The Adventures of Sir Dalan
The hunt starts with the traditional breakfast as the dogs are let loose to hunt for game. Once there is sufficient barking to indicate prey has been found, the hunters mount up on their steeds and head off in search of a bear. They wear light (1 point) armor and carry lances and sword.
Sir Dalan and Earl Merdoc both pick up the trail of the bear, as they go crashing through the underbrush. The bear, becoming aware of the chasers, attempts to avoid the pursuit. Sir Dalan is able to stay on the trail, although Earl Merdoc takes a wrong turn and has to circle back to find the trail again.
Sir Dalan, rolled 8 using 1d20. Hunting.
Earl Merdoc, rolled 11 using 1d20. Hunting.
Sir Dalan, rolled 10 using 1d20. Hunting.
Earl Merdoc, rolled 2 using 1d20. Hunting.
Bear, rolled 7 using 1d20. Avoidance.
Sir Dalen gets a check in Hunting.
Sir Dalan closes in and charges the beast with his lance, skewering it before it has a chance to react. Earl Merdoc continues to search for the trail.
Sir Dalan, rolled 4 using 1d20. Lance.
Sir Dalan, rolled 20 using 6d6. Damage.
Earl Merdoc, rolled 17 using 1d20. Hunting.
The Bear takes 20 - 6 = 14 damage.
Sir Dalan gets a check in Sword.
Turning to fight, the bear swipes at Sir Dalan with his claws, just missing. Sir Dalan stabs at the monster with his sword but fails to connect.
Sir Dalan, rolled 16 using 1d20. Sword.
Bear, rolled 14 using 1d20. Claws.
Earl Merdoc, rolled 1 using 1d20. Hunting.
As Sir Merdoc arrives, Sir Dalan stabs the furry beast with his sword, drawing a long wound across the bear's side, as the bear swipes at him and hits but does no damage.
Sir Dalan, rolled 7 using 1d20. Sword.
Bear, rolled 6 using 1d20. Claws.
Sir Dalan, rolled 20 using 4d6+2. Damage.
The Bear takes 20 - 6 = 14 damage.
Sir Dalan and Earl Merdoc attack the bear once more with their swords. They both hit and the bear hits both of them with its claws, but the bear and Earl Merdoc are the ones who do damage, with Earl Merdoc's blow knocking the bear unconscious.
Sir Dalan, rolled 6 using 1d20. Sword.
Bear, rolled 12 using 1d20. Claws.
Bear, rolled 10 using 3d6. Damage.
Earl Merdoc, rolled 10 using 1d20. Sword.
Bear, rolled 5 using 1d20. Claws.
Earl Merdoc, rolled 11 using 5d6. Damage.
Sir Dalan takes 10 - 1 = 9 damage. The Bear takes 11 - 6 = 5 damage and goes unconscious.
However, the bear continues to fight a round after a killing blow. It misses Sir Dalan, who misses it, and Earl Merdoc hits the bear with his sword but the bear mauls Earl Merdoc, knocking him from his horse.
Sir Dalan, rolled 13 using 1d20. Sword.
Bear, rolled 17 using 1d20. Claws.
Earl Merdoc, rolled 4 using 1d20. Sword.
Bear, rolled 13 using 1d20. Claws.
Bear, rolled 24 using 6d6. Damage.
Earl Merdoc takes 24 - 1 = 23 damage and is knocked unconscious. He receives a Major Wound.
The hunts was a . . . success? The bear is unconscious and easily killed but Earl Merdoc is also down and unconscious.
Sir Dalan can call an emergency note on his horn, repeating it every minute until help finds him.
He can attempt First Aid.
He can kill the bear before it regains consciousness.
He can kill off the Earl before anyone notices.
He can perform some other interesting action.