Scene: Sewer Entryway, Paragon Sewer Network
Reaction Post
***
Okay, the Anti-Mutant Mob tries to resist the near ear-piercing squelch Windwalker causes: 5D6
They're determined as hell, as per their distinction: D8
Today: Mender Phantasm rolled 24,6 using 5d6,d8 ((6,5,5,2,6,6)).
Total: 12
Effect: D8
Opps: 0
Several members of the Anti-Mutant Mob stagger from the scene clutching their ears and/or shielding their eyes taking the initial brunt of the sonic barrage that echoes thoughout the neighborhood.
The Anti-Mutant Mob is now 4D6.
Now for the Pro-Mutant Mob to resist the sonic-strobe blast: 4D6
Despite the battering they've already received, they're obstinate: D8
Today: Mender Phantasm rolled 12,8 using 4d6,d8 ((1,6,1,4,8)).
Total: 18
Effect: Default D6
Opps: 2
I spend a Doom Die (D6) from the Doom Pool in order to add an extra die for the total. Doom Pool is now 1D8 and 1D6.
However, as the Pro-Mutant Mob reels back from the Anti-Mutant Mob assault, they are left surprisingly unscathed by Winderwalker's sonic/strobe barrage. Being obstinate buggers, some even take the cacophonous blast as clarion call! The Pro-Mutant Mob resists Windwalker's sonic barrage!
...speaking of the Pro-Mutant Mob. They act next...
***
Action Post
***
"Y'know what they say - Punch a Nazi!" exclaims a young lad from the Pro-Mutant Mob as he blindsides a older member of the Anti-Mutant Mob from behind as he clutches his ears in agony!
***
Incised by the Anti-Mutant Mob's aggressive actions, the Pro-Mutant Mob retaliate with a little rioting of their own, amid the flashing lights and sonic screeching. They target the 4D6 Anti-Mutant Mob...and the D8 PPD Containment Van! Just like the Anti-Mutant Mob, I can't roll against myself so the 4D6 Pro-Mutant Mob 4D6 effect die are distributed as follows...
2D6 of the 4D6 Pro-Mutant Mob deal 2D6 Physical Stress to the Anti-Mutant Mob, reducing the Anti-Mutant Mob to 3D6, bearing proof they are no less dangerous than the Anti-Mutant mob they oppose - giving as good as they get.
1D6 of the Pro-Mutant Mob, emboldened by the Anti-Mutant mob's parameter breach, make their own way past the now unmanned barricade to attack the D8 PPD Containment Van. It's rugged, but not armored, and takes D6 Physical stress as various members of the Pro-Mutant Mob seek to render the PPD Containment Van inoperative.
The remaining D6 feed the Doom Pool as they start up their own chant while throwing rocks, garbage and pretty much anything not nailed down. "Mutant Lives Matter! Mutant Lives Matter!" they cry out in unison. Doom Pool gains a D6, Doom Pool is now 1D8, 2D6.
...and finally, I spend a D8 from the Doom Pool in order to create a new Scenic Distinction - Riot in the Streets, as the scene erupts from a massive protest to an all-out street brawl! Doom Pool is now 2D6.
Welcome to Kings Row...
Since only NPC's are up to act next, I'll go ahead and pass to UV. UV, it's clear upon arrival...this isn't a protest, it's a street-wide beatdown amid vertigo inducing strobe and sonic pandemonium!
This message was last edited by the GM at 01:00, Tue 02 Nov 2021.