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23:08, 18th April 2024 (GMT+0)

Scene: The Moat, Zigursky Penitentiary.

Posted by Mender PhantasmFor group 0
Mender Phantasm
GM, 64 posts
Sun 27 May 2018
at 19:40
  • msg #1

Scene: The Moat, Zigursky Penitentiary

"Shroedinger's Penitentiary" - Doom Pool: D6

'The Moat' as some of the staff at Zigursky Penitentiary have been known to call it...is a massive man-made barrier of water, sheer concrete walls, razor wire and automated security towers - complete with a unit of armed security at all times. Only one causeway bridges the spanse to Zigursky grimly referred to by the inmates as the 'Drawbridge'. The Moat is powered by an independent, off-site generator and is responsible for engaging and maintaining 'The Veil' in the event of an internal security breach or break-out event. While staff consider themselves 'the last line of defense against the worst society has to offer', civil rights activists claim their methods borderline to those they incarcerate as the causeway alone subjects individuals to some of the most intrusive security scans currently devised.

Formalities and paperwork were never Mark's strong point...it reminded him of the military, so when the bare necessities were covered - Crimson Fury took the time to bow out. Staying away from Kings Row as long as he did settled poorly with him. The poor sector of Paragon City never slept when it came to criminal activity...especially when it came to that profoundly annoying gang known as the Skulls and their ridiculous, but often highly volatile, turf war with the Hellions. Surrounding himself with baleful red hue, he launches skyward with the intent to head back home...

Tensing finds his assistance in regarding the unstable power grid to be well recieved having already performed a preliminary inspection of the damage. The industrial engineers coordinate their efforts in order to bring the power grid back to a more stable and sustainable level. Even with his assistance, rerouting power and repairing the damaged conduit responsible for the power surge in the first place proves time consuming. An hour passes quickly, though without incident - the Freaks seem to have taken this public defeat personally enough to keep their shenanigans to a minimal...

...then the general alert sounds...from Zigursky Penitentiary. By the time CF and Windwalker arrive - the exterior of Zigursky Penitentiary is on full alert, it's pyramid-shaped silhouette is blanketed by a shimmering energy field...

The mood is ill and foreboding among the unit present as they gear up and attend their positions. The seasoned veteran in charge looks only marginally relieved as Crimson Fury and Windwalker approach. "We don't know what's going on in there. The Zig's gone dark...no communication, even the hardlines are shot. If you got any ideas, I'd love to hear them...otherwise, we're prepping to pierce the veil. We contacted Hero Corps, said they had a member already on-site...UV, the one that brought in that mob of Freaks. Last time she was here, we called her Corona..." He adds, not with a sense of vengeful mindedness, but as a tactical consideration, "...think she's involved somehow?"

Scene Distinctions: Drawbridge & Guard Towers; Independent Off-Site Power Generator; and Moat Parameter & The Veil.

OOC: Okay, depending on how you describe your approach isn't so much important as to how you intend to proceed from here. The main gateway allows for entry, or exit, from the Zig across the 'Drawbridge', in the event that the veil should drop making for an excellent chokepoint in case a break-out event occurred...but there's nothing stopping the characters from taking an alternate route, they'll have to either shutdown the veil (smashing or blasting through it) or find some other way to overcome it (like teleporting or phasing). The veil is a persistent trait (D10), so exceeding it's value is required in order to bypass it, and if done in a destructive fashion, it only steps back one step instead of being removed completely.

Besides a squad of parameter security agents (D8), unless anyone joins them, they approach the interior doors to find them locked and none of their security codes or overrides seem to work.

This message was last edited by the GM at 20:11, Tue 29 May 2018.
Windwalker
player, 26 posts
Sun 27 May 2018
at 22:06
  • msg #2

Scene: The Moat, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 1):


Book of Wisdom Volume V. When you arrive in hell remember you start on only the first level.  There are many more to descend before it is finished with you.

(Pupil): Master is that you? I am sleeping it's our time to sleep.
(The Temple Master):Yes it is me.  Get up, we will be do an hours practice right now.  You must learn to fight at any time on any day.  Your enemies will not be sending you a scroll telling you when they going to attack.  Always be ready.

Windwalker looks round carefully.  He had been walking the streets for a while trying to keep an eye on what was going on.  He had been a little disappointed that Crimson Fury had flown off and not stayed with the old monk.  The monk had himself been young once and had ran head long into things himself. So he excepted the man's decition without to much worry.  The monk now worked out why there was a general alert.
He weight up in his mind.
Should he continue with his patrol or was he needed at the prison.  He turned and headed towards the prison.  Sometimes you have to go to the center of the battle.  Sometimes you are sent to be on one of the flanks.
This time Windwalker heads to the center.
Mender Phantasm
GM, 69 posts
Mon 28 May 2018
at 02:21
  • msg #3

Scene: The Moat, Zigursky Penitentiary

Heading to the center means heading across the 'Drawbridge'. With just a casual glance, Tensing can tell the power to the hydraulic doors has not been cut to the doors a unit of parameter guard are working to open...just to the exterior security panel, the gateway is sealed from the inside. They could bleed the hydraulics, but they would still have to blast or cut through the locking mechanism...that may take sometime.
This message had punctuation tweaked by the GM at 02:22, Mon 28 May 2018.
Crimson Fury
player, 14 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Mon 28 May 2018
at 11:07
  • msg #4

Scene: The Moat, Zigursky Penitentiary

Fury looked around at the walls and gates. "Unless you want us to blast a hole in the veil, we may need another way in..." He said to guards. However, he was not looking at them. Instead, he focused on the anger within that place, and tried to locate the sources of it. Rather than the sources of fear-which would be any guards or doctors still trapped inside.

OOC: Creating Asset: Detecting Rage and fear within. Trying to find sources of said emotions.

07:05, Today: Crimson Fury rolled 6,6,10,5,7 using d8,d8,d10,d8,d10.  Asset roll-rage and fear detection.

Team-d8
Feeds on Rage-d8
Senses-d10
Mind control-emotions only-d8
Menace-d10

Total=16, Effect Die=d10

Mender Phantasm
GM, 70 posts
Mon 28 May 2018
at 18:11
  • msg #5

Scene: The Moat, Zigursky Penitentiary

Crimson Fury extends his awareness outward, striving to sense a trace of fear or rage through concrete, steel, the energy field of the veil itself...


OOC: Other than the veil itself, a scenic complication (D10), the doom pool is the only thing which can be utilized representing the general difficulty of the task at hand - CF can sense emotions, but they're erratic and chaotic, making it difficult to ascertain the general mood inside...

Today: Mender Phantasm, for the veil and other interfering material, rolled 9,2,5,2 using d10,d6,d6,d6.  Interference with CF's scrying attempt.

Total: 14
Effect: D6
Opps: 0

CF succeeds in creating himself an Asset - Emotional Awareness D10, which grants him a sense of what's going on inside.


It's not anger he senses initially (though there are traces), it's fear...no, it's outright terror, everywhere, all over the Zig...and it's not focused anywhere in particular. About the only thing in common, and it doesn't make much sense, is that the populace is being assaulted, guard and inmate alike...by the Ziggarut itself. Mark is more than a little familiar with that particular sensation...it feels like a war's going on inside with no clearly defined battle lines or unit structure...
This message was last edited by the GM at 18:12, Mon 28 May 2018.
Crimson Fury
player, 15 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Mon 28 May 2018
at 18:47
  • msg #6

Scene: The Moat, Zigursky Penitentiary

"Everyone inside is terrorized. They seem to all be fighting each other and the zig itself. Mostly the zig. Which suggests to me that someone is using the defenses against everybody in there-Guard and prisoner alike." Fury tells the others. "If we get inside, we need to find the security control room ASAP."
Windwalker
player, 27 posts
Mon 28 May 2018
at 19:39
  • msg #7

Scene: The Moat, Zigursky Penitentiary

Windwalker sets about bleed the hydraulics.  Hoping that now Crimson Fury was around that the hot head man could be useful in blasting away the locking mechanism.
Or even better Windwalker could try to spring the mechanism himself.

OOC:
D10 Affiliations: Team (working with the parameter guard)
D8  History/Backstory: Technology has it uses (even if I hate it).
D8  Reflexes. (Techno chip)
D8  Expert Tech.

Result:-
20:35, Today: Windwalker rolled 9,14 using 1d10,3d8 ((9,3,3,8)).

Results: 17  Effect: d8 Opp:-
1 exp When you learn how use new technological item.
Mender Phantasm
GM, 71 posts
Mon 28 May 2018
at 22:34
  • msg #8

Scene: The Moat, Zigursky Penitentiary

The techno-monk goes to work, earning his namesake as he attempts to make short work of the collosal sealed obstruction before him...

OOC: Again, not much preventing except for the tension of the moment (Doom Pool 3D6) and the, perhaps overcautious, sealed entryway into The Zig (technical part of 'The Veil' infrastructure - D10).

Mender Phantasm, for the NPC Security and Anti-Intrusion Countermeasures, rolled 10,6,6,3 using d10,d6,d6,d6.

That roll, tho. :O
Total: 16
Effect: D6
Opps: 0


Processing at a speed of ten technicians, Tensing quickly orchestrates a means to penetrate the entryway...bypassing mag-lock and hydraulic seal alike. Slowly, the gateway draws open...and along with the droning grind of gears and grating metal, comes the sound of thundering footfalls. The gateway is literally clobbered off it's tracks by what looks to be one of the inmates, a hulking mass that clearly experienced some extreme physical duress recently. Seemingly oblivious to the injuries, he flails about manically hollering hoarsely. You don't have to be able to sense emotions, blind panic is written all over his face!


OOC: Blowing a D6 in order to introduce a minor, but no less troublesome, character. A frequent inmate to Zigursky Penitentiary.

Theordore Douglas (also known as T.D. or Thug-Doug) has been on the wrong side of the law even before his mutant genes manifested - strength and durability increased as his mental faculties regressed to near infant levels. Still, other than petty theft, vandalism and generating a public nuissance...on his 'good days', T.D. doesn't fit the description of a zig inmate. Alas, on his bad days...T.D. can be a rage-fueled one-man wrecking ball...and being subject to deception, he has time-and-time again ended up being "the goon" or "hired muscle" for a number of never-do-wells. Medication and simple activity has produced exceptional results...alas, all that work seem to have gone for naught. At the current time and moment, T.D. has "Blind Panic" in the form of D10 Emotional Stress.


Theodore Douglas "T.D." Jacobson
Zig Inmate (Trustee)
Plodding & Brutish
Dense & Slow-witted
Solo: D6, Duo: D8, Team: D4
Superhuman Strength D10
Enhanced Durability D8
Growth D6
SFX) Collatoral Damage: Add a D6 to the Doom Pool in order to create a Superhuman Strength stunt.
SFX) Outburst: Add a die equal to your current Emotional Stress to the Doom Pool in order to add your Emotional Stress die to a pool including Superhuman Strength.
LIM) Weak-Minded: Step up the effect die from Mental Stress, Trauma or Complication and add a D6 to the Doom Pool.

NameLocationPhysical Stress/TraumaMental Stress/TraumaEmotional Stress/TraumaAssetsComplicationsResourcesPPsXP
WindwalkerThe Plug00000012
Crimson FuryThe Plug00000012
"T.D."The Plug00D1000000


OOC: "T.D." doesn't look like he's in any shape to talk to, he doesn't even to seem to know where he's at. It looks fairly certain he intent to plow his way right up past the Drawbridge...through emergency barricades and whatever else gets in his way. Considering the damage he's caused already, the parameter guard will attempt to put him down...
This message was last edited by the GM at 04:02, Tue 29 May 2018.
Crimson Fury
player, 16 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Tue 29 May 2018
at 14:52
  • msg #9

Scene: The Moat, Zigursky Penitentiary

"Everybody back up! I'm going in! Hold your fire until I have a chance to deal with him!" Fury shouted at the various men with guns pointed at T.D. "Wind, get ready to take him down after I get his attention." He hated speaking like his old CO, but the military training did not vanish despite the harm it had done to him...and by him. (OOC-1 xp-relates his military experience to current situation)

Fury flew forward, hovering in front of T.D. His glowing red orbs met the big man's eyes, and he projected his fury in order to short out the man's mind. Mark's emotional senses and the link he now had with the area of the zig he planned to use to his full advantage. If his target did not go down, Windwalker could take advantage of the situation to make sure he went down.

OOC:
10:48, Today: Crimson Fury rolled 1,7,2,6,5,9 using d8,d8,d10,d8,d10,d10.  Doing emotional stress to T.D.

10:49, Today: Crimson Fury rolled 3 using 1d10.  TD's emotional stress.

Team-d8
Mixed feeling about the military-d8
Senses-d10
Mind control-d8
Menace-d10
Asset-d10
Foe's Stress-d10

Spending 1 PP to add a die to total

Total=22. Effect die=d10.

Because TD emotional stress is already d10, if I get 5 over his result It may take his emotional stress to beyond d12.

This message was last edited by the player at 14:53, Tue 29 May 2018.
Windwalker
player, 28 posts
Tue 29 May 2018
at 15:16
  • msg #10

Scene: The Moat, Zigursky Penitentiary

windwalker heads towards TD and follows up slowly after Crimson Fury.
He watches the angry young man quietly.  He is ready to deal with Theodore Douglas in what ever state is going to be in after Crimson Fury had dealt with him. Knowing bet to let Crimson Fury do what he must before Windwalker steps in and helps.

OOC:
To GM.
Could you tell me what options I got on dealing with TS after Crimson Fury attack has had it's effect.  Remembering the main aim of windwalker would be to get TD out of the area and into the guards hands.  He would also try to heal the man mind or calm it at least.  To get him into the right mind set (maybe not his normal mindset but a positive one that will help the guards deal with him).

Mender Phantasm
GM, 72 posts
Tue 29 May 2018
at 20:07
  • msg #11

Scene: The Moat, Zigursky Penitentiary

"T.D." looks ready to dash across the drawbridge but Crimson Fury flies before him, eyes flaring crimson, as he channels his rage into an already emotionally distraught inmate. Being dense and slow-witted, "T.D." initially doesn't even seem to notice...but the sudden surge of conflicting emotions swell within him - he grips his head and screams!

Solo: D6
Dense & Slow-Witted: D8
Doom Pool Die: D6

Mender Phantasm, for the NPC T.D. Jacobson, rolled 3,4,2 using d8,d6,d6. Resist Emotional Stress.

Total: 7
Effect: D6
Opps: 0


...and collapses in a catatonic heap, blubbering and wailing, over and over, "It's killin' everyone, IT'S KILLIN' EVERYBODY!"

OOC: Spent one Doom Die to add to his die pool, guess I won't be spending that other Doom Die...T.D. experiences a truckload of emotional stress, even if I bumped his total up to nine...against 22, he's still going to receive D12++ Emotional Stress. He's stressed out of the scene and no longer able to play an active part (...and may suffer from a significant amount of Emotional Trauma - D8, unless CF 'pulls his punch'). In hindsight, maybe I shouldn't have him start with Emotional Stress...but it was thematic for the scene, so...what does Tensing plan to do, shortest action scene ever... ^_^
This message was last edited by the GM at 20:11, Tue 29 May 2018.
Crimson Fury
player, 17 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Tue 29 May 2018
at 20:28
  • msg #12

Scene: The Moat, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 11):

Fury lands in front of the man, his rage suddenly ending as he sees the big man cry. He did not feel very heroic, but he supposed it was better than TD ending up with a lot of holes in him.

"Who's killing everybody?"
He asked the sobbing giant.

(Ooc-pulling his punch, no emotional trauma. )
Windwalker
player, 29 posts
Tue 29 May 2018
at 21:57
  • msg #13

Scene: The Moat, Zigursky Penitentiary

Windwalker moves over to the poor man and talks to him in calm voice.
Your out of the prison now and I sure if you explain to us what happened we can get you put into better prison and some reduction in your time.  You have nothing to lose and everything to gain by helping us.  So just tell us what you remember.  Even if sounds silly to you anything you can tell us will help.
Windwalker uses his physical strength to pull the sobbing giant away from the prison.
See. say Windwalker.  We moving away from the prison and things in it.  Your going to be alright.  Now breath easy and tell me what happened.

OOC:
Try to calm and heal him off his emotinal stress and get him to talk to windwalker.

D10 Affiliations: Team (working with the parameter guard)
D8  Profession: The Ways of the Monk.
D8 Strength. (Techno chip).
D8 Expert Science medical.

Result:-
22:54, Today: Windwalker rolled 6,15 using 1d10,3d8 ((6,4,3,8)).  calm T.D down and heal his stress.

Results: 14  Effect: d8 Opp:-
3 exp First time you heal a person of any type of stress.
Mender Phantasm
GM, 73 posts
Wed 30 May 2018
at 00:20
  • msg #14

Scene: The Moat, Zigursky Penitentiary

Team: D4 (Even on a team, T.D. is not a team player...too confusing)
Dense & Slow-Witted: D8 (takes a while for him to calm down)
Existing Emotional Stress: D12 (He's really worked up)

Mender Phantasm, for the NPC T.D. - Stress Patient, rolled 4,2,8 using d4,d8,d12.
Total: 12
Effect: D8
Opps: 0


OOC: While successful in calming T.D. down somewhat (D10 instead of D12 Emotional Stress), he's only marginal less coherent.

"The Zig, man! It's The ZIG!" bellows T.D., even as he is lead away by the parameter guards...if anything, to get his massive frame out of the way. "His power inhibitor collar, how did he disable it?" remarks one of the guard. "Sir, if there are more in there with disabled collars..." observes another. "Stow it, Smitty." growls a grizzled vet.

"Right now we got two objectives" barks the senior officer on duty, "Maintain the parameter and assist the compound with what may. I need three teams - Team Alpha will comprise of a security detail and technical support. The Core is a prime target, expect hostile contact and compromised power integrity - find out what's wrong, and fix it. Team Bravo will assist with general security, head to the armory - get this compound under control. Team Charlie...at the moment, there is an active enhanced last seen in the Detainment Center, in Booking...former alias - Corona. Unless instructed otherwise, our target is UV - suspect and wanted for questioning."

"The rest of you know the drill...," he intones as he turns to head into the Zig, "...hold the line, maintain the veil."
This message was last edited by the GM at 03:06, Wed 30 May 2018.
Windwalker
player, 30 posts
Wed 30 May 2018
at 19:54
  • msg #15

Scene: The Moat, Zigursky Penitentiary


Book of Wisdom Volume II. Wisdom come from personal understanding and carefully studing things.  Not from making a lot of noise and looking good.

(Pupil): Master the Emperor does not like you.  Why?
(The Temple Master): Because The Emperor like to tell everybody what to do and does not like it when you question his wisdom with better wisdom of your own.


Windwalker looks up at Crimson Fury and waves.
The monk then follows on behind the senior officer.
The monk see little point in trying talk to him.
However Windwalker is sure that there is little chance he or his group will get out alive without help from Crimson Fury and Windwalker.
Crimson Fury
player, 18 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-7
Wed 30 May 2018
at 20:23
  • msg #16

Scene: The Moat, Zigursky Penitentiary

In reply to Windwalker (msg # 15):

"Fine then..." Fury growled, mostly to himself. He did not much care for working with another military unit. He had enough of that during the war. There seemed like little option at the moment, and besides-a lot of them would die without the Monk and him pitching in.

OOC: 1 xp-relates his military experience to current situation
Mender Phantasm
GM, 79 posts
Fri 1 Jun 2018
at 23:38
  • msg #17

Scene: The Moat, Zigursky Penitentiary

Breaching past the veil proves unhazardous...following the wake of "T.D." and his panicked flight from within. Still, secondary security measures in the form of backup reinforcement bulkheads slow the process of penetrating 'The Zig' through 'The Plug' to the Detainment Center within. However...with diligence and determination, the final security bulkhead is bypassed, leading to a scene of sheer pandemonium...

OOC: ...and the party shuffles over to the Detainment Center Scene in the process of going through a full scale riot. Pending one reaction post, Crimson Fury and Windwalker can begin their next turn in regarding that scene. Feel free to discuss with the other players currently engaged in that scene (Aegis and UV) as to who would like to go first. You'll start teamed with Aegis (unless you want to go at it Solo) - Welcome to Processing. :D
This message was last edited by the GM at 23:46, Fri 01 June 2018.
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