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09:18, 29th March 2024 (GMT+0)

Scene: The Infirmary, Zigursky Penitentiary.

Posted by Mender PhantasmFor group 0
Mender Phantasm
GM, 107 posts
Sun 15 Jul 2018
at 04:06
  • msg #1

Scene: The Infirmary, Zigursky Penitentiary

"Schrodinger's Penitentiary"

The Infirmary (Detainment Center) - Doom Pool: D8
Obscuring Noxious Haze
Spacious & Cluttered


State of the art medical, technical and scientific equipment adorn the area throughout the Infirmary...essential in order to treat the vast variety of inmates incarcerated herein Zigursky Penitentiary. Alas, what would have been an ideal location for recovery and treatment...has now been turned into set piece for a Clive Barker film. It's difficult to tell where wrecked machinery ends and wrecked bodies begin. Operating tables have been converted into dissecting tables, medical implements have been employed to inflict mortal wounds...what's worse, anything that might have been useful has either been destroyed or scattered about so thoroughly that it's questionable if anything of significant use will be located in a timely fashion. "Should've went to my Office...", glowers the Warden between fits of coughs as he glares at a ceiling mounted camera slowly panning their way.

A 'heavy', one of Zigursky Penitentiary's riot suits, seems to lie dormant...tangled in a mass of machinery in what looks to have been a brutal skirmish with the Zig's automated defenses. A muffled voice echoes from within, "I...is there anybody there?" "Johnson?" inquires the Warden incredulously. The heavy shudders, lurches forward and begins to stand as the voice inside begins to wail, "Oh my God! Get out of here!" "Shit..." the Warden coughs, "Hit the eject charges, Johnson!" "I -CAN'T-!" replies a desperate voice muffled from within, "The entire system's compromised! I'm not controlling -ANYTHING-!" His words are drowned out by a synthesized drone, "I AM SORRY. ALL DOCTORS ARE CURRENTLY SEEING OTHER SUBJECTS. PLEASE TAKE A NUMBER AND WAIT TO BE...*BZZZT*...CULLED". Weapon systems can be heard powering up as panicked voice screams from within, "Get me -OUT- of this thing!".

Zigursky Heavy Duty - (D6 Physical Complication: Energy Bonds, D12 Physical Stress, Self-Destructed)
Solo: D8, Duo: D6, Team: D4
Anti-Meta Exo-Armor
Compromised Operating System
Prisoner Pilot <Distinction no longer narratively relevant>

RIOT POWERSUIT
Superhuman Strength D10
Superhuman Durability D10
Superhuman Senses D10
Electrostatic Emitters D8
Auxiliary Gas Dispensers D6 <Shutdown>
Growth D6
SFX - Tangleweb Cables: When using Superhuman Strength in order to inflict an 'Entangled' Physical Complication, add a D6 and step up the effect die by +1.
SFX - Saturation Effect: When using Auxiliary Gas Dispeners against multiple targets, add a D6 and keep an additional effect die for every additional target.
SFX - Overcharge: Step up or double a RIOT POWERSUIT Superhuman Strength or Electric Blast for one action, then step back to 2D at -1. Recover power by activating an opportunity or during a Transition Scene.
LIM - Fried Connection: Shutdown a RIOT POWERSUIT power vs. an ELECTRIC attack and add a D6 to the Doom Pool. Recover power by activating an opportunity or during a Transition Scene.

SEALED PILOT COMPARTMENT <Lim Active - Physical Stress can no longer be redirected, Powerset effectively Shutdown>
Enhanced Durability D8
SFX - Wrong Place, Wrong Time: Redirect Physical Stress to Pilot at no cost.
LIM - Soft On The Inside: Physical Stress can only be redirected if Pilot is alive. Pilot can only take D8 Physical Stress.

Combat Expert: D8

The Zigursky Mk. II "Heavy Duty" is a power suit designed to maintain full operation in the event that the pilot were subdued or otherwise incapacity. The pilot compartment is nestled in the center of the powersuit's chest, protected by an additional layer of armor, a holdover design concept of existing Freedom Corps Cataphracts. A stripped down version, this particular model was designed to be more compact with implements that would allow the pilot to engage some of the worst that the Zig has to offer. However (being cost prohibitive) some features lack...so such overall functioning capacity leaving it unable to operate for extensive periods of time without recharging. Still possessing the strength of an industrial crane, the durability to bear such a load, and possessing top of the line targetting and response system arrays...lengthy operation times seldom factor.

OOC: Since Crimson Fury and Riot Powersuit have the same Sense rating, I'll opt to have Crimson Fury go first (or whoever he decides to defer to). The Warden will still be essentially physical stressed out since there wasn't any time to recover, Tensing will also be at D6 Physical Stress due to the gas in the previous scene. Welcome to the Infirmary. :D
This message was last edited by the GM at 19:21, Thu 27 Dec 2018.
Crimson Fury
player, 28 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-5
Mon 16 Jul 2018
at 15:36
  • msg #2

Scene: The Infirmary, Zigursky Penitentiary

"Why is it never damn easy!?" Fury said, largely to himself. He had to trust Windwalker could defend himself, but the Warden needed to be protected. He proceeds to draw upon his own frustration as he coats the man in a glowing red Bubble, shielding him from any lingering gas and whatever the now remote-piloted armor could throw at them all...

OOC: Creating a 'Bubble' asset for the Warden to use. Will Spend a PP to make it last. After this, Current PP=4.

Team=d8

Feeds on Rage=d8

Durability=d12

Blast=d10

Combat=d10

Sfx=Constructs.

I assume my other assets are gone now?

11:31, Today: Crimson Fury rolled 7,1,10,8,8 using d8,d8,d12,d10,d10.  Using Construct SFX as I am making an asset for someone else.

11:34, Today: Crimson Fury rolled 4 using 1d6.  Construct sfx.

Total=18. effect die=d12 due to Construct SFX.


This message was last edited by the player at 15:38, Mon 16 July 2018.
Mender Phantasm
GM, 109 posts
Mon 16 Jul 2018
at 18:36
  • msg #3

Scene: The Infirmary, Zigursky Penitentiary

Mender Phantasm, for the NPC Doom Pool, rolled 14 using 3d8 ((4,3,7)).
Total: 11
Effect: D8
Opps: 0


Yeah, Assets don't carry over like Complications do so the Crimson Orb is gone...but as you can we'll see, such was only a temporary setback. Crimson Fury is exceptionally successful, almost 10 over the defense roll, which steps up his effect die +1 step...and since it was already a D12 effect, CF gains another D6 effect die to assign without PP expenditure tied someway to the initial effect. For example, CF could also provide Windwalker with a similar, though not as effective or long lasting field (Ablative Field D6) usable for one action or reaction.

Channeling his rage, Crimson Fury generates a crimson sphere around the Warden so durable that his survival is all but assured...with energy to spare. The Warden only shouts, though his voice is distorted through the seething energy sphere, "...on't wor...bout me - ...ave Johnson!"

While CF can sense the Warden's appreciation, but can sense his duty-bound concern for others under his command...a duty he apparently takes seriously regardless of his current condition. After assigning your additional D6 effect die, who goes next - Windwalker or the Compromised Riotsuit?
This message was last edited by the GM at 18:55, Mon 16 July 2018.
Crimson Fury
player, 29 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Mon 16 Jul 2018
at 18:43
  • msg #4

Scene: The Infirmary, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 3):

The field's energy bleeds onto the armored suit. Causing a minor entanglement on the foe.

(OOC-Using to create complication Energy binding d6)
Mender Phantasm
GM, 111 posts
Fri 20 Jul 2018
at 17:50
  • msg #5

Scene: The Infirmary, Zigursky Penitentiary

OOC: Alright, done deal - Compromised Riotsuit now has a D6 Physical Complication - Energy Bonds. Who would you like to see go next - the Riotsuit or Windwalker? If no response from Tensing, I'll have the Riotsuit...soonish? :/
Windwalker
player, 43 posts
Peace, Love and Wisdom
These must we walk in.
Fri 20 Jul 2018
at 18:47
  • msg #6

Scene: The Infirmary, Zigursky Penitentiary

Windwalker takes one look at the The Infirmary and not happy.
This has got to be fixed before we move on hnd find out what going on.
We going need safe area to help people.

In fast movement the monk set about restoring some of items in Infirmary and putting item up.

OOC:
Try to tidy the Infirmary and get back into use again.

D10 Affiliations: Team (Working with everybody in Infirmary to make place safe.)
D8  Profession: The Ways of the Monk.
D8  Reflexes. (Techno chip).
D8  Expert Science medical.

Result:-
19:44, Today: Windwalker rolled 6,13 using 1d10,3d8 with rolls of 6,1,[4],8.  Fix the Infirmary.

Results: 14  Effect: d8 Opp:1
I am not sure if that give us an asset or reduce the doom pool or just balances things out as also one Opp the Gm can take.
This message was last edited by the player at 18:49, Fri 20 July 2018.
Mender Phantasm
GM, 113 posts
Fri 21 Dec 2018
at 00:24
  • msg #7

Scene: The Infirmary, Zigursky Penitentiary

Seeing CF provide sufficient cover for the Warden while impeding the compromised riot suit to some degree in the process, Tenzing seeks to restore some functionality to the devestated area as some means of rendering aid to those who have suffered (present company included) will be of significant benefit. While the cutting edge wreckage makes for poor provision, Tenzing was no stranger to improvisation and adaptation. His mind awhirl with a plethora of mechanical schematics, courtesy of the techno chip he has grown accustomed to, he sets about restoring basic functionality of the spacious yet cluttered area...his labored breath all but forgotten as he puts himself to task.

Not much will prevent Tenzing from doing so, save for perhaps the riot suit. Other than that, it's just having to deal with the mess that once was something relatively useful...and making do with a few adjustments in order to get the area back to some degree of functionality. The only thing really impeding Tenzing (besides the Doom Pool) is the wreckage itself. I will also buy that Opportunity you rolled. Tenzing gains 1 PP and the Doom Pool steps up to 1D10 and 2D8.

Doom Pool: 1D10, 2D8
Cutting Edge Wreckage: 1D8
Mender Phantasm rolled 8,6,5,4 using d10,3d8.
Total: 14
Effect: D8
Opps: 0


As Tenzing was the active player, ties go to the player commiting the action...so while it was a close shave, Tensing is able to get some of the medical equipment back online and functional. You could go ahead and use your effect die to counteract the current scene distinction (Cutting Edge Wreckage) in order to represent that he was able to circumvent a majority of the wreckage allowing for the infirmary to be restored...despite it's spacious yet cluttered condition. I forgot to include Tenzing's physical stress, but including stress/complications isn't mandatory, so I won't bother adding it...and now, it's the compromised riot suit's turn to act. :D

The compromised riot suit attempts to take a step forward, but stops momentarily as servomotors whine in complaint against the energy bonds that hold it in place. Pausing slightly, the mechanized monstrosity squawks in a synthesized monotone voice, "ALERT! MOTOVEHICULAR SYSTEMS COMPROMISED! DEPLOYING ANTI-RIOT SUPPRESSION COUNTERMEASURES!" followed by the sound of a series of cannisters launched from it's shoulders. Wherever a cannister lands, a plume of noxious fumes explodes outward in an astounding radius...it is truly not long before the entire infirmary is shrouded in a toxic fog!

The compromised riot suit uses it's Auxiliary Gas Dispensers in order to induce a Saturation Effect regarding the entirety of the localized area. Everyone gets targeted, and I'll even spend a Doom Die (D8) to create a Scene Distinction to represent the copious amounts of gas generated by the cannisters (Obscuring Noxious Haze). After reaction rolls, feel free to decide amongst you two who will act next.

Solo: D8
Anti-Meta Exo-Armor: D8
Auxiliary Gas Dispensers: D6
Combat Expert: D8
SFX - Saturation Effect: +d6, +1 Effect Die
Mender Phantasm, for the NPC Compromised Riot Suit, rolled 8,8,5,6,1 using 3d8,2d6
Total:16
Effect: D8 Physical Stress (Crimson Fury), D6 Physical Stress (Windwalker)
Opps: 1

This message was last edited by the GM at 04:28, Fri 21 Dec 2018.
Crimson Fury
player, 30 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Fri 21 Dec 2018
at 15:38
  • msg #8

Scene: The Infirmary, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 7):

Mark growled, his rage spilling out as he tries to deflect the canisters with a wall of red energy. However, some of them came too quick and managed to bypass his protection. That being said, the mech suit would be better off throwing the canisters at Mark directly, as his energy field made him environmentally independent, much like a life support suit.

OOC:
10:29, Today: Crimson Fury rolled 6,2,4,4,7 using d8,d4,d12,d10,d10.  Reaction vs attack.

Team-d8
Feeds on rage-but tries to control it-d4(+1 PP)
Durability-d12
Blast-d10
Combat-d10

Total-13. effect die-d12

Fail, but I am using the following SFX:
SFX-Immunity-Spend 1 PP to ignore stress, complications, or trauma
 from life support conditions.

Letting windwalker go 1st.

This message was last edited by the player at 20:28, Fri 21 Dec 2018.
Windwalker
player, 45 posts
Peace, Love and Wisdom
These must we walk in.
Fri 21 Dec 2018
at 20:08
  • msg #9

Scene: The Infirmary, Zigursky Penitentiary


Book of Wisdom Volume II. A creatures of peace never starts a fight.  The start of fight is in a creatures mind.  Not when it acts.

(Pupil): Master why did you hit that man?  He did not attack you.
(The Temple Master):  He did.  I could see it in his eyes.  He just was not quick enough to make it happen.


Using all his skills, powers and speed as a monk Windwalker tries to catch some of the gas canisters and dispose of them out of the infirmary.

OOC:
D10 Affiliations: Team
D8  Profession: The Ways of the Monk.
D8  Movement-Based Power: Airwalking (monk Trained).
D10 Master Unarmed Combat.


18:22, 20:01, Today: Windwalker rolled 8,9 using 2d8,2d10 with rolls of 7,1,8,1.  vs Auxiliary Gas Dispensers. 

Results: 16  Effect: d4 Opp:2

OOC:
Not best result for us.
Two question.
1) Can I use 1 PP and increase the effect dice cancelling out the effect on Tenzing.
Or do anything else help my situation?
2) (SFX) Counterattack: On physical stress attacks.  To get free attack try take the  Riotsuit out?

This message was last edited by the player at 20:09, Fri 21 Dec 2018.
Mender Phantasm
GM, 115 posts
Sat 22 Dec 2018
at 00:54
  • msg #10

Scene: The Infirmary, Zigursky Penitentiary

Unfortunately, you rolled two '1's' so that just means you only had two dice to choose for your total for your reaction from the four dice you had as your dice pool, leaving you with only the default effect total (I'll go ahead and buy those two Opps, Tenzing gains 2 PP and both Doom Pool die step up to D12 and D10). You could use your effect die in a counterattack...D4 Stress is still stress, you would just have to narratively describe how Tenzing does it. In this particular instance, since it was a physical attack (gas cannisters), you could opt to say with a flying roundhouse kick he sends one of the cannisters flying back into the compromised riot suit with a resounding clang of metal on metal causing D4 Physical Stress. You can't actually increase your effect die through PP expenditure, but you can spend 1 PP in order to convert incurring Stress from one type to another (such as Physical to Mental or Emotional Stress) as long as you can narratively describe why such has occurred. For example, instead of Physical Stress, Tenzing could experience Mental Stress as his resolve is taxed as he tries to will himself not to inhale the noxious fumes, or Emotional Stress as the fumes irritate him making it difficult to focus. The Stress die won't change, it will still be D6 Stress, but how that stress affects Tenzing can change as long as there's sufficient explanation why this is so. Think of it as a way for a character to keep operating beyond the pale of expectation despite not having any real ability to ward off Stress by sheer grit and determination alone. It provides a means from preventing a certain Stress type from increasing, reducing the probability of a character from being Stressed Out, but it also means more types of Stress that can be used against you regarding opposing dice pools, and longer recovery times as various types of Stress are resolved independently. Do note that this option only exists regarding Stress, Complications cannot be altered in such fashion.
This message was last edited by the GM at 01:15, Mon 24 Dec 2018.
Mender Phantasm
GM, 116 posts
Tue 25 Dec 2018
at 01:48
  • msg #11

Scene: The Infirmary, Zigursky Penitentiary

As busy as he was striving to restore functionality to the localized area, Tenzing was not oblivious to the sound of the cannisters discharging from the hulking riot suit. Finishing a power coupling connection, he swiftly leaps and with a sweeping roundhouse, he delivers a timely kick to one of the airborne cannisters lobbed his way. Alas, despite the effectiveness of his counter, repelling the cannister back unto the immobilized riot suit with a resounding clash of metal on metal, the fumes which blasted out of it...among the others that were likewise discharged, cause Tenzing's eyes to water and his breathing worsen as the fumes from the various cannisters flood the infirmary with a pallid yellow haze.

Unless you want to spend a PP to shift the Physical Stress to either Emotional or Mental. Tenzing's current Physical Stress will step up from a D6 to a D8 as his breathing worsens due to the effect of the gas flooding the area. Consequently, you get to choose who goes next...either Crimson Fury or the Compromised Riot Suit. The Riot Suit will experience D4 Physical Stress.
Crimson Fury
player, 31 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Tue 25 Dec 2018
at 02:39
  • msg #12

Scene: The Infirmary, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 11):

Ooc-due to my sfx, I dont need to spend a pp to move physical stress to emotional. However, I gave the warden a d12 construct to protect him, and I can take any stress on the construct onto myself rather than it, or who ever it is protecting.
Windwalker
player, 47 posts
Peace, Love and Wisdom
These must we walk in.
Tue 25 Dec 2018
at 13:44
  • msg #13

Scene: The Infirmary, Zigursky Penitentiary

With the canister coming out of the Riot suit and Tending not able to deal with them quickly enough the smoke starts to effect hims.  With Canister flying out he decide he had enough of the situation.  The Riot suit has to be dealt with face on
He flies at the Riot suit taking the latest canisters it just fired out.
Catching it mid air, turning round and flying at the Riot suit so he can shoves the canister back up it firing shoot.
His hope was jam the firing mechanism and stop the Riot Suit.

OOC:
D10 Affiliations: Team
D8  Profession: The Ways of the Monk.
D8  Movement-Based Power: Airwalking (monk Trained).
D10 Master Unarmed Combat.


13:37, Today: Windwalker rolled 13,11 using 2d8,2d10 with rolls of 8,5,7,[4].  Counterattack:. 
Use 1 PP I gain to add additional dice.

Results:20   Effect: d10  Opp:0
Mender Phantasm
GM, 117 posts
Tue 25 Dec 2018
at 16:49
  • msg #14

Re: Scene: The Infirmary, Zigursky Penitentiary

Crimson Fury:
Ooc-due to my sfx, I dont need to spend a pp to move physical stress to emotional. However, I gave the warden a d12 construct to protect him, and I can take any stress on the construct onto myself rather than it, or who ever it is protecting.


I got to keep in mind how CF is built. Okay, true, you can ignore the effects of the gas by spending 1 PP AND redirect any Physical Stress to yourself as Emotional Stress in order to insure the Warden doesn't suffer from the gas attack. You could also spend 1 PP in order to step the Emotional Stress back one step, in this particular instance, it would have been D6 Physical Stress - you can convert it freely to D6 Emotional Stress as you will the protective sphere to keep the Warden safe from the gas, and for 1 PP you can reduce it back from D6 Emotional Stress to D4 Emotional Stress (which is optional).


As the gas billows about the Infirmary, Crimson Fury can feel the strain as he wills the protective sphere around the Warden to filter the noxious fumes striving to permeate the crimson field filling Crimson Fury with a sense of urgency and irritation.

Tenzing leaps through the billowing haze, clasping yet another cannister as he attempts to jam the auxiliary gas dispensers from launching any further munitions...

Solo: D8
Scenic Distinction - Obscuring Noxious Haze: D8
Auxiliary Gas Dispensers: D6
Combat Expert: D8
Tenzing's Current Physical Stress: D8
Mender Phantasm, for the NPC Zigursky Heavy Duty, rolled (7,5,5,4,6) using 4d8,d6.
Total: 14
Effect: D8
Opps: 0


...and succeeds in wedging the cannister back into the launcher! Sparks fly and smoke billow from the shoulder mounted launcher as the Compromised Riot Suit flails about trying (and failing) to prevent Tenzing from jury-rigging it's firing mechanism!

An exceptional success, your stepped up effect die (D12 from D10) exceeds the die rating of the Auxiliary Gas Dispenser (D6), so it has effectively been shutdown until it can get repaired somehow. Nice work! CF, I believe you are next...or, you could choose the Compromised Riot Suit to go next. :)
This message was last edited by the GM at 19:21, Wed 26 Dec 2018.
Crimson Fury
player, 32 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Tue 25 Dec 2018
at 18:49
  • msg #15

Re: Scene: The Infirmary, Zigursky Penitentiary

Crimson Fury draws the stress and rage of the attack on his shields. His senses feels the fury and brings it forth. Then he reaches back, pulling the damage like reaching for a weapon, and proceeds to hurl it back at the source of his anger. Shooting forth a beam of red anger into the mechanical suit.

OOC: My SFX is taken directly from the Invisible woman. Just like when she protects something with her force field, you can bang on it and she takes the stress so her protected person does not have to. She takes mental, I take emotional.

Blasting suit.

Team-d8
Feeds on Rage-d8
Senses-d10
Blast-d12
SFX-Second wind. Puts d6 emotional stress into the doom pool, and gets +1 rank to Blast.
Combat-d10

Spending 1 PP to add an additional die to total.

Roll=15, effect die-d12.

13:41, Today: Crimson Fury rolled 3,3,5,2,7 using d8,d8,d10,d12,d10.  Blast on Exo-armor.

Mender Phantasm
GM, 118 posts
Tue 25 Dec 2018
at 20:32
  • msg #16

Re: Scene: The Infirmary, Zigursky Penitentiary

Johnson desperately struggled with the interior workings of the Riot Powersuit, there had to be someway to shut this thing down from the inside. Pulled wires and tore up interior bore evidence to his prior attempts at escape as the suit ceased obeying the controls available to him. This wasn't how things were supposed to go, these suits were supposed to be top of the line - what happened? He remembered hearing the emergency alarms sound, the rush to get to the where the Riot Powersuits were stored for charging. He remembered boarding, running down the checklist and starting up the unit. A jail-break, or so it seemed, there was precious little information regarding why the Ziggarut was being put on full alert...he just knew his role as part of the impeding riot response team.

He remembered the odd power surge, the flicker across the screens, "Top of the line, my ass" Johnson thought as he secured himself in and ran the riot powersuit through a quick series of checks before standing up with a mechanized whine and dull thud of heavily reinforced leg actuators. Johnson had seen combat before, most of the staff who had applied to work at the Ziggarut had at least some sort of military or police experience, so he wasn't overly worried...just concerned at the lack of data regarding what was currently going on. Still, he had his orders, standard operation in case of emergency...head to the infirmary and secure the location. That was before all hell broke loose...

What caused the Zig's automated defenses to go all out was lost to Johnson, if it weren't for the suit he was operating...he most assuredly would have become another causalty. The suit took the brunt of the beating, but what bothered Johnson wasn't so much the Zig's defenses turning against him...it was the steady lack of response occuring from within the riot powersuit itself. It was as if the system was failing one feature at a time before a total shutdown caused him to lose track of space and time...sealed in a powersuit he no longer had any control over. Desperate to resolve his situation...he went to work trying to circumvent the controls, anything would be better than being a sitting duck - he needed to know what was happening.

Then he heard sounds once more, people were approaching, at great risk...he inquired, "I...is there anybody there?" Out of sheer disbelief, he thought he had lost his mind, did he just hear the Warden call his name? Almost immediately, the powersuit's functions became active once more...and he wasn't the one controlling it. "Oh my God! Get out of here!" He nearly laughs as his boss tells him to do the obvious, he tried to engage the eject charges well over a half an hour ago, "The entire system's compromised! I'm not controlling -ANYTHING-! Get me -OUT- of this thing!" Then the fighting started...

***

As Crimson Fury taps into the rage fuelling his capacity to channel energy, the compromised powersuit doesn't seem to show any particular interest in protecting itself as a colossal crimson beam arcs from Crimson Fury and collides with the compromised powersuit head on...

Solo: D8
Prisoner Pilot: D4 (Doom Pool gains 1D6)
Superhuman Durability: D10
Enhanced Durability: D8
Combat Expert: D8
Mender Phantasm, for the NPC Compromised Riot Powersuit, rolled 5,1,2,9,4 using 3d8,d10,d4.
Total: 14
Effect: d10
Opps: 1


Crimson Fury succeeds and inflict D12 Physical Stress onto the Compromised Riot Suit. The Compromised Riot Suit activates it's SFX (Wrong Place, Wrong Time) to redirect the Physical Stress to Pilot at no cost...

Johnson, never had the chance to know what hit him, before a hole is blown completely through the riot suit...and through the pilot's compartment. Even contained by a nigh indestructable field, the Warden can be heard screaming, "Johnson! NO!" The compromised riot powersuit merely pokes where the hole...and where the pilot's compartment was, and gives off a synthesized giggle saying, "Teehee! Tickles..."

The compromised riot suit's Limitation - Soft On The Inside, now comes into effect. Physical Stress can only be redirected if Pilot is alive. The Pilot took D12 Physical Stress, and since the Pilot could only take D8 Physical Stress, no further Physical Stress can be redirected during this scene...

...and now it's the Compromised Riot Suit's turn to act.

This message was last edited by the GM at 20:33, Tue 25 Dec 2018.
Mender Phantasm
GM, 119 posts
Tue 25 Dec 2018
at 21:11
  • msg #17

Re: Scene: The Infirmary, Zigursky Penitentiary

Looking up from the gaping hole blasted through it's frame, the compromised riot suit turns it's focus towards Crimson Fury...

Target: Crimson Fury. Altered Human - Empathic Energy Projector. Former Military Asset - Priority Threat. Neutralize With Extreme Prejudice...

Extending one of it's arms forward, a series of cables fly out from it's extended appendage sending a cascade of writhing metallic cords whiping towards Crimson Fury threatening to snare him in a patented catchweb system used to restrain even the most ardent physical inmates the Ziggarut has been known to harbor.

The Compromised Riot Powersuit attempts to entangle Crimson Fury with it's Tangleweb Cables in order to neutralize him.

Solo: D8
Compromised Operating System: D8
Superhuman Strength: D10
Combat Expert: D8
SFX - Tangleweb Cables: When using Superhuman Strength in order to inflict an 'Entangled' Physical Complication, add a D6 and step up the effect die by +1.
Mender Phantasm, for the NPC Compromised Riot Powersuit, rolled 3,6,6,9,2 using 3d8,d10,d6.
Total: 15
Effect: Physical Complication - Entangled D10 (steps up from D8) against Crimson Fury.
Opps: 0


Okay, need a reaction post from Crimson Fury, then it's the new round - since everyone will be an active, I'll leave it up to you two to decide who goes first. :)
Crimson Fury
player, 33 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 26 Dec 2018
at 00:47
  • msg #18

Re: Scene: The Infirmary, Zigursky Penitentiary

(Ooc-ok, so did I do trauma to the pilot or just knock him out? Also, did I do any damage to the suit at all? Because your post is confusing. Finally, did CF know about the hostage pilot? I as player may have forgotten because it's been months for me.)
This message was last edited by the player at 00:52, Wed 26 Dec 2018.
Mender Phantasm
GM, 120 posts
Wed 26 Dec 2018
at 04:25
  • msg #19

Re: Scene: The Infirmary, Zigursky Penitentiary

You blew out the entire pilot compartment, that was about the extent of the damage. Since it was just the pilot's compartment, the hijacked automated system essentially just lost the pilot backup...which it clearly seems to be unconcerned with. You knew there was a pilot in there, but you weren't trying to blast the pilot, the compromised riot suit merely anticipated it's odds of avoiding you're attack...and since avoidance was not a factor (being narratives complicated by energy bonds) it took the hit where it would impair it the least.- it turned into your blast striking in a manner and angle unanticipated. The pilot experienced D8 Physical Trauma.
This message was last edited by the GM at 15:29, Wed 26 Dec 2018.
Crimson Fury
player, 34 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-3
Wed 26 Dec 2018
at 04:30
  • msg #20

Re: Scene: The Infirmary, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 19):

(Ooc-so it has no actual damage or complication on it in that case?)
Mender Phantasm
GM, 121 posts
Wed 26 Dec 2018
at 04:44
  • msg #21

Re: Scene: The Infirmary, Zigursky Penitentiary

Tenzing has caused D4 Physical Stress and Shutdown it's Auxiliary Gas Dispensers. You currently have if Physically Complicated with Energy Bonds (D6) and have effectively Shutdown it's Pilot Compartment Powerset. You doubt it would survive another such blast.
This message was last edited by the GM at 15:06, Wed 26 Dec 2018.
Crimson Fury
player, 35 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-2
Wed 26 Dec 2018
at 15:47
  • msg #22

Re: Scene: The Infirmary, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 17):

Marc Flew across the room, dodging and breathing red fire at the incoming grasping tendrils and vaporizing them. Even as this occurs, the first blast was revealed to have punched a hole in the robot itself, but also coat the involuntary pilot in his own temporary cocoon of energy, shielding him from the harm of the blast. Mark was not going to be the cause of needless death like he was in the military. Not any more...

(OOC: Reaction

Team-d8
Mixed feelings about the military-d8
Flight-d8
Blast-d10
Combat-d10
Stress on foe-d4
Complication on foe-d6

Spending 1 PP to save pilot.

Total=17, Effect die-d10

1 xp-relates his military experience to current situation

10:39, Today: Crimson Fury rolled 1,7,4,10,4,1,2,3 using d8,d8,d8,d10,d10,d4,d6,d8.  Reaction.)

Mender Phantasm
GM, 122 posts
Wed 26 Dec 2018
at 16:11
  • msg #23

Re: Scene: The Infirmary, Zigursky Penitentiary

Ouch, I'll buy those two Opps, CF gains 2 PP and the Doom Pool steps up to D12, D10 and 2D8. CF also creates a Combat Resource - Pilot Johnson (D8), due to the Riot Suit's opportunity rolled during it's reaction from CF's energy attack.

As Crimson Fury incinerates the incoming cables as they try to twine their way around the crimson hued crusader, behind the hulking riot suit...the smoldering remains of the pilot compartment can be seen, blown completely free of the compromised riot powersuit, which unceremoniously blasts open revealing the pilot as he spills out onto the ground! While certainly shaken and rattled by his ordeal, he nonetheless draws his sidearm and dives for cover. "Jeezus, Warden! What the hell!" he can be heard shouting from his concealed position.

Yay! The pilot lives! CF certainly earned that XP! :) Now who goes next? Tenzing or the Riot Powersuit?
This message was last edited by the GM at 17:55, Wed 26 Dec 2018.
Crimson Fury
player, 36 posts
Reeeeeal pissed off...
P-0, E-0, M-0, PP-4
Wed 26 Dec 2018
at 16:18
  • msg #24

Re: Scene: The Infirmary, Zigursky Penitentiary

In reply to Mender Phantasm (msg # 23):

OOC-Tenzing.
Windwalker
player, 49 posts
Peace, Love and Wisdom
These must we walk in.
Wed 26 Dec 2018
at 19:45
  • msg #25

Re: Scene: The Infirmary, Zigursky Penitentiary

Windwalker head back in close to the Riot suit.  This time he uses his Technology knowledge, his fast reactions and his unarmed skills to try to remove wires, trip switches and generally disable the suit so who ever is controlling it has nothing functional to control.

OOC:
Physical stress to Riot Suite disabling it.

OOC:
D10  Affiliations: Team
D8  Technology has it uses (even if I hate it)
D8 Reflexes. (Techno chip).
D10 Master Unarmed Combat.


19:38, Today: Windwalker rolled 3,8,1,7 using 1d8,1d8,1d10,1d10 with rolls of [3],8,1,7.  disable suite.

Results: 15  Effect: d8 Opp:1
This message was last edited by the player at 19:46, Wed 26 Dec 2018.
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