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06:25, 2nd May 2024 (GMT+0)

OOC.

Posted by Teller of TalesFor group 0
Teller of Tales
GM, 414 posts
Sat 4 Nov 2017
at 20:01
  • msg #1

OOC

A new thread before the other gets completely out of control and starts sending me annoying messages.

-----
A recap of the Melee.

So that is how Melee and Battles work.  As noted, pre-melee strategy does not really impact the outcome of the melee, it just determines where you are on the field and generally what each side is doing.  If you had decided to line up on the Salisbury left instead of the right, you would have faced 2:1 odds from the start.  Commander battle rolls at the start (both successful) determine if you get any modifiers.  In a real battle, pre-battle plans could affect terrain, surprise, type and number of engaged troops, etc.

Each turn I roll battle results for each side to determine how well the NPCs are doing, which impacts position on field and losses.  Losses usually start slowly as everyone is at full health and accelerate as the battle progresses and wounded fight wounded.  I roll for all PCs and their opponents, and then based on their actions and all of the rolls, troops move (for instance bringing up reinforcements).

Sir Sejanus's gambit worked far differently than he was expecting for a variety of reasons about which he was unaware.  If he had tried the same thing a turn or so earlier, it would have worked/failed entirely differently.  That said, luck favors the bold.
Sir Perin
player, 423 posts
Sat 4 Nov 2017
at 21:12
  • msg #2

OOC

Heh, these things happen.

Thanks for the clarification!
Sir Dalan
player, 252 posts
Silver Tongued
Lowborn
Sun 5 Nov 2017
at 17:35
  • msg #3

OOC

Looking at the map is the Naddar fordable at Chicksgrove?
Teller of Tales
GM, 416 posts
Sun 5 Nov 2017
at 18:17
  • msg #4

OOC

Nope, just at Wilton.

Sir Dalan and Sir Gracian can determine if Lady Ellowyn and Lady Ariette are in Salisbury or the Banneretcies looking after building projects while you are off fighting the Saxons Irish.

Anyone sensibly fleeing their manor should determine what if anything they are bringing with them (cash, valuables, wives, girl friends, favorite oxen, etc.).
This message was last edited by the GM at 18:21, Sun 05 Nov 2017.
Sir Dalan
player, 254 posts
Silver Tongued
Lowborn
Sun 5 Nov 2017
at 18:22
  • msg #5

OOC

Okay... in that case Sir Dalan and his squire will have to stick to warning the manors on the north bank of the Naddar - Dinton, Baverstock and Barford.
Teller of Tales
GM, 417 posts
Sun 5 Nov 2017
at 18:25
  • msg #6

OOC

Dandy.  Heading to Vagon is probably much more difficult than heading to Wilton due to terrain.  You can assume that rivers are reasonably flat, while there are hills to the North of Tisbury.
Sir Perin
player, 425 posts
Sun 5 Nov 2017
at 18:26
  • msg #7

Re: OOC

Sir Dalan:
Okay... in that case Sir Dalan and his squire will have to stick to warning the manors on the north bank of the Naddar - Dinton, Baverstock and Barford.


The fact that your friends live in two of those has nothing to do with your decision eh? ;)
Teller of Tales
GM, 418 posts
Sun 5 Nov 2017
at 18:28
  • msg #8

Re: OOC

To be fair, it is because Dalan lives there that you two do, I think.
Sir Perin
player, 426 posts
Sun 5 Nov 2017
at 18:34
  • msg #9

Re: OOC

Well I based my decision off of Gracian, who no doubt based his off of Dalan.  So yes, by extension, probably?

On the flip side, it makes it easier to rope us into the story.
Teller of Tales
GM, 419 posts
Sun 5 Nov 2017
at 18:37
  • msg #10

Re: OOC

Pretty sure the story is going to rope you in without any help.
Sir Perin
player, 427 posts
Sun 5 Nov 2017
at 18:41
  • msg #11

Re: OOC

Given that there's little doubt that this invasion could have happened without a certain Praetor standing aside for them, yes, I have no doubt.
Praetor Jonathel
NPC, 3 posts
Duke of Dorset
Sun 5 Nov 2017
at 18:43
  • msg #12

Re: OOC

I was told that they were a trade delegation.
Sir Dalan
player, 255 posts
Silver Tongued
Lowborn
Sun 5 Nov 2017
at 19:00
  • msg #13

Re: OOC

Teller of Tales:
Dandy.  Heading to Vagon is probably much more difficult than heading to Wilton due to terrain.  You can assume that rivers are reasonably flat, while there are hills to the North of Tisbury.


I know but the Irish are so close do I even have time to go back to Tisbury?
Teller of Tales
GM, 420 posts
Sun 5 Nov 2017
at 19:03
  • msg #14

Re: OOC

You are on a horse.  They are still a bit distant from you, as the land is mostly cleared so you can see for a decent distance.
Sir Gracian
player, 305 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 5 Nov 2017
at 19:09
  • msg #15

Re: OOC

Oh I think Lady Ariette will be in Stonewall. Much prettier there this time of the year :)

I know I am not the most stable player these days and things are probably not likely to change for the moment, but I can see that only Sejanus, Garym and Dalan is mentioned. I suppose that means Gracian doesnt know anything until a messenger arrives at Dinton?
Teller of Tales
GM, 421 posts
Sun 5 Nov 2017
at 19:11
  • msg #16

Re: OOC

Correct.  The Irish arrive in Tisbury first, moving toward Dinton and Baverstock, etc.  So Sir Dalan is aware of them and his actions will likely affect what Sir Gracian and then Sir Perin see.

Feel free to think about or compose what you might do when Sir Dalan show up.  :)
Sir Dalan
player, 256 posts
Silver Tongued
Lowborn
Sun 5 Nov 2017
at 19:22
  • msg #17

Re: OOC

Teller of Tales:
You are on a horse.  They are still a bit distant from you, as the land is mostly cleared so you can see for a decent distance.


Okay, I misunderstood. In that case Sir Dalan will make for home first and order an evacuation towards Wilton.
Teller of Tales
GM, 422 posts
Sun 5 Nov 2017
at 19:26
  • msg #18

Re: OOC

Feel free to edit your post and add whatever you want to tell Sir Gracian when your household flows through his lands.  :)
Sir Gracian
player, 306 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 5 Nov 2017
at 19:28
  • msg #19

Re: OOC

Panic and run around in circles?
Sir Dalan
player, 257 posts
Silver Tongued
Lowborn
Sun 5 Nov 2017
at 19:33
  • msg #20

Re: OOC

Heh, edited. :)
Teller of Tales
GM, 423 posts
Sun 5 Nov 2017
at 19:37
  • msg #21

Re: OOC

Sir Gracian:
Panic and run around in circles?


That is what I always advise my son to do.  Be like me, "run around in circles with your arms in the air screaming Daddies First!"
Teller of Tales
GM, 424 posts
Sun 5 Nov 2017
at 19:38
  • msg #22

Re: OOC

In reply to Sir Dalan (msg # 20):

Perfect.  Sir Gracian can feel free to respond in thread.
Sir Gracian
player, 308 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 5 Nov 2017
at 19:50
  • msg #23

Re: OOC

Teller of Tales:
Sir Gracian:
Panic and run around in circles?


That is what I always advise my son to do.  Be like me, "run around in circles with your arms in the air screaming Daddies First!"

Nice to know we raise our boys the same way :D
Teller of Tales
GM, 425 posts
Sun 5 Nov 2017
at 19:57
  • msg #24

Re: OOC

Sir Perin is free to respond to the messenger's news.
Sir Sejanus
player, 256 posts
Sun 5 Nov 2017
at 21:51
  • msg #25

Re: OOC

So,it seems that Sejanus's estate is further north then the others.But I assume the entire area is under threat of fire and sword.
Teller of Tales
GM, 428 posts
Sun 5 Nov 2017
at 21:54
  • msg #26

Re: OOC

Yes, Sir Sejanus's manor is well north of the others.  He has no idea that anything is going on to the south, he has onlyt been told that a manor to the west on a river crossing is under attack and likely to fall.
Sir Sejanus
player, 257 posts
Sun 5 Nov 2017
at 23:03
  • msg #27

Re: OOC

Well,silly me. I should have placed Sej more close to the others. AH well, no use crying over spilt milk,as they say.
Teller of Tales
GM, 431 posts
Sun 5 Nov 2017
at 23:07
  • msg #28

Re: OOC

Meh, what would be the fun in that?
Sir Perin
player, 432 posts
Sun 5 Nov 2017
at 23:11
  • msg #29

Re: OOC

Actually having folks from all over is a good thing.  Lets us get a clearer picture of it all, and allows us to take action in more places.
Teller of Tales
GM, 433 posts
Sun 5 Nov 2017
at 23:14
  • msg #30

Re: OOC

Or all die alone.  You know, whatever.
Sir Perin
player, 433 posts
Sun 5 Nov 2017
at 23:16
  • msg #31

Re: OOC

Well the three of us are at least going to die horribly together, so neener neener?
Sir Sejanus
player, 260 posts
Sun 5 Nov 2017
at 23:23
  • msg #32

Re: OOC

Sej is playing the role of Pizza Delivary Driver for the Irish. He being the Pizza,as it where. "Those of us about to die, Salu....flip you off."
Sir Perin
player, 434 posts
Mon 6 Nov 2017
at 00:29
  • msg #33

Re: OOC

Could we make a pass at the Irish and still have time to escape before their knights arrive?  Last thing we want to do is get bogged down and swamped by weight of numbers.
Teller of Tales
GM, 436 posts
Mon 6 Nov 2017
at 00:40
  • msg #34

Re: OOC

It seems that the knights have been charging at the front of the foot soldiers at an angle, forcing the front ranks to stop, and then veering off.  Since there are not as many knights as there used to be, this is still a dangerous maneuver.

Going straight at them and through with lance damage would end with you being each surrounded by three footmen who would probably do their best to kill your horse or knock you off of it.  This is because there is a column of ~10 across that goes back a long way.  There are more than 200 foot soldiers and three dozen knights.

You can probably make a charge in an attempt to get the foot soldiers to block the knights that are riding up.  The knights are the real problem as the foot soldiers all move at roughly the same pace.
Sir Dalan
player, 262 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 00:44
  • msg #35

Re: OOC

So we ourselves should be looking to charge at an angle and 'clip' the Irish foot, rather than straight on?
Sir Perin
player, 436 posts
Mon 6 Nov 2017
at 00:50
  • msg #36

Re: OOC

Yeah, coming from a shallow angle along the front, aiming to just take a tithe from their first rank and immediately wheel about and retreat.  I'm hoping we wound more men than we kill outright actually.  Wounded men require treatment and their fellows to drag them away, slowing things down.
Sir Perin
player, 437 posts
Mon 6 Nov 2017
at 01:29
  • msg #37

Re: OOC

Did we manage to kill/wound Irish soldiers on our charge?  Or were we just aiming to cause panic and not actually hit with lances?
Teller of Tales
GM, 438 posts
Mon 6 Nov 2017
at 01:52
  • msg #38

Re: OOC

It is not worth the risk to try to engage.  Anyway, killing a few would be fairly insignificant.  :)
Sir Sejanus
player, 261 posts
Mon 6 Nov 2017
at 02:32
  • msg #39

Re: OOC

Nicely done,Sir Knights. :)
Sir Sejanus
player, 262 posts
Mon 6 Nov 2017
at 02:38
  • msg #40

Re: OOC

Not good, not good at all. The GM won't even describe what hapepned to Sajanus.I hope the Irish at least give him a wake. ;)
Sir Perin
player, 440 posts
Mon 6 Nov 2017
at 09:09
  • msg #41

Re: OOC

Thanks Sejanus!  However it's now time to continue to retreat with our tails tucked between our legs.

Teller, what's the approximate strength of our force once we count the reinforcements?  Obviously not enough to hold here, but I'm just curious.
Teller of Tales
GM, 442 posts
Mon 6 Nov 2017
at 13:05
  • msg #42

Re: OOC

You currently have 28 knights and 40 soldiers.  It is probably as many as you will get.  You can round up a dozen or two people who could throw things or shoot a bow.  None would be terribly effective.  The town is emptying as fast as people can leave it.

It is afternoon and although they are bringing up materials for a siege, or at least to batter down your defenses and crush you, they do not appear to be planning an imminent attack.  The bridges over the Naddar and Wylye Rivers are outside of the gates, you cross them to get to the city.

They can't combine armies without taking Wilton but the army to your west can go north and cross the Wylye River at Stoford and get between you and Sarum.
Sir Dalan
player, 266 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 14:03
  • msg #43

Re: OOC

Grr, if you'd told us the bridge across the Naddar was outside the walls we'd have destroyed that first.
Teller of Tales
GM, 444 posts
Mon 6 Nov 2017
at 14:25
  • msg #44

Re: OOC

Bridges on solid line roads (Good Roads) are stone.  Bridges on other roads are wood.  Destroying a bridge is not a simple task, as you could tell from when the Irish set the one in Escavalon on fire.  Even wooden bridges do not just go up in flames.


The bridge across the Naddar is what you used to go to and from Ebble.  Destroying it would have doomed those defending Ebble.  Since the knights were in hot pursuit of you afterwards, there was no time to destroy it, something that would take a great deal of effort anyway.

So the Wylye River runs just outside the walls of Wilton as a sort of moat to the South and West of the City.  There is a stone bridge over the main river to the south prior to it forking, which is on the road to Ebble.  There is another bridge to the West after the Wylye splits.  That is a wooden bridge that goes along the road out to your manors.
Sir Dalan
player, 267 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 14:28
  • msg #45

Re: OOC

So there is no way we can prevent the Irish crossing?
Teller of Tales
GM, 445 posts
Mon 6 Nov 2017
at 14:28
  • msg #46

Re: OOC

I will try to draw a map that shows everything (I think).

It is just going to take a while.
Sir Perin
player, 442 posts
Mon 6 Nov 2017
at 14:38
  • msg #47

Re: OOC

Teller, do we have any idea how many mounted men headed north?
Teller of Tales
GM, 446 posts
Mon 6 Nov 2017
at 14:43
  • msg #48

Re: OOC

OK, I drew a quickie map.  Game Map group 1.  You may need to reload to get rid of the old battle map.

Does this make things clear?
Sir Dalan
player, 268 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 14:47
  • msg #49

Re: OOC

Thanks. :)

So the enemy have a hundred foot (in two units) across the bridge to the west, seperated from the bulk of the Irish army. Could we lead a sortie against them with just our horse, leaving our foot to man the walls of Wilton for the moment?
Teller of Tales
GM, 447 posts
Mon 6 Nov 2017
at 14:52
  • msg #50

Re: OOC

Could you?  Sure.

As with the army Sir Garym sees, they have men with pikes as well as archers.  And they are digging in.

Make sure you know what your goals are before doing anything and figure out what the enemy is going to do in response.

Neither group is very far from the walls.
Sir Perin
player, 443 posts
Mon 6 Nov 2017
at 14:55
  • msg #51

Re: OOC

So 50 are digging in, but the other 50 are headed north, yes?
Sir Gracian
player, 311 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 6 Nov 2017
at 15:02
  • msg #52

Re: OOC

Ahh ... I hate time zones.

First I go to bed and wake up to the Irish more or less having conquered half of Britain. I then decide that Gracian will stay in Wilton and defend the city because the civilians can possible outrun the Irish soldiers but work has been hectic today and I have had no time to get online and write. And then when I finally manage to get home and come online then you guys are already on the walls!

*sigh*

Oh well. Gracian will try and calm the citizens then. Probably for the best ... damn I am going to miss all the fun! :)

EDIT: I like how you all try and destroy the bridge across the Nadar but may I remind you that there is a recently rebuild stonebridge at Dinton? :)
This message was last edited by the player at 15:04, Mon 06 Nov 2017.
Sir Perin
player, 444 posts
Mon 6 Nov 2017
at 15:04
  • msg #53

Re: OOC

I was going to send you off to Robert to warn him if you were amenable.  Gets you out of danger and allows you to AFK due to RL without being worried about catching a sword to the gut or something.
Sir Gracian
player, 312 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 6 Nov 2017
at 15:09
  • msg #54

Re: OOC

Oh I dont mind a little sword to the guts now and then :) I am trying to write up something that hopefully will make people stay in Wilton.

EDIT: Oh . .we are trying to get them to run? :D (sorry .. trying to read up on all this)
This message was last edited by the player at 15:11, Mon 06 Nov 2017.
Sir Gracian
player, 313 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 6 Nov 2017
at 15:13
  • msg #55

Re: OOC

Double post here.

Just trying to understand the plan here ok? We want the civilians to cross the bridge and then set it on fire?
Sir Perin
player, 445 posts
Mon 6 Nov 2017
at 15:19
  • msg #56

Re: OOC

Check the PM thread good sir!  Don't want to clutter OOC up with our babble.
Sir Sejanus
player, 263 posts
Mon 6 Nov 2017
at 16:44
  • msg #57

Re: OOC

GM, I know Sej sees 100 footmen, but are there archers in evidence,and any sign of Irish Horse? The handful of Knights could not make much of an impact on so large a force, yes?
Teller of Tales
GM, 448 posts
Mon 6 Nov 2017
at 17:14
  • msg #58

Re: OOC

No horses, just foot soldiers.

They are a mix of sword, pike, and archers.
Sir Perin
player, 446 posts
Mon 6 Nov 2017
at 18:33
  • msg #59

Re: OOC

The Irish with the siege equipment, what exactly is it?  We weren't close enough at first, but we should be able to ID it now, no?
Teller of Tales
GM, 449 posts
Mon 6 Nov 2017
at 19:16
  • msg #60

Re: OOC

In reply to Sir Perin (msg # 59):

Does it matter?  I would prefer not to waste a lot of time on the mechanics of a siege and fortifications as the PCs have no control over either the defensive works nor the attacking army that would determine the results.  Think something big that is capable of gaining entry into the city and go with that.  ;)
Sir Dalan
player, 269 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 21:02
  • msg #61

Re: OOC

In reply to Teller of Tales (msg # 60):

We have actually discussed siege options in pm and I have a few ideas that should be well within our means - boiling up water, tar and oil, reinforcing the gates with carts and so on. I think we stand a pretty good chance of holding the city.
Sir Garym
player, 178 posts
Mon 6 Nov 2017
at 21:53
  • msg #62

Re: OOC

Couple questions:

How many Knights and foot does Robert command at Sarum, and how many can he muster quickly?

From what I can see Camelot is barely a stone throw away. Is the King currently at court at Camelot? Also, what type of standing force is there.

I am considering riding to Arthur. Unless there is protocol or common sense reason I am missing.
Teller of Tales
GM, 450 posts
Mon 6 Nov 2017
at 22:03
  • msg #63

Re: OOC

Portcullises, murder holes, boiling oil, etc. are all factored into the DV of the existing defenses.  To the extent that they don't exist there currently, you don't really have the ability to add them on the fly.  In order for boiling liquid to be effective you need to have a very large cauldron . . . the cauldron needs to be suspended over the gate on a pivot . . . and be designed so that it can be tipped . . . and you need to get the liquid up there . . . and be able to heat it to a boiling temperature . . . and there has to be a way for the liquid to go down where you want it to and not where you don't . . . none of which is in place.

This does not mean that you are not free to invest what resources you have in attempting to rig something up, just know that it will require a lot of time and resources and may not work.  The question is, what do you gain from staying longer than you have to?
Sir Perin
player, 449 posts
Mon 6 Nov 2017
at 22:07
  • msg #64

Re: OOC

Arthur is on campaign Garym, remember?  That's why this attack is so brilliant, most of the kingdom's forces are in the north.
Sir Dalan
player, 271 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 22:11
  • msg #65

Re: OOC

We kill more of the enemy and delay the rest. Falling back on Sarum might give us some more resources but it will also allow the different parts of the Irish army to unite.

I just can't believe the walls of Wilton are useless against only a few hundred men - even with siege weaponry.
Teller of Tales
GM, 451 posts
Mon 6 Nov 2017
at 22:13
  • msg #66

Re: OOC

In reply to Sir Garym (msg # 62):

Earl Robert commands 75 knights and 165 men-at-arms.  They normally take a while (days) to muster, although this occurred right before the Earl's knights were to head to Sarum for the Summer Saxon Hunt.

I can't figure out how you could possibly garrison the castles and cities with the listed knights/soldiers unless they were always on duty, so outside of the knights/men-at-arms listed above, there are normally 5 knights and a dozen men-at-arms in each of the four forts, a dozen knights and 25 men-at-arms in Wilton, and 10 knights and 25 men-at-arms at Sarum.

Camelot does not yet exist.  Arthur is in the north with the army (including most of the troops from many of the Logres counties, duchies, and kingdoms).  London is currently the capital.
Sir Perin
player, 450 posts
Mon 6 Nov 2017
at 22:21
  • msg #67

Re: OOC

I'm not saying we can't bloody their nose, I'm just saying we shouldn't die to do it.

Here's the thing mate, you're right, you could totally hold off the Irish for a bit, if you were willing to die.  They're about to be around to the third gate (the one we're currently evacuating from) in a matter of hours.  At that point, you're not retreating.

And honestly when it comes to defense, we don't have the missile weapons or defenses to put up a good fight.  Walled cities were good at keeping the riff raff out, but they generally weren't designed to hold up against a true siege.  And even if they were, we've got less than half the usual soldiers that we need to effectively man the battlements.  Correct me if I'm wrong Teller?  It usually has 90-100 men?
Sir Dalan
player, 272 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 22:25
  • msg #68

Re: OOC

As I said to Sir Perin Sir Dalan's reluctance to just abandon Wilton is partly narrative. He needs to feel we've achieved something even if we ultimately can't hold the city - give the enemy a bloody nose and/or substantially delay them at least.

Just abandoning the second city of Salisbury without a contest would be something he'd have a hard time forgiving himself for.
Sir Perin
player, 451 posts
Mon 6 Nov 2017
at 22:28
  • msg #69

Re: OOC

Which is why Perin offered him an olive branch.  He's suggesting that they go and do their best to waylay the Irish forces headed north.  I'll take 2:1 odds if we're on mounts and they're not.  Granted, we could easily run into more Irish on the way, but that's more information we'd be able to provide to Robert, which is a good thing.
Sir Dalan
player, 274 posts
Silver Tongued
Lowborn
Mon 6 Nov 2017
at 22:37
  • msg #70

Re: OOC

In reply to Sir Perin (msg # 69):

Alright. Sir Dalan is very unhappy with abandoning Wilton, but at least this is doing something other than just retreating.
Sir Gracian
player, 314 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 6 Nov 2017
at 22:53
  • msg #71

Re: OOC

Time zones again - here I was all ready to defend the city :D

I will go along with the plan but I still think it would be wiser (and probably a bit more my character) to defend the city but so be it :)
Sir Perin
player, 453 posts
Mon 6 Nov 2017
at 22:56
  • msg #72

Re: OOC

I like living my friend ;)
Sir Gracian
player, 316 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 6 Nov 2017
at 23:01
  • msg #73

Re: OOC

So do I and so does Gracian. But I just see Gracian as the kind of guy that would love to live but not if it means that Irish raiders can walk all over his land :)
Sir Perin
player, 454 posts
Mon 6 Nov 2017
at 23:02
  • msg #74

Re: OOC

Oh I know, you're both good, honorable, chivalrous men!  Perin on the other hand is a bit more pragmatic.  He recognizes that retreating to fight another day is the best way to drive the Irish out.  Granted, it would be a different story if we had to hold the line so that the civilians could retreat...
Sir Gracian
player, 317 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 6 Nov 2017
at 23:05
  • msg #75

Re: OOC

I understand that :) I just still think Gracian would defend the city but without men to man the walls there is not much he can do. A single mistake and we have doomed every citizen fleeing on the road.
Teller of Tales
GM, 454 posts
Tue 7 Nov 2017
at 00:07
  • msg #76

Re: OOC

Note that the "~one week" clock does not start until Sarum is surrounded.  At present, containers of all sorts are being filled in the nearby Avon River.

Also, having learned from his last tangle with the Irish, Sir Robert has homing pigeons which messengers can bring with them so that they can send a message back to Sarum quickly.  The birds will return within a day of their release.  Sadly, he only has pigeons that return to Sarum.
Sir Sejanus
player, 266 posts
Tue 7 Nov 2017
at 00:59
  • msg #77

Re: OOC

Sir Dalen stole Sejanus's thunder. lol. Great mind think alike, I post mine without checking for an update,or I not have posted that,as they are so close in concept. Well done,Sir Dalen.
Sir Perin
player, 456 posts
Tue 7 Nov 2017
at 01:02
  • msg #78

Re: OOC

Go together!
Sir Dalan
player, 276 posts
Silver Tongued
Lowborn
Tue 7 Nov 2017
at 01:15
  • msg #79

Re: OOC

I agree, let us go together (assuming Earl Robert agrees at least!)
Teller of Tales
GM, 455 posts
Tue 7 Nov 2017
at 13:49
  • msg #80

Re: OOC

Sorry for the delay, I am going to post something later but I had to vote and now take son to annual checkup and then parent-teacher conference.
Sir Perin
player, 458 posts
Tue 7 Nov 2017
at 17:15
  • msg #81

Re: OOC

Teller of Tales:
and then parent-teacher conference.


I wish we were doing those today.  Instead I'm stuck in an entirely too useless session of professional development.  Hooray?

Anyhow, take your time mate!
Sir Gracian
player, 321 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 7 Nov 2017
at 17:23
  • msg #82

Re: OOC

Oh I love those sessions of professional development. They usually serve bad coffee and terrible sandwiches and the breaks are much too short.
Sir Perin
player, 459 posts
Tue 7 Nov 2017
at 17:26
  • msg #83

Re: OOC

Oh they're just the worst!

The best part is, they spent 2+ hours talking about tests for subjects that I don't teach.  Thankfully here in the US, History remains something that isn't tested.

Anyhow, I just sat on my laptop and did grading and stuff the entire time.  Unfortunately it's only half over, so yay?

Honestly my favorite PD of all time was when a lawyer that had just sued us came in to teach us how to not be sued by people like him.
Sir Gracian
player, 322 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 7 Nov 2017
at 17:31
  • msg #84

Re: OOC

Schools get sued??? Why????
Sir Perin
player, 460 posts
Tue 7 Nov 2017
at 17:37
  • msg #85

Re: OOC

It's almost always due to something related to a special ed student.  The problem is that they take a TON of resources to ensure that they're getting all the attention that they deserve, as each case is unique.  Well we didn't do right by one student, as we just didn't have those resources and got sued for it.  Fault was on both sides.
Sir Gracian
player, 323 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 7 Nov 2017
at 19:13
  • msg #86

Re: OOC

But still - to sue a school seems a bit extreme?

A friend of mine's son goes to a special ed school and even though the school isnt perfect there seems to be an understand that it is impossible for the school to get it right everytime considering that every student is - as you say - an unique case. I remember he told me that he and his wife wasnt satisfied with the school at first but that he suspected part of it was that they both had a hard time coming to terms with the fact that their son couldnt be in a regular school.
Sir Perin
player, 461 posts
Tue 7 Nov 2017
at 19:25
  • msg #87

Re: OOC

Sometimes, but sometimes it's completely valid.

The problem is that here in America there are a number of laws surrounding special ed students.  By in large, we're not allowed to segregate the students into different schools.  Consequently, those students often aren't quite able to get the resources that they need.

I see both sides, but to give you an idea of what I'm dealing with, I have students who have IQs in the 50s, who are in the same class as very gifted kids.  It's problematic as I can never give either group the attention they deserve.
This message was last edited by the player at 19:25, Tue 07 Nov 2017.
Sir Sejanus
player, 268 posts
Tue 7 Nov 2017
at 19:42
  • msg #88

Re: OOC

Interesting. This is the first Pendragon I have been in, where most of the players do not spit on the ground where a Saxon walks. Usually they are hated, as the Saxons where considered the main enemy of Arthur's early reign. But as they say, vive la difference.
Sir Perin
player, 462 posts
Tue 7 Nov 2017
at 19:46
  • msg #89

Re: OOC

You're not wrong that most folks hate Saxons mate.  You're certainly not in the minority here in Salisbury.  However Perin's mother is a Saxon... so take that as you will.
Sir Gracian
player, 324 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 7 Nov 2017
at 19:50
  • msg #90

Re: OOC

Yes and I can understand why it makes it more difficult for you to give both groups the attention they deserve and need. Here in Denmark kids with special needs sometimes go to a normal school and sometimes they are offered to go to a special ed school all depending on the severity of their handicap or problems.

In my son's class they got two girls with special needs. One of the girls seem to actually thrive in the environment and has made huge progress since she started in the class. The other girl seem to need more structure and it seems to me that being in a normal school isnt a good experience for her - too many defeats and too many conflicts and that sort of things really crush a kid's self esteem.

My friend's son go to a special ed school and fortunate for him he seem to thrive there. 60 teachers to 100 students make for a good learning environment. I dare not think of what the budget is for that school but I like to think it is money well spend.
Sir Gracian
player, 325 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 7 Nov 2017
at 19:51
  • msg #91

Re: OOC

Sir Sejanus:
Interesting. This is the first Pendragon I have been in, where most of the players do not spit on the ground where a Saxon walks. Usually they are hated, as the Saxons where considered the main enemy of Arthur's early reign. But as they say, vive la difference.


Sir Perin grow up with Sir Gracian and in the beginning of the campaign we also had Sir Wulfric, a part Saxon knight that got his ass kicked by someone's husband.
Sir Sejanus
player, 269 posts
Tue 7 Nov 2017
at 19:54
  • msg #92

Re: OOC

 detailed backgrounds for characters, is always a good thing. But As much as it would be good to have the players as friends, Sejanus hates Saxons,as a Saxon War band ravished and then slew his mother and a younger Sibling,on a raid, many years ago a character's background impacting current players actions. But it makes for good rping.
Sir Perin
player, 463 posts
Tue 7 Nov 2017
at 19:58
  • msg #93

Re: OOC

That's quite alright mate, conflict can make for interesting RP, especially since I'm not worried about it spilling into OOC.

This just opens up the chance for some interesting stories post invasion is all.  And I'm *really* interested in seeing Sejanus' reply.  Especially if he doesn't realize that Gracian is talking about Perin.  There's a very good chance he doesn't!
Sir Sejanus
player, 271 posts
Tue 7 Nov 2017
at 20:33
  • msg #94

Re: OOC

I am not much into player vs player conflict,upon further consideration. However, I have seen the caliber of this group,so I doubt it becomes a problem.
Sir Sejanus
player, 272 posts
Tue 7 Nov 2017
at 20:40
  • msg #95

Re: OOC

Sej won't linger on the point,once he gave his advice to the Earl. Since it is obvious it could cause dissension with the group,and that is the last thing we need.
Sir Garym
player, 183 posts
Tue 7 Nov 2017
at 21:13
  • msg #96

Re: OOC

I have no problem with you as a player, and I am not looking for long term drama. But, I did have to respond to both Gracian and Sejanus.  I hope as a player you do not feel personally attacked or singled out.
Sir Perin
player, 464 posts
Tue 7 Nov 2017
at 21:22
  • msg #97

Re: OOC

We're allowed to get grumpy with one another ICly.  Like I said, Perin is going to have words with Sejanus when this is all over.  Just like he's allowed to be angry about Saxons.

That said I'm not worried about this spilling into OOC as we're all a reasonable group.
Sir Sejanus
player, 274 posts
Tue 7 Nov 2017
at 21:36
  • msg #98

Re: OOC

It's just a game.
Sir Perin
player, 465 posts
Tue 7 Nov 2017
at 21:41
  • msg #99

Re: OOC

We're all on the same page then, good!

Now time for Robert to respond when Teller's life stops being so crazy.
Sir Sejanus
player, 275 posts
Wed 8 Nov 2017
at 01:41
  • msg #100

Re: OOC

Guess the GM is having a life, this evening. ;0)
Sir Garym
player, 184 posts
Wed 8 Nov 2017
at 02:26
  • msg #101

Re: OOC

Just a note I have only a seven hate of the Saxons, so I do not think I went off script. I know nobody said I did, but I am aware of the Saxon hate in Salisbury
Sir Gracian
player, 326 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 8 Nov 2017
at 02:30
  • msg #102

Re: OOC

Hmmm ..  realized I never rolled for Hatred (Saxons)

And I have absolutely no idea about where to hide the Princess except for some cave somewhere. Any ideas better than mine? :)
Teller of Tales
GM, 456 posts
Wed 8 Nov 2017
at 03:39
  • msg #103

Re: OOC

In reply to Sir Garym (msg # 101):

It was not so much a matter of anyone in the room hating Saxons, it is everyone else in Salisbury hating Saxons.

EDIT:  Stupid phone.

This message was last edited by the GM at 03:52, Wed 08 Nov 2017.
Teller of Tales
GM, 457 posts
Wed 8 Nov 2017
at 03:54
  • msg #104

Re: OOC

In reply to Sir Sejanus (msg # 100):

No such luck.  And tomorrow is not going to be much better, I will be at my son's school most of the day and again on Friday.
Sir Gracian
player, 327 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 8 Nov 2017
at 07:04
  • msg #105

Re: OOC

Thats okay Teller. Real life comes first and good luck at your son's school.

(We will just never forgive you for giving us a cliffhanger like this one :D)

And to the rest of you. Being new at this game I never rolled my Hatred (Saxons). I have now:

quote:
03:28, Today: Sir Gracian rolled 17 using 3d6.  Hatred (Saxons).


Thats a pretty extreme Hatred and according the rules one of Gracian's defining traits (because it is 16+ and all that). Problem is that so far I have played Gracian as rather neutral about Saxons. He doesnt really trust them but he doesnt hate them and on top of that he has had/have good relationships with Sir Wulfric and Sir Perin (both of Saxon blood). On top of that Gracian is Roman and really sees Saxons and Romans as strangers to England and with no real right to be there.

So I suppose from now on I will have to play Gracian as the "I dont trust the Saxons and as a whole they are bad news but individually I have no problems with them."-kinda guy.
Sir Sejanus
player, 276 posts
Wed 8 Nov 2017
at 08:14
  • msg #106

Re: OOC

 Sejanus has a 16 hatred of Saxons, so I put into his background,he had family members killed by them.

 The Saxons where in the east coast of England,and more where always coming in by ship. They needed land for crops, so they raided for food, among other loot,and invaded parts of England trying to capture them. Arthur brought them to heel for a time by a combination of diplomacy and military action, or at least in Pendragon. That is not to say, that is how it will go in this reality.
This message was last edited by the player at 08:24, Wed 08 Nov 2017.
Sir Perin
player, 466 posts
Wed 8 Nov 2017
at 10:02
  • msg #107

Re: OOC

I thought that given Perin's familial history, that he shouldn't have to roll it, and so I didn't.

Gracian, if you don't want it that high, try asking Teller nicely if you can lower it?  17 means you REALLY hate Saxons.  Perhaps it started at 17, but lowered over time?  Especially given his interactions with Sir Wulfric and Sir Perin.

Oof, that's a lot of conferences.  How old is he?
Teller of Tales
GM, 458 posts
Wed 8 Nov 2017
at 10:36
  • msg #108

Re: OOC

Not a conference, there is a program called Watch D.O.G.S. (Dads of Great Students) in which fathers or father figures spend the day at school being role models, sit in on classes, or help out, etc.  Roughly 90% of teachers and staff are female, so students don’t see many men at school.  I do it once a month and take the opportunity to take pictures for the yearbook and for the parents of the other kids in my son’s class.

Friday is Veterans Day and because we live in an area with a lot of military families, they put on a lot of displays and programs.  One of our neighbors started the program last year so I help out (another opportunity to take yearbook pictures).

My son is nine.
Sir Perin
player, 468 posts
Wed 8 Nov 2017
at 10:44
  • msg #109

Re: OOC

That's awesome!  And yeah, Primary Education tends to be a field mostly populated by women, though it tends to even out by the time they hit Secondary.  My school is split roughly 50/50.

Sounds like a really good thing mate!  A group of my Vet friends and I make a point to get together every Veterans Day.  Some years we go visit friends in Arlington, other years we just have a big ol' bonfire and just shoot the breeze.

Good age!  Enjoy the last few years before the transformation into a surly teenager!
Sir Perin
player, 469 posts
Wed 8 Nov 2017
at 10:47
  • msg #110

Re: OOC

Question Teller, the crossing at Amesbury, has it been cut?  Or is it in Irish hands?  Since it's one of three crossings, the farthest away from us, and wooden, it seems important to know.
Teller of Tales
GM, 459 posts
Wed 8 Nov 2017
at 11:17
  • msg #111

Re: OOC

That is the one that the men at arms with Sir Sejanus destroyed.
Sir Perin
player, 470 posts
Wed 8 Nov 2017
at 11:19
  • msg #112

Re: OOC

That is very good news indeed!  Especially since it bottlenecks them to two crossings that are *very* close to the castle.  Perin is really going to try and put his plan into action now.
Teller of Tales
GM, 460 posts
Wed 8 Nov 2017
at 23:17
  • msg #113

Re: OOC

So that we are generally all on the same page/map, I uploaded Group 2 map showing approximate enemy troop movements and numbers.  Some of this is guesswork.  It is likely that there are ~500 soldiers and 40 knights between Wilton and the Avon bridges, or will be soon enough.  At last sighting, the 100 men at the X-ed bridge to the North over the Avon were heading farther north.  Some of the ~200 men at the crossing marked "1" over the Bourne may have headed north.  There may be other soldiers/knights hitherto unknown.

Group 3 map is a blowup of the Sarum vicinity minus most place names.  It is not exactly precise.  Sarum is a fairly close to the Avon River and less than a mile from the three bridges.  All can be assumed to be blocked or under attack by the Irish by morning if they are not now.
Teller of Tales
GM, 461 posts
Wed 8 Nov 2017
at 23:21
  • msg #114

Re: OOC

All of Salisbury's usable forces are between the Avon and Bourne rivers within a mile or so of Sarum.
Sir Perin
player, 471 posts
Thu 9 Nov 2017
at 00:26
  • msg #115

Re: OOC

And what do we have here roughly?  In terms of our forces.  I honestly forget how many folks actually made it out alive.
This message was last edited by the player at 00:26, Thu 09 Nov 2017.
Teller of Tales
GM, 462 posts
Thu 9 Nov 2017
at 00:57
  • msg #116

Re: OOC

130 soldiers and 80 knights.
Sir Perin
player, 473 posts
Thu 9 Nov 2017
at 01:00
  • msg #117

Re: OOC

More knights than I thought, that's good!
Teller of Tales
GM, 463 posts
Thu 9 Nov 2017
at 16:05
  • msg #118

Re: OOC



The bridges we are talking about look something like the above, possibly with more arches if they are longer.

There are no flammable liquids to be had, certainly not in large quantities.  Wine does not have a high enough alcohol content to burn and oil is not in popular use (torches, charcoal, and candles are mainly used).  Being stone, the bridges are not really affected by fire.

The bridge the Irish set on fire last summer was a wooden bridge (on a secondary road), mush like the one to the north that the Salisbury soldiers destroyed.

FWIW, the Irish did not make more than a token attack on Bridge 1.  They seemed disinclined to try to funnel foot soldiers across when there were 40 knights close by opposing them and even when there were only 15 knights, they mainly shot arrows at any knights who seemed inclined to get too close.

I am not sure how that affects your proposed traps.  Dismantling these bridges is an engineering project.
Sir Perin
player, 476 posts
Thu 9 Nov 2017
at 16:19
  • msg #119

Re: OOC

That changes things quite a bit, as in truth, the plan is basically worthless now.  It's my fault for not talking to you about it in OOC first.  But we can simply blame it on Perin not being aware of what kind of resources we have available.

Guess I'll need to go back and edit the post significantly now.  I'll let you know once I've done so.
Teller of Tales
GM, 464 posts
Thu 9 Nov 2017
at 16:28
  • msg #120

Re: OOC

Not trying to be a jerk or anything but stone bridges are meant to be permanent things that last for hundreds or thousands of years.  Wooden bridges, while still relatively sturdy, are more temporary.  However, even destroying one of those will take quite a while.

While many games have flasks of oil available at every street corner, Pendragon does not use oil at all as far as I know.
Sir Perin
player, 477 posts
Thu 9 Nov 2017
at 16:32
  • msg #121

Re: OOC

Not your fault even a little Teller!  I've seen those bridges, they're still standing, and in many cases, cars drive on them on a daily basis.

We'll figure something else out.
Sir Sejanus
player, 278 posts
Thu 9 Nov 2017
at 17:22
  • msg #122

Re: OOC

 Sejanus moonlights as an oil flask salesmen. Didn't I mention that before? :)
Sir Garym
player, 188 posts
Thu 9 Nov 2017
at 17:23
  • msg #123

Re: OOC

Pitch was often used. That is how torches were made in some cases. Trouble with pitch it burns slow.
Sir Perin
player, 478 posts
Thu 9 Nov 2017
at 17:28
  • msg #124

Re: OOC

Oh pitch is wonderful, I just doubt we have enough of the stuff.
Sir Dalan
player, 279 posts
Silver Tongued
Lowborn
Thu 9 Nov 2017
at 17:44
  • msg #125

Re: OOC

Just think all that work into making those stone bridges that now so help the invader could have gone into making proper walls for Wilton. ;)
Sir Perin
player, 480 posts
Thu 9 Nov 2017
at 17:59
  • msg #126

Re: OOC

If folks prove amenable, Perin is going to take whatever mounted forces we have available to spare (and a few pidgeons), and head north.  Something is going on up there, and we need to know what.
Teller of Tales
GM, 465 posts
Thu 9 Nov 2017
at 18:51
  • msg #127

Re: OOC

If people are interested in scouting, let me know who is going, how many knights/men you are taking, what path/route you are taking, and if you plan on going with torches, etc.
Sir Perin
player, 481 posts
Thu 9 Nov 2017
at 19:00
  • msg #128

Re: OOC

Perin was going to wait until morning by the way.  As you've maybe perfectly clear time and time again, it's a terrible idea to go out at night.
Sir Perin
player, 483 posts
Thu 9 Nov 2017
at 23:07
  • msg #129

Re: OOC

First his mother, and now Fiona.  Sejanus just loves pissing off Perin today huh?
Sir Sejanus
player, 280 posts
Thu 9 Nov 2017
at 23:09
  • msg #130

Re: OOC

Fiona?
Sir Garym
player, 190 posts
Thu 9 Nov 2017
at 23:09
  • msg #131

Re: OOC

Me too? I mean his statement compares my suggestion to being in league with the devil.


Very good religious zealotry. So applaud the roleplay, but want to kick the charater.
Sir Garym
player, 191 posts
Thu 9 Nov 2017
at 23:10
  • msg #132

Re: OOC

Fiona is big into fae. She is rumored to be a witch I believe
Sir Sejanus
player, 281 posts
Thu 9 Nov 2017
at 23:11
  • msg #133

Re: OOC

Actually Sej is trying to speak common sense, in his way of seeing things. Political correctness did not exist in those days. He hates Saxons,and is a hard core Christian. Gotta rp the passions.
Sir Perin
player, 484 posts
Thu 9 Nov 2017
at 23:13
  • msg #134

Re: OOC

Oh goodness yes, major props my friend, well done with the roleplay!  I want to smack him, but bravo!

And since the thread is public and y'all could find out if you were suitably inclined, Fiona is half Fae.

So Sejanus has gone and insulted the two biggest women in his life.  His mother, by virtue of the Saxon comments.  And his love, by virtue of the Fae comments.
This message was last edited by the player at 23:13, Thu 09 Nov 2017.
Sir Sejanus
player, 283 posts
Thu 9 Nov 2017
at 23:24
  • msg #135

Re: OOC

 That stinks, Sejanus liked Perin,and hoped a friendship could develop. That's why he wanted to bring Perin in on the Quest for the Praetors heir and sword. To get the Duke off his ass.

 Best laid plans,and all that..
Sir Perin
player, 486 posts
Thu 9 Nov 2017
at 23:30
  • msg #136

Re: OOC

Well he doesn't know Perin is half Saxon, as Gracian was vague.  I have no doubt that one of his brothers might pull him aside and share that detail once we're done (or after this conversation).  Nobody knows about the Fae thing, but given how strongly Perin reacted, folks are free to draw their own conclusions.

And no, this won't ruin things between the pair, but what's life without an argument between friends?

And hey, the whole Praetor thing might be moot.  I'm really curious to see how the Irish made it through his lands (assuming they did), without him noticing...
Sir Cormacc
Thu 9 Nov 2017
at 23:32
  • msg #137

Re: OOC

Sits back, rubs his hands together and smiles.  "Almost there, almost there."
Sir Sejanus
player, 284 posts
Fri 10 Nov 2017
at 02:25
  • msg #138

Re: OOC

The GM must be done for the night.
Sir Gracian
player, 329 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 10 Nov 2017
at 07:38
  • msg #139

Re: OOC

And I have to agree with the others Sejanus - good roleplay there :)
Teller of Tales
GM, 467 posts
Sat 11 Nov 2017
at 01:47
  • msg #140

Re: OOC

Just as an aside, think about how you plan on getting information from any prisoners you happen to capture.  What do you have to offer?  Torture, in addition to being cruel and unchivalrous, is not really an effective tool for getting information, especially in the short term.  It is most useful for getting people to admit to doing things, whether or not they actually did them.
Sir Perin
player, 493 posts
Sat 11 Nov 2017
at 12:31
  • msg #141

Re: OOC

Very good point.  Long term a solution is to offer folks their freedom, which won't solve our immediate issue, especially if they think they could be freed soon enough when their comrades storm our castle.
Teller of Tales
GM, 468 posts
Sat 11 Nov 2017
at 12:42
  • msg #142

Re: OOC

Why would they want to live here?

Think about if they captured you.  Would you tell them where the Princess is and how you planned to sneak her off to Silchester?

EDIT:
I am not trying to dissuade you from anything, I just want to make sure people think through their plan before executing it.  And perhaps there is something else you can offer, I don’t know.
This message was last edited by the GM at 12:45, Sat 11 Nov 2017.
Sir Perin
player, 494 posts
Sat 11 Nov 2017
at 13:21
  • msg #143

Re: OOC

Never said they would want to live here, rather than we'd be willing to release anyone who co-operated.  Granted, that's not necessarily going to ensure their co-operation.  Footmen possibly, knights not so much.

I'm still thinking that at the very least, we should send out scouts once it becomes light.  We really need to know what's going on with that group that went north.

I'd love to strike at some of the soldiers, but I don't think we can quite mass enough men to really threaten any given group, especially given the fact that they're packing bows and spears in decent numbers.

The group that went north is probably our best best, as they're only 100 men strong.  However given the terrain they're marching along, it'll be some time before they get here at all.  Assuming that they even intended to come here.

Also, we'll see if the men at bridge 1 split and move north to cut off the other bridge at Allington, if they don't, that's significant and opens up some opportunities for us.
This message was last edited by the player at 13:25, Sat 11 Nov 2017.
Teller of Tales
GM, 469 posts
Sat 11 Nov 2017
at 13:58
  • msg #144

Re: OOC

Sir Perin:
Never said they would want to live here, rather than we'd be willing to release anyone who co-operated.  Granted, that's not necessarily going to ensure their co-operation.  Footmen possibly, knights not so much.


And where exactly are they going to go once you release them?  It is a long walk over the Irish Sea.  :)

As you found out from the last time you met the Irish, their footmen are unlikely to know much about their plans, much as your own footmen know little to nothing about your plans.  They are told where to go and/or what to do but you can likely figure a lot of that out by where you capture them and where they were heading.  When you leave the room tonight, are you going to go round up all of the soldiers and explain your plans?

Again, not trying to dissuade anyone from scouting or trying to capture soldiers or knights, or kill Irish.  Just trying to tell you upfront what your characters would probably already know so that you can make informed decisions rather than finding out after you lose a couple of dozen knights that capturing some footmen does not automatically yield any useful information.

All this said, it is getting late and you have all been up all day, riding, fighting, under stress, etc.  If you want to discuss what the Irish are doing or make plans for the morning, you have a few more posts to do so.  Sir Cadlew does not have anything more to say absent some new information.  He will go along with whatever plans you guys come up with.

And a special note, good role-playing here.  I hope this leads to the characters getting a better sense of one another and maybe becoming more tolerant or maybe sticking with their beliefs.  It is one of the problems with playing Saxon-based characters in Salisbury or ones who have dealt with the Fae anywhere.  You are very much viewed with suspicion.
Sir Perin
player, 496 posts
Sat 11 Nov 2017
at 19:44
  • msg #145

Re: OOC

Agreed Teller, props for the roleplaying everyone!  Nothing like a stressful situation to bring out the best in folks! Or worst...

I figure we have a few spare messengers.  Hopefully.  And they know how to navigate in the dark much better than we do, have faster horses, are lighter, etc.  Give them each a homing bird and let them do what they can to map things out for us.  Like I said, Perin wants to know about that second bridge.

Anyhow, take this as, Perin is ready to move on.  Assuming of course Teller tells me the plan isn't entirely unfeasible.  If night is going to prove too much a problem for them, then EARLY morning, like 0Dark30 as it were.  Like I said, the sooner we know more, the better.
This message was last edited by the player at 20:40, Sat 11 Nov 2017.
Teller of Tales
GM, 470 posts
Sat 11 Nov 2017
at 20:57
  • msg #146

Re: OOC

OK, to summarize.

Go to sleep.

At dawn, send out scouts.   Use messengers - there are currently 6 available and as Sir Garym notes, they are not military so their information will be more about enemy location and numbers than anything.

- - - - -

Where would you like the scouts to go?  Route and destination?

There are currently 15 knights at each of the three bridges (listed as 1, 2, and 3 on the map).  Do you want to reinforce any of them or move forces from any of them?

Anyone else you want to talk to or anything else you want to do in preparation for the morning?
Sir Perin
player, 498 posts
Sat 11 Nov 2017
at 21:06
  • msg #147

Re: OOC

I'd say two north towards Fittleton and that crossing.  One following the river, the other using the forest.  One towards Allington and that crossing.  The remaining three I'm open to suggestions for.  Maybe check on the three bridges that are controlled and report back their numbers/disposition?  Just to make sure folks haven't "wandered" off.  We can send them back out after that, but let's get accurate info on the immediate threats first.

I also suggest that we have a standing force of knights ready to reinforce any of the positions if necessary.  Never hurts to have a rapid response force as it were.

I think 15 knights to each is about all we can spare at the moment.  We're got just 35 remaining, who like I suggest, are in reserve, ready to ride out.  The remainder of our forces (the footmen) should be preparing the fortress for siege.

At daybreak, if possible, folks should be put to work using any and all containers to bring water to the fortress.  Since water is what is our limiting factor on our holdout time, we want to get as much as possible.

Any comments/concerns folks?
This message was last edited by the player at 21:10, Sat 11 Nov 2017.
Teller of Tales
GM, 471 posts
Sat 11 Nov 2017
at 21:20
  • msg #148

Re: OOC

The only way to get to Fittleton is going up to Bulford and continue east around the spur of the river.  Do you want one to then stay on the bank of the spur and then along the banks of the Avon and the other to go straight toward Fittleton through the forest?
Sir Perin
player, 499 posts
Sat 11 Nov 2017
at 21:24
  • msg #149

Re: OOC

That was my thought, yes.  I should note, he's not going to tell the men how to do their jobs, since they know the terrain much better than he does.  Rather it's a fairly vague, check "most likely routes" kind of deal.  Does that make sense?
Teller of Tales
GM, 472 posts
Sat 11 Nov 2017
at 21:28
  • msg #150

Re: OOC

Sure.  You are looking for 50+ men.  They just need to know where to look.
Sir Perin
player, 500 posts
Sat 11 Nov 2017
at 21:33
  • msg #151

Re: OOC

I think you've got the general idea?  Unless anyone disagrees?

And the one heading to the crossing at Allington, once he's made his observations there, if possible, he should follow the river north towards Upperchute, before taking the road to Fittleton.  Last thing we want is the Irish slipping east for some reason.
Sir Garym
player, 196 posts
Sat 11 Nov 2017
at 21:49
  • msg #152

Re: OOC

Is there anyone in Sarum that may have links or knowledge about the Irish. Long shot, but perhaps there might be some insight there.
Sir Perin
player, 501 posts
Sat 11 Nov 2017
at 21:52
  • msg #153

Re: OOC

Never hurts to ask mate!  But maybe get someone who isn't so tired to do the asking for you? =P  Last thing you want is to be tired tomorrow when there's the chance that we're stuck fighting.
Teller of Tales
GM, 473 posts
Sat 11 Nov 2017
at 21:57
  • msg #154

Re: OOC

There are currently about 22,000 people in Sarum so probably.  You don't know many people in Sarum because you are not there all that frequently and when you are you are generally on duty of some kind.

Most people are in bed so you would need to figure out how to find someone.
Sir Garym
player, 197 posts
Sat 11 Nov 2017
at 22:05
  • msg #155

Re: OOC

I was thinking a known entity such as a priest, noble, or something of the like. Like the foot soldier, a common Irishmen would not know much.
Teller of Tales
GM, 474 posts
Sat 11 Nov 2017
at 22:13
  • msg #156

Re: OOC

It depends on what you want them for.  People don't move around as much in this period as they do today, so the majority of people will be Nth Gen local.  In any decent sized city you will find traders and nobles from elsewhere.
Sir Sejanus
player, 290 posts
Sat 11 Nov 2017
at 23:16
  • msg #157

Re: OOC

And the fun keeps on getting funner.
Sir Sejanus
player, 291 posts
Sat 11 Nov 2017
at 23:17
  • msg #158

Re: OOC

As Conan the Barbarin once said " Enough talk!" Lets kick some Irish fanny.
Sir Perin
player, 504 posts
Sat 11 Nov 2017
at 23:18
  • msg #159

Re: OOC

Oh doesn't it just?

Bet you're regretting not talking to Galeria a bit more about the whole strangers thing eh my friend?  Perin's kicking himself about not pressuring Sejanus to resolve that whole thing for sure.

Oh I think we're all more or less ready at that point!
Sir Sejanus
player, 292 posts
Sat 11 Nov 2017
at 23:24
  • msg #160

Re: OOC

Not really, She was reluctant to tell him,what she did tell him. She said that was all she knew. And Sejanus belived her.
Teller of Tales
GM, 476 posts
Sun 12 Nov 2017
at 00:59
  • msg #161

Re: OOC

Your knights - Bridge - Enemy soldiers - earthworks - camp

Crossing the bridge requires you to funnel down to 1-2 abreast.  The soldiers are about 100 yards from the bridge, right in front of the earthworks and can retreat behind them easily enough.  The earthworks make charging impossible and require horsemanship to jump.  Other than taking time to cross the bridge, it will take about a full turn to ride to the earthworks, during which the archers can fire on you.

Unless you wait for everyone to cross the bridge and form up, you will be approaching the earthworks in column.

Soldiers can cross the bridge 3-4 abreast and take about 3 turns to get to the Earthworks but can climb them easily enough.
Sir Perin
player, 507 posts
Sun 12 Nov 2017
at 01:04
  • msg #162

Re: OOC

Sounds like assaulting these things head on is a terrible idea gents.  It would be like shooting freaking fish in a barrel.  Hence Perin's idea to go north.
Sir Garym
player, 200 posts
Sun 12 Nov 2017
at 01:22
  • msg #163

Re: OOC

How swift are the rivers. Would it at all be possible to ford the river and attack from a different direction. The fording would take place further upstream or downstream
Sir Perin
player, 509 posts
Sun 12 Nov 2017
at 01:26
  • msg #164

Re: OOC

Probably far too swift to ford if past experience tells us anything.

Teller, do we have the Lord of Porton with us?  Might be helpful when we're planning the assault.
Sir Garym
player, 201 posts
Sun 12 Nov 2017
at 01:38
  • msg #165

Re: OOC

I live in Alaska. When younger; I use to hunt in the fall season. The Kenai river has a rough undertow, but it is possible to ford safely if done correctly. I have never been to Salisbury, so I can not say much about these. Is there trade ferries?
Sir Perin
player, 510 posts
Sun 12 Nov 2017
at 01:45
  • msg #166

Re: OOC

Fair enough, it might be possible, but then w have to worry about the same, it's a double edged sword.
Teller of Tales
GM, 477 posts
Sun 12 Nov 2017
at 02:01
  • msg #167

Re: OOC

For simplicity, all rivers are only crossable using bridges or ferries.  There are no ferries in Salisbury and bridges are at the roads.  Wooden for poor roads and tracks, stone bridges for good roads.
Teller of Tales
GM, 478 posts
Sun 12 Nov 2017
at 11:22
  • msg #168

Re: OOC

The knight from Porton is not at Sarum.  If you ask around, apparently he is at Bridge 2.  If you want him, figure half an hour round trip.

Manors are not particularly complex.  Manor house, a few buildings, fields . . .
Sir Perin
player, 511 posts
Sun 12 Nov 2017
at 11:39
  • msg #169

Re: OOC

Nope, no need then!  Unless some objects we're going to take 25 knights (leaving 10 in reserve) to go clear them out.
Teller of Tales
GM, 479 posts
Sun 12 Nov 2017
at 11:41
  • msg #170

Re: OOC

OK, leave immediately upon hearing news, twenty-five knights heading directly on good road to Porton.
Sir Perin
player, 512 posts
Sun 12 Nov 2017
at 12:01
  • msg #171

Re: OOC

The goal being to encircle the place and assault it at as one.
Teller of Tales
GM, 481 posts
Sun 12 Nov 2017
at 13:58
  • msg #172

Re: OOC

Map 2 updated (at least partially).  It is unclear how many soldiers are at bridges 1-2.
Sir Perin
player, 513 posts
Sun 12 Nov 2017
at 14:06
  • msg #173

Re: OOC

Are any of the dead messengers the one that Perin handed the letter to last night?
Sir Gracian
player, 333 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 12 Nov 2017
at 14:36
  • msg #174

Re: OOC

What if they are not trying to take Sarum but merely boxing us in so we cant protect Camelot and the Queen?

(Yes I am paranoid but it is ok - I work with mental health)
Teller of Tales
GM, 482 posts
Sun 12 Nov 2017
at 14:42
  • msg #175

Re: OOC

You have no idea what messenger was sent with your letter.  You don’t know any of the messengers and Earl Robert took your letter with him and presumably gave it to a messenger to deliver.
Teller of Tales
GM, 483 posts
Sun 12 Nov 2017
at 14:42
  • msg #176

Re: OOC

In reply to Sir Gracian (msg # 174):

What is up with you and Dalan and the Queen?  :)
Sir Gracian
player, 334 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 12 Nov 2017
at 14:50
  • msg #177

Re: OOC

Imagine how it would benefit our career as a knight if we saved the Queen? Glory my friend. More Glory than you can count ...
Sir Perin
player, 514 posts
Sun 12 Nov 2017
at 14:52
  • msg #178

Re: OOC

Waiting on a few questions to be answered, but I'll have a post up here in a few.  Obviously we're not attacking, that's suicide.
Sir Perin
player, 517 posts
Sun 12 Nov 2017
at 18:20
  • msg #179

Re: OOC

Perin will flag you gents down before you can get too far.
Sir Perin
player, 519 posts
Sun 12 Nov 2017
at 19:36
  • msg #180

Re: OOC

Gents, take a look at the map please as I think there's a bit of confusion.  Bulford is north, and there's no bridge that we need to cross.  Our horses should give us the advantage we need there, as we finally get to do what knights do best, charge.
This message was last edited by the player at 19:37, Sun 12 Nov 2017.
Sir Garym
player, 209 posts
Mon 13 Nov 2017
at 01:26
  • msg #181

Re: OOC

what horse is dalan on? I believe Gracian is on Destier, are you as well.
Sir Dalan
player, 290 posts
Silver Tongued
Lowborn
Mon 13 Nov 2017
at 01:31
  • msg #182

Re: OOC

Yes I'm on a Destier ('Hector').
Sir Perin
player, 521 posts
Mon 13 Nov 2017
at 01:39
  • msg #183

Re: OOC

So is Perin.  Sounds like we know who is going on the road and who is sneaking!
Sir Garym
player, 210 posts
Mon 13 Nov 2017
at 01:56
  • msg #184

Re: OOC

Must be nice to have rich women. Fancy armor and horses. All you have to do is put out, kill an animal or two, or sing real pretty. LOL
Sir Perin
player, 522 posts
Mon 13 Nov 2017
at 02:11
  • msg #185

Re: OOC

He says it like that lion didn't just kill a knight of the round table in a single go. =P

And I believe the late Sir Tyngyr had a quote about rich women...
Sir Garym
player, 211 posts
Mon 13 Nov 2017
at 02:14
  • msg #186

Re: OOC

Lamorak tired it out for you. LOL.
Teller of Tales
GM, 491 posts
Mon 13 Nov 2017
at 03:43
  • msg #187

Re: OOC

So who is going in which group and how many per group?
Sir Garym
player, 212 posts
Mon 13 Nov 2017
at 03:56
  • msg #188

Re: OOC

my suggestion is

Road Group Perin, Gracian, and Dalan + 12 knights

Second Group Garym and Sejanus + 8 knights.
Sir Dalan
player, 291 posts
Silver Tongued
Lowborn
Mon 13 Nov 2017
at 12:08
  • msg #189

Re: OOC

Sounds good to me!
Sir Perin
player, 523 posts
Mon 13 Nov 2017
at 12:20
  • msg #190

Re: OOC

Sounds like a plan to me!
Sir Gracian
player, 339 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 13 Nov 2017
at 12:46
  • msg #191

Re: OOC

Good plan
Sir Dalan
player, 293 posts
Silver Tongued
Lowborn
Mon 13 Nov 2017
at 15:45
  • msg #192

Re: OOC

Bad luck Sir Garym, especially as the plan as a whole was a great success and you led well. I am also sorry to see one of our knightly brothers fall in battle.

Sir Dalan doesn't actually expect any of the Irish to speak Cymric but it's a question worth asking and we *might* get lucky.
Sir Perin
player, 524 posts
Mon 13 Nov 2017
at 16:02
  • msg #193

Re: OOC

Oof, 30 on 6d6?  That's *really* rough mate.

And indeed, well done good sir!
Sir Garym
player, 213 posts
Mon 13 Nov 2017
at 16:24
  • msg #194

Re: OOC

wow, I have the worse luck in this game. Really getting frustrated. But good job. Any oner just want to cut Garym head off. Might be less painful in long run. LOL
Sir Perin
player, 526 posts
Mon 13 Nov 2017
at 16:33
  • msg #195

Re: OOC

Heh, just the WORST luck mate.  They were at what, -10?  So effectively a 1, and we saw not one, but two crits?  Yeah...  GG dice roller!  Trust me, we've all been where you are, I'm sorry.

But damn good job leading us in battle mate!
Teller of Tales
GM, 494 posts
Mon 13 Nov 2017
at 16:38
  • msg #196

Re: OOC

In reply to Sir Garym (msg # 194):

Not even sure what to do with poor Garym right now.  The fun never ends.  I think once he gets Chirurgery he is 'ok' again and does not require constant bed-rest, etc.  Need to look that up.
Sir Dalan
player, 294 posts
Silver Tongued
Lowborn
Mon 13 Nov 2017
at 16:40
  • msg #197

Re: OOC

Whose squire has the best Chirurgery score? :(

Teller do the Irish have any distinctive banners/armour/shields/clothing to them? I'm thinking be able to disguise our own foot as Irish warriors might come in use...
Teller of Tales
GM, 495 posts
Mon 13 Nov 2017
at 16:46
  • msg #198

Re: OOC

You need to get Sir Garym to somewhere that he can get rest until healed properly.  Riding, fighting, etc. make things bad.  You don't want to have a squire do that nor do it in the field.  I'll figure out exaclty what he needs to do and with luck we can get him back in the saddle quickly.  And by luck, I don't mean Garym luck.  :P

Their armor is different.
Sir Dalan
player, 296 posts
Silver Tongued
Lowborn
Mon 13 Nov 2017
at 16:49
  • msg #199

Re: OOC

Oof, ninja'd post. There goes that idea.

Still the armour might be useful.
Sir Gracian
player, 340 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 13 Nov 2017
at 17:04
  • msg #200

Re: OOC

I am gone for a few hours and suddenly Garym is down?? What is wrong with you guys? :)

Oh.. Gracian got Chirurgy 5 if it helps.
Sir Perin
player, 528 posts
Mon 13 Nov 2017
at 19:23
  • msg #201

Re: OOC

Irish had a skill of 1, and still crit.  That's some serious garbage luck there mate.
Sir Sejanus
player, 298 posts
Mon 13 Nov 2017
at 20:44
  • msg #202

Re: OOC

I am asleep.and all hell breaks loose.  Well done,lads.
Sir Gracian
player, 341 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 13 Nov 2017
at 21:15
  • msg #203

Re: OOC

The God of Dice hates you Garym. He really hates you.
Sir Garym
player, 216 posts
Mon 13 Nov 2017
at 21:18
  • msg #204

Re: OOC

thanks
Sir Gracian
player, 343 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 13 Nov 2017
at 21:26
  • msg #205

Re: OOC

You are welcome :)
Sir Perin
player, 533 posts
Mon 13 Nov 2017
at 22:36
  • msg #206

Re: OOC

So Perin wants to see what's going on with Sarum, then he plans on heading northeast to Levcomagus.  He'd like to ride in force, as otherwise we're splitting ourselves up and are easy prey, but he'll respect the decision that everyone makes.
Sir Sejanus
player, 300 posts
Mon 13 Nov 2017
at 22:40
  • msg #207

Re: OOC

Sejanus will travel with Perin, even if Perin hates him. :)
Sir Perin
player, 534 posts
Mon 13 Nov 2017
at 22:47
  • msg #208

Re: OOC

That's the nice thing about Perin, he gets grumpy at times, but doesn't hold grudges all that often (the good Praetor is an exception).  So while Sejanus may have done some things that anger him, he'll get over it.  He will however have a private chat with the man later, as I think it'll be an interesting conversation and fun rp!
Teller of Tales
GM, 498 posts
Mon 13 Nov 2017
at 22:48
  • msg #209

Re: OOC

So, take all of the Irish weapons and toss them in the Avon River, leave the prisoners and head South toward Sarum (figure 1.5 hours so that Sir Garym is not further injured)?
Sir Perin
player, 535 posts
Mon 13 Nov 2017
at 22:50
  • msg #210

Re: OOC

As much as I want to just get going, we need to see what's going on with Sarum.  Thoughts?
Sir Sejanus
player, 301 posts
Mon 13 Nov 2017
at 23:00
  • msg #211

Re: OOC

In reply to Sir Perin (msg # 208):

Yep
Sir Dalan
player, 299 posts
Silver Tongued
Lowborn
Mon 13 Nov 2017
at 23:08
  • msg #212

Re: OOC

Reluctantly I have to agree. We need to get our wounded back home.

Should we try and take the Irish armour - or some of it - in case we can use it for subterfuge?
Sir Perin
player, 536 posts
Mon 13 Nov 2017
at 23:24
  • msg #213

Re: OOC

Never hurts to have.  Give it and some of the accouterments to the squires to carry?  Though we could rapidly run into issues as I don't think any of us speak Irish, so take that as you will.  Still, better to have it and not need it.
Teller of Tales
GM, 500 posts
Mon 13 Nov 2017
at 23:33
  • msg #214

Re: OOC

There are approximately 59 suits of 4-point leather armor.  How many would you like?
Sir Sejanus
player, 302 posts
Mon 13 Nov 2017
at 23:38
  • msg #215

Re: OOC

So we are heading back to Sarum, yes?
Sir Perin
player, 537 posts
Mon 13 Nov 2017
at 23:43
  • msg #216

Re: OOC

Only close enough to get a feel for the situation, then we'll probably need to head north again.   But we can't flee... err retreat blindly, you know?

If anyone wants to stay and the opportunity presents itself, then yes, by all means let's cut you a path, but Perin *needs* to get north and to Fiona.
This message was last edited by the player at 23:43, Mon 13 Nov 2017.
Sir Perin
player, 538 posts
Mon 13 Nov 2017
at 23:44
  • msg #217

Re: OOC

Teller, is it safe to say that we can gain a Hate Irish after all of this?
Sir Garym
player, 218 posts
Mon 13 Nov 2017
at 23:48
  • msg #218

Re: OOC

Much of what I can do will be determined by Teller once he tells me his rulings on healing
Sir Perin
player, 539 posts
Mon 13 Nov 2017
at 23:56
  • msg #219

Re: OOC

Curious, what's the question?  I'm entirely new to the system, so it's not like I'll have an answer, I just like mechanics =)
Teller of Tales
GM, 501 posts
Tue 14 Nov 2017
at 00:06
  • msg #220

Re: OOC

Probably it would be best if Garym, the other wounded knight, the dead knight, and a couple of other knights, head slowly north as otherwise it is a good bet that they will need to ride an extra 3 hours to little purpose down to Sarum and back.  If there is fighting going on down there or patrols, you will have to ride hard and that would be bad for Garym.  Even if Sarum is not currently besieged, it is already overcrowded and healing and beds will be in short supply, while it seems that outside of the area between the Avon and Bourne there is little to no fighting and thus a better place for healing.

Hanging out north of where you are, if the five of them encounter someone, they can get away in an emergency but otherwise can avoid undo strain.  Neither of the wounded knights will be much use in a fight anyway.
Sir Garym
player, 219 posts
Tue 14 Nov 2017
at 00:12
  • msg #221

Re: OOC

This is what Teller was checking

Taken from post from Teller:
As I read it, you require Chirurgery if you receive a major wound, even though you didn't go into negative hit points or go unconscious.  Chirurgery rolls are done for the week and if successful, you have no ill effects from the wound and get normal healing.  What is unclear is how long you need to do the Chirurgery rolls?  It seems like it is until you are restored to full hit points.  You can do strenuous activity when wounded and get aggravated damage (1-3 hp per event).  On top of that, you suffer deterioration if you fail your Chirurgery roll.

Maybe I was not clear the idea of the decoy was not an action of last resort, but an action to do quickly in hopes it might change the Irish Timetable
Sir Perin
player, 540 posts
Tue 14 Nov 2017
at 00:16
  • msg #222

Re: OOC

That's a good call Teller, I agree.

Not a clue there mate.

And Garym, my issue is that we can't get into Sarum, so unless we can, we have almost zero say in what happens there.  Therefor, we can't put your cunning plan into action!  Find a way into the city, and sure!
Sir Garym
player, 220 posts
Tue 14 Nov 2017
at 00:23
  • msg #223

Re: OOC

That is still uncertain if you can't and staying outside attack random troops is a waste. Something needs to be dine to allow time. Since no one else has offer a solution I threw it out there. Not saying it is only way, but currently at least it is something.
Sir Perin
player, 541 posts
Tue 14 Nov 2017
at 00:46
  • msg #224

Re: OOC

Which is why we're going to take a look at the fort first.  And it seems to me that there are a number of solutions that are on the table, but they mainly assume that we're unable to reach the fort.  Yours is a good one for if we are in fact able to do so.
Sir Perin
player, 543 posts
Tue 14 Nov 2017
at 07:39
  • msg #225

Re: OOC

Perin will suggest heading to the crossing at Upperchute, with the intent to make it to Levcomagus.  It's a big city, which means we should be able to get our men looked at, and the roads are excellent, so we should be able to make good time wherever we want to go after that.  What do y'all think?
Sir Dalan
player, 301 posts
Silver Tongued
Lowborn
Tue 14 Nov 2017
at 16:21
  • msg #226

Re: OOC

Let's try it. I admit I'm struggling to come up with a plan.
Sir Perin
player, 544 posts
Tue 14 Nov 2017
at 16:25
  • msg #227

Re: OOC

Well we need to get any additional soldiers that we can.  Since Perin's message didn't get to Fiona, that means her.  So we mass together and break free of the Irish blockage, then folks can go whichever way they need/want.

Also, my reaction to us right now:

https://www.youtube.com/watch?v=BZwuTo7zKM8
Sir Perin
player, 545 posts
Tue 14 Nov 2017
at 22:11
  • msg #228

Re: OOC

And here is where four years of high school Latin come in handy Sejanus!  And they all made fin of me for taking it!  Who is laughing now huh?  I can translate insults in a Pendragon game.  Hah!

For the unenlightened, or too lazy to Google crowd, he told the Irish to kiss his ass.
This message was last edited by the player at 22:12, Tue 14 Nov 2017.
Sir Sejanus
player, 304 posts
Tue 14 Nov 2017
at 23:11
  • msg #229

Re: OOC

 We have to wait on the next act?? GASP!!!
Sir Perin
player, 547 posts
Wed 15 Nov 2017
at 00:12
  • msg #230

Re: OOC

From here to Fittleton (give it a wide berth, use the trees as cover so we aren't spotted maybe), then on to Upperchute, where we can hopefully cross without interference and make camp on the other side.  Thoughts?
Sir Sejanus
player, 307 posts
Wed 15 Nov 2017
at 01:54
  • msg #231

Re: OOC

And there was ...silence.
Sir Perin
player, 549 posts
Wed 15 Nov 2017
at 12:39
  • msg #232

Re: OOC

Upavon then folks?  It'll be roughly the same time as Levcomagus, and if the Irish are blocking the bridge, then we're better off avoiding combat.  Besides, Perin needs to to northwest anyhow.
Sir Sejanus
player, 308 posts
Wed 15 Nov 2017
at 12:49
  • msg #233

Re: OOC

I wonder how many days to Arthur
Sir Dalan
player, 302 posts
Silver Tongued
Lowborn
Wed 15 Nov 2017
at 12:51
  • msg #234

Re: OOC

I suppose so.

I'm not sure what else we could have done but seeing the soldiers we scattered immediately regroup and become a threat is pretty disheartening.
Teller of Tales
GM, 505 posts
Wed 15 Nov 2017
at 12:58
  • msg #235

Re: OOC

Arthur is up North.  Two weeks is a good guess.
Sir Sejanus
player, 309 posts
Wed 15 Nov 2017
at 13:43
  • msg #236

Re: OOC

Ouch.We are screwed.
Sir Perin
player, 550 posts
Wed 15 Nov 2017
at 13:43
  • msg #237

Re: OOC

Dalan, absolutely, but what are you going to do?  We're knights, so something something moral high ground?  I'm more interested in knowing where they got the weapons, but that's just me.  Though it doesn't really matter now I s'pose.

We might not have a choice, we may have to follow them, especially if they're going to try and cut upperchute.

Arthur probably isn't happening, especially if he's in battle, but if someone wants to try, by all means!.  But the two gentlemen with knights *might* be able to raise them if we send the messengers.  Perin is of course, going to Fiona.
Sir Sejanus
player, 310 posts
Wed 15 Nov 2017
at 13:46
  • msg #238

Re: OOC

Does the Countess have enough men to tip the balance against the Irish?
Sir Perin
player, 551 posts
Wed 15 Nov 2017
at 13:49
  • msg #239

Re: OOC

80 something of the best trained and equipped knights around, and 200 something footmen as memory serves.  So I'd say so, yes.  And those are rough numbers, Teller can tell you exactly.

While she's not enough to stand against the Irish alone, if we're smart about it all, then we stand a very good chance.  Well, we stand a chance.  Of dying a little less horribly at any rate.
Teller of Tales
GM, 506 posts
Wed 15 Nov 2017
at 15:32
  • msg #240

Re: OOC

RE: Arthur.  Arthur left the defense of Logres in the Hands of Earl Robert, and perhaps others as Robert might have been boasting a touch.  Going to Arthur and telling him that Robert can't handle it is probably going to be a blow to Earl Robert.  Take that fact to be worth whatever you feel it is worth.

RE: Countess Fiona.  Countess Fiona and Earl Robert are of a like rank and have similar forces.  Fiona, it turns out, is far more militarily savy than is Earl Robert and her 80 knights are all Superlative Knights, while his are all ordinary.  Can she take 800 soldiers and 40 knights by herself or with help from the remnants of Earl Robert's forces?  Probably not.  Except that as they planned for 6 months the invasion of Salisbury and used surprise and tactics to manipulate you, perhaps she has the ability to do something similar to the Irish.  They were certainly working hard to hamstring Salisbury's knights.

So one last warning about the Irish.  As should be clear from their attack last summer and what you have seen so far, they are wily bastards and plan things well in advance.  You are not going to beat them by allowing them to manipulate you or attacking blindly for the sake of attacking.  As several of you have said now and again, you need to out-think them.

As you are perhaps starting to figure out, Sir Robert has a low Battle score . . . really low.  That is why he put the bridge defenses and battle plans in your hands.  Now when I look at the map of Salisbury, I see how it is divided by rivers, where the choke points are, how to corral and separate forces, how to use bridges, and the like.  Not everyone thinks that way although your characters probably do.  So if you have questions about what things mean to your characters, what they would think about certain actions or the disposition of forces, etc., then you need to ask.

This invasion was meant to be tough, to cause people to make decisions, to get a real hatred for the Irish (because you will be meeting them again).  But it was always meant to be very winnable.  It was always likely that you would need some help, which would allow me to push forward some story elements.  However, NPCs are not going to be able to win this for you.  As a COMPLETELY OOC YOUR CHARACTERS DON'T KNOW THIS, Fiona will be able to get to and break the siege with her forces.  However, this requires get to her and, once broken, you still need to get the Irish out of Salisbury and that is going to require more than simply her forces.

Time is not on your side, so think about what you are doing and why and do it.
Sir Perin
player, 553 posts
Wed 15 Nov 2017
at 16:08
  • msg #241

Re: OOC

So no Arthur then!

And I'm all for out thinking the Irish, but that means we actually need to come up with ideas, not just stand around and do nothing while disagreeing with the ideas put forth by everyone else.

Yeah... I think Robert's failings are becoming quite obvious.  It's alright, he's got a better political mind than military.  Besides, none of us are displaying tons of military acumen at the moment either.

Anyhow, Perin is trying to push things forward.  He's trying to figure out how to best handle the Irish if we do manage to break the siege.  The good thing is, the bridges that they've used to trap us work both ways... So if we can break the siege, we could trap their forces if we can get the right men in place.  The idea has no small amount of appeal to me, as I imagine it does for all of you.

Garym, I figure we use wherever you end up as a staging point.  You can get a grasp on what forces we have available that way, plus you can continue to contribute, despite not really being in the shape to fight.  Thoughts?
This message was last edited by the player at 16:25, Wed 15 Nov 2017.
Sir Garym
player, 221 posts
Wed 15 Nov 2017
at 18:55
  • msg #242

Re: OOC

Where would the best place to ambush troops be.

The Irish will not know about the Countess. What is we could bait and lure them into a trap to where the Countess troops could lay waste to them.

The Irish have shown a wiliness to put out their knights in pursuit of targets. I believe that is we can eliminate the knight support then the lesser troops will be easier.
Sir Perin
player, 554 posts
Wed 15 Nov 2017
at 19:31
  • msg #243

Re: OOC

Well in a perfect world I think we should try to cut off the Irish retreat after we scatter them.  They've already accomplished quite a bit of this for us.  In surrounding Sarum and cutting a lot of the bridges there, they've limited how they can escape quite nicely.

I agree about luring their knights into an ambush, and I think our current forces would be exactly the kind of thing they could gladly give chase to.  If we're able to conceal our reinforcements for their sight, then I imagine we could envelop and destroy them quite easily.
Teller of Tales
GM, 507 posts
Wed 15 Nov 2017
at 20:12
  • msg #244

Re: OOC

Sir Dalan mentioned something important early on when Earl Robert was speaking with you.  They need to supply themselves and the longer things go, the more important their supply line becomes.  At the time, there was nothing you could realistically do about that because rivers and armies prevented you from getting to the road South and there were manors and Wilton from which to gather food.

However, things change once their army surrounds Sarum.  Now their rear is somewhat exposed.  There are far more manors to the West of Sarum than to the East, so you can probably recruit far more knights in the West.  It is also easier to get to the Southern road from Wilton to Ebble, etc. from the West.  So they will probably put something to guard that area.

That also means that it is likely that all of the bridge along the Avon have been destroyed and getting to the Western section of Salisbury is going to be far more difficult.  However, you have a few days at the least to maneuver, gather forces, etc.

If retreating becomes a necessity, they are almost certainly going to retreat South if they can, which is where the solid stone bridges lie.
Sir Perin
player, 555 posts
Thu 16 Nov 2017
at 01:38
  • msg #245

Re: OOC

Very quiet today, off day eh gents?

Figured I'd give folks a chance to respond ICly before I jump in again here and try to get this train moving.  I know, shocker.
This message was last edited by the player at 01:38, Thu 16 Nov 2017.
Teller of Tales
GM, 511 posts
Thu 16 Nov 2017
at 15:59
  • msg #246

Moving on

Sorry everyone, I was trying to do something that very clearly is not going to work.  RPoL is not a great forum for planning out something that is not relatively simple and straightforward.  Every time you guys would seem to be on the right track, you would go off on a tangent that was great role playing but was not furthering the story.  This was getting me increasingly frustrated as I had to reshape things in order to get you where you needed to go and frustrated everyone else because you couldn't do anything meaningful.

So we are skipping on to the next season and doing more straightforward adventures . . . pre-made ones at that!  Sir Garym is heading off with Arianwen in hopes of uncursing her.

Sir Sejanus is heading off to find Galeria's brother.  Anyone interested can join Sir Sejanus.
Sir Sejanus
player, 311 posts
Thu 16 Nov 2017
at 16:11
  • msg #247

Moving on

Ok, I'll bite,what where we supposed to do,in the Irish situation?
Sir Perin
player, 557 posts
Thu 16 Nov 2017
at 16:12
  • msg #248

Moving on

Well we probably should have pressed Galeria for more info about it all.  Baring that, I should have pressured Robert to do more.  Either way would have given us a heads up.

That's just off the top of my head.
Sir Sejanus
player, 312 posts
Thu 16 Nov 2017
at 16:28
  • msg #249

Moving on

When she told him of her fathers strange behavior, Sejanus did ask for greater details.She said that was all she knew, so that was a dead end. And Sej would not of asked her again.
Teller of Tales
GM, 515 posts
Thu 16 Nov 2017
at 16:36
  • msg #250

Moving on

In reply to Sir Sejanus (msg # 247):

You could do lots of things.  There wasn't a solution.

Allowing them to trap you in Sarum would be bad, as Dalan noted when defending Wilton, which was a foreshadowing of what would happen in Sarum.

Defend the bridges.  Fifteen knights are useless defending a bridge against 50/100+ soldiers, much less the army behind it.

If you take out a force of knights, bring enough to actually defeat the groups you are likely to encounter, each of which was 100 soldiers.  25 knights against 100 soldiers is bad odds.

Make use of the 160 soldiers in Sarum, they are great against the Irish soldiers in close combat where knights are mostly useless.

Bust out through the East or North-East bridge with all of the forces in Sarum, use the terrain and your knights to full advantage.

Contact Robert sooner so that he can send forces you can use to defend the area around Wilton, attack the Irish in pieces before they can combine their forces.

If they siege Sarum, attack their supply lines once they are extended.  Attack the bridges in force.  Rally the knights outside of Sarum.

There were plenty of good ideas you guys came up with but they were not always practical at the time given where things were or they were not implemented with sufficient force.

Unfortunately, Sir Robert turns out not to be a great commander, something you would not likely have known beforehand.

- - - - -

Get more information from Galeria or investigate what the Duke is up to so you aren't surprised.

Galeria knows more, she just doesn't know that what she knows is relevant.  Earl Robert gave you a list of things to ask her about.
Sir Dalan
player, 303 posts
Silver Tongued
Lowborn
Thu 16 Nov 2017
at 17:11
  • msg #251

Moving on

I'm sorry things didn't quite work out for, well any of us. At least we're moving on.

Sir Dalan is going to be pressing his father-in-law, Princess Ellowyn and Earl Robert for an invasion of Ireland; I assume that kind of thing will take many months to plan and petition though?
Teller of Tales
GM, 516 posts
Thu 16 Nov 2017
at 17:15
  • msg #252

Moving on

It will be something for next year.

King Arthur will be moving on the Irish.
Sir Perin
player, 558 posts
Thu 16 Nov 2017
at 17:18
  • msg #253

Re: Moving on

Sir Dalan:
I'm sorry things didn't quite work out for, well any of us. At least we're moving on.

Sir Dalan is going to be pressing his father-in-law, Princess Ellowyn and Earl Robert for an invasion of Ireland; I assume that kind of thing will take many months to plan and petition though?


You and me both brother.  So it's good to know that we're going to do something about them.
This message was last edited by the player at 17:18, Thu 16 Nov 2017.
Sir Sejanus
player, 313 posts
Thu 16 Nov 2017
at 17:34
  • msg #254

Re: Moving on

 We lost, for all intend and purposes. What is done, is done.and we look to the furture. As the saying goes. " What does not kill us,makes us stronger."
This message was last edited by the player at 17:38, Thu 16 Nov 2017.
Sir Perin
player, 559 posts
Thu 16 Nov 2017
at 18:29
  • msg #255

Re: Moving on

So uhhh how about our manors?  How badly have they been looted?
Teller of Tales
GM, 517 posts
Thu 16 Nov 2017
at 19:36
  • msg #256

Re: Moving on

They will be considered lightly raided for harvest purposes.  Fortunately, it occurred before crops began to really grow so they were not too badly damaged.
Sir Perin
player, 563 posts
Thu 16 Nov 2017
at 21:22
  • msg #257

Re: Moving on

Garym and Dalan are going together, no?

Gracian, are you coming, or are you taking advantage of the down time as it were to do stuff around your manor?
Sir Dalan
player, 304 posts
Silver Tongued
Lowborn
Fri 17 Nov 2017
at 00:35
  • msg #258

Re: Moving on

I don't know. To be honest it's hard to imagine Sir Dalan joining on a quest for the son of Praetor of Dorset.
Sir Perin
player, 564 posts
Fri 17 Nov 2017
at 00:38
  • msg #259

Re: Moving on

I thought you mentioned earlier that you were going with Garym?  Or was that Gracian? Or am I going mad?

And trust me, Perin wants nothing to do with this.  But it's so Sejanus can get married, so...
Teller of Tales
GM, 518 posts
Fri 17 Nov 2017
at 00:52
  • msg #260

Re: Moving on

Sir Garym is going solo.

No evidence has been presented to suggest that the Praetor planned anything with the Irish nor had anything to do with the invasion, passively or actively, as Sir Sejanus won’t talk about what Galeria told him and Sir Perin, who is already ill-disposed toward him, only has bad feelings and untalked of evidence.
Sir Dalan
player, 306 posts
Silver Tongued
Lowborn
Fri 17 Nov 2017
at 01:03
  • msg #261

Re: Moving on

Ah, okay then. I guess I will be going to stop Sir Perin and Sir Sejanus murdering each other. :)
Sir Perin
player, 565 posts
Fri 17 Nov 2017
at 01:06
  • msg #262

Re: Moving on

Perin isn't going to murder Sejanus!  He still wants to punch him in the face for insulting his heritage, his mother, his potential future baby momma... but hey, no murder!

The Praetor on the other hands... Perin wants nothing more than to stick a sword in the mans's guts.  He wouldn't piss on the man if he were on fire.
Praetor Jonathel
NPC, 4 posts
Duke of Dorset
Fri 17 Nov 2017
at 01:52
  • msg #263

Re: Moving on

So much anger.  And all from the one who stole my future bride.  Who is the bad one here?
Sir Sejanus
player, 318 posts
Fri 17 Nov 2017
at 02:42
  • msg #264

Re: Moving on

ROFLMAO
Sir Sejanus
player, 319 posts
Fri 17 Nov 2017
at 03:32
  • msg #265

Re: Moving on

At least we git the ball rolling,on the quest.
Sir Sejanus
player, 320 posts
Fri 17 Nov 2017
at 21:07
  • msg #266

Re: Moving on

WAVES
Sir Perin
player, 569 posts
Fri 17 Nov 2017
at 21:17
  • msg #267

Re: Moving on

I think we need to decide what we're doing first mate.  Are we heading to Cirencester right after your prayer group? =P

If so, say as much and let's go going!
This message was last edited by the player at 21:24, Fri 17 Nov 2017.
Teller of Tales
GM, 520 posts
Sat 18 Nov 2017
at 00:07
  • msg #268

Re: Moving on

Sorry, just waiting to hear back from Sir Gracian.  Not sure how his RL is going and whether or not he wants to join Sir Sejanus and company.
Sir Sejanus
player, 322 posts
Sat 18 Nov 2017
at 00:34
  • msg #269

Re: Moving on

In reply to Teller of Tales (msg # 268):

he could always catch up with us.
Sir Sejanus
player, 323 posts
Sat 18 Nov 2017
at 01:05
  • msg #270

Re: Moving on

 Hey Sir Perin, while Perinatal might be of a larger size then Sej. He is hardly small.Sixe 15
Sir Gracian
player, 346 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sat 18 Nov 2017
at 09:01
  • msg #271

Re: Moving on

Hi guys

Sorry for taking so long to answer. I dont think I have the RL time to go Questing (sorry) but on the bright side I may be able to get more online now than I have been able to during the last few weeks. Not that there are any (good) news in RL but just that things seems to have settled down and the family are (slowly and somewhat) coming to terms with it all.

But I suppose you young knights needs some Glory :)
Sir Dalan
player, 315 posts
Silver Tongued
Lowborn
Sat 18 Nov 2017
at 15:14
  • msg #272

Re: Moving on

Hi Sir Gracian, thanks for keeping in touch. I'm sure we all understand about RL and are sending you vibes. :)
Sir Perin
player, 574 posts
Sat 18 Nov 2017
at 15:15
  • msg #273

Re: Moving on

Understandable mate, like I said, focus on your family, we'll be here when you get back.  Best of luck in these trying times.

As an aside, if anyone wants to do random RP in a private thread let me know.  Half of our disfunction during the last go round stemmed from our inability to work together well.  It was fantastic RPing on everyone's part mind you, but I figure we should try and solve that ICly before we invade Ireland next spring/summer ;)

Point being, if you want to have a chat with Perin (anytime from the end of the siege through now), let me know, I'm always game!
Sir Garym
player, 226 posts
Sat 18 Nov 2017
at 18:06
  • msg #274

Re: Moving on

I think some problem is that we did not realize what walls were real and what walls were false. Robert is a poor general. I believe a few people mentioned lightly that doing better at the defense of the bridges was the answer. We allowed the narrative to control us. We reacted more then being proactive.
Sir Perin
player, 575 posts
Sat 18 Nov 2017
at 19:03
  • msg #275

Re: Moving on

And as such we've all learned quite a bit I think.

I still think having all our characters become closer isn't a bad idea for what it's worth, so my offer remains.
Sir Sejanus
player, 325 posts
Sat 18 Nov 2017
at 19:05
  • msg #276

Re: Moving on

Yep, Perin is sure closier to Sejanus.He is so close, he wants to punch Sej in the nose. ;)
Sir Perin
player, 576 posts
Sat 18 Nov 2017
at 19:17
  • msg #277

Re: Moving on

Maybe a few months ago, but right now he's rather smugly enjoy the contortions that the man's brain must have done in order to accept Fiona and the Fae's help.  Given that he rather pointedly compared them to the forces of hell...
Sir Dalan
player, 317 posts
Silver Tongued
Lowborn
Sat 18 Nov 2017
at 23:44
  • msg #278

Re: Moving on

In retrospect I'm regretting not buying a horse as a gift for the Duke (though in the aftermath of the invasion I'm guessing there are few available in Salisbury!)
Sir Perin
player, 582 posts
Sun 19 Nov 2017
at 20:06
  • msg #279

Re: Moving on

Which Duke?

And Perin is going to keep doing his strong and silent impersonation, so take it away Sejanus!  I think we're done with questions and can hit the road?
Sir Dalan
player, 319 posts
Silver Tongued
Lowborn
Sun 19 Nov 2017
at 20:47
  • msg #280

Re: Moving on

Galegantis. :)

Sir Dalan won't be quite so silent but I don't want to step on Sir Sejanus's toes on his quest.
Sir Sejanus
player, 328 posts
Sun 19 Nov 2017
at 20:59
  • msg #281

Re: Moving on

 Unexpected company,will post Asap
Sir Perin
player, 583 posts
Sun 19 Nov 2017
at 22:03
  • msg #282

Re: Moving on

Toss the lady in the cage and profit handsomely my good man!  =P
Sir Sejanus
player, 332 posts
Sun 19 Nov 2017
at 23:06
  • msg #283

Re: Moving on

 Beware, the gratitude of King's and Fairies. ;o)
Sir Perin
player, 587 posts
Sun 19 Nov 2017
at 23:07
  • msg #284

Re: Moving on

Pshhh, what's life without a little bit of selling the pretty lady out in exchange for power and/or wealth?
Sir Sejanus
player, 333 posts
Sun 19 Nov 2017
at 23:08
  • msg #285

Re: Moving on

I think we should become evil,and have our Knights ravish Salisbury,while it is yet weak, Evil laughter,follows.
Sir Perin
player, 588 posts
Sun 19 Nov 2017
at 23:11
  • msg #286

Re: Moving on

Sir Perin
player, 590 posts
Sun 19 Nov 2017
at 23:24
  • msg #287

Re: Moving on

Fiona:
Fiona beckons the knights to follow as she turns on her heel and walks briskly back into her castle.  She approaches the door to the library, which she opens with a key hung round her neck.  Inside are books.  Walls and walls of books.  More books than any of those present could imagine existing in the world.  There must be hundreds of them.  In addition, there are scrolls and maps and ledgers and more.


So yeah, he saw it.  And his jaw probably hit the floor, just like Perin's =P
Sir Sejanus
player, 335 posts
Sun 19 Nov 2017
at 23:30
  • msg #288

Re: Moving on

Sometimes I miss things. It would have been a fun scene to rp.
Sir Perin
player, 591 posts
Sun 19 Nov 2017
at 23:35
  • msg #289

Re: Moving on

These things happen mate!  And there wasn't time sadly, there was a lot that needed to get done to just wrap that whole thing up.

But you're always welcome to open up something in your private thread and chat with anyone at any time!  So if you want to have a chat about the library with Perin post Battle for Sarum, you're more than welcome to!
This message was last edited by the player at 23:36, Sun 19 Nov 2017.
Teller of Tales
GM, 524 posts
Mon 20 Nov 2017
at 00:45
  • msg #290

Re: Moving on

I know that Sir Garym stayed in Salisbury (mainly an issue with needing to rest) and Sir Perin went to Hereford.  I am not sure where Sir Dalan, Sir Gracian, and Sir Sejanus were, that is up to them.
Sir Dalan
player, 321 posts
Silver Tongued
Lowborn
Mon 20 Nov 2017
at 01:12
  • msg #291

Re: Moving on

If Princess Gwendollyn returned home after the invasion Sir Dalan would have offered to escort her. Otherwise he would have likely stayed in Salisbury and looked after things (he might have offered to help escort the Countess home but I get the feeling Sir Perin and she wished for some privacy!)
Sir Perin
player, 592 posts
Mon 20 Nov 2017
at 01:16
  • msg #292

Re: Moving on

Well didn't your father-in-law not send some of his forces/you called up your men?  It might be appropriate to see them all home, no?
Sir Dalan
player, 322 posts
Silver Tongued
Lowborn
Mon 20 Nov 2017
at 01:18
  • msg #293

Re: Moving on

True enough, in that case Sir Dalan will have been travelling to Dover's Crossing with them.
Teller of Tales
GM, 526 posts
Mon 20 Nov 2017
at 12:19
  • msg #294

Re: Moving on

The question is whether or not Sir Dalan, Sir Gracian, and/or Sir Sejanus accompanied Sir Perin after Sarum was surrounded, when Sir Perin went to get help from Fiona.  Not after the battle when troops returned to their homes.
Sir Dalan
player, 323 posts
Silver Tongued
Lowborn
Mon 20 Nov 2017
at 12:43
  • msg #295

Re: Moving on

Ah, sorry my misunderstanding. In that case yes Sir Dalan was with Sir Perin.
Sir Sejanus
player, 337 posts
Mon 20 Nov 2017
at 12:55
  • msg #296

Re: Moving on

I would say Sejanus was not with Perin when he went to the Countess. If he had gone, he would not of been able to go on the Sword Quest, because he would be in her Dungeon. Something about refusing to leave her Library, or grabbing a sack and start stuffing it full of books. No telling what he might have done upon seeing such a treasure trove. ;)
Fiona
NPC, 97 posts
Countess of Hereford
Glory 1520 APP 25
Mon 20 Nov 2017
at 12:59
  • msg #297

Re: Moving on

You don't need both of your hands, Sir Sejanus, right?

Fiona

Sir Garym
player, 233 posts
Mon 20 Nov 2017
at 18:28
  • msg #298

Re: Moving on

So Sejanus first help from the fae. Than the coveting your neighbor's books.

The road to heaven is narrow, but the path to hell is wide
Sir Perin
player, 596 posts
Mon 20 Nov 2017
at 18:30
  • msg #299

Re: Moving on

Hah!  Well said my good man!
Sir Gracian
player, 349 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 22 Nov 2017
at 20:15
  • msg #300

Re: Moving on

I am still here. Enjoying your Quests guys and wishing you the best of luck! :)
Teller of Tales
GM, 531 posts
Thu 23 Nov 2017
at 01:26
  • msg #301

Re: Moving on

I'll try to get posts up tomorrow sometime, had to drive ~5 hours to/from my mom's house to help her clear out old crap and have 8 people over for Thanksgiving tomorrow.  Gobble gobble!
Sir Perin
player, 603 posts
Thu 23 Nov 2017
at 01:39
  • msg #302

Re: Moving on

Oof, fun times!  And hey, I've got 20 coming tomorrow and 26 on Saturday when we do the 'big' family celebration, so I completely understand!  My fault for marrying in to a big Irish family I s'pose.
Sir Dalan
player, 331 posts
Silver Tongued
Lowborn
Thu 23 Nov 2017
at 02:10
  • msg #303

Re: Moving on

Pre-emptive happy Turkey Day Yanks. :)

We don't celebrate here, as such, but I've seen in a lot of American TV and movies.
Sir Gracian
player, 350 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Thu 23 Nov 2017
at 08:19
  • msg #304

Re: Moving on

Oh yes - Happy Turkey Day from me as well. I hope you have a wonderful time with your families :)
Sir Sejanus
player, 343 posts
Thu 23 Nov 2017
at 19:52
  • msg #305

Re: Moving on


 Happy Turkey day, to one and all. Even you English folk,across the Pond. :)
Sir Sejanus
player, 345 posts
Thu 23 Nov 2017
at 21:44
  • msg #306

Re: Moving on

We eat early,so I took a break from the chain gang of clean up,and fired off a post.
Sir Perin
player, 604 posts
Fri 24 Nov 2017
at 00:56
  • msg #307

Re: Moving on

Oh course he asks us for help putting down some serfs.  I figured as much.

This is all you Sejanus, have fun figuring out how to reply!
Sir Gracian
player, 351 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 24 Nov 2017
at 12:11
  • msg #308

Re: Moving on

You guys survived Thanksgiving? I hope you did .. and I am looking forward to how Sir Sejanus is going to solve this. If only Sir Tyngyr had been with us still then those serfs would have been dead meat ... ;)
Sir Dalan
player, 333 posts
Silver Tongued
Lowborn
Fri 24 Nov 2017
at 17:03
  • msg #309

Re: Moving on

Sir Sejanus:
Happy Turkey day, to one and all. Even you English folk,across the Pond. :)


Irish, though the across the Pond part is accurate enough! :)
Sir Gracian
player, 352 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 24 Nov 2017
at 17:16
  • msg #310

Re: Moving on

Sir Sejanus:
Happy Turkey day, to one and all. Even you English folk,across the Pond. :)

And a little bit further to the East you find the Danes :)
Sir Sejanus
player, 347 posts
Fri 24 Nov 2017
at 17:22
  • msg #311

Re: Moving on

Gamewise, we already have the Jutes,Angles and Saxons in England. I don't think the Danes had showed up yet, but I could be wrong.
Sir Sejanus
player, 348 posts
Fri 24 Nov 2017
at 17:26
  • msg #312

Re: Moving on

In reply to Sir Dalan (msg # 309):

I always wanted to visit Ireland. I am a student of Western European history. While I am an American,and proud of it, history wise, two hundred years is a big deal to us, because we are a young country. You mention something that happened two hundred years ago to your average Gent from Ireland, they might reply " Two hundred years, you mean something that happened yesterday." :)
Sir Gracian
player, 353 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 24 Nov 2017
at 17:36
  • msg #313

Re: Moving on

Sir Sejanus:
Gamewise, we already have the Jutes,Angles and Saxons in England. I don't think the Danes had showed up yet, but I could be wrong.

Nah .. we will wait another 300 years or so before we show up :)

Sir Sejanus:
You mention something that happened two hundred years ago to your average Gent from Ireland, they might reply " Two hundred years, you mean something that happened yesterday." :)


I have been to the US a few times visiting friends and such and always liked the country. People are very polite and quite eager to help a stupid Dane that is lost or cant find the diner. On one of those trips I visited The Henry Ford Museum in Michigan and one of the people working there was very proud of the place (with good reason) and showed me around for most of the day. He pointed out some houses there were about 150 years or so old and marveled by how old they were. I couldnt bring myself to tell him that the family's summerhouse is 200 years old and that the apartment building I lived in back then were from 1788 :)
Sir Perin
player, 606 posts
Sat 25 Nov 2017
at 17:58
  • msg #314

Re: Moving on

Correct me if I'm wrong, but one of us (whomever has the highest Hunting) can probably just use the hound, right?  No need to involve his men.
Sir Perin
player, 607 posts
Sat 25 Nov 2017
at 19:30
  • msg #315

Re: Moving on

Anyone have higher Hunting than 10?  If so, it's all you, if not, Perin will take point here.

And that's a good question, horses or not?  There are certainly advantages and disadvantages to both.  Being mounted is of course a big deal, especially when it comes to combat.  But on the flip side, we're in a forest that we don't know.  That and it's very likely to intimidate the crap out of the poor buggers.
Teller of Tales
GM, 537 posts
Sun 26 Nov 2017
at 01:19
  • msg #316

Re: Moving on

Sir Sejanus:
Deceitful?!?!? Yeah, well, he did mislead the Knight.. But it was for a worthy cause. :P


Yeah, that makes it all better.
Sir Sejanus
player, 354 posts
Sun 26 Nov 2017
at 01:23
  • msg #317

Re: Moving on

Indeed... And another brick is added to the road to hell.
Sir Dalan
player, 335 posts
Silver Tongued
Lowborn
Sun 26 Nov 2017
at 01:23
  • msg #318

Re: Moving on

I can see how the rebels might get intimidated but if we leave our steeds behind might our host not get suspicious?
Sir Sejanus
player, 355 posts
Sun 26 Nov 2017
at 01:24
  • msg #319

Re: Moving on

He has intrigue, so he used it. So there. Naaah :P
Sir Perin
player, 608 posts
Sun 26 Nov 2017
at 01:25
  • msg #320

Re: Moving on

Yeah, I'm thinking we need to take them.
Sir Sejanus
player, 356 posts
Sun 26 Nov 2017
at 01:26
  • msg #321

Re: Moving on

Yeah, take the sway backs.
Sir Dalan
player, 336 posts
Silver Tongued
Lowborn
Sun 26 Nov 2017
at 13:45
  • msg #322

Re: Moving on

I have to admit I'm jealous Sir Garym gets to deal with actual talking boars!
Sir Perin
player, 609 posts
Sun 26 Nov 2017
at 13:54
  • msg #323

Re: Moving on

Right?!
Sir Garym
player, 240 posts
Sun 26 Nov 2017
at 18:34
  • msg #324

Re: Moving on

Its a pretty cool quest
Sir Perin
player, 610 posts
Sun 26 Nov 2017
at 18:51
  • msg #325

Re: Moving on

Pretty cool?  It's bloody awesome!  We're all very jealous!
Teller of Tales
GM, 539 posts
Sun 26 Nov 2017
at 19:28
  • msg #326

Re: Moving on

Don't worry, there will be ample mud for everyone in time.
Sir Perin
player, 611 posts
Sun 26 Nov 2017
at 20:20
  • msg #327

Re: Moving on

https://www.youtube.com/watch?v=6femF3zHbtA

Except mud.  Mud for everyone!

Alright, so, hunting is being done by Perin unless someone else speaks up.  We said yes to the dog, assuming that there's no handler involved.  And yes to horses, though not our best ones?
This message was last edited by the player at 20:21, Sun 26 Nov 2017.
Sir Dalan
player, 337 posts
Silver Tongued
Lowborn
Sun 26 Nov 2017
at 21:08
  • msg #328

Re: Moving on

Heh. I love that game!

Yes to Perin leading the hunt, bringing the dog and using our riding horses rather than our battle steeds.
Sir Sejanus
player, 357 posts
Mon 27 Nov 2017
at 01:11
  • msg #329

Re: Moving on

Ohhhhh, a hunting we will go, a hunting we will go, to bag some Peasants for the sport, a hunting we will go.
Sir Gracian
player, 354 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 29 Nov 2017
at 10:45
  • msg #330

Re: Moving on

Still around - enjoying watching your quests unfold :)
Sir Perin
player, 614 posts
Thu 30 Nov 2017
at 00:39
  • msg #331

Re: Moving on

Figured it was only a matter of time before the bugger crit you Sejanus (and I was right).  Good thing he didn't wound!

And no martyrdom for you mate!
This message was last edited by the player at 00:40, Thu 30 Nov 2017.
Sir Perin
player, 615 posts
Thu 30 Nov 2017
at 16:19
  • msg #332

Re: Moving on

Haha nice done mate!  I won't lie, snorted a bit of water reading all of that.
Sir Gracian
player, 357 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 4 Dec 2017
at 23:58
  • msg #333

Re: Moving on

Sir Brocklebuck is a complete barstard. Hmm ... when you guys arrive at Dinton Sir Gracian may not be available ;)
Sir Perin
player, 625 posts
Tue 5 Dec 2017
at 00:06
  • msg #334

Re: Moving on

Hah!  Don't leave me alone to deal with this my friend!
Sir Gracian
player, 358 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 5 Dec 2017
at 00:10
  • msg #335

Re: Moving on

"Sir Gracian is not available for Quests at this moment. Please send a message with next pigeon. Thank you"
Teller of Tales
GM, 567 posts
Tue 5 Dec 2017
at 01:42
  • msg #336

Re: Moving on

He is just misunderstood.
Sir Gracian
player, 359 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 5 Dec 2017
at 02:12
  • msg #337

Re: Moving on

And he is good to animals.
Sir Alister
Player, 3 posts
Tue 5 Dec 2017
at 06:32
  • msg #338

Re: Moving on

A new challenger approaches.

Hi guys! Apparently there's been some mention of me already. Perin keeps regaling me with epic tales of how great this game is and how excellent you all are, so I look forward to getting embroiled in some trouble with everyone <3

Besides, I rolled Healing on the Family Characteristic Table so that means you have to take me with you.

I've been doing some reading here and there of a few threads to catch up. You guys have been writing up a hell of a storm!
Sir Gracian
player, 360 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 5 Dec 2017
at 10:52
  • msg #339

Re: Moving on

Welcome Sir Alister to our merry band of old farts :)

I think we all know Sir Perin is prone to enthusiastic outbursts but he is right this time. It is a wonderful campaign due to incredible players and an outstanding Teller that somehow manage to keep up with our posting rate. It started out with a different Teller but he disappeared and poor Sir Tyngyr had to die before we could get a new Teller (we miss you Sir Tyngyr. We really do).

So Sir Dalan and I are the old (surviving) players and we were lucky enough to get Sir Garym and Sir Perin to join us and they have done much to keep the campaign exciting. And Sir Perin's posting rate has been breathtaking.

Timezones can be an issue though as we have Americans (Teller, Sir Perin), an Irishman (Sir Dalan) and a Dane (me) in the group. And from what I can understand you are Australian (correct?) so now the campaign will truly never sleep.

I am playing Sir Gracian of Dinton and the Banneretcy of Stonewall. A Roman and a barstard that has for some mysterious reason not only survived but also prospered. He has survived wars, raids, quests, faes and even tournaments and has recently married fair Lady Ariette. Why she married him is still a mystery because it wasnt because of his good looks and it sure as hell wasnt for his money. Life is strange.

So in other words - welcome! I hope you will enjoy it as much as we do and if there is anything we can do/explain then let us know. As long as it isnt about rules because I dont know the rules at all.

EDIT: Where are you from Sir Garym??
This message was last edited by the player at 11:19, Tue 05 Dec 2017.
Sir Alister
Player, 4 posts
Tue 5 Dec 2017
at 11:11
  • msg #340

Re: Moving on

Thank you for the honest welcome <3

I'm still catching up, but there's been some high quality storytelling going on. Hopefully I don't let the legacy down!

Correct on my being Australian! And whatever else he said about me, I swear it isn't true.

I hear devious tales that supposedly Teller is plotting for Sir Gracian and Sir Alister to join into the current plot together, so I'd say you'll be stuck with me before long! In short, my rough plan is for Alister to have been a third son, but who lost his father and brothers in the Irish invasion. As a result, he's recently been knighted and inherited Burcombe, and Teller indicated that Sir Gracian might have offered him some help to get him on his feet. If you're amenable to that, I think it sounds like a good foundation!

quote:
As long as it isnt about rules because I dont know the rules at all.

Oh good! We'll get along famously <3
Sir Gracian
player, 361 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 5 Dec 2017
at 11:14
  • msg #341

Re: Moving on

Offering Sir Alister some help? What? My silver .. my precious silver??!!! Oh cruel fate, why? Why!!!!

Of course I am up for that and Sir Gracian has more than enough money so of course he has offered his assistance :)
Sir Alister
Player, 5 posts
Tue 5 Dec 2017
at 11:26
  • msg #342

Re: Moving on

Hah! If not silver, I'm sure some good mentor-y advice on How To Run A Fief for Dummies would have gone a long, long way. He needs all the help he can get.

I deliberately picked Burcombe as it's sort of along the river from Baverstock and Dinton (and Tilsbury and Woodsford to a lesser extent), so I'm hoping that's enough to give all your characters at least a passing familiarity with mine so that we're not quite starting from Ground Zero. Even if it's just a "Yo, sorry about your Dad."

I just have a history to write up, but otherwise I'm moooostly ready to go. So in the mean time I'll just make myself a pest in the OOC until someone calls me to enter stage right.
Sir Gracian
player, 362 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 5 Dec 2017
at 11:43
  • msg #343

Re: Moving on

Sir Gracian has a well-used copy of How to run a Fief for Dummies but he mostly leave it to his wife that is alot smarter than him :D
Sir Alister
Player, 6 posts
Tue 5 Dec 2017
at 12:01
  • msg #344

Re: Moving on

Clever boy. I might need to get some scribes to make me a copy of that book.
Sir Perin
player, 627 posts
Tue 5 Dec 2017
at 13:50
  • msg #345

Re: Moving on

Welcome Alister!  And I promise, we won't hold you being an Aussie against you my friend!

And breathtaking?  Pshh, this whole group has been fantastic about posting rate, which is something of a rarity on RPoL.

Trying to make the most that I can from our... situation.  So Perin is heading back to Salisbury, he can drop off Dalan and pick up Gracian and our new knight!
Sir Dalan
player, 350 posts
Silver Tongued
Lowborn
Tue 5 Dec 2017
at 15:50
  • msg #346

Re: Moving on

Welcome Sir Alister, I hope you enjoy the game!
Teller of Tales
GM, 569 posts
Wed 6 Dec 2017
at 01:25
  • msg #347

Re: Moving on

Feel free to journey up to Bourton.  It takes about 3-4 days.  Good Old Sir Brocklebuck is there, waiting patiently.  :)
Sir Gracian
player, 367 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 6 Dec 2017
at 01:29
  • msg #348

Re: Moving on

Oh I cant wait
Sir Alister
Player, 11 posts
Wed 6 Dec 2017
at 04:53
  • msg #349

Re: Moving on

While Gracian and Alister make jokes at Perin's expense all the way there.
Sir Gracian
player, 369 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 6 Dec 2017
at 05:04
  • msg #350

Re: Moving on

And Gracian tell Alister little secrets about Perin. "... and there was this one time when ..."
Sir Alister
Player, 12 posts
Wed 6 Dec 2017
at 05:05
  • msg #351

Re: Moving on

I think we're going to be great friends.
Sir Garym
player, 256 posts
Wed 6 Dec 2017
at 07:25
  • msg #352

Re: Moving on

I am still here. Life just taking a toll on my better reality.
Sir Alister
Player, 14 posts
Wed 6 Dec 2017
at 09:02
  • msg #353

Re: Moving on

Oh dear, don't we all know that feeling. Nice to meet you anyhow, and looking forward to some RP when life stops kicking everyone in the butt. <3
Sir Perin
player, 632 posts
Wed 6 Dec 2017
at 14:25
  • msg #354

Re: Moving on

Haha, that's some absolutely terrible rolls with hunting gents!  This quest is continuing to be an absolute gem!
Sir Perin
player, 633 posts
Wed 6 Dec 2017
at 14:29
  • msg #355

Re: Moving on

Also, you know what they say, 5th time is the charm?
Teller of Tales
GM, 570 posts
Wed 6 Dec 2017
at 14:33
  • msg #356

Re: Moving on

Well, your rolls are average it has just become much harder because they are attempting to avoid you, so you need two successes (~23% chance) and the second needs to beat Cad's avoidance roll.  So maybe 10-15% overall.
Sir Perin
player, 634 posts
Wed 6 Dec 2017
at 14:36
  • msg #357

Re: Moving on

That explains so much.  Does the dog provide any bonus?
Teller of Tales
GM, 571 posts
Wed 6 Dec 2017
at 15:03
  • msg #358

Re: Moving on

Sure.  Just not much of one.  It is an old dog.
Sir Perin
player, 635 posts
Wed 6 Dec 2017
at 15:04
  • msg #359

Re: Moving on

Honestly the old dog has become my favorite NPC on this adventure, I won't lie.
Fiona
NPC, 99 posts
Countess of Hereford
Glory 1520 APP 25
Wed 6 Dec 2017
at 15:16
  • msg #360

Re: Moving on

Sorry, what now?

Love
Fiona

Sir Perin
player, 636 posts
Wed 6 Dec 2017
at 15:21
  • msg #361

Re: Moving on

Pshhh, Fiona's not on this adventure!  I didn't say anything about favorite NPC overall ;)
Sir Perin
player, 637 posts
Wed 6 Dec 2017
at 18:17
  • msg #362

Re: Moving on

As an aside, unless one of you gents has another idea, I'm thinking we're just going to have to suffer through hunting for these buggers.
Sir Gracian
player, 370 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 6 Dec 2017
at 19:21
  • msg #363

Re: Moving on

I got no ideas what so ever so we will just have to rely on our trusted dog ;)
Sir Perin
player, 638 posts
Wed 6 Dec 2017
at 19:32
  • msg #364

Re: Moving on

Hunting it is then!
Sir Gracian
player, 372 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 6 Dec 2017
at 19:37
  • msg #365

Re: Moving on

I love that dog. Do you think we can bring him home with us?
Sir Alister
Player, 15 posts
Wed 6 Dec 2017
at 20:45
  • msg #366

Re: Moving on

Ahaha lol holy shit

"Okay new guy, show all these big intimidatingly famous knights you're not useless."

Fate: no.


Edit: I got a character description up now, so that should help some.
This message was last edited by the player at 22:48, Wed 06 Dec 2017.
Sir Dalan
player, 352 posts
Silver Tongued
Lowborn
Wed 6 Dec 2017
at 22:42
  • msg #367

Re: Moving on

Wow you guys don't waste any time. Good luck with quest!
Sir Alister
Player, 16 posts
Wed 6 Dec 2017
at 22:47
  • msg #368

Re: Moving on

Sir Dalan, [sic]: PEACE. I'm out.


Thanks for the well wishes. We're going to need it.
Sir Perin
player, 639 posts
Wed 6 Dec 2017
at 23:06
  • msg #369

Re: Moving on

Sir Gracian:
I love that dog. Do you think we can bring him home with us?


I call dibs!
Sir Alister
Player, 18 posts
Wed 6 Dec 2017
at 23:11
  • msg #370

Re: Moving on

Fiona will be less pleased when it pees on the rug <3

Edit: The lion rug.
This message was last edited by the player at 23:13, Wed 06 Dec 2017.
Teller of Tales
GM, 576 posts
Fri 8 Dec 2017
at 00:55
  • msg #371

Re: Moving on

Sorry, super busy time right now.  Painting downstairs, making Christmas cookies, going through family albums, the list keeps getting longer.  I'll try to reply to PMs tomorrow.
Sir Perin
player, 641 posts
Fri 8 Dec 2017
at 00:56
  • msg #372

Re: Moving on

Please, those are the things that make life worth living, don't ever apologize for spending time with family!

Our great cookie bake is this weekend, we legitimately use 16+ pounds of butter.
Sir Alister
Player, 19 posts
Fri 8 Dec 2017
at 00:59
  • msg #373

Re: Moving on

So, heads up to everyone! There'll be a slight activity drop on my end this coming weekend (Friday night and Saturday night for you Americans). I'll be around, just possibly not during prime-time.

For those not in the know (ie, everyone barring Perin), I live on a 3500 acre sheep/cattle ranch, and it's about shearing time, meaning I gotta drag my current project horse out to go find 3000 sheep in the hills somewhere. Annoyingly, posting from a phone on horseback while I'm meant to be finding livestock isn't as easy as I'd like it to be.

Clearly, I have the very worst of first world problems.

So, mostly, lots of this:

https://www.youtube.com/watch?v=YCtxPZ6LWBY

And a bonus video of me casually walking my sheep down a public road. Because tiny baby lambs.

https://www.youtube.com/watch?v=m808lfNyqIQ

(And because people have asked, no, I'm not "moo"ing at him, it's just my atrocious accent. I've trained him to voice commands, so "steady" = "slow down" and "Wooah" = "Stop.")
Sir Perin
player, 642 posts
Fri 8 Dec 2017
at 01:03
  • msg #374

Re: Moving on

Haha have fun dear!

What she doesn't mention is that everything out there is trying to kill her.  No really, it's bloody Australia, I swear everything is poisonous.
Sir Alister
Player, 20 posts
Fri 8 Dec 2017
at 01:03
  • msg #375

Re: Moving on

Oh, I assumed "valiantly dodging snakes on my noble steed" went without saying <3
Sir Perin
player, 643 posts
Fri 8 Dec 2017
at 01:09
  • msg #376

Re: Moving on

Well I mean you know how I feel about Hiccup.  Just saying that you'd better bring my pony back in one piece!
Sir Gracian
player, 374 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 8 Dec 2017
at 22:53
  • msg #377

Re: Moving on

Sorry for going silent. Finally found time for a date night with the girlfriend. We saw the new version of Murder on the Orient Express and I highly recommend it :)
Sir Perin
player, 646 posts
Fri 8 Dec 2017
at 22:55
  • msg #378

Re: Moving on

Please, don't apologize!  I'm just glad y'all found the time to do stuff together.

And hey, they aren't armed.  And Perin isn't Sejanus, he won't stand there and get hit if things turn violent.  Though I really think they won't.

... I hope
Sir Gracian
player, 375 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 8 Dec 2017
at 23:00
  • msg #379

Re: Moving on

You dont understand. They may be unarmed - but they have squirrels!
Sir Garym
player, 261 posts
Sat 9 Dec 2017
at 02:29
  • msg #380

Re: Moving on

Enchanted Ninja Squirrels!!!!!
Teller of Tales
GM, 579 posts
Sat 9 Dec 2017
at 02:48
  • msg #381

Re: Moving on

In reply to Sir Gracian (msg # 377):

We saw Murder on the Orient Express a week or two ago.  Quite enjoyable.  Even if I remembered what happened from reading the book and/or seeing the original movie.  :)
Sir Perin
player, 647 posts
Sat 9 Dec 2017
at 02:58
  • msg #382

Re: Moving on

I hate you all.
Sir Gracian
player, 376 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sat 9 Dec 2017
at 10:51
  • msg #383

Re: Moving on

Sir Garym:
Enchanted Ninja Squirrels!!!!!

Excellent idea!! Enchanted Ninja Mutant Squirrels named Bob and Harry.


Sir Perin:
I hate you all.

We know you do and thats why we love you. Now go fight the squirrels and make us proud. But not too proud - we got money on the squirrels.
Sir Alister
Player, 23 posts
Sat 9 Dec 2017
at 11:17
  • msg #384

Re: Moving on

Like, a lot of money. If you could just lie down in, about, the third round? That'd be perfect <3
Sir Gracian
player, 377 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sat 9 Dec 2017
at 11:45
  • msg #385

Re: Moving on

Not the first. Not the second. But the third round. Ok?
Sir Garym
player, 267 posts
Sun 10 Dec 2017
at 16:52
  • msg #386

Re: Moving on

What a cool story, Teller.  Was this one of the modules. I do not remember it if it was. If original, it is outstanding!!!!
Teller of Tales
GM, 581 posts
Sun 10 Dec 2017
at 17:26
  • msg #387

Re: Moving on

The part about Twlc Mochyn and retrieving the boar spear is from Tales of Magic & Miracles (which is where the Quest for the Holy Sword came from) in the Adventure of the Fay Road.  The rest I made up.
Sir Gracian
player, 381 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 10 Dec 2017
at 17:34
  • msg #388

Re: Moving on

No matter where you got the idea to the quest from the quality of this campaign is just mindblowing. I love the campaign, the stories, the setting, the mood and feel .. like Garym I can only say the campaign is outstanding.
Sir Perin
player, 649 posts
Sun 10 Dec 2017
at 18:13
  • msg #389

Re: Moving on

What the other folks said!  Teller there's a reason why I tell folks this is the best campaign I've played in on RPoL!  I mean just ask Alister if you want proof ;)
Sir Alister
Player, 26 posts
Sun 10 Dec 2017
at 22:35
  • msg #390

Re: Moving on

Can confirm, Perin never shuts up.

No, but, for serious, I've heard a lot about this campaign, which is part of why I'm so intimiated to be around such good writers. This place looks like oodles of fun, so I'd call that a testament to the show you've put on, Teller <3
Teller of Tales
GM, 582 posts
Mon 11 Dec 2017
at 14:01
  • msg #391

Re: Moving on

I have to say, Sir Brocklebuck sure is a great guy.  Maybe I will have you all meet him a few more times.  :)
Sir Perin
player, 651 posts
Mon 11 Dec 2017
at 16:19
  • msg #392

Re: Moving on

Damn it Gracian!
This message was last edited by the player at 16:19, Mon 11 Dec 2017.
Sir Gracian
player, 384 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 11 Dec 2017
at 19:40
  • msg #393

Re: Moving on

We got what we came for and it was you that dragged Sir Gracian into this - arnt you just thrilled? :)
Sir Garym
player, 269 posts
Mon 11 Dec 2017
at 19:47
  • msg #394

Re: Moving on

Sir Gracian is known for speaking well. Not necessarily nice
Sir Alister
Player, 29 posts
Mon 11 Dec 2017
at 21:15
  • msg #395

Re: Moving on

It was finally starting to go well, too :|
Sir Perin
player, 653 posts
Mon 11 Dec 2017
at 21:20
  • msg #396

Re: Moving on

Perin will try to salvage it, so we can just be done with this damn thing.
Sir Garym
player, 270 posts
Tue 12 Dec 2017
at 01:18
  • msg #397

Re: Moving on

Next few days I might only post once twice if lucky. In process of moving. Great new place away from the stress

I managed a low income housing apartment complex. 30 + people. Crazy time.... All the time. The owner , the tenants, the owners adult children and every other crazy thing. Basically, I am free. God, I am free,
Sir Alister
Player, 30 posts
Tue 12 Dec 2017
at 01:37
  • msg #398

Re: Moving on

December is just awful for activity. Never fear <3

Fly free, brother. Fly free.
Teller of Tales
GM, 584 posts
Tue 12 Dec 2017
at 15:11
  • msg #399

Re: Moving on

Congrats, Sir Garym!  What better present for the holidays?
Sir Garym
player, 271 posts
Tue 12 Dec 2017
at 17:09
  • msg #400

Re: Moving on

It is the best present. The owner is an older lady, so I feel bad that I am leaving. But, with all the challenges this place has. It is time to go. I will let her adult children who sometimes over step their place. Take over.

I saved a few hundred a month, but not worth the stress and heart ache this place brings. Took job to help her, but it has been hell for last three years.

Yesterday, was my last day. Friends are already telling me I look and act happier.
Sir Gracian
player, 386 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 13 Dec 2017
at 12:50
  • msg #401

Re: Moving on

Freedom Garym, freedom! Congratulations .. sounds like moving is going to make your life alot easier.
Sir Perin
player, 657 posts
Thu 14 Dec 2017
at 01:37
  • msg #402

Re: Moving on

Oh my!  Glad you're free mate, enjoy!
Sir Alister
Player, 35 posts
Thu 14 Dec 2017
at 22:36
  • msg #403

Re: Moving on

If everyone in both the Garym and Sword quests get out of this without someone getting turned into a newt, I'm going to be impressed.
Sir Perin
player, 660 posts
Fri 15 Dec 2017
at 13:13
  • msg #404

Re: Moving on

No newts, that's more of a Faerie thing anyhow.  Damned to hell is entirely another story! ;)

quote:
20:13, Wed 13 Dec: Teller of Tales, on behalf of Sir Sejanus, rolled 3 using 1d3.  Damage.
20:13, Wed 13 Dec: Teller of Tales, on behalf of Sir Sejanus, rolled 2 using 1d3.  Damage.


RIP Sejanus with his 4 HP.

X_x
Teller of Tales
GM, 589 posts
Sat 16 Dec 2017
at 14:52
  • msg #405

Re: Moving on

If the group decides to leave the clearing, there are three paths.  The one by which you entered the clearing and ones to the left and right (from your perspective when entering).  All look the same.  In addition, at the original crossroads, the path now on your right is the one on which you traveled from Bourton, the one on your left will be slightly overgrown and as yet unexplored, and the one straight ahead is like all of the other non-overgrown paths and is similarly unexplored.
Teller of Tales
GM, 590 posts
Sat 16 Dec 2017
at 15:41
  • msg #406

Re: Moving on

Sir Perin:
OOC: I'm all for going back and then taking the center one unless someone objects.


To be clear, return the way you came into the current clearing and head back and straight across at the first crossroads onto the only clear unvisited path?
This message was last edited by the GM at 15:51, Sat 16 Dec 2017.
Sir Perin
player, 662 posts
Sat 16 Dec 2017
at 15:50
  • msg #407

Re: Moving on

Sure?

I mean I'm a hair confused about the paths right now, but not overly stressed about the order in which we visit what, so yes, totally what you said! ;)
Teller of Tales
GM, 591 posts
Sat 16 Dec 2017
at 15:59
  • msg #408

Re: Moving on


                               ?

        ?                      }
                               {
        |                      }
        |                      {
   Food +------<---------<----------- ?
        |                      |
        |                      |
                               ^
        ?                      |

                             Bourton


You started in Bourton and made a left at the first crossroads, following the arrows.  You came to the Food and are now turning around, returning to the crossroads and heading straight across toward the red ?.  The squiggly line at the first crossroads that you are not exploring is the slightly overgrown path.

Note:  Not drawn to scale, paths are not straight, this is for illustration purposes only.
This message was last edited by the GM at 16:00, Sat 16 Dec 2017.
Sir Perin
player, 663 posts
Sat 16 Dec 2017
at 16:05
  • msg #409

Re: Moving on

That is amazingly helpful, thanks!  Scratch the heading back then, aiming to go "north" from our current position.
Teller of Tales
GM, 592 posts
Sat 16 Dec 2017
at 16:12
  • msg #410

Re: Moving on

Too late.
Sir Perin
player, 664 posts
Sat 16 Dec 2017
at 16:26
  • msg #411

Re: Moving on

Hah, not a problem then, like I said, I imagine we'll be seeing everywhere soon enough.
Teller of Tales
GM, 593 posts
Sat 16 Dec 2017
at 16:48
  • msg #412

Re: Moving on

Pausing to allow Sir Alister to respond when back online.
Sir Perin
player, 666 posts
Sat 16 Dec 2017
at 16:57
  • msg #413

Re: Moving on

No worries, silly Aussies!
Sir Gracian
player, 392 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sat 16 Dec 2017
at 17:08
  • msg #414

Re: Moving on

I hate time zones. The campaign heats up every time I am cooking dinner for the family while the kids are playing havoc.

And I introduced my son to roleplaying today. We played a simple dungeon using Pathfinder rules and when we were done he looked at me and finally asked:

"Dad? I love you and all... but ... just how long have you been doing this?"

He is 8.
Sir Perin
player, 667 posts
Sat 16 Dec 2017
at 17:11
  • msg #415

Re: Moving on

Haha!  Gotta love kids!

Also, Perin is looking prescient right about now.
Teller of Tales
GM, 594 posts
Sat 16 Dec 2017
at 21:39
  • msg #416

Re: Moving on

In reply to Sir Perin (msg # 415):

Yeah, he sure is smart.  Adventure should be pretty easy from here on out.  :P
Sir Perin
player, 668 posts
Sat 16 Dec 2017
at 21:44
  • msg #417

Re: Moving on

Shhhh give me my moment damn it!  Given my track record, everything is about to go to hell in a hand basket soon enough, so let me enjoy this!
This message was last edited by the player at 21:44, Sat 16 Dec 2017.
Sir Alister
Player, 39 posts
Sat 16 Dec 2017
at 22:46
  • msg #418

Re: Moving on

I thought it was already gone to Hell :|

Morning guys! I need to grab the horse and run into the mountains again, so that might be my only post today. Sorry folks <3
Sir Perin
player, 669 posts
Sun 17 Dec 2017
at 00:04
  • msg #419

Re: Moving on

Not telling Fiona her dad was engaged to your lady love eh? ;)
Teller of Tales
GM, 595 posts
Sun 17 Dec 2017
at 01:52
  • msg #420

Re: Moving on

No, he told Fiona about the history of the Barony and Arianwen's family, then launched into a description of his own adventures.
Sir Perin
player, 670 posts
Sun 17 Dec 2017
at 01:56
  • msg #421

Re: Moving on

I totally missed that part for some reason.

Queue the throwing of things!
Fiona
NPC, 103 posts
Countess of Hereford
Glory 1520 APP 25
Sun 17 Dec 2017
at 02:27
  • msg #422

Re: Moving on

Done.
Sir Alister
Player, 40 posts
Sun 17 Dec 2017
at 02:38
  • msg #423

Re: Moving on

Sorry guys! Still on mobile. Just pretend Alister said something nice to excuse them selves and off we go to to our doom path 3.
Sir Alister
Player, 42 posts
Sun 17 Dec 2017
at 22:32
  • msg #424

Re: Moving on

Perin. Gracian.

I can affectionately say... you're both dicks <3
Sir Perin
player, 673 posts
Sun 17 Dec 2017
at 22:39
  • msg #425

Re: Moving on

Better you than us! <3
Sir Alister
Player, 43 posts
Sun 17 Dec 2017
at 22:40
  • msg #426

Re: Moving on

RIP Sir Alister. You were the New Guy, and therefore... not really all that missed.
Sir Garym
player, 279 posts
Sun 17 Dec 2017
at 23:00
  • msg #427

Re: Moving on

I will miss. Wait, I never met you, so I guess you are right.
Sir Alister
Player, 44 posts
Sun 17 Dec 2017
at 23:01
  • msg #428

Re: Moving on

See? Garym knows whats up.
Sir Gracian
player, 395 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 18 Dec 2017
at 09:40
  • msg #429

Re: Moving on

I am with Sir Garym - you are doomed Alister but it was fun while it lasted :)

Sorry for the short posts. As you know the family is going through a rough time with the father-in-law being terminal ill and all, but I figured that I rather make short updates when possible than none at all. I hope it is ok with you guys?
Sir Perin
player, 674 posts
Mon 18 Dec 2017
at 11:08
  • msg #430

Re: Moving on

At least he's going out like a man?  Hot ladies and all that.

Please, the fact that you're still here with all you're going through is amazing mate, we're just happy to have you around!
Sir Alister
Player, 46 posts
Mon 18 Dec 2017
at 12:42
  • msg #431

Re: Moving on

I mean like, of all the ways to get damned to Hell? What a way to go.

Side note, I'm pretty sure the die roller hates me. 31 Damage? Damn, that was unfortunate.
Sir Gracian
player, 396 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 18 Dec 2017
at 15:12
  • msg #432

Re: Moving on

Sir Alister:
I mean like, of all the ways to get damned to Hell? What a way to go.


Depends on what she hides underneath the armor ;)
Sir Perin
player, 676 posts
Mon 18 Dec 2017
at 15:48
  • msg #433

Re: Moving on

Haha!  Poor Sir Alister, whatever will he do?  He's at the mercy of this gorgeous woman!
Sir Gracian
player, 397 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 18 Dec 2017
at 17:53
  • msg #434

Re: Moving on

Sir Perin:
Haha!  Poor Sir Alister, whatever will he do?  He's at the mercy of this gorgeous woman!


"Run, Sir Alister. Run. I like them when they run ..."
Sir Gracian
player, 398 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 18 Dec 2017
at 18:41
  • msg #435

Re: Moving on

quote:
"I am Lady Glesri," she replies beginning to remove clothing . . .


DONT GO THERE!!
Teller of Tales
GM, 597 posts
Mon 18 Dec 2017
at 18:47
  • msg #436

Re: Moving on

Sir Alister is already there.
Sir Alister
Player, 48 posts
Mon 18 Dec 2017
at 21:10
  • msg #437

Re: Moving on

Sorry guys, someone has to take one for the team.

In all seriousness, my chance of being newted is probably hovering at 20%.

As for you Gracian, take all the time you need <3
Sir Perin
player, 677 posts
Mon 18 Dec 2017
at 23:09
  • msg #438

Re: Moving on

Sir Alister:
Sorry guys, someone has to take one for the team.


Gracian, I think we've found the new Perin.

<3 Alister.
Sir Alister
Player, 50 posts
Mon 18 Dec 2017
at 23:11
  • msg #439

Re: Moving on

But like, seriously, are the other two girls invited now that Gracian and Perin have turned them down?
Sir Perin
player, 678 posts
Mon 18 Dec 2017
at 23:14
  • msg #440

Re: Moving on

Sir Tyngyr would be proud!
Sir Alister
Player, 51 posts
Mon 18 Dec 2017
at 23:19
  • msg #441

Re: Moving on

Hey! I'm asking important questions here!


Edit: I am kidding, as it occurs to me not everyone might be used to my dumbass sense of humour.
This message was last edited by the player at 23:20, Mon 18 Dec 2017.
Teller of Tales
GM, 598 posts
Tue 19 Dec 2017
at 03:59
  • msg #442

Re: Moving on

Poll:

Is Sir Alister
A) Gay
B) Eunuch
C) Just full of self control

:P
Sir Alister
Player, 52 posts
Tue 19 Dec 2017
at 04:12
  • msg #443

Re: Moving on

D) Attempting to do the right thing and failing miserably
E) Attempting to avoid eternal damnation

Post'll be up soon as I get a moment <3

Stuck at work (boo)
Sir Tyngyr
NPC, 9 posts
Castellan
Indulgent
Tue 19 Dec 2017
at 04:16
  • msg #444

Re: Moving on

Let me tell you something about 'doing the right thing,' lad.  There is no such thing.  Do what is right for you and everything else will fall into place.
Sir Alister
Player, 53 posts
Tue 19 Dec 2017
at 04:17
  • msg #445

Re: Moving on

Off to Hell it is!~
This message was last edited by the player at 04:21, Tue 19 Dec 2017.
Sir Perin
player, 679 posts
Tue 19 Dec 2017
at 10:54
  • msg #446

Re: Moving on

Teller of Tales:
B) Eunuch


Obviously.
Sir Alister
Player, 55 posts
Tue 19 Dec 2017
at 13:35
  • msg #447

Re: Moving on

And how would you know, Perin? <3

Sorry for the delay! Ended up having to do a Chistmas thing.

Now, lets see if I can get at least once check in, err... lance. :|
Sir Perin
player, 680 posts
Tue 19 Dec 2017
at 22:24
  • msg #448

Re: Moving on

Because I know things, it's what I do (not really but hey).

Also, look at Teller throwing mad shade at the married man/the man too petrified in love with Fiona to try anything.  I won't lie, it was amusing.
Sir Alister
Player, 56 posts
Tue 19 Dec 2017
at 22:35
  • msg #449

Re: Moving on

It's a hard life for Sir Alister.

You know, maybe we've been looking at this all wrong. Here we've been talking shit at Perin for dragging Alister to his doom, but maybe he's been the ultimate wingman all along?

quote:
Sir Perin and Sir Gracian enjoy a lovely, if cold and lonely, night out under the stars,

It's okay guys! You can always hug each other for warmth :|
Sir Perin
player, 681 posts
Tue 19 Dec 2017
at 22:38
  • msg #450

Re: Moving on

Sir Alister:
You know, maybe we've been looking at this all wrong. Here we've been talking shit at Perin for dragging Alister to his doom, but maybe he's been the ultimate wingman all along?


See?  Perin just has your best interests at heart! <3
Sir Alister:
It's okay guys! You can always hug each other for warmth :|


Don't judge us!  Like I said, Perin is terrified of angering I mean loves Fiona deeply and would never do anything to hurt her!  Though really, little of column a, little of column b...
Sir Garym
player, 284 posts
Wed 20 Dec 2017
at 03:21
  • msg #451

Re: Moving on

"It wasn't that spectacular," she murmurs quietly to herself.

Wow, That was harsh. I have had some bad luck in the last year with the dice roller, but DUDE I would prefer that to those words.

But remember with practice you can get better. I think Tyngyr had his scribes write a manual of his secrets which Sir Gracian now has.
Sir Alister
Player, 58 posts
Wed 20 Dec 2017
at 03:28
  • msg #452

Re: Moving on

I think I accidentally killed Teller's dog in a previous life?

Like, damn. That was brutal.
This message was last edited by the player at 04:56, Wed 20 Dec 2017.
Sir Perin
player, 682 posts
Wed 20 Dec 2017
at 13:57
  • msg #453

Re: Moving on

Awww, look at Garym getting all mushy and romantic!
Sir Garym
player, 286 posts
Wed 20 Dec 2017
at 16:41
  • msg #454

Re: Moving on

We have one thing in common. Fiona told me to. Now I am going to go kill a monster boar. Sound familiar. The bad thing is when Perin gets home Fione will be like 'Garym killed a Demon boar, and returned a barony for his love. What have you done for me lately?' GOOD LUCK DUDE!!!
Sir Perin
player, 683 posts
Wed 20 Dec 2017
at 16:50
  • msg #455

Re: Moving on

Hah!

Well Perin is making peace with a powerful man that he has every reason to hate, and potentially even placing said man in his debt.  I'd say that's not nothing!

And hey, I'm sure she'll have something new and exciting for Perin any day now.  "Fun and exciting" IE very dangerous and hard.
Sir Alister
Player, 60 posts
Wed 20 Dec 2017
at 23:14
  • msg #456

Re: Moving on

I think we need a round of applause for Garym or something? Guys?
Sir Garym
player, 287 posts
Wed 20 Dec 2017
at 23:52
  • msg #457

Re: Moving on

Heck, I was thinking that about you. You are a very solid writer
Sir Alister
Player, 61 posts
Thu 21 Dec 2017
at 00:01
  • msg #458

Re: Moving on

Oh hell, that's a compliment. Thank you <3

Good speech by Garym, by the way. That was very well done.
Sir Perin
player, 684 posts
Thu 21 Dec 2017
at 00:23
  • msg #459

Re: Moving on

Why do you think I brought Alister in?  Besides nailing the hot ladies that us old married/whipped guys can't that is.
Sir Alister
Player, 62 posts
Thu 21 Dec 2017
at 01:06
  • msg #460

Re: Moving on

Hilarious misunderstandings about prowess aside.

What's this, Perin? You do like me after all?

I mean, Perin technically could, it's just a matter of whether or not it's worth his life.
This message was last edited by the player at 01:07, Thu 21 Dec 2017.
Sir Alister
Player, 65 posts
Fri 22 Dec 2017
at 11:52
  • msg #461

Re: Moving on

quote:
OOC: Alister is off being a nut and doing her typical weekend Aussie horse crap.

Excuse you. My typical weekend horse crap is goddamned spectacular <3


Sir Perin
player, 689 posts
Fri 22 Dec 2017
at 14:53
  • msg #462

Re: Moving on

I guess we'll go north folks?  What do you think?  I mean might as well just pick a random path and go?  Obviously we'll need to take Sir Sleepy back to his lady love to free her, but that can wait.
Teller of Tales
GM, 602 posts
Fri 22 Dec 2017
at 15:00
  • msg #463

Re: Moving on

Please be precise as to which path you are talking about.  There are no compass directions on the map.  I assume that you mean the path to the left from the current clearing if you just entered said clearing?
Sir Perin
player, 690 posts
Fri 22 Dec 2017
at 15:23
  • msg #464

Re: Moving on

Sorry, I should have said up rather than north.  But yes, to the left if we're facing the direction we came in.

Honestly I just picked a random direction folks.
Sir Alister
Player, 66 posts
Fri 22 Dec 2017
at 21:35
  • msg #465

Re: Moving on

lol wait there's more paths?

God damnit.
Sir Gracian
player, 399 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 22 Dec 2017
at 21:47
  • msg #466

Re: Moving on

Hey guys .. sorry for being quiet. Seems like we will be spending Christmas at the hospital with the father-in-law so it is just one of those periods where there isnt time to do the things you really want to do but just time to do the things you need to do.

But I havnt disappeared. I am here.
Sir Perin
player, 691 posts
Fri 22 Dec 2017
at 22:07
  • msg #467

Re: Moving on

How many times must I tell you my friend you never need to apologize for this.  Family always comes first.  Hang in there mate, and I hope everything works out for y'all as best as it can.

I'll try not to get your character killed in the interim, but I can't make any promises.
Sir Gracian
player, 400 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Fri 22 Dec 2017
at 22:09
  • msg #468

Re: Moving on

We cant get killed. Not when we have Alister around to solve the riddles and mysteries.

Although the Wyrm still worries me
Sir Perin
player, 693 posts
Fri 22 Dec 2017
at 22:45
  • msg #469

Re: Moving on

Right?  Glad someone's doing it!

And yup, given everything we've seen, you'd be a fool not to be worried.
Sir Alister
Player, 68 posts
Fri 22 Dec 2017
at 22:48
  • msg #470

Re: Moving on

On the bright side, we all have over Christmas to contemplate who our new characters are going to be when our mains inevitably get eaten by wyrms.

Glad you dropped into the OOC. I figured things might be going that way. Take care <3
Sir Alister
Player, 69 posts
Fri 22 Dec 2017
at 23:10
  • msg #471

Re: Moving on

Going to leave things in Perin's hands again today. On mobile again, and this evening I've got to pack to travel out of state. Joy. Tomorrow we're up for a 9 hour drive, so I might be spotty.

Just a heads up not to wait for me <3
Sir Perin
player, 694 posts
Fri 22 Dec 2017
at 23:13
  • msg #472

Re: Moving on

We're all doomed, doomed I tells ya!
Sir Alister
Player, 71 posts
Sat 23 Dec 2017
at 03:16
  • msg #473

Re: Moving on

Think of it positively. We might end up in this forest forever and become The Searching Knights and thus never have to face the wrym and just wander all three clearings forever and ever!
Sir Gracian
player, 402 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sat 23 Dec 2017
at 08:40
  • msg #474

Re: Moving on

Oh thats a nice thought. Wandering forever as The Searching Knights while the poor Wyrm is desperate to find someone willing to fight it :)

And I actually had to look up cornucopia to see what it meant ... in Danish it would be an overflødighedshorn

And I dont know if I will be online much more today so to all you lovely people: Merry Christmas! I hope you have a wonderful time with family, friends and strangers alike, that you eat way too much, dont drink too much, stay safe and make it through Christmas without your house-nisse getting upset ;)
Teller of Tales
GM, 605 posts
Sun 24 Dec 2017
at 20:27
  • msg #475

Re: Moving on

Merry Christmas, to all!

Sorry, we celebrated Christmas #1 Friday/Saturday and I was pretty wiped out.
Sir Perin
player, 697 posts
Sun 24 Dec 2017
at 20:52
  • msg #476

Re: Moving on

Hah, no worries!  We've got our 2nd of 3 celebrations tonight, so I'm tuckered out too.  Been cleaning/cooking for far too long now.  That and my nieces are staying with us, so there are a LOT of tiny humans running about.

Anyhow, happy holidays folks!
This message was last edited by the player at 20:52, Sun 24 Dec 2017.
Sir Alister
Player, 72 posts
Sun 24 Dec 2017
at 22:00
  • msg #477

Re: Moving on

Merry Christmas folks!

I'm so sorry guys! Had to travel out of state and ended up with a whole bunch of no service zones on the trip. Christmas is going to eat me up for the next two days, but I'll be with you soon as I can.

I hope you guys have an awesome holiday <3
Sir Dalan
player, 353 posts
Silver Tongued
Lowborn
Sun 24 Dec 2017
at 22:54
  • msg #478

Re: Moving on

I'm still here, even if I'm not currently questing (which is looking like an ever bigger mistake on my part I admit.) Anyway I just wanted to say Happy Christmas all! :)
Teller of Tales
GM, 607 posts
Sun 24 Dec 2017
at 23:32
  • msg #479

Re: Moving on

In reply to Sir Dalan (msg # 478):

Sorry.  :(  Almost finished, I think.  Boars and worms will be having filet-o-knight in a few more posts.  :D
Sir Perin
player, 698 posts
Mon 25 Dec 2017
at 00:20
  • msg #480

Re: Moving on

We're all doomed, bring in the back up characters!
Sir Alister
Player, 73 posts
Mon 25 Dec 2017
at 12:53
  • msg #481

Re: Moving on

I propose the following concepts for when our heroes inevitably bite the dust.

~ Sir Face - the devastatingly handsome, but disappointingly shallow knight

~ Sir Pass - The best knight of all

~ Sir Port - A great help to all the other knights

~ Sir Culation - A knight who got around a bit - popular at parties

~ Sir Prise - the knight who could always be relied on to do the unexpected

~ Sir Vey - a watchful knight

~ Sir Monise - a rather long-winded and droning knight, but a good, moral sort

~ Sir Cuitous - a knight who approached his duties in a roundabout way

~ Sir Pose - a knight who stands by wild predictions

~ Sir Cumflex - a knight with a strange accent

~ Sir Cumvent - the evasive knight

~ Sir Reen - a calm and cheerful knight

~ Sir Spicious - a paranoid knight

~ Sir Real - a vague and insubstantial knight

~ Sir Cumstances - a knight whose fault it never was

Then the non identical twins - Winter Solstice and Summer Solstice - the longest and shortest knights.
Sir Perin
player, 699 posts
Mon 25 Dec 2017
at 13:03
  • msg #482

Re: Moving on

I hate you Alister, so very much.
Sir Perin
player, 702 posts
Mon 25 Dec 2017
at 19:56
  • msg #483

Re: Moving on

Also, well done Garym!  Now go get the girl!
Sir Alister
Player, 74 posts
Mon 25 Dec 2017
at 21:51
  • msg #484

Re: Moving on

Of course this fight had to happen while I'm still on mobile. Whyyyy.

I'll be talking with Perin over discord, so, worst case, I'll still be able to throw in some input.

Now, Kelpie has a 13 movement speed. Is that quick enough to outstrip the wyrm and try and lead it away from the sword so Perin has a chance to make a dash for it?
Sir Perin
player, 704 posts
Mon 25 Dec 2017
at 21:53
  • msg #485

Re: Moving on

Bloody hell, you and those Faerie horseshoes eh?  They basically make you twice as fast as a standard horse?
Sir Alister
Player, 75 posts
Mon 25 Dec 2017
at 22:01
  • msg #486

Re: Moving on

Pretty much. The post mentioned it moved faster than a horse, but, well, I thought it best to double check in Kelpie's case. If Alister notes that Kelpie has a chance of outstripping it, he'll take the shot at distracting it ("pull aggro") to ensure Perin's got a better chance of reaching the sword.
This message was last edited by the player at 22:44, Mon 25 Dec 2017.
Sir Garym
player, 295 posts
Mon 25 Dec 2017
at 22:03
  • msg #487

Re: Moving on

What is discord. Just curious
Sir Perin
player, 705 posts
Mon 25 Dec 2017
at 22:05
  • msg #488

Re: Moving on

A VOIP that's mostly used for gaming.  But in our case we use it as a glorified IM service.

https://discordapp.com/

If you're curious.
Sir Alister
Player, 76 posts
Mon 25 Dec 2017
at 22:09
  • msg #489

Re: Moving on

What Perin said (sniped.)

Like a Skype/Teamspeak hybrid, originally designed for chat over talk/IM while gaming. Super lightweight, good little program. I use the IM function mostly, and it's taken over MSN/AIM/Hangouts/Skype etc as my main chat platform seeing as I can use it on mobile to check to see what Perin's telling me through the day.
Sir Perin
player, 706 posts
Mon 25 Dec 2017
at 23:01
  • msg #490

Re: Moving on

Other strategy related question, while the forest is too thick to effectively ride through, could one of the three of us fight while inside it?  I can't imagine it's all too thick near the path.  IE if we box the bugger in on the road, could the third knight come at it from the side?

Terrible image incoming!

  -
  -
  X
 X0
  X
  -
  -
Teller of Tales
GM, 612 posts
Mon 25 Dec 2017
at 23:06
  • msg #491

Re: Moving on

In reply to Sir Alister (msg # 484):

Th worm is moving directly toward you and it slithers, rather than running.  So it is difficult to estimate exact speed.  Sir Alister is pretty sure that he can ride faster than the Wyrm is currently moving.  As to luring the Wyrm away, you have no idea how it will react.

If there is a plan to do something like one person distracting while another goes to grab the sword, be VERY specific about EXACTLY what you each are doing and DO NOT assume anything about how the Wyrm will react.

Example:
A troll is guarding the mouth of a cave in which lies a treasure chest.

Plan:
I approach the cave from the left along the pathway and begin to taunt the troll with rude gestures and phrases in Orcish as I approach.  I remain at least 40 feet away at all times and if he approaches me, I retreat at the same speed.  If he appears to be able to move as fast or faster than me, I run at full speed in an attempt to get away and retreat back to the narrow opening in the rock where I can squeeze back inside but he can't follow.  If he attempts to reach in or hit me with an object, I stab at him with my poisoned dagger until he retreats or dies.

If he does not pursue me, I use my sling and fire stones at him until he approaches me, I run out of stones, or I knock him unconscious.  If he backs into the cave, I light a flask of oil and toss it into the cave.

My partner will sneak along the right path, using the hedge row as cover, and waits until I can draw the troll away from the cave mouth.  If I am able to get the troll to pursue me, my partner will sneak up to the cave mouth and . . .
Sir Alister
Player, 77 posts
Mon 25 Dec 2017
at 23:08
  • msg #492

Re: Moving on

To clarify, we can't fight it in the clearing? It has to be on a path or in the trees?
Sir Perin
player, 707 posts
Mon 25 Dec 2017
at 23:10
  • msg #493

Re: Moving on

That was my understanding.  Fighting it in the clearing = bad.

If the woods are thick enough to cause problems for our horses, they're all but impassable for the worm, in theory at least, no?  Or is it not as big as I'm assuming it is?
Sir Alister
Player, 78 posts
Mon 25 Dec 2017
at 23:13
  • msg #494

Re: Moving on

I also take that to mean the line of trees is pretty much like a wall? It doesn't get slowly thicker at it goes in allowing for a sweet spot where a horse can pass but a wyrm can't?

Links in with Perin's size question, I guess.
Teller of Tales
GM, 613 posts
Mon 25 Dec 2017
at 23:13
  • msg #495

Re: Moving on

In reply to Sir Perin (msg # 490):

Moving through the forest is going to be difficult on horseback.  The trees, bushes, vines, and other organic materials are too close together to turn easily or do more than pick your way through.  Fortunately, the wyrm, being snake-like, can pass through relatively easily!

You can move through the forest on foot without a real issue.

The paths are about 5 feet wide.

The wyrm is SIZ 35, so twice the size of a large man but skinnier and thus a lot longer.
Teller of Tales
GM, 614 posts
Mon 25 Dec 2017
at 23:20
  • msg #496

Re: Moving on

In reply to Sir Alister (msg # 492):

Fighting in the Golden Field would be . . . unwise.  At least making it bleed there would be.  You could probably fight in the other clearings but of course, there are a lot of sleeping people in them, which may or may not be bad.  The Jousting clearing was a few minutes ride from the Golden Field so the others are probably a similar distance.  Probably a couple of turns when riding hard.

There is nothing that says you need to get the sword in order to fight it . . . that you know of.  You are not sure what the sword does or what the Wyrm does.

Also note that if you split up, you will not have any real way to communicate with one another.
Sir Alister
Player, 79 posts
Mon 25 Dec 2017
at 23:20
  • msg #497

Re: Moving on

Huh, that's a lot smaller than I was expecting if it's narrower than a horse. So we can't fight it on the field. Can't fight it in the forest. That really just leaves the path as the only option, doesn't it?
Teller of Tales
GM, 615 posts
Mon 25 Dec 2017
at 23:23
  • msg #498

Re: Moving on

In reply to Sir Alister (msg # 497):

Assuming that you want to fight on horseback, clearings and roads are your main options.  You may wish to consider the advantages and disadvantages to fighting on horseback.
Sir Alister
Player, 80 posts
Mon 25 Dec 2017
at 23:25
  • msg #499

Re: Moving on

Teller of Tales:
In reply to Sir Alister (msg # 497):

Assuming that you want to fight on horseback, clearings and roads are your main options.  You may wish to consider the advantages and disadvantages to fighting on horseback.

quote:
The trees, bushes, vines, and other organic materials are too close together to turn easily or do more than pick your way through.


I was going off that statement, which made it sound like being on foot on the forest was an equally horrible idea?
This message was last edited by the player at 23:29, Mon 25 Dec 2017.
Teller of Tales
GM, 616 posts
Mon 25 Dec 2017
at 23:44
  • msg #500

Re: Moving on

In reply to Sir Alister (msg # 499):

The forest is too close together for you to turn a horse easily or attempt to fight on horseback because it inhibits movement too much.  You can still try to ride slowly through the forest if you like, picking your way through.  It is not that you can't fit a horse so much as you can't maneuver one.

On foot, you can move around OK in the forest and you can fight without too much of a problem.  It is still harder to maneuver than out in the open.

The question is whether or not it is wise to fight on horseback at all?  Why would you want to?  Why wouldn't you want to?
Sir Perin
player, 708 posts
Mon 25 Dec 2017
at 23:50
  • msg #501

Re: Moving on

So more or less here's the plan as I understand it thusfar.

Alister makes a bolt towards one of the other paths.  He's making as much noise as humanly possible, smacking his sword against his shield, cursing at the thing etc.  If the bugger takes the bait, great!  He'll use his hopefully superior speed to pull it away from the clearing while we get the sword and chase after it.

If it doesn't chase after him, and instead comes for Gracian and Perin, we'll retreat a bit before dismounting and preparing to meet it with lances.  That should allow us to fight it two abreast, no?  Since we can straddle the path and the forest at that point.  Then Alister will swoop in and grab the sword before lance charging the thing in the butt, and passing off the sword.

Are we missing anything?

If not, queue us all dying horrible painful deaths.  And by everyone I mean just Perin.  X_x
Sir Alister
Player, 81 posts
Tue 26 Dec 2017
at 00:36
  • msg #502

Re: Moving on

I think that's the skinny. I'm leery to plan too far ahead without knowing how the thing is going to react.

Currently, sounds like Alister has a slight speed advantage if he stays mounted, at least until the sword is recovered. If it goes for him, he'll try and lead it off away from the sword, if it goes for the other two, he'll dash for the sword itself.

Kelpie's a black splash, which is a pretty distinctive colour. And yes, he'll bang sword on shield, etc. We'll see if that works.

Once/if it engages the other two I'll have to see if it's possible for some lance charge hit and run tactics, but it's too early to tell.
Teller of Tales
GM, 617 posts
Tue 26 Dec 2017
at 00:43
  • msg #503

Re: Moving on

The paths are 5' wide from tree-to-tree.  You can only move one-abreast on horseback and maybe two abreast on foot.  A lance charge on the path is unlikely to be successful as the wyrm can slip off into the forest and attack as Alister charges by.  And charging into Sir Perin and Sir Gracian would be unwise, so they would need to coordinate that somehow.

Lances don't really give Perin and Gracian an advantage due to the thing's size and are a hindrance if you leave the path, which you would have to if Sir Alister is charging.

Look at Game Map Group 1 for a ROUGH map that is NOT to scale.  Simple math will suggest that the Wyrm is closer to the other paths than you are, twice as close in fact.  So Alister would need to be moving twice as fast as the wyrm, but 13 is not twice as fast as even Perin and Gracian's slow Destriers, much less twice as fast as something faster than a courser.

Assuming for the sake of argument that Alister was able to outdistance the wyrm and Perin/Gracian grabbed the sword and followed, they would NOT be able to catch up because they have farther to go and are on slower (MUCH slower) horses (Movement 7 versus movement 13).  So they would need to know EXACTLY where Sir Alister is going to try to lead the wyrm, and what will happen if it catches up, etc.  That is why I stressed being VERY specific about what you plan to do.  Alister tries to lead wyrm to the food clearing.  Once there, does A/B/C if necessary, flees down path toward Vengeance, does A/B/C. if necessary, flees down path toward original crossroads . . .

Any agreements, signals, contingency plans, etc. need to be spelled out in the thread, otherwise they do not exist.  In Game, you have VERY little time to plan.  Something along the lines of, "Alister, try to draw it off to the feast, then vengeance, and joust in a circle, we'll go for the sword and find you.  If it comes for us, circle behind and get the sword and meet us at X."
Sir Perin
player, 709 posts
Tue 26 Dec 2017
at 12:25
  • msg #504

Re: Moving on

Question, how far are we away from the joust's clearing?  Just trying to figure out of we could reasonably get there before the worm catches us.  I'm guessing not, but figured I'd ask.

Assuming the answer is no, here's what we're thinking:

Alister heads into the clearing, starts making a racket.  As he does, he's moving slowly towards the vengeance path.  Hopefully the worm moves to intercept him, since he's the most obvious target.  Once the worm commits as it were and gets close enough, Alister bolts, but towards the food path, using his superior speed to outrun the worm.  He'll then circle his way towards the joust, with the worm in tow.

Meanwhile the remainder of the trio of fools set up in the joust clearing (after getting the sword and having moved the ladies to safety) and prepare to meet our maker.  I mean doom.  I mean die horribly?
Teller of Tales
GM, 619 posts
Tue 26 Dec 2017
at 14:11
  • msg #505

Re: Moving on

It would take Perin/Gracian about a turn to get to the center of this clearing.  So think of the radius of the clearing to be about MOV = 7.  So the circumference of the circle is about MOV 44 and the 120° arc to either of the paths about MOV 15.  Being that Alister would take a more direct path, he could get to either of the other paths in a turn.  Being half the distance to the other paths, the Wyrm could get to either one in about 1/2+of a turn.

So the Wyrm does not need to 'commit' and can easily cut Alister off before he gets to either path.  Right now it is heading right toward you, meaning it would go through where the sword is.

If you assume that the wyrm moves ~1.5 times Perin/Gracian's speed, and you immediately retreat, then you have a two turn headstart (at your speed) and it will catch you in 4 turns.  So you would be lucky to make it to the Joust clearing if you just retreated and it followed.

The paths from the Golden Field to the other clearings are straight but the ones between the other clearings are not and the ones to the crossroads wind around and meander a LOT.

If Sir Alister just bolts across the field toward the path to the feast clearing, takes a blow from the wyrm, and continues to the feast clearing and from there to the Joust clearing, he will probably arrive not long after Sir Perin and Sir Gracian if they wait for the wyrm to exit the clearing after Sir Alister, grab the sword, and head back to the joust clearing.  This makes a LOT of really bad assumptions about what is likely to happen.
Sir Garym
player, 299 posts
Tue 26 Dec 2017
at 14:18
  • msg #506

Re: Moving on

What a cool story. I feel like the hero in an romantic fantasy much like Ladyhawke. Thank you for such a great experience Teller.
Teller of Tales
GM, 620 posts
Tue 26 Dec 2017
at 14:21
  • msg #507

Re: Moving on

:)

Oh man, Ladyhawke, I have not seen that in decades.  Gotta check Amazon, be right back . . .
Sir Perin
player, 710 posts
Tue 26 Dec 2017
at 14:27
  • msg #508

Re: Moving on

So let me see if I understand what's going on here correctly.

We can't outrun the worm and force it to fight on a ground of our choosing.  If we're going to fight it, we more or less have to do it on the path, otherwise we risk cursing the holy fields.

If we want the sword, someone is going to need to get hit, or take a detour through the woods to the point where they might not get the sword/come back in time for it to actually matter.

I'm curious, could we trap the worm on the road?  Like so:


(Path)
  -
  -
  -
X 0 X
  X


Basically it comes down the road, and we more or less box it in.  Yes, the chaps in the woods would need to be on foot, but whomever is on the road could charge it with a lance and effectively 'fix' it in place.

Problem is, this plan has us just not bothering to get the sword at all.  Can we do it without the sword, or is it a terrible idea to ignore it?
This message had punctuation tweaked by the player at 14:32, Tue 26 Dec 2017.
Teller of Tales
GM, 621 posts
Tue 26 Dec 2017
at 15:23
  • msg #509

Re: Moving on

Sir Perin:
We can't outrun the worm and force it to fight on a ground of our choosing.  If we're going to fight it, we more or less have to do it on the path, otherwise we risk cursing the holy fields.


Perin and Gracian cannot outrun the wyrm.

Alister can outrun the wyrm.

You can easily force it to ground of your choosing if that ground is the Golden Field or the path you are currently on.  If you wish to lead it to the Joust clearing, you can.  However, you will probably all arrive there (except for Sir Alister) at roughly the same time based on your best guess as to the speed of the wyrm, your own speed, and the approximate distances across the clearing and back to the joust clearing.  All of which is based on seeing a couple of seconds of the wyrm moving toward you and assumes that all of you move there directly without any incidents.

Just as you could go directly for the sword and take a hit or so getting it and another hit or so retreating back across the Golden Fields, you could take a hit or two to draw it to the joust clearing.

Sir Perin:
If we want the sword, someone is going to need to get hit, or take a detour through the woods to the point where they might not get the sword/come back in time for it to actually matter.


Getting caught by the wyrm in the woods on horseback would probably be bad.  Think walking speed at best for a horse in the woods.  But yes, immediately going for the sword without attacking the wyrm will require at least someone to open themselves up to at least a hit or two.

Sir Perin:
I'm curious, could we trap the worm on the road?  Like so:


(Path)
  -
  -
  -
X 0 X
  X


Basically it comes down the road, and we more or less box it in.  Yes, the chaps in the woods would need to be on foot, but whomever is on the road could charge it with a lance and effectively 'fix' it in place.


You can sure try.  It depends a lot on how the wyrm prioritizes things.  The woods are not a real bar to the wyrm's movement.  It does not have arms/legs, it is basically a big, unpleasant snake.  It can slither through obstacles pretty easily.  A lance charge on the road is really unlikely to work.

Sir Perin:
Problem is, this plan has us just not bothering to get the sword at all.  Can we do it without the sword, or is it a terrible idea to ignore it?


You have no idea what the capabilities of the sword are or really anything about the wyrm.  Based on the fact that it is a creature of the Devil and the nature of the taint of the other clearings, you could probably make some guesses.  The heavenly image sort of suggested that Sir Perin use the sword, which suggests that he could wield it and it would be a good idea.  He did not really make the same suggestion to the others.

As a side note, you do not have to attack the wyrm at all.  You are just here for Sir Peter and Sanctgladius.  You can leave at any time, probably.
Sir Perin
player, 711 posts
Tue 26 Dec 2017
at 15:33
  • msg #510

Re: Moving on

Well boys, looks like Perin is going to be taking a hit or two!  It's been a pleasure knowing you all!

So as it stands, here are my thoughts.  Perin goes for the sword, drawing its attention and ire.  Perin gets hit a bit (a lot) as he recovers the sword and flees back to our path.  The two smarter knights are waiting for Perin to return, and are are on either side of the path, set back a ways (no spilling blood damn it!), and are waiting for the worm/Perin (like the picture).

We then promptly all get murderfied (as my niece puts it) by said devil spawn.  Or at least Perin does.  You chaps drag his corpse back and talk about what an idiot he was for getting you in this mess to begin with.

Sound like a plan?
This message was last edited by the player at 15:39, Tue 26 Dec 2017.
Teller of Tales
GM, 623 posts
Tue 26 Dec 2017
at 15:53
  • msg #511

Re: Moving on

Post whatever you are doing in the thread and as previously mentioned, be specific.  How far down the trail do they go?  Are they mounted or not?  Where are their horses, squires, etc.?  How far into the woods do they go?  What weapons are they armed with?  What are their orders if Perin does not, for whatever reason, return in two turns, five turns, ten turns . . .?
Sir Perin
player, 713 posts
Tue 26 Dec 2017
at 16:20
  • msg #512

Re: Moving on

Since the beast is literally charging us, I went with brevity.  There wouldn't be time to plan things out in elaborate detail, no?

By a little Perin means roughly a half/to a whole turn turn of riding.  Unfortunately that means he's probably going to eat 3 rounds of attacks.  Lovely.  X_x

Arranged on either side of the path, the smart knights as I'm now calling them, should be able to see everything unfold, no?  They're basically just flattening themselves against the absolute edge of the forest and aren't mounted.  When Perin comes charging back, they'll step behind the closest tree or something before popping out.  Weapon-wise, lances would work best given their reach, no?  But I imagine good fighting men that they are will figure out what works best in the situation.

If Perin goes down, they'll have to make their own decisions.  Hopefully it doesn't come to that though.
This message was last edited by the player at 16:27, Tue 26 Dec 2017.
Teller of Tales
GM, 625 posts
Tue 26 Dec 2017
at 19:08
  • msg #513

Re: Moving on

Sir Alister and Sir Gracian are using swords, because they are knights.  Lances are for lance charges.  Knights don't use spears, except against boars because boars fight after death.

I am going to await a post from Sir Gracian and Sir Alister at the least to see what they are going to do.  The situation at present is pretty grim.
Sir Perin
player, 714 posts
Tue 26 Dec 2017
at 19:16
  • msg #514

Re: Moving on

Teller of Tales:
I am going to await a post from Sir Gracian and Sir Alister at the least to see what they are going to do.  The situation at present is pretty grim.


You don't bloody say?
Sir Alister
Player, 82 posts
Tue 26 Dec 2017
at 20:50
  • msg #515

Re: Moving on

What the hell happened last night?

I thought Alister was going for the sword?

Sorry guys, I got two more days of family stuff followed by a drive home. Currently in the car and can't reply atm, but...

Goddamn.
Sir Perin
player, 715 posts
Tue 26 Dec 2017
at 20:51
  • msg #516

Re: Moving on

Perin happened, that's what.  Don't stress mate, my fault for being overeager to get this done.
Sir Garym
player, 302 posts
Tue 26 Dec 2017
at 20:59
  • msg #517

Re: Moving on

Perin happened. Got to love him. Got to hate him. That is Perin.

In one of the games, I played with my group. We always had Plan A, the very carefully detailed plan. Somehow, we always reverted to plan B. All goes to hell, and we wing it killing everything we can causing as much property damage as possible.

It usually involved a van crashing through something. Usually with lots of explosions.

Perin is our Plan B without explosions.
Sir Garym
player, 303 posts
Tue 26 Dec 2017
at 21:00
  • msg #518

Re: Moving on

funny we both said Perin happened. I was writing post when you posted
Sir Perin
player, 716 posts
Tue 26 Dec 2017
at 21:01
  • msg #519

Re: Moving on

Please, the explosions just happen to be all inside Perin's head.  He's certainly seeing stars after that beating.

And hah!
Sir Gracian
player, 403 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 01:19
  • msg #520

Re: Moving on

Sir Garym:
In one of the games, I played with my group. We always had Plan A, the very carefully detailed plan. Somehow, we always reverted to plan B. All goes to hell, and we wing it killing everything we can causing as much property damage as possible.


Basically sounds like all the games in my group. Lot of time spend on creating the plan of the century (Plan A) yet it always comes down to a lot of screams, blood and panic. And that range from Fantasy to Sci-Fi to anything in-between :)

And I got alot to read up on it seems ...
Sir Gracian
player, 405 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 01:30
  • msg #521

Re: Moving on

Okay I just read up on the Quest and it seems we are having a tiny bit of a problem. You got any ideas Alister?

And also ... look my English isnt perfect and at times I miss a few details. I am still not sure why I am even on the quest to begin with :D

But we agree that the goal is to bring the sword back and that killing the wyrm is just secondary, right? Because I got no idea on how the heck we are going to kill that thing. But I can understand that Alister got a chance to outrun/outride the beast - perhaps he is to get the sword and then run/ride as fast as possible while Gracian tries to delay it?
Sir Alister
Player, 83 posts
Wed 27 Dec 2017
at 05:38
  • msg #522

Re: Moving on

I honestly have no idea how we're going to get out of this one. I'm also going to have to assume Alister was struck dumb with shock or something at watching Perin make the run.

The biggest problem we have is that Perin can't take another hit.

I would suggest Gracian try and take Perin back to safety. The only guess I have is that the wyrm might chase whoever has the sword. I just looked wyrms up in the core PDF, and assuming this is an average wyrm with a speed of 10, Alister and Kelpie can just outstrip it. Throw him the sword, and pray Kelpie can maintain a racing pace and lose it.

If it doesn't chase the sword?

Well... shit.
This message was last edited by the player at 10:19, Wed 27 Dec 2017.
Teller of Tales
GM, 628 posts
Wed 27 Dec 2017
at 13:52
  • msg #523

Re: Moving on

I am sad to say that Sir Perin has left us.  I am at a bit of a loss to explain why he decided to act the way he did.  To me it looks like one of those "My character can't die so I will have him do something brave" sorts of things.  Unfortunately, I specifically told him before this combat started that the wyrm was very dangerous; that his horse, armor, and sword skills would NOT come into play against it; and that I was not going to pull any punches.  One of my little pet peeves is people doing incredibly stupid things (like laying down your sword when a peasant is beating on you) and the GM saves them anyway.  I will warn you if I think you are doing something really dumb but if you persist, your character is likely to die and I will have no regrets.

I know I have spoken of this before and I do not think any of you are going to act this way, but then, I didn't think Sir Perin would either so it bares repeating.  This game is supposed to be fun.  The object is to have your character learn and grow and develop into something you did not predict.  Sir Garym embracing the Court of Love is a perfect example.  This means failing sometimes.  This means facing tough choices and getting checks in traits you don't want to increase, etc.

Sir Perin, it seems, had access to the adventure I was running and rather than telling me or allowing others to make decisions,he decided to use that knowledge in order to bypass the decisions and 'win' without having to face any downsides.  I find this sort of behavior unacceptable.  Coming up with adventures that fit character attributes and existing storylines is a pain and they don't always work out.  But to have someone use OOC knowledge to subvert the whole thing just wastes everyone's time.  Regardless of the outcome of the Holy Sword adventure, none of those who got dragged into it are going to look back with pride on how it went.

Lastly, Sir Perin claimed that he had everyone's agreement on his plan but in fact did not and waited until Sir Allister was asleep to post it, something that I just found out he had done previously.  THIS IS NEVER ACCEPTABLE!

With all of that said, I have modified the last two Holy Sword posts (prior to Sir Gracian's) so that we are mostly in the same situation but it is clear that Sir Perin was acting on his own and purposely misled his companions as to his intentions.  I will be posting a good ironic conclusion to the story shortly and regret that I dragged Sir Dalan, Sir Gracian, and Sir Allister into it in the first place.
Sir Gracian
player, 407 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 17:08
  • msg #524

Re: Moving on

I am of course sorry to see Sir Perin leave and I hope it will not affect the campaign badly or make you loose interest in the game.

And .. yes .. I am sure Sir Gracian would love to have staid at home instead of ending up on a quest, but please dont regret having dragged him into the quest. As I see it his failure in this quest (the peasants, the wyrm, everything) just help shape my character and make him more interesting to play.

Anyway. I love this game alot even though I dont always have as much time/energy for it as I would love to have :)
Sir Dalan
player, 354 posts
Silver Tongued
Lowborn
Wed 27 Dec 2017
at 17:48
  • msg #525

Re: Moving on

Wow... I'm sorry to hear we've lost Sir Perin. :( I think I feel a bit more guilty now sitting on the side.

On a happier note I do hope everyone has had and is still having a good Christmas and holiday period. I'll be happy to ride again with lance and shield when all return to Salisbury! :)
Sir Gracian
player, 408 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 17:51
  • msg #526

Re: Moving on

Good to have you back Sir Dalan and I have had a busy but wonderful time with the family :)

Sir Gracian will of course love to ride with horse and lance again soon since he is coming to realize that he will never have a quiet or dull life
Teller of Tales
GM, 630 posts
Wed 27 Dec 2017
at 17:51
  • msg #527

Re: Moving on

Tomorrow I head to Christmas #2, returning on Saturday.  So I might be a little delayed in the short term.  We are just wrapping up these adventures and then we will get to Winter Phase and see how many kids were born and how many horses die!
Sir Gracian
player, 409 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 17:55
  • msg #528

Re: Moving on

Yay .. Winter Phase, my personal favorite :)
Ariette
NPC, 21 posts
Banneret of Stonewall
Glory 893 APP 17
Wed 27 Dec 2017
at 18:16
  • msg #529

Re: Moving on

At least this time you will be attempting to have kids with me instead of some Elven Trollop!
Sir Gracian
player, 410 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 18:17
  • msg #530

Re: Moving on

Who told you that?? That is ... honey ... you know I only love you *nervous smile*
Sir Garym
player, 307 posts
Wed 27 Dec 2017
at 18:50
  • msg #531

Re: Moving on

I am disappointed that this has happened, but I am gladden by the enthusiasm of all of the players wanting to go forward. I look forward to the game continuing. I usually am not a fan of solo adventures, but I had such an awesome experience that has finally helped me to become a more three dimensional character. I am excited to see us reuniting again to kick butt. Now, we need to get Alister married.
Sir Gracian
player, 411 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 18:56
  • msg #532

Re: Moving on

The adventure Sir Garym has been on is probably one of the best I have yet experienced. It is just perfect and I love how it has made Sir Garym grow as a character. It also helps you are a strong writer Garym :)

EDIT: And yes we need to get Alister married. Land and money as Sir Tyngyr would have said.
This message was last edited by the player at 19:12, Wed 27 Dec 2017.
Sir Garym
player, 308 posts
Wed 27 Dec 2017
at 19:25
  • msg #533

Re: Moving on

I appreciate that. When I start PbP games a little over a decade ago. I was kicked out of one because my writing skills were not strong enough. Grammar is still a challenge for me. Sad to say English is my first language, yet I write like it was a second language.

When I was in school; I participated in lots of drama. I was sort of a method actor. When I ran Tabletop Pendragon years prior, I would often be drain mentally by the game because I poured so much of my soul into the NPC's. My Pendragon had a very 'Once and Future King' feel to it. One of my favorite scenes was that the 3 players took different actions in Guinevere's rescue by Lancelot. One took the role of Pelinore calling the king to the Window to watch the execution. Another fought Lancelot's soldiers, and the last insured that Lancelot escaped by closing the gate.
Sir Gracian
player, 412 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 27 Dec 2017
at 19:32
  • msg #534

Re: Moving on

I know everything about lousy grammar and I was kicked from a game on RPOL because of spelling errors. So .. I hear you :)
Sir Alister
Player, 84 posts
Wed 27 Dec 2017
at 21:59
  • msg #535

Re: Moving on

Good Christ. Everything happens while I'm asleep, doesn't it? Morning folks.

It's a shame things ended the way they did. This adventure seems to have had a high player-casualty rate.

I know that I came here on Perin's invitation, but if anyone was wondering, I'm still sticking around. While the Holy Sword quest wasn't exactly the best introduction to tabletop (I'm still relatively new to this), I'm hoping that if I stick with it I'll get to have some of the great adventures I've heard so much about.

I'll get a post up soon. I'm still feeling a bit down, because Perin and I were obviously friends, but I hope we can all move past this in time.
This message was last edited by the player at 22:00, Wed 27 Dec 2017.
Sir Garym
player, 309 posts
Wed 27 Dec 2017
at 22:07
  • msg #536

Re: Moving on

I think you have been an incredible player in the short time you have been here. You have shown leadership and given direction which in our last adventure was one of our great challenges.

I am surprised that you are new to this. You write and play like a seasoned pro. I am very glad that you are not going.
Sir Alister
Player, 86 posts
Thu 28 Dec 2017
at 01:21
  • msg #537

Re: Moving on

I've mostly written short novellas for my own entertainment, and done a smattering of freeform PBP on other sites now and again, though the writing culture on RPOL seems a bit different. I told Perin I wanted to try tabletop for a change, because it seemed the dice rolls would make for some nice unpredictability from having everything pre-plotted all the time. I had two false starts on other games that never got past the opening scene, and then I ended up here and this has been my first ever adventure (what an intro, right?). Teller is covering up a LOT of my short falls by handling all the rolls for me, else I'd be having more trouble.

My worst habit seems to be not always giving people enough to reply to, so just kick me if I do that and I'll happily edit more in.

I'll get a post up after lunch. Soon, hopefully! I'm still on holiday so finding time is awkward.
Teller of Tales
GM, 632 posts
Sat 30 Dec 2017
at 19:59
  • msg #538

Re: Moving on

OK, back from Christmas 2 of 2.  Things should be smoother from here on, probably.  :)
Sir Garym
player, 310 posts
Sat 30 Dec 2017
at 21:12
  • msg #539

Re: Moving on

I think we are on the wrap up side. I hate to ask if you have a certain direction, or should I wait for winter phase
Teller of Tales
GM, 633 posts
Sat 30 Dec 2017
at 21:37
  • msg #540

Re: Moving on

Yes, we are wrapping up the Fall and soon to move into Winter phase.  I am not sure exactly where the Holy Sword is going to end up but it should be concluding presently.
Sir Garym
player, 311 posts
Sat 30 Dec 2017
at 21:52
  • msg #541

Re: Moving on

no problem. Glad you had awesome  Christmas X 2
Sir Alister
Player, 89 posts
Sat 30 Dec 2017
at 23:17
  • msg #542

Re: Moving on

Yesss, Merry belated Christmas everyone!

Gotta survive New Years now. RIP my liver.
Sir Gracian
player, 414 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 31 Dec 2017
at 15:07
  • msg #543

Re: Moving on

Hello everyone

I just want to say Happy New Year to you all. I will be working tonight so my liver will survive and fight on for yet another year. I hope you will all have a wonderful evening and take good care of yourself.

Have fun! :)
Sir Garym
player, 312 posts
Sun 31 Dec 2017
at 22:58
  • msg #544

Re: Moving on

Happy New Year's. Looking forward to the New Year. Everyone have fun and be safe.
Sir Alister
Player, 90 posts
Sun 31 Dec 2017
at 23:05
  • msg #545

Re: Moving on

Mine just ticked over, whoo, Australia! I survived, but it'll be a while until I'm back home.

Guys... mornings are hard.
Sir Gracian
player, 417 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Mon 1 Jan 2018
at 15:35
  • msg #546

Re: Moving on

We are all glad you survived Alister ... now let us get home so we can proceed to Winter Phase :)
Sir Alister
Player, 92 posts
Tue 2 Jan 2018
at 00:20
  • msg #547

Re: Moving on

Yep. Time for them to go home, get solidly drunk, and try and forget this whole thing ever happened.

And, err, fingers crossed for Perin getting home alive.
Sir Gracian
player, 419 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 2 Jan 2018
at 06:09
  • msg #548

Re: Moving on

Sir Alister:
And, err, fingers crossed for Perin getting home alive.


Beware of the Ninja Squirrels ...
Sir Garym
player, 313 posts
Tue 2 Jan 2018
at 06:13
  • msg #549

Re: Moving on

Sir Alister, if Perin dies that will leave the poor vulnerable Countess Fiona a shoulder to cry on. Being there in Perin's final stand will give you the in. All you might have to do is kill a Lion or two.
Sir Gracian
player, 420 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 2 Jan 2018
at 06:14
  • msg #550

Re: Moving on

DONT GO THERE ALISTER! RUN! RUUUUN!!
Sir Garym
player, 314 posts
Tue 2 Jan 2018
at 06:22
  • msg #551

Re: Moving on

She is as gentle as a kitten.


A Ninja Squirrel quartet singing this to the tune of Love Boat

Love, exciting and new
Come to Hereford, Fiona is expecting you
Love, life's sweetest reward
Let it flow, it floats back to you

Love wont hurt that much
Its an deadly quest in a dangerous land
Yes love...
Its love...


Trust the Squirrels they are your friend
This message was last edited by the player at 06:23, Tue 02 Jan 2018.
Sir Alister
Player, 94 posts
Tue 2 Jan 2018
at 10:18
  • msg #552

Re: Moving on

Sir Garym:
poor vulnerable Countess Fiona

Ha ha. ha. I'll believe that when I see it <3

I think there's a bro-code rule about this somewhere, isn't there?
Sir Garym
player, 315 posts
Tue 2 Jan 2018
at 15:23
  • msg #553

Re: Moving on

Bro Code is Circa 20th century.

Officially codified by Barney in 'How I met your Mother', so you should be good.
Sir Gracian
player, 421 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 2 Jan 2018
at 18:21
  • msg #554

Re: Moving on

Barney Stinson, my hero.
Sir Dalan
player, 355 posts
Silver Tongued
Lowborn
Tue 2 Jan 2018
at 21:08
  • msg #555

Re: Moving on

Happy New Year all! :)
Sir Gracian
player, 422 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Tue 2 Jan 2018
at 21:40
  • msg #556

Re: Moving on

And the same to you Sir Dalan :)
Teller of Tales
GM, 634 posts
Wed 3 Jan 2018
at 01:18
  • msg #557

Re: Moving on

Sorry for the delay, I need to figure out what Sir Perin would say and I am a little pressed for time today and tomorrow.  I’ll try to think it over while driving (for four hours) tomorrow.  :)
Sir Gracian
player, 423 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Wed 3 Jan 2018
at 12:01
  • msg #558

Re: Moving on

No rush, Teller. Even though I would love to play this campaign day and night, then I have to admit a somewhat slow posting rate fits well with my personal life :)
Sir Garym
player, 316 posts
Sat 6 Jan 2018
at 16:45
  • msg #559

Re: Moving on

A true Roman woman. I am proud Teller. Fiona might turn you into a frog, but Galeria will use female treachery to end you.
Sir Gracian
player, 425 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sat 6 Jan 2018
at 16:47
  • msg #560

Re: Moving on

I am starting to regret Sir Gracian ever met the Duke's family :D
Sir Alister
Player, 96 posts
Sat 6 Jan 2018
at 23:18
  • msg #561

Re: Moving on

In reply to Sir Garym (msg # 559):

Aaah, but is it Galeria that's lying, or the Duke? ;)
Sir Garym
player, 317 posts
Sat 6 Jan 2018
at 23:20
  • msg #562

Re: Moving on

I got the picture that the Duke was a dick, but he did not need to play such games. He could do it straight out. If, he wanted revenge on Perin. He would take him out with a blade.
Sir Alister
Player, 98 posts
Sat 6 Jan 2018
at 23:41
  • msg #563

Re: Moving on

In reply to Sir Garym (msg # 562):

Depends on the level of political savviness. I guess we'll find out at some point.
Sir Garym
player, 318 posts
Sat 6 Jan 2018
at 23:51
  • msg #564

Re: Moving on

I think he is very politically savvy, but the reward for such a betrayal was not worth the betrayal. The Irish were a nuclear bomb. To kill Perin he would of used a scapel
Teller of Tales
GM, 636 posts
Sun 7 Jan 2018
at 01:36
  • msg #565

Re: Moving on

I'll try to work up Winter Phase stuff tomorrow.  Maybe next year will be better?  I have a good feeling about 517.  :)
Sir Alister
Player, 99 posts
Sun 7 Jan 2018
at 01:57
  • msg #566

Re: Moving on

AND THAT'S A WRAP, LADIES AND GENTS <3
Sir Gracian
player, 430 posts
Roman; Glory 4000
HP: 28/28 Uncon: 7
Sun 7 Jan 2018
at 22:23
  • msg #567

Re: Moving on

Hmmm ... things started well and then Ariette died during Childbirth. It was the +3 Modifier from being a Superlative Knight that apparently killed her. I cant seem to find any other modifiers so as far as I can tell Sir Gracian is now a widower. Is that right Teller? I am asking you because I dont know the rules so I may have missed something.

Damn. I kinda liked that woman.

But it makes room for some interesting development for my character. I had planned for a different list of improvements for his holdings, but I changed it into things like Hospital and Tomb and similar to reflect Gracian's state of mind.

I love this game :)
Sir Garym
player, 320 posts
Sun 7 Jan 2018
at 22:30
  • msg #568

Re: Moving on

wow, harsh. Good luck. We will see Dark Gracian this year. We had moody Garym, but Dark Gracian should be interesting
Sir Gracian
player, 431 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 7 Jan 2018
at 22:33
  • msg #569

Re: Moving on

Yeah I am kinda looking forward to Dark Gracian (or perhaps just Gracian the Pathetic). It is going to be interesting.

I decided to pick skills that are courtly and not very "useful" in questing. I like to think the points spend on things like Play (Harp), Dancing, Games, Romance and so on reflect the time he spend with Ariette the last few months before she died during childbirth. "The last happy days in his life"
Teller of Tales
GM, 645 posts
Sun 7 Jan 2018
at 22:40
  • msg #570

Re: Moving on

Yeah, that is pretty much how wives die.  :(  On the plus side, it means that you are available for a new wife with more land!!  Tyngyr would be proud.

Kinda regretting not hitting up one of the hot noble women in the clearing now, huh??  Anyway, at least you still have a surprise half-elf child out there somewhere your sense of humor!
Sir Garym
player, 321 posts
Sun 7 Jan 2018
at 22:45
  • msg #571

Re: Moving on

Perin could still die, and there you go. Fiona!!!!!
This message was last edited by the player at 22:47, Sun 07 Jan 2018.
Sir Gracian
player, 432 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 7 Jan 2018
at 22:48
  • msg #572

Re: Moving on

Teller of Tales:
Tyngyr would be proud.

Kinda regretting not hitting up one of the hot noble women in the clearing now, huh??  Anyway, at least you still have a surprise half-elf child out there somewhere your sense of humor!

Anything to make Tyngyr proud! :D

And I figure that this campaign will never be short on hot noble women - and I sort of figured Gracian has a half-elf child ;)
Teller of Tales:
Perin could still die, and there you go. Fiona!!!!!

Hell no!! Never go near that woman! I said it from the moment we laid eyes on her. Do not go near her! :D
Sir Garym
player, 322 posts
Sun 7 Jan 2018
at 22:51
  • msg #573

Re: Moving on

I think thee doth protest to much. The Duke likes you. He has daughters.
Sir Gracian
player, 433 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 7 Jan 2018
at 22:53
  • msg #574

Re: Moving on

You are cruel. Cant you see I am grieving! :D
Teller of Tales
GM, 646 posts
Sun 7 Jan 2018
at 23:20
  • msg #575

Re: Moving on

I think by the Spring tourney, Fiona might have a new interested party.  Which is not to say that Sir Gracian can't give her a go.
Sir Garym
player, 323 posts
Sun 7 Jan 2018
at 23:29
  • msg #576

Re: Moving on

OOC:
Teller of Tales
GM, 647 posts
Sun 7 Jan 2018
at 23:34
  • msg #577

Re: Moving on

Sir Gracian:
You are cruel. Cant you see I am grieving! :D


Uh huh.  Whilst plotting out the next Romantic conquest . . .
Sir Garym
player, 324 posts
Sun 7 Jan 2018
at 23:40
  • msg #578

Re: Moving on

What is cost of Reinforced Chain?
Sir Gracian
player, 435 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 7 Jan 2018
at 23:43
  • msg #579

Re: Moving on

Of course :)

But Gracian has Love (Ariette)-24 which is high. He is reknowned for his love of his wife so I like to think he is pretty stricken with grief and will be so for some time. So while I want him to find a new wife quickly then I think Gracian will take some time before he is ready to find a new wife.

And then more Glory and Dowry :)

Sir Garym:
What is cost of Reinforced Chain?


£5 and worth it.
Sir Garym
player, 326 posts
Mon 8 Jan 2018
at 00:20
  • msg #580

Re: Moving on

I am debating between putting 2 points from glory into dexterity, Sword, and Battle. Or a split

I currently have:
sword of 17
Battle 15
Dexterity 12
Sir Gracian
player, 436 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 8 Jan 2018
at 00:23
  • msg #581

Re: Moving on

Go for DEX. You can always get more skill points but Attributes are harder to raise
Sir Garym
player, 327 posts
Mon 8 Jan 2018
at 00:28
  • msg #582

Re: Moving on

Might Help me stay on Horse. LOL.

I am leaning towards Battle. You and Dalan are set financially. I am not poor, but I am looking to be an Officer or something that will raise my Status and Financial Stability
Sir Gracian
player, 437 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 8 Jan 2018
at 00:33
  • msg #583

Re: Moving on

Oh you have ambitions? Be careful of that ... all that matters are survival ;)
Sir Alister
Player, 101 posts
Mon 8 Jan 2018
at 07:58
  • msg #584

Re: Moving on

Holy crap have the dice been kicking some ass year. I got one good check, and all my horses survived, but otherwise, ouch.

Not as bad as Gracian losing his wife, but...

Ouch.

516 wanted to go out with a bang, didn't it?
Sir Gracian
player, 438 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 8 Jan 2018
at 11:33
  • msg #585

Re: Moving on

516 will go down in history as a very shitty year. A very very shitty year. I think it is safe to assume 517 will be a much better year.

Unless I just jinxed it of course :)
Fiona
NPC, 109 posts
Countess of Hereford
Glory 1520 APP 25
Mon 8 Jan 2018
at 12:24
  • msg #586

Re: Moving on

I can help you with your finances . . .

xoxo
Fiona

Sir Dalan
player, 357 posts
Silver Tongued
Lowborn
Mon 8 Jan 2018
at 14:56
  • msg #587

Re: Moving on

Dear God my rolls were terrible! :(

Not as bad as Sir Gracian losing Ariette but I failed practically every skill and trait roll, was hit by a bad harvest and the worst possible roll for my sheep herd. No children this year and my uncle has gone missing.

Worst though is that thanks to a very bad harvest roll I actually lost money this year. I have plenty left over from last year but that was a shock.
Fiona
NPC, 110 posts
Countess of Hereford
Glory 1520 APP 25
Mon 8 Jan 2018
at 15:33
  • msg #588

Re: Moving on

I can help you with your finances, too . . .

xoxo
Fiona

Sir Dalan
player, 358 posts
Silver Tongued
Lowborn
Mon 8 Jan 2018
at 15:47
  • msg #589

Re: Moving on

Um... thanks I think I best not.
Sir Garym
player, 328 posts
Mon 8 Jan 2018
at 15:56
  • msg #590

Re: Moving on

I did well considering. Worse possible roll for harvest. A scandal involving one of my parents. Gained 13 skill points between all.

Oh on what Fiona offered. What Dalan said.
Sir Gracian
player, 439 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 8 Jan 2018
at 21:20
  • msg #591

Re: Moving on

I thought I did bad on the rolls but compared to you guys I did amazingly. I actually managed to get some points in skills and my harvest was excellent1

I think we can agree that 517 AD is going to be one hell of a year and 516 AD is a year we will never mention again.

1 To all you guys that actually know the rules, what is State of the Land?
Teller of Tales
GM, 648 posts
Mon 8 Jan 2018
at 21:23
  • msg #592

Re: Moving on

State of the Land is a general level of prosperity.
Sir Gracian
player, 440 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 8 Jan 2018
at 22:06
  • msg #593

Re: Moving on

I see. I have had State of the Land +3 two years in a row and I am merely wondering how it affect Gracian's possesions (in game terms)
Teller of Tales
GM, 649 posts
Mon 8 Jan 2018
at 22:13
  • msg #594

Re: Moving on

Your lands start as 'normal' with a 10.  They are now "rich" at 16.

Rich lands
The Peasants are peaceful and content.  They speak openly with strangers and are kind and honest.  The sounds of celebration drift out from warm huts in the night. Children come in flocks to watch as splendid knights ride by. The fields and orchards are fruitful. The milk is rich in butterfat and the pigs are numerous and fat. The fleece of the sheep is like a billowing cloud. The forests are filled with wild cherries and apples aplenty, and the sounds of new life are all around.

Rolls on the Peasants’ Hate (Lord) passion are made with a modifier of -2 while the lands are rich.
Sir Alister
Player, 102 posts
Mon 8 Jan 2018
at 22:20
  • msg #595

Re: Moving on

In other news, hey Fiona, remember when I literally saved your lover from certain death?

Seems my options are either sell horses or pray for a Christmas Miracle.
Sir Gracian
player, 441 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Tue 9 Jan 2018
at 09:19
  • msg #596

Re: Moving on

Perhaps Fiona will settle for one of your kidneys?
Sir Alister
Player, 104 posts
Wed 10 Jan 2018
at 06:58
  • msg #597

Re: Moving on

Hmm. Only one sounds like a pretty fair deal.
Sir Gracian
player, 442 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Wed 10 Jan 2018
at 18:56
  • msg #598

Re: Moving on

This is the Age of Chivalry. The least you can do is to offer her both your kidneys.
Sir Alister
Player, 105 posts
Wed 10 Jan 2018
at 20:38
  • msg #599

Re: Moving on

... One and a half.
Sir Gracian
player, 443 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Wed 10 Jan 2018
at 20:43
  • msg #600

Re: Moving on

Miser
Teller of Tales
GM, 651 posts
Thu 11 Jan 2018
at 01:56
  • msg #601

Re: Moving on

When you start quibbling over half a kidney I think it is time to just pack it in.  :P

Sorry for continued delays.  Today was the first full day of school in a week and I spent it at my son's school, so it has been hard to find the time to move things along.  Tomorrow should be better.  Plus, it was above freezing for the first time in three weeks yesterday!
Sir Garym
player, 330 posts
Fri 12 Jan 2018
at 04:43
  • msg #602

Re: Moving on

posts might be a little slower until Sunday. I am in a trade show this weekend. Should be able to get one or two posts out a day still
Sir Alister
Player, 106 posts
Sun 14 Jan 2018
at 01:51
  • msg #603

Re: Moving on

Weekend is kicking my ass. Back soon as I can.
Sir Gracian
player, 445 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 14 Jan 2018
at 08:26
  • msg #604

Re: Moving on

Sir Alister:
Weekend is kicking my ass. Back soon as I can.

Same here
Sir Gracian
player, 450 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 15 Jan 2018
at 20:50
  • msg #605

Re: Moving on

Good work Garym on turning Salisbury into Festnung Salisbury :) I actually like your idea - perhaps we could build a string of warning beacons like Gondor?
Sir Garym
player, 336 posts
Mon 15 Jan 2018
at 20:52
  • msg #606

Re: Moving on

Had to look up. Festnung. Thank you.
Sir Gracian
player, 451 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 15 Jan 2018
at 21:00
  • msg #607

Re: Moving on

Fortress (English)

Fæstning (Danish)

Festnung (German)

Very much the same word really and shows how languages influence each other.

And you are welcome :) I wouldnt mind investing in those beacons and perhaps adopt the same system in Stonewall.
Sir Gracian
player, 454 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Thu 18 Jan 2018
at 23:42
  • msg #608

Re: Moving on

Ha!

Gracian has a son. He can die happy now knowing his name will live on. Ha! I beat you guys to it ;)
Sir Dalan
player, 374 posts
Silver Tongued
Lowborn
Thu 18 Jan 2018
at 23:43
  • msg #609

Re: Moving on

... unless Aliandra has a surprise waiting for me...

(Also congratulations! :)
Sir Gracian
player, 455 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Thu 18 Jan 2018
at 23:45
  • msg #610

Re: Moving on

Gracian will bring news to Dalan.

"Hey bro. The fey-lady .. Aliandra .. remember her? She told me to tell you that she wants child support."

:)
Sir Alister
Player, 108 posts
Fri 19 Jan 2018
at 04:02
  • msg #611

Re: Moving on

Sorry guys! I need to put in a week long LOA (leave of absence). They're doing some infrastructure upgrades to the internet in town and we're having region-wide service blackouts. I'm only writing this now because we're out of town.

Hopefully this should be over after a week. At least, that's the prediction. This is killing me x_x
Sir Gracian
player, 456 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Fri 19 Jan 2018
at 17:39
  • msg #612

Re: Moving on

Hope to have you back soon Alister and I am looking forward to seeing you at the Pentacoste Tournament :)
Sir Garym
player, 339 posts
Sun 21 Jan 2018
at 01:20
  • msg #613

Re: Moving on

Teller has been quiet for several days. I hope he is okay
Sir Dalan
player, 375 posts
Silver Tongued
Lowborn
Sun 21 Jan 2018
at 01:35
  • msg #614

Re: Moving on

Me too, but I know real life can get a bit busy at times.
Teller of Tales
GM, 658 posts
Sun 21 Jan 2018
at 03:12
  • msg #615

Re: Moving on

I am OK.  A bit busy and I am working on what to do at the tourney.
Sir Garym
player, 340 posts
Sun 21 Jan 2018
at 04:44
  • msg #616

Re: Moving on

Glad you are well. Take as much time as you need to prepare. As always. Thank you for the game.
Sir Gracian
player, 457 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 21 Jan 2018
at 10:13
  • msg #617

Re: Moving on

What our dear and noble Sir Garym said. Thank you for the game Teller and take all the time you need. You have a group of dedicated players that are not running away. I love the campaign and the wonderful game you manage to give us.
Sir Dalan
player, 376 posts
Silver Tongued
Lowborn
Sun 21 Jan 2018
at 10:32
  • msg #618

Re: Moving on

I'd like to echo my brother knights and say how grateful we are Teller. We really love the work you put into this game and it is very much appreciated. :)
Sir Gracian
player, 458 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 21 Jan 2018
at 10:35
  • msg #619

Re: Moving on

Now make Aliandra and Ellowyn meet each other at a party while wearing the same dress.

Pleeeeeeeease???!???

Teller of Tales
GM, 659 posts
Sun 21 Jan 2018
at 11:23
  • msg #620

Re: Moving on

. . . And present Sir Dalan’s child.
Sir Gracian
player, 459 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 21 Jan 2018
at 11:28
  • msg #621

Re: Moving on

Oh I cant wait! :D
Sir Dalan
player, 377 posts
Silver Tongued
Lowborn
Sun 21 Jan 2018
at 11:56
  • msg #622

Re: Moving on

Wait, what?
Sir Gracian
player, 460 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 21 Jan 2018
at 12:10
  • msg #623

Re: Moving on

Thats for being such a good singer ;)
Teller of Tales
GM, 660 posts
Mon 22 Jan 2018
at 14:34
  • msg #624

Re: Moving on

Sorry about the silence, it is a result of several things.  First, I try to plan out adventures and such 6-12 months IG in advance.  This allows me to drop clues or introduce NPCs etc. and setup the eventual encounters.  Losing Sir Perin and Sir Sejanus has messed up plans I had, specifically dealing with the Irish and Praetor Jonathel.   So I need to rethink, modify, or scrap those adventures and replace them.  One option was to send everyone to an alternate tournament this Spring but that does not really work with Sir Garym being announced as a Round Table knight.  So I plan to introduce that adventure at this year's Pentecost Tournament instead and run it next year.  Sir Gracian losing his wife also complicates things slightly.

Second, I have a seemingly inexhaustible supply of things going on right now.  Nothing particularly bad or major, just a lot of . . . stuff.  So it is eating into the time I have to devout to things here.  Normally, that is not a big deal because I can just respond to things and follow the basics of an adventure-in-progress but it is causing more of an impact now because I need to spend a large block of time figuring out where to take the adventure from here.

Third, I was hoping to run a mini-adventure to get Sir Alister some cash but Internet issues have made that impossible, so I need to just move on.  It is just a horse, right?  :)

All that said, I plan to post the start of Spring 517 and wrap up the existing Winter scenes today.  I have some ideas for the next year or so and I will try to cobble them together into a coherent story.  Anyway, I have not lost enthusiasm for this game and I am feeling very positive that we have a good group here that can write large across the pages of history.  :D
Sir Dalan
player, 378 posts
Silver Tongued
Lowborn
Mon 22 Jan 2018
at 14:55
  • msg #625

Re: Moving on

I completely understand Teller. I've found a lot that a lot of small things can add up a lot and I know losing two players must have been a wrench. It's great to have you back, but I think we're all willing to let you go at whatever pace is comfortable - I know I'm not alone in loving this game. :)

BTW I've started up a Talislanta game of my own here on rpol. Obviously it's a very different game and setting but I think I've picked up a few ideas from this campaign.
Sir Gracian
player, 466 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sat 27 Jan 2018
at 17:11
  • msg #626

Re: Moving on

Good to have you back Teller ;)

Dalan? What is Talislanta?
Sir Dalan
player, 381 posts
Silver Tongued
Lowborn
Sat 27 Jan 2018
at 17:17
  • msg #627

Re: Moving on

In reply to Sir Gracian (msg # 626):

A fantasy setting/set of rules. It's quite hard to describe really, maybe like a cross between Star Wars (minus the the technology) and traditional sword and sorcery. Lots and lots of races and weird monsters.

You read up on it (and the rules) for free here: http://talislanta.com/
Sir Gracian
player, 467 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sat 27 Jan 2018
at 17:22
  • msg #628

Re: Moving on

Oh neat. Always fun to see something other than the usual Pathfinder. I have no time to request to join but if lurking is a possibility then I wouldnt mind. Always fun to mine for strange ideas :)
Sir Dalan
player, 382 posts
Silver Tongued
Lowborn
Sat 27 Jan 2018
at 17:28
  • msg #629

Re: Moving on

Of course, lurkers are very welcome. :)

Link: link to another game
Sir Garym
player, 343 posts
Sat 27 Jan 2018
at 18:45
  • msg #630

Re: Moving on

are you seeking characters still. Long time since I played. will be like a new game to me. Are you using 5th edition
Teller of Tales
GM, 664 posts
Sun 28 Jan 2018
at 11:54
  • msg #631

Re: Moving on

I am hoping that Sir Alister will be able to rejoin us once Internet service is restored.  I am currently in St Lucia.  I'll be home and awake tomorrow around this time and can start some of the pre-tournament encounters.  Think about anything you'd like to do in London.
Sir Garym
player, 344 posts
Sun 28 Jan 2018
at 13:39
  • msg #632

Re: Moving on

I was actually writing that to Dalan for his new game. Was not very clear. OOPSY!!!
Teller of Tales
GM, 665 posts
Sun 28 Jan 2018
at 15:14
  • msg #633

Re: Moving on

No, you were clear.  I just wanted to update why things are moving a little slowly.  :)
Sir Dalan
player, 384 posts
Silver Tongued
Lowborn
Sun 28 Jan 2018
at 15:50
  • msg #634

Re: Moving on

Sorry Sir Garym, no spare spots anyway though you are more than welcome to look around. :)
Sir Gracian
player, 469 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Sun 28 Jan 2018
at 18:18
  • msg #635

Re: Moving on

In reply to Teller of Tales (msg # 631):

St Lucia? Oh how I envy you! Here it rains and storms and it is cold. One of those winters that just stays cold and wet but never really turns to snow.
Sir Gracian
player, 472 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Fri 2 Feb 2018
at 18:28
  • msg #636

Re: Moving on

Is Sir Alister gone?
Teller of Tales
GM, 668 posts
Fri 2 Feb 2018
at 18:50
  • msg #637

Re: Moving on

She said she was going to be without Internet for about a week, so I am hopeful she will be returning when things get turned back on.
Teller of Tales
GM, 669 posts
Fri 2 Feb 2018
at 23:29
  • msg #638

Re: Moving on

Sir Dalan:
"Welcome to our fair country my brother's from beyond the seas. Sir Phillip, Sir Ganis I hope you accept a toast from a man of Salisbury to the universal brotherhood we knights share. To honour, to justice, to loyalty, to faith, to glory, to us. I wish you the utmost success in the tournament."


Sir Phillip is from Ganis in France.  Are you only addressing him or are you addressing him and Sir Imchad?

Just a note, you each have a couple of actions, one of which has been used.  Don't feel like you need to just make conversation.  You can add what else you are asking about, like if you want to know more about political divisions in Ireland or why a King in France is sending people to England, or whatever.

This is an opportunity to learn a bit about what is going on and/or meet people.  You will be running into many of the people in this room again in the next year.
Sir Dalan
player, 388 posts
Silver Tongued
Lowborn
Fri 2 Feb 2018
at 23:58
  • msg #639

Re: Moving on

Sorry 'Sir Ganis' should have been Sir Imchad. I'll edit that now.
Sir Gracian
player, 485 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 12 Feb 2018
at 23:41
  • msg #640

Re: Moving on

Cant wait for the Tournament to begin. Pentacoste Tournament always makes me feel like I am part of Ivanhoe (1952; Robert Taylor and Elizabeth Taylor).
Sir Gracian
player, 486 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Mon 12 Feb 2018
at 23:44
  • msg #641

Re: Moving on

It has begun!! Yay!! :D
Sir Gracian
player, 489 posts
Roman; Glory 4844
HP: 28/28 Uncon: 7
Tue 13 Feb 2018
at 00:42
  • msg #642

Re: Moving on

I know. Challenging four knights is madness but ... I mean ... think of the Glory if we pull it off? :D

It is late here and I am working nightshift. If my idea is pure lunacy then just say so. I am sure that when I have slept on it tomorrow then I can see just how insane it sounds :)
Sir Dalan
player, 398 posts
Silver Tongued
Lowborn
Tue 13 Feb 2018
at 00:51
  • msg #643

Re: Moving on

Oof, I have to admit OOC I wish you hadn't come up with that challenge idea Sir Garym. I really wanted to get a chance to train with my knights given I'll be leading them in battle this year. :(
Sir Garym
player, 359 posts
Tue 13 Feb 2018
at 01:01
  • msg #644

Re: Moving on

Sorry. of my agenda.

I am curious What officers Robert has in place. Especially since he is usually with the Princess
Teller of Tales
GM, 683 posts
Tue 13 Feb 2018
at 23:58
  • msg #645

Re: Moving on

In reply to Sir Garym (msg # 644):

Take a look in the Background thread under Earl Robert, it lists notable people in Salisbury.
Sir Gracian
player, 494 posts
Glory 4844
Barstard Son; Roman
Fri 23 Feb 2018
at 15:15
  • msg #646

Re: Moving on

Hi guys. Are you alright? You are awfully quiet ..
Sir Garym
player, 363 posts
Fri 23 Feb 2018
at 16:36
  • msg #647

Re: Moving on

Been sort of Meh this week. Sorry. Posting today in a few hours
Sir Dalan
player, 402 posts
Silver Tongued
Lowborn
Fri 23 Feb 2018
at 18:11
  • msg #648

Re: Moving on

Sorry, I'll get on it. :)

Is Sir Gawaine present and available to talk to?
Teller of Tales
GM, 686 posts
Fri 23 Feb 2018
at 19:44
  • msg #649

Re: Moving on

Everyone one might have seen or expect to see is here.  It is a big event.
Sir Gracian
player, 495 posts
Glory 4844
Barstard Son; Roman
Sun 25 Feb 2018
at 22:43
  • msg #650

Re: Moving on

Sir Garym:
Been sort of Meh this week. Sorry. Posting today in a few hours

Sorry to hear it has been a Meh-week.

And good to have you all back :)
Sir Gracian
player, 498 posts
Glory 4844
Barstard Son; Roman
Tue 27 Feb 2018
at 20:26
  • msg #651

Re: Moving on

Gracian is not melancholic but I have full confidence in Arianwen's ability to find Gracian a wife. And ... no ... Fiona is not an option! :)

Sir Garym:
Arianwen[Ariette]

They all look alike :)
Sir Gracian
player, 500 posts
Glory 4844
Barstard Son; Roman
Tue 6 Mar 2018
at 21:58
  • msg #652

Re: Moving on

Just wanted to say hi again :) I know people have private lives and RL always comes first. I just hope you guys are fine and I am looking forward to watching us beat someone (or get beaten) at the joust.
Teller of Tales
GM, 690 posts
Tue 6 Mar 2018
at 22:58
  • msg #653

Re: Moving on

I was waiting on Sir Garym but I will probably post something this evening.
Sir Gracian
player, 501 posts
Glory 4844
Barstard Son; Roman
Wed 7 Mar 2018
at 12:33
  • msg #654

Re: Moving on

Sir Garym:
Sorry thought I posted already. I was wrong


No problem my friend. I was just worried that we had lost you somehow and that would be a damn shame.
Sir Garym
player, 368 posts
Thu 8 Mar 2018
at 18:07
  • msg #655

Re: Moving on

Ever make a post, and go damn I am good. Just because you have caught the character's voice just right
Sir Gracian
player, 502 posts
Glory 4844
Barstard Son; Roman
Thu 8 Mar 2018
at 18:48
  • msg #656

Re: Moving on

Sir Garym:
Ever make a post, and go damn I am good. Just because you have caught the character's voice just right

At times but rarely in English. I think you once said you had been kicked from a game because of poor writing skills? I think they made a mistake because you again and again show you are an excellent writer.

But that really counts for all of you - Teller, Dalan and Garym. You all manage to make this campaign exciting and memorable.

And then back to the French tart. Are you trying to get me into trouble Teller? We all know what kind of ladies Perin seems to be attracted to and it troubles me greatly when he - of all people - introduce me to a woman! :)

I will post later. My laptop died and I am trying to post using either my smartphone (my fingers are too fat and my eyes too old for that) or my girlfriend's computer (once she is done watching reality TV on it).
Sir Gracian
player, 505 posts
Glory 4844
Barstard Son; Roman
Mon 12 Mar 2018
at 12:27
  • msg #657

Re: Moving on

New laptop ready and back in the game.
Teller of Tales
GM, 693 posts
Thu 15 Mar 2018
at 01:55
  • msg #658

Re: Moving on

Sorry for the delay, busy busy atm.

Planning a last minute trip to London, Edinburgh, and Dublin over Spring Break in a week, among other things.  :)
Sir Gracian
player, 506 posts
Glory 4844
Barstard Son; Roman
Thu 15 Mar 2018
at 08:26
  • msg #659

Re: Moving on

Relax Teller and take your time. We will be here when you come back from a much deserved Spring Break :)
Sir Gracian
player, 508 posts
Glory 4844
Barstard Son; Roman
Sat 17 Mar 2018
at 07:22
  • msg #660

Re: Moving on

Happy St. Patrick's Day to all of you. Especially to Dalan - our favorite Irish rascal :)
Sir Dalan
player, 408 posts
Silver Tongued
Lowborn
Sat 17 Mar 2018
at 23:48
  • msg #661

Re: Moving on

Sir Gracian:
Happy St. Patrick's Day to all of you. Especially to Dalan - our favorite Irish rascal :)


Thanks! I'm going to assume my in-universe lady love's feelings are in game alone! :D
Teller of Tales
GM, 695 posts
Wed 21 Mar 2018
at 00:47
  • msg #662

Re: Moving on

I was hoping to get something out before leaving but that seems not to be happening.  the weather is a bit chaotic and it is making our plans a bit fluid.

I am flying out in the morning and returning in a week.  Not sure what kind of time I will have to post, if any.  So don't take my silence personally.  :)
Sir Gracian
player, 509 posts
Glory 4844
Barstard Son; Roman
Wed 21 Mar 2018
at 21:06
  • msg #663

Re: Moving on

No problem. Just have a wonderful trip (and hurry home to us)
Teller of Tales
GM, 696 posts
Wed 28 Mar 2018
at 09:25
  • msg #664

Re: Moving on

At the airport lounge in Dublin, soon to board our plane.  Should be home in a bit over half of a day.
Sir Gracian
player, 510 posts
Glory 4844
Barstard Son; Roman
Wed 28 Mar 2018
at 09:27
  • msg #665

Re: Moving on

I hope you enjoyed the vacation :)

Happy Easter to you all
Sir Dalan
player, 410 posts
Silver Tongued
Lowborn
Wed 28 Mar 2018
at 09:32
  • msg #666

Re: Moving on

Hope you liked Dublin particularly! :)
Sir Garym
player, 373 posts
Sat 31 Mar 2018
at 03:38
  • msg #667

Re: Moving on

I am starting to think I have ran into your quirky personality. Lets use these loaded dice, and Crit Garym in another Tourney. How dare him come into my game, and think he will be a good Jouster. Take that Alaska vermin. Teller rolls another 20.

I hope you know I am teasing, but man this is getting ridiculous. I never expected to win, but I barely look like I know how to joust with my win-loss record.

I am pretty sure I talk for everyone, and we are glad that you are back. I hope you had a good time on your break.
Sir Gracian
player, 515 posts
Glory 4844
Barstard Son; Roman
Sat 31 Mar 2018
at 10:50
  • msg #668

Re: Moving on

I really do feel sorry for you Garym. Your character seems cursed when it comes to tournaments and the dice roller on RPOL really seems to hate you. My best guess is that is has something to do with machine elves and some strange vendetta they got going.

On the other hand you are married, you are a rising star, the queen likes you and you are a knight of the Round Table.

Not bad for a knight that cant stay in the saddle ;)
Sir Dalan
player, 416 posts
Silver Tongued
Lowborn
Sat 7 Apr 2018
at 20:34
  • msg #669

Re: Moving on

I think the dice might have found a new target Sir Garym. ;)

Welcome back Teller! :)
Sir Garym
player, 375 posts
Sat 7 Apr 2018
at 21:05
  • msg #670

Re: Moving on

This will sound bad, but I hope so. Better if it had no targets. Still we got two out of three
Teller of Tales
GM, 702 posts
Sat 7 Apr 2018
at 21:44
  • msg #671

Re: Moving on

Forgot to mention, this is all ‘tournament‘ damage so you’ll be fine before the melee.  PCs don’t die in tournaments.
Sir Gracian
player, 517 posts
Glory 4844
Barstard Son; Roman
Sat 7 Apr 2018
at 22:31
  • msg #672

Re: Moving on

Teller of Tales:
PCs don’t die in tournaments.


Is that a promise? :D
Teller of Tales
GM, 703 posts
Sat 7 Apr 2018
at 22:37
  • msg #673

Re: Moving on

I mean, you can die if you want to.  :)
Sir Dalan
player, 417 posts
Silver Tongued
Lowborn
Sun 8 Apr 2018
at 20:15
  • msg #674

Re: Moving on

In reply to Sir Garym (msg # 670):

Very true good sir. :)

To be clear while I would have liked to do better Sir Dalan's tournament blues are an in-character reaction - and even there he is more disappointed in himself than angry at anyone else.
Sir Garym
player, 377 posts
Sun 8 Apr 2018
at 20:42
  • msg #675

Re: Moving on

I understand that. You have seen the Garym Pout in several Tournaments.
Sir Gracian
player, 520 posts
Glory 4844
Barstard Son; Roman
Thu 12 Apr 2018
at 12:14
  • msg #676

Re: Moving on

Teller of Tales:
(you really need to improve Horsemanship)

I know. I am starting to realize how important Horsemanship is :/

Teller of Tales:
...Or, you know, just surrender now and avoid future embarrassment.  :)

I hate you so much Teller :D
Teller of Tales
GM, 706 posts
Thu 12 Apr 2018
at 12:50
  • msg #677

Re: Moving on

Sir Gracian:
Teller of Tales:
...Or, you know, just surrender now and avoid future embarrassment.  :)

I hate you so much Teller :D



:X
Sir Dalan
player, 420 posts
Silver Tongued
Lowborn
Thu 12 Apr 2018
at 13:46
  • msg #678

Re: Moving on

Oof, this tournament really is out to get me!
Sir Gracian
player, 521 posts
Glory 4844
Barstard Son; Roman
Thu 12 Apr 2018
at 13:50
  • msg #679

Re: Moving on

Indeed but at least you are still on your horse.
Sir Garym
player, 380 posts
Thu 12 Apr 2018
at 14:32
  • msg #680

Re: Moving on

Feel bad I am collecting ransoms, but compared to you guys I can not afford to lose from a cash sense. I have I believe 30 L. But a year's upkeep would be scary.
Sir Gracian
player, 522 posts
Glory 4844
Barstard Son; Roman
Thu 12 Apr 2018
at 15:04
  • msg #681

Re: Moving on

30L? Perhaps you can buy Gracian free in a moment. You know - because you are a good friend and all that :)
Sir Garym
player, 381 posts
Thu 12 Apr 2018
at 15:41
  • msg #682

Re: Moving on

Aren't you and Dalan Mr. Money Bags
Sir Gracian
player, 523 posts
Glory 4844
Barstard Son; Roman
Thu 12 Apr 2018
at 16:02
  • msg #683

Re: Moving on

Indeed we are - but we wont stay Mr Money Bags if we pay our own ransoms. And considering what a lousy horseman Gracian is there will be quite a few ransoms to pay.

Note to self: Read the entire rulebook before creating a character.
This message had punctuation tweaked by the player at 16:03, Thu 12 Apr 2018.
Sir Dalan
player, 421 posts
Silver Tongued
Lowborn
Thu 12 Apr 2018
at 16:07
  • msg #684

Re: Moving on

Keep in mind a few bad rolls can lose you an entire year's income no matter how much that income is worth in a 'normal' year.
Sir Garym
player, 382 posts
Thu 12 Apr 2018
at 17:07
  • msg #685

Re: Moving on

I understand that, but if I remember right you have much more banked, and have been increasing revenue sources on your bigger manners. By no means a reflection or complaint about Garym, but he has had I think two bad years so far, and with minus might have another. Simply saying as much as I the player want to go forward. This capture at least makes me hopefully break even.

One day Woodford will be a Mecca, but not yet. I was thinking of opening a theme park called Arthurland, but have not broke ground on it yet. Come and act like a King at Peasant prices


Sir Gracian
player, 524 posts
Glory 4844
Barstard Son; Roman
Fri 13 Apr 2018
at 05:22
  • msg #686

Re: Moving on

Considering how Gracian is doing at the Melee do you think he can be allowed to stay at home and not go to Ireland? The prospect of a real battle isnt ... well ... I am starting to fear for his safety ...
Sir Dalan:
Keep in mind a few bad rolls can lose you an entire year's income no matter how much that income is worth in a 'normal' year.

I know and my steward is dead. Gracian's melancholy is going to hit him again next Winter Phase :)
Sir Garym:
One day Woodford will be a Mecca, but not yet. I was thinking of opening a theme park called Arthurland, but have not broke ground on it yet. Come and act like a King at Peasant prices

Oh I like the sound of that theme park! Can I come? Are there swords that can be pull out of stones and all that??
Sir Dalan
player, 423 posts
Silver Tongued
Lowborn
Fri 13 Apr 2018
at 10:18
  • msg #687

Re: Moving on

To be clear Sir Dalan and his knights will only try and join Sir Gawaine if we aren't already heavily engaged or there is an even nearer crisis!
Teller of Tales
GM, 708 posts
Fri 13 Apr 2018
at 11:34
  • msg #688

Re: Moving on

Sir Gracian:
I know and my steward is dead. Gracian's melancholy is going to hit him again next Winter Phase :)


Hey!  I offered a very nice replacement who would have made you forget all those unpleasant peasants and duties to your lord, but noooo.   ;)
Sir Gracian
player, 526 posts
Glory 4844
Barstard Son; Roman
Fri 13 Apr 2018
at 11:40
  • msg #689

Re: Moving on

I tried to have some integrity. I am not just a sex-symbol you know .. I got feelings!
Sir Dalan
player, 426 posts
Silver Tongued
Lowborn
Sun 15 Apr 2018
at 21:11
  • msg #690

Re: Moving on

Todays moral: never fight an old knight. If they're good enough to reach their later years they've swung a sword around a lot more than you!
Teller of Tales
GM, 712 posts
Sun 15 Apr 2018
at 23:28
  • msg #691

Re: Moving on

Oh.  My.  God.  This is the most depressing battle ever.  You guys are getting the lamest rolls and the other side just Criticalled two battle rolls in a row.  A perfect time for someone to try something heroic to save the day or something but you can't get free.

Sigh.
Sir Dalan
player, 432 posts
Silver Tongued
Lowborn
Fri 20 Apr 2018
at 00:28
  • msg #692

Re: Moving on

Another Old Knight?! Dear God I hope Arthur introduces a retirement age at some point...
Sir Garym
player, 392 posts
Fri 20 Apr 2018
at 01:36
  • msg #693

Re: Moving on

This has been an awesome battle for me. I got two critical with sword in this battle.

Captured an Old Knight and defeated two other knights, and Old Knight and a Notable Knight
Sir Gracian
player, 534 posts
Glory 4844
Barstard Son; Roman
Sat 21 Apr 2018
at 05:56
  • msg #694

Re: Moving on

Sorry for letting you guys wait. You may recall that back in November or so Gracian was a bit "inactive" due to my father-in-law being sick. We were told he would die before Christmas but he surprised everyone by making it through the Winter. He is dead now. He passed away Friday and things are a bit hectic here. I will try and post something this weekend but you know how busy things can get.
Sir Garym
player, 393 posts
Sat 21 Apr 2018
at 06:11
  • msg #695

Re: Moving on

I am so sorry to hear that. My prayers are with you and your family.
Sir Dalan
player, 434 posts
Silver Tongued
Lowborn
Sat 21 Apr 2018
at 07:34
  • msg #696

Re: Moving on

My deepest condolences and sympathies my friend. I think we all understand reality comes first in something like this.
Sir Gracian
player, 535 posts
Glory 4844
Barstard Son; Roman
Sat 21 Apr 2018
at 08:10
  • msg #697

Re: Moving on

Thanks guys. Its really nice of you. I just hate to interrupt the game when it is the most exciting. I do love this game and I do need the escapism right now :)

And Teller? Feel free to move on with the battle. Gracian will just hold the right flank.
Sir Gracian
player, 537 posts
Glory 4844
Barstard Son; Roman
Sun 22 Apr 2018
at 19:33
  • msg #698

Re: Moving on

Sir Garym:
This has been an awesome battle for me. I got two critical with sword in this battle.

Captured an Old Knight and defeated two other knights, and Old Knight and a Notable Knight

True. Garym has had an awesome battle which he deserves considering how poorly he did at the jousting. Personally I am just glad Gracian is still standing :D
Sir Dalan
player, 435 posts
Silver Tongued
Lowborn
Mon 23 Apr 2018
at 11:14
  • msg #699

Re: Moving on

I'm glad it's going well for some. Sir Dalan would have been better off staying at home this whole time. ;)
Sir Gracian
player, 538 posts
Glory 4844
Barstard Son; Roman
Mon 23 Apr 2018
at 21:52
  • msg #700

Re: Moving on

True ... and there is nothing wrong with a knight taking up needlework. It just shows he is in touch with his feelings ;)
Sir Garym
player, 395 posts
Mon 30 Apr 2018
at 21:45
  • msg #701

Re: Moving on

thought I posted. Posting now. If, I was holding things up. I am sorry
Teller of Tales
GM, 720 posts
Mon 30 Apr 2018
at 21:46
  • msg #702

Re: Moving on

That NEVER happens to me . . . oh wait, nevermind.  ;)
Sir Gracian
player, 542 posts
Glory 4844
Barstard Son; Roman
Thu 3 May 2018
at 19:49
  • msg #703

Re: Moving on

quote:
However, as he tries to talk him up about event around the kingdom, he mentions how old and wise Sir Flydrigg must be and the conversation sort of grinds to a halt.

"Oh wow ... you just look so much older than that! I got to ask but .. uhmm .. what was it like when the Romans landed on our shores? Is it true that there was a Great Flood once? What was it like when God created the world? Did you know Adam personally?"

Yep ... send Gracian off to the Saxons as a diplomat.
Sir Gracian
player, 545 posts
Glory 4844
Barstard Son; Roman
Sun 6 May 2018
at 19:48
  • msg #704

Re: Moving on

Sorry I have been quiet. Long weekend with the kids ... very long ... oh so very long. I would say I can sleep when I get old but I also ready feel so old and I still havnt slept.
Teller of Tales
GM, 724 posts
Sun 6 May 2018
at 19:49
  • msg #705

Re: Moving on

We'll forgive you . . . just this once.
Sir Gracian
player, 546 posts
Glory 4844
Barstard Son; Roman
Sun 6 May 2018
at 20:07
  • msg #706

Re: Moving on

Oh thank you great and benevolent Teller of Tales ;)
Sir Dalan
player, 440 posts
Silver Tongued
Lowborn
Tue 8 May 2018
at 21:43
  • msg #707

Re: Moving on

Um... are people waiting on a post from me? I'd assumed Sir Dalan had left the scene, sorry I'll post something now.
Sir Gracian
player, 550 posts
Glory 4844
Barstard Son; Roman
Fri 11 May 2018
at 17:59
  • msg #708

Re: Moving on

Guys? The suspense is killing me here ok? I want to know who the mysterious lady is. Gracian needs a new wife with lots of gold and Glory.
Sir Gracian
player, 551 posts
Glory 4844
Barstard Son; Roman
Fri 11 May 2018
at 21:55
  • msg #709

Re: Moving on

Damn you God of Dice!
Teller of Tales
GM, 729 posts
Fri 11 May 2018
at 21:56
  • msg #710

Re: Moving on

You guys suck at awareness rolls.  :P
Sir Gracian
player, 552 posts
Glory 4844
Barstard Son; Roman
Fri 11 May 2018
at 22:25
  • msg #711

Re: Moving on

No we dont. We are just cursed
Sir Garym
player, 400 posts
Fri 11 May 2018
at 23:19
  • msg #712

Re: Moving on

sorry been sick
Sir Gracian
player, 554 posts
Glory 4844
Barstard Son; Roman
Sat 12 May 2018
at 05:38
  • msg #713

Re: Moving on

No need to apologize. I just hope you are feeling better Garym
Teller of Tales
GM, 732 posts
Wed 23 May 2018
at 01:34
  • msg #714

Re: Moving on

Spending 12+ hours on a school trip tomorrow.  Will try to post a day from now.
Sir Gracian
player, 559 posts
Glory 4844
Barstard Son; Roman
Wed 23 May 2018
at 01:39
  • msg #715

Re: Moving on

Relax Teller and take your time. I love the campaign and I wish I could play it non-stop but I think one of the reasons why this campaign survives is that we all know RL comes first
Sir Dalan
player, 447 posts
Silver Tongued
Lowborn
Sun 27 May 2018
at 01:33
  • msg #716

Re: Moving on

Teller I was a little unsure how you want to handle the Cardiff forces. How many are they and are they marching with us? Knights, commoners or a mix of the two?
Sir Gracian
player, 561 posts
Glory 4844
Barstard Son; Roman
Wed 30 May 2018
at 19:36
  • msg #717

Re: Moving on

So so sorry about the delay
Sir Dalan
player, 448 posts
Silver Tongued
Lowborn
Fri 8 Jun 2018
at 01:02
  • msg #718

Re: Moving on

My apologies for not having a post up yet but I'm in a creative dry spot at the moment. :( I'll try and have a proper post up Friday.

Oddly enough Monkstown is about a mile from my house. I literally walked through there a few hours ago. :)
Teller of Tales
GM, 736 posts
Fri 8 Jun 2018
at 01:59
  • msg #719

Re: Moving on

Sooooo, maybe not a great place for pillaging?
Sir Dalan
player, 450 posts
Silver Tongued
Lowborn
Fri 8 Jun 2018
at 10:57
  • msg #720

Re: Moving on

In reply to Teller of Tales (msg # 719):

Well... there are a few nice restaurants. :)

I hope you don't mind me naming a couple of my knights there.
Teller of Tales
GM, 737 posts
Fri 15 Jun 2018
at 02:28
  • msg #721

Re: Moving on

Sorry things are moving so slowly.  It is the last week of school and full of stuff going on.  In addition, I am struggling a bit with where to go with things.  I had several major plots going that involved characters who are no longer here and I am trying to figure out what to do with them and how to replace them with something else.  Sigh.
Sir Dalan
player, 451 posts
Silver Tongued
Lowborn
Fri 15 Jun 2018
at 10:43
  • msg #722

Re: Moving on

You have my sympathies Teller, it has happened to me too. :(
Sir Gracian
player, 563 posts
Glory 4844
Barstard Son; Roman
Fri 15 Jun 2018
at 10:49
  • msg #723

Re: Moving on

The same for me. Look ... if you have run out of energy and want to end the campaign then I understand completely but I will hate to see this end. This is by far the most interesting and fun campaign I have been in on RPOL and that is because of the pace of the campagin, the energy and skill you put into this campaign and my fellow players.

I am not in a rush. If you just need to take time then take time. I am not running anywhere.
Sir Garym
player, 406 posts
Fri 15 Jun 2018
at 15:39
  • msg #724

Re: Moving on

I know you will figure it out. We all have great faith in you. I got some advice recently when I got to a similar point in a game. Go simple, and it will lead to something better.

Sort of that old statement, "FAKE IT. TO YOU MAKE IT."


On the busy side. I was going to tease. We do not care, but the truth is I believe school is very important for any that can do it. So, do not worry. Do what you need to do to succeed there.

I hope I am not being presumptuous, but you have left yourself several awesome story hooks I see.


Sir Dalan

Has had his first setbacks of success at the Tournament, and he now is a leader of a large group that he is not certain he has the skills to keep them safe.

Sir Gracian
Losing his wife must be hard. All that he has is the pursuit of glory which is often highly dangerous to the point of near suicidal.

Sir Garym
Being, a new Round Table knight maybe called to face a new level of danger as well as his chivalrous virtues will tested as they never have before.

I think at this point if you go for the feels the story will take care of itself.
Again, we have unlimited belief in your game. It has been, so awesome so far.
Sir Gracian
player, 564 posts
Glory 4844
Barstard Son; Roman
Sun 17 Jun 2018
at 19:26
  • msg #725

Re: Moving on

Uhmmm ... you know ... Gracian's quests doesnt have to be near-suicidal. Just saying. OK?
Sir Garym
player, 407 posts
Sun 17 Jun 2018
at 20:06
  • msg #726

Re: Moving on

What fun would that be? You know you crave the danger. Wild women, Horses and quest. The bad boy of the Knight scene.
Sir Dalan
player, 452 posts
Silver Tongued
Lowborn
Sun 17 Jun 2018
at 20:27
  • msg #727

Re: Moving on

Sir Dalan is willing to stand behind Sir Gracian on his suicidal quests. :)

(Far, far, far behind him.)
Teller of Tales
GM, 738 posts
Sun 17 Jun 2018
at 20:33
  • msg #728

Re: Moving on

Don't think of it as suicide.  Think of it as a well-planned trap from which you have no chance of escape.  :)
Sir Gracian
player, 565 posts
Glory 4844
Barstard Son; Roman
Sun 17 Jun 2018
at 20:55
  • msg #729

Re: Moving on

I am not quite sure I like where this is going ... you guys scare me :)
Teller of Tales
GM, 739 posts
Tue 19 Jun 2018
at 17:06
  • msg #730

Re: Moving on

Thanks for the ideas, Sir Garym.  Part of the problem is implementation.  The usual write-up and interaction in great battles is an abbreviated version of what we have been doing in the Melee.  Essentially a couple of rolls to see how you did personally and the battle itself is already fixed in who wins and loses and what to roll for 'loot.'

I need to write up a scenario of some sort to make an interactive campaign in Ireland that gives players some choices and influence over events.  I did that for the invasion of Salisbury but it did not go as planned, so I need to take the lessons from that and make this more playable.

I am about to drive ~4 hours to the Grandparents and another 4-ish hours back tonight to pick my son up, so I will attempt to ruminate on this and come up with something that will work.
Sir Dalan
player, 453 posts
Silver Tongued
Lowborn
Tue 19 Jun 2018
at 18:22
  • msg #731

Re: Moving on

I'm going on holiday to New York for a few days. I should still have internet access but I might be a bit spotty.

Regarding Ireland, could any 'normal' Pendragon quests be transferred to Ireland? Change a few names and descriptions maybe, but still getting some use out of them.

Perhaps a faery treasure is needed to get past an enchanted Irish champion or Arthur needs to win the trust of a local king (via knights impressing him by deeds or rescuing his daughter.) Still have important battles of course but maybe have the Player Knights operating as much (or even more) off the battlefield as on it?

Just wanted to throw some ideas out. :)
Teller of Tales
GM, 740 posts
Tue 17 Jul 2018
at 21:30
  • msg #732

Re: Moving on

Hey look!  I still live!

Sorry for the prolonged absence, life has been all kinds of hectic and my office is a disaster area, which makes working on anything a trial.  I think I have a plan for moving forward, I just need to work on the specifics.  I am going to generally be around this week and next but will then be gone for a little over a week in Alaska.

So I just wanted to confirm that everyone is still here and get thoughts on whether I should restart things now and work on particulars as I go or work on particulars and restart when I return around Aug 6?

Thanks for everyone's patience.  Dalan, hope you had fun in NYC.  I grew up just north of the City and always enjoy going back.  :)
Sir Dalan
player, 454 posts
Silver Tongued
Lowborn
Tue 17 Jul 2018
at 23:03
  • msg #733

Re: Moving on

Well this is a pleasant surprise! :)

Thanks, New York was a lot of fun. I saw 'FRIENDs the Musical Parody' which was fun but weird!

I'm okay with either option you'd feel comfortable with.
Sir Gracian
player, 566 posts
Glory 4844
Barstard Son; Roman
Wed 18 Jul 2018
at 06:24
  • msg #734

Re: Moving on


It liiiiiiiiiives! You are back! :)

Welcome back and trust me I am still here and I am not going anywhere. Like brave and noble Sir Dalan said then I am fine with whatever suits you best and if your office is a disaster area then I can easily wait for you to return from your holiday.

It is indeed a pleasant surprise on a cloudy rainy Wednesday morning :)
Sir Garym
player, 408 posts
Wed 18 Jul 2018
at 21:09
  • msg #735

Re: Moving on

I am here as well. Like the others; I am glad for your return as well as being willing to restart the game at your convenience.
Teller of Tales
GM, 742 posts
Thu 19 Jul 2018
at 12:44
  • msg #736

Re: Moving on

OK, I am going to sign off until the first week in August and work on the particulars of Tullamore and the campaign.  I don't expect to be signing in until then.  I gave you the basics of the campaign to come, so think about and talk about ideas on how to make Tullamore what it was destined to become.  :)
Sir Dalan
player, 456 posts
Silver Tongued
Lowborn
Thu 19 Jul 2018
at 14:14
  • msg #737

Re: Moving on

So... no pressure then? :)

See you in a while Teller and thanks for staying with this!
Sir Gracian
player, 569 posts
Glory 4844
Barstard Son; Roman
Sun 22 Jul 2018
at 08:04
  • msg #738

Re: Moving on

Okay guys ... I know we can do it all IC and I dont mind that at all but I was thinking a little OOC-chat would do us some good.

Positions:
  • Lord
  • Sheriff
  • Steward


Who wants to do what? I dont know your skills or anything, but Sir Gracian is known as an Energetic man so perhaps the role of Steward would be something for him? If so then I have to warn you - his Steward skill is "less than desirable" (but not completely down the drain) :)

Any thoughts?

The Keep
  • We need to investigate to see if it is really haunted.
  • We need to cleanse it if it is haunted and then rebuild as much as possible so we have a base of operations.
  • We need to build a Well (if possible) in case of a siege (which I hope wont happen)


The Church
  • We need to rebuild it so our peasants know God is not turning a blind eye to Tullamore.
  • We need a priest but perhaps Brother Cadfael can be of some use until a Bishop sends us a priest - and he probably wont do that until the Chruch is rebuild.


The Villages
  • We have three villages but all abandoned. I suggest we focus on one village and once that is big enough we rebuild the next and so on. It will make it easier to defend our peasants from raiders if we only got one village to begin with.
  • We need to find a man we can trust and appoint him mayor and set up a village council of some sort. I am sure there are local customs regarding such things and no need to step on their traditions.
  • They want some improvements (a Bakery and a Mill) and that is fine by me. Lets see when we can afford it though ...


The Land
  • We need money, money and more money.
  • I am thinking Sheep Herds - cheap and reliable and taste good.
  • If the local woods are any good then Logging would be wonderful - cheap and really good money.
  • We need to clear the old fields so we can begin to plant crops and feed our peasants. I suppose it will take some work to get it done.


The Retinue
  • We will need an Engineer (or two) to get things moving.


Any thoughts?
Sir Gracian
player, 570 posts
Glory 4844
Barstard Son; Roman
Tue 24 Jul 2018
at 20:49
  • msg #739

Re: Moving on

Did I say something wrong guys?
Sir Garym
player, 410 posts
Tue 24 Jul 2018
at 21:09
  • msg #740

Re: Moving on

Sorry, sort of lost focus. But will reply by tomorrow. By game mechanics, often the highest honors go to the highest glory. Like who will be first to challenge the dark knight. From skill since I should take the Martial role due to my high Battle. But, truly, I think we should play based a little on rank.  Technically, you are both wealthy Banneret Knights. I am part of the order, but in rank you both out class me.
Sir Gracian
player, 571 posts
Glory 4844
Barstard Son; Roman
Wed 25 Jul 2018
at 18:06
  • msg #741

Re: Moving on

I suppose you are right, noble and wise Sir Garym. But I do not know what you two have in Glory.
Sir Garym
player, 411 posts
Wed 25 Jul 2018
at 18:43
  • msg #742

Re: Moving on

after the being inducted into the round Table I think that is a 1000, so I am at 4500+what was gained at tourney
Sir Gracian
player, 572 posts
Glory 4844
Barstard Son; Roman
Wed 25 Jul 2018
at 19:40
  • msg #743

Re: Moving on

I only add Glory once a year (oh, I love Winter) so next Winter Sir Gracian will pass 5000. But he is far from a Knight of the Round Table :)
Sir Dalan
player, 457 posts
Silver Tongued
Lowborn
Sat 28 Jul 2018
at 01:33
  • msg #744

Re: Moving on

Sorry for not replying sooner, busy week. :)

Alas my Glory is probably the lowest - under 4,000, though I only compute in the Winter Phase.
Sir Garym
player, 412 posts
Sat 28 Jul 2018
at 02:22
  • msg #745

Re: Moving on

I am 3500 before this coming winter phase
Sir Gracian
player, 573 posts
Glory 4844
Barstard Son; Roman
Sat 28 Jul 2018
at 12:15
  • msg #746

Re: Moving on

What?? You guys are married, wealthy, knights of great reknown and recognized by thr King himself ... and Gracian got more Glory than you too???

Ok. I am surprised now. Thought you two were waaaay ahead of Gracian.
Sir Garym
player, 413 posts
Sat 28 Jul 2018
at 13:09
  • msg #747

Re: Moving on

I should go up. Here soon. I remember there was talk of additionally lands from the King and possibly in Bod Dynal. I started a one year behind the two of you
Sir Dalan
player, 458 posts
Silver Tongued
Lowborn
Sat 28 Jul 2018
at 13:46
  • msg #748

Re: Moving on

Sir Dalan has performed very poorly at tournaments. :( Also taking time off during the Adventure of the Holy Sword hurt.
Sir Gracian
player, 574 posts
Glory 4844
Barstard Son; Roman
Sat 28 Jul 2018
at 19:18
  • msg #749

Re: Moving on

Please dont mention the Adventure of the Holy Sword. It still makes me flinch :D

Our glorious Storyteller will soon return from fabled Alaska and we need to be a bit closer to who gets what postion. Who do you think should get what position?
Sir Garym
player, 414 posts
Sat 28 Jul 2018
at 20:12
  • msg #750

Re: Moving on

I missed they were coming to Alaska. That is where I live. I could of given them travel tips
Sir Gracian
player, 575 posts
Glory 4844
Barstard Son; Roman
Wed 1 Aug 2018
at 19:56
  • msg #751

Re: Moving on

Oh I didnt know you live in Alaska. Tell me though - is Alaska really the big last frontier that Discovery Channel is trying to tell me? :)

And what roles do you guys think our wonderful characters should have?
Sir Garym
player, 415 posts
Wed 1 Aug 2018
at 21:04
  • msg #752

Re: Moving on

Alaska is that big.  The majority of people live in a few small cities. The rest live in towns and many small villages.

I should stay away from Steward. I am best suited for Marshal/Sheriff because of high battle.
Sir Dalan
player, 459 posts
Silver Tongued
Lowborn
Thu 2 Aug 2018
at 01:54
  • msg #753

Re: Moving on

Sorry for my absence guys, I'm afraid busyness elsewhere has distracted me.

Despite my poor Glory I'm willing to take the lordship post - Sir Dalan does need the practice!
Sir Gracian
player, 577 posts
Glory 4844
Barstard Son; Roman
Thu 2 Aug 2018
at 06:59
  • msg #754

Re: Moving on

Sir Garym:
Alaska is that big.  The majority of people live in a few small cities. The rest live in towns and many small villages.

I sort of knew that even though I have never been there. It is just that Discovery is full of programs about Alaska that (according to them) seems to be inhabited by loners, hermits, crazy people and State Troopers as big as bears :)

Sir Dalan:
Sorry for my absence guys, I'm afraid busyness elsewhere has distracted me.

Relax, my friend. Real life always comes first. Besides it is vacation time and here in Denmark we are in the middle of a heatwave unlike anything since 1947.

I am starting to look forward to Fall with the rain and darkness and cold.
Sir Dalan
player, 461 posts
Silver Tongued
Lowborn
Fri 3 Aug 2018
at 22:28
  • msg #755

Re: Moving on

Thanks and yes we've had heatwaves in Dublin too, though it seems things are slowly normalising. :)
Teller of Tales
GM, 743 posts
Tue 7 Aug 2018
at 23:32
  • msg #756

Re: Moving on

Hey, I'm back . . . I think.  A little jet-legged and dealing with several messes.  I'll finish reading through everything and respond tomorrow.
Sir Gracian
player, 579 posts
Glory 4844
Barstard Son; Roman
Wed 8 Aug 2018
at 14:46
  • msg #757

Re: Moving on

Welcome back Teller. I hope you enjoyed your holiday despite all the messes :)
Teller of Tales
GM, 745 posts
Thu 9 Aug 2018
at 00:45
  • msg #758

Re: Moving on

Sir Garym, I didn't know you live in Alaska.  We were in Anchorage, Kaktovik (no polar bears :(), Katmai (lots of grizzlies!), and Whittier (on a cruise around Prince William Sound).  We flew through Prudhoe Bay but were not there more than a few hours.
Sir Garym
player, 416 posts
Thu 9 Aug 2018
at 01:01
  • msg #759

Re: Moving on

I live in anchorage
Sir Gracian
player, 580 posts
Glory 4844
Barstard Son; Roman
Mon 13 Aug 2018
at 18:22
  • msg #760

Re: Moving on

*gentle cough*
Teller of Tales
GM, 746 posts
Mon 13 Aug 2018
at 18:38
  • msg #761

Re: Moving on

?

No one has replied in 5 days.
Sir Gracian
player, 581 posts
Glory 4844
Barstard Son; Roman
Mon 13 Aug 2018
at 19:21
  • msg #762

Re: Moving on

Uhm .. dont know what happened but I didnt get a notification that you had made a post?

But I see it now. I will reply in a few hours (on my way to work now)
Teller of Tales
GM, 747 posts
Mon 13 Aug 2018
at 19:48
  • msg #763

Re: Moving on

No worries.  That happens sometimes on RPoL for no really good reason.  In another game I replied to a thread and even though it posted it into the thread the main screen showed no post.  It was weird.
Sir Gracian
player, 583 posts
Glory 4844
Barstard Son; Roman
Mon 13 Aug 2018
at 23:04
  • msg #764

Re: Moving on

That sounds very weird indeed.

I posted Sir Gracian's ideas for Year 1.
Sir Garym
player, 417 posts
Tue 14 Aug 2018
at 19:04
  • msg #765

Re: Moving on

I am sorry been doing a lot of medical stuff. I am back fully. I am looking for the link to the resource list on retinue and domain items
Teller of Tales
GM, 748 posts
Tue 14 Aug 2018
at 21:38
Sir Gracian
player, 584 posts
Glory 4844
Barstard Son; Roman
Tue 14 Aug 2018
at 21:55
  • msg #767

Re: Moving on

Sir Garym:
I am sorry been doing a lot of medical stuff.

Just good to have you back. I hope you are ok.
Sir Dalan
player, 462 posts
Silver Tongued
Lowborn
Wed 15 Aug 2018
at 22:45
  • msg #768

Re: Moving on

Ach sorry for the absence guys, just a pretty time with family stuff. My cousin's wedding is tomorrow and its absorbing a lot of, well, time.
Sir Gracian
player, 585 posts
Glory 4844
Barstard Son; Roman
Wed 15 Aug 2018
at 22:50
  • msg #769

Re: Moving on

Congratulations! :) I hope everything goes well - and good to know you are still with us.
Sir Gracian
player, 588 posts
Glory 4844
Barstard Son; Roman
Wed 22 Aug 2018
at 19:21
  • msg #770

Re: Moving on

I miss you guys :)
Sir Dalan
player, 465 posts
Silver Tongued
Lowborn
Sat 25 Aug 2018
at 00:19
  • msg #771

Re: Moving on

Sorry, I'll try to post more. :)
Sir Gracian
player, 591 posts
Glory 4844
Barstard Son; Roman
Sat 25 Aug 2018
at 10:29
  • msg #772

Re: Moving on

No problem. It is just that when people are quiet I start to worry that the campaign will slowly die and fade away and I would hate that. This campaign has by far been the funniest and best I have ever tried on RPOL.

(All hail the Teller of Tales)
Sir Garym
player, 419 posts
Sun 26 Aug 2018
at 00:12
  • msg #773

Re: Moving on

So sorry. I was deathly sick with dehydration. I got an infection, and body really had hard time with it last couple months. I should be back and well.

Funny part is that my Girlfriend basically told me I could not play until well. Just like a parent would do with a sick kid wanting to go out to play. She was right. I was loopy from it  and on some cough medicine that made me either fatigued or medicine drunk.
Sir Gracian
player, 592 posts
Glory 4844
Barstard Son; Roman
Sun 26 Aug 2018
at 07:41
  • msg #774

Re: Moving on

I am so sorry to hear that. I suspected you had been ill but not that bad. I am glad you are recovering now and it sounds like your Girlfriend did a good job. No rush on RPOL at all ... RL comes first.
Sir Dalan
player, 466 posts
Silver Tongued
Lowborn
Sun 26 Aug 2018
at 14:50
  • msg #775

Re: Moving on

Agreed! Take it easy my noble brother. :)
Sir Gracian
player, 593 posts
Glory 4844
Barstard Son; Roman
Sun 2 Sep 2018
at 17:54
  • msg #776

Re: Moving on

Not trying to push anything, my friends, and I know Garym is recovering, but what is the status of the campaign?
This message was last edited by the player at 20:21, Mon 03 Sept 2018.
Sir Dalan
player, 467 posts
Silver Tongued
Lowborn
Thu 6 Sep 2018
at 01:33
  • msg #777

Re: Moving on

I'm still here! Again busy in real life I'm afraid - it is my birthday today (well, technically yesterday by GMT) and with various family things including a trip abroad I'm kinda preoccuppied for the next two weeks. After that I should be back to business as normal! :)
Sir Gracian
player, 594 posts
Glory 4844
Barstard Son; Roman
Thu 6 Sep 2018
at 18:49
  • msg #778

Re: Moving on

Well congratulations! :) I hope you are being spoiled by your family and you are going to enjoy the vacation.

And sorry guys if I am too pushy - I just really love the campaign.
Sir Dalan
player, 468 posts
Silver Tongued
Lowborn
Fri 7 Sep 2018
at 00:00
  • msg #779

Re: Moving on

Its cool, I feel the same - and thanks by the way! :) Off to Greece for a week on Wednesday!
Sir Gracian
player, 595 posts
Glory 4844
Barstard Son; Roman
Fri 7 Sep 2018
at 05:10
  • msg #780

Re: Moving on

Greece sounds nice. The family and I are going to Spain two weeks from now. I am looking forward to that
Sir Gracian
player, 596 posts
Glory 4844
Barstard Son; Roman
Thu 13 Sep 2018
at 13:49
  • msg #781

Re: Moving on

Hello guys

I am on holiday with the family to Spain from Monday 17th to Sunday 23rd.

I hope the campaign will continue when I return?

See you and hope you are all well
Teller of Tales
GM, 750 posts
Thu 13 Sep 2018
at 14:34
  • msg #782

Re: Moving on

I am just waiting on Sir Garym, and it seems like you and Sir Dalan are going to be away.
Sir Gracian
player, 597 posts
Glory 4844
Barstard Son; Roman
Thu 13 Sep 2018
at 16:47
  • msg #783

Re: Moving on

I just cant promise there will be any internet. I have (more or less on purpose) rented a rather isolated villa by the sea and I dont know if the internet works. I am just looking forward to some quiet family time, a little trip to Gibraltar and building sand castles.

But I am back on the 23rd :)
This message was last edited by the player at 17:03, Thu 13 Sept 2018.
Teller of Tales
GM, 751 posts
Thu 13 Sep 2018
at 17:02
  • msg #784

Re: Moving on

All good for me.  Have fun!
Sir Gracian
player, 598 posts
Glory 4844
Barstard Son; Roman
Thu 13 Sep 2018
at 17:03
  • msg #785

Re: Moving on

I will, thanks! :)
Sir Dalan
player, 469 posts
Silver Tongued
Lowborn
Wed 19 Sep 2018
at 16:31
  • msg #786

Re: Moving on

Back from Greece, it was great! Makes me wonder if a Pendragon type system would work for a Trojan War type setting (though I guess maybe HeroQuest covers that.)
Teller of Tales
GM, 752 posts
Wed 19 Sep 2018
at 16:40
  • msg #787

Re: Moving on

In "The Great Pendragon Campaign" Arthur sacks Rome, if I recall correctly.  So anything is possible.  :)
Sir Gracian
player, 599 posts
Glory 4844
Barstard Son; Roman
Wed 19 Sep 2018
at 20:45
  • msg #788

Re: Moving on

Welcome back from Greece!

I am half-way through my trip to Spain but will return on Sunday ready to continue the game. But I am a bit concerned about Sir Garym. He hasnt checked in for a while.
Sir Gracian
player, 600 posts
Glory 4844
Barstard Son; Roman
Mon 24 Sep 2018
at 05:54
  • msg #789

Re: Moving on

I am back from Spain and ready to play.

How about you guys?
This message was last edited by the player at 17:36, Mon 24 Sept 2018.
Sir Gracian
player, 601 posts
Glory 4844
Barstard Son; Roman
Mon 1 Oct 2018
at 17:34
  • msg #790

Re: Moving on

I need to ask if the campaign is dead or still active? I know we have lost players and Teller has done an amazing job, jut I would hate for the campaign to be finished.

So if you guys are still out there can we please discuss it's future?
Teller of Tales
GM, 756 posts
Wed 10 Oct 2018
at 23:44
  • msg #791

Re: Moving on

Sir Garym has not appeared in over a month, so I have removed his character to the NPC lot and we continue on a smaller party once more.  Sigh.
Sir Gracian
player, 604 posts
Glory 4844
Barstard Son; Roman
Thu 11 Oct 2018
at 05:40
  • msg #792

Re: Moving on

I know and I am sorry. But I am glad that you continue the campaign and I hope you will still find it amusing and not a terrible or boring chore.
Sir Dalan
player, 473 posts
Silver Tongued
Lowborn
Mon 15 Oct 2018
at 21:30
  • msg #793

Re: Moving on

Sad news that you might already have heard. Greg Stafford who came up with King Arthur Pendragon (and Glorantha of RuneQuest fame) passed away last week. I hope he's off there somewhere on some rich and wonderful quest like the ones he inspired for the rest of us.
Sir Gracian
player, 606 posts
Glory 4844
Barstard Son; Roman
Tue 16 Oct 2018
at 15:07
  • msg #794

Re: Moving on

No I had no idea that he had died but as you say he left a legacy and gave us adventures and quests. Funny really how roleplaying games, music, litterature and plays can speak to our imagination in ways that are hard to explain or describe.

I dont know when you gus began playing roleplaying games. It all began for me with the D&D red box. It was in the 1980s when parents thought roleplaying games led to demon-worshipping. I remember how me and my friends' parents talked about it and eventually decided that my dad had to listen in on a session. He did. It was ackward. He reported back to the other parents that it was harmless, fun and expensive.

I have played with the same group of guys ever since and we still play once per month and almost daily here on RPOL. I dont think my life would be nearly as fun as it is if I couldnt play. It has given me the chance - even as an adult - to "live out" every Erroll Flynn-movie, be John Wayne, be Ivanhoe and be anything and everything in between. In the games I have been Warlord on Mars, a mad scientist, a hero, a likeable rogue, a coward, a scoundrel and so many other things.

And in many ways I feel sorry for those that dont play :)

Yeah. I know it is silly but that is how I feel. And I was proud as Hell yesterday when my son asked me if I would host a game next weekend for him and his friends. They havnt played before but they are curious about it.

They want Fantasy. And Fantasy they will get :)
Sir Dalan
player, 474 posts
Silver Tongued
Lowborn
Tue 16 Oct 2018
at 16:05
  • msg #795

Re: Moving on

That's very cool Sir Gracian. What system will you run? :)

I guess I first cut my teeth in roleplaying terms with the old Fighting Fantasy gamebooks of Ian Livingstone and Steve Jackson - The Citadel of Chaos, The City of Thieves and so on, which I really got into when I was ten or eleven (and have a life long love for.) Warhammer Fantasy Battle was also a bit of influence. A couple of years later I got into 'true' rpgs with AD&D 2e, buying up the Player's Handbook.

I also had the good luck in my teens to find a dozen or so old second hand Dragon Magazines (and a late 1980s White Dwarf) that gave me a glimpse into an even wider world.

Unfortunately the number of games I've played in is far exceeded by number of books I've bought - not much of an RPG scene in Dublin in the 90s. It wasn't until college that I got into a regular campaign and for the last few years I've been pretty much entirely online.
Sir Gracian
player, 607 posts
Glory 4844
Barstard Son; Roman
Tue 16 Oct 2018
at 18:22
  • msg #796

Re: Moving on

Pathfinder. They have been looking in my books and they want to play halflings. One wants to be a sorcerer, one a fighter and one a rogue. I intend to run a short adventure in a Willow-inspired campaign world (do you remember the movie?). Something about their peaceful village suddenly being disturbed by goblin scouts. The goblins are scouting for the orcish invasion of the nearby human kingdom. Both sides completely unaware of the haflings living in the area.

(If you have any ideas then let me know)

Oh I remember those books! In Danish they were called Sværd og Troldom (translates into Sword and Sorcery). I dont think I never managed to complete the first book no matter how many times I tried. Those books really got me hooked on reading.

I never got into Warhammer Fantasy Battles but I think it was mostly because I didnt (and still dont) have the patience to paint. They had both Dragon and Dungeon magazines in the local library. Made me spend long hours in the library.

After D&D I tried all sorts of systems. Some worse than others. Cyberpunk 2020, Shadowrun, Secret Service, James Bond, all the editions of AD&D (except 4th and 5th edition, GURPS, Middle Earth Roleplaying Game, Megatraveller, Traveller 2300, Warhammer Fantasy Roleplay and a few others. Like you I have spend a lot of money on books I never got to use but I have loved reading them all.

These days we only play Pathfinder and GURPS. I like Pathfinder but I love GURPS :)
This message was last edited by the player at 18:26, Tue 16 Oct 2018.
Sir Dalan
player, 475 posts
Silver Tongued
Lowborn
Tue 16 Oct 2018
at 18:46
  • msg #797

Re: Moving on

Pathfinder is a bit too crunchy for my tastes but I like the style. I have about a bazillion GURPS books even though my play time consists of one short lived on-line game - again i think a lot of the style of the worldbooks really appeals to me (I'd love to play in a 50's set Atomic Horror type campaign.)

These days I mostly play D&D 5E and Warhammer Fantasy Roleplay. Love 'em both. :)
Sir Gracian
player, 608 posts
Glory 4844
Barstard Son; Roman
Tue 16 Oct 2018
at 19:07
  • msg #798

Re: Moving on

WFRP is fun. I love how you start off as some lowly rat-catcher or chimney-sweeper. My characters rarely last long but it is one of those games where it is fun to die :)

GURPS is fun but far more crunchy than Pathfinder. The worldbooks are amazing and the rules are good. If a villain draws a dagger in Pathfinder you laugh - but if a villain in GURPS draws a knife you shit your pants and jump out of the window. Combat is fun and deadly and at times so far over the top that you cant help but laugh.

We have played a campaign for two years now where we both meet in real life and play it on RPOL ("Gothic Horror"). It is a Hellboy-inspired Victorian Steampunk campaign where they play the current incarnation of an ancient group of monster hunters dating back to refugees from Troy (yes .. a real mess I know - but it works). So far they have duelled with a werewolf in Paris, negotiated a truce with the Faerie Winter Court, fought of a Vampire epidemic in Bulgaria, rescued an English professor from a Polish count and his Siberian witch, investigated the disappearance of several scientist in Europe, found a lost Hyperborean colony in Ethiopia, led an French-Egyptian army against a religious madman in the Sudan, and are right now trying to stop the resurrection of an evil Egyptian Pharaoh in the middle of London.

I love GURPS but sadly I cant persuade my group to do things like the 1950's Atomic Horror or more historical campaigns like Republican Rome or The Three Musketeers.
Sir Dalan
player, 476 posts
Silver Tongued
Lowborn
Tue 16 Oct 2018
at 20:30
  • msg #799

Re: Moving on

GURPS is wonderful for truly out there settings - Atomic Horror is almost normal compared to some of the stuff they put out and I could easily see it as a fully workable, if slightly strange long term campaign ("basically, you are Mulder and Scully in the 1950s. Now, go save Elvis from the saucer people.")

Goblins, I.O.U and Black Ops are far more oddball. While I admit Black Ops isn't to my tastes, at least the first two are funny - and both Goblins and I.O.U are the most entertaining RPG books I've ever read (with Warehouse 23 and Illuminati close runners up.)

It's weird - I don't like crunchy games, and GURPS isn't an exception, but the settings are so enticing that sometimes I wonder. There are things it does that no one else even tries. I suppose there is a reason it is the system for Discworld.

As for WFRP yes it is fun. I mostly love the setting but I'm pretty fond of the mechanics too and am seriously considering picking up the 4e rulebook. :)
Sir Gracian
player, 609 posts
Glory 4844
Barstard Son; Roman
Tue 16 Oct 2018
at 21:27
  • msg #800

Re: Moving on

Goblins were hilarious but I would never be able to run a campaign in it. But Atomic Horror or Mars Attacks would be great fun. Saving Elvis, having a Red and Yellow Scare and fighting off the mutated T-Rex rampaging through Nevada while making sure your hair is perfect.
Sir Gracian
player, 611 posts
Glory 4844
Barstard Son; Roman
Fri 19 Oct 2018
at 20:45
  • msg #801

Re: Moving on

I know Cadfael is no expert and I would be surprised if you, dear Teller, would design an adventure that turned out to be as simple as "Call the Bishop and have him come for tea" :) But Cadfael is more of an expert than poor Gracian so for now Gracian trust his advisor ...

Also I cant reply IC until Sunday or Monday. It's my birthday tomorrow and we got people coming over today and tomorrow so I am busybusy when all I really want to do is to relax on the sofa :)
Teller of Tales
GM, 759 posts
Fri 19 Oct 2018
at 20:46
  • msg #802

Re: Moving on

Happy Birthday!
Sir Gracian
player, 612 posts
Glory 4844
Barstard Son; Roman
Fri 19 Oct 2018
at 20:47
  • msg #803

Re: Moving on

Thanks - do I get free £ and skill checks as a Birthday present?? :D
Teller of Tales
GM, 760 posts
Fri 19 Oct 2018
at 20:58
  • msg #804

Re: Moving on

As far as you know you do.  :P
Sir Gracian
player, 613 posts
Glory 4844
Barstard Son; Roman
Fri 19 Oct 2018
at 21:09
  • msg #805

Re: Moving on

Yay! It's my lucky day! :)

And good to have you back Teller. Nice of you to find the energy to continue the campaign. I appreciate it.
Sir Dalan
player, 478 posts
Silver Tongued
Lowborn
Wed 24 Oct 2018
at 00:37
  • msg #806

Re: Moving on

A belated happy birthday Sir Gracian! I hope it was a good one!
Sir Gracian
player, 615 posts
Glory 4844
Barstard Son; Roman
Wed 24 Oct 2018
at 19:18
  • msg #807

Re: Moving on

I had a wonderful day thanks. Luckily my significant other understands she picked to spend her life with a geek and the presents reflects that :)
Sir Gracian
player, 617 posts
Glory 4844
Barstard Son; Roman
Sun 4 Nov 2018
at 12:11
  • msg #808

Re: Moving on

Sorry for the delay. We had the Irish family here on holiday. They are nice and everything but they seem to expect me to act as their guide to Copenhagen. Which is fine and understandable of course ... but they never seems to want or need a break.
Sir Gracian
player, 619 posts
Glory 4844
Barstard Son; Roman
Mon 12 Nov 2018
at 02:49
  • msg #809

Re: Moving on

Sounds like Sir Dalan is going to be nominated for Knight of the Year 517 - if he survives that is ;)
Sir Dalan
player, 482 posts
Silver Tongued
Lowborn
Mon 12 Nov 2018
at 09:55
  • msg #810

Re: Moving on

In reply to Sir Gracian (msg # 809):

Given we've seen a Knight of the Round Table go down in a friendly tournament... *looks worried*
Sir Gracian
player, 620 posts
Glory 4844
Barstard Son; Roman
Mon 12 Nov 2018
at 20:26
  • msg #811

Re: Moving on

Nonsense. I have faith in you my noble friend. What can possibly go wrong? It will be heroic and earn you lots of Glory.

And it creates an adventure hook.

"Brave and noble Sir Dalan is wounded by the Irish in battle. News reach his faithful and beautiful wife who hurry to her husband's side to tend to his wounds. But dark forces1 ambush fair Lady Ellowyn and steal her away. When news of her fate reach Sir Dalan he at once set out to rescue his Lady with the aid of his friend Sir Gracian"

It will be a tale of Love vs Duty and of Friendship. Perhaps Sir Dalan doesn't even receive news of Lady Ellowyn's fate but instead simply feels it, showing that the bond between Sir Dalan and Lady Ellowyn is beyond what normal mortals usually experience. It will certainly be a tale retold by wandering troubadours for centuries to come. It may even survive to this day as part of some legend or a quaint little local tradition somewhere in Britain. Scholars and professors may theorize that it could be related to King Arthur in some way but will never know the full story.

Just an idea for you, Teller.


1 The dark forces could be The Dark Knight, The Lord of Crows or some other gloomy guy with a catchy name. His motive could be Love - he loves Lady Ellowyn. If both the villain and Sir Dalan love the same woman then it can become quite the tragic tale.
Teller of Tales
GM, 763 posts
Mon 12 Nov 2018
at 21:12
  • msg #812

Re: Moving on

Oh don't you worry, I have plans for Lady Ellowyn.  I mean, I'm sure everything will turn out OK.  :)
Sir Dalan
player, 483 posts
Silver Tongued
Lowborn
Mon 12 Nov 2018
at 22:19
  • msg #813

Re: Moving on

Please don't help give Teller any rash ideas good Sir Gracian. ;)
Sir Gracian
player, 621 posts
Glory 4844
Barstard Son; Roman
Tue 13 Nov 2018
at 16:09
  • msg #814

Re: Moving on

Sir Dalan:
Please don't help give Teller any rash ideas good Sir Gracian. ;)

Sorry ;)

Teller of Tales:
Oh don't you worry, I have plans for Lady Ellowyn.  I mean, I'm sure everything will turn out OK.  :)

Run, Sir Dalan! Take your wife and run. Run far. Run fast. And keep running!

When the Teller tells you he got plans then you run. Trust me on this. "You need Superlative Lifestyle" he said. "That way your wife dont die when having kids" he added.

And what happened?

She died!

Giving birth!

So you run, Dalan! You take the wife and run. I will try to keep the Teller occupied for a while but I dont know how long I can hold him off. After all - he is the one that roll the dice AND he can fudge the dice roller because he is the owner of the game. But you run and whatever you hear you never look back and you keep running.

Just saying ...
Sir Gracian
player, 623 posts
Glory 4844
Barstard Son; Roman
Tue 27 Nov 2018
at 21:15
  • msg #815

Re: Moving on

Good to have you back, Teller! :)

I hope you are all fine and enjoying the coming holidays.
Teller of Tales
GM, 765 posts
Thu 24 Jan 2019
at 16:08
  • msg #816

Re: Moving on

Sorry for the long delay, I am having motivational issues.

I am going to be out of town for a few days but I will try to continue our story over the weekend when I return.  Hope you both had nice holidays!
Sir Gracian
player, 624 posts
Glory 4844
Barstard Son; Roman
Thu 24 Jan 2019
at 20:35
  • msg #817

Re: Moving on

I dont blame you for having motivational issues. Player dropout, players getting kicked, plot changes and now we are in Ireland because of a character that is no more. I really dont blame you.

But I am still here and even if this campaign do end then I still think it has been one of the best I have played in on RPOL.

If it ends then I hope we three will play again in some other game at some point and if it continues then I am willing to whatever it takes to keep you motivated - abandoning Ireland, fast-forwarding a few years, getting right back to the Irish question or whatever else it takes.

And good to hear from you, Teller. I figured you got fed up with the campaign but I admit I was a bit worried that something had happened to you. So ... good to hear you are ok.
Sir Dalan
player, 485 posts
Silver Tongued
Lowborn
Sun 27 Jan 2019
at 00:08
  • msg #818

Re: Moving on

I'm also still here and still invested in this.

Like my brother knight I'm glad to hear you are doing okay Teller. I can get your frustrations, but I just want to say even if you do decide to drop this it was a lot of fun and I hope we game together again!
Sir Gracian
player, 625 posts
Glory 4844
Barstard Son; Roman
Sun 27 Jan 2019
at 09:38
  • msg #819

Re: Moving on

Good to hear from you again Brother Knight! :)
Sir Dalan
player, 486 posts
Silver Tongued
Lowborn
Sun 27 Jan 2019
at 11:10
  • msg #820

Re: Moving on

In reply to Sir Gracian (msg # 819):

Likewise good knight of Dinton! :)
Sir Dalan
player, 488 posts
Silver Tongued
Lowborn
Fri 1 Feb 2019
at 01:15
  • msg #821

Re: Moving on

Ooh, the ghost is a tricky one.

Maybe a promise to set aside (and burn or bury) a portion of the harvest 'for' Sir John?
Sir Gracian
player, 627 posts
Glory 4844
Barstard Son; Roman
Fri 1 Feb 2019
at 21:09
  • msg #822

Re: Moving on

Hmm .. not a bad idea, but if he cant taste a thing then why should he agreed to a portion of the harvest? But perhaps it is worth a shot.
Sir Gracian
player, 629 posts
Glory 4844
Barstard Son; Roman
Thu 7 Feb 2019
at 11:15
  • msg #823

Re: Moving on

You are doing good against the Irish, Dalan. Kick some butt and get some skill checks ... and more importantly win some Glory!

And try and come back in a hurry ok? The ghost is really getting on my nerves :)
Sir Dalan
player, 490 posts
Silver Tongued
Lowborn
Fri 8 Feb 2019
at 17:02
  • msg #824

Re: Moving on

Will try! :)
Sir Gracian
player, 630 posts
Glory 4844
Barstard Son; Roman
Tue 12 Feb 2019
at 02:12
  • msg #825

Re: Moving on

Good man!
Teller of Tales
GM, 769 posts
Fri 15 Feb 2019
at 16:57
  • msg #826

Re: Moving on

Sorry, ran out of time.  Will try to post more later but probably not until tomorrow some time.
Sir Gracian
player, 631 posts
Glory 4844
Barstard Son; Roman
Mon 18 Feb 2019
at 19:47
  • msg #827

Re: Moving on

I dont know about you Dalan but it seems to me as if you are in trouble? ;) A knight in full armor on the ground while tons of Irish peasants are trying to pick him to pieces. Not good. Not good at all :)
Sir Dalan
player, 491 posts
Silver Tongued
Lowborn
Tue 19 Feb 2019
at 20:48
  • msg #828

Re: Moving on

In reply to Sir Gracian (msg # 827):

Bah, I've been in worse spots. Admittedly I can't think of one at the moment, but I must have been! :)
Sir Gracian
player, 632 posts
Glory 4844
Barstard Son; Roman
Tue 19 Feb 2019
at 20:59
  • msg #829

Re: Moving on

Hide under the horse until Arthur gets there. Nothing wrong in hiding you know!
Teller of Tales
GM, 770 posts
Sun 31 Mar 2019
at 19:31
  • msg #830

Re: Moving on

I have a plan!!

I know, very exciting.  Oh, and yeah, I am not dead.

I have figured out how to extricate Sir Gracian and Sir Dalan from their current exile in Ireland (nothing personal Dalan :D).  I'll try to post a little more regularly although we are heading abroad for Spring Break in another week and change.

Happy Spring!
Sir Gracian
player, 633 posts
Glory 4844
Barstard Son; Roman
Sun 31 Mar 2019
at 21:55
  • msg #831

Re: Moving on

It ... it ... it liiiiives! YES!!!
Sir Dalan
player, 492 posts
Silver Tongued
Lowborn
Sun 31 Mar 2019
at 22:13
  • msg #832

Re: Moving on

Yay, happy Spring! :D
Teller of Tales
GM, 772 posts
Sun 31 Mar 2019
at 22:34
  • msg #833

Re: Moving on

:)

BTW, you are under no obligation to acquiesce to Fiona's request, now or later, and you are free to ask for compensation or other clarifications.  Your general feeling is that it is simply a request at this point.  However, it would be unwise to say you will do something and not come through.  Fiona does not like people promising what they can't deliver or failing in assigned tasks.  :D
Sir Dalan
player, 494 posts
Silver Tongued
Lowborn
Mon 1 Apr 2019
at 15:24
  • msg #834

Re: Moving on

I'll let Sir Gracian reply to his lady love before 'appearing' at Tullamore. :)
Sir Gracian
player, 634 posts
Glory 4844
Barstard Son; Roman
Mon 1 Apr 2019
at 18:25
  • msg #835

Re: Moving on

Will reply as fast as possible but got two sick kids tonight :/
Sir Gracian
player, 636 posts
Glory 4844
Barstard Son; Roman
Mon 1 Apr 2019
at 20:21
  • msg #836

Re: Moving on

The kids sleep and I wrote an update. Sir Dalan better hurry home before the Countess turn Sir Gracian into a toad.
Sir Dalan
player, 495 posts
Silver Tongued
Lowborn
Tue 2 Apr 2019
at 10:23
  • msg #837

Re: Moving on

Wow... the Countess is angry when she's beautiful!
Teller of Tales
GM, 773 posts
Tue 2 Apr 2019
at 13:29
  • msg #838

Re: Moving on

She has a lot going on at present.  None of it good.

I am afraid that the days of her being nice are likely coming to an end.  :O
Sir Gracian
player, 637 posts
Glory 4844
Barstard Son; Roman
Tue 2 Apr 2019
at 13:59
  • msg #839

Re: Moving on

I could be wrong and perhaps its the language barriere, but I have always seen her as a bitch. Perin was a fool (I admit that) but even when she knew he was near-suicidal on a quest she still send him off on insane quests.

It was a very very unhealthy relationship.
Teller of Tales
GM, 774 posts
Tue 2 Apr 2019
at 14:14
  • msg #840

Re: Moving on

That is not how she sees herself.  :)

She is, ultimately, not the 'Good Guy' in this story.  But she is a very deep and developed character with a lot of backstory to explain a bit about what she becomes.  If Sir Perin was less bizarrely rash and vindictive toward his supposed rivals, it is possible that he could have tempered some of her harsher instincts and made them into a formidable pair for Good.  It is also possible, although less so currently, that you two could get/remain on her good side and profit from it in some manner.  It does not make a lot of difference to me, one way or another there will be a story to tell.  :D

The world is about to shift sideways a little.
Sir Gracian
player, 638 posts
Glory 4844
Barstard Son; Roman
Tue 2 Apr 2019
at 19:12
  • msg #841

Re: Moving on

I think Dalan and I learned a long time ago that in your campaign there are no real "Good Guys" and that is (one of many) reasons why we love it. I like that the NPCs have motivations, reasons to be the way they are and a backstory. You put time and effort into the campaign and that is probarbly one of the reasons why having players drop-out, disappear and act silly make it hard for you to stay motivated. And I understand that. But you are back now and we are staying ... and now I just hope we are going to survive pissing off a sorceress :D
Sir Dalan
player, 496 posts
Silver Tongued
Lowborn
Tue 2 Apr 2019
at 19:25
  • msg #842

Re: Moving on

So long as she's only annoyed at Sir Gracian everything should be okay! ;)
Fiona
NPC, 113 posts
Countess of Hereford
Glory 1520 APP 25
Tue 2 Apr 2019
at 19:35
  • msg #843

Re: Moving on

In reply to Sir Dalan (msg # 842):

I appreciate your "I don't have to be faster than the bear, I only have to be faster than Sir Gracian" sentiments.
Sir Gracian
player, 640 posts
Glory 4844
Barstard Son; Roman
Tue 2 Apr 2019
at 19:57
  • msg #844

Re: Moving on

Not the bears! Please .. not again!!
Teller of Tales
GM, 775 posts
Tue 2 Apr 2019
at 20:01
  • msg #845

Re: Moving on

Oh, there is worse than bears my friend.  :)
Sir Gracian
player, 641 posts
Glory 4844
Barstard Son; Roman
Tue 2 Apr 2019
at 20:02
  • msg #846

Re: Moving on

.... squirrels? ....
Sir Dalan
player, 498 posts
Silver Tongued
Lowborn
Tue 2 Apr 2019
at 22:25
  • msg #847

Re: Moving on

Fiona:
In reply to Sir Dalan (msg # 842):

I appreciate your "I don't have to be faster than the bear, I only have to be faster than Sir Gracian" sentiments.


Heh. :D

I'm not sure I'd have put it quite like that.
Sir Gracian
player, 645 posts
Glory 4844
Barstard Son; Roman
Thu 4 Apr 2019
at 12:13
  • msg #848

Re: Moving on

I dont really know if Ellowyn is in danger but it is how I understod what the Countess said :)
Teller of Tales
GM, 778 posts
Sun 7 Apr 2019
at 20:51
  • msg #849

Re: Moving on

I do not have any per-conceived notion about how you can find or eliminate Sir Cormacc, I'll just roll with whatever you come up with and let you know how it works out.  That said, what exactly are you planning?

You do not know exactly where he is, only a rough area.  Horses can travel a fair distance in a day without tiring overmuch, so he could be in most of the northern half of Ireland by now, at least in theory.
Sir Dalan
player, 502 posts
Silver Tongued
Lowborn
Sun 7 Apr 2019
at 21:11
  • msg #850

Re: Moving on

In reply to Teller of Tales (msg # 849):

Oof, I assumed he was in a much smaller area and was hoping we could wrap this up quickly. :(

I have to admit I don't really have any ideas on how to track him down and force him to battle.
Sir Gracian
player, 649 posts
Glory 4844
Barstard Son; Roman
Sun 7 Apr 2019
at 21:30
  • msg #851

Re: Moving on

Neither do I. I first imagined a purse of silver and the natural greediness of mankind would do the trick ... :)
Teller of Tales
GM, 779 posts
Sun 7 Apr 2019
at 22:23
  • msg #852

Re: Moving on

There are lots of people around and many are probably not fans for various reasons.  You can probably find people to help for gold or other reasons.
Sir Gracian
player, 651 posts
Glory 4844
Barstard Son; Roman
Mon 10 Jun 2019
at 21:33
  • msg #853

Re: Moving on

You guys ok?
Teller of Tales
GM, 780 posts
Mon 10 Jun 2019
at 21:46
  • msg #854

Re: Moving on

I'm great!  Lousy at posting but great!

Sorry, every time I stop posting for a while it is harder to start again.  I was just thinking about sending out a note.  I think I will try to finish off what I have plotted out in my head and wrap thing up.
Sir Gracian
player, 652 posts
Glory 4844
Barstard Son; Roman
Mon 10 Jun 2019
at 21:54
  • msg #855

Re: Moving on

I understand. I think you did a fantastic job as Teller and even if I will hate to see the campaign die then I understand.

Perhaps there is another game you want to try? I sm sure my Brother-Knight and I will be happy to join. I think we had a good group. A really good one.
Sir Dalan
player, 503 posts
Silver Tongued
Lowborn
Tue 11 Jun 2019
at 16:56
  • msg #856

Re: Moving on

Same here, while I would be very sorry to see things go I think you did a great job. I know losing players was really disheartening, not to mention a serious problem for the plot but you handled it well GM. :)

I'd second Sir Gracian's comment about trying a new game if you'd like. I play a lot of D&D and WFRP (both of which do have knight types of course) and a few others if you want try something else - I can make suggestions.
Sir Gracian
player, 653 posts
Glory 4844
Barstard Son; Roman
Tue 11 Jun 2019
at 17:01
  • msg #857

Re: Moving on

I personally love the dark humour of WFRP. The setting is (in my mind) more or less perfect. I have never played it though so I know nothing about the rules, but imagine you more or less run around screaming in panic trying to survive. I like that :)

D&D, Pathfinder and GURPS is something I am more used to but I am really up for anything.
Teller of Tales
GM, 781 posts
Tue 11 Jun 2019
at 18:01
  • msg #858

Re: Moving on

I am actually plotting out an Amber Diceless Roleplaying Game, if you are familiar with the books by Roger Zelazny.  It is a system and setting I like.
Sir Gracian
player, 654 posts
Glory 4844
Barstard Son; Roman
Tue 11 Jun 2019
at 18:11
  • msg #859

Re: Moving on

I am afraid I dont know the books, the author or the system :D
Teller of Tales
GM, 782 posts
Tue 11 Jun 2019
at 18:51
  • msg #860

Re: Moving on

That would make it more of a challenge.  :D
Sir Dalan
player, 504 posts
Silver Tongued
Lowborn
Tue 11 Jun 2019
at 20:00
  • msg #861

Re: Moving on

In reply to Teller of Tales (msg # 860):

I'm afraid also unfamiliar with both books and system. :D
Sir Gracian
player, 655 posts
Glory 4844
Barstard Son; Roman
Tue 11 Jun 2019
at 20:09
  • msg #862

Re: Moving on

We are doomed! :D

Uhm. Do you by chance got any other good ideas?
Teller of Tales
GM, 784 posts
Wed 12 Jun 2019
at 22:44
  • msg #863

Re: Moving on

No, I am out of ideas.  ;)

We have a lurker who has been watching the game for a while now (although a lot of that has been watching nothing).  He is willing to take over as GM f you guys are interested.

I am going to try to finish up the stuff I had worked out.  I hope that won't take too long.
Sir Gracian
player, 656 posts
Glory 4844
Barstard Son; Roman
Thu 13 Jun 2019
at 05:19
  • msg #864

Re: Moving on

Does that mean Sir Tyngyr will return (one way or another) or are you tired of Pendragon both as player and Teller?

Personally I would love to have you among us Knights again :)

And hello to you Lurker. Good to have you with us. It may have been a slow campaign at times but it is pure magic. Wouldnt mind have you take over as Storyteller as long as you roll the dice. Because I still dont know the rules :D
Teller of Tales
GM, 785 posts
Thu 13 Jun 2019
at 13:09
  • msg #865

Re: Moving on

I would be happy to play, in principle, but it may not be a good idea.

The issue would be playing in a game in which I essentially created the world (minus the parts I took from the original GM).  I think I would have a hard time if the people acted differently than I envision them to be.  Fiona, of course, being a great example.  She and a couple of other characters are very complex and fleshed out in my mind and it would be hard if she turned into something different.
Sir Gracian
player, 657 posts
Glory 4844
Barstard Son; Roman
Thu 13 Jun 2019
at 13:14
  • msg #866

Re: Moving on

I guess it makes sense but .. I will still like to play with you.

So what if we created new characters and allowed Lurker to create a new Pendragon campaign?
Sir Gracian
player, 658 posts
Glory 4844
Barstard Son; Roman
Thu 13 Jun 2019
at 13:51
  • msg #867

Re: Moving on

I mean we could still be Dalan, Tyngyr and Gracian but "start over" as young knights. We would have to assign new stats and skills but that is mostly because I cant remember Gracian's original skills.

Come on .. let's ride again!
Lurker
Lurker, 1 post
Thu 13 Jun 2019
at 19:33
  • msg #868

Re: Moving on

Hi all, I am the lurker that has offered to run a game. Let me know if you have any questions.

link to another game
Sir Gracian
player, 659 posts
Glory 4844
Barstard Son; Roman
Thu 13 Jun 2019
at 19:42
  • msg #869

Re: Moving on

Come on guys ... shall we? :)

And just a heads-up. I will be gone for the weekend. Going camping with the oldest kid.

And hello Lurker. What Edition are you playing because I had a quick look at the character sheet you provide and there are some of the skills I dont think I have heard about before (Pony Defense for instance).
Lurker
Lurker, 2 posts
Thu 13 Jun 2019
at 20:05
  • msg #870

Re: Moving on

I used the template here on RPOL, but I will be using 5.2e
Sir Gracian
player, 660 posts
Glory 4844
Barstard Son; Roman
Thu 13 Jun 2019
at 20:10
  • msg #871

Re: Moving on

I have the 5.0 Core Book and thats about it - and I dont really know the rules at all - so be gentle :)
Lurker
Lurker, 3 posts
Thu 13 Jun 2019
at 20:50
  • msg #872

Re: Moving on

In reply to Sir Gracian (msg # 871):

I have no problems with new players - everyone is welcome at my table as long as they aren't intentionally rude :)
Teller of Tales
GM, 786 posts
Thu 13 Jun 2019
at 20:54
  • msg #873

Re: Moving on

I am wrapping up this adventure.

Lurker:  What year is your game starting?
Lurker
Lurker, 4 posts
Thu 13 Jun 2019
at 21:05
  • msg #874

Re: Moving on

In reply to Teller of Tales (msg # 873):

I will let you all discuss that over in the game. :)
Sir Dalan
player, 506 posts
Silver Tongued
Lowborn
Fri 14 Jun 2019
at 14:46
  • msg #875

Re: Moving on

In reply to Lurker (msg # 874):

Pleased to meet you Lurker, I'll take a look at your game. :)
Teller of Tales
GM, 793 posts
Sat 29 Jun 2019
at 16:40
  • msg #876

Re: Moving on

Just to be clear, Sir Gracian and Sir Dalan can probably stick together.

Sir Gracian can get to Hereford in 2-3 days.

Making some inferences from what Fiona said, Galeria probably has someone in City of Legions who will notify her when Sir Dalan and/or Sir Gracian leave, as well as someone in Whitechurch to inform her when you come/go from there in order to prepare the ambush.  If rescuing Ellowyn were to take more than a couple of days, it seems likely that Galeria would become aware that something was wrong.
Sir Gracian
player, 669 posts
Glory 4844
Barstard Son; Roman
Tue 2 Jul 2019
at 22:48
  • msg #877

Re: Moving on

Yay!! I got post #4000! :)
Sir Gracian
player, 671 posts
Glory 4844
Barstard Son; Roman
Thu 11 Jul 2019
at 19:51
  • msg #878

Re: Moving on

Sorry. For some reason I had completely forgot that Dalan had posted. My fault.
Teller of Tales
GM, 794 posts
Thu 11 Jul 2019
at 20:29
  • msg #879

Re: Moving on

Note:  Hereford is 2-3 days South.  Inapercu is a little North of the City of Legions, in the Arroy Forest.
Teller of Tales
GM, 795 posts
Mon 15 Jul 2019
at 03:44
  • msg #880

Re: Moving on

Just to be clear what the plan is . . .

Look at the main map.

- The City of Legions and White Church are in K 15.
- The Arroy Forest covers parts of K/L 15/16.
- The Kingdom Inapercu is in the Forest of Arroy, somewhere in L 15, East and a little North of the City of Legions.  Exactly where, you are not sure.
- Hereford is at the bottom of K 17.
- Stonewall is in Gloucester in L 18.
- Cardiff is in J 19.
- The normal route to Cardiff is from City of Legions to Whitechurch, to Lambor Castle, then South to Cirencester, then West to Gloucester and then Cardiff.  That would take more than a week leisurely riding or 5 days riding hard.
- You are heading off straight South through Whitechurch and Oroquelenes, then cross-country to Hereford.  About two-three days unless you get lost.  There are no real roads in the area, that is where Bod Dynal is hiding.  Cardiff is another day or two from there, so it is probably a riskier but faster path to where Ellowyn was kidnapped.

It is dark.  How do you want to leave town?  With torches to see the way but easily seen?  Along the road, which is relatively easy to follow in the dark or cross country?

How far do you want to go tonight?  You can probably make it to Whitechurch and maybe a bit beyond before it gets light.  The information you have is that the ambush is supposed to be setup below Whitechurch, on the road to Penkridge (which continues on to Lambor Castle).  Of concern is that it may be possible to move the ambush to the road to Oroquelenes if you are seen.
Sir Gracian
player, 673 posts
Glory 4844
Barstard Son; Roman
Tue 16 Jul 2019
at 08:30
  • msg #881

Re: Moving on

Sorry for being quiet. Sitting in a summer house with unstable internet
Teller of Tales
GM, 796 posts
Wed 24 Jul 2019
at 21:40
  • msg #882

Re: Moving on

Just making sure that it is clear that I am waiting on confirmation/details of the plan.  I am not in a rush but I don't want everyone waiting for one another.  :)
Sir Dalan
player, 515 posts
Silver Tongued
Lowborn
Wed 24 Jul 2019
at 22:09
  • msg #883

Re: Moving on

I'm inclined to take the Cardiff route - not only is it a good omen given Sir Dalan's link with that place he is also impatient. However I'm happy to hear my brother knight out here. :)
Sir Gracian
player, 674 posts
Glory 4844
Barstard Son; Roman
Thu 25 Jul 2019
at 15:37
  • msg #884

Re: Moving on

Cardiff route is fine with me. I am sorry that Dalan's Brother-Knight has so awfully quiet.
Teller of Tales
GM, 797 posts
Thu 1 Aug 2019
at 17:28
  • msg #885

Re: Moving on

I still need confirmation on specifically what you are planning to do.  There are two routes to Cardiff but there is no real reason to go there, it is simply where Galaria probably expects you to be heading.  You are probably heading either toward Hereford (for Fiona's library) or Inapercu (to get help finding Ellowyn).

If you want to go to Whitechurch tonight, you can probably make it there and maybe a bit farther before daybreak.  Remember that according to Fiona, Galaria is planning to ambush you South of Whitechurch, probably on the road toward Penkridge (on the way East to Lambor Castle).  However, as the roads are not too far apart, it is quite possible that if you were seen heading south from Whitechurch toward Oroquelenes, an ambush could await you there.  Being up for a day and riding at night will tire you, so you won't be at your best.  You should assume that Galaria will ambush you with sufficient forces to assure her victory.

If you leave tonight, there is the possibility that someone will see you and send word ahead.  What are you doing to minimize this possibility versus how do you plan to tell where you are going and make good time?

I am going to be out of the country for the next two weeks, so I may or may not be particularly online.
Sir Gracian
player, 675 posts
Glory 4844
Barstard Son; Roman
Thu 2 Jul 2020
at 22:03
  • msg #886

Re: Moving on

Hey guys

I know it is a bit late but just wanted to check up on you guys and see if you are all alright in these strange times.

I hope you are all doing fine. Still miss one of the best campaigns I have ever tried.
Sir Dalan
player, 516 posts
Silver Tongued
Lowborn
Thu 2 Jul 2020
at 22:07
  • msg #887

Re: Moving on

Thanks for checking in! Glad to say I'm doing pretty well and yeah, I miss this game too!
Sir Gracian
player, 676 posts
Glory 4844
Barstard Son; Roman
Thu 2 Jul 2020
at 22:42
  • msg #888

Re: Moving on

Glad to hear you are ok
Sir Dalan
player, 517 posts
Silver Tongued
Lowborn
Thu 2 Jul 2020
at 22:55
  • msg #889

Re: Moving on

You too, I hope!

Playing any good games these days?
Lurker
Lurker, 5 posts
Thu 2 Jul 2020
at 23:03
  • msg #890

Re: Moving on

I'm doing well! Working on my online class (technical writing) has been boring but getting it done has been nice.
Sir Gracian
player, 677 posts
Glory 4844
Barstard Son; Roman
Thu 2 Jul 2020
at 23:09
  • msg #891

Re: Moving on

I still got my own game (part RT and part RPOL) that I enjoy GMing. GURPS Gothic Horror. A sort of slightly Steampunk historical game set in the Hellboy Universe. Otherwise not much gaming .. and you?
Sir Dalan
player, 518 posts
Silver Tongued
Lowborn
Thu 2 Jul 2020
at 23:17
  • msg #892

Re: Moving on

Lurker:
I'm doing well! Working on my online class (technical writing) has been boring but getting it done has been nice.


Good to hear it. :)

Sir Gracian:
I still got my own game (part RT and part RPOL) that I enjoy GMing. GURPS Gothic Horror. A sort of slightly Steampunk historical game set in the Hellboy Universe. Otherwise not much gaming .. and you?


A few games actually, though all online. I'm playing a Fighter in an old school AD&D game that has just started and I'm in a long running WFRP game on another forum.

GURPS is one of those games where the mechanics don't thrill me but they have truly amazing ideas and settings - Atomic Horror, Illuminati, Goblins, their various Time Travel books and GURPS I.O.U, my single favourite gaming book ever (with GURPS Warehouse 23 a close second.) My actual playing experience with them is very, very limited but wow those sourcebooks!
This message was last edited by the player at 23:18, Thu 02 July 2020.
Teller of Tales
GM, 798 posts
Fri 3 Jul 2020
at 02:59
  • msg #893

Re: Moving on

Hey guys, good to hear you are doing well.  Things here are . . . ok.  Fortunately, I live in Virginia, which is not run by morons, so our Covid cases have not been too bad.  My son has been home for 3 months now and all of his summer camps got cancelled and we had to replace them with online stuff.  For next school year he can either go to school two days a week and do independent study for two days, or do online classes four days a week.  Shoot me.  :)  But if that is the worst thing to come out of all this we are luckier by far than most people, so I can;t complain.

The last of the games I am playing in just ended, but I have been running an Amber Diceless RPG (link to another game) since August with over 18,000 posts.  :D  So, keeping me busy.
Sir Gracian
player, 678 posts
Glory 4844
Barstard Son; Roman
Sat 4 Jul 2020
at 23:22
  • msg #894

Re: Moving on

Lurker:
I'm doing well! Working on my online class (technical writing) has been boring but getting it done has been nice.


Glad to hear it :)

Teller of Tales:
Hey guys, good to hear you are doing well.  Things here are . . . ok.  Fortunately, I live in Virginia, which is not run by morons, so our Covid cases have not been too bad.  My son has been home for 3 months now and all of his summer camps got cancelled and we had to replace them with online stuff.  For next school year he can either go to school two days a week and do independent study for two days, or do online classes four days a week.  Shoot me.  :)  But if that is the worst thing to come out of all this we are luckier by far than most people, so I can;t complain.


It has been terribly to watch how hard the US has been hit by both COVID and protests. As a European that grew up during the Cold War the US always seemed to stable but when you watch the news these days then things seem ... different. I am glad to know that you and yours are doing fine.

Here the school was closed down as soon as COVID hit us and that didnt make things easy. I work in the health services and so does the wife so we were both at work pretty much constantly while keeping the kid at home. Luckily he is old enough to understand and I have to say his school did alot to make sure there were online classes daily. ZOOM and SKYPE do make some things easier. Now that COVID is dying down here society is slowly opening up again and so are the schools and once the summer vacation is over they hope the schools are back to normal.

Sir Dalan:
GURPS is one of those games where the mechanics don't thrill me but they have truly amazing ideas and settings - Atomic Horror, Illuminati, Goblins, their various Time Travel books and GURPS I.O.U, my single favourite gaming book ever (with GURPS Warehouse 23 a close second.) My actual playing experience with them is very, very limited but wow those sourcebooks!


GURPS is wonderful! :) At least that is my opinion. You can use it for every possible idea you have for a campaign. The trick is not to use every available rule but be a bit selective. RPOL allows for nice breaks where you can look up rules for things you never really read up on before ... like explosions in enclosed spaces, zeppelin combat and surgery. But I suppose the truth is that it never really is about the system you use but about the story you tell.

Sir Dalan:
... and I'm in a long running WFRP game on another forum


I envy you. I have read all the WFRP books and I love the setting but I have never played it.

Teller of Tales:
The last of the games I am playing in just ended, but I have been running an Amber Diceless RPG (link to another game) since August with over 18,000 posts.  :D  So, keeping me busy.


Congratulations! :) But .. you know ... if you ever decide to try Pendragon again then you would make me a very happy man ... just saying. My happiness depends on you ... :D
Lurker
Lurker, 6 posts
Sun 5 Jul 2020
at 03:28
  • msg #895

Re: Moving on

In reply to Sir Gracian (msg # 894):
I totally agree - I didn't grow up during the cold war (or in Europe), things really don't seem stable here. and Teller, if you ever try to run Pendragon again, I'd love to play :)
Sir Gracian
player, 679 posts
Glory 4844
Barstard Son; Roman
Thu 6 Aug 2020
at 19:25
  • msg #896

Re: Moving on

Hi again

I hope life is treating you all well. If any of you are looking for a player then let me know. And if you, Oh Great Teller Of Tales decides to do another Pendragon campaign then by all means let me know.

I miss you guys, colorful tournaments, dangerous quests, lovely Ladies and failing all my skill checks.
Teller of Tales
GM, 799 posts
Fri 7 Aug 2020
at 01:55
  • msg #897

Re: Moving on

Well consistency is good right?  Ok, maybe not 'good,' hmmmm.  :)

The Amber game I am running is closing on the 20,000 post mark just in time for its 1-year anniversary.  Not sure if I will have time to come up with a new campaign.  I will let you know if I do though.
Lurker
Lurker, 7 posts
Fri 7 Aug 2020
at 02:10
  • msg #898

Re: Moving on

In reply to Teller of Tales (msg # 897):

if you do decide to run a GPC, I'd love to play.

Hope everyone is staying safe and healthy.
Lurker
Lurker, 8 posts
Fri 16 Oct 2020
at 19:48
  • msg #899

Re: Moving on

Hope everyone is doing alright :)
Sir Dalan
player, 519 posts
Silver Tongued
Lowborn
Sat 17 Oct 2020
at 11:25
  • msg #900

Re: Moving on

Pretty okay yeah. Yourself? :)
Sir Gracian
player, 680 posts
Glory 4844
Barstard Son; Roman
Sat 17 Oct 2020
at 11:46
  • msg #901

Re: Moving on

Just fine here in Denmark. We seem to be getting through the second wave, even though I am looking forward to be able to travel again. Going to be a dad again in February, the boy has started playing roleplaying games (yeah!) and I have started painting miniatures (and I really awful at it).

I can recommend a boardgame called Nemesis - basically it is Alien the Boardgame. Survival horror onboard an infected spaceship where you dont know if you can trust the other players. My son's character locked my character into a burning room along with an alien queen and then escaped in the only escape pod. The little barstard :)
This message was last edited by the player at 11:58, Sat 17 Oct 2020.
Lurker
Lurker, 9 posts
Sat 17 Oct 2020
at 14:38
  • msg #902

Re: Moving on

Oh my god, that little bastard.

I'm doing okay, been busy with classes but I'm doing well.
Sir Gracian
player, 681 posts
Glory 4844
Barstard Son; Roman
Wed 24 Feb 2021
at 19:30
  • msg #903

Re: Moving on

Hey guys

How are you doing. I hope you are all alright.
Teller of Tales
GM, 800 posts
Thu 25 Feb 2021
at 13:55
  • msg #904

Re: Moving on

All is well.  One Pandemic year down!

After 18 months, I ended my 10-player, 25,000 post Amber game.  I am still running a few players in a sequel but it is no longer a huge time commitment.  I was contemplating a new Pendragon campaign.  Maybe start in the pre-Arthur period in the north and have the players all be knights to an anti-Arthur liege.  What do you think?
Sir Gracian
player, 682 posts
Glory 4844
Barstard Son; Roman
Fri 26 Feb 2021
at 23:40
  • msg #905

Re: Moving on

What I think?

Permission to drool?

Honestly I think it could be interesting. Having an anti-Arthurian liege would make for interesting roleplay. I can easily imagine playing a character torn between loyalty to his liege and sympathy towards Arthur in the south. Would it end in betrayal and tragedy? I think it sounds fun.
Lurker
Lurker, 10 posts
Sat 27 Feb 2021
at 15:04
  • msg #906

Re: Moving on

It does sound fun
Sir Dalan
player, 520 posts
Silver Tongued
Lowborn
Sat 27 Feb 2021
at 16:41
  • msg #907

Re: Moving on

Hey all, sounding in! :)

An early start does sound interesting as does being with one of Arthur's rivals.
Sir Gracian
player, 683 posts
Glory 4844
Barstard Son; Roman
Sat 27 Feb 2021
at 18:50
  • msg #908

Re: Moving on

We shall once more ride to Glory and an early death! Huzzah!

Good to have you with us Sir Dalan. And you also mysterious Lurker :)
Teller of Tales
GM, 801 posts
Sat 27 Feb 2021
at 21:59
  • msg #909

Re: Moving on

OK, well I will start working on a background, plot, etc. and some early adventures.  I am somewhat loathe to invite others in, seeing how badly that turned out last time.  I'll check with a couple of people I know to see if they are interested but 3-4 players seems like a decent and not unwieldy group.

I am hoping to be gone for the week right before Easter, so I will plan to start the game right after Easter.
Sir Gracian
player, 684 posts
Glory 4844
Barstard Son; Roman
Sun 28 Feb 2021
at 08:52
  • msg #910

Re: Moving on

Teller of Tales:
I am somewhat loathe to invite others in, seeing how badly that turned out last time.


What are you talking about? I hardly remember any strange players who took it very personally when their plans didnt work out *cough cough*

We are going to play again!
Sir Gracian
player, 685 posts
Glory 4844
Barstard Son; Roman
Tue 16 Mar 2021
at 13:21
  • msg #911

Re: Moving on

It will soon be Easter and we all know what Easter means ... TOURNAMENTS!!
Sir Gracian
player, 686 posts
Glory 4844
Barstard Son; Roman
Wed 17 Mar 2021
at 11:25
  • msg #912

Re: Moving on

Happy St. Patrick's Day, Dalan.

You were Irish, right?
Lurker
Lurker, 11 posts
Wed 17 Mar 2021
at 14:51
  • msg #913

Re: Moving on

In reply to Sir Gracian (msg # 912):

Happy St Patrick's day. :)
Sir Dalan
player, 521 posts
Silver Tongued
Lowborn
Thu 18 Mar 2021
at 01:15
  • msg #914

Re: Moving on

Sir Gracian:
Happy St. Patrick's Day, Dalan.

You were Irish, right?


I am and thank you very much! You too Lurker! :)
Lurker
Lurker, 12 posts
Thu 18 Mar 2021
at 02:18
  • msg #915

Re: Moving on

Thanks, Dalan! :)
Sir Gracian
player, 687 posts
Glory 4844
Barstard Son; Roman
Thu 18 Mar 2021
at 10:53
  • msg #916

Re: Moving on

I am curious. Who are you, mysterious-lurker-that-we-shall-soon-ride-to-Glory-with? :)

And if you havnt played Pendragon before then a word of advise. Fear the Winter Phase. You will apparently lose a wife every time it gets cold
Teller of Tales
GM, 803 posts
Thu 18 Mar 2021
at 12:33
  • msg #917

Re: Moving on

I believe that I have a fourth player, which should make for a decent-sized party.
Sir Gracian
player, 688 posts
Glory 4844
Barstard Son; Roman
Thu 18 Mar 2021
at 13:11
  • msg #918

Re: Moving on

Oh this is getting better and better :)
Lurker
Lurker, 13 posts
Mon 22 Mar 2021
at 05:11
  • msg #919

Re: Moving on

In reply to Sir Gracian (msg # 916):

Hey!

I have played Pendragon before (it's honestly up there with The One Ring as a tie for my favorite system).

As for who I am OOC, I'm currently a senior studying computer science and cybersecurity. I'm also a musician, mostly with drums but also self-teaching bass and guitar. :)
Sir Gracian
player, 689 posts
Glory 4844
Barstard Son; Roman
Tue 23 Mar 2021
at 11:57
  • msg #920

Re: Moving on

I heard alot about The One Ring - mostly good things - but I have never tried. Isnt there a Second Edition underway?

I havnt tried Pendragon until this game began. Otherwise it has mostly been D&D, AD&D, Pathfinder 1E and 2E, GURPS (big time favorite), Ars Magica, Call of Cthulhu, Delta Green and probarbly a few others along the way. Been playing with the same RT group for the past 30-35 years so we have tried a few different systemt.

OOC I am from Denmark so timezones can at times be annoying. I work as a Psychiatric Nurse, try and fix the house and got three kids that are quickly turning me old.

Good to have you with us. Looking forward to kill some Saxons with you.
Teller of Tales
GM, 804 posts
Thu 8 Apr 2021
at 00:08
  • msg #921

Re: Moving on

I created the game and have the beginnings of things up.  Everyone has been added, so just PM me a character name when you are ready and I will rename your character.

link to another game
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