Scene: Crey Towers, Ground Floor
I'll buy that opp, Doom Pool gets a D6, CF gains a PP. The Doom Pool is now D10, D8 and D6...
Mender Phantasm, for the NPC Doom Pool, rolled 10,1 using d10,d8,d6 ((10,1,1)).
Total: 10
Effect: D4
Opps: 2
CF creates a crimson sphere surrounding him as he gleans for possible hostiles in the localized area. Strangely enough, there's only one...just Frostfire.
Frostfire is a 2D10, I'll throw in 'Walking, Talking Contradiction' as a D8 because even though Roulette says all the right things, he takes it entirely the wrong way. He's not here to parlay so I'll throw in his Menace Spec at a D8 as he struggles to reassert his intentions.
Mender Phantasm, for the NPC Frostfire, rolled 8,6 using 2d10,2d8 ((2,6,1,5))
Total: 11
Effect: D10
Opps: 1
Wow, he almost seriously considered Roulette's plea. Pity he's such a sadist...it wasn't an exceptional success, and his effect die, once again, steps down Roulette's effect die to D8. Frostfire now has D8 Emotional Stress.
Frostfire pauses, and for the briefiest of moments, he seems be experiencing some kind or sort of internal conflict. He looks back at the elevators, then turns slowly back to Roulette...the look of uncertainty is gone - replaced with an expression of grim resolve.
"OH you're good, you must be one of their LOYAL puppies...just because you're not wearing a collar, doesn't mean I don't see the LEASH. Think I don't see what's happening? I got eyes and ears all over this damn city...it starts with COMPLIANCE! Just like that halfwit traitor from Kings Row - she literally paved the way! Now they're putting mutants on some kind of registry!...like we're a buncha goddamn SEX OFFENDERS!
I'M not the one making it WORSE, because it already IS worse! You don't see Outcasts trying to collar the rest of humanity for being genetically INFERIOR!...and I'll be DAMNED if wear a collar for a crime I DIDN'T commit! Being born SUPERIOR isn't a crime - it's EVOLUTION!...and you'd be SORELY mistaken if you think I'm ALONE regarding this. I am Frostfire - LEADER of the Outcasts...even the MIGHTIEST lie beneath me! KEYSTONE!!!"
I spend a D10 from the Doom Pool, and...
Suddenly, CF detects another hostile...coming straight up through the floor!
A large swath of the ground floor lobby practically explodes as a gargantuan brute of an Outcast called 'Keystone' emerges.
Keystone D10
Tough As A Granite
Sharp As A Rock
Mutant Supremacist
Rock Powers
Superhuman Strength D10
Superhuman Durability D10
Superhuman Stamina D10
Psychic Resistance: D8
Growth: D6
SFX) Invulenerability: Pay 1DD to ignore Physical Stress/Trauma unless causd my Mystic/Psychic sources.
SFX) Area Effect: Add a D6 for every additional target and keep an additional effect die.
SFX) Haymaker: Step up or double Superhuman Strength or spend 1DD to do both, for an attack action. On a miss, add D10 to the Doom Pool.
SFX) Collateral Damage: Add a D8 to the Doom Pool in order to create a Superhuman Strength stunt.
SFX) Take The Hit: Spend a DD in order to redirect physical stress or complication to Keystone intended for another nearby target.
LIM) Mutant: Gain a DD and Shutdown Rock Powers when affected by mutant suppression tech or milestones.
LIM) Thick as a Brick: Gain a DD and add Psychic Resistance to an opposing die roll whenever Keystone attempts to perform an action without being instructed unless it's combat related.
Specialties
Combat Expert D8
Menace Expert D8
While certainly a powerful mutant, Keystone could probably challenge Frostfire's leadership...if he wasn't so dense. He serves as Frostfire's 'second-in-command', 'bodyguard', but he mostly uses Keystone to break stuff.
Keystone does an area effect, physical stress inducing attack with lots of collateral damage, but since Tenzing opted to get the unconcious personel to safety, it's only CF and Roulette that gets effected, 2d6, +1 Effect die. Keystone is D10, he's using his strength and the all-out maneuver doubles it, so 2D10 (from Haymaker sfx), because of the destruction he causes upon entry, flying bits of flooring and chunks of foundation add another D8 strength stunt (from collateral damage sfx), the Doom Pool also gains a D8 for the mess he makes. Doom pool is now 2D8, 1D6. Finally, I add his Combat Expert because he's good a smashing stuff, D8. I'll also add Palatial Front Lobby at a D8 because that's what he's smashing through.
Mender Phantasm, for the NPC Keystone, rolled 25,21,11 using 3d10,3d8,2d6 ((9,6,10,7,6,8,6,5)).
Total: 18
Effect: D10 Physical Stress to Roulette and CF.
Opps: 0
Elsewhere, Countess Crey observes the situation...
"Countess, I strongly urge..."
"Not now, Hopkins. I had plans on renovating the ground floor, they're saving me a fortune in deconstruction costs..."