Re: Chapter 2.2 - Summer Campaign (515 AD)
As Sir Perin rushes across the bridge and slides nimbly down the bank on the far side, Sir Garym rides his horse and a pair of others across the bridge to help.
Sir Perin gets under the wagon and lifts with his legs, turning the wagon on its side. However, as he tries to push it over completely the burns seem to get the better of him and he loses his footing. Bracing one leg against the trestle he gives a mighty heave and the wagon flips, dousing the burning tabbards within in the steady stream.
Sir Perin takes 11 points of damage.
The fires extinguished, the remainder of the party files across the bridge. The sun is now gone and the light is fading rapidly. With the heavy cloud cover, that seems to be expanding from the south, it appears that not only won't there be enough light to travel safely but it is definitely going to rain.
Using ropes and horses, Sir Perin is pulled back up the steep bank.
It is decided that pushing forward would be futile and the group is better off getting as much sleep as possible. They can await Earl Robert and start fresh in the morning. It is unlikely that the Irish will travel far tonight as the danger of getting lost, especially once it starts raining, is too high.
The good news is that the rain will making tracking easier in the morning and the group from Salisbury is probably within an hour of the Irish. That is not much of a lead if they hope to capture the Princess and get her away from Carlion.
Pitching their tents, the group makes a fire and most go to sleep as there is only 7.5 hours until sunrise and less hours of darkness.
About an hour later, the rain has started when Sir Robert arrives with the remainder of the Salisbury knights. They look beyond exhausted and are glad for a hot meal and tents setup on still dry ground. The newcomers are soon asleep except for Earl Robert, who talks briefly with the player knights.
Sir Robert listens to what has happened and praises all of the knights for their bravery and endurance. "I doubt that they have continued far in this rain," he comments, "not over unfamiliar terrain, even with the road, it is too easy to get lost or injure their horses, which are already tired. We will wait until the rain stops and then send a large force to Carlion. We won't need to track them, just to stay on the road. And we don't need to worry about alerting anyone to our presence by using torches."
Looking around at the camp he finishes, "I will come with you, as the Princess will know me and understand the danger. The rest of the force will move to Caerwent at first light. The soldiers can hold the city and transfer the prisoners to the locals, the knights can then search for the Irish knights."
Earl Robert retires to a tent and is soon asleep.
About four hours later the rain stops and the original 17 knights, Sir Robert, and eight others, set out, torches in hand. They move slower than normal, making sure that they do not overtire their horses or leave the road. They see no signs of the Irish knights and an hour-and-a-half later arrive at the closed gates of Caerwent. Earl Robert hails the night watch who informs him that they have not seen anyone passing by. Earl Robert explains about the Irish knights and that a large force from Salisbury will be coming in the morning with prisoners and to help guard the town on the King's orders.
Although it is still overcast, the sky is brightening by the time the group arrives, exhausted at Carlion. A guard is sent to find the Princess who is surprised to see Sir Robert here. After an explanation of the circumstances, the gates to the city are closed. The castle guard is sent to guard the bridge to the east while the knights rest until noon and then assemble once more. A messenger from the other group of knights has arrived.
The men-at-arms and other knights left at dawn. About halfway to Caerwent, they found fresh tracks entering the road from a farm. Investigating, they discovered signs of a large number of horses and men having camped in the barn. They continued to Caerwent and the guard there told them that a large group of knights had passed by a couple of hours earlier, a few hours after your group passed by.
Leaving the men-at-arms to protect Caerwent and ensure the prisoners don't escape, the knights are now searching for the Irish knights.
Having dispatched a messenger to the King of Escavalon's army, Sir Robert and eight knights will remain in Carlion while the others help search for the Irish.
Sir Garym and Sir Sejanus notice tracks leaving the trade road and heading south not far from the bridge over the Usk River outside of Carlion, as if they saw the guards at the bridge and decided the gig was up.
They follow the trail for about a quarter of a mile and then suddenly lose it. An hour's searching results in Sir Gracian eventually turning up traces of the trail once more. This time, Sir Dalan is able to track the hoofprints for a bit over a mile before losing them again. Sir Garym, however, has figured out what the Irish are doing when the trail keeps disappearing and he quickly finds the trail once more.
After another twenty minutes, the group comes out on a trail that overlooks the Severn Sea. They are about 100' above the water and there is a narrow, winding trail going down to the beach. Below, they can see three landing craft and two dozen knights loading their horses onboard. The first craft, holding a dozen horses, is just pushing off.
Bringing horses down the trail is going to be tricky. Riding requires a horsemanship roll, leading requires a horsemanship at +5, and running requires no roll. A failed horsemanship roll means the horse tumbles off the path and will probably be badly injured at best. Running takes the least time, riding next least, leading takes the most time.
The knights below are hurrying as they have spotted a group of a dozen or so knights riding up the beach from the east. However, that group is about a mile away and not likely to arrive in time to stop the knights from escaping.
Sir Dalan gets a check in Hunting, Sir Garym gets a point in Hunting. Sir Gracian, Sir Garym, and Sir Sejanus get checks in Awareness. Sir Garym gets a check in Horsemanship.