Chapter 3.1 - Spring Tournament (516 AD)
At last the time arrives for the Grand Melee. Hundreds of knights are lined up on each side. After everyone is positioned, the official waves his flag and the melee begins. There is a thundering of hooves as both flanks of both armies charge forward. The Salisbury team sends Sir Garym, Sir Gracian, Sir Perin, Sir Sejanus, and their knights to hit the enemy's left flank, with approximate even numbers. The Opposing team sends 100 knights against the Salisbury left flank with two-to-one odds.
Sir Sejanus and Sir Gracian are unhorsed, taking 15 points (including fall damage) and 11 points (including fall damage) respectively. Sir Garym and Sir Perin manage to hit their opponents but are unable to knock them from their horses. Switching to swords, the knights prepare to continue the fight. Two of Sir Gracian's knights, 3 of Sir Dalan's knights, and 1 of the Hereford knights are also unhorsed. The enemy in this part of the field looks much worse off. Of the original 50, about 15 are unhorsed.
What is the plan? Press on, help your fellow regain their mounts, flee in panic? Sir Sejanus and Sir Gracian will require the round to get back to their feet. If faced by chivalrous knights, their opponents may take the turn to dismount. If sufficient forces remain with them to protect them, they can remount this turn and begin fighting on horseback next turn.
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