire?

All who wish to head to Crey Towers and deal with Frostfire, go ahead and discuss that in the Downtown Business Sector thread and proceed from there. Tenzing, your post at Crey Towers is kind of odd since we don't even know if CF went to Crey Towers or remains to deal with the Outcast Mob making a very real and actual mess. Go ahead and redact that Crey Towers post until we have a narrative understanding what and where everyone is going/doing.

Alternatively, Tenzing could have just head to Crey Towers alone...but your post would have to reflect that.
This message was last edited by the GM at 22:03, Fri 18 Aug 2023.
Windwalker
player, 244 posts
Peace, Love and Wisdom
These must we walk in.
Fri 18 Aug 2023
at 22:28
  • msg #701

Mob or Frostfire?

Hi Mender Phantasm.

I sort of though Tenzing would tell CF what he found out and then they both go and find Frostfire with Roulette.  As CF tends to take the lead which give Tenzing the space to be well Tenzing.

Also CF like to be at the head of the action...

I thought you would be closing the other thread with riot down but clearly you plan to run them both at the same time which is cool.  So who want join Tenzing and who want deal with mob.  I think stix will stay with the mob.  CF I a hoping you coming with Tenzing as it Roulette??

I update my post once the other tell us what they are doing.  sorry I jump ahead a bit and did not check with CF and Roulette.
This message was last edited by the player at 22:35, Fri 18 Aug 2023.
Crimson Fury
player, 206 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Fri 18 Aug 2023
at 22:47
  • msg #702

Mob or Frostfire?

In reply to Windwalker (msg # 701):

What would my asset reveal? That the mob is covering for Outcast attack that will happen in SC, or an attack at Crey?
Roulette
player, 65 posts
Bad Grrl gone Good
PP:4 XP:7
Sat 19 Aug 2023
at 03:04
  • msg #703

Re: Mob or Frostfire?

Windwalker:
I think stix will stay with the mob. 

"One Riot, One Judge" ... a common saying in the Dredd-verse.

quote:
CF I a hoping you coming with Tenzing as it Roulette??

I'm happy to contribute Roulette to wherever she is needed.
If Windwalker notifies Crimson Fury, while CF is talking with Roulette on the rooftop, I am happy for CF to fly Roulette down to ground level to help Strix ... or fly her over to Cray, to help Tenzing.
Strix
player, 44 posts
Sat 19 Aug 2023
at 03:48
  • msg #704

Re: ...and now for something interesting.

Strix will be sticking with the mob. Target friendly environment.
Mender Phantasm
GM, 504 posts
Sat 19 Aug 2023
at 03:57
  • msg #705

Re: Mob or Frostfire?

Crimson Fury:
What would my asset reveal? That the mob is covering for Outcast attack that will happen in SC, or an attack at Crey?


It would confirm both.
Strix
player, 46 posts
Sat 19 Aug 2023
at 05:18
  • msg #706

Re: ...and now for something interesting.

Going for broke against the mob!
Mender Phantasm
GM, 505 posts
Sat 19 Aug 2023
at 18:58
  • msg #707

Re: ...and now for something interesting.

In reply to Strix (msg # 706):

Holy cow...maybe the outcasts should've brought backup...reaction post pending, one moment.
Mender Phantasm
GM, 506 posts
Sat 19 Aug 2023
at 19:22
  • msg #708

Streetsweeper!

Wow...I think Strix may have set the record of the number of perps neutralized in a given setting.
Strix
player, 47 posts
Sat 19 Aug 2023
at 19:48
  • msg #709

Re: ...and now for something interesting.

Strix came to tangle with Earths best. Gotta set the bar high and get their name out there.
Mender Phantasm
GM, 508 posts
Sat 19 Aug 2023
at 19:50
  • msg #710

Re: ...and now for something interesting.

Any action taken against the remaining Outcast Mob can be considered automatically successful...they're hurt, they just got their asses handed to them so even a polite request to surrender will be met to total compliance.
Strix
player, 48 posts
Sat 19 Aug 2023
at 19:52
  • msg #711

Re: ...and now for something interesting.

Should I post again to wrap things up there?
Windwalker
player, 245 posts
Peace, Love and Wisdom
These must we walk in.
Sat 19 Aug 2023
at 19:57
  • msg #712

Re: ...and now for something interesting.

In reply to Strix (msg # 711):

I think Strix is having way to much fun.  Could it be gaining it is gaining human feeling?
If so maybe this not best way to gain them.
Roulette
player, 66 posts
Bad Grrl gone Good
PP:4 XP:7
Sat 19 Aug 2023
at 20:03
  • msg #713

Re: ...and now for something interesting.

So I guess that Roulette has accompanied Windwalker   ;-P
Mender Phantasm
GM, 509 posts
Sat 19 Aug 2023
at 20:05
  • msg #714

Re: ...and now for something interesting.

Eh, I'll wrap the scene...the PPD arrives preventing the remaining Outcasts from escaping, and they've got no real desire to try and fight their way past a certainly irate Mob of PPD, especially after what they did to the Ground Floor Businesses (which emergency crews are likewise arriving to deal with), when they're already messed up to begin with.

Go ahead and post how you wrap your part in the scene, and let me know where you head from there. :)
This message was last edited by the GM at 20:06, Sat 19 Aug 2023.
Strix
player, 49 posts
Sat 19 Aug 2023
at 20:17
  • msg #715

Re: ...and now for something interesting.

Gotcha. Wrap up from Strix inbound.

Strix definitely doesn’t view normal humanity in the best light. Could be dealing with them en masse might change their mind.
Daniel Essex
player, 93 posts
P-0 M-0 E-0 PP-1
Sun 20 Aug 2023
at 20:21
  • msg #716

Re: ...and now for something interesting.

Sorry about my delay. Hectic work week and dialysis schedule. So the uh forstfire thing was that an alert Daniel would have gotten? Of so he would change plans and made his way there to assist.
Mender Phantasm
GM, 511 posts
Sun 20 Aug 2023
at 22:10
  • msg #717

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 716):

The initial alert is about the Outcast Riot, Tenzing discovered soon after about Frostfire's attack on Crey Towers. If Tenzing doesn't inform everyone, Daniel can find out through Strix who's policing up a series of fairly battered, or otherwise injured, members of the Outcast Mob that managed to evade Strix's initial assault. He can also find out that Tenzing, Roulette and Crimson Fury went 'that way'...leading to the scene at Crey Towers. Feel free to post how you enter the scene currently unfolding, Strix, you can post the following round as you were willing to remain behind in order to ensure the perps were secured.
Strix
player, 51 posts
Mon 21 Aug 2023
at 03:09
  • msg #718

Re: ...and now for something interesting.

Would there be a Transition scene for me between the two or is it straight from one into the other? Curious on timing since Strix is staying on scene.
Windwalker
player, 246 posts
Peace, Love and Wisdom
These must we walk in.
Mon 21 Aug 2023
at 14:57
  • msg #719

Re: ...and now for something interesting.

I may have ask this before but I am not sure.

Is there a way of using a a 1 PP to gain two SPECIALTIES:- rolls instead of one?
If I can like the known how from both to help me?

I think their is no SXL ability that allows you to add an extra specialties to roll like you can with power abilities...
Crimson Fury
player, 208 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Mon 21 Aug 2023
at 14:58
  • msg #720

Re: ...and now for something interesting.

In reply to Windwalker (msg # 719):

If you spend 1 PP you can do a stunt I think.
Roulette
player, 69 posts
Bad Grrl gone Good
PP:4 XP:7
Mon 21 Aug 2023
at 20:49
  • msg #721

Re: ...and now for something interesting.

quote:
Before you roll, Plot Points may be spent to…
- Push your dice pool with a d6.
- Add in an extra trait from a trait group (i.e., two powers from a Power Set, or two Distinctions).
- Add a stunt die for your Power Set or Specialty.
- Activate certain special effects (SFX) in a Power Set.

After You Roll, Plot Points may be spent to…
- Add an extra die from your roll to your total.
- Keep an extra effect die.
- Activate an opportunity rolled by the Watcher.
- Activate certain special effects (SFX) in a Power Set.
- Use an effect die from a reaction roll.
- Change stress you’ve taken to another type.

During a Transition Scene, Plot Points may be spent to…
- Add a resource die linked to a Specialty.

Plot Points may be earned when you…
- Use a Distinction negatively.
- Activate a Limit on a Power Set.
- Have an opportunity on your dice activated by the Watcher or another player to add to the doom pool.


I always assumed that you could ... but I see that 'Specialty' is not listed above in the  'Add an extra trait' examples.
They are only examples, though ... an the wording ' Add in an extra trait from a  trait group' speaks to me that you can.
Mender Phantasm
GM, 512 posts
Mon 21 Aug 2023
at 20:54
  • msg #722

Re: ...and now for something interesting.

Strix, you would almost qualify for a transition scene, but it'll become obvious quite suddenly that things are afoot at Crey Towers.

Tenzing, you can add an additional trait or specialty to your dice pool by spending 1 PP as long as they additional traits/specialties are narratively feasible and/or adequately expressed within your post.

Specialties are considered traits and are subsequent to the same rules.

Reaction/response post upcoming, Daniel will start next round.
Mender Phantasm
GM, 514 posts
Mon 21 Aug 2023
at 23:22
  • msg #723

Re: ...and now for something interesting.

That was a compelling argument, by the way, Roulette.
Strix
player, 52 posts
Tue 22 Aug 2023
at 01:16
  • msg #724

Re: ...and now for something interesting.

No worries. Am I cleared to go into the building scene or do I have to wait one more round?
Mender Phantasm
GM, 516 posts
Tue 22 Aug 2023
at 03:17
  • msg #725

Re: ...and now for something interesting.

The round after Daniel.
Mender Phantasm
GM, 517 posts
Tue 22 Aug 2023
at 03:24
  • msg #726

Re: ...and now for something interesting.

...because of how CF described how Keystone's attack having no effect, resulting in a miss, I can't narratively add a D10 to the Doom Pool due to the side-effects of Haymaker SFX regarding misses. The rest of the scene isn't in jeopardy if what was about to hit CF gets utterly annihilated.
Mender Phantasm
GM, 518 posts
Tue 22 Aug 2023
at 03:27
  • msg #727

Re: ...and now for something interesting.

Even though you didn't state it, I figured by the narrative that CF was using his Counterattack SFX.
Strix
player, 53 posts
Tue 22 Aug 2023
at 04:16
  • msg #728

Re: Mob or Frostfire?

In reply to Mender Phantasm (msg # 725):

Got it.
Mender Phantasm
GM, 519 posts
Tue 22 Aug 2023
at 05:00
  • msg #729

Re: Mob or Frostfire?

Aw geez, I got a wonderful response for Frostfire...especially if he blows his roll, and with a total like that, I expect him to. Post pending.
Mender Phantasm
GM, 520 posts
Tue 22 Aug 2023
at 05:02
  • msg #730

Re: Mob or Frostfire?

Whoops, need a reaction roll first from Roulette.
Roulette
player, 71 posts
Bad Grrl gone Good
PP:4 XP:7
Tue 22 Aug 2023
at 05:24
  • msg #731

Re: Mob or Frostfire?

bugger, sorry:

lets go with

d10 Team
d8   Lady Luck on my side
d10 Luck Manipulation
d8   Durability ... or Stamina (whichever is appropriate)
d8   Combat Specialist

rolled:    6,3,10,8,6 using d10,d8,d10,d8,d8 with rolls of 6,3,10,8,6.

Total: 18
Effect: d10
Opps: -
Mender Phantasm
GM, 521 posts
Tue 22 Aug 2023
at 20:50
  • msg #732

Re: Mob or Frostfire?

Well I need to resolve the reaction first. Since Roulette tied the action roll, the action succeeds, however because her effect die tied with the action effect die, it's stepped back one. Roulette has D8 Physical stress as she's fortunately only grazed by a huge slab of flooring that flies past her. I'll make the addition, edit as you see fit to your reaction post.
Roulette
player, 72 posts
Bad Grrl gone Good
PP:4 XP:7
Tue 22 Aug 2023
at 23:22
  • msg #733

Re: Mob or Frostfire?

Slight edit made
Windwalker
player, 248 posts
Peace, Love and Wisdom
These must we walk in.
Wed 23 Aug 2023
at 13:34
  • msg #734

Re: Mob or Frostfire?

Hi.

Thank CF for the cover.  Nice one.  Flashing lights to cover windwalkers actions.

I hope that what Windwalker did with the Crey Security Detail make more sense now.
One less dice for GM to roll as Windwalker tries to hack the crey system.  And the fight give me some nice cover.

Does this remind you of the Zig?

I do my best to get round to healing you Roulette when I can.  I have skill to us 1 PP to heal you of D10 physical damage so just hold on.  Although a roll should be just as easy.
This message was last edited by the player at 13:36, Wed 23 Aug 2023.
Mender Phantasm
GM, 523 posts
Tue 29 Aug 2023
at 00:23
  • msg #735

Re: Mob or Frostfire?

It did...and rest assured, tampering with Crey Industries proves that they have an amazing response time (when the Countess wants to, that is).
This message was last edited by the GM at 00:23, Tue 29 Aug 2023.
Strix
player, 54 posts
Tue 29 Aug 2023
at 02:13
  • msg #736

Re: ...and now for something interesting.

Well, guess I won’t be joining the fight. Lol
Mender Phantasm
GM, 525 posts
Tue 29 Aug 2023
at 02:16
  • msg #737

Re: ...and now for something interesting.

Yeah, that was over faster than I expected...
Crimson Fury
player, 211 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Tue 29 Aug 2023
at 03:31
  • msg #738

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 737):

Just a side note, complications dont cause trauma. The physical damage I caused could bought off by the doom pool with Keystone's invulnerability sfx. So he be would be knocked out due to light based overload, but have otherwise no long term consequences.
This message was last edited by the player at 03:32, Tue 29 Aug 2023.
Roulette
player, 73 posts
Bad Grrl gone Good
PP:4 XP:7
Tue 29 Aug 2023
at 04:05
  • msg #739

Re: ...and now for something interesting.

Strix:
Well, guess I won’t be joining the fight. Lol
Mender Phantasm:
Yeah, that was over faster than I expected...

Haha, a bit like Strixie’s own fight with the angry mutant hoard.

I think we all did well.
Strix
player, 55 posts
Tue 29 Aug 2023
at 04:37
  • msg #740

Re: ...and now for something interesting.

After the Hydra, we all basically went “I’m still alive and I’m going to make it everyone’s problem”.
Windwalker
player, 249 posts
Peace, Love and Wisdom
These must we walk in.
Tue 29 Aug 2023
at 09:44
  • msg #741

Re: ...and now for something interesting.

If I remember right with a transition seen you can shift PP into exp?

Crimson Fury & Roulette that was too quick.  I was hoping to hack into the computer system but hay that how it goes.  As I killed the timer dice in the mob thread I cannot talk.

he he.
Mender Phantasm
GM, 526 posts
Wed 30 Aug 2023
at 02:11
  • msg #742

Re: ...and now for something interesting.

Crimson Fury:
Just a side note, complications dont cause trauma. The physical damage I caused could bought off by the doom pool with Keystone's invulnerability sfx. So he be would be knocked out due to light based overload, but have otherwise no long term consequences.


True, there was a D6 left in the Doom Pool...I 'could' invoke his invulnerability sfx, but I like that there are options. Considering your die roll, the effect you were striving for, along with the fact that Keystone was giving CF the stink-eye...it's gonna sting, it's gonna sting a lot.
Crimson Fury
player, 212 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 30 Aug 2023
at 02:14
  • msg #743

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 742):

Now he has stink eye...of the burnt eyeball kind.

:P
Mender Phantasm
GM, 527 posts
Wed 30 Aug 2023
at 04:10
  • msg #744

Re: ...and now for something interesting.

That is something I've wondered about...

Normally when a target has received greater than D12 type complication, the target is 'complicated out of scene' and the additional effect die is assigned however the dealer sees fit.

Physical Complication (On FIRE!!!) D12 > = D6+ ?

However, when a target receives greater than D12 type stress, they are 'stressed out of scene' and the additional effect die is translated immediately into type trauma.

Physical Stress D12 > = D6+ Physical Trauma

Obviously, by the example above, a target complicated out of scene by being on fire, the question wouldn't be 'is he done?'...it's 'how well done is he?' This makes complications kind of lethal, but when is nerve-striking a target to induce paralysis not without certain obvious risks? Narrative comes first, so clearly non-lethal methods to impair or otherwise disable a target wouldn't arbitrarily incur some absurd lethal consequence.

A character can 'pull their punch' much like performing a regular attack action allowing for stress, instead of trauma, be inflicted on a target. This is a great way to emulate stiff-arm tactics and other less genial ways of getting information. Inflicting a complication up to D12, then steadily stack on additional stress, and the target's going to have a bad day.

Anyways, just thinking aloud. What do you guys think?
Strix
player, 56 posts
Wed 30 Aug 2023
at 05:13
  • msg #745

Re: ...and now for something interesting.

This is how I’ve explained it in my games that I’ve run.

Tracking Damage

Unlike most games, Cortex does not use hit points by default. There are many ways of tracking damage but the one this game is using is called Stress. This uses a single die to represent different scales of damage.

How is Stress used?

Stress is always the result of an action, whether as an effect or as a consequence. The most common method of applying Stress is as the effect dice of a roll.

Example: After rolling their dice pool and comparing it to the opponent, the player determines they succeed and has a d8 effect dice. Since the Intent of the roll was to apply physical Stress, the opponent now has a d8 Integrity Stress. This d8 may be added by anyone attempting a contested roll to their dice pool.

Stress is stepped up by one if the opponent already has Stress in the affected category that is equal or greater to the effect dice. If the effect dice is greater than the current Stress level, that level is replaced by the effect dice value.

Stressed Out

Should a Stress Tracker ever be stepped above a d12, that character is Stressed Out of the scene. This means that the ship is too heavily damaged, the crew has been incapacitated, or your captain has been taken out and that player/character cannot participate further. A player may spend a PP to prevent themselves from being removed from the scene.


Trauma

Trauma is like long-term stress. Any time a PC’s stress is stepped up past d12, they’re stressed out of the scene, and they gain d6 trauma of the same type of stress that just increased. Trauma functions just like stress but is much harder to recover.

During any scene in which a character is stressed out and has taken trauma, additional stress to the character goes directly to trauma. Once trauma is stepped up beyond d12, the character is permanently out of options — they’re dead, hopelessly incoherent, lost to their own psyche, or whatever seems most appropriate.

If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s stress automatically steps down by one, but the trauma remains at the level it was at the end of the previous scene. Recovering trauma requires a test using any appropriate traits vs a base difficulty of 2d8 plus the trauma die.
Crimson Fury
player, 213 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 30 Aug 2023
at 12:04
  • msg #746

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 744):

Should it not be assumed we are always pulling our punches? And I also dont think complications should make 'complication trauma'. If you want to make someone go to the hospital, just say they do.
Mender Phantasm
GM, 528 posts
Wed 30 Aug 2023
at 19:54
  • msg #747

Re: ...and now for something interesting.

Fair enough...hospitalization does seem on the itinerary, especially for FF. I imagine he had enough time to 'ice up' in order to deaden the impact of his fall...but then the elevator. I guess I was bit overkill on Keystone, complicated out of scene, yes...suffered physical stress? yes. Trauma? Not so much...he'll still need hospitalization, but he's not going to be permanently blinded, more along the lines of slowly recovering from staring into a pair of maglights.
Mender Phantasm
GM, 531 posts
Sat 2 Sep 2023
at 04:35
  • msg #748

Re: ...and now for something interesting.

Oh, feel free to post how you wrap the scene...how did the goings on affect the characters? Some time will pass so everyone should be recovered (I think only Roulette got tagged, but it wasn't the worst thing she's rolled with).
Windwalker
player, 251 posts
Peace, Love and Wisdom
These must we walk in.
Sat 2 Sep 2023
at 10:00
  • msg #749

Re: ...and now for something interesting.

Just to confirm we can change pp into exp?

We all got one extra PP for end of the sense as we where successful.
Mender Phantasm
GM, 533 posts
Sat 2 Sep 2023
at 20:23
  • msg #750

Re: ...and now for something interesting.

That's a good question...I haven't read anything about exchanging PP for XP, but I'm not a game guru. I think the answer's 'no' because of how many PP a player may end up with during a single scene by constantly using their distinctions as a hinderance netting a PP for every action/reaction they take.
Strix
player, 57 posts
Sat 2 Sep 2023
at 23:36
  • msg #751

Re: ...and now for something interesting.

It’s a one way street, as far as I remember. XP-> PP only.
Mender Phantasm
GM, 534 posts
Sun 3 Sep 2023
at 16:57
  • msg #752

Re: ...and now for something interesting.

In regarding the follow up to the Crey Towers incident, a few days pass, news of Crey Industries allowing one of their testing facilities to be used as a 'temporary holding' for almost the entire gang of Outcasts (including FF and Keystone). It's located in an area nicknamed 'Crey's Folly'...an industrial wasteland located on the outskirts of Paragon City (where city and environmental regulations don't apply). It's not a place one would go to visit (there's not even a direct rail line to the location), but after the brief assault caused by the Outcasts in Steel Canyon's downtown business sector...the City Officials aren't too overly concerned about the Outcasts overall well-being.
Crimson Fury
player, 216 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Sun 3 Sep 2023
at 18:31
  • msg #753

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 752):

Has the city started to force collars on the mutant civilian population, that are not outcasts but actually have family member that are known mutants? Due to the poorly written law, based in fear and bigotry? It's the natural 'evolution' of such laws seen constantly in human history.
Mender Phantasm
GM, 535 posts
Sun 3 Sep 2023
at 18:41
  • msg #754

Re: ...and now for something interesting.

Not...yet, but all mutants are required to register for now (<-insert whatever political bullshit reason here). Another uncomfortable trend is rippling through Hero Corps, all new mutant members are required to wear an inhibitor collar whilst on duty under a 'provisional' time period. 'Part of the training'...conditioning seems more appropriate.
Crimson Fury
player, 217 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Sun 3 Sep 2023
at 18:51
  • msg #755

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 754):

So if someone does have to wear a collar, anyone with any online research can find out who they have family ties to in order to have a 'registration' list on them?
Strix
player, 58 posts
Sun 3 Sep 2023
at 20:37
  • msg #756

Re: Mob or Frostfire?

Should I make a post in the latest thread?
Mender Phantasm
GM, 536 posts
Mon 4 Sep 2023
at 21:33
  • msg #757

Re: ...and now for something interesting.

In reply to Crimson Fury (msg # 755):

For the time being, the names and addresses are only available to law enforcement agencies and not readily available to the public. Being a mutant hasn't been classified as bad as a sex-offender, yet...so such information isn't made public knowledge.

In reply to Strix (msg # 756):

Since the scene's pretty much wrapped (and over far sooner than I expected), consider Strix in a transition scene. Feel free to post how you deal with what happened in the Crey Towers scene and what Strix feels inclined to do from there.
Mender Phantasm
GM, 537 posts
Mon 4 Sep 2023
at 22:35
  • msg #758

Re: ...and now for something interesting.

Also note, no citizen thus far has been required to wear a collar. Mutant convicts, however, are required...even for minor offenses, like a parole is required to wear a locator. In those particular instances, it doesn't really matter if they're on a registration or not since the collar is noticeable without effort to conceal it (such as wearing a high collared sweater, vest or jacket with the collar zipped up, or wearing a scarf).

The downside of this is that the average, everyday citizen of Paragon City reacts negatively to those wearing said collars. Regardless of whatever offense they may have caused, they are generally treated as if they were an imminent threat...even among those whom they associated with for years. A radical increase in mutant hate crimes begins to surface...
Strix
player, 59 posts
Mon 4 Sep 2023
at 23:35
  • msg #759

Re: Mob or Frostfire?

I will post a scene wrap soon. Would it be possible to spend my XP to have a contact/handler within the PPD? I like the RoboCop angle developing and want to lean into it.
Crimson Fury
player, 218 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Tue 5 Sep 2023
at 19:39
  • msg #760

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 758):

Even if the list of convicted mutants is private, that info will leak onto the web. Especially by PPD officers who are anti-mutant bigots. Real world comparison here:

quote:
Prevalence of white supremacists in law enforcement demands drastic change

https://www.reuters.com/legal/...c-change-2022-05-12/


While still a minority of police, they inhabit all levels of the department. Despite any privacy the department may SAY they are doing, any one of these people could leak the info onto right wing websites.

To ID even one mutant, anyone related to them is now a target. Spouses, elderly parents, children-and they will be targeted by any anti-mutant groups not because they are mutants-but because they are not. These cowards won't face mutant powers, but they will hurt anyone without said powers to hurt and frighten the mutant in question.

Because of the emotions involved in these crimes-and the ones trying to stop the law because of those feelings-Mark can see them. Track down not only the people involved in helping the bigots behind the scenes-but also get whistleblowers on the inside to hand over info on how corrupt this law is. That info can be made public via the press. Once made public, the civilians useally defeat such laws because given how awful they are. The main purpose of any such law is to terrify, not prevent any crime.

Another example on how these laws are used to harm minority groups:

quote:
NYPD gang database violates civil rights of Black and Hispanic youth: report
https://www.rawstory.com/nypd-...spanic-youth-report/

This message was last edited by the player at 19:55, Tue 05 Sept 2023.
Mender Phantasm
GM, 538 posts
Tue 5 Sep 2023
at 20:48
  • msg #761

Re: ...and now for something interesting.

CF, all of that is true...there are PPD who are willing to release private information, as well relatives and friends of said mutant receiving an increase in hostility.

Strix, yes, it's a transition scene so you can spend XP at this time.

Windwalker thinks he found something and wants everyone to come to his Dojo/Wellness Center. Before that can happen, though...CF, you get called into Detective Martinez's office - she doesn't say why.
Crimson Fury
player, 219 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Tue 5 Sep 2023
at 21:22
  • msg #762

Re: ...and now for something interesting.

In reply to Mender Phantasm (msg # 761):

Are you gonna post a scene for me to talk to her?
Mender Phantasm
GM, 540 posts
Wed 6 Sep 2023
at 01:25
  • msg #763

Re: ...and now for something interesting.

Dah, working on several...un momento!
Strix
player, 61 posts
Wed 6 Sep 2023
at 01:26
  • msg #764

Re: ...and now for something interesting.

I just posted mine in the Steel Canyon. Seemed the most appropriate.
Daniel Essex
player, 96 posts
P-0 M-0 E-0 PP-2
Sat 9 Sep 2023
at 03:17
  • msg #765

Re: ...and now for something interesting.

If any body wants I'm open for a scene. Talk about recent events over coffee, late night patrol on the city roof tops, Surprise visit to some kid's birthday party.......
Crimson Fury
player, 220 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Sat 9 Sep 2023
at 07:46
  • msg #766

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 765):

I need to chat with my NPC, but afterwards I do need mutant help on dealing with the new law.
Windwalker
player, 253 posts
Peace, Love and Wisdom
These must we walk in.
Sat 9 Sep 2023
at 08:15
  • msg #767

Re: ...and now for something interesting.

Everybody invited to Windwalker gym (free membership !!).

Windwalker has things he need to pass onto the group and a project he need their help on.
Waiting for the GM to open the sense as we may be facing a few dice rolls.
Daniel Essex
player, 97 posts
P-0 M-0 E-0 PP-2
Sun 10 Sep 2023
at 09:00
  • msg #768

Re: ...and now for something interesting.

MAybe we can combine the two scenes? Windwalker and CF?
If not I can do both separate... just when they start either let me know
Crimson Fury
player, 221 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Sun 10 Sep 2023
at 13:22
  • msg #769

Re: ...and now for something interesting.

In reply to Daniel Essex (msg # 768):

Sounds fine to me. No reason we cant post in two diffent threads and assume they happen at diffent times as well.
This message was last edited by the player at 13:23, Sun 10 Sept 2023.
Roulette
player, 74 posts
Bad Grrl gone Good
PP:4 XP:7
Thu 14 Sep 2023
at 23:40
  • msg #770

Re: ...and now for something interesting.

Ok, I hope I don't offend Mender with this.

I like that we all get together at Windwalker's Gym for a workout and a coffee/chat.
I'm going to initial such a scene (no game mechanics, just role-play) in the 'PROLOGUE - WINDWALKER: RAIN AND THUNDER' thread.

Edit:  no I'm not, its locked.    Lets just role-play it here in OOC, and Mender can copy paste us to another/new thread, when they can.
This message was last edited by the player at 23:41, Thu 14 Sept 2023.
Roulette
player, 75 posts
Bad Grrl gone Good
PP:4 XP:7
Thu 14 Sep 2023
at 23:45
  • msg #771

Windwalker's Gym

It was the day after the kerfuffle in Steel Canyon.
Jennifer Stavros has been working out in the teams 'adoptive' gym,  and came now into the kitchenette for a drink and a rest.

Seeing some of her team nearby, relaxing, she grabbed her water from the fridge, and joined them.
"Hey guys, hows everyone feeling?"

She might have been talking about their respective workouts this morning ... or about the city-wide politics that were encompassing them all.   It was hard to say, and she deliberately left this open for anyone to speak up about whatever was on their mind.
Mender Phantasm
GM, 541 posts
Fri 15 Sep 2023
at 03:51
  • msg #772

Windwalker's Gym

So sorry for the delayed response...I had been going over previous posts and realized there was a great deal I hadn't flushed out on my end. This has led to a bit of drafting on my part. Fret not, the adventure shall continue...it just got kinda big. I'm seeing how even what actions the players take in any given scene...can have a significant impact elsewhere. I even had to make an entire stinking organization that I hadn't even thought of before just because of one simple mention. Ah, the joys of world-building... :)
Mender Phantasm
GM, 542 posts
Fri 15 Sep 2023
at 03:54
  • msg #773

Windwalker's Gym

In the meantime, scene is up for Windwalker's gym. :D
Windwalker
player, 254 posts
Peace, Love and Wisdom
These must we walk in.
Fri 15 Sep 2023
at 11:53
  • msg #774

Windwalker's Gym

Oh Mender Phantasm you know Tenzing to well.  I could not have described Windwalker place better myself.

I will greet everybody when they enter the shop / gym.  Either together or if they arrive on their own.

Added-

Are you fixing thing in the shop CF.  Not a problem with that as CF would be one person that would have been to Windwalkers shop many times.
This message was last edited by the player at 11:59, Fri 15 Sept 2023.
Crimson Fury
player, 223 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Fri 15 Sep 2023
at 11:56
  • msg #775

Windwalker's Gym

In reply to Windwalker (msg # 774):

I figure because WW and Mark have been partners for so long Mark has been to the gym before. Not to mention helps out around the place doing routine maintenance that WW cant do in order to work with customers and such.
Windwalker
player, 255 posts
Peace, Love and Wisdom
These must we walk in.
Fri 15 Sep 2023
at 12:02
  • msg #776

Windwalker's Gym

I was updating as you posted.  Not a problem.  Would agree.
So most likely he would be working on the air con in the  HERB SHOP which would be the front entrance of the building.
Strix
player, 62 posts
Sat 16 Sep 2023
at 04:13
  • msg #777

Re: ...and now for something interesting.

I’m honestly not sure if Strix would join the gym gang unless specifically asked. Still trying to figure out their social dynamic and behaviors.
Windwalker
player, 256 posts
Peace, Love and Wisdom
These must we walk in.
Sat 16 Sep 2023
at 09:04
  • msg #778

Re: ...and now for something interesting.

Does the PD have a communication wave length to contact Strix if they need it's help?

Forget that I just notice your exp used.  Witch will pay off right away.

PM
This message was last edited by the player at 09:29, Sat 16 Sept 2023.
Windwalker
player, 257 posts
Peace, Love and Wisdom
These must we walk in.
Sat 16 Sep 2023
at 18:27
  • msg #779

Re: ...and now for something interesting.

I will give David the weekend before I post Monday morning GMT.
Strix
player, 64 posts
Sat 16 Sep 2023
at 22:03
  • msg #780

Re: ...and now for something interesting.

CF- Strix has emotions but they are suppressed. Definitely not human emotions, though. Strix also shapeshifted in front of the group. Coming in as the RoboCop look but changed to look more like an off-brand Prince.
Crimson Fury
player, 226 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Sat 16 Sep 2023
at 22:29
  • msg #781

Re: ...and now for something interesting.

In reply to Strix (msg # 780):

Gotcha. You showed up in robot form. Edited my post.
This message was last edited by the player at 22:31, Sat 16 Sept 2023.
Windwalker
player, 259 posts
Peace, Love and Wisdom
These must we walk in.
Tue 26 Sep 2023
at 17:47
  • msg #782

Re: ...and now for something interesting.

Sorry work being bad.
I will try to post an answer Friday or Saturday when I have time to think.
Crimson Fury
player, 231 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Tue 14 Nov 2023
at 19:34
  • msg #783

Re: ...and now for something interesting.

Updated my last post.
Mender Phantasm
GM, 546 posts
Wed 15 Nov 2023
at 20:10
  • msg #784

Re: ...and now for something interesting.

Hey guys, sorry about the sporadic posts. Just wanted to see where the dialogue was going to head before I started the next few string of events. Plus, I shamelessly wanted to post an update as to what some of the escapees from the Zig were doing. :)
Mender Phantasm
GM, 547 posts
Thu 16 Nov 2023
at 20:52
  • msg #785

To bounty or not to bounty...that is the question...

Well...since Strix is essentially a 'Bounty Hunter From The Stars' (as per their distinction), if someone from Alpha Centauri put a bounty on Daniel's head, Strix could collect. Of course, a bounty hunter has a little leeway regarding what bounties they pursue, they don't HAVE to pursue a bounty...but the option's always on the table.
Strix
player, 73 posts
Fri 17 Nov 2023
at 04:31
  • msg #786

To bounty or not to bounty...that is the question...

I also thought that bounty might be a similar term to mercenary as well.
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