Scene: Collapsed Abandoned Sewer Entryway
"Buried Alive"
Just outside the Paragon Sewer Network...
A series of glowing crimson orbs shoot out the Kings Row Sewer Entryway and roll to a stop before dissipating entirely revealing Detective Martinez and her squads...along with the remaining Outcasts.
The Brick looks ready to snap his restraints as a dozen or so targetting lights dot his frame. "Don't even THINK about it..." scowls Detective Martinez as the Outcasts are rounded up to be loaded into the Containment Van.
"They don't look like the Mole, Ma'am...he's about four feet tall, and..." states the driver.
"Stow it, Patterson!" she snaps in response as she reaches in to grab the receiver from the passenger side.
"Dispatch, we have a containment breach down in U-Sector. The Abandoned Sewer Security Gate is out of commission and that freaking Rikti experiment is on the loose - we need backup, yesterday!" She pauses momentarily, her face etched with worry, "CF, do you copy?" Static is her only response from the Van's radio.
"There's a lot of interference, Ma'am..." states the driver in a flat tone, "I've been tryin' to contact you but all I got was..."
His words are cut off abruptly as the Van's seismic sensor begins pinging once more...loudly.
"Aw shoot, Ma'am...we gotta problem..." the driver exclaims. "U-sector just..."
Detective Martinez doesn't bother listening to the rest as she continues to shout into the receiver, "CF? Crimson Fury! Goddamn it, Mark...ANSWER ME!"
***
Just outside the collapsed area...
The Mole and Black Raven hold onto the sides of the pipe they were crawling up for dear life as it shakes and rattles violently while the sound of grinding metal and stone resonates deafeningly.
Eventually, the ruckus abates and the Mole collapses clutching his head. "Max, are you okay?" Raven exclaims as she wraps her arms around him protectively.
He only grunts and groans in response, "Feels like the Fourth of July just went off inside my head!" He takes a few deep breaths before staggering to his feet, "I'm okay...I'm..."
The Mole looks suddenly shocked for a moment before stammering, "Wait...what the...oh no..."
"What IS it, Maxxie?" Raven asks earnestly.
"There's people still DOWN there!" The Mole states with a pale expression.
***
First of all, everyone is now operating under the Solo affiliation. No one immediately knows where anyone else is.
Secondly, everyone has a 'Pinned Under Debris' Complication at a D10 value. Everyone is almost completely pinned underneath the copious amounts of debris.
Normally, this would be lethal (or at the very least a D12 Complication), but Crimson Fury, Windwallker, Roulette, Daneil Essex and Strix are anything but normal. So, before posting your first action, submit a narrative explaination as to how your character managed to avoid being crushed as part of your action post (i.e. - erected a protective field at the last second, or just blind luck being caught between two slabs that formed an arch).
You've got some wiggle room, but not much, though even if you eliminate your complication entirely, it still doesn't mean you're free from the debris - it's just no longer restricting and/or interferring with your actions. The possiblilty of being crushed by the sheer volume and weight of the debris above you is very eminent.
As stated in the Cave-In's SFX, it's just rock and dirt so it won't be affected by any kind or sort of mental or emotional stress and/or complication. The Cave-In is also highly unstable, any Physical Action may lead to the character's condition worsening as stated in the Nature Abhores A Vacuum and Shifting Bricks SFX's. Opportunities rolled will most assuredly make things worse either causing the character to become further pinned by debris...or cause another character to suffer the same, and attempts to Stress Out the Cave-In may cause further debris to collapse.
The only thing the Cave-In is going to try and do on it's action is to Crush everyone which will take the form of Physical Stress as the dust and dirt makes it difficult to breath...and the sludge slowly seeping in (now that it's not being consumed) makes for a very real and unpleasant way to go. Once a character is stressed out, their part of the Cave-In collapses entirely - they'll take D6 Physical Trauma and will need rescued promtly!
Since two of the Cave-In's SFX's are based purely upon whether or not Opportunities are rolled, attempting to perform large sweeping effects could lead to calamitous results...though if the Doom Pool is depleted, the debris will have settled somewhat (for the time being) until further die are added to the Doom Pool.
The question that remains is how do the characters get out of the Cave-In without inadvertently causing harm to the other characters, or themselves, in the process.
Doom Pool: 2D6
Collapsed Abandoned Sewer Entryway
Tons Of Debris
Who Turned Out The Lights?
Seeping Sludge
Cave-In
Large Scale Threat: 5D8
Crush: D10
SFX) Nature Abhores A Vacuum: On a reaction roll vs a Physical Action, Activate An Opportunity in order to add a LST Die (8D8 max), or use the effect die to inflict a 'Pinned Under Debris' Physical Complication to target committing the action. If target is complicated out of scene, inflict D6 Physical Trauma to target.
SFX) Shifting Bricks: On a failed reaction roll vs a Physical Action, Activate An Opportunity in order to double the target's effect die, then redirect the additional die to another unaffiliated target as a 'Pinned Under Debris' Complication. Targets complicated out of scene take D6 Physical Trauma.
SFX) Weight Of The World: When using Crush as part of an attack action, add a D6 and add an affect die for every addition target.
SFX) It's Just Dirt: Ignore Emotional/Mental Stress or Complications at no cost.
LIM) Easily Manipulated: Add a die to the Doom Pool and step up the effect die caused by Earth Control, Burrowing, Science Specialty or other similarly related powers/abilities.
This message was last edited by the GM at 20:52, Sun 02 Jan 2022.